Pages: 1 2 [3] 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Still blazn
Intergalactic Cannibus Cartel
21
|
Posted - 2013.05.26 14:00:00 -
[61] - Quote
DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive
I really get the feeling like the Swarms are all GONE? I can tell you with full proficiency and best launcher, I can NOT take out a well built tank or dropship, this is a HUGE problem for me..
If I complete my AV tree, I expect to get some vehicle kills.. this is garbage ..simply put
|
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
|
Posted - 2013.05.26 14:03:00 -
[62] - Quote
Still blazn wrote:DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive I really get the feeling like the Swarms are all GONE? I can tell you with full proficiency and best launcher, I can NOT take out a well built tank or dropship, this is a HUGE problem for me.. If I complete my AV tree, I expect to get some vehicle kills.. this is garbage ..simply put
Oh, but you see, it just wouldnt' be fair if they put in all that SP into a Gunnlogi for you to be able to solo-kill them with Proto AV gear. Even if there is just one guy driving the damned thing.
I know that feel, bro. |
Still blazn
Intergalactic Cannibus Cartel
21
|
Posted - 2013.05.26 14:09:00 -
[63] - Quote
Aeon Amadi wrote:Still blazn wrote:DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive I really get the feeling like the Swarms are all GONE? I can tell you with full proficiency and best launcher, I can NOT take out a well built tank or dropship, this is a HUGE problem for me.. If I complete my AV tree, I expect to get some vehicle kills.. this is garbage ..simply put Oh, but you see, it just wouldnt' be fair if they put in all that SP into a Gunnlogi for you to be able to solo-kill them with Proto AV gear. Even if there is just one guy driving the damned thing. I know that feel, bro.
Yes they think that they should have an unfettered path to 20 plus kills per deployment just because they spent a mill on their tank.. I actually AGREE, with exceptions.. If you happen to meet up with ME or any other fully speccd AV build , and I am able to dodge your pinpoint accurate tank fire .. I SHOULD MURDER YOU .. period |
Skyhound Solbrave
Rough Riders..
100
|
Posted - 2013.05.26 14:45:00 -
[64] - Quote
I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1384
|
Posted - 2013.05.26 14:52:00 -
[65] - Quote
Skyhound Solbrave wrote:I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass.
Probably nanofibers, jovian powerplant and a few shield extenders... |
Yeva Kalsani
Reckoners
103
|
Posted - 2013.05.26 15:00:00 -
[66] - Quote
As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats. |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 15:01:00 -
[67] - Quote
Aeon Amadi wrote:Skyhound Solbrave wrote:I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass. Probably nanofibers, jovian powerplant and a few shield extenders...
Wrong.
It's simple, Armor Tank, with a powerplant and Nitrous Injector. Armor is now faster than Shield Tanks, and no tanker would be stupid enough to place shields on an Armor Tank as it takes up much needed CPU and PG. |
Purona
Militaires Sans Jeux
10
|
Posted - 2013.05.26 16:01:00 -
[68] - Quote
Av grenades should not be mobile Forge Guns
but without any of the downsides of Forge Guns
Jason Pearson wrote:Aeon Amadi wrote:Skyhound Solbrave wrote:I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass. Probably nanofibers, jovian powerplant and a few shield extenders... Wrong. It's simple, Armor Tank, with a powerplant and Nitrous Injector. Armor is now faster than Shield Tanks, and no tanker would be stupid enough to place shields on an Armor Tank as it takes up much needed CPU and PG.
faster until we put on armor then that **** just drops |
Ninjanomyx
Imperfects Negative-Feedback
71
|
Posted - 2013.05.26 17:20:00 -
[69] - Quote
Purona wrote:Av grenades should not be mobile Forge Guns but without any of the downsides of Forge Guns Jason Pearson wrote:Aeon Amadi wrote:Skyhound Solbrave wrote:I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass. Probably nanofibers, jovian powerplant and a few shield extenders... Wrong. It's simple, Armor Tank, with a powerplant and Nitrous Injector. Armor is now faster than Shield Tanks, and no tanker would be stupid enough to place shields on an Armor Tank as it takes up much needed CPU and PG. faster until we put on armor then that **** just drops
Keyboard/Dual Input Imbalance/Exploit is allowing obscene Acceleration without the need for Modules. HAVs have only MLT & STD available currently. Dropships are currently Paper Airplanes. LAVs are HAVs with less Risk vs Reward. Dropsuits, Modules, & Handheld Weapons (Especially Heavy Weapons) had Price Drops accross the board while Vehicles stood the same & Turrets got a major Price Increase. Handheld Weapons received the original Weaponry Skill 10% Damage Bonus for FREE while Turret Damage both lost Proficiency & was reduced to 2% & 1% per Level as opposed to the original 3% & 2% respectively. HAV HP Buff is a "Band-Aid" to the PG Issue & the Resist Bonuses are diminished as if they are Stacked Modules when presented with even a single Resist Module, be it Active or Passive.
Balance may never be achieved if such "Lazy Coding" persists while still not providing us with ALL of the Numeric Values of the affected Stats on EVERYTHING, as most are currently hidden or obscured (IE: Vehicle Speed/Acceleration, Weapon Ranges, etc.), thus causing said Rift between AV & Vehicles (& everything else...). One look @ the Marketplace with "Well-Trained Eyes" reveals an excessive amount of Statistical Blemishes that begs the question as to how a Company with 10+ Years of Experience, constantly boasted....., with MMORPG & Statisticians/Economists on deck, can get their "Expertises" so "Chopped 'n Screwed". It wasn't bad enough that they are "Wet behind the Ears" when it comes to FPS Mechanics....but to fail @ your supposed "Strengths" is both shocking and appalling.
As for this pathetic "Community" (Save a Select Few...) it irks me to see how Unstable & utterly Oblivious most of you are. Dropships need MAJOR Re-Tuning, HAVs need small BUFFS & Tiers need to be made available, Vehicle Modules & Skills need to be Revamped, Controls need Balancing, Pricing needs Adjustments, & LAVs need to be NERFED (Especially MLT....).
AV needs a complete Reworking. When a Grenade hits harder than Specialized AV Weapons.....there is a problem. AV Grenades are essentially designed for Anti-LAV in mind, but with the LAV BUFF & Speed they often fail to Track the Target (Even when tossed Point Blank...), thus forcing them to become Anti-ANYTHING but LAV. When a Handheld Forge Gun does more Damage than a Mounted Rail Gun.....something is Broken (& this is BASE Damage...God forbid we calculate Skill Bonuses), & Assault Forges need Damage Nerfed to balance to the ROF (Charge Time) Increase. Anyone who disagrees with the Assault Forges needing this are treating it as the End-All AV & AI Weapon & thus deserve no right to Input on the matter @ hand.
Nonetheless, at the end of the day, Novice Pilots & AVers will Skew the "Logic Board" with utterly Invalid Input, & sadly CCP will cater to those less Savvy. This is why we now have UPRISING....appropriately named as we are at a point where an Uprising against CCP "Logic" is needed to Salvage what we can before it all turns to DUST.
TL:DR: CCP needs to HTFU & fix their Ship b4 it ends up in a Black Hole. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
359
|
Posted - 2013.05.26 17:34:00 -
[70] - Quote
Still blazn wrote:DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive I really get the feeling like the Swarms are all GONE? I can tell you with full proficiency and best launcher, I can NOT take out a well built tank or dropship, this is a HUGE problem for me.. If I complete my AV tree, I expect to get some vehicle kills.. this is garbage ..simply put Listen here.
Use Flux Grenades! They DESTROY shields. The basic does 1200 damage to shields! Plus, you get three.
Stop whining and get your stuff together. |
|
Nguruthos IV
Namtar Elite Gallente Federation
87
|
Posted - 2013.05.26 17:46:00 -
[71] - Quote
Hey guys, you know.. If they made drop-ships not cost 1.5 million isk AND get killed instantly by Bolas spawning inside of them -- There'd be more pilots for you to shoot down. Think of the sweet sweet WP those RDV's are stealing from you all the time.
Sadly for you, most pilots are specing out in a couple days because of all the bugs and prices/lack of rewards. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
360
|
Posted - 2013.05.26 20:46:00 -
[72] - Quote
Nguruthos IV wrote:Hey guys, you know.. If they made drop-ships not cost 1.5 million isk AND get killed instantly by Bolas spawning inside of them -- There'd be more pilots for you to shoot down. Think of the sweet sweet WP those RDV's are stealing from you all the time.
Sadly for you, most pilots are specing out in a couple days because of all the bugs and prices/lack of rewards. We have all agreed that they need to cost less and have more health.
Even if they spec out, it will matter not. Just means more LAV's to kill. |
Nguruthos IV
Namtar Elite Gallente Federation
87
|
Posted - 2013.05.26 20:56:00 -
[73] - Quote
DeadlyAztec11 wrote:Nguruthos IV wrote:Hey guys, you know.. If they made drop-ships not cost 1.5 million isk AND get killed instantly by Bolas spawning inside of them -- There'd be more pilots for you to shoot down. Think of the sweet sweet WP those RDV's are stealing from you all the time.
Sadly for you, most pilots are specing out in a couple days because of all the bugs and prices/lack of rewards. We have all agreed that they need to cost less and have more health. Even if they spec out, it will matter not. Just means more LAV's to kill.
But may I remind you...
+75 +50 +50 +50 +50 +50 +50 +50 |
DeadlyAztec11
One-Armed Bandits Unclaimed.
360
|
Posted - 2013.05.26 21:54:00 -
[74] - Quote
Nguruthos IV wrote:DeadlyAztec11 wrote:Nguruthos IV wrote:Hey guys, you know.. If they made drop-ships not cost 1.5 million isk AND get killed instantly by Bolas spawning inside of them -- There'd be more pilots for you to shoot down. Think of the sweet sweet WP those RDV's are stealing from you all the time.
Sadly for you, most pilots are specing out in a couple days because of all the bugs and prices/lack of rewards. We have all agreed that they need to cost less and have more health. Even if they spec out, it will matter not. Just means more LAV's to kill. But may I remind you... +75 +50 +50 +50 +50 +50 +50 +50 What's this^ suppose to mean? |
Crimson Judgment
ROGUE SPADES EoN.
0
|
Posted - 2013.05.26 22:48:00 -
[75] - Quote
Yeva Kalsani wrote:As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats.
i agree completely as both a forge gunner and a dropship pilot forge guns should not be nerfed at all my proto forge can't insta-kill a malitia LAV and i can honestly say in uprising i have never been shot down by a forge gun, and heres why any good pilot knows when you start getting hit with AV you haul you're *** outta there a forge can take about 2.5 seconds to charge a swarm can take 1.2 seconds to lock on meaning a swarm can shoot 3 times before some forge guns can charge coupled with the fact they move rather slow if a swarm gets the jump on me he/she can get 3 swarms off before i notice a forge can shoot me once after that i proceed to fly away where its safe. i don't really mind getting shot down as much as replacing the dropship, so +1 to the dropship price drop the weapons aren't the problem it's the vehicle |
DeadlyAztec11
One-Armed Bandits Unclaimed.
360
|
Posted - 2013.05.26 23:29:00 -
[76] - Quote
Yeva Kalsani wrote:As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats. I agree. Though, a CCP dev already said that they were going to nerf the damage at range not the base damage.
Can you dig it? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
363
|
Posted - 2013.05.27 02:02:00 -
[77] - Quote
New order of buisness: Logi LAV's
How in the world are these things more resistant than HAV's? I gave up trying to destroy one; I hacked it and went for a joy ride.
Though, are they actually an issue or am I just being a donkey about it? |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.27 02:04:00 -
[78] - Quote
Logi LAVs make sense honestly, they need to be strong to fulfil their support role BUT there are issues regarding the LAVs as a whole and would like all AVers feedback here |
DeadlyAztec11
One-Armed Bandits Unclaimed.
363
|
Posted - 2013.05.27 02:30:00 -
[79] - Quote
Jason Pearson wrote:Logi LAVs make sense honestly, they need to be strong to fulfil their support role BUT there are issues regarding the LAVs as a whole and would like all AVers feedback here Good looks |
Yeva Kalsani
Reckoners
109
|
Posted - 2013.05.27 06:41:00 -
[80] - Quote
DeadlyAztec11 wrote:Yeva Kalsani wrote:As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats. I agree. Though, a CCP dev already said that they were going to nerf the damage at range not the base damage. Can you dig it? CAAAAAN YOUUUU DIG IIIIT??
Yes. Yes I can, I remember reading that in the Dropship balance thread.
It's not really gonna fix the issue for the Dropships though, most of the superfast-FG Dropship kills happen at around 300m, not at extreme range. |
|
DeadlyAztec11
One-Armed Bandits Unclaimed.
375
|
Posted - 2013.05.27 15:05:00 -
[81] - Quote
New order of business:
Swarm Launcher flight path. Asides from the occasional glitches, I don't really have an issue with it. Anyone care to disagree?. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
375
|
Posted - 2013.05.27 19:19:00 -
[82] - Quote
Medium frame Av class drop suit, link to thread. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
446
|
Posted - 2013.06.13 17:12:00 -
[83] - Quote
New topic:
Flux Grenades.
I feel that they are balanced. Though, they seem to have had their effect on vehicles reduced severely. I am not sure whether it is a damage multiplier or range reduction. Though, it seems to do less damage to HAV's and LAV's now. I am split on the issue.
Thoughts? |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
2
|
Posted - 2013.06.13 17:25:00 -
[84] - Quote
Seems like on this build you need to be on top of the vehicle for the avs to track. Not as easy as it used to be especially since the lavs are coming right at you. |
elric the enchanter
xCosmic Voidx
62
|
Posted - 2013.06.13 18:32:00 -
[85] - Quote
As a logi equipping advanced AV grenades to every fit, sometimes they are my sole source of kills in a match. Have even managed to take down a few low flying dropships, low on health, with them.
Have found a proto swarm launcher and AV grenades on the starter anti-armour suit the most satisfying, and a relatively cheap, LAV-hunting combo. |
Mobius Wyvern
BetaMax. CRONOS.
1902
|
Posted - 2013.06.13 18:34:00 -
[86] - Quote
DeadlyAztec11 wrote:First order of business,
LAV spam
Personally, I feel it is good for us. They give us multiple targets and quick WP. The only issue is that they occasionally go invisible and also get their sound muted, making them hard to detect. I would think so too, but the bigger issue is that they seem to shrug off any and all damage at top speed. We need a fix for whatever's causing them to do that. |
martinofski
Rebelles A Quebec Orion Empire
209
|
Posted - 2013.06.13 18:34:00 -
[87] - Quote
I sleep with my Ishukone Forge
EDIT : Oh ****, that wasn't supposed to come out. |
iceyburnz
Crux Special Tasks Group Gallente Federation
722
|
Posted - 2013.06.13 18:48:00 -
[88] - Quote
Tanks are fine.
I agree with DS Drunk Heavy. Return the LAVs to thier orginal levels pre-buff. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
6
|
Posted - 2013.06.13 19:58:00 -
[89] - Quote
DeadlyAztec11 wrote:New topic:
Flux Grenades.
I feel that they are balanced. Though, they seem to have had their effect on vehicles reduced severely. I am not sure whether it is a damage multiplier or range reduction. Though, it seems to do less damage to HAV's and LAV's now. I am split on the issue.
Thoughts? I believe they previously have been ignoring resistances, could just be that it's been fixed.
Forge Guns and Scrambler Pistols are the two weapons I'm specced in. A finer pair you could not ask for.
I think someone earlier said militia LAVs were not being OHKO'd by Forges? Might be true for militia and basic but the advanced and prototype turn them into a slagpile with but a single round. I do always run two complex boosters, though, so maybe that's it. Then again why would you roll a Forge Gun fit and not maximise the effectiveness of your main gun?
Dropships need better survivability, those things drop like nobodies business. Don't seem to reward their pilots well either, even if they make game-changing plays. Their role and general relevance would also be enhanced if we finally got a game mode with an Attacker v Defender bent, gives them a focused objective and defensive line to potentially bypass, airdrop a squad behind. Hell, everyone would benefit if this happened. The current modes with their shared objectives, neutral silos which also serve as spawns for whatever reason, simply aren't examples of good game design. They do not promote interesting and varied play, they are not focused. |
Doc Noah
Algintal Core Gallente Federation
124
|
Posted - 2013.06.13 20:13:00 -
[90] - Quote
Anyone know which is better against heavily shielded vehicles? AV Grenade or Flux grenades?
Seems like AV does more damage to shields than flux despite flux supposedly being better against shields. AV also has the added bonus of doing heavy armor damage after the shields are down as well as automatic tracking if the vehicle drives off. I'm only talking about standard level as I havent unlocked ADV or PROTO yet but I imagine they scale the same way. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |