Yeva Kalsani
Reckoners
103
|
Posted - 2013.05.26 15:00:00 -
[1] - Quote
As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats. |
Yeva Kalsani
Reckoners
109
|
Posted - 2013.05.27 06:41:00 -
[2] - Quote
DeadlyAztec11 wrote:Yeva Kalsani wrote:As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats. I agree. Though, a CCP dev already said that they were going to nerf the damage at range not the base damage. Can you dig it? CAAAAAN YOUUUU DIG IIIIT??
Yes. Yes I can, I remember reading that in the Dropship balance thread.
It's not really gonna fix the issue for the Dropships though, most of the superfast-FG Dropship kills happen at around 300m, not at extreme range. |