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Delenne Arran
Ivory Hounds
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Posted - 2013.06.06 03:29:00 -
[1] - Quote
I was a bit skeptical about this since I've been using a Scrambler rifle for the better part of two weeks now. I jumped in a quick Ambush to see for myself, and OP seems to be correct. Using a CRW-04 Scrambler Rifle on a regular DS3 controller, I was able to get 17 shots off before overheating (albeit without aiming at all) just mashing R1. I could easily see someone on a keyboard & mouse or modded controller doing 20-23. This could be problematic, given how strong the Scrambler Rifle family can be, but since they appear to have less range than your Assault Rifles do/did, it may be OK.
EDIT: Firing normally, this drops to about 13 shots before an overheat. |
Delenne Arran
Ivory Hounds
0
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Posted - 2013.06.06 03:57:00 -
[2] - Quote
Did another quick test while keeping a close eye on the charge gauge and seem to have found our answer. Taking shots at a more "normal" rate of fire (13 shots before overheat), the charge gauge builds up a small amount higher on each shot, which means it'll build up heat more quickly. The next question would be to see how large, if any, the difference in damage is between 17 quick shots or 13 quick shots, but it seems like the gun may be "working as intended." |
Delenne Arran
Ivory Hounds
0
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Posted - 2013.06.06 04:11:00 -
[3] - Quote
Malkai Inos wrote:This assumes of course that you can have varying amounds of "charging" in every shot. I might be wrong about this but i had the impression that there's just two possible states i.e. "fully charged" and "not charged".
I'm pretty there is a bit of variable charge damage? The heat buildup is definitely different between "no charge," "half-charged" and "fully charged," so presumably the damage scales up the longer you charge as well. |
Delenne Arran
Ivory Hounds
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Posted - 2013.06.06 04:21:00 -
[4] - Quote
Gunner Nightingale wrote:
Nope
You can put in variable levels of charge, happens to me all the time by mistake because i my first button press sticks sometimes when i use my mouse. It unequivocally raises the charge meter.
Also yes half charges work extremely well in a triple tap type of shot. Half charge follwed by 2 rapid shots usualy drops most people.
Glad someone else could confirm the damage difference. I was pretty sure about it, but not 100%. I wasn't really clear when I mentioned it in that second post, but the problem wouldn't be a difference in damage-- 20 ever-so-slightly charged shots spread across an overheat SHOULD do more damage than 20 charged-slightly-less ones fired rapidly. The problem would be if the latter did the SAME amount of damage. |
Delenne Arran
Ivory Hounds
0
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Posted - 2013.06.06 04:31:00 -
[5] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug".
I do take issue with this, though. The Assault variant on a given level does a bit more than half damage per shot as the regular ones, BUT using the Assault variants and firing continuously, I can get around 1 & 1/2 clips before overheating (total of around 100 shots). You basically trade off some damage per second for not having to watch your gauge. |
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