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DeadlyAztec11
One-Armed Bandits Unclaimed.
338
|
Posted - 2013.05.25 00:02:00 -
[1] - Quote
On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenade damage is fine because it balances out LAV spam |
Kleanur Guy
SyNergy Gaming EoN.
268
|
Posted - 2013.05.25 00:03:00 -
[2] - Quote
DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
What is wrong with AV atm? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
|
Posted - 2013.05.25 00:05:00 -
[3] - Quote
First order of business,
LAV spam
Personally, I feel it is good for us. They give us multiple targets and quick WP. The only issue is that they occasionally go invisible and also get their sound muted, making them hard to detect. |
Void Echo
Internal Error. Negative-Feedback
121
|
Posted - 2013.05.25 00:06:00 -
[4] - Quote
you forgot about the other 30 things infantry can use against vehicles |
Void Echo
Internal Error. Negative-Feedback
121
|
Posted - 2013.05.25 00:07:00 -
[5] - Quote
DeadlyAztec11 wrote:First order of business,
LAV spam
Personally, I feel it is good for us. They give us multiple targets and quick WP. The only issue is that they occasionally go invisible and also get their sound muted, making them hard to detect.
which is why it needs to be stopped, I do this all the time since if infantry temporarily and I do believe that its in heavy favor of av |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
|
Posted - 2013.05.25 00:07:00 -
[6] - Quote
Void Echo wrote:you forgot about the other 30 things infantry can use against vehicles I said the list was not limited, I just wanted to set the mood. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
|
Posted - 2013.05.25 00:11:00 -
[7] - Quote
Kleanur Guy wrote:DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing What is wrong with AV atm? Not much, though, we must be kept competitive by unionizing or those Pilots/Drivers will nerf us ragged. We need to counter their positions when needed. Though we must be reasonable.
For example, I propose that the price of Dropships be reduced by 40%. It is more fair to Pilots and gives us more targets. It is a win win. |
Void Echo
Internal Error. Negative-Feedback
121
|
Posted - 2013.05.25 00:16:00 -
[8] - Quote
DeadlyAztec11 wrote: Not much, though, we must be kept competitive by unionizing or those Pilots/Drivers will nerf is ragged
youv nerfed everything to paper so were fighting back |
iceyburnz
Crux Special Tasks Group Gallente Federation
499
|
Posted - 2013.05.25 00:16:00 -
[9] - Quote
Dropships are too expensive for what they do.
Ultimately the hover over the battlefield and make an annoying sound.
Occassionally an organised corp comes onto skirmish and deployes troops on top of biuldings, they get a few sneakying kills but mostly they lose.
Drops ships should definately be cheaper. |
gbghg
L.O.T.I.S. RISE of LEGION
1803
|
Posted - 2013.05.25 00:18:00 -
[10] - Quote
DeadlyAztec11 wrote:Kleanur Guy wrote:DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing What is wrong with AV atm? Not much, though, we must be kept competitive by unionizing or those Pilots/Drivers will nerf is ragged. We need to counter their positions when needed. Though we must be reasonable. For example, I propose that the price of Dropships be reduced by 40%. It is more fair to Pilots and gives us more targets. It is a win win. As a member of condor squad the dropship pilot union I'm giving that proposal the condor seal of approval. |
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Scheneighnay McBob
Bojo's School of the Trades
1340
|
Posted - 2013.05.25 00:19:00 -
[11] - Quote
I don't consider myself an AVer, but I use AV grenades with my minmatar scout nova knife fit. |
Jason Pearson
Seraphim Initiative. CRONOS.
1341
|
Posted - 2013.05.25 00:20:00 -
[12] - Quote
So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
|
Posted - 2013.05.25 00:38:00 -
[13] - Quote
Jason Pearson wrote:So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks. This thread is meant to unite us AV players against all Pilots/Drivers. Image it being like 300 Spartans vs a horde of Persian immortals.
Together we stand. |
DJINN leukoplast
Hellstorm Inc League of Infamy
464
|
Posted - 2013.05.25 00:48:00 -
[14] - Quote
Jason Pearson wrote:So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks.
You called it, without these actions the game would most certainly become World of Tanks.
|
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
111
|
Posted - 2013.05.25 00:57:00 -
[15] - Quote
Most AV is fine. I just want Swarms to have better (read: non-physics breaking) turning angles, and AV nades damage reduced. Then, HAV's and Dropships get better resistances, and Dropships get a lower price. Also, turrets' price needs buffing to origional levels. We can deal with PG later.
Peace, Godin |
Cyrius Li-Moody
The Unholy Legion of Darkstar DARKSTAR ARMY
122
|
Posted - 2013.05.25 00:57:00 -
[16] - Quote
My AV brothers, the dawn of the LAV is HERE! THE SWARM OF JEEPS SHALL ENSURE OUR FUTURE!
Grab your swarms! Charge your forge guns! WE'RE GOING VEHICLE HUNTING! |
Polish Hammer
Conspiratus Immortalis
459
|
Posted - 2013.05.25 00:59:00 -
[17] - Quote
Cyrius Li-Moody wrote:My AV brothers, the dawn of the LAV is HERE! THE SWARM OF JEEPS SHALL ENSURE OUR FUTURE!
Grab your swarms! Charge your forge guns! WE'RE GOING VEHICLE HUNTING! Pffffff, i've been hunting. Catch up son! |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
553
|
Posted - 2013.05.25 01:02:00 -
[18] - Quote
Threading in a post troll. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
|
Posted - 2013.05.25 01:12:00 -
[19] - Quote
Polish Hammer wrote:Cyrius Li-Moody wrote:My AV brothers, the dawn of the LAV is HERE! THE SWARM OF JEEPS SHALL ENSURE OUR FUTURE!
Grab your swarms! Charge your forge guns! WE'RE GOING VEHICLE HUNTING! Pffffff, i've been hunting. Catch up son! Yes comrades! The hunt never ends. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
|
Posted - 2013.05.25 01:21:00 -
[20] - Quote
Iskandar Zul Karnain wrote:Threading in a post troll. Listen not to the propaganda, Comrades! They are simply trying to guide you away from the movement, do not let them! |
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DeadlyAztec11
One-Armed Bandits Unclaimed.
338
|
Posted - 2013.05.25 01:24:00 -
[21] - Quote
New order of business: AV grenades
I feel that they are necessary for dealing with large convoys of well fitted LAV's. As well, as balancing out their ability to run players over. |
Mark0h
SVER True Blood Unclaimed.
30
|
Posted - 2013.05.25 01:24:00 -
[22] - Quote
All I know is that Logi LAVS are tough as ****, and don't die so easily to AV grenades. So those are really annoying on AMbush where there are no supply depots to just *change* your equip.
But honestly guys,
Its so fun to run people over, it just sucks when it happens to you more then once in a match.
Hypocritisizers! |
Spkr4theDead
Namtar Elite Gallente Federation
90
|
Posted - 2013.05.25 01:33:00 -
[23] - Quote
DeadlyAztec11 wrote:First order of business,
LAV spam
Personally, I feel it is good for us. They give us multiple targets and quick WP. The only issue is that they occasionally go invisible and also get their sound muted, making them hard to detect. That's a game problem, not something the player is doing. |
Spkr4theDead
Namtar Elite Gallente Federation
90
|
Posted - 2013.05.25 01:39:00 -
[24] - Quote
Void Echo wrote:you forgot about the other 30 things infantry can use against vehicles Seconded |
Kane Fyea
BetaMax. CRONOS.
171
|
Posted - 2013.05.25 01:39:00 -
[25] - Quote
DeadlyAztec11 wrote:New order of business: AV grenades
I feel that they are necessary for dealing with large convoys of well fitted LAV's. As well, as balancing out their ability to run players over. Currently AV grenades don't help much against LAVs unless you have 2 or more people or lav crashes.
For LAVs I suggest to use SLs or FGs.
Also if any AV guys wanna squad up send me a message in game. |
Jason Pearson
Seraphim Initiative. CRONOS.
1341
|
Posted - 2013.05.25 01:40:00 -
[26] - Quote
Sobeit.
LAVs, to the Van!
HAVs, take the rear and flanks!
Dropships, just fly around and look pretty, thanks guys! |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
35
|
Posted - 2013.05.25 01:40:00 -
[27] - Quote
Quote:Not much, though, we must be kept competitive by unionizing or those Pilots/Drivers will nerf us ragged. We need to counter their positions when needed. Though we must be reasonable.
The only "AV" nerf I want is redline installations moved/changed so they aren't attacking me from halfway across the map while behind their own redline. Aside from that, AV is fine.
Some vehicles on the other hand, need some buffs/changes. Dropships especially. And give the poor tankers their PG back.
And low-end LAVs are fine. They shouldn't be able to be 1-shotted by AV grenades. Like AR users love to say, take cover and you'll be fine.
|
Spkr4theDead
Namtar Elite Gallente Federation
90
|
Posted - 2013.05.25 01:42:00 -
[28] - Quote
Scheneighnay McBob wrote:I don't consider myself an AVer, but I use AV grenades with my minmatar scout nova knife fit. That's not proper AV. I had forge proficiency 3 back during Chromosome. That is proper AV. |
Spkr4theDead
Namtar Elite Gallente Federation
90
|
Posted - 2013.05.25 02:16:00 -
[29] - Quote
Godin Thekiller wrote:Most AV is fine. I just want Swarms to have better (read: non-physics breaking) turning angles, and AV nades damage reduced. Then, HAV's and Dropships get better resistances, and Dropships get a lower price. Also, turrets' price needs buffing to origional levels. We can deal with PG later. Peace, Godin They already turn nearly 180 degrees. Why do you want them to turn more? |
Spkr4theDead
Namtar Elite Gallente Federation
90
|
Posted - 2013.05.25 02:17:00 -
[30] - Quote
Mark0h wrote:All I know is that Logi LAVS are tough as ****, and don't die so easily to AV grenades. So those are really annoying on AMbush where there are no supply depots to just *change* your equip.
But honestly guys,
Its so fun to run people over, it just sucks when it happens to you more then once in a match.
Hypocritisizers! So, uh... don't play Ambush. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
209
|
Posted - 2013.05.25 02:18:00 -
[31] - Quote
You have my AV 'nades and Prox Explosives. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
520
|
Posted - 2013.05.25 02:27:00 -
[32] - Quote
DeadlyAztec takin' care of business! Great thread, excellent choice in specialization. Keep the movement alive! |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
|
Posted - 2013.05.25 02:44:00 -
[33] - Quote
Full Metal Kitten wrote:DeadlyAztec takin' care of business! Great thread, excellent choice in specialization. Keep the movement alive! Thank you for the support, my friend. I will of course keep the movement alive. We AV players tend to be secretive, though, no longer. It is time we defend our role.
Rise |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
|
Posted - 2013.05.25 02:44:00 -
[34] - Quote
Full Metal Kitten wrote:DeadlyAztec takin' care of business! Great thread, excellent choice in specialization. Keep the movement alive! Thank you for the support, my friend. I will of course keep the movement alive. We AV players tend to be secretive, though, no longer. It is time we defend our role.
Rise |
DeadlyAztec11
One-Armed Bandits Unclaimed.
341
|
Posted - 2013.05.25 03:19:00 -
[35] - Quote
New order of business: Plasma Cannon
Personally I feel it is a gimmick. It is bad against infantry(not surprising). Impossible to use on dropships and LAV's. Even HAV's are hard to hit when they have a competent driver in control. Opinions? |
Jason Pearson
Seraphim Initiative. CRONOS.
1342
|
Posted - 2013.05.25 03:27:00 -
[36] - Quote
DeadlyAztec11 wrote:New order of business: Plasma Cannon
Personally I feel it is a gimmick. It is bad against infantry(not surprising). Impossible to use on dropships and LAV's. Even HAV's are hard to hit when they have a competent driver in control. Opinions?
Plasma Cannon is laughable, everyone knows this. Either higher damage, faster reload speed or a clip instead of one shot, it scratches vehicles, even at proto level and is only good for killing Infantry. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
342
|
Posted - 2013.05.25 05:25:00 -
[37] - Quote
Jason Pearson wrote:DeadlyAztec11 wrote:New order of business: Plasma Cannon
Personally I feel it is a gimmick. It is bad against infantry(not surprising). Impossible to use on dropships and LAV's. Even HAV's are hard to hit when they have a competent driver in control. Opinions? Plasma Cannon is laughable, everyone knows this. Either higher damage, faster reload speed or a clip instead of one shot, it scratches vehicles, even at proto level and is only good for killing Infantry. Yeah. Like a Mass Driver for AV. I think I saw it used once, maybe. I had enough, SO yo spec into it. Though, I like a challenge, I am not stupid. I feel like we can all agree the Plasma cannon is a useless novelty. |
Noc Tempre
Imperfects Negative-Feedback
1674
|
Posted - 2013.05.25 06:29:00 -
[38] - Quote
DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenade damage is fine because it balances out LAV spam
Problem is DPS, not damage for the most part. The assault forge and av grenades on nanohive just put out so much damage so fast that a smart AVer should always win. The balance should at least be tipped towards a contest of skill. |
CharCharOdell
Shining Flame Amarr Empire
212
|
Posted - 2013.05.25 07:12:00 -
[39] - Quote
Felix Faraday wrote:Quote:Not much, though, we must be kept competitive by unionizing or those Pilots/Drivers will nerf us ragged. We need to counter their positions when needed. Though we must be reasonable. The only "AV" nerf I want is redline installations moved/changed so they aren't attacking me from halfway across the map while behind their own redline. Aside from that, AV is fine. Some vehicles on the other hand, need some buffs/changes. Dropships especially. And give the poor tankers their PG back. And low-end LAVs are fine. They shouldn't be able to be 1-shotted by AV grenades. Like AR users love to say, take cover and you'll be fine.
I agree. However, mlt lavs are obsecenely powerful I propose nerfin their HP by 50%, and also nerfing AV grenades (all other AV is fine...or will be when we get our proto tanks) 30%. This way mlt lavs will still be OHKd by AV grenades, but AV grenades wont be the dominant tank killer anymore and you AV people will be more valuable than ever. Everybody wins! :D |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
530
|
Posted - 2013.05.25 16:34:00 -
[40] - Quote
Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. Lose sidearm, gain second grenade slot. Role bonus to explosive damage. Discuss. |
|
Jason Pearson
Seraphim Initiative. CRONOS.
1357
|
Posted - 2013.05.25 16:38:00 -
[41] - Quote
Full Metal Kitten wrote:Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. Lose sidearm, gain second grenade slot. Role bonus to explosive damage. Discuss.
Nay to the additional grenades, but as a specialization, give each race power to their various weapons, Caldari for example, bonus to explosive damage, Gallente, bonus to shield damage. Would also be a good idea to have a larger ammo capacity per level too, making their usage more viable instead of a scout and swarms. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
92
|
Posted - 2013.05.25 16:42:00 -
[42] - Quote
I love Blowin sh!t up. is this the right place? |
Freshticles
Internal Error. Negative-Feedback
194
|
Posted - 2013.05.25 16:51:00 -
[43] - Quote
Would like to know AV guy's opinions on dropships. Here's my thread and arguments. https://forums.dust514.com/default.aspx?g=posts&t=81540&find=unread |
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 16:52:00 -
[44] - Quote
i'm the LAV god fight me bros? I'll take all you on |
GeneralButtNaked
ZionTCD Unclaimed.
432
|
Posted - 2013.05.25 16:55:00 -
[45] - Quote
You supposed AV people have it all backwards.
We got our stuff buffed hard last build. Tankers got slapped with the nerf hammer.
Now, there is no need for dedicated AV.
I am a forge gunner. Pimped right out, I am made for taking out tanks.
The problem is that one guy with AV grenades can be just as effective as my highly specialized fit. So why would a team waste a slayer spot on a dedicated AV player if they can get almost the same results from an assault user with AV grenades to go with his tac AR? |
CharCharOdell
Shining Flame Amarr Empire
213
|
Posted - 2013.05.25 21:31:00 -
[46] - Quote
GeneralButtNaked wrote:You supposed AV people have it all backwards.
We got our stuff buffed hard last build. Tankers got slapped with the nerf hammer.
Now, there is no need for dedicated AV.
I am a forge gunner. Pimped right out, I am made for taking out tanks.
The problem is that one guy with AV grenades can be just as effective as my highly specialized fit. So why would a team waste a slayer spot on a dedicated AV player if they can get almost the same results from an assault user with AV grenades to go with his tac AR?
Exactly! Nerfing AV nades is mutually beneficial to both AV and vehicles. The only people who oppose it have no specialization in either and have no say in the matter. I dont mind getting destroyed by an Ishukone or Wirykomi because ya'll invested SP in being able to kill be the same as I invested SP to be able to kill you. But when an AV nade which requires NO skill to use kills bc bc it was spammed, that is stupid and a broken mechanic. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
349
|
Posted - 2013.05.25 21:52:00 -
[47] - Quote
Hmm. So the general vibe has changed?
Alright, the new vibe seems to be that AV grenades and militia LAV's need to be nerfed. I will update the OP accordingly. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
349
|
Posted - 2013.05.25 22:18:00 -
[48] - Quote
Jason Pearson wrote:Full Metal Kitten wrote:Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. Lose sidearm, gain second grenade slot. Role bonus to explosive damage. Discuss. Nay to the additional grenades, but as a specialization, give each race power to their various weapons, Caldari for example, bonus to explosive damage, Gallente, bonus to shield damage. Would also be a good idea to have a larger ammo capacity per level too, making their usage more viable instead of a scout and swarms. Let us combine these ideas.
GÇóThe suit would be in between an Assault and,Heavy in terms of shield/armor (this would fluctuate based on race). Also in terms of speed
GÇóLow stamina and low recovery speed
GÇóTwo grenade spots and two equipment slots
GÇóOne low slot
GÇóOne high slot
GÇóOnly one heavy slot (can also be used as a Light or Sidearm slot, of course)
GÇóThe racial bonuses that Pearson had above
Also, what to name it? I was thinking something like, Demolition class. Though, that seems a bit to used :/
Discuss! |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
534
|
Posted - 2013.05.25 22:48:00 -
[49] - Quote
DeadlyAztec11 wrote:Full Metal Kitten wrote:Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. what to name it? If Heavy is Sentinel, AV class is Warden |
DeadlyAztec11
One-Armed Bandits Unclaimed.
350
|
Posted - 2013.05.25 23:43:00 -
[50] - Quote
Full Metal Kitten wrote:DeadlyAztec11 wrote:Full Metal Kitten wrote:Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. what to name it? If Heavy is Sentinel, AV class is Warden The Assault used to be the Enforcer. Maybe now we could call it that?
Or
We could call it the Vanguard! That's the name of my AV class but I got the name from Star Wars: Battlefront.
Who likes the name Vanguard |
|
DeadlyAztec11
One-Armed Bandits Unclaimed.
353
|
Posted - 2013.05.26 05:01:00 -
[51] - Quote
Like we have agreed, the price should first be dropped to 60% of what it is now (this includes modules and turrets).
Handling should be improved. As well as turret aiming. Maybe 10% more to armor. That is it..
Remember this is all my opinion except for the 40% reduction to cost, which we all agreed to. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
556
|
Posted - 2013.05.26 05:08:00 -
[52] - Quote
New order of business in the Aztec style: Putting the "AV" in LAV
Fit up a well tanked LAV. Put an active scanner on it. Use it to move around the map quickly and find good spots to snipe vehicles with your swarm launcher. If vehicles are scarce, snipe enemy installations. When that's done speed through areas with your scanner on to alert troops of enemy positions.
If HAVs are inside complexes raising hell, but can't be swarmed from a distance, it's time for the AV Kamikaze run!
Activate hardeners, repair, and scanner. Drive LAV at top speed into complex and ram tank. Jump out, unload AV grenades, and get off a swarm in all the confusion. HAV go BOOM. You will probably die in process. It's worth it.
Fellow AV enthusiasts, I just went 11-3 in domination (all vehicle and passenger kills) doing as described above. Two HAVs went down in separate kamikaze runs because they were staying in closed quarter areas.
Keep the AV spirit alive. Stay united. Stay vigilant. And stay hungry!
|
CharCharOdell
Shining Flame Amarr Empire
215
|
Posted - 2013.05.26 05:21:00 -
[53] - Quote
A general concencus among tankers and dedicaated (that means 7mil+ SP into just killing tanks- not having a Darkside or AV grenades!) is that mlt LAVs have far too much HP and AV grenades are replacing forge guns and swarm launchers as the primary anti-tank weapon, as most tanks are killed by these things.
Why MLT LAVs need a nerf:
From the tanker's point of view: 1) Cannot be one-shotted by a particle cannon- ridiculous that the biggest, baddest weapon in the game can't one-shot the cheapest behicle (which is the purpose of railguns in the first place) 2) They do not deserve to have vehicles that are that difficult to kill if they cost NO ISK or SP. I have very powerful logi LAVs because I spent the SP to get all the proto modules and passive skills to fit them the way I do.
From the AV point of view: 1) There is no reason why a Wirykomi or Ishukone should have this much trouble killing a free vehicle for the same reason that particles can't. It'd be like if a Boundless HMG couldn't melt a starter assault fit at close range.
Solution: Bring free LAVs HP down to 500 points total. This will allow even HMGs to kill them, as well as being OHK'd by any AV, or in just under 2 seconds by a large blaster. Also, it'd be an easy victim of impact damage if poorly driven- which they usually are.
Why AV nades need a nerf:
From the tanker's point of view: 1) For the most part, tankers respect the fact that someone who dedicated themselves to killing tanks should be able to do so with relative ease, as we have dedicated ourselves to destroying installations, vehicles, and infantry with relative ease. However, AV nades kill more tanks than any other weapon. In Chromosome, most tank kills were made by railguns, blasters, and forge guns- this is how it should be. Now, any assault trooper can walk up to a tank and do 4500 dmg in 3 seconds, and if they have a nanohive, (1500) X (seconds at nanohive). This means a single person can kill a madrugar by themselves with little to no SP spent, and 2000 isk spent to kill a 1.6 mil ISK vehicle. It simply is too powerful for its cost and skill requirement compared to swarm launchers, railguns, and forge guns.
From the AV point of view: 1) AV nades have replaced forge guns and swarm launchers as the most effective AV weapon for skill and isk needed, as well as killing a lot fast. A swarm launcher can take 2 seconds to lock on, and then up to five to track and hit the target. A forge gun can take 2.5-6 seconds to charge, and then they must lead the target as well as be able to aim with a poor crosshair- that takes a lot of skill (especially at ranges beyond 300m). AV nades, however, take 1 second to throw, do as much damage as an ishukone forge, and home onto their targets. That would be like a person with a mass driver aiming into the sky, and having their rounds guided by satellite onto someone's head every single time. Ultimately, this affects the AV player by making him less valuable to the team. Nobody in their right mind bring someone who invested all their SP into killing tanks into a PC match where someone who can hold objectives, kill infantry, and kill tanks could work just as well. Preventing your team from being destroyed by tanks should require that you bring a fully specced forger or rail tank to the fight, rather than it being just good enough to have everyone bring AV nades. From my point of view as a tanker, rarely has a team brought someone with fully specced AV to the fight; instead, everyone just uses AV nades.
The solution: Bring AV nade damage down to 600 for STD, 675 for ADV, and 750 for PRO. More than enough to kill a LAV, but not enough to solo any tank; yet able to drive a tank who is getting too careless away.
These two issues, if solved as stated here, will make AV players much more valuable on the market, as well as tanks becoming much more survivable. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
354
|
Posted - 2013.05.26 05:38:00 -
[54] - Quote
Full Metal Kitten wrote:New order of business in the Aztec style: Putting the "AV" in LAV
Fit up a well tanked LAV. Put an active scanner on it. Use it to move around the map quickly and find good spots to snipe vehicles with your swarm launcher. If vehicles are scarce, snipe enemy installations. When that's done speed through areas with your scanner on to alert troops of enemy positions.
If HAVs are inside complexes raising hell, but can't be swarmed from a distance, it's time for the AV Kamikaze run!
Activate hardeners, repair, and scanner. Drive LAV at top speed into complex and ram tank. Jump out, unload AV grenades, and get off a swarm in all the confusion. HAV go BOOM. You will probably die in process. It's worth it.
Fellow AV enthusiasts, I just went 11-3 in domination (all vehicle and passenger kills) doing as described above. Two HAVs went down in separate kamikaze runs because they were staying in closed quarter areas.
Keep the AV spirit alive. Stay united. Stay vigilant. And stay hungry!
I like that Full Metal. Though, try switching out the,AV grenades for Flux grenades, they are better against Shield heavy HAV's. Give it a try, one grenade takes out all the shields of most HAV's. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
111
|
Posted - 2013.05.26 05:39:00 -
[55] - Quote
Thought of another way to fix vehicles- nerf the base resistance on LLV's, and change the adaptation skill to 3-5% resistance per lvl. Then, give us the PG skill back, but make it 3% instead of 5%. There, fixed. Oh, and fix the module wheel.
Peace, Godin |
DeadlyAztec11
One-Armed Bandits Unclaimed.
354
|
Posted - 2013.05.26 05:39:00 -
[56] - Quote
Remember, you should always put a decent amount of skill away on the side to spend on a decent side arm. You maybe AV, though, you got to be ready to lay the boom down on some infantry when needed. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
111
|
Posted - 2013.05.26 06:20:00 -
[57] - Quote
Also, CCP, get rid of packed AV nades, make regular go 800 dam. STD, 1000 dam. Adv., and 1200 PROTO. make regular's have no homing. Then make sleek do 550 STD, 750 Adv., then 900 PROTO, and let them keep their current homing. This will balance AV grenades. Also, rename Sleek to regular, and the Regular to Packed. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
358
|
Posted - 2013.05.26 13:48:00 -
[58] - Quote
This thread, perfectly lays out what the problems with the Plasma Cannon are and how to fix them. Give it a look. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
|
Posted - 2013.05.26 13:56:00 -
[59] - Quote
I use a Plasma Cannon and I can honestly say that I'm pretty pissed with the way things are as of late.
Swarms against Dropships is hilarious - I'd laugh if real-life anti-air missiles were slower than their targets. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
|
Posted - 2013.05.26 13:57:00 -
[60] - Quote
Godin Thekiller wrote:Also, CCP, get rid of packed AV nades, make regular go 800 dam. STD, 1000 dam. Adv., and 1200 PROTO. make regular's have no homing. Then make sleek do 550 STD, 750 Adv., then 900 PROTO, and let them keep their current homing. This will balance AV grenades. Also, rename Sleek to regular, and the Regular to Packed.
Lmfao, you obviously weren't around before AV Nades had their homing ability - didn't matter how much damage they did they were -USELESS- |
|
Still blazn
Intergalactic Cannibus Cartel
21
|
Posted - 2013.05.26 14:00:00 -
[61] - Quote
DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive
I really get the feeling like the Swarms are all GONE? I can tell you with full proficiency and best launcher, I can NOT take out a well built tank or dropship, this is a HUGE problem for me..
If I complete my AV tree, I expect to get some vehicle kills.. this is garbage ..simply put
|
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
|
Posted - 2013.05.26 14:03:00 -
[62] - Quote
Still blazn wrote:DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive I really get the feeling like the Swarms are all GONE? I can tell you with full proficiency and best launcher, I can NOT take out a well built tank or dropship, this is a HUGE problem for me.. If I complete my AV tree, I expect to get some vehicle kills.. this is garbage ..simply put
Oh, but you see, it just wouldnt' be fair if they put in all that SP into a Gunnlogi for you to be able to solo-kill them with Proto AV gear. Even if there is just one guy driving the damned thing.
I know that feel, bro. |
Still blazn
Intergalactic Cannibus Cartel
21
|
Posted - 2013.05.26 14:09:00 -
[63] - Quote
Aeon Amadi wrote:Still blazn wrote:DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive I really get the feeling like the Swarms are all GONE? I can tell you with full proficiency and best launcher, I can NOT take out a well built tank or dropship, this is a HUGE problem for me.. If I complete my AV tree, I expect to get some vehicle kills.. this is garbage ..simply put Oh, but you see, it just wouldnt' be fair if they put in all that SP into a Gunnlogi for you to be able to solo-kill them with Proto AV gear. Even if there is just one guy driving the damned thing. I know that feel, bro.
Yes they think that they should have an unfettered path to 20 plus kills per deployment just because they spent a mill on their tank.. I actually AGREE, with exceptions.. If you happen to meet up with ME or any other fully speccd AV build , and I am able to dodge your pinpoint accurate tank fire .. I SHOULD MURDER YOU .. period |
Skyhound Solbrave
Rough Riders..
100
|
Posted - 2013.05.26 14:45:00 -
[64] - Quote
I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1384
|
Posted - 2013.05.26 14:52:00 -
[65] - Quote
Skyhound Solbrave wrote:I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass.
Probably nanofibers, jovian powerplant and a few shield extenders... |
Yeva Kalsani
Reckoners
103
|
Posted - 2013.05.26 15:00:00 -
[66] - Quote
As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats. |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 15:01:00 -
[67] - Quote
Aeon Amadi wrote:Skyhound Solbrave wrote:I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass. Probably nanofibers, jovian powerplant and a few shield extenders...
Wrong.
It's simple, Armor Tank, with a powerplant and Nitrous Injector. Armor is now faster than Shield Tanks, and no tanker would be stupid enough to place shields on an Armor Tank as it takes up much needed CPU and PG. |
Purona
Militaires Sans Jeux
10
|
Posted - 2013.05.26 16:01:00 -
[68] - Quote
Av grenades should not be mobile Forge Guns
but without any of the downsides of Forge Guns
Jason Pearson wrote:Aeon Amadi wrote:Skyhound Solbrave wrote:I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass. Probably nanofibers, jovian powerplant and a few shield extenders... Wrong. It's simple, Armor Tank, with a powerplant and Nitrous Injector. Armor is now faster than Shield Tanks, and no tanker would be stupid enough to place shields on an Armor Tank as it takes up much needed CPU and PG.
faster until we put on armor then that **** just drops |
Ninjanomyx
Imperfects Negative-Feedback
71
|
Posted - 2013.05.26 17:20:00 -
[69] - Quote
Purona wrote:Av grenades should not be mobile Forge Guns but without any of the downsides of Forge Guns Jason Pearson wrote:Aeon Amadi wrote:Skyhound Solbrave wrote:I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass. Probably nanofibers, jovian powerplant and a few shield extenders... Wrong. It's simple, Armor Tank, with a powerplant and Nitrous Injector. Armor is now faster than Shield Tanks, and no tanker would be stupid enough to place shields on an Armor Tank as it takes up much needed CPU and PG. faster until we put on armor then that **** just drops
Keyboard/Dual Input Imbalance/Exploit is allowing obscene Acceleration without the need for Modules. HAVs have only MLT & STD available currently. Dropships are currently Paper Airplanes. LAVs are HAVs with less Risk vs Reward. Dropsuits, Modules, & Handheld Weapons (Especially Heavy Weapons) had Price Drops accross the board while Vehicles stood the same & Turrets got a major Price Increase. Handheld Weapons received the original Weaponry Skill 10% Damage Bonus for FREE while Turret Damage both lost Proficiency & was reduced to 2% & 1% per Level as opposed to the original 3% & 2% respectively. HAV HP Buff is a "Band-Aid" to the PG Issue & the Resist Bonuses are diminished as if they are Stacked Modules when presented with even a single Resist Module, be it Active or Passive.
Balance may never be achieved if such "Lazy Coding" persists while still not providing us with ALL of the Numeric Values of the affected Stats on EVERYTHING, as most are currently hidden or obscured (IE: Vehicle Speed/Acceleration, Weapon Ranges, etc.), thus causing said Rift between AV & Vehicles (& everything else...). One look @ the Marketplace with "Well-Trained Eyes" reveals an excessive amount of Statistical Blemishes that begs the question as to how a Company with 10+ Years of Experience, constantly boasted....., with MMORPG & Statisticians/Economists on deck, can get their "Expertises" so "Chopped 'n Screwed". It wasn't bad enough that they are "Wet behind the Ears" when it comes to FPS Mechanics....but to fail @ your supposed "Strengths" is both shocking and appalling.
As for this pathetic "Community" (Save a Select Few...) it irks me to see how Unstable & utterly Oblivious most of you are. Dropships need MAJOR Re-Tuning, HAVs need small BUFFS & Tiers need to be made available, Vehicle Modules & Skills need to be Revamped, Controls need Balancing, Pricing needs Adjustments, & LAVs need to be NERFED (Especially MLT....).
AV needs a complete Reworking. When a Grenade hits harder than Specialized AV Weapons.....there is a problem. AV Grenades are essentially designed for Anti-LAV in mind, but with the LAV BUFF & Speed they often fail to Track the Target (Even when tossed Point Blank...), thus forcing them to become Anti-ANYTHING but LAV. When a Handheld Forge Gun does more Damage than a Mounted Rail Gun.....something is Broken (& this is BASE Damage...God forbid we calculate Skill Bonuses), & Assault Forges need Damage Nerfed to balance to the ROF (Charge Time) Increase. Anyone who disagrees with the Assault Forges needing this are treating it as the End-All AV & AI Weapon & thus deserve no right to Input on the matter @ hand.
Nonetheless, at the end of the day, Novice Pilots & AVers will Skew the "Logic Board" with utterly Invalid Input, & sadly CCP will cater to those less Savvy. This is why we now have UPRISING....appropriately named as we are at a point where an Uprising against CCP "Logic" is needed to Salvage what we can before it all turns to DUST.
TL:DR: CCP needs to HTFU & fix their Ship b4 it ends up in a Black Hole. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
359
|
Posted - 2013.05.26 17:34:00 -
[70] - Quote
Still blazn wrote:DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive I really get the feeling like the Swarms are all GONE? I can tell you with full proficiency and best launcher, I can NOT take out a well built tank or dropship, this is a HUGE problem for me.. If I complete my AV tree, I expect to get some vehicle kills.. this is garbage ..simply put Listen here.
Use Flux Grenades! They DESTROY shields. The basic does 1200 damage to shields! Plus, you get three.
Stop whining and get your stuff together. |
|
Nguruthos IV
Namtar Elite Gallente Federation
87
|
Posted - 2013.05.26 17:46:00 -
[71] - Quote
Hey guys, you know.. If they made drop-ships not cost 1.5 million isk AND get killed instantly by Bolas spawning inside of them -- There'd be more pilots for you to shoot down. Think of the sweet sweet WP those RDV's are stealing from you all the time.
Sadly for you, most pilots are specing out in a couple days because of all the bugs and prices/lack of rewards. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
360
|
Posted - 2013.05.26 20:46:00 -
[72] - Quote
Nguruthos IV wrote:Hey guys, you know.. If they made drop-ships not cost 1.5 million isk AND get killed instantly by Bolas spawning inside of them -- There'd be more pilots for you to shoot down. Think of the sweet sweet WP those RDV's are stealing from you all the time.
Sadly for you, most pilots are specing out in a couple days because of all the bugs and prices/lack of rewards. We have all agreed that they need to cost less and have more health.
Even if they spec out, it will matter not. Just means more LAV's to kill. |
Nguruthos IV
Namtar Elite Gallente Federation
87
|
Posted - 2013.05.26 20:56:00 -
[73] - Quote
DeadlyAztec11 wrote:Nguruthos IV wrote:Hey guys, you know.. If they made drop-ships not cost 1.5 million isk AND get killed instantly by Bolas spawning inside of them -- There'd be more pilots for you to shoot down. Think of the sweet sweet WP those RDV's are stealing from you all the time.
Sadly for you, most pilots are specing out in a couple days because of all the bugs and prices/lack of rewards. We have all agreed that they need to cost less and have more health. Even if they spec out, it will matter not. Just means more LAV's to kill.
But may I remind you...
+75 +50 +50 +50 +50 +50 +50 +50 |
DeadlyAztec11
One-Armed Bandits Unclaimed.
360
|
Posted - 2013.05.26 21:54:00 -
[74] - Quote
Nguruthos IV wrote:DeadlyAztec11 wrote:Nguruthos IV wrote:Hey guys, you know.. If they made drop-ships not cost 1.5 million isk AND get killed instantly by Bolas spawning inside of them -- There'd be more pilots for you to shoot down. Think of the sweet sweet WP those RDV's are stealing from you all the time.
Sadly for you, most pilots are specing out in a couple days because of all the bugs and prices/lack of rewards. We have all agreed that they need to cost less and have more health. Even if they spec out, it will matter not. Just means more LAV's to kill. But may I remind you... +75 +50 +50 +50 +50 +50 +50 +50 What's this^ suppose to mean? |
Crimson Judgment
ROGUE SPADES EoN.
0
|
Posted - 2013.05.26 22:48:00 -
[75] - Quote
Yeva Kalsani wrote:As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats.
i agree completely as both a forge gunner and a dropship pilot forge guns should not be nerfed at all my proto forge can't insta-kill a malitia LAV and i can honestly say in uprising i have never been shot down by a forge gun, and heres why any good pilot knows when you start getting hit with AV you haul you're *** outta there a forge can take about 2.5 seconds to charge a swarm can take 1.2 seconds to lock on meaning a swarm can shoot 3 times before some forge guns can charge coupled with the fact they move rather slow if a swarm gets the jump on me he/she can get 3 swarms off before i notice a forge can shoot me once after that i proceed to fly away where its safe. i don't really mind getting shot down as much as replacing the dropship, so +1 to the dropship price drop the weapons aren't the problem it's the vehicle |
DeadlyAztec11
One-Armed Bandits Unclaimed.
360
|
Posted - 2013.05.26 23:29:00 -
[76] - Quote
Yeva Kalsani wrote:As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats. I agree. Though, a CCP dev already said that they were going to nerf the damage at range not the base damage.
Can you dig it? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
363
|
Posted - 2013.05.27 02:02:00 -
[77] - Quote
New order of buisness: Logi LAV's
How in the world are these things more resistant than HAV's? I gave up trying to destroy one; I hacked it and went for a joy ride.
Though, are they actually an issue or am I just being a donkey about it? |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.27 02:04:00 -
[78] - Quote
Logi LAVs make sense honestly, they need to be strong to fulfil their support role BUT there are issues regarding the LAVs as a whole and would like all AVers feedback here |
DeadlyAztec11
One-Armed Bandits Unclaimed.
363
|
Posted - 2013.05.27 02:30:00 -
[79] - Quote
Jason Pearson wrote:Logi LAVs make sense honestly, they need to be strong to fulfil their support role BUT there are issues regarding the LAVs as a whole and would like all AVers feedback here Good looks |
Yeva Kalsani
Reckoners
109
|
Posted - 2013.05.27 06:41:00 -
[80] - Quote
DeadlyAztec11 wrote:Yeva Kalsani wrote:As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats. I agree. Though, a CCP dev already said that they were going to nerf the damage at range not the base damage. Can you dig it? CAAAAAN YOUUUU DIG IIIIT??
Yes. Yes I can, I remember reading that in the Dropship balance thread.
It's not really gonna fix the issue for the Dropships though, most of the superfast-FG Dropship kills happen at around 300m, not at extreme range. |
|
DeadlyAztec11
One-Armed Bandits Unclaimed.
375
|
Posted - 2013.05.27 15:05:00 -
[81] - Quote
New order of business:
Swarm Launcher flight path. Asides from the occasional glitches, I don't really have an issue with it. Anyone care to disagree?. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
375
|
Posted - 2013.05.27 19:19:00 -
[82] - Quote
Medium frame Av class drop suit, link to thread. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
446
|
Posted - 2013.06.13 17:12:00 -
[83] - Quote
New topic:
Flux Grenades.
I feel that they are balanced. Though, they seem to have had their effect on vehicles reduced severely. I am not sure whether it is a damage multiplier or range reduction. Though, it seems to do less damage to HAV's and LAV's now. I am split on the issue.
Thoughts? |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
2
|
Posted - 2013.06.13 17:25:00 -
[84] - Quote
Seems like on this build you need to be on top of the vehicle for the avs to track. Not as easy as it used to be especially since the lavs are coming right at you. |
elric the enchanter
xCosmic Voidx
62
|
Posted - 2013.06.13 18:32:00 -
[85] - Quote
As a logi equipping advanced AV grenades to every fit, sometimes they are my sole source of kills in a match. Have even managed to take down a few low flying dropships, low on health, with them.
Have found a proto swarm launcher and AV grenades on the starter anti-armour suit the most satisfying, and a relatively cheap, LAV-hunting combo. |
Mobius Wyvern
BetaMax. CRONOS.
1902
|
Posted - 2013.06.13 18:34:00 -
[86] - Quote
DeadlyAztec11 wrote:First order of business,
LAV spam
Personally, I feel it is good for us. They give us multiple targets and quick WP. The only issue is that they occasionally go invisible and also get their sound muted, making them hard to detect. I would think so too, but the bigger issue is that they seem to shrug off any and all damage at top speed. We need a fix for whatever's causing them to do that. |
martinofski
Rebelles A Quebec Orion Empire
209
|
Posted - 2013.06.13 18:34:00 -
[87] - Quote
I sleep with my Ishukone Forge
EDIT : Oh ****, that wasn't supposed to come out. |
iceyburnz
Crux Special Tasks Group Gallente Federation
722
|
Posted - 2013.06.13 18:48:00 -
[88] - Quote
Tanks are fine.
I agree with DS Drunk Heavy. Return the LAVs to thier orginal levels pre-buff. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
6
|
Posted - 2013.06.13 19:58:00 -
[89] - Quote
DeadlyAztec11 wrote:New topic:
Flux Grenades.
I feel that they are balanced. Though, they seem to have had their effect on vehicles reduced severely. I am not sure whether it is a damage multiplier or range reduction. Though, it seems to do less damage to HAV's and LAV's now. I am split on the issue.
Thoughts? I believe they previously have been ignoring resistances, could just be that it's been fixed.
Forge Guns and Scrambler Pistols are the two weapons I'm specced in. A finer pair you could not ask for.
I think someone earlier said militia LAVs were not being OHKO'd by Forges? Might be true for militia and basic but the advanced and prototype turn them into a slagpile with but a single round. I do always run two complex boosters, though, so maybe that's it. Then again why would you roll a Forge Gun fit and not maximise the effectiveness of your main gun?
Dropships need better survivability, those things drop like nobodies business. Don't seem to reward their pilots well either, even if they make game-changing plays. Their role and general relevance would also be enhanced if we finally got a game mode with an Attacker v Defender bent, gives them a focused objective and defensive line to potentially bypass, airdrop a squad behind. Hell, everyone would benefit if this happened. The current modes with their shared objectives, neutral silos which also serve as spawns for whatever reason, simply aren't examples of good game design. They do not promote interesting and varied play, they are not focused. |
Doc Noah
Algintal Core Gallente Federation
124
|
Posted - 2013.06.13 20:13:00 -
[90] - Quote
Anyone know which is better against heavily shielded vehicles? AV Grenade or Flux grenades?
Seems like AV does more damage to shields than flux despite flux supposedly being better against shields. AV also has the added bonus of doing heavy armor damage after the shields are down as well as automatic tracking if the vehicle drives off. I'm only talking about standard level as I havent unlocked ADV or PROTO yet but I imagine they scale the same way. |
|
DeadlyAztec11
One-Armed Bandits Unclaimed.
451
|
Posted - 2013.06.13 20:32:00 -
[91] - Quote
Doc Noah wrote:Anyone know which is better against heavily shielded vehicles? AV Grenade or Flux grenades?
Seems like AV does more damage to shields than flux despite flux supposedly being better against shields. AV also has the added bonus of doing heavy armor damage after the shields are down as well as automatic tracking if the vehicle drives off. I'm only talking about standard level as I havent unlocked ADV or PROTO yet but I imagine they scale the same way. AV>Flux.
Flux seems to do A LOT less damage than they used to back in Chromosome. I feel it should get it's damage back. Nobody ever complained about it before.
Who agrees? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
860
|
Posted - 2013.06.13 20:39:00 -
[92] - Quote
DeadlyAztec11 wrote:~ Agreed on stances ~ -+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive -+ We are alright with the Forge Gun's damage being nerfed, AT RANGE! Not base ~ Stuff still on the table ~
I am a Gunnlogi pilot, and I approve of this message. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1599
|
Posted - 2013.06.13 20:45:00 -
[93] - Quote
Add something about the demolitions skill adding +1 to max carried proximity mines/REs per level, a buff in damage and getting rid of that beeping noise when vehicles approach mines and I'll sign up. |
Reign Omega
Quafe Runners
26
|
Posted - 2013.06.14 20:23:00 -
[94] - Quote
HOLY! A full dedicated AV Thread! My Brethren I am here! I felt myself..... alone in this wasteland of AR junkies and Angry cabbies, but now I see the promised land! Now...if anyone has an AV channel running in game, please send me to it!
Side note: I thoroughly support making the most of AV in any given battle, whether by suppressing enemy Vehicles, or just generally being a Donkey driving around blowing up installations. I have gotten my Supply Depot kill down to a clip and a half and have found some very obscure but very effective spots on most maps and modes to maximize my AV abilities. |
Scheneighnay McBob
Bojo's School of the Trades
1584
|
Posted - 2013.06.14 20:32:00 -
[95] - Quote
L1 on the swarm launcher (currently no use) should either be for more accurate lock-ons, or cancelling lock-ons |
DeadlyAztec11
Strong-Arm
462
|
Posted - 2013.06.14 20:34:00 -
[96] - Quote
Scheneighnay McBob wrote:L1 on the swarm launcher (currently no use) should either be for more accurate lock-ons, or cancelling lock-ons Way to go bob!
I support this, does anybody else?
Make it to cancel lock ons! |
Scheneighnay McBob
Bojo's School of the Trades
1584
|
Posted - 2013.06.14 20:53:00 -
[97] - Quote
I thought at first that I could cancel lockons like canceling a charge with other weapons (melee, switch weapons, or something) but it just made me fire anyway. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1690
|
Posted - 2013.06.14 21:07:00 -
[98] - Quote
Didn't L1 used to add zoom? Why'd they take it out? |
Scheneighnay McBob
Bojo's School of the Trades
1584
|
Posted - 2013.06.14 21:17:00 -
[99] - Quote
Cosgar wrote:Didn't L1 used to add zoom? Why'd they take it out? no idea |
Reign Omega
Quafe Runners
26
|
Posted - 2013.06.15 23:15:00 -
[100] - Quote
Used to have zoom, maybe it was too accurate? Now I accidentally lock onto other things during crucial moments. Also you used to be able to cancel the lock by switching weapons, not anymore. Now if you want to cancel the lock you have to 180 turn away from what you had locked and wait for the lock to lose itself.....time consuming and not always viable. |
|
Reign Omega
Quafe Runners
26
|
Posted - 2013.06.15 23:22:00 -
[101] - Quote
DeadlyAztec11 wrote:Doc Noah wrote:Anyone know which is better against heavily shielded vehicles? AV Grenade or Flux grenades?
Seems like AV does more damage to shields than flux despite flux supposedly being better against shields. AV also has the added bonus of doing heavy armor damage after the shields are down as well as automatic tracking if the vehicle drives off. I'm only talking about standard level as I havent unlocked ADV or PROTO yet but I imagine they scale the same way. AV>Flux. Flux seems to do A LOT less damage than they used to back in Chromosome. I feel it should get it's damage back. Nobody ever complained about it before. Who agrees?
I also concur. Solely for the fact that with flux, even if it provides a bit more damage....once you eat the shields you still need to have something on you to drop the vehicle itself. On a strictly grenade vs grenade basis, with a nanohive I can drop the shields with maybe 1 more grenade....and then still have the AV function to drop the remaining armor. |
Charlotte O'Dell
Molon Labe. League of Infamy
486
|
Posted - 2013.06.16 00:20:00 -
[102] - Quote
My only problem with AV specifically, is that AV grenades are too cheap for the damage they do.
Otherwise, the biggest issue is not having ADV and PRO vehicles. What do you guys think? |
DeadlyAztec11
Strong-Arm
477
|
Posted - 2013.06.16 00:33:00 -
[103] - Quote
Charlotte O'Dell wrote:My only problem with AV specifically, is that AV grenades are too cheap for the damage they do.
Otherwise, the biggest issue is not having ADV and PRO vehicles. What do you guys think? Granted, though, you realize that AV will receive a buff when this occurs right?
Do not think for a second that they will leave the values how they are. Though, SP requirements may also be lowered on the vehicle end. That said, proto vehicles will not require 10 guys with Proto Swarm launchers to destroy them. |
Charlotte O'Dell
Molon Labe. League of Infamy
486
|
Posted - 2013.06.16 00:43:00 -
[104] - Quote
DeadlyAztec11 wrote:Charlotte O'Dell wrote:My only problem with AV specifically, is that AV grenades are too cheap for the damage they do.
Otherwise, the biggest issue is not having ADV and PRO vehicles. What do you guys think? Granted, though, you realize that AV will receive a buff when this occurs right? Do not think for a second that they will leave the values how they are. Though, SP requirements may also be lowered on the vehicle end. That said, proto vehicles will not require 10 guys with Proto Swarm launchers to destroy them.
Then what's the point of PROTO tanks when they are just as effective as STD tanks were before their introduction. THat just makes tanks more of an SP and ISK sink, while AV gets another huge buff for no extra cost. AV is balanced and needs to stay the way it is, or tankers need another respec. My final verdict on this game comes when I get my Sagaris back in its full and proto form. Look at it this way: if STD AV and STD TANKS are balanced, then PRO AV and PRO tanks will be balanced, upon release. However, in all honesty, a tank that requires 4 ishukone forges to kill is very powerful...maybe...overly powerful. The only option is to make them so SP and ISK intensive that they will be the hardest things to get in the game and only rich corps will be able to deploy them and only like the top 15 tankers in the game will dare use them because of how bad it'd be to lose one. If i had a tank that powerful, i'd pay 20 mil each without a second thought. Nerfing them with ISK is the best bet. It'd also be good for tankers, though, because in PC matches, every team would need tanks to kill tanks. PRO AV would still work in pubs because i don't see anyone risking 20 mil for a 250,000 ISK reward, especially when someone else might do it too and kill you.
I mean, EVE has Titans, so dust needs the equivilant - proto tanks |
DeadlyAztec11
Strong-Arm
478
|
Posted - 2013.06.16 02:04:00 -
[105] - Quote
Charlotte O'Dell wrote:DeadlyAztec11 wrote:Charlotte O'Dell wrote:My only problem with AV specifically, is that AV grenades are too cheap for the damage they do.
Otherwise, the biggest issue is not having ADV and PRO vehicles. What do you guys think? Granted, though, you realize that AV will receive a buff when this occurs right? Do not think for a second that they will leave the values how they are. Though, SP requirements may also be lowered on the vehicle end. That said, proto vehicles will not require 10 guys with Proto Swarm launchers to destroy them. Then what's the point of PROTO tanks when they are just as effective as STD tanks were before their introduction. THat just makes tanks more of an SP and ISK sink, while AV gets another huge buff for no extra cost. AV is balanced and needs to stay the way it is, or tankers need another respec. My final verdict on this game comes when I get my Sagaris back in its full and proto form. Look at it this way: if STD AV and STD TANKS are balanced, then PRO AV and PRO tanks will be balanced, upon release. However, in all honesty, a tank that requires 4 ishukone forges to kill is very powerful...maybe...overly powerful. The only option is to make them so SP and ISK intensive that they will be the hardest things to get in the game and only rich corps will be able to deploy them and only like the top 15 tankers in the game will dare use them because of how bad it'd be to lose one. If i had a tank that powerful, i'd pay 20 mil each without a second thought. Nerfing them with ISK is the best bet. It'd also be good for tankers, though, because in PC matches, every team would need tanks to kill tanks. PRO AV would still work in pubs because i don't see anyone risking 20 mil for a 250,000 ISK reward, especially when someone else might do it too and kill you. I mean, EVE has Titans, so dust needs the equivilant - proto tanks Jaja, I was thinking more of an HAV that is four times as big as the regular, with dual barreled turrets, a Sniping platform on top, smoke grenade launchers, a plasma flame thrower(kind of like the water cannon), trophy system, mine deployer, goes 80% the speed of LAV's, an escape pod for the driver that shoots into the air and can be used as a mini dropship, self destruction button, the tracks keep spinning after you already stopped, chrome tracks, surround sound, pink dye peel out, velvet , neon lights, flame decals, a license plate that says 666, a cup holder, Windows 8, two uplinks, a supply depot, GPS, wheelie bars and hydraulics.
The Titan equivalent will be the MCC, when we are allowed to by them.
Aww, you unliked me |
Charlotte O'Dell
Molon Labe. League of Infamy
490
|
Posted - 2013.06.16 03:04:00 -
[106] - Quote
^I want it. |
Reign Omega
Quafe Runners
26
|
Posted - 2013.06.16 05:57:00 -
[107] - Quote
Charlotte O'Dell wrote:^I want it.
I want to blow it up! lol. Seriously though, from Running AV in Chromosome and in Uprising, Surya and Sagaris were NOT a 1 man job. Right now I can solo just about any tank I come across provided the right conditions.....but I do think that a proto tank should require at least a 2 man team to take down. BUT...I dont think the likelihood of having 2 AV players in one patch will make that Viable....as a Proto tank can have 1 man wiping down a whole team, and a 2 man AV squad would be rare to see. On that note though, a true AVer and a few blues with nades COULD tip the balance. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1731
|
Posted - 2013.06.16 06:00:00 -
[108] - Quote
One person with AV shouldn't be able to solo a tank. End of story. Remember when people got excited becaus they had to coordinate in a squad to kill marauders. I want that back. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1731
|
Posted - 2013.06.16 06:02:00 -
[109] - Quote
Forge Guns are fine though, being able to at least make a tanker think twice about advancing should be their intended purpose. |
DeadlyAztec11
Strong-Arm
481
|
Posted - 2013.06.16 06:18:00 -
[110] - Quote
Cosgar wrote:One person with AV shouldn't be able to solo a tank. End of story. Remember when people got excited becaus they had to coordinate in a squad to kill marauders. I want that back. It is not the same. By the way, you would need at least one person running forge and another with Swarm. Considering that heavies are way slower than assaults, it would make them a very akward team, I have tried it and we usually hold each other back.
Now if we had the Vanguard suit, I could see this happening. |
|
Reign Omega
Quafe Runners
26
|
Posted - 2013.06.16 06:23:00 -
[111] - Quote
I solo STD stanks with PRO gear...and with the right tanker it isn't even easy at this point. I figure it wont be possible when the PRO tanks hit the streets. |
DeadlyAztec11
Strong-Arm
482
|
Posted - 2013.06.16 06:31:00 -
[112] - Quote
Reign Omega wrote:I solo STD stanks with PRO gear...and with the right tanker it isn't even easy at this point. I figure it wont be possible when the PRO tanks hit the streets. If all else fails.
We invest SP into Proto Remote Explosives, kinetic catalyzers, militia scout suits, Proto AV grenades and a militia drop ship. Then we suicide dive on top of Proto HAV's, all in the name of honor. |
Beld Errmon
Internal Error. Negative-Feedback
646
|
Posted - 2013.06.16 07:28:00 -
[113] - Quote
DeadlyAztec11 wrote:Jason Pearson wrote:So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks. This thread is meant to unite us AV players against all Pilots/Drivers. Image it being like 300 Spartans vs a horde of Persian immortals. Together we stand.
Oh, honey, the buses don't go where you live, do they? |
Charlotte O'Dell
Molon Labe. League of Infamy
499
|
Posted - 2013.06.16 08:30:00 -
[114] - Quote
Reign Omega wrote:Charlotte O'Dell wrote:^I want it. I want to blow it up! lol. Seriously though, from Running AV in Chromosome and in Uprising, Surya and Sagaris were NOT a 1 man job. Right now I can solo just about any tank I come across provided the right conditions.....but I do think that a proto tank should require at least a 2 man team to take down. BUT...I dont think the likelihood of having 2 AV players in one patch will make that Viable....as a Proto tank can have 1 man wiping down a whole team, and a 2 man AV squad would be rare to see. On that note though, a true AVer and a few blues with nades COULD tip the balance.
It needs to be in line with current stats. That means no buffs if we get PRO HAVs. Right now, one proto forge solos a have and 3 std forges kill a hav quickly. Scaled up, that makes a tank with over 13,000 HP. That's what I want at any price tag. |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 15:33:00 -
[115] - Quote
New topic:
Should Swarm Launchers get a speed increase when jets come out? Should they be able to hit jets?
My Thoughts:
Fine for now, but when jets come in, they will need to be buffed speed wised.
I am thinking that it only go faster when targeting fast targets. For example, when the missiles target HAV's, they should go slow. For LAV's they should go medium speed, though, if the LAV speeds up, then the missiles speed up too. Same system would apply to jets, except that the missiles would go even faster.
The reason for not making them go fast all the time, lore wise: When the missiles go faster they create more thrust, so they create more thermal energy. The excess heat can cause the missiles to prematurely detonate each other. To compensate for this, the missiles spread even further apart from one another; the faster they go, the more heat they produce, the more they are spread out.
In an urban environment it would be more ideal for the missiles to stay close together, so as to avoid hitting any obstacles. So when aiming for slow targets (that would be in a CQC urban environment), it would be ideal to have closely packed missiles. Though, if targeting a jet that would be in the sky (few obstacles except for buildings), it would be ideal to have fast missiles, even if they must be spread out. |
Fox Gaden
DUST University Ivy League
486
|
Posted - 2013.06.18 18:32:00 -
[116] - Quote
Swarm missiles are too slow to catch a Jet in a chase, and I do not think this should be changed. Instead I think Swarm missiles should be programmed to try to intercept the JetGÇÖs projected flight path, and then turn and try to hit the Jet head on. This would mean that a Swarm Launcher would be effective when a Jed is approaching, but not when a Jet is fleeing.
Since Jets will be speed tanking, they probably will not have much HP, so it should not take very many shots to kill them. |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 18:35:00 -
[117] - Quote
Fox Gaden wrote:Swarm missiles are too slow to catch a Jet in a chase, and I do not think this should be changed. Instead I think Swarm missiles should be programmed to try to intercept the JetGÇÖs projected flight path, and then turn and try to hit the Jet head on. This would mean that a Swarm Launcher would be effective when a Jed is approaching, but not when a Jet is fleeing.
Since Jets will be speed tanking, they probably will not have much HP, so it should not take very many shots to kill them. This is a great idea and currently I do lead dropships when shooting at them. Though, I feel this would be a bit hard to implement with the A.I.
One thing we can agree on; Swarms should be able to hit jets. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1921
|
Posted - 2013.06.18 18:42:00 -
[118] - Quote
Reign Omega wrote:Used to have zoom, maybe it was too accurate? Now I accidentally lock onto other things during crucial moments. Also you used to be able to cancel the lock by switching weapons, not anymore. Now if you want to cancel the lock you have to 180 turn away from what you had locked and wait for the lock to lose itself.....time consuming and not always viable. Swarm launchers are just strange in general when you look at their history. They still had the blast radius per skill level in Chrome, after they didn't dumbfire anymore. Also, they went too far with their tracking and accuracy and now I feel they dumbed them down a little too much in Uprising.
Just an idea, but what if they had a better middle ground in tracking, but the missile spread was more erratic. That way vehicles could actively outrun a salvo if they saw it coming, but if they were cornered, well... you get the idea. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1004
|
Posted - 2013.06.18 18:51:00 -
[119] - Quote
DeadlyAztec11 wrote:New topic:
Should Swarm Launchers get a speed increase when jets come out? Should they be able to hit jets?
With the introduction of the "Destroyer" role (Anti-Air), I'm not quite sure this would be necessary. Having the proper assets on the field at the time to deal with certain threats should take precident over making an end-all be-all weapon. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
27
|
Posted - 2013.06.18 18:51:00 -
[120] - Quote
YES YES AND YES!!!
Some of those jeeps are fast lil buggers, not always easy to hit with a forge.
|
|
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
27
|
Posted - 2013.06.18 18:53:00 -
[121] - Quote
TheAmazing FlyingPig wrote:DeadlyAztec11 wrote:New topic:
Should Swarm Launchers get a speed increase when jets come out? Should they be able to hit jets?
With the introduction of the "Destroyer" role (Anti-Air), I'm not quite sure this would be necessary. Having the proper assets on the field at the time to deal with certain threats should take precident over making an end-all be-all weapon.
I think a speed increase should be available. I've noticed some vehicles have no problem out running swarms but with that being said it should be something to skill into. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1921
|
Posted - 2013.06.18 18:56:00 -
[122] - Quote
Jammer Jalapeno wrote:YES YES AND YES!!!
Some of those jeeps are fast lil buggers, not always easy to hit with a forge.
Here's a problem, forge guns can do everything. I like the idea that LAVs can outrun most forge guns while a forge gun will wreck a tank or dropship. That seems to be working as intended. But forge guns could use a more drastic falloff outside of their optimal since dropships seem to get taken down way to easily from one redline to another. |
Fox Gaden
DUST University Ivy League
487
|
Posted - 2013.06.18 18:57:00 -
[123] - Quote
Scheneighnay McBob wrote:L1 on the swarm launcher (currently no use) should either be for more accurate lock-ons, or cancelling lock-ons I would sooo like to have a button which cancels lock!!!! |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 19:04:00 -
[124] - Quote
Jammer Jalapeno wrote:TheAmazing FlyingPig wrote:DeadlyAztec11 wrote:New topic:
Should Swarm Launchers get a speed increase when jets come out? Should they be able to hit jets?
With the introduction of the "Destroyer" role (Anti-Air), I'm not quite sure this would be necessary. Having the proper assets on the field at the time to deal with certain threats should take precident over making an end-all be-all weapon. I think a speed increase should be available. I've noticed some vehicles have no problem out running swarms but with that being said it should be something to skill into. You sound delicious... I want to eat you
All good ideas. Yours is particularly easy to implement and so is most likely to actually be used.
|
Void Echo
Internal Error. Negative-Feedback
218
|
Posted - 2013.06.18 19:13:00 -
[125] - Quote
what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1925
|
Posted - 2013.06.18 19:15:00 -
[126] - Quote
Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. QFT |
Void Echo
Internal Error. Negative-Feedback
219
|
Posted - 2013.06.18 19:31:00 -
[127] - Quote
Cosgar wrote:Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. QFT
your reason? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1004
|
Posted - 2013.06.18 19:44:00 -
[128] - Quote
Please... for the love of all things spaghetti monster... everyone... stop submitting posts in partial caps. It does nothing to reinforce the point trying to be made, and I've made a habit of skipping over posts like this. |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 19:52:00 -
[129] - Quote
Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. All, AV damage values will be redone, at least the advanced and proto variants. |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 19:56:00 -
[130] - Quote
Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. Nobody here is talking any crap about vehicle players.
They are the only ones ripping on us... By saying stuff like "I just had my HAV destroyed by some idiot with a no skill swarm launcher". We ain't said nothin'. |
|
Rynoceros
One-Armed Bandits
136
|
Posted - 2013.06.18 20:00:00 -
[131] - Quote
HMG > Free LAV Those were the days. |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 20:07:00 -
[132] - Quote
Rynoceros wrote:HMG > Free LAV Those were the days. o7
From Strong-Arm to One-Arm |
Rynoceros
One-Armed Bandits
136
|
Posted - 2013.06.18 20:17:00 -
[133] - Quote
DeadlyAztec11 wrote:Rynoceros wrote:HMG > Free LAV Those were the days. o7 From Strong-Arm to One-Arm
Banditos amigo. I'll be back when 1.2 releases. We should game. Looking for a new specialization if they don't fix some things with my Shotties.... HAV or HMG may get some love. |
Gallente Mercenary 08551380
Intrepidus XI Omega Commission
2
|
Posted - 2013.06.20 00:06:00 -
[134] - Quote
AV = Anti Vehicle
We're supposed to be able to own the shiez out of vehicles forge and swarm are balanced slight nerf to av nades thats why its called Anti Vehicle not, sorta anti vehicle |
DeadlyAztec11
Mannar Focused Warfare Gallente Federation
523
|
Posted - 2013.06.20 00:17:00 -
[135] - Quote
Gallente Mercenary 08551380 wrote:AV = Anti Vehicle
We're supposed to be able to own the shiez out of vehicles forge and swarm are balanced slight nerf to av nades thats why its called Anti Vehicle not, sorta anti vehicle We got to be fair. Some vehicles have to be hard to destroy. Not everything can be easy. |
Spkr4theDead
Namtar Elite Gallente Federation
192
|
Posted - 2013.06.20 05:48:00 -
[136] - Quote
Lol of course you don't want your easy mode fire and forget nerfed at all. Heaven forbid you should have to use a forge gun and....... actually aim. |
DeadlyAztec11
Mannar Focused Warfare Gallente Federation
531
|
Posted - 2013.06.20 13:59:00 -
[137] - Quote
Spkr4theDead wrote:Lol of course you don't want your easy mode fire and forget nerfed at all. Heaven forbid you should have to use a forge gun and....... actually aim. Don't smack talk Sp4rk, You have obviously never seen me snipe an enemy sniper in the head with a forge gun.
It is harder to hit fast moving targets with a Swarm Launcher, rather than a Forge gun.
P.S. We have wanted dumbfire for a long time now. People said it's OP, even if it had an arming distance of say 10-meters. |
DeadlyAztec11
Mannar Focused Warfare Gallente Federation
532
|
Posted - 2013.06.20 14:08:00 -
[138] - Quote
New topic: Should Swarm Launchers get back dumbfire? As long a missiles have an arming distance of 10 meters? |
iceyburnz
Crux Special Tasks Group Gallente Federation
860
|
Posted - 2013.06.20 14:14:00 -
[139] - Quote
DeadlyAztec11 wrote:New topic: Should Swarm Launchers get back dumbfire? As long a missiles have an arming distance of 10 meters?
As long as all the missiles detonate with full splash damage at the 10m mark.
I'm down with that. |
Pent'noir
Algintal Core Gallente Federation
121
|
Posted - 2013.06.20 14:17:00 -
[140] - Quote
DeadlyAztec11 wrote:New topic: Should Swarm Launchers get back dumbfire? As long a missiles have an arming distance of 10 meters?
I would love my dumbfire back, but it's one of those things that doesn't make any sense... Fire a swarm at infantry, see a huge explosion, and they take no dmg. It was very confusing for many new players. The plasma cannon was going to take over the dumbfire role, but it's far to weak to be of any use. |
|
Mikael Murray
Kameira Lodge Amarr Empire
0
|
Posted - 2013.06.20 19:06:00 -
[141] - Quote
Dumbfire Yes
YEs Yes |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
320
|
Posted - 2013.06.20 19:29:00 -
[142] - Quote
how about a hybrid? A LAV mounted forge gun. everyone would be happy |
Bones McGavins
TacoCat Industries
337
|
Posted - 2013.06.20 19:50:00 -
[143] - Quote
If you let me shoot my forge gun out of the passanger seat of my best friends ride...
I will be in heaven. |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.06.21 21:13:00 -
[144] - Quote
Dumbfire is good if it has no effect on infantry, look at mag, point plank rpg to tye face no damage.
People stopped dumbfiring into infantry. |
Yani Sing
Krusual Covert Operators Minmatar Republic
0
|
Posted - 2013.06.22 18:37:00 -
[145] - Quote
PlanetsideTwo F2PonPS4 wrote:Dumbfire is good if it has no effect on infantry, look at mag, point plank rpg to tye face no damage.
People stopped dumbfiring into infantry.
Great point
|
DeadlyAztec11
Max-Pain-inc
579
|
Posted - 2013.06.28 04:55:00 -
[146] - Quote
New order of business:
Do you think the Commando suit will be the dropsuit of choice for AV players? |
Kane Fyea
DUST University Ivy League
467
|
Posted - 2013.06.28 04:57:00 -
[147] - Quote
DeadlyAztec11 wrote:New order of business:
Do you think the Commando suit will be the dropsuit of choice for AV players? Not enough slots IMO. I like to have 3 dmg mods on my AV fit. Also I would have to put SP into heavy suits then (I wear assault suits)
It's a bit too slow too. |
Void Echo
Internal Error. Negative-Feedback
311
|
Posted - 2013.06.28 05:01:00 -
[148] - Quote
DJINN leukoplast wrote:Jason Pearson wrote:So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks. You called it, without these actions the game would most certainly become World of Tanks.
and without vehicles this would most certainly become COD 514 |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1205
|
Posted - 2013.06.28 05:04:00 -
[149] - Quote
DeadlyAztec11 wrote:New order of business:
Do you think the Commando suit will be the dropsuit of choice for AV players? While the versatility of two light weapon slots is certainly not something to be ignored, it more than makes up for this boon with a lack of module slots, which I think will turn a lot of people away from it. For some reason, if you're not a moving brick wall or can't melt tanks with modded sneezes, people want nothing to do with it. |
DeadlyAztec11
Max-Pain-inc
579
|
Posted - 2013.06.28 05:13:00 -
[150] - Quote
Void Echo wrote:DJINN leukoplast wrote:Jason Pearson wrote:So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks. You called it, without these actions the game would most certainly become World of Tanks. and without vehicles this would most certainly become COD 514 So your saying that the only difference between COD and Dust is vehicles? That's an insult to COD
|
|
Kane Fyea
DUST University Ivy League
468
|
Posted - 2013.06.28 05:21:00 -
[151] - Quote
DeadlyAztec11 wrote:Void Echo wrote:DJINN leukoplast wrote:Jason Pearson wrote:So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks. You called it, without these actions the game would most certainly become World of Tanks. and without vehicles this would most certainly become COD 514 So your saying that the only difference between COD and Dust is vehicles? That's an insult to COD Cod fked up an entire genre for years by making the only profitable FPS to be a twitch FPS. |
Reign Omega
Quafe Runners
26
|
Posted - 2013.06.28 07:01:00 -
[152] - Quote
there were profitable FPS that werent twitch based? Do tell..... |
EnglishSnake
Zumari Force Projection Caldari State
1354
|
Posted - 2013.06.28 10:25:00 -
[153] - Quote
Swarm launchers what a joke they are
Auto lock on in a second or 2 if that
Missiles follow around corners
Missiles go invisable half the time
Requires no aim
If an assault rifle did this it would be classed as OP and 99% of the ppl would be in uproar about how it takes no skill to use yet 99% of the ppl would still use this weapon because FoTM |
DeadlyAztec11
Max-Pain-inc
581
|
Posted - 2013.06.28 14:10:00 -
[154] - Quote
EnglishSnake wrote:Swarm launchers what a joke they are
Auto lock on in a second or 2 if that
Missiles follow around corners
Missiles go invisable half the time
Requires no aim
If an assault rifle did this it would be classed as OP and 99% of the ppl would be in uproar about how it takes no skill to use yet 99% of the ppl would still use this weapon because FoTM Ok, considering it takes several shots to kill a well fitted logi LAV, Dropships can out run them, so can LAV'S, if your out in the open with an HAV, your doing it wrong.
You want to get rid of lock-on? So you want to make it as useless against vehicles as the Plasma Cannon?
No man, no! That's B.S! I'm so tired of everybody wanting vehicles that take half the team running AV to kill. This is Dust 514, not World of Tanks! |
Reign Omega
Quafe Runners
27
|
Posted - 2013.07.04 12:49:00 -
[155] - Quote
Is the Commando suit out yet? If so has anyone tried it? I'm away on vacation so I havent played in almost a month....any updates?? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1779
|
Posted - 2013.08.03 22:00:00 -
[156] - Quote
Back to an old Topic: AV grenades
Delta 749 had great wisdom to share.
Quote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers]
I could not agree more. I would like to add that HAV's should be buffed in 1.5 but that AV grenades are doing exactly what they are suppose to do, keep HAV's from hurdling into infantry head on, to the point where they just run them over. Plus AV grenades keep LAV's in check.
Discuss. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2127
|
Posted - 2013.08.03 22:01:00 -
[157] - Quote
Baby's Candy Stealers United! |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1780
|
Posted - 2013.08.03 22:12:00 -
[158] - Quote
Baal Roo wrote:Baby's Candy Stealers United! If you calling Tankers babies, then yes, I am taking there candy. Not because I stole it, because I dueled them and rightfully won.
LOL |
Baal Roo
Subdreddit Test Alliance Please Ignore
2127
|
Posted - 2013.08.03 22:20:00 -
[159] - Quote
DeadlyAztec11 wrote:Baal Roo wrote:Baby's Candy Stealers United! If you calling Tankers babies, then yes, I am taking there candy. Not because I stole it, because I dueled them and rightfully won. LOL
Sure, protostomping STD level tanks. I'm sure you're very skilled.
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1780
|
Posted - 2013.08.03 22:27:00 -
[160] - Quote
Baal Roo wrote:DeadlyAztec11 wrote:Baal Roo wrote:Baby's Candy Stealers United! If you calling Tankers babies, then yes, I am taking there candy. Not because I stole it, because I dueled them and rightfully won. LOL Sure, protostomping STD level tanks. I'm sure you're very skilled. They don't call me Ricky Spanish for nothing
Ricky Spanish... |
|
Void Echo
Internal Error. Negative-Feedback
886
|
Posted - 2013.08.03 23:17:00 -
[161] - Quote
your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. |
Cosgar
ParagonX
3853
|
Posted - 2013.08.03 23:21:00 -
[162] - Quote
Kane Fyea wrote:Cod fked up an entire genre for years by making the only profitable FPS to be a twitch FPS. QFT |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1584
|
Posted - 2013.08.03 23:30:00 -
[163] - Quote
Clicked link and saw a Delta 749 quote.
Did not bother reading, sorry. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2129
|
Posted - 2013.08.03 23:43:00 -
[164] - Quote
Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty..
As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game.
If you want "easy mode," just spec AV. |
Void Echo
Internal Error. Negative-Feedback
888
|
Posted - 2013.08.03 23:48:00 -
[165] - Quote
Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV.
agreed..... its just point click a button and shoot, no skill at all... but that's also with everything.... but the fact that it can be done to whats meant to be the most powerful class in the game which we are not its kinda bs |
Baal Roo
Subdreddit Test Alliance Please Ignore
2129
|
Posted - 2013.08.03 23:54:00 -
[166] - Quote
Void Echo wrote:Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. agreed..... its just point click a button and shoot, no skill at all... but that's also with everything.... but the fact that it can be done to whats meant to be the most powerful class in the game which we are not its kinda bs
When you look at relative damage scale, vehicles have roughly the same eHP of scout suits.
Just look at the damage output of the weapons designed to damage them, vs their total HP. Sure, their HP numbers are larger, but so are the DMG numbers of AV weapons. Add to that the fact that vehicles are MUCH larger targets than a dropsuit, and it's pretty obvious that vehicles are the weakest things you can use in the game.
I've found, almost to a man, that vehicle users are the ones in-game who are looking for the biggest challenge, and AV users are the ones looking for easy points/kills.
When you pilot a tank or a dropship you are intentionally making the game harder for yourself. |
Void Echo
Internal Error. Negative-Feedback
889
|
Posted - 2013.08.04 00:05:00 -
[167] - Quote
Baal Roo wrote:Void Echo wrote:Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. agreed..... its just point click a button and shoot, no skill at all... but that's also with everything.... but the fact that it can be done to whats meant to be the most powerful class in the game which we are not its kinda bs When you look at relative damage scale, vehicles have roughly the same eHP of scout suits. Just look at the damage output of the weapons designed to damage them, vs their total HP. Sure, their HP numbers are larger, but so are the DMG numbers of AV weapons. Add to that the fact that vehicles are MUCH larger targets than a dropsuit, and it's pretty obvious that vehicles are the weakest things you can use in the game. I've found, almost to a man, that vehicle users are the ones in-game who are looking for the biggest challenge, and AV users are the ones looking for easy points/kills. When you pilot a tank or a dropship you are intentionally making the game harder for yourself.
the vehicle class is the hardest to do |
Baal Roo
Subdreddit Test Alliance Please Ignore
2129
|
Posted - 2013.08.04 00:10:00 -
[168] - Quote
Void Echo wrote:the vehicle class is the hardest to do
Well, tbf, CQC scout is pretty difficult as well, but the same applies there as well. It's generally guys who are bored with the game and looking for a bigger challenge.
Driving tanks is Hard Mode
Flying dropships is Nightmare Difficulty
|
Shattered Mirage
The Enclave Syndicate Dark Taboo
68
|
Posted - 2013.08.04 00:12:00 -
[169] - Quote
DeadlyAztec11 wrote:New topic: AV grenades; don't nerf them! On this thread I propose that all dedicated AV players unite to protect our interests. To show CCP that we are not all just assault players that were forced to use AV equipment, we chose to use these tools of destruction. So we will defend our way of life. Including but not limited to: GÇóAV grenades - This topic will be a **** show for sure AV Grenades are mostly fine...GÇóFlux Grenades - Why would you nerf these? Because some Caldari Logi's whine like bitches...GÇóSwarm Launchers - Why you take away ADS? Give back the Binoculars! This is acceptable.GÇóForge guns - Fine FGs are fine; even from a vehicle users perspective.
GÇóPlasma Cannon - I don't even consider this AV, that is how bad it is The Plasma Cannon is a joke.GÇóSidearms - You sometimes have to degrade yourself to shooting mercs in the face No real issues with this... until they start rivaling primary weapons.
GÇóVehicle armor & shields - Another crap storm Yep... another crap stormGÇóVehicle pricing - Too damn high! AgreedGÇóVehicle turrets GÇóGround turrets (missile and blaster) - They fine. AgreedGÇóRemote Explosives - Fine, more people should use. Yup.GÇó Medium frame Av class dropsuitGÇóProto vehicles - Should proto HAV's be ground Titans? Yes but, they should cost quite a bit and have disadvantages.~ Agreed on stances ~ *Click light bulbs to go to post, ! means that was the concluding thought-+ 40% reduction to Dropship prices <- Click* -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive -+ We are alright with the Forge Gun's damage being nerfed, AT RANGE! Not base! -+ Make the L1 button cancel Swarm lock-ons before shooting -+ There should be a skill that increases the speed of swarm missiles -+ AV grenades should not be nerfed, HAV's should be buffed though ~ Unresolved topics ~ |Current discussion| - Remote Explosives - Flux grenades - Proto Vehicles - Swarm missile speed - AV grenades
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1783
|
Posted - 2013.08.04 02:37:00 -
[170] - Quote
Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. Your good against vehicles but you then you can't kill infantry reliably. Most of your CPU is used up in damage mods, swarm/forge, flux/AV nade.
You act like you can beat everything thing in this game as long as you have AV. Guess what, you can't.
Echo, you used to be fun, now your no better than people like O'Dell |
|
Void Echo
Internal Error. Negative-Feedback
890
|
Posted - 2013.08.04 02:38:00 -
[171] - Quote
DeadlyAztec11 wrote:Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. Your good against vehicles but you then you can't kill infantry reliably. Most of your CPU is used up in damage mods, swarm/forge, flux/AV nade. You act like you can beat everything thing in this game as long as you have AV. Guess what, you can't. Echo, you used to be fun, now your no better than people like O'Dell
how else am I going to be heard? |
Harpyja
DUST University Ivy League
440
|
Posted - 2013.08.04 02:52:00 -
[172] - Quote
DeadlyAztec11 wrote:Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. Your good against vehicles but you then you can't kill infantry reliably. Most of your CPU is used up in damage mods, swarm/forge, flux/AV nade. You act like you can beat everything thing in this game as long as you have AV. Guess what, you can't. Echo, you used to be fun, now your no better than people like O'Dell Have you heard about the Ishukone Assault Forge Gun? That thing is indifferent towards vehicles and infantry.
Sure, you can't kill infantry with a swarm launcher, but you make up for that with e-z mode fire and forget against vehicles. Forge guns at least require some skill. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1783
|
Posted - 2013.08.04 03:31:00 -
[173] - Quote
Harpyja wrote:DeadlyAztec11 wrote:Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. Your good against vehicles but you then you can't kill infantry reliably. Most of your CPU is used up in damage mods, swarm/forge, flux/AV nade. You act like you can beat everything thing in this game as long as you have AV. Guess what, you can't. Echo, you used to be fun, now your no better than people like O'Dell Have you heard about the Ishukone Assault Forge Gun? That thing is indifferent towards vehicles and infantry. Sure, you can't kill infantry with a swarm launcher, but you make up for that with e-z mode fire and forget against vehicles. Forge guns at least require some skill. The Forge gun is going to have it's damage at range reduced, knowing CCP, probably severely. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1783
|
Posted - 2013.08.04 03:36:00 -
[174] - Quote
Void Echo wrote:DeadlyAztec11 wrote:Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. Your good against vehicles but you then you can't kill infantry reliably. Most of your CPU is used up in damage mods, swarm/forge, flux/AV nade. You act like you can beat everything thing in this game as long as you have AV. Guess what, you can't. Echo, you used to be fun, now your no better than people like O'Dell how else am I going to be heard? How about making well reasoned arguments? How about respectful witty banter? A tally ho, to your Ha-Ha, if you would?
Besides, HAV's and Dropships will be buffed regardless, so nerfing AV grenades to be less effective against current HAV's will make them useless to HAV's after 1.5.
|
The legend345
TeamPlayers EoN.
837
|
Posted - 2013.08.04 04:15:00 -
[175] - Quote
If you want to destroy tanks get in one. lol AV should be suppression unless its coordinated. Right now its now 1 proto av will blow up any tank. :/ |
THUNDERGROOVE
ZionTCD
132
|
Posted - 2013.08.04 04:41:00 -
[176] - Quote
The only problems I see with AV right now is swarms and AV granades.
Swarms:
- can turn 90 degree turns
- are invisible half the time
- are easy mode, no real aiming required
- have massive, unnecessary range
AV granades:
- Packed variant do WAY more damage with no downside other than being slightly more expensive
- I would also consider this "easy mode"
I personally believe AV grenades should do near no damage, but cause some sort of debuf for the vehicle so they complement true AV fittings.
Forge gun:
- The AV weapon I personally use
- Required heavy suit
- With max prof and damage mods you can hit ~2K damage on assault variant
- Fair against infantry in 50-100 M range
- hardcap range of 300M
IMO this is the most balanced AV weapon against everything except derpships it's only good when you have the height advantage. A decent tanker will know exactly how far they need to put themselves to not get hit.
plasma cannon:
- Low-ish damage
- Nearly no range
- Pretty unpredictable where it will land
If you lose a tank to one of these, either they stole the kill from other AV or you should just stop tanking right now |
Void Echo
Internal Error. Negative-Feedback
892
|
Posted - 2013.08.04 05:20:00 -
[177] - Quote
DeadlyAztec11 wrote:Void Echo wrote:DeadlyAztec11 wrote:Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. Your good against vehicles but you then you can't kill infantry reliably. Most of your CPU is used up in damage mods, swarm/forge, flux/AV nade. You act like you can beat everything thing in this game as long as you have AV. Guess what, you can't. Echo, you used to be fun, now your no better than people like O'Dell how else am I going to be heard? How about making well reasoned arguments? How about respectful witty banter? A tally ho, to your Ha-Ha, if you would? Besides, HAV's and Dropships will be buffed regardless, so nerfing AV grenades to be less effective against current HAV's will make them useless to HAV's after 1.5.
I do make reasonable arguments, it is just people like you are too ignorant and thick headed to actually see anything other than your argument |
Logi Bro
Greatness Achieved Through Training EoN.
1974
|
Posted - 2013.08.04 06:36:00 -
[178] - Quote
Actually, the EULA spells out that you AV players have no rights to unionize.....so...... |
FATPrincess - XOXO
Shining Flame Amarr Empire
362
|
Posted - 2013.08.04 06:42:00 -
[179] - Quote
Passing by to say you're all tryhards and I laugh everytime you shoot your wyrkomi swarm launcher at my logi LAV. All of you are the most annoying thing in this game.
-XOXO |
straya fox
CybinSect
0
|
Posted - 2013.08.04 07:28:00 -
[180] - Quote
I very much disagree with tankers and dedicated AV players calling for a nerf on AV nades, its fair enough that u specced into proto forge guns but u can take your shot from a safe sniper range. If a tank wants to roll into a squad of infantry at 15 metre range then u should at the very least be running with your own infantry to keep the AV nades off you. What hope does regular infantry have if your tank is unstoppable by anyone not specced into dedicated AV fits? A tank with a blaster turret shreds infantry so AV nades are a last line of defence against this unstoppable monster which probably already has 15 kills and no deaths to its name. I do usually carry EX-O AV nades for this reason alone, 3 of them wont take down a decent tank but they usually back off and quite often turn me into a red puddle on the ground after i have let 3 loose. The absolute point blank range of AV nades makes them completely balanced. Mabe specced tanks need to think twice before moving into a close combat situation,as they do now, i assume because they just don't know who has some semi decent AV nades in their assault kit. I could be wrong but i seriously doubt tanks were designed as a close combat vehicle, so if u get taken down by a weapon with a stones throw range then you probably are taking your expensive devastating weapon into the wrong tactical situation. I apologise for the long winded post but any nerf to AV grenades will be very detrimental to everyone except HAV players. Deploying an AV fit is situational only and should not even be a primary starting fit, I means seriously think about it, When a tank deploys if you are not lucky enough to be standing beside a supply dep then death is your only chance to change fits. |
|
EnglishSnake
Zumari Force Projection Caldari State
1452
|
Posted - 2013.08.04 12:46:00 -
[181] - Quote
DeadlyAztec11 wrote:EnglishSnake wrote:Swarm launchers what a joke they are
Auto lock on in a second or 2 if that
Missiles follow around corners
Missiles go invisable half the time
Requires no aim
If an assault rifle did this it would be classed as OP and 99% of the ppl would be in uproar about how it takes no skill to use yet 99% of the ppl would still use this weapon because FoTM Ok, considering it takes several shots to kill a well fitted logi LAV, Dropships can out run them, so can LAV'S, if your out in the open with an HAV, your doing it wrong. You want to get rid of lock-on? So you want to make it as useless against vehicles as the Plasma Cannon? No man, no! That's B.S! I'm so tired of everybody wanting vehicles that take half the team running AV to kill. This is Dust 514, not World of Tanks!
lol
Doesnt want his crutch removed because he will fall over
Needs his instalocking through wall swarms which fire invisible missiles which bend around cover |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1784
|
Posted - 2013.08.04 14:27:00 -
[182] - Quote
EnglishSnake wrote:DeadlyAztec11 wrote:EnglishSnake wrote:Swarm launchers what a joke they are
Auto lock on in a second or 2 if that
Missiles follow around corners
Missiles go invisable half the time
Requires no aim
If an assault rifle did this it would be classed as OP and 99% of the ppl would be in uproar about how it takes no skill to use yet 99% of the ppl would still use this weapon because FoTM Ok, considering it takes several shots to kill a well fitted logi LAV, Dropships can out run them, so can LAV'S, if your out in the open with an HAV, your doing it wrong. You want to get rid of lock-on? So you want to make it as useless against vehicles as the Plasma Cannon? No man, no! That's B.S! I'm so tired of everybody wanting vehicles that take half the team running AV to kill. This is Dust 514, not World of Tanks! lol Doesnt want his crutch removed because he will fall over Needs his instalocking through wall swarms which fire invisible missiles which bend around cover FINE. You want to back to the day's where people could just spam Swarms at infantry? Plus without locking on, it would only make us kill HAV's faster. We would just get to AV nade distance and spam them at your tank. You guy's want tnerf all AV and buff everything vehicle. You want Swarms to not have loc-on, to be slower, to do less damage, to no longer turn, less missiles, less ammo... Same with Forge guns, less damage, longer charging time, less range, less ammo, less accuracy... AV nades, less damage, less grenades, no lock-on, non replenishable. Then you want for Tanks to cost less, turrets to cost less, modules to cost less, more health, more damage.
But I guess your right, tanks deserve to steam roll infantry, installations and AV. Yes because it should still be extremely hard to kill a tank with weapons MADE to take take out vehicles. You know what happens when AV is OP? Tankers leave, big deal. You know what happens when Tanks are OP? The infantry leave and than tankers leave because they ran out of people to shoot. Bam. Another game's potential down the carp shoot.
Also, does it really make sense to buff vehicles AND NERF AV? That is just asking for trouble. |
Henchmen21
Planet Express LLC
52
|
Posted - 2013.08.04 15:07:00 -
[183] - Quote
makes swarms anti air only and slow down the forge gun projectile a bit, problem solved. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
174
|
Posted - 2013.08.04 16:05:00 -
[184] - Quote
THUNDERGROOVE wrote: Swarms:
can turn 90 degree turns
I have witnessed swarms making turns in excess of 360 degrees while driving LAVs and DS. While driving tanks they regularly glitch through objects and the ground in general. They follow me through flips, around several corners, and though walls. Plus they can do up to 3500+ damage when they are skilled into and modded. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1784
|
Posted - 2013.08.04 19:57:00 -
[185] - Quote
Henchmen21 wrote:makes swarms anti air only and slow down the forge gun projectile a bit, problem solved. Swarms are out run by assault dropships and light dropships with speed mods. So you would need to make the missiles go faster.
Also, I am fairly sure that Forge guns shoot hitscans, not actual projectiles. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
69
|
Posted - 2013.08.04 21:59:00 -
[186] - Quote
Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDespite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a GeminiGäó microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems.-áDuring the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.-áPower generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
The fk? Nerf the range? Um forge gun is not a anti vehicle. Read above lol anti material. Don't touch it's range seriously that's dumb.
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1784
|
Posted - 2013.08.04 22:43:00 -
[187] - Quote
FLAYLOCK Steve wrote:Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDespite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a GeminiGäó microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems.-áDuring the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.-áPower generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
The fk? Nerf the range? Um forge gun is not a anti vehicle. Read above lol anti material. Don't touch it's range seriously that's dumb.
Damage at range.
They could always NERF overall damage. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2162
|
Posted - 2013.08.04 23:06:00 -
[188] - Quote
FLAYLOCK Steve wrote:Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDespite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a GeminiGäó microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems.-áDuring the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.-áPower generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
The fk? Nerf the range? Um forge gun is not a anti vehicle. Read above lol anti material. Don't touch it's range seriously that's dumb.
Using lore written specifically to justify the game mechanics of a weapon is blatantly circular logic. |
Alena Ventrallis
Osmon Surveillance Caldari State
74
|
Posted - 2013.08.15 10:53:00 -
[189] - Quote
Forge guns should take a large nerf to either total damage, or charge time, but not both.
AV nades should be limited to for all types. Yes, a tank camping a CRU is annoying as hell (I've been on both sides of the equation) but one infantry shouldn't be able to pop a tank. It should take a coordinated effort for AV nades to destroy a properly fit tank. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1857
|
Posted - 2013.08.15 11:13:00 -
[190] - Quote
Alena Ventrallis wrote:Forge guns should take a large nerf to either total damage, or charge time, but not both.
AV nades should be limited to for all types. Yes, a tank camping a CRU is annoying as hell (I've been on both sides of the equation) but one infantry shouldn't be able to pop a tank. It should take a coordinated effort for AV nades to destroy a properly fit tank. Right now the only think keeping AV grenades balanced are LAV's. You really need it for those, because they usually pop out of nowhere so fast, that you can't charge a forge gun or lock on with a swarm.
Either HAV's and Dropships need to be buffed or LAV's have to be nerfed (at least make no/less collision damage occur) |
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