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Your Absolut End
SVER True Blood Unclaimed.
92
|
Posted - 2013.06.06 09:04:00 -
[91] - Quote
Icedslayer wrote:Mike Poole wrote:Iskandar Zul Karnain wrote:ScR is one of the few weapons CCP got right. Anyone complaining about it is going to complain about every gun they either don't use or are killed by. Go play Harvest Moon.
The Scrambler Rifleis one of the few weapons CCP got right... if it's used the way it was intended. It was intended to be a semi-auto weapon with a rate of fire limited by human input. It was not intended to be an automatic weapon with a rate of fire limited by the 705rpm upper limit. This is where the problem lies. Have you even picked up the weapon or used it on combat? if you spam like a TAC AR your going to be a sitting duck (not able to run or switch to another weapon). I Can get down to 27 rounds left in clip before i over heat and that's just sitting there and smashing the trigger as fast as i can go, and can only get of about 13 in normal combat as well as 1 Charged and 3 follow up. The huge difference between the TAC and SR is The TAC you can spray and pray and reload to do it again, the SR you have watch your Heat build-up and know when to stop firing to switch to your sidearm, if not your a sitting duck while you wait for the cool down animation to go through. As of right now i believe both weapons are balanced and both have there advantages and draw backs. So No MORE NERFING FOR ANY WEAPON, just need to buff those that are broken LR, MD, PC, Etc
Exactly.
CCP DON'T YOU DARE TOUCHING THE SCRAMBLER!!!!!! No matter how many tears will flow.
I came from the LR to the Scrambler, this was my only option to keep me a back door open IF the laser maybe once will return. At least I have a use for my Amarr Suit this way.
And I swear to god, nerf the Scrambler and I'm finally gone. OR CCP better prepare a very big packet to keep my interests up.
The TAC nerf is now in this game for nearly 24 hours, give it some time and see how things will work out with those changes.
Now finally CCP hould keep a Focus on the weapons mentioned above. After the tar nerf please concentrate on an effective buff of those weapons: LR, MD, PC.
|
Selinate deux
DUST University Ivy League
90
|
Posted - 2013.06.06 09:47:00 -
[92] - Quote
The only explanation for all these worthless idiots coming out of the woodwork complaining (and blatantly lying) about the "overpowered" nature of the SCR is that butthurt ex-TAC users are making alts and are looking for something to ***** about about their precious noob cannon got nerfed.
If a new player shoots an SCR right off the bat without any bonuses, they may get 5 or 7 shots. An older player might get 10. This is opposed to the tac where they just shot as many shots as they wanted, did more damage to shields and armor than the SCR, and never even had to worry about overheating.
Now STFU and take your nerf like good little boys. |
True Adamance
Ametat Security Amarr Empire
70
|
Posted - 2013.06.06 10:00:00 -
[93] - Quote
Selinate deux wrote:The only explanation for all these worthless idiots coming out of the woodwork complaining (and blatantly lying) about the "overpowered" nature of the SCR is that butthurt ex-TAC users are making alts and are looking for something to ***** about ater their precious noob cannon got nerfed.
If a new player shoots an SCR right off the bat without any bonuses, they may get 5 or 7 shots. An older player might get 10. This is opposed to the tac where they just shot as many shots as they wanted, did more damage to shields and armor than the SCR, and never even had to worry about overheating.
Now STFU and take your nerf like good little boys.
This is actually an Alt I'm building up to specifically use the Amarr suit and SCR. Im using the CSW something or another (the ADV version and even then I'm only squeezing out something like 8-12 shots before I overheat, usually it takes about 5 or more to drop a player with more SP than me.
On the Imperial on my other build I might get say 12ish and that takes me about 4-5 well placed shots to drop an enemy since I have the so called 7mSP competitive value I have specced into proficiency, and associated skills.
What I'm saying here is that in the hands of a good player, one who has skilled through the SCR tree you will be facing a weapon that will decimate you shields in a second or so, however even with all the SP I've invested in this gun I still stand in awe when some guy turns out to be an armour tanker and walks straight through my bullet without even flinching.
More over I can't face heavies down with this gun like I can with an AR (even a militia AR is enough) and expect to live more than two to three seconds. Punching through the targets armour cripples this guns DPS. While you will say is only 20% less than shield damage its more than enough to be a noticeable obstacle. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 10:04:00 -
[94] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me?
So basically what you are saying is that for every 1.7 seconds of firing, you want to run around unable to do didly squat for 5 seconds (this incluces, reloading, meleeing, throwing nades, swapping to a sidearm or running for that matter) meaning you are one big sitting duck?
Ok so lets take those numbers for a moment...and put them in a per minute based dps sheme and you get roughly 11.520 damage dealt in that 1 minute, thats you firing like a scrub then waddling off the heat.
Or i could just grab a AR and deal 14.400 damage in that same timespan with the stock AR and keep mobile and not make myself a gigantic waddling target on the field.
If you with your scrub Turbo controller put out 115.200 dps over a 10 minute game, getting killed allot while overheating it like a boss every 1.7 seconds, the other guy will be putting out 144.000 dps.
Go ahead and use that Turbo Button, makes it easier for me to kill you, that is if you don't kill yourself first. |
Mike Poole
Kirkinen Risk Control Caldari State
164
|
Posted - 2013.06.06 13:04:00 -
[95] - Quote
Rei Shepard wrote:Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? So basically what you are saying is that for every 1.7 seconds of firing, you want to run around unable to do didly squat for 5 seconds (this incluces, reloading, meleeing, throwing nades, swapping to a sidearm or running for that matter) meaning you are one big sitting duck? Ok so lets take those numbers for a moment...and put them in a per minute based dps sheme and you get roughly 11.520 damage dealt in that 1 minute, thats you firing like a scrub then waddling off the heat. Or i could just grab a AR and deal 14.400 damage in that same timespan with the stock AR and keep mobile and not make myself a gigantic waddling target on the field. If you with your scrub Turbo controller put out 115.200 dps over a 10 minute game, getting killed allot while overheating it like a boss every 1.7 seconds, the other guy will be putting out 144.000 dps. Go ahead and use that Turbo Button, makes it easier for me to kill you, that is if you don't kill yourself first.
Are you people idiots?
I NEVER suggested that people go around overhetaing the gun every time they fire it. It is ENTIRELY possible to fire in bursts without overheating and due to modded controllers and the way the gun builds up heat you can get in far more shots in that burst than people previously expected even if you stop short of the maximum number of shots for safety sake.
Then again I think some of you are just ****ing idiots since I counted at least 3 more people trying to argue that all my points are invalid because MANUALLY they weren't able to get anywhere near 20 shots before hitting an overheat while all of my tests are NOT DONE MANUALLY.
This is the entire god damn point of this thread, people are NOT manually spamming the button but using modded/turbo controllers or mice and are able to use the weapon in a manner far above how it should have been intended. |
Master Jaraiya
Ultramarine Corp
153
|
Posted - 2013.06.06 13:18:00 -
[96] - Quote
The issue where modded controllers and mouse users are concerned is heat build up is measured per second not per shot. A modded controller/mouse user can get off many more shots per second than the average player. This would make the SCR OP in the hands of a modded controller/mouse user.
Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle.
Fix:
+__% heat build up per shot fired Overheat occurs at idk maybe 3/4 clip fired consecutively
+.__second cool down multiplied by each shot fired.
Sort of how they have the shield rechargers.
This way if you just fire one shot it may take (idk what is a good #) how about .25s to cool down, 4 shots would take 1s to cool down, 8 shots would take 2 seconds to cool down, overheating should take about what 7 or 8 seconds to cool down.
(I'm not sure what numbers would work best here)
This is not a nerf post. This is a prevent abuse post. |
Mike Poole
Kirkinen Risk Control Caldari State
164
|
Posted - 2013.06.06 13:26:00 -
[97] - Quote
I seriously don't get what is with all of the vitriol that has popped up throughout this thread.
I'm not coming around declaring the Scrambler Rifle to be an all powerful OP weapon and everyone using it is exploiting it and the damage needs to be dropped etc etc
I'm pointing out through empirical evidence that by using a macro/modded/turbo controller it is entirely possible to take this weapon and push it above and beyond the mechanics standard players are able to use it at.
If on some far fetched whim CCP actually listened to any of this and adjusted the heat mechanics to rise a certain % per shot rather than lazily using the Laser Rifle's heating mechanics the people getting in 10-11 shots would likely still be getting in 10-11 shots and the only effected party ends up being those exploiting a means of rapid fire.
If CCP dropped the weapon's RPM down like they did with the TARs then the only people effected would be people with modded controllers or bionic fingers that flex 12 times a second.
Seeing that admittedly no one here can physically match the rpm necessary to hit 19-20 shots per overheat while actually aiming the weapon these adjustments would have NO EFFECT on all of the people spitting all over the idea. |
Panther Alpha
Lone Wolf Going Solo
422
|
Posted - 2013.06.06 13:32:00 -
[98] - Quote
Well... that was quick.. I was hoping that it will take at least a couple of days, for the Nerfing threads to start again.
Thankfully every one is leaving my weapon alone.. so.. yes.. carry on then. |
Imp Smash
Seraphim Auxiliaries CRONOS.
118
|
Posted - 2013.06.06 13:34:00 -
[99] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug".
Fascinating! As we can see - the subject is crying for a Nerf despite the past 3 weeks of careful discussion and feedback concerning the scrambler rifle. He then attempts to obfuscate this by saying there is a bug. Whether there is a bug or not (I plan to test this in one hour) not withstanding - this an attempt to get a Nerf started based on the reasoning that the TAR was OP. only without considering the many drawbacks associated with the SR that TARs simply don't have. |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 13:42:00 -
[100] - Quote
Imp Smash wrote: Fascinating! As we can see - the subject is crying for a Nerf despite the past 3 weeks of careful discussion and feedback concerning the scrambler rifle. He then attempts to obfuscate this by saying there is a bug. Whether there is a bug or not (I plan to test this in one hour) not withstanding - this an attempt to get a Nerf started based on the reasoning that the TAR was OP. only without considering the many drawbacks associated with the SR that TARs simply don't have.
Here's an idea, instead of calling all of this "crying" and THEN going to test it for yourself you switch the order around and test it first like someone with a brain would do.
I have empirical evidence backing up my claims combined with numerous posts from others confirming that the mechanics behind the Scrambler Rifle's heat buildup work in a manner that a modded quick succession of shots can have the same heat buildup as a slower succession of fewer shots.
It doesn't matter if the Scrambler Rifle is inferior to the TAR, this isn't a matter of Scrambler Rifle vs TAR. This is about a manually fired Scrambler Rifle vs a modded Scrambler Rifle and the modded rifle is capable of pulling off something it shouldn't. |
|
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 13:43:00 -
[101] - Quote
Mike Poole wrote:Rei Shepard wrote:Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? So basically what you are saying is that for every 1.7 seconds of firing, you want to run around unable to do didly squat for 5 seconds (this incluces, reloading, meleeing, throwing nades, swapping to a sidearm or running for that matter) meaning you are one big sitting duck? Ok so lets take those numbers for a moment...and put them in a per minute based dps sheme and you get roughly 11.520 damage dealt in that 1 minute, thats you firing like a scrub then waddling off the heat. Or i could just grab a AR and deal 14.400 damage in that same timespan with the stock AR and keep mobile and not make myself a gigantic waddling target on the field. If you with your scrub Turbo controller put out 115.200 dps over a 10 minute game, getting killed allot while overheating it like a boss every 1.7 seconds, the other guy will be putting out 144.000 dps. Go ahead and use that Turbo Button, makes it easier for me to kill you, that is if you don't kill yourself first. Are you people idiots? I NEVER suggested that people go around overhetaing the gun every time they fire it. It is ENTIRELY possible to fire in bursts without overheating and due to modded controllers and the way the gun builds up heat you can get in far more shots in that burst than people previously expected even if you stop short of the maximum number of shots for safety sake. Then again I think some of you are just ****ing idiots since I counted at least 3 more people trying to argue that all my points are invalid because MANUALLY they weren't able to get anywhere near 20 shots before hitting an overheat while all of my tests are NOT DONE MANUALLY. This is the entire god damn point of this thread, people are NOT manually spamming the button but using modded/turbo controllers or mice and are able to use the weapon in a manner far above how it should have been intended.
The gun overheats at 19-20 rounds with or without a modded controller, so on that point alone your point is invalid already. The way this gun heat works is you fire, it builds up, there is no way around the buildup, modded controller or not, clicking it faster does not make it build up slower.
My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too.
There is 0 benefit for using a modded controller on this gun.
edit: ill test it out later to see if this gun actually uses the Laser Rifle code for heat build up, i got the eagle eye controller handy to test that out. |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 13:49:00 -
[102] - Quote
Rei Shepard wrote: The gun overheats at 19-20 rounds with or without a modded controller, so on that point alone your point is invalid already. The way this gun heat works is you fire, it builds up, there is no way around the buildup, modded controller or not, clicking it faster does not make it build up slower.
My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too.
There is 0 benefit for using a modded controller on this gun.
Tell that to the people that have been trying to tear apart my argument claiming that it overheats between 9-11 shots then because you seem to be the only other person that has managed to hit the 19-20 range.
The base fact that we are able to get in 19-20 shots before an overheat while others can barely get in 10 shots pretty clearly shows that the heat buildup is not on a per shot basis but rather time based as people have repeatedly pointed out. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 13:49:00 -
[103] - Quote
Mike Poole wrote:Imp Smash wrote: Fascinating! As we can see - the subject is crying for a Nerf despite the past 3 weeks of careful discussion and feedback concerning the scrambler rifle. He then attempts to obfuscate this by saying there is a bug. Whether there is a bug or not (I plan to test this in one hour) not withstanding - this an attempt to get a Nerf started based on the reasoning that the TAR was OP. only without considering the many drawbacks associated with the SR that TARs simply don't have.
Here's an idea, instead of calling all of this "crying" and THEN going to test it for yourself you switch the order around and test it first like someone with a brain would do. I have empirical evidence backing up my claims combined with numerous posts from others confirming that the mechanics behind the Scrambler Rifle's heat buildup work in a manner that a modded quick succession of shots can have the same heat buildup as a slower succession of fewer shots. It doesn't matter if the Scrambler Rifle is inferior to the TAR, this isn't a matter of Scrambler Rifle vs TAR. This is about a manually fired Scrambler Rifle vs a modded Scrambler Rifle and the modded rifle is capable of pulling off something it shouldn't.
Ive yet to see any of the evidence you so called have, at least spit out the number of how much rounds a modded controller can manage. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 13:51:00 -
[104] - Quote
Mike Poole wrote:Rei Shepard wrote: The gun overheats at 19-20 rounds with or without a modded controller, so on that point alone your point is invalid already. The way this gun heat works is you fire, it builds up, there is no way around the buildup, modded controller or not, clicking it faster does not make it build up slower.
My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too.
There is 0 benefit for using a modded controller on this gun.
Tell that to the people that have been trying to tear apart my argument claiming that it overheats between 9-11 shots then because you seem to be the only other person that has managed to hit the 19-20 range. The base fact that we are able to get in 19-20 shots before an overheat while others can barely get in 10 shots pretty clearly shows that the heat buildup is not on a per shot basis but rather time based as people have repeatedly pointed out.
19 rounds is standard with an Amarr Assault suit, don't bother with this gun with any other suit, youll manage 11-14 ish.
Tried it on the Templar Renegade187 who came with no skills & scrambler rifle BPO, horrible gun without the skills in the proto amarr assault suit.
But 19 rounds is what my finger can manage and 18 is where my brain stops counting. |
Master Jaraiya
Ultramarine Corp
153
|
Posted - 2013.06.06 13:52:00 -
[105] - Quote
Mike Poole wrote:Seeing that admittedly no one here can physically match the rpm necessary to hit 19-20 shots per overheat while actually aiming the weapon these adjustments would have NO EFFECT on all of the people spitting all over the idea. Logic is not welcome in the forums. I have learned this.
Introduce logic = thread dies quickly or logic is buried in more QQ |
Master Jaraiya
Ultramarine Corp
153
|
Posted - 2013.06.06 13:56:00 -
[106] - Quote
Rei Shepard wrote:Mike Poole wrote:Rei Shepard wrote:Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? So basically what you are saying is that for every 1.7 seconds of firing, you want to run around unable to do didly squat for 5 seconds (this incluces, reloading, meleeing, throwing nades, swapping to a sidearm or running for that matter) meaning you are one big sitting duck? Ok so lets take those numbers for a moment...and put them in a per minute based dps sheme and you get roughly 11.520 damage dealt in that 1 minute, thats you firing like a scrub then waddling off the heat. Or i could just grab a AR and deal 14.400 damage in that same timespan with the stock AR and keep mobile and not make myself a gigantic waddling target on the field. If you with your scrub Turbo controller put out 115.200 dps over a 10 minute game, getting killed allot while overheating it like a boss every 1.7 seconds, the other guy will be putting out 144.000 dps. Go ahead and use that Turbo Button, makes it easier for me to kill you, that is if you don't kill yourself first. Are you people idiots? I NEVER suggested that people go around overhetaing the gun every time they fire it. It is ENTIRELY possible to fire in bursts without overheating and due to modded controllers and the way the gun builds up heat you can get in far more shots in that burst than people previously expected even if you stop short of the maximum number of shots for safety sake. Then again I think some of you are just ****ing idiots since I counted at least 3 more people trying to argue that all my points are invalid because MANUALLY they weren't able to get anywhere near 20 shots before hitting an overheat while all of my tests are NOT DONE MANUALLY. This is the entire god damn point of this thread, people are NOT manually spamming the button but using modded/turbo controllers or mice and are able to use the weapon in a manner far above how it should have been intended. The gun overheats at 19-20 rounds with or without a modded controller, so on that point alone your point is invalid already. The way this gun heat works is you fire, it builds up, there is no way around the buildup, modded controller or not, clicking it faster does not make it build up slower. My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too. There is 0 benefit for using a modded controller on this gun. edit: ill test it out later to see if this gun actually uses the Laser Rifle code for heat build up, i got the eagle eye controller handy to test that out.
Nice to meet you Mr. Bob Munden! |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 13:58:00 -
[107] - Quote
Quote:Mike Poole wrote: Seeing that admittedly no one here can physically match the rpm necessary to hit 19-20 shots per overheat while actually aiming the weapon these adjustments would have NO EFFECT on all of the people spitting all over the idea.
19 rounds felt cramped going up against Tac users who could just blap away until their clip ran out & reload, will have to try the gun tonight.
But for the record
Charge shot, with 2 quick shots behind it = way more effective then just putting 19 rounds downrange.... |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 13:59:00 -
[108] - Quote
Rei Shepard wrote: 19 rounds is standard with an Amarr Assault suit, don't bother with this gun with any other suit, youll manage 11-14 ish.
Tried it on the Templar Renegade187 who came with no skills & scrambler rifle BPO, horrible gun without the skills in the proto amarr assault suit.
But 19 rounds is what my finger can manage and 18 is where my brain stops counting.
My tests were done with no special suits, just a militia setup with a Scrambler Rifle tossed on. I didn't need any heat reduction or anything to hit 19-20 shots before overheating when using a modded setup.
It's likely that with am Amarr suit and a modded setup you could hit even higher than the 19-20 range. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 14:00:00 -
[109] - Quote
You messed up your Quotes Mike.
Quote:It's likely that with am Amarr suit and a modded setup you could hit even higher than the 19-20 range.
Ill test it out in the MCC when i get home, if it can be abused it needs to be fixed but the regular amount of shots a normal person can do with it is fine as it is.
Nerfing this gun down to 10 rounds per overheat or something rediculous like that would put the gun in the trashbin |
Master Jaraiya
Ultramarine Corp
153
|
Posted - 2013.06.06 14:05:00 -
[110] - Quote
Rei Shepard wrote:Quote:Nice to meet you Mr. Bob Munden! Who's that ? According to this nonsense:
"My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too."
I thought it was you!
http://www.bobmunden.com/
Feel free to post a video of this amazing feat if you can indeed shoot 19 - 20 shots in under 2 seconds. |
|
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 14:10:00 -
[111] - Quote
Master Jaraiya wrote:Rei Shepard wrote:Quote:Nice to meet you Mr. Bob Munden! Who's that ? According to this nonsense: "My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too." I thought it was you! http://www.bobmunden.com/Feel free to post a video of this amazing feat if you can indeed shoot 19 - 20 shots in under 2 seconds.
Meh i actually meant 19 rounds before it overheats if i press it as fast as i can, the under 2 seconds got carried with me from the previous post i made, error on my part.
|
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
305
|
Posted - 2013.06.06 14:21:00 -
[112] - Quote
Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 14:30:00 -
[113] - Quote
Knightshade Belladonna wrote:Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong
Modded controllers only benefit semi-automatic weapons with high rates of fire, namely the TARs (pre patch) and Scrambler Rifles.
The overheating isn't as big a problem as people keep assuming, it's not as if anyone doing this would be as stupid to overheat over and over purposefully. A modded controller can still allow for a devastating burst of fire without the need to land land a single charged shot.
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Malkai Inos
Opus Arcana Orion Empire
317
|
Posted - 2013.06.06 14:34:00 -
[114] - Quote
I wanted to add another datapoint to the discussion in case it helps
Using this application and a ds3 connected to the pc with L1 mapped to the left mouse button i managed to register 221strokes over 30 on average with an average frequency of about 7.3rps (rough calculation). This is nowhere near of 10rps but it should be noted that my frequency lowers significantly (starting between 9 and 10 lowering to ~6-7) after just a few seconds of continuous action (about 8-10 seconds usually, getting uncomfortable after 5).
Given the fact that the SCR can not be fired for even more than 2 seconds continuously before overheating in any case this means that getting near 10rps manually long enough for the weapon to use its whole heat threshold is within the realm of possibility for the average human (assuming i'm average).
Thusly, if there really is an issue with the heat buildup algorhythm it might affect more than just users of modded input devices, explaining the varying statements concerning the number of shots before overheat. |
D'squarious Green Jr
Opus Arcana Orion Empire
2
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Posted - 2013.06.06 14:37:00 -
[115] - Quote
just out of (morbid) curiosity, has anyone tested how this works with or without the Amarr assault suit. Being that it provides a bonus to heat build up? |
Malkai Inos
Opus Arcana Orion Empire
317
|
Posted - 2013.06.06 14:47:00 -
[116] - Quote
Mike Poole wrote:Knightshade Belladonna wrote:Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong Modded controllers only benefit semi-automatic weapons with high rates of fire, namely the TARs (pre patch) and Scrambler Rifles. The overheating isn't as big a problem as people keep assuming, it's not as if anyone doing this would be as stupid to overheat over and over purposefully. A modded controller can still allow for a devastating burst of fire without the need to land land a single charged shot. Well, the overheat is supposed to limit the number of shots that can be fired in short order, that way balancing the weapon. The fact that shooting faster allows for almost twice the amount of bullets, instead of just overheating equally faster bothers me for it's counterintuitiveness alone. It also weakens the limiting effect that the heat mechanic is supposed to have on weapon balance.
I'd much rather have the RoF unchanged but the heat buildup fixed. Pure logic suggests that shooting faster should actually lead to fewer shots because there's less cooling time between shots. This could even be enough to stop making modded controllers worthwhile, making everyone happy.
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Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
305
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Posted - 2013.06.06 15:02:00 -
[117] - Quote
Mike Poole wrote:Knightshade Belladonna wrote:Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong Modded controllers only benefit semi-automatic weapons with high rates of fire, namely the TARs (pre patch) and Scrambler Rifles. The overheating isn't as big a problem as people keep assuming, it's not as if anyone doing this would be as stupid to overheat over and over purposefully. A modded controller can still allow for a devastating burst of fire without the need to land land a single charged shot.
I see.. So then I was wrong in assuming that. I have no idea how a modded controller really works other than make **** fire fast, never used one, and never used a SCR. Which makes me think, why the hell am I even in this thread lol.
.. walks away |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 15:10:00 -
[118] - Quote
Malkai Inos wrote:Mike Poole wrote:Knightshade Belladonna wrote:Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong Modded controllers only benefit semi-automatic weapons with high rates of fire, namely the TARs (pre patch) and Scrambler Rifles. The overheating isn't as big a problem as people keep assuming, it's not as if anyone doing this would be as stupid to overheat over and over purposefully. A modded controller can still allow for a devastating burst of fire without the need to land land a single charged shot. Well, the overheat is supposed to limit the number of shots that can be fired in short order, that way balancing the weapon. The fact that shooting faster allows for almost twice the amount of bullets, instead of just overheating equally faster bothers me for it's counterintuitiveness alone. It also weakens the limiting effect that the heat mechanic is supposed to have on weapon balance. I'd much rather have the RoF unchanged but the heat buildup fixed. Pure logic suggests that shooting faster should actually lead to fewer shots because there's less cooling time between shots. This could even be enough to stop making modded controllers worthwhile, making everyone happy.
Fixing the heat buildup to counter modded fire could do enough to passively control the rate of fire on it's own.
Tested again and again got 19-20 shots per overheat as before, this time I used a stopwatch and time to overheat was roughly 2 seconds give or take a millisecond between trials.
Consider if the heating were adjusted to a point where the average 10 shots some people have gotten manually firing were the norm no matter your input method. If someone tried using a modded means of input they would only be shooting off about 9-10 shots and would overheat after a second worth of firing. This leaves far less room for error on their part and would serve as a simple means of dissuading the use of modded controllers.
Though I still believe that for the sake of completeness there's little need for the semi-auto Scramblers to have a ROF in the 700's anyway and a drop similar to what happened to the TARs would be in order.
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Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 16:05:00 -
[119] - Quote
Quote:Well, the overheat is supposed to limit the number of shots that can be fired in short order, that way balancing the weapon. The fact that shooting faster allows for almost twice the amount of bullets, instead of just overheating equally faster bothers me for it's counterintuitiveness alone. It also weakens the limiting effect that the heat mechanic is supposed to have on weapon balance.
Ive tested the Imperial Scrambler rifle + Amarr Assault Suit with the Eagle Eye converter (witch has a Turbo Button function)
Stock with just finger clicking the gun overheats at 19 clicks Eagle Ete Converter the gun overheats at 22 clicks
Correct me if i am wrong but 22 is not the double of 19.
The gun fires at its max Rof witch is lower then the what the TAC was....
If i could have put out 38 rounds with this then yes the gun would be OP, but its 3 rounds at best with the Amarr suit bonus.
Without it its gonna be a whole lot less, lemme try that after i get back home, gotta go now.
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Malkai Inos
Opus Arcana Orion Empire
320
|
Posted - 2013.06.06 16:11:00 -
[120] - Quote
Rei Shepard wrote:Quote:Well, the overheat is supposed to limit the number of shots that can be fired in short order, that way balancing the weapon. The fact that shooting faster allows for almost twice the amount of bullets, instead of just overheating equally faster bothers me for it's counterintuitiveness alone. It also weakens the limiting effect that the heat mechanic is supposed to have on weapon balance. Ive tested the Imperial Scrambler rifle + Amarr Assault Suit with the Eagle Eye converter (witch has a Turbo Button function) Stock with just finger clicking the gun overheats at 19 clicks Eagle Ete Converter the gun overheats at 22 clicks Correct me if i am wrong but 22 is not the double of 19. The gun fires at its max Rof witch is lower then the what the TAC was.... If i could have put out 38 rounds with this then yes the gun would be OP, but its 3 rounds at best with the Amarr suit bonus. Without it its gonna be a whole lot less, lemme try that after i get back home, gotta go now. I compared to the 11-13 shots reported earlier, sorry for mixing that up. But then we're still looking at a difference of 15% and the point that the algorhythm's behavior is couterintuitive and supports abuse stays.
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