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Mike Poole
Kirkinen Risk Control Caldari State
151
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Posted - 2013.06.06 02:48:00 -
[1] - Quote
So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? |
Mike Poole
Kirkinen Risk Control Caldari State
151
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Posted - 2013.06.06 02:57:00 -
[2] - Quote
Heimdallr69 wrote: 20? I can get 11 with my finger a mod would cause it to overheat faster..
20, maybe 19 if you didn't want to risk the overheat too much.
To test for accurate numbers I took a programmable mouse and set a macro to click at 1ms intervals and hit roughly rounds before overheating every time.
Given how ****** the gauges in this game are it could be that there is a lag in the overheating that allows extra shots in at max rpm if people doing it manually get fewer shots in.
I know how to count. With a 45 round magazine each test left me with 20 rounds remaining in the clip. |
Mike Poole
Kirkinen Risk Control Caldari State
151
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Posted - 2013.06.06 03:05:00 -
[3] - Quote
Lance 2ballzStrong wrote:lol... bro, the gun overheats, rendering modded controllers USELESS.
Bro... try reading... the weapon dumps out almost 1500 damage BEFORE overheating...
If you need to do more than 1500 damage to whatever you're shooting and it isn't dead yet you have more problems than your gun overheating. |
Mike Poole
Kirkinen Risk Control Caldari State
151
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Posted - 2013.06.06 03:10:00 -
[4] - Quote
BL4CKST4R wrote: Scrambler rifle overheats at 12 shots.
Not if you're using a turbo feature or a mouse macro.
19-20 shots before it overheats if you're firing at max RPM. Don't look at me, look at the crappy heat gauge that must lag behind itself.
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Mike Poole
Kirkinen Risk Control Caldari State
151
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Posted - 2013.06.06 03:23:00 -
[5] - Quote
Lance 2ballzStrong wrote: lol i can tell you don't use SR. If you did, you'll realize you have no argument.
I don't really need an argument given I have physical evidence and this thing called "math". The two of those together tend to speak for themselves.
You people can try and counter with "I can only fire it X times with my finger, there's no way you got 20!". Yea, you used your finger and I'm testing using the same or similar methods as people that have been exploiting semi-auto weapons.
The rest of the math is all there plain as day going straight off the numbers provided by CCP.
You may not have the range of the TAC but if you line someone up in the Scrambler Rifle's sweet spot you can exploit it's high damage and ROF to drop them in less than a second.
If CCP wanted people to be firing this weapon dropping people that fast then why would they drop the damage on the actual assault versions? It's the same situation as the TAC where ignorance of mods and macros precluded using realistic values for a semi-auto rate of fire. |
Mike Poole
Kirkinen Risk Control Caldari State
152
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Posted - 2013.06.06 03:48:00 -
[6] - Quote
Malkai Inos wrote:Where does your "math" explain how firing faster, thus reducing the time of cooldown between each shot can lead to more shots beeing fired before overheat?
This requires a flaw in the heat buildup algorhythm to be possible and you provide no data to justify this assumption.
Then guess what, there must be a flaw in the heat buildup algorithm.
I've been getting 19-20 shots out before an overheat, someone else has already replied saying they managed 17 just hitting the button as fast as possible without caring for accuracy.
If people using the weapon normally claim to get at most 10-11 then there's something wrong with how the weapon is registering heat buildup.
I never said getting in that many shots made sense, I just said it's possible.
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Mike Poole
Kirkinen Risk Control Caldari State
152
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Posted - 2013.06.06 03:55:00 -
[7] - Quote
Disturbingly Bored wrote:Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4 From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all. The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about. It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine.
Thank you for being one of the few people that sees what the problem is here.
If CCP would take a rational look at the ROF on all semi-auto weapons the vast majority of players would see no difference in their gameplay. The problem here is the minority of players that exploit the mechanic with extreme proficiency and turn an otherwise balanced weapon into a monster.
The only people that should disagree here are either exploiting the mechanic themselves or too ignorant to realize that any modifications wouldn't even impact them. |
Mike Poole
Kirkinen Risk Control Caldari State
154
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Posted - 2013.06.06 04:00:00 -
[8] - Quote
Gunner Nightingale wrote: This here is why you fail at FPS games. Srsly just Biomass your toon and delete the client. FPS is clearly not the game for you.
I fail because I gathered and compared data? I failed by proving that using modded methods you could hit a higher cap than people previously expected? I failed when someone pointed out it is physically possible, if not impractical, to hit a higher cap than expected through normal means?
I know this may be asking much from someone that can't find the time to spell "seriously" but you should take a few extra seconds to actually elaborate a bit when you try to make a point.
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Mike Poole
Kirkinen Risk Control Caldari State
155
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Posted - 2013.06.06 04:22:00 -
[9] - Quote
Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse?
It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else.
Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing.
That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon.
This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug".
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Mike Poole
Kirkinen Risk Control Caldari State
155
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Posted - 2013.06.06 04:24:00 -
[10] - Quote
Iskandar Zul Karnain wrote:ScR is one of the few weapons CCP got right. Anyone complaining about it is going to complain about every gun they either don't use or are killed by. Go play Harvest Moon.
The Scrambler Rifleis one of the few weapons CCP got right... if it's used the way it was intended.
It was intended to be a semi-auto weapon with a rate of fire limited by human input. It was not intended to be an automatic weapon with a rate of fire limited by the 705rpm upper limit. This is where the problem lies. |
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Mike Poole
Kirkinen Risk Control Caldari State
155
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Posted - 2013.06.06 04:33:00 -
[11] - Quote
Sloth9230 wrote:Mike Poole wrote:Iskandar Zul Karnain wrote:ScR is one of the few weapons CCP got right. Anyone complaining about it is going to complain about every gun they either don't use or are killed by. Go play Harvest Moon.
The Scrambler Rifleis one of the few weapons CCP got right... if it's used the way it was intended. It was intended to be a semi-auto weapon with a rate of fire limited by human input. It was not intended to be an automatic weapon with a rate of fire limited by the 705rpm upper limit. This is where the problem lies. Oh really, so they just randomly decided 705 rpm because they didn't expect people to actually be able to shoot that fast?
I would imagine the fact that just today they dropped the RPM on all the TAR by about 40% that it would be obvious they didn't put much thought into the RPM for semi-automatic weapons.
If anything they likely decided on a rate for the automatic variants and then just retained it across the board on the assumption no one would ever hit that high through normal means.
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Mike Poole
Kirkinen Risk Control Caldari State
164
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Posted - 2013.06.06 13:04:00 -
[12] - Quote
Rei Shepard wrote:Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? So basically what you are saying is that for every 1.7 seconds of firing, you want to run around unable to do didly squat for 5 seconds (this incluces, reloading, meleeing, throwing nades, swapping to a sidearm or running for that matter) meaning you are one big sitting duck? Ok so lets take those numbers for a moment...and put them in a per minute based dps sheme and you get roughly 11.520 damage dealt in that 1 minute, thats you firing like a scrub then waddling off the heat. Or i could just grab a AR and deal 14.400 damage in that same timespan with the stock AR and keep mobile and not make myself a gigantic waddling target on the field. If you with your scrub Turbo controller put out 115.200 dps over a 10 minute game, getting killed allot while overheating it like a boss every 1.7 seconds, the other guy will be putting out 144.000 dps. Go ahead and use that Turbo Button, makes it easier for me to kill you, that is if you don't kill yourself first.
Are you people idiots?
I NEVER suggested that people go around overhetaing the gun every time they fire it. It is ENTIRELY possible to fire in bursts without overheating and due to modded controllers and the way the gun builds up heat you can get in far more shots in that burst than people previously expected even if you stop short of the maximum number of shots for safety sake.
Then again I think some of you are just ****ing idiots since I counted at least 3 more people trying to argue that all my points are invalid because MANUALLY they weren't able to get anywhere near 20 shots before hitting an overheat while all of my tests are NOT DONE MANUALLY.
This is the entire god damn point of this thread, people are NOT manually spamming the button but using modded/turbo controllers or mice and are able to use the weapon in a manner far above how it should have been intended. |
Mike Poole
Kirkinen Risk Control Caldari State
164
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Posted - 2013.06.06 13:26:00 -
[13] - Quote
I seriously don't get what is with all of the vitriol that has popped up throughout this thread.
I'm not coming around declaring the Scrambler Rifle to be an all powerful OP weapon and everyone using it is exploiting it and the damage needs to be dropped etc etc
I'm pointing out through empirical evidence that by using a macro/modded/turbo controller it is entirely possible to take this weapon and push it above and beyond the mechanics standard players are able to use it at.
If on some far fetched whim CCP actually listened to any of this and adjusted the heat mechanics to rise a certain % per shot rather than lazily using the Laser Rifle's heating mechanics the people getting in 10-11 shots would likely still be getting in 10-11 shots and the only effected party ends up being those exploiting a means of rapid fire.
If CCP dropped the weapon's RPM down like they did with the TARs then the only people effected would be people with modded controllers or bionic fingers that flex 12 times a second.
Seeing that admittedly no one here can physically match the rpm necessary to hit 19-20 shots per overheat while actually aiming the weapon these adjustments would have NO EFFECT on all of the people spitting all over the idea. |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 13:42:00 -
[14] - Quote
Imp Smash wrote: Fascinating! As we can see - the subject is crying for a Nerf despite the past 3 weeks of careful discussion and feedback concerning the scrambler rifle. He then attempts to obfuscate this by saying there is a bug. Whether there is a bug or not (I plan to test this in one hour) not withstanding - this an attempt to get a Nerf started based on the reasoning that the TAR was OP. only without considering the many drawbacks associated with the SR that TARs simply don't have.
Here's an idea, instead of calling all of this "crying" and THEN going to test it for yourself you switch the order around and test it first like someone with a brain would do.
I have empirical evidence backing up my claims combined with numerous posts from others confirming that the mechanics behind the Scrambler Rifle's heat buildup work in a manner that a modded quick succession of shots can have the same heat buildup as a slower succession of fewer shots.
It doesn't matter if the Scrambler Rifle is inferior to the TAR, this isn't a matter of Scrambler Rifle vs TAR. This is about a manually fired Scrambler Rifle vs a modded Scrambler Rifle and the modded rifle is capable of pulling off something it shouldn't. |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 13:49:00 -
[15] - Quote
Rei Shepard wrote: The gun overheats at 19-20 rounds with or without a modded controller, so on that point alone your point is invalid already. The way this gun heat works is you fire, it builds up, there is no way around the buildup, modded controller or not, clicking it faster does not make it build up slower.
My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too.
There is 0 benefit for using a modded controller on this gun.
Tell that to the people that have been trying to tear apart my argument claiming that it overheats between 9-11 shots then because you seem to be the only other person that has managed to hit the 19-20 range.
The base fact that we are able to get in 19-20 shots before an overheat while others can barely get in 10 shots pretty clearly shows that the heat buildup is not on a per shot basis but rather time based as people have repeatedly pointed out. |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 13:59:00 -
[16] - Quote
Rei Shepard wrote: 19 rounds is standard with an Amarr Assault suit, don't bother with this gun with any other suit, youll manage 11-14 ish.
Tried it on the Templar Renegade187 who came with no skills & scrambler rifle BPO, horrible gun without the skills in the proto amarr assault suit.
But 19 rounds is what my finger can manage and 18 is where my brain stops counting.
My tests were done with no special suits, just a militia setup with a Scrambler Rifle tossed on. I didn't need any heat reduction or anything to hit 19-20 shots before overheating when using a modded setup.
It's likely that with am Amarr suit and a modded setup you could hit even higher than the 19-20 range. |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 14:30:00 -
[17] - Quote
Knightshade Belladonna wrote:Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong
Modded controllers only benefit semi-automatic weapons with high rates of fire, namely the TARs (pre patch) and Scrambler Rifles.
The overheating isn't as big a problem as people keep assuming, it's not as if anyone doing this would be as stupid to overheat over and over purposefully. A modded controller can still allow for a devastating burst of fire without the need to land land a single charged shot.
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Mike Poole
Kirkinen Risk Control Caldari State
165
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Posted - 2013.06.06 15:10:00 -
[18] - Quote
Malkai Inos wrote:Mike Poole wrote:Knightshade Belladonna wrote:Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong Modded controllers only benefit semi-automatic weapons with high rates of fire, namely the TARs (pre patch) and Scrambler Rifles. The overheating isn't as big a problem as people keep assuming, it's not as if anyone doing this would be as stupid to overheat over and over purposefully. A modded controller can still allow for a devastating burst of fire without the need to land land a single charged shot. Well, the overheat is supposed to limit the number of shots that can be fired in short order, that way balancing the weapon. The fact that shooting faster allows for almost twice the amount of bullets, instead of just overheating equally faster bothers me for it's counterintuitiveness alone. It also weakens the limiting effect that the heat mechanic is supposed to have on weapon balance. I'd much rather have the RoF unchanged but the heat buildup fixed. Pure logic suggests that shooting faster should actually lead to fewer shots because there's less cooling time between shots. This could even be enough to stop making modded controllers worthwhile, making everyone happy.
Fixing the heat buildup to counter modded fire could do enough to passively control the rate of fire on it's own.
Tested again and again got 19-20 shots per overheat as before, this time I used a stopwatch and time to overheat was roughly 2 seconds give or take a millisecond between trials.
Consider if the heating were adjusted to a point where the average 10 shots some people have gotten manually firing were the norm no matter your input method. If someone tried using a modded means of input they would only be shooting off about 9-10 shots and would overheat after a second worth of firing. This leaves far less room for error on their part and would serve as a simple means of dissuading the use of modded controllers.
Though I still believe that for the sake of completeness there's little need for the semi-auto Scramblers to have a ROF in the 700's anyway and a drop similar to what happened to the TARs would be in order.
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Mike Poole
Kirkinen Risk Control Caldari State
165
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Posted - 2013.06.06 19:09:00 -
[19] - Quote
NEKKFACE wrote:Maybe it wouldn't be such a problem for you if you spent more time playing the game instead of crying on the forums.
I feel like it is one of the most balanced guns in the game, and it requires skill for it to be effective.
It isn't overpowered or underpowered, it has strengths and weaknesses.
Just play the game and quit trying to ruin it for everyone else.
Okay ****tard... pretend I'm saying this very slowly and enunciating every word so you can understand.
There is nothing wrong with the weapon as it is used by your average player. It is not an OP weapon, in fact alone it is a very well balanced weapon.
However in the hands of people with modded/turbo controllers or mouse macros it can be pushed to a limit that can make it OP.
Maybe if you spent more time actually reading posts rather than thinking you have even the slightest clue what you're talking about you wouldn't be quite as big an idiot right now.
The changes that need to be made to this weapon would effect an absolute minimum of players that exploit turbo/modded controllers and no one else.
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Mike Poole
Kirkinen Risk Control Caldari State
165
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Posted - 2013.06.06 19:12:00 -
[20] - Quote
Michael Cratar wrote:
From someone who uses scrambler rifles daily, it takes 4-6 shots to overheat depending on what suit you speced into.
the assault usually never overheats for me.
also scrambler rifles are kinda suckish.
The point you're failing to argue has already been discussed to death and many... MANY people have already attested to getting the weapon to fire anywhere from 9-17 shots before overheating without any special suits. |
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Mike Poole
Kirkinen Risk Control Caldari State
175
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Posted - 2013.06.07 02:12:00 -
[21] - Quote
Imp Smash wrote:
I just did and you are right it looks like. The heat build up mechanism is bugged. I can get 2 more shots firing it fast than I can slow. It'll need to be fixed.
But you are still trying to open up a Nerf train which isn't cool.
How is anything I've suggested an actual nerf?
People using the weapon normally without modded input can't even fire it fast enough for these issues to show up, that's why so many people called out for even suggesting you could get in 20 shots before overheating because the best they could get was in the 9-11 range.
To get the rate of fire high enough to be effected by the suggested changes you would either need to have been using a means of modded/turbo input or have been just spamming like crazy without care for actual aiming or control. |
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