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Heimdallr69
Imperfects Negative-Feedback
204
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Posted - 2013.06.06 03:16:00 -
[31] - Quote
Green Living wrote:Guess I should go pick up a modded controller with my proto Amarr assault suit. Maybe your scrambler will shoot auto forge guns aswell with a 50ft 10, 000 splash dmg |
Mike Poole
Kirkinen Risk Control Caldari State
151
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Posted - 2013.06.06 03:23:00 -
[32] - Quote
Lance 2ballzStrong wrote: lol i can tell you don't use SR. If you did, you'll realize you have no argument.
I don't really need an argument given I have physical evidence and this thing called "math". The two of those together tend to speak for themselves.
You people can try and counter with "I can only fire it X times with my finger, there's no way you got 20!". Yea, you used your finger and I'm testing using the same or similar methods as people that have been exploiting semi-auto weapons.
The rest of the math is all there plain as day going straight off the numbers provided by CCP.
You may not have the range of the TAC but if you line someone up in the Scrambler Rifle's sweet spot you can exploit it's high damage and ROF to drop them in less than a second.
If CCP wanted people to be firing this weapon dropping people that fast then why would they drop the damage on the actual assault versions? It's the same situation as the TAC where ignorance of mods and macros precluded using realistic values for a semi-auto rate of fire. |
Delenne Arran
Ivory Hounds
0
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Posted - 2013.06.06 03:29:00 -
[33] - Quote
I was a bit skeptical about this since I've been using a Scrambler rifle for the better part of two weeks now. I jumped in a quick Ambush to see for myself, and OP seems to be correct. Using a CRW-04 Scrambler Rifle on a regular DS3 controller, I was able to get 17 shots off before overheating (albeit without aiming at all) just mashing R1. I could easily see someone on a keyboard & mouse or modded controller doing 20-23. This could be problematic, given how strong the Scrambler Rifle family can be, but since they appear to have less range than your Assault Rifles do/did, it may be OK.
EDIT: Firing normally, this drops to about 13 shots before an overheat. |
Don Von Hulio
Not Guilty EoN.
294
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Posted - 2013.06.06 03:33:00 -
[34] - Quote
Delenne Arran wrote:I was a bit skeptical about this since I've been using a Scrambler rifle for the better part of two weeks now. I jumped in a quick Ambush to see for myself, and OP seems to be correct. Using a CRW-04 Scrambler Rifle on a regular DS3 controller, I was able to get 17 shots off before overheating (albeit without aiming at all) just mashing R1. I could easily see someone on a keyboard & mouse or modded controller doing 20-23. This could be problematic, given how strong the Scrambler Rifle family can be, but since they appear to have less range than your Assault Rifles do/did, it may be OK.
EDIT: Firing normally, this drops to about 13 shots before an overheat.
The mouse sucks, you would be handicapping yourself by using it.... |
Iron Wolf Saber
Den of Swords
4918
|
Posted - 2013.06.06 03:34:00 -
[35] - Quote
Improper use of the scrambler rifle will net the rifle more kills on the user than the targets the user intended. |
True Adamance
Ametat Security Amarr Empire
63
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Posted - 2013.06.06 03:38:00 -
[36] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me?
SHUT THE **** UP. NO ONE TOUCHES MY SCRAMBLER RIFLE I WAS SPECCED INTO IT BEFORE IT EVEN CAME OUT. |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 03:39:00 -
[37] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote: lol i can tell you don't use SR. If you did, you'll realize you have no argument.
I don't really need an argument given I have physical evidence and this thing called "math". The two of those together tend to speak for themselves. You people can try and counter with "I can only fire it X times with my finger, there's no way you got 20!". Yea, you used your finger and I'm testing using the same or similar methods as people that have been exploiting semi-auto weapons. The rest of the math is all there plain as day going straight off the numbers provided by CCP. You may not have the range of the TAC but if you line someone up in the Scrambler Rifle's sweet spot you can exploit it's high damage and ROF to drop them in less than a second. If CCP wanted people to be firing this weapon dropping people that fast then why would they drop the damage on the actual assault versions? It's the same situation as the TAC where ignorance of mods and macros precluded using realistic values for a semi-auto rate of fire. Where does your "math" explain how firing faster, thus reducing the time of cooldown between each shot can lead to more shots beeing fired before overheat?
This requires a flaw in the heat buildup algorhythm to be possible and you provide no data to justify this assumption. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2115
|
Posted - 2013.06.06 03:39:00 -
[38] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote: lol i can tell you don't use SR. If you did, you'll realize you have no argument.
I don't really need an argument given I have physical evidence and this thing called "math". The two of those together tend to speak for themselves. You people can try and counter with "I can only fire it X times with my finger, there's no way you got 20!". Yea, you used your finger and I'm testing using the same or similar methods as people that have been exploiting semi-auto weapons. The rest of the math is all there plain as day going straight off the numbers provided by CCP. You may not have the range of the TAC but if you line someone up in the Scrambler Rifle's sweet spot you can exploit it's high damage and ROF to drop them in less than a second. If CCP wanted people to be firing this weapon dropping people that fast then why would they drop the damage on the actual assault versions? It's the same situation as the TAC where ignorance of mods and macros precluded using realistic values for a semi-auto rate of fire.
I've used both Tact. AR + SR and regardless of what your numbers say on paper, in game the SR is a more skilled weapon to use.
The tact. AR was just spam as fast as you can, and hope you get a kill. Try doing that with a SR and see how far you get. You want to balance a weapon solely on numbers...lol. CCP tried this, and look at the mess Uprising was / is cuz of it.
Based on numbers on paper they nerfed the HMG to oblivion, they nerfed the LR's to being a joke, they buffed LAV's too much. Your numbers MEAN NOTHING.
Feedback is what SHOULD balance the game TOGETHER with numbers. |
gmann52
Storm Wind Strikeforce Caldari State
1
|
Posted - 2013.06.06 03:39:00 -
[39] - Quote
sounds like the op is admitting to using a modded controller (mouse)
he is just mad he cant exploit the tac ar anymore |
Heimdallr69
Imperfects Negative-Feedback
205
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Posted - 2013.06.06 03:42:00 -
[40] - Quote
If scramblers get nerfed I will take my leave till dust comes to the ps4 |
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Gunner Nightingale
Internal Error. Negative-Feedback
688
|
Posted - 2013.06.06 03:47:00 -
[41] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote: lol i can tell you don't use SR. If you did, you'll realize you have no argument.
I don't really need an argument given I have physical evidence and this thing called "math". The two of those together tend to speak for themselves. You people can try and counter with "I can only fire it X times with my finger, there's no way you got 20!". Yea, you used your finger and I'm testing using the same or similar methods as people that have been exploiting semi-auto weapons. The rest of the math is all there plain as day going straight off the numbers provided by CCP. You may not have the range of the TAC but if you line someone up in the Scrambler Rifle's sweet spot you can exploit it's high damage and ROF to drop them in less than a second. If CCP wanted people to be firing this weapon dropping people that fast then why would they drop the damage on the actual assault versions? It's the same situation as the TAC where ignorance of mods and macros precluded using realistic values for a semi-auto rate of fire.
Seriously STFU. Every noob who comes in here talking about math best have an effing degree in statistics to add to it otherwise STFU. There are confounding variables so numbers and yes your precious MATH can be wrong.
All you spreadsheet dumbasses need to stop making threads on weapon balance based on what you calculate on a DPS sheet.
This isnt EVE online there isnt autopilot and computer controlled point and click aiming.
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Mike Poole
Kirkinen Risk Control Caldari State
152
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Posted - 2013.06.06 03:48:00 -
[42] - Quote
Malkai Inos wrote:Where does your "math" explain how firing faster, thus reducing the time of cooldown between each shot can lead to more shots beeing fired before overheat?
This requires a flaw in the heat buildup algorhythm to be possible and you provide no data to justify this assumption.
Then guess what, there must be a flaw in the heat buildup algorithm.
I've been getting 19-20 shots out before an overheat, someone else has already replied saying they managed 17 just hitting the button as fast as possible without caring for accuracy.
If people using the weapon normally claim to get at most 10-11 then there's something wrong with how the weapon is registering heat buildup.
I never said getting in that many shots made sense, I just said it's possible.
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Disturbingly Bored
Universal Allies Inc.
244
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Posted - 2013.06.06 03:49:00 -
[43] - Quote
Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4
From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all.
The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about.
It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine. |
Gunner Nightingale
Internal Error. Negative-Feedback
688
|
Posted - 2013.06.06 03:51:00 -
[44] - Quote
Mike Poole wrote:Malkai Inos wrote:Where does your "math" explain how firing faster, thus reducing the time of cooldown between each shot can lead to more shots beeing fired before overheat?
This requires a flaw in the heat buildup algorhythm to be possible and you provide no data to justify this assumption. Then guess what, there must be a flaw in the heat buildup algorithm. I've been getting 19-20 shots out before an overheat, someone else has already replied saying they managed 17 just hitting the button as fast as possible without caring for accuracy.
If people using the weapon normally claim to get at most 10-11 then there's something wrong with how the weapon is registering heat buildup. I never said getting in that many shots made sense, I just said it's possible.
This here is why you fail at FPS games. Srsly just Biomass your toon and delete the client. FPS is clearly not the game for you. |
Adamantium Claws
Adamantium Metal
0
|
Posted - 2013.06.06 03:52:00 -
[45] - Quote
Mike Poole wrote:Heimdallr69 wrote: 20? I can get 11 with my finger a mod would cause it to overheat faster..
To test for accurate numbers I took a programmable mouse and set a macro to click at 1ms intervals and hit roughly 20 rounds before overheating every time. .
you Phucking CHEATER!!!!!!!!
its No Skill Trash like you that ruin this game.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
32
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Posted - 2013.06.06 03:52:00 -
[46] - Quote
Iron Wolf Saber wrote:Improper use of the scrambler rifle will net the rifle more kills on the user than the targets the user intended.
Being a scrambler rifle user, this is somewhat correct. Today, I found myself in many situations that are not conducive to its use (CQC), and needless to say, the killfeed showed that I had committed suicide. The times that I didn't kill myself, I was killed as I was flailing about with an overheated and useless rifle.
Spamming the "fire" button on the scrambler rifle may sound OP on paper, but in practice, it is a bad idea. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
75
|
Posted - 2013.06.06 03:54:00 -
[47] - Quote
Called it. |
Mike Poole
Kirkinen Risk Control Caldari State
152
|
Posted - 2013.06.06 03:55:00 -
[48] - Quote
Disturbingly Bored wrote:Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4 From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all. The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about. It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine.
Thank you for being one of the few people that sees what the problem is here.
If CCP would take a rational look at the ROF on all semi-auto weapons the vast majority of players would see no difference in their gameplay. The problem here is the minority of players that exploit the mechanic with extreme proficiency and turn an otherwise balanced weapon into a monster.
The only people that should disagree here are either exploiting the mechanic themselves or too ignorant to realize that any modifications wouldn't even impact them. |
Delenne Arran
Ivory Hounds
0
|
Posted - 2013.06.06 03:57:00 -
[49] - Quote
Did another quick test while keeping a close eye on the charge gauge and seem to have found our answer. Taking shots at a more "normal" rate of fire (13 shots before overheat), the charge gauge builds up a small amount higher on each shot, which means it'll build up heat more quickly. The next question would be to see how large, if any, the difference in damage is between 17 quick shots or 13 quick shots, but it seems like the gun may be "working as intended." |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 03:59:00 -
[50] - Quote
Gunner Nightingale wrote:Mike Poole wrote:Malkai Inos wrote:Where does your "math" explain how firing faster, thus reducing the time of cooldown between each shot can lead to more shots beeing fired before overheat?
This requires a flaw in the heat buildup algorhythm to be possible and you provide no data to justify this assumption. Then guess what, there must be a flaw in the heat buildup algorithm. I've been getting 19-20 shots out before an overheat, someone else has already replied saying they managed 17 just hitting the button as fast as possible without caring for accuracy.
If people using the weapon normally claim to get at most 10-11 then there's something wrong with how the weapon is registering heat buildup. I never said getting in that many shots made sense, I just said it's possible. This here is why you fail at FPS games. Srsly just Biomass your toon and delete the client. FPS is clearly not the game for you. If what he says is true then we have a legitimite issue at hand and using clocked input signals is the most reliable method we have from our side to confirm or disprove this. Lets not drown this issue in hostility now that we actually a testable hypothesis.
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Mike Poole
Kirkinen Risk Control Caldari State
154
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Posted - 2013.06.06 04:00:00 -
[51] - Quote
Gunner Nightingale wrote: This here is why you fail at FPS games. Srsly just Biomass your toon and delete the client. FPS is clearly not the game for you.
I fail because I gathered and compared data? I failed by proving that using modded methods you could hit a higher cap than people previously expected? I failed when someone pointed out it is physically possible, if not impractical, to hit a higher cap than expected through normal means?
I know this may be asking much from someone that can't find the time to spell "seriously" but you should take a few extra seconds to actually elaborate a bit when you try to make a point.
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Heimdallr69
Imperfects Negative-Feedback
208
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Posted - 2013.06.06 04:03:00 -
[52] - Quote
Disturbingly Bored wrote:Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4 From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all. The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about. It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine. When was the last time a gun was balanced and not nerfed to hell? Havnt been on today so I couldn't use the tar..but your right if their is a bug and all they do is fix it then I won't care |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 04:06:00 -
[53] - Quote
Delenne Arran wrote:Did another quick test while keeping a close eye on the charge gauge and seem to have found our answer. Taking shots at a more "normal" rate of fire (13 shots before overheat), the charge gauge builds up a small amount higher on each shot, which means it'll build up heat more quickly. The next question would be to see how large, if any, the difference in damage is between 17 "as fast as possible" shots and 17 "normal rate of fire, would normally overheat at ~13" shots, but it seems the gun may well be Working As Inteded. This assumes of course that you can have varying amounds of "charging" in every shot. I might be wrong about this but i had the impression that there's just two possible states i.e. "fully charged" and "not charged".
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Disturbingly Bored
Universal Allies Inc.
246
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Posted - 2013.06.06 04:07:00 -
[54] - Quote
Heimdallr69 wrote:When was the last time a gun was balanced and not nerfed to hell? Havnt been on today so I couldn't use the tar..but your right if their is a bug and all they do is fix it then I won't care
Hence the importance of submitting this as a bug/exploit request to fix, and not complaining to high heavens about Scrambler Rifle balance on this forum.
BUG CCP, not Balance. Repeat after me ya'll: BUG. Not Balance. |
Sloth9230
Reaper Galactic ROFL BROS
1760
|
Posted - 2013.06.06 04:08:00 -
[55] - Quote
Mike Poole wrote:Disturbingly Bored wrote:Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4 From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all. The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about. It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine. Thank you for being one of the few people that sees what the problem is here. If CCP would take a rational look at the ROF on all semi-auto weapons the vast majority of players would see no difference in their gameplay. The problem here is the minority of players that exploit the mechanic with extreme proficiency and turn an otherwise balanced weapon into a monster. The only people that should disagree here are either exploiting the mechanic themselves or too ignorant to realize that any modifications wouldn't even impact them. He did not say to change the ROF, he said to fix the bug which allows you semi-ignore the normal heat-buildup rate. lol at you reading what you want to read. |
Delenne Arran
Ivory Hounds
0
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Posted - 2013.06.06 04:11:00 -
[56] - Quote
Malkai Inos wrote:This assumes of course that you can have varying amounds of "charging" in every shot. I might be wrong about this but i had the impression that there's just two possible states i.e. "fully charged" and "not charged".
I'm pretty there is a bit of variable charge damage? The heat buildup is definitely different between "no charge," "half-charged" and "fully charged," so presumably the damage scales up the longer you charge as well. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2116
|
Posted - 2013.06.06 04:13:00 -
[57] - Quote
::facepalm::
ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG.
SR abuse? |
Gunner Nightingale
Internal Error. Negative-Feedback
694
|
Posted - 2013.06.06 04:13:00 -
[58] - Quote
Malkai Inos wrote:Delenne Arran wrote:Did another quick test while keeping a close eye on the charge gauge and seem to have found our answer. Taking shots at a more "normal" rate of fire (13 shots before overheat), the charge gauge builds up a small amount higher on each shot, which means it'll build up heat more quickly. The next question would be to see how large, if any, the difference in damage is between 17 "as fast as possible" shots and 17 "normal rate of fire, would normally overheat at ~13" shots, but it seems the gun may well be Working As Inteded. This assumes of course that you can have varying amounds of "charging" in every shot. I might be wrong about this but i had the impression that there's just two possible states i.e. "fully charged" and "not charged". Edit: I see you already mentioned this in your post. This needs indeed some testing or Dev input.
Nope
You can put in variable levels of charge, happens to me all the time by mistake because i my first button press sticks sometimes when i use my mouse. It unequivocally raises the charge meter.
Also yes half charges work extremely well in a triple tap type of shot. Half charge follwed by 2 rapid shots usualy drops most people. |
Vrain Matari
ZionTCD Unclaimed.
563
|
Posted - 2013.06.06 04:17:00 -
[59] - Quote
Mike Poole wrote:Disturbingly Bored wrote:Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4 From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all. The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about. It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine. Thank you for being one of the few people that sees what the problem is here. If CCP would take a rational look at the ROF on all semi-auto weapons the vast majority of players would see no difference in their gameplay. The problem here is the minority of players that exploit the mechanic with extreme proficiency and turn an otherwise balanced weapon into a monster. The only people that should disagree here are either exploiting the mechanic themselves or too ignorant to realize that any modifications wouldn't even impact them.
Appears to me that OP's analysis is sound and his conclusion is solid. Above is bolded the most valuable statement to come out of this discussion.
CCP needs be cognizant of these issues, this was not hard to see coming. With the stakes we're going to be playing for in DUST a level playing field is critical.
The sooner CCP can eliminate the advantages provided by modded controllers the better.
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Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 04:19:00 -
[60] - Quote
Delenne Arran wrote:Malkai Inos wrote:This assumes of course that you can have varying amounds of "charging" in every shot. I might be wrong about this but i had the impression that there's just two possible states i.e. "fully charged" and "not charged".
I'm pretty there is a bit of variable charge damage? The heat buildup is definitely different between "no charge," "half-charged" and "fully charged," so presumably the damage scales up the longer you charge as well. Then we have to get some real world DPS comparisons to assess wether there's room for abuse or not.
Off the top of my head though, if this turns out positive, i'd just make the algo consider every shot below some threshold as "non charged" with a the base amount of dmg as well as heat buildup. That way the greatest possible abuse would lead to miniscule RoF increase with both dmg and number of shots remaining equal within this threshold.
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