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Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
27
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Posted - 2013.06.18 18:53:00 -
[121] - Quote
TheAmazing FlyingPig wrote:DeadlyAztec11 wrote:New topic:
Should Swarm Launchers get a speed increase when jets come out? Should they be able to hit jets?
With the introduction of the "Destroyer" role (Anti-Air), I'm not quite sure this would be necessary. Having the proper assets on the field at the time to deal with certain threats should take precident over making an end-all be-all weapon.
I think a speed increase should be available. I've noticed some vehicles have no problem out running swarms but with that being said it should be something to skill into. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1921
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Posted - 2013.06.18 18:56:00 -
[122] - Quote
Jammer Jalapeno wrote:YES YES AND YES!!!
Some of those jeeps are fast lil buggers, not always easy to hit with a forge.
Here's a problem, forge guns can do everything. I like the idea that LAVs can outrun most forge guns while a forge gun will wreck a tank or dropship. That seems to be working as intended. But forge guns could use a more drastic falloff outside of their optimal since dropships seem to get taken down way to easily from one redline to another. |
Fox Gaden
DUST University Ivy League
487
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Posted - 2013.06.18 18:57:00 -
[123] - Quote
Scheneighnay McBob wrote:L1 on the swarm launcher (currently no use) should either be for more accurate lock-ons, or cancelling lock-ons I would sooo like to have a button which cancels lock!!!! |
DeadlyAztec11
Strong-Arm
510
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Posted - 2013.06.18 19:04:00 -
[124] - Quote
Jammer Jalapeno wrote:TheAmazing FlyingPig wrote:DeadlyAztec11 wrote:New topic:
Should Swarm Launchers get a speed increase when jets come out? Should they be able to hit jets?
With the introduction of the "Destroyer" role (Anti-Air), I'm not quite sure this would be necessary. Having the proper assets on the field at the time to deal with certain threats should take precident over making an end-all be-all weapon. I think a speed increase should be available. I've noticed some vehicles have no problem out running swarms but with that being said it should be something to skill into. You sound delicious... I want to eat you
All good ideas. Yours is particularly easy to implement and so is most likely to actually be used.
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Void Echo
Internal Error. Negative-Feedback
218
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Posted - 2013.06.18 19:13:00 -
[125] - Quote
what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1925
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Posted - 2013.06.18 19:15:00 -
[126] - Quote
Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. QFT |
Void Echo
Internal Error. Negative-Feedback
219
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Posted - 2013.06.18 19:31:00 -
[127] - Quote
Cosgar wrote:Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. QFT
your reason? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1004
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Posted - 2013.06.18 19:44:00 -
[128] - Quote
Please... for the love of all things spaghetti monster... everyone... stop submitting posts in partial caps. It does nothing to reinforce the point trying to be made, and I've made a habit of skipping over posts like this. |
DeadlyAztec11
Strong-Arm
510
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Posted - 2013.06.18 19:52:00 -
[129] - Quote
Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. All, AV damage values will be redone, at least the advanced and proto variants. |
DeadlyAztec11
Strong-Arm
510
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Posted - 2013.06.18 19:56:00 -
[130] - Quote
Void Echo wrote:what needs to happen to all AV and vehicles stats is that once they bring in all the vehicles, they NEED to RESET all the stats in the market to 0 then work their way up on everything from militia gear to standard gear to advanced gear to prototype gear, that way EVERYTHING will have the proper stats and the proper balance weve all wanted will finally be achieved, until then AV will have the advantage over vehicles since AV has advanced and prototype weapons while we only have standard HAVs and no enforcers don't count, there just expensive militia tanks (anyone that supports enforcers doesn't tank and just wants easy tank kills which is what enforcers are) no self respecting tank driver I know of has specced into enforcers.
back on the subject, I feel that if AV and Vehicle players COME AND WORK TOGETHER AND RATIONALIZE TOGETHER AND NOT RIP AT EACH OTHERS THROATS WE WILL ACHIEVE THE BEST BALANCE THIS GAME CAN OFFER. Nobody here is talking any crap about vehicle players.
They are the only ones ripping on us... By saying stuff like "I just had my HAV destroyed by some idiot with a no skill swarm launcher". We ain't said nothin'. |
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Rynoceros
One-Armed Bandits
136
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Posted - 2013.06.18 20:00:00 -
[131] - Quote
HMG > Free LAV Those were the days. |
DeadlyAztec11
Strong-Arm
510
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Posted - 2013.06.18 20:07:00 -
[132] - Quote
Rynoceros wrote:HMG > Free LAV Those were the days. o7
From Strong-Arm to One-Arm |
Rynoceros
One-Armed Bandits
136
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Posted - 2013.06.18 20:17:00 -
[133] - Quote
DeadlyAztec11 wrote:Rynoceros wrote:HMG > Free LAV Those were the days. o7 From Strong-Arm to One-Arm
Banditos amigo. I'll be back when 1.2 releases. We should game. Looking for a new specialization if they don't fix some things with my Shotties.... HAV or HMG may get some love. |
Gallente Mercenary 08551380
Intrepidus XI Omega Commission
2
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Posted - 2013.06.20 00:06:00 -
[134] - Quote
AV = Anti Vehicle
We're supposed to be able to own the shiez out of vehicles forge and swarm are balanced slight nerf to av nades thats why its called Anti Vehicle not, sorta anti vehicle |
DeadlyAztec11
Mannar Focused Warfare Gallente Federation
523
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Posted - 2013.06.20 00:17:00 -
[135] - Quote
Gallente Mercenary 08551380 wrote:AV = Anti Vehicle
We're supposed to be able to own the shiez out of vehicles forge and swarm are balanced slight nerf to av nades thats why its called Anti Vehicle not, sorta anti vehicle We got to be fair. Some vehicles have to be hard to destroy. Not everything can be easy. |
Spkr4theDead
Namtar Elite Gallente Federation
192
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Posted - 2013.06.20 05:48:00 -
[136] - Quote
Lol of course you don't want your easy mode fire and forget nerfed at all. Heaven forbid you should have to use a forge gun and....... actually aim. |
DeadlyAztec11
Mannar Focused Warfare Gallente Federation
531
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Posted - 2013.06.20 13:59:00 -
[137] - Quote
Spkr4theDead wrote:Lol of course you don't want your easy mode fire and forget nerfed at all. Heaven forbid you should have to use a forge gun and....... actually aim. Don't smack talk Sp4rk, You have obviously never seen me snipe an enemy sniper in the head with a forge gun.
It is harder to hit fast moving targets with a Swarm Launcher, rather than a Forge gun.
P.S. We have wanted dumbfire for a long time now. People said it's OP, even if it had an arming distance of say 10-meters. |
DeadlyAztec11
Mannar Focused Warfare Gallente Federation
532
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Posted - 2013.06.20 14:08:00 -
[138] - Quote
New topic: Should Swarm Launchers get back dumbfire? As long a missiles have an arming distance of 10 meters? |
iceyburnz
Crux Special Tasks Group Gallente Federation
860
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Posted - 2013.06.20 14:14:00 -
[139] - Quote
DeadlyAztec11 wrote:New topic: Should Swarm Launchers get back dumbfire? As long a missiles have an arming distance of 10 meters?
As long as all the missiles detonate with full splash damage at the 10m mark.
I'm down with that. |
Pent'noir
Algintal Core Gallente Federation
121
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Posted - 2013.06.20 14:17:00 -
[140] - Quote
DeadlyAztec11 wrote:New topic: Should Swarm Launchers get back dumbfire? As long a missiles have an arming distance of 10 meters?
I would love my dumbfire back, but it's one of those things that doesn't make any sense... Fire a swarm at infantry, see a huge explosion, and they take no dmg. It was very confusing for many new players. The plasma cannon was going to take over the dumbfire role, but it's far to weak to be of any use. |
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Mikael Murray
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.20 19:06:00 -
[141] - Quote
Dumbfire Yes
YEs Yes |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
320
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Posted - 2013.06.20 19:29:00 -
[142] - Quote
how about a hybrid? A LAV mounted forge gun. everyone would be happy |
Bones McGavins
TacoCat Industries
337
|
Posted - 2013.06.20 19:50:00 -
[143] - Quote
If you let me shoot my forge gun out of the passanger seat of my best friends ride...
I will be in heaven. |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.06.21 21:13:00 -
[144] - Quote
Dumbfire is good if it has no effect on infantry, look at mag, point plank rpg to tye face no damage.
People stopped dumbfiring into infantry. |
Yani Sing
Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.06.22 18:37:00 -
[145] - Quote
PlanetsideTwo F2PonPS4 wrote:Dumbfire is good if it has no effect on infantry, look at mag, point plank rpg to tye face no damage.
People stopped dumbfiring into infantry.
Great point
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DeadlyAztec11
Max-Pain-inc
579
|
Posted - 2013.06.28 04:55:00 -
[146] - Quote
New order of business:
Do you think the Commando suit will be the dropsuit of choice for AV players? |
Kane Fyea
DUST University Ivy League
467
|
Posted - 2013.06.28 04:57:00 -
[147] - Quote
DeadlyAztec11 wrote:New order of business:
Do you think the Commando suit will be the dropsuit of choice for AV players? Not enough slots IMO. I like to have 3 dmg mods on my AV fit. Also I would have to put SP into heavy suits then (I wear assault suits)
It's a bit too slow too. |
Void Echo
Internal Error. Negative-Feedback
311
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Posted - 2013.06.28 05:01:00 -
[148] - Quote
DJINN leukoplast wrote:Jason Pearson wrote:So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks. You called it, without these actions the game would most certainly become World of Tanks.
and without vehicles this would most certainly become COD 514 |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1205
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Posted - 2013.06.28 05:04:00 -
[149] - Quote
DeadlyAztec11 wrote:New order of business:
Do you think the Commando suit will be the dropsuit of choice for AV players? While the versatility of two light weapon slots is certainly not something to be ignored, it more than makes up for this boon with a lack of module slots, which I think will turn a lot of people away from it. For some reason, if you're not a moving brick wall or can't melt tanks with modded sneezes, people want nothing to do with it. |
DeadlyAztec11
Max-Pain-inc
579
|
Posted - 2013.06.28 05:13:00 -
[150] - Quote
Void Echo wrote:DJINN leukoplast wrote:Jason Pearson wrote:So instead of responding to the calls for Pilot and AVers joint discussion on matters, you want a AVer crew to block every vehicle proposal to "nerf" AV?
Wot? Most backwards idea ever, thanks. You called it, without these actions the game would most certainly become World of Tanks. and without vehicles this would most certainly become COD 514 So your saying that the only difference between COD and Dust is vehicles? That's an insult to COD
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