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DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 00:02:00 -
[1] - Quote
On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenade damage is fine because it balances out LAV spam |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 00:05:00 -
[2] - Quote
First order of business,
LAV spam
Personally, I feel it is good for us. They give us multiple targets and quick WP. The only issue is that they occasionally go invisible and also get their sound muted, making them hard to detect. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 00:07:00 -
[3] - Quote
Void Echo wrote:you forgot about the other 30 things infantry can use against vehicles I said the list was not limited, I just wanted to set the mood. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 00:11:00 -
[4] - Quote
Kleanur Guy wrote:DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing What is wrong with AV atm? Not much, though, we must be kept competitive by unionizing or those Pilots/Drivers will nerf us ragged. We need to counter their positions when needed. Though we must be reasonable.
For example, I propose that the price of Dropships be reduced by 40%. It is more fair to Pilots and gives us more targets. It is a win win. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 00:38:00 -
[5] - Quote
Jason Pearson wrote:So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks. This thread is meant to unite us AV players against all Pilots/Drivers. Image it being like 300 Spartans vs a horde of Persian immortals.
Together we stand. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 01:12:00 -
[6] - Quote
Polish Hammer wrote:Cyrius Li-Moody wrote:My AV brothers, the dawn of the LAV is HERE! THE SWARM OF JEEPS SHALL ENSURE OUR FUTURE!
Grab your swarms! Charge your forge guns! WE'RE GOING VEHICLE HUNTING! Pffffff, i've been hunting. Catch up son! Yes comrades! The hunt never ends. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 01:21:00 -
[7] - Quote
Iskandar Zul Karnain wrote:Threading in a post troll. Listen not to the propaganda, Comrades! They are simply trying to guide you away from the movement, do not let them! |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 01:24:00 -
[8] - Quote
New order of business: AV grenades
I feel that they are necessary for dealing with large convoys of well fitted LAV's. As well, as balancing out their ability to run players over. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 02:44:00 -
[9] - Quote
Full Metal Kitten wrote:DeadlyAztec takin' care of business! Great thread, excellent choice in specialization. Keep the movement alive! Thank you for the support, my friend. I will of course keep the movement alive. We AV players tend to be secretive, though, no longer. It is time we defend our role.
Rise |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 02:44:00 -
[10] - Quote
Full Metal Kitten wrote:DeadlyAztec takin' care of business! Great thread, excellent choice in specialization. Keep the movement alive! Thank you for the support, my friend. I will of course keep the movement alive. We AV players tend to be secretive, though, no longer. It is time we defend our role.
Rise |
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DeadlyAztec11
One-Armed Bandits Unclaimed.
341
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Posted - 2013.05.25 03:19:00 -
[11] - Quote
New order of business: Plasma Cannon
Personally I feel it is a gimmick. It is bad against infantry(not surprising). Impossible to use on dropships and LAV's. Even HAV's are hard to hit when they have a competent driver in control. Opinions? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
342
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Posted - 2013.05.25 05:25:00 -
[12] - Quote
Jason Pearson wrote:DeadlyAztec11 wrote:New order of business: Plasma Cannon
Personally I feel it is a gimmick. It is bad against infantry(not surprising). Impossible to use on dropships and LAV's. Even HAV's are hard to hit when they have a competent driver in control. Opinions? Plasma Cannon is laughable, everyone knows this. Either higher damage, faster reload speed or a clip instead of one shot, it scratches vehicles, even at proto level and is only good for killing Infantry. Yeah. Like a Mass Driver for AV. I think I saw it used once, maybe. I had enough, SO yo spec into it. Though, I like a challenge, I am not stupid. I feel like we can all agree the Plasma cannon is a useless novelty. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
349
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Posted - 2013.05.25 21:52:00 -
[13] - Quote
Hmm. So the general vibe has changed?
Alright, the new vibe seems to be that AV grenades and militia LAV's need to be nerfed. I will update the OP accordingly. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
349
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Posted - 2013.05.25 22:18:00 -
[14] - Quote
Jason Pearson wrote:Full Metal Kitten wrote:Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. Lose sidearm, gain second grenade slot. Role bonus to explosive damage. Discuss. Nay to the additional grenades, but as a specialization, give each race power to their various weapons, Caldari for example, bonus to explosive damage, Gallente, bonus to shield damage. Would also be a good idea to have a larger ammo capacity per level too, making their usage more viable instead of a scout and swarms. Let us combine these ideas.
GÇóThe suit would be in between an Assault and,Heavy in terms of shield/armor (this would fluctuate based on race). Also in terms of speed
GÇóLow stamina and low recovery speed
GÇóTwo grenade spots and two equipment slots
GÇóOne low slot
GÇóOne high slot
GÇóOnly one heavy slot (can also be used as a Light or Sidearm slot, of course)
GÇóThe racial bonuses that Pearson had above
Also, what to name it? I was thinking something like, Demolition class. Though, that seems a bit to used :/
Discuss! |
DeadlyAztec11
One-Armed Bandits Unclaimed.
350
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Posted - 2013.05.25 23:43:00 -
[15] - Quote
Full Metal Kitten wrote:DeadlyAztec11 wrote:Full Metal Kitten wrote:Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. what to name it? If Heavy is Sentinel, AV class is Warden The Assault used to be the Enforcer. Maybe now we could call it that?
Or
We could call it the Vanguard! That's the name of my AV class but I got the name from Star Wars: Battlefront.
Who likes the name Vanguard |
DeadlyAztec11
One-Armed Bandits Unclaimed.
353
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Posted - 2013.05.26 05:01:00 -
[16] - Quote
Like we have agreed, the price should first be dropped to 60% of what it is now (this includes modules and turrets).
Handling should be improved. As well as turret aiming. Maybe 10% more to armor. That is it..
Remember this is all my opinion except for the 40% reduction to cost, which we all agreed to. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
354
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Posted - 2013.05.26 05:38:00 -
[17] - Quote
Full Metal Kitten wrote:New order of business in the Aztec style: Putting the "AV" in LAV
Fit up a well tanked LAV. Put an active scanner on it. Use it to move around the map quickly and find good spots to snipe vehicles with your swarm launcher. If vehicles are scarce, snipe enemy installations. When that's done speed through areas with your scanner on to alert troops of enemy positions.
If HAVs are inside complexes raising hell, but can't be swarmed from a distance, it's time for the AV Kamikaze run!
Activate hardeners, repair, and scanner. Drive LAV at top speed into complex and ram tank. Jump out, unload AV grenades, and get off a swarm in all the confusion. HAV go BOOM. You will probably die in process. It's worth it.
Fellow AV enthusiasts, I just went 11-3 in domination (all vehicle and passenger kills) doing as described above. Two HAVs went down in separate kamikaze runs because they were staying in closed quarter areas.
Keep the AV spirit alive. Stay united. Stay vigilant. And stay hungry!
I like that Full Metal. Though, try switching out the,AV grenades for Flux grenades, they are better against Shield heavy HAV's. Give it a try, one grenade takes out all the shields of most HAV's. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
354
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Posted - 2013.05.26 05:39:00 -
[18] - Quote
Remember, you should always put a decent amount of skill away on the side to spend on a decent side arm. You maybe AV, though, you got to be ready to lay the boom down on some infantry when needed. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
358
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Posted - 2013.05.26 13:48:00 -
[19] - Quote
This thread, perfectly lays out what the problems with the Plasma Cannon are and how to fix them. Give it a look. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
359
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Posted - 2013.05.26 17:34:00 -
[20] - Quote
Still blazn wrote:DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenades and Militia LAV's must both be nerfed. To give AV players more purpose on the battlefield -+ Plasma Cannon must be buffed. It is currently a silly novelty, that is not competitive I really get the feeling like the Swarms are all GONE? I can tell you with full proficiency and best launcher, I can NOT take out a well built tank or dropship, this is a HUGE problem for me.. If I complete my AV tree, I expect to get some vehicle kills.. this is garbage ..simply put Listen here.
Use Flux Grenades! They DESTROY shields. The basic does 1200 damage to shields! Plus, you get three.
Stop whining and get your stuff together. |
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DeadlyAztec11
One-Armed Bandits Unclaimed.
360
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Posted - 2013.05.26 20:46:00 -
[21] - Quote
Nguruthos IV wrote:Hey guys, you know.. If they made drop-ships not cost 1.5 million isk AND get killed instantly by Bolas spawning inside of them -- There'd be more pilots for you to shoot down. Think of the sweet sweet WP those RDV's are stealing from you all the time.
Sadly for you, most pilots are specing out in a couple days because of all the bugs and prices/lack of rewards. We have all agreed that they need to cost less and have more health.
Even if they spec out, it will matter not. Just means more LAV's to kill. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
360
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Posted - 2013.05.26 21:54:00 -
[22] - Quote
Nguruthos IV wrote:DeadlyAztec11 wrote:Nguruthos IV wrote:Hey guys, you know.. If they made drop-ships not cost 1.5 million isk AND get killed instantly by Bolas spawning inside of them -- There'd be more pilots for you to shoot down. Think of the sweet sweet WP those RDV's are stealing from you all the time.
Sadly for you, most pilots are specing out in a couple days because of all the bugs and prices/lack of rewards. We have all agreed that they need to cost less and have more health. Even if they spec out, it will matter not. Just means more LAV's to kill. But may I remind you... +75 +50 +50 +50 +50 +50 +50 +50 What's this^ suppose to mean? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
360
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Posted - 2013.05.26 23:29:00 -
[23] - Quote
Yeva Kalsani wrote:As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features.
Honestly, I'm getting tired of explaining to pilots why the FG shouldn't be nerfed just because they can rip dropships apart in a short amount of time. They obviously don't use it regularly against LAVs and HAVs or they wouldn't be suggesting nerfs on damage, charge up time, range, et cetera. The marauder HAVs are currently missing, and some players are scary good with just the militia and standard tanks and give us AVers plenty to chew on but once those roll out again, things will get really interesting. But then the current Dropships cruise in, and no matter how good the pilots are, they are basically cannon fodder for FG, to the point where even if they survive, they are being useless to their side. The problem here is not the FG, but the Dropships.
You keep calling for dedicated AV weaponry nerfs, all you'll see people packing are AV grenades, which do indeed need a nerf or at least in the sense of a much steeper SP buy-in for the really good ones: with a branching skill tree for different grenade types and supplemental skills which increase their effectivity up to what is the equivalent of their current stats. I agree. Though, a CCP dev already said that they were going to nerf the damage at range not the base damage.
Can you dig it? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
363
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Posted - 2013.05.27 02:02:00 -
[24] - Quote
New order of buisness: Logi LAV's
How in the world are these things more resistant than HAV's? I gave up trying to destroy one; I hacked it and went for a joy ride.
Though, are they actually an issue or am I just being a donkey about it? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
363
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Posted - 2013.05.27 02:30:00 -
[25] - Quote
Jason Pearson wrote:Logi LAVs make sense honestly, they need to be strong to fulfil their support role BUT there are issues regarding the LAVs as a whole and would like all AVers feedback here Good looks |
DeadlyAztec11
One-Armed Bandits Unclaimed.
375
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Posted - 2013.05.27 15:05:00 -
[26] - Quote
New order of business:
Swarm Launcher flight path. Asides from the occasional glitches, I don't really have an issue with it. Anyone care to disagree?. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
375
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Posted - 2013.05.27 19:19:00 -
[27] - Quote
Medium frame Av class drop suit, link to thread. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
446
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Posted - 2013.06.13 17:12:00 -
[28] - Quote
New topic:
Flux Grenades.
I feel that they are balanced. Though, they seem to have had their effect on vehicles reduced severely. I am not sure whether it is a damage multiplier or range reduction. Though, it seems to do less damage to HAV's and LAV's now. I am split on the issue.
Thoughts? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
451
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Posted - 2013.06.13 20:32:00 -
[29] - Quote
Doc Noah wrote:Anyone know which is better against heavily shielded vehicles? AV Grenade or Flux grenades?
Seems like AV does more damage to shields than flux despite flux supposedly being better against shields. AV also has the added bonus of doing heavy armor damage after the shields are down as well as automatic tracking if the vehicle drives off. I'm only talking about standard level as I havent unlocked ADV or PROTO yet but I imagine they scale the same way. AV>Flux.
Flux seems to do A LOT less damage than they used to back in Chromosome. I feel it should get it's damage back. Nobody ever complained about it before.
Who agrees? |
DeadlyAztec11
Strong-Arm
462
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Posted - 2013.06.14 20:34:00 -
[30] - Quote
Scheneighnay McBob wrote:L1 on the swarm launcher (currently no use) should either be for more accurate lock-ons, or cancelling lock-ons Way to go bob!
I support this, does anybody else?
Make it to cancel lock ons! |
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DeadlyAztec11
Strong-Arm
477
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Posted - 2013.06.16 00:33:00 -
[31] - Quote
Charlotte O'Dell wrote:My only problem with AV specifically, is that AV grenades are too cheap for the damage they do.
Otherwise, the biggest issue is not having ADV and PRO vehicles. What do you guys think? Granted, though, you realize that AV will receive a buff when this occurs right?
Do not think for a second that they will leave the values how they are. Though, SP requirements may also be lowered on the vehicle end. That said, proto vehicles will not require 10 guys with Proto Swarm launchers to destroy them. |
DeadlyAztec11
Strong-Arm
478
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Posted - 2013.06.16 02:04:00 -
[32] - Quote
Charlotte O'Dell wrote:DeadlyAztec11 wrote:Charlotte O'Dell wrote:My only problem with AV specifically, is that AV grenades are too cheap for the damage they do.
Otherwise, the biggest issue is not having ADV and PRO vehicles. What do you guys think? Granted, though, you realize that AV will receive a buff when this occurs right? Do not think for a second that they will leave the values how they are. Though, SP requirements may also be lowered on the vehicle end. That said, proto vehicles will not require 10 guys with Proto Swarm launchers to destroy them. Then what's the point of PROTO tanks when they are just as effective as STD tanks were before their introduction. THat just makes tanks more of an SP and ISK sink, while AV gets another huge buff for no extra cost. AV is balanced and needs to stay the way it is, or tankers need another respec. My final verdict on this game comes when I get my Sagaris back in its full and proto form. Look at it this way: if STD AV and STD TANKS are balanced, then PRO AV and PRO tanks will be balanced, upon release. However, in all honesty, a tank that requires 4 ishukone forges to kill is very powerful...maybe...overly powerful. The only option is to make them so SP and ISK intensive that they will be the hardest things to get in the game and only rich corps will be able to deploy them and only like the top 15 tankers in the game will dare use them because of how bad it'd be to lose one. If i had a tank that powerful, i'd pay 20 mil each without a second thought. Nerfing them with ISK is the best bet. It'd also be good for tankers, though, because in PC matches, every team would need tanks to kill tanks. PRO AV would still work in pubs because i don't see anyone risking 20 mil for a 250,000 ISK reward, especially when someone else might do it too and kill you. I mean, EVE has Titans, so dust needs the equivilant - proto tanks Jaja, I was thinking more of an HAV that is four times as big as the regular, with dual barreled turrets, a Sniping platform on top, smoke grenade launchers, a plasma flame thrower(kind of like the water cannon), trophy system, mine deployer, goes 80% the speed of LAV's, an escape pod for the driver that shoots into the air and can be used as a mini dropship, self destruction button, the tracks keep spinning after you already stopped, chrome tracks, surround sound, pink dye peel out, velvet , neon lights, flame decals, a license plate that says 666, a cup holder, Windows 8, two uplinks, a supply depot, GPS, wheelie bars and hydraulics.
The Titan equivalent will be the MCC, when we are allowed to by them.
Aww, you unliked me |
DeadlyAztec11
Strong-Arm
481
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Posted - 2013.06.16 06:18:00 -
[33] - Quote
Cosgar wrote:One person with AV shouldn't be able to solo a tank. End of story. Remember when people got excited becaus they had to coordinate in a squad to kill marauders. I want that back. It is not the same. By the way, you would need at least one person running forge and another with Swarm. Considering that heavies are way slower than assaults, it would make them a very akward team, I have tried it and we usually hold each other back.
Now if we had the Vanguard suit, I could see this happening. |
DeadlyAztec11
Strong-Arm
482
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Posted - 2013.06.16 06:31:00 -
[34] - Quote
Reign Omega wrote:I solo STD stanks with PRO gear...and with the right tanker it isn't even easy at this point. I figure it wont be possible when the PRO tanks hit the streets. If all else fails.
We invest SP into Proto Remote Explosives, kinetic catalyzers, militia scout suits, Proto AV grenades and a militia drop ship. Then we suicide dive on top of Proto HAV's, all in the name of honor. |
DeadlyAztec11
Strong-Arm
510
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Posted - 2013.06.18 15:33:00 -
[35] - Quote
New topic:
Should Swarm Launchers get a speed increase when jets come out? Should they be able to hit jets?
My Thoughts:
Fine for now, but when jets come in, they will need to be buffed speed wised.
I am thinking that it only go faster when targeting fast targets. For example, when the missiles target HAV's, they should go slow. For LAV's they should go medium speed, though, if the LAV speeds up, then the missiles speed up too. Same system would apply to jets, except that the missiles would go even faster.
The reason for not making them go fast all the time, lore wise: When the missiles go faster they create more thrust, so they create more thermal energy. The excess heat can cause the missiles to prematurely detonate each other. To compensate for this, the missiles spread even further apart from one another; the faster they go, the more heat they produce, the more they are spread out.
In an urban environment it would be more ideal for the missiles to stay close together, so as to avoid hitting any obstacles. So when aiming for slow targets (that would be in a CQC urban environment), it would be ideal to have closely packed missiles. Though, if targeting a jet that would be in the sky (few obstacles except for buildings), it would be ideal to have fast missiles, even if they must be spread out. |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 18:35:00 -
[36] - Quote
Fox Gaden wrote:Swarm missiles are too slow to catch a Jet in a chase, and I do not think this should be changed. Instead I think Swarm missiles should be programmed to try to intercept the JetGÇÖs projected flight path, and then turn and try to hit the Jet head on. This would mean that a Swarm Launcher would be effective when a Jed is approaching, but not when a Jet is fleeing.
Since Jets will be speed tanking, they probably will not have much HP, so it should not take very many shots to kill them. This is a great idea and currently I do lead dropships when shooting at them. Though, I feel this would be a bit hard to implement with the A.I.
One thing we can agree on; Swarms should be able to hit jets. |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 19:04:00 -
[37] - Quote
Jammer Jalapeno wrote:TheAmazing FlyingPig wrote:DeadlyAztec11 wrote:New topic:
Should Swarm Launchers get a speed increase when jets come out? Should they be able to hit jets?
With the introduction of the "Destroyer" role (Anti-Air), I'm not quite sure this would be necessary. Having the proper assets on the field at the time to deal with certain threats should take precident over making an end-all be-all weapon. I think a speed increase should be available. I've noticed some vehicles have no problem out running swarms but with that being said it should be something to skill into. You sound delicious... I want to eat you
All good ideas. Yours is particularly easy to implement and so is most likely to actually be used.
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DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 19:52:00 -
[38] - Quote
Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. All, AV damage values will be redone, at least the advanced and proto variants. |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 19:56:00 -
[39] - Quote
Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. Nobody here is talking any crap about vehicle players.
They are the only ones ripping on us... By saying stuff like "I just had my HAV destroyed by some idiot with a no skill swarm launcher". We ain't said nothin'. |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 20:07:00 -
[40] - Quote
Rynoceros wrote:HMG > Free LAV Those were the days. o7
From Strong-Arm to One-Arm |
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DeadlyAztec11
Mannar Focused Warfare Gallente Federation
523
|
Posted - 2013.06.20 00:17:00 -
[41] - Quote
Gallente Mercenary 08551380 wrote:AV = Anti Vehicle
We're supposed to be able to own the shiez out of vehicles forge and swarm are balanced slight nerf to av nades thats why its called Anti Vehicle not, sorta anti vehicle We got to be fair. Some vehicles have to be hard to destroy. Not everything can be easy. |
DeadlyAztec11
Mannar Focused Warfare Gallente Federation
531
|
Posted - 2013.06.20 13:59:00 -
[42] - Quote
Spkr4theDead wrote:Lol of course you don't want your easy mode fire and forget nerfed at all. Heaven forbid you should have to use a forge gun and....... actually aim. Don't smack talk Sp4rk, You have obviously never seen me snipe an enemy sniper in the head with a forge gun.
It is harder to hit fast moving targets with a Swarm Launcher, rather than a Forge gun.
P.S. We have wanted dumbfire for a long time now. People said it's OP, even if it had an arming distance of say 10-meters. |
DeadlyAztec11
Mannar Focused Warfare Gallente Federation
532
|
Posted - 2013.06.20 14:08:00 -
[43] - Quote
New topic: Should Swarm Launchers get back dumbfire? As long a missiles have an arming distance of 10 meters? |
DeadlyAztec11
Max-Pain-inc
579
|
Posted - 2013.06.28 04:55:00 -
[44] - Quote
New order of business:
Do you think the Commando suit will be the dropsuit of choice for AV players? |
DeadlyAztec11
Max-Pain-inc
579
|
Posted - 2013.06.28 05:13:00 -
[45] - Quote
Void Echo wrote:DJINN leukoplast wrote:Jason Pearson wrote:So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks. You called it, without these actions the game would most certainly become World of Tanks. and without vehicles this would most certainly become COD 514 So your saying that the only difference between COD and Dust is vehicles? That's an insult to COD
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DeadlyAztec11
Max-Pain-inc
581
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Posted - 2013.06.28 14:10:00 -
[46] - Quote
EnglishSnake wrote:Swarm launchers what a joke they are
Auto lock on in a second or 2 if that
Missiles follow around corners
Missiles go invisable half the time
Requires no aim
If an assault rifle did this it would be classed as OP and 99% of the ppl would be in uproar about how it takes no skill to use yet 99% of the ppl would still use this weapon because FoTM Ok, considering it takes several shots to kill a well fitted logi LAV, Dropships can out run them, so can LAV'S, if your out in the open with an HAV, your doing it wrong.
You want to get rid of lock-on? So you want to make it as useless against vehicles as the Plasma Cannon?
No man, no! That's B.S! I'm so tired of everybody wanting vehicles that take half the team running AV to kill. This is Dust 514, not World of Tanks! |
DeadlyAztec11
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Posted - 2013.08.03 22:00:00 -
[47] - Quote
Back to an old Topic: AV grenades
Delta 749 had great wisdom to share.
Quote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers]
I could not agree more. I would like to add that HAV's should be buffed in 1.5 but that AV grenades are doing exactly what they are suppose to do, keep HAV's from hurdling into infantry head on, to the point where they just run them over. Plus AV grenades keep LAV's in check.
Discuss. |
DeadlyAztec11
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Posted - 2013.08.03 22:12:00 -
[48] - Quote
Baal Roo wrote:Baby's Candy Stealers United! If you calling Tankers babies, then yes, I am taking there candy. Not because I stole it, because I dueled them and rightfully won.
LOL |
DeadlyAztec11
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Posted - 2013.08.03 22:27:00 -
[49] - Quote
Baal Roo wrote:DeadlyAztec11 wrote:Baal Roo wrote:Baby's Candy Stealers United! If you calling Tankers babies, then yes, I am taking there candy. Not because I stole it, because I dueled them and rightfully won. LOL Sure, protostomping STD level tanks. I'm sure you're very skilled. They don't call me Ricky Spanish for nothing
Ricky Spanish... |
DeadlyAztec11
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Posted - 2013.08.04 02:37:00 -
[50] - Quote
Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. Your good against vehicles but you then you can't kill infantry reliably. Most of your CPU is used up in damage mods, swarm/forge, flux/AV nade.
You act like you can beat everything thing in this game as long as you have AV. Guess what, you can't.
Echo, you used to be fun, now your no better than people like O'Dell |
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DeadlyAztec11
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Posted - 2013.08.04 03:31:00 -
[51] - Quote
Harpyja wrote:DeadlyAztec11 wrote:Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. Your good against vehicles but you then you can't kill infantry reliably. Most of your CPU is used up in damage mods, swarm/forge, flux/AV nade. You act like you can beat everything thing in this game as long as you have AV. Guess what, you can't. Echo, you used to be fun, now your no better than people like O'Dell Have you heard about the Ishukone Assault Forge Gun? That thing is indifferent towards vehicles and infantry. Sure, you can't kill infantry with a swarm launcher, but you make up for that with e-z mode fire and forget against vehicles. Forge guns at least require some skill. The Forge gun is going to have it's damage at range reduced, knowing CCP, probably severely. |
DeadlyAztec11
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Posted - 2013.08.04 03:36:00 -
[52] - Quote
Void Echo wrote:DeadlyAztec11 wrote:Baal Roo wrote:Void Echo wrote:your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, and you don't want tanks to be worth their costs at the current price because you don't want this to be "World of Tanks", if vehicles disappear like your trying to make them do then this will become another boring ass piece of **** call of duty game with nothing new worth getting into by real gamers (real gamers don't play gall of duty)....
all fps have ARs, SMGs, LMGs, Rockets, Knives.. basically the same old boring **** game after game after game, but dust 514 actually has something NEW, called vehicles, yet they are **** and not worth skilling into because of you AR fanbois crying nerf to every ******* thing besides the AR.... vehicles are what is standing between dust514 and call of duty.. As someone who is skilled into Prototype AV gear, I can definitely say that AV is BY FAR the most "god mode" of all the stuff you can do in Dust 514. You basically just glance angrily at vehicles and they explode. It's the easiest role in the game. If you want "easy mode," just spec AV. Your good against vehicles but you then you can't kill infantry reliably. Most of your CPU is used up in damage mods, swarm/forge, flux/AV nade. You act like you can beat everything thing in this game as long as you have AV. Guess what, you can't. Echo, you used to be fun, now your no better than people like O'Dell how else am I going to be heard? How about making well reasoned arguments? How about respectful witty banter? A tally ho, to your Ha-Ha, if you would?
Besides, HAV's and Dropships will be buffed regardless, so nerfing AV grenades to be less effective against current HAV's will make them useless to HAV's after 1.5.
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DeadlyAztec11
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Posted - 2013.08.04 14:27:00 -
[53] - Quote
EnglishSnake wrote:DeadlyAztec11 wrote:EnglishSnake wrote:Swarm launchers what a joke they are
Auto lock on in a second or 2 if that
Missiles follow around corners
Missiles go invisable half the time
Requires no aim
If an assault rifle did this it would be classed as OP and 99% of the ppl would be in uproar about how it takes no skill to use yet 99% of the ppl would still use this weapon because FoTM Ok, considering it takes several shots to kill a well fitted logi LAV, Dropships can out run them, so can LAV'S, if your out in the open with an HAV, your doing it wrong. You want to get rid of lock-on? So you want to make it as useless against vehicles as the Plasma Cannon? No man, no! That's B.S! I'm so tired of everybody wanting vehicles that take half the team running AV to kill. This is Dust 514, not World of Tanks! lol Doesnt want his crutch removed because he will fall over Needs his instalocking through wall swarms which fire invisible missiles which bend around cover FINE. You want to back to the day's where people could just spam Swarms at infantry? Plus without locking on, it would only make us kill HAV's faster. We would just get to AV nade distance and spam them at your tank. You guy's want tnerf all AV and buff everything vehicle. You want Swarms to not have loc-on, to be slower, to do less damage, to no longer turn, less missiles, less ammo... Same with Forge guns, less damage, longer charging time, less range, less ammo, less accuracy... AV nades, less damage, less grenades, no lock-on, non replenishable. Then you want for Tanks to cost less, turrets to cost less, modules to cost less, more health, more damage.
But I guess your right, tanks deserve to steam roll infantry, installations and AV. Yes because it should still be extremely hard to kill a tank with weapons MADE to take take out vehicles. You know what happens when AV is OP? Tankers leave, big deal. You know what happens when Tanks are OP? The infantry leave and than tankers leave because they ran out of people to shoot. Bam. Another game's potential down the carp shoot.
Also, does it really make sense to buff vehicles AND NERF AV? That is just asking for trouble. |
DeadlyAztec11
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Posted - 2013.08.04 19:57:00 -
[54] - Quote
Henchmen21 wrote:makes swarms anti air only and slow down the forge gun projectile a bit, problem solved. Swarms are out run by assault dropships and light dropships with speed mods. So you would need to make the missiles go faster.
Also, I am fairly sure that Forge guns shoot hitscans, not actual projectiles. |
DeadlyAztec11
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Posted - 2013.08.04 22:43:00 -
[55] - Quote
FLAYLOCK Steve wrote:Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDespite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a GeminiGäó microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems.-áDuring the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.-áPower generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
The fk? Nerf the range? Um forge gun is not a anti vehicle. Read above lol anti material. Don't touch it's range seriously that's dumb.
Damage at range.
They could always NERF overall damage. |
DeadlyAztec11
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Posted - 2013.08.15 11:13:00 -
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Alena Ventrallis wrote:Forge guns should take a large nerf to either total damage, or charge time, but not both.
AV nades should be limited to for all types. Yes, a tank camping a CRU is annoying as hell (I've been on both sides of the equation) but one infantry shouldn't be able to pop a tank. It should take a coordinated effort for AV nades to destroy a properly fit tank. Right now the only think keeping AV grenades balanced are LAV's. You really need it for those, because they usually pop out of nowhere so fast, that you can't charge a forge gun or lock on with a swarm.
Either HAV's and Dropships need to be buffed or LAV's have to be nerfed (at least make no/less collision damage occur) |
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