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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1599
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Posted - 2013.06.13 20:45:00 -
[1] - Quote
Add something about the demolitions skill adding +1 to max carried proximity mines/REs per level, a buff in damage and getting rid of that beeping noise when vehicles approach mines and I'll sign up. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1690
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Posted - 2013.06.14 21:07:00 -
[2] - Quote
Didn't L1 used to add zoom? Why'd they take it out? |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1731
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Posted - 2013.06.16 06:00:00 -
[3] - Quote
One person with AV shouldn't be able to solo a tank. End of story. Remember when people got excited becaus they had to coordinate in a squad to kill marauders. I want that back. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1731
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Posted - 2013.06.16 06:02:00 -
[4] - Quote
Forge Guns are fine though, being able to at least make a tanker think twice about advancing should be their intended purpose. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1921
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Posted - 2013.06.18 18:42:00 -
[5] - Quote
Reign Omega wrote:Used to have zoom, maybe it was too accurate? Now I accidentally lock onto other things during crucial moments. Also you used to be able to cancel the lock by switching weapons, not anymore. Now if you want to cancel the lock you have to 180 turn away from what you had locked and wait for the lock to lose itself.....time consuming and not always viable. Swarm launchers are just strange in general when you look at their history. They still had the blast radius per skill level in Chrome, after they didn't dumbfire anymore. Also, they went too far with their tracking and accuracy and now I feel they dumbed them down a little too much in Uprising.
Just an idea, but what if they had a better middle ground in tracking, but the missile spread was more erratic. That way vehicles could actively outrun a salvo if they saw it coming, but if they were cornered, well... you get the idea. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1921
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Posted - 2013.06.18 18:56:00 -
[6] - Quote
Jammer Jalapeno wrote:YES YES AND YES!!!
Some of those jeeps are fast lil buggers, not always easy to hit with a forge.
Here's a problem, forge guns can do everything. I like the idea that LAVs can outrun most forge guns while a forge gun will wreck a tank or dropship. That seems to be working as intended. But forge guns could use a more drastic falloff outside of their optimal since dropships seem to get taken down way to easily from one redline to another. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1925
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Posted - 2013.06.18 19:15:00 -
[7] - Quote
Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. QFT |
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Cosgar
ParagonX
3853
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Posted - 2013.08.03 23:21:00 -
[8] - Quote
Kane Fyea wrote:Cod fked up an entire genre for years by making the only profitable FPS to be a twitch FPS. QFT |
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