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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
209
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Posted - 2013.05.25 02:18:00 -
[31] - Quote
You have my AV 'nades and Prox Explosives. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
520
|
Posted - 2013.05.25 02:27:00 -
[32] - Quote
DeadlyAztec takin' care of business! Great thread, excellent choice in specialization. Keep the movement alive! |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 02:44:00 -
[33] - Quote
Full Metal Kitten wrote:DeadlyAztec takin' care of business! Great thread, excellent choice in specialization. Keep the movement alive! Thank you for the support, my friend. I will of course keep the movement alive. We AV players tend to be secretive, though, no longer. It is time we defend our role.
Rise |
DeadlyAztec11
One-Armed Bandits Unclaimed.
338
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Posted - 2013.05.25 02:44:00 -
[34] - Quote
Full Metal Kitten wrote:DeadlyAztec takin' care of business! Great thread, excellent choice in specialization. Keep the movement alive! Thank you for the support, my friend. I will of course keep the movement alive. We AV players tend to be secretive, though, no longer. It is time we defend our role.
Rise |
DeadlyAztec11
One-Armed Bandits Unclaimed.
341
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Posted - 2013.05.25 03:19:00 -
[35] - Quote
New order of business: Plasma Cannon
Personally I feel it is a gimmick. It is bad against infantry(not surprising). Impossible to use on dropships and LAV's. Even HAV's are hard to hit when they have a competent driver in control. Opinions? |
Jason Pearson
Seraphim Initiative. CRONOS.
1342
|
Posted - 2013.05.25 03:27:00 -
[36] - Quote
DeadlyAztec11 wrote:New order of business: Plasma Cannon
Personally I feel it is a gimmick. It is bad against infantry(not surprising). Impossible to use on dropships and LAV's. Even HAV's are hard to hit when they have a competent driver in control. Opinions?
Plasma Cannon is laughable, everyone knows this. Either higher damage, faster reload speed or a clip instead of one shot, it scratches vehicles, even at proto level and is only good for killing Infantry. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
342
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Posted - 2013.05.25 05:25:00 -
[37] - Quote
Jason Pearson wrote:DeadlyAztec11 wrote:New order of business: Plasma Cannon
Personally I feel it is a gimmick. It is bad against infantry(not surprising). Impossible to use on dropships and LAV's. Even HAV's are hard to hit when they have a competent driver in control. Opinions? Plasma Cannon is laughable, everyone knows this. Either higher damage, faster reload speed or a clip instead of one shot, it scratches vehicles, even at proto level and is only good for killing Infantry. Yeah. Like a Mass Driver for AV. I think I saw it used once, maybe. I had enough, SO yo spec into it. Though, I like a challenge, I am not stupid. I feel like we can all agree the Plasma cannon is a useless novelty. |
Noc Tempre
Imperfects Negative-Feedback
1674
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Posted - 2013.05.25 06:29:00 -
[38] - Quote
DeadlyAztec11 wrote:On this thread I propose that all dedicated AV players unite to protect our interests.
Including but not limited to:
GÇóAV grenades
GÇóSwarm Launchers
GÇóForge guns
GÇóVehicle armor & shields
GÇóVehicle pricing
~ Agreed on stances~
-+ 40% reduction to Dropship prices -+ LAV spam is beneficial to AV players because it gives us more targets -+ AV grenade damage is fine because it balances out LAV spam
Problem is DPS, not damage for the most part. The assault forge and av grenades on nanohive just put out so much damage so fast that a smart AVer should always win. The balance should at least be tipped towards a contest of skill. |
CharCharOdell
Shining Flame Amarr Empire
212
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Posted - 2013.05.25 07:12:00 -
[39] - Quote
Felix Faraday wrote:Quote:Not much, though, we must be kept competitive by unionizing or those Pilots/Drivers will nerf us ragged. We need to counter their positions when needed. Though we must be reasonable. The only "AV" nerf I want is redline installations moved/changed so they aren't attacking me from halfway across the map while behind their own redline. Aside from that, AV is fine. Some vehicles on the other hand, need some buffs/changes. Dropships especially. And give the poor tankers their PG back. And low-end LAVs are fine. They shouldn't be able to be 1-shotted by AV grenades. Like AR users love to say, take cover and you'll be fine.
I agree. However, mlt lavs are obsecenely powerful I propose nerfin their HP by 50%, and also nerfing AV grenades (all other AV is fine...or will be when we get our proto tanks) 30%. This way mlt lavs will still be OHKd by AV grenades, but AV grenades wont be the dominant tank killer anymore and you AV people will be more valuable than ever. Everybody wins! :D |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
530
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Posted - 2013.05.25 16:34:00 -
[40] - Quote
Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. Lose sidearm, gain second grenade slot. Role bonus to explosive damage. Discuss. |
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Jason Pearson
Seraphim Initiative. CRONOS.
1357
|
Posted - 2013.05.25 16:38:00 -
[41] - Quote
Full Metal Kitten wrote:Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. Lose sidearm, gain second grenade slot. Role bonus to explosive damage. Discuss.
Nay to the additional grenades, but as a specialization, give each race power to their various weapons, Caldari for example, bonus to explosive damage, Gallente, bonus to shield damage. Would also be a good idea to have a larger ammo capacity per level too, making their usage more viable instead of a scout and swarms. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
92
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Posted - 2013.05.25 16:42:00 -
[42] - Quote
I love Blowin sh!t up. is this the right place? |
Freshticles
Internal Error. Negative-Feedback
194
|
Posted - 2013.05.25 16:51:00 -
[43] - Quote
Would like to know AV guy's opinions on dropships. Here's my thread and arguments. https://forums.dust514.com/default.aspx?g=posts&t=81540&find=unread |
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 16:52:00 -
[44] - Quote
i'm the LAV god fight me bros? I'll take all you on |
GeneralButtNaked
ZionTCD Unclaimed.
432
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Posted - 2013.05.25 16:55:00 -
[45] - Quote
You supposed AV people have it all backwards.
We got our stuff buffed hard last build. Tankers got slapped with the nerf hammer.
Now, there is no need for dedicated AV.
I am a forge gunner. Pimped right out, I am made for taking out tanks.
The problem is that one guy with AV grenades can be just as effective as my highly specialized fit. So why would a team waste a slayer spot on a dedicated AV player if they can get almost the same results from an assault user with AV grenades to go with his tac AR? |
CharCharOdell
Shining Flame Amarr Empire
213
|
Posted - 2013.05.25 21:31:00 -
[46] - Quote
GeneralButtNaked wrote:You supposed AV people have it all backwards.
We got our stuff buffed hard last build. Tankers got slapped with the nerf hammer.
Now, there is no need for dedicated AV.
I am a forge gunner. Pimped right out, I am made for taking out tanks.
The problem is that one guy with AV grenades can be just as effective as my highly specialized fit. So why would a team waste a slayer spot on a dedicated AV player if they can get almost the same results from an assault user with AV grenades to go with his tac AR?
Exactly! Nerfing AV nades is mutually beneficial to both AV and vehicles. The only people who oppose it have no specialization in either and have no say in the matter. I dont mind getting destroyed by an Ishukone or Wirykomi because ya'll invested SP in being able to kill be the same as I invested SP to be able to kill you. But when an AV nade which requires NO skill to use kills bc bc it was spammed, that is stupid and a broken mechanic. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
349
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Posted - 2013.05.25 21:52:00 -
[47] - Quote
Hmm. So the general vibe has changed?
Alright, the new vibe seems to be that AV grenades and militia LAV's need to be nerfed. I will update the OP accordingly. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
349
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Posted - 2013.05.25 22:18:00 -
[48] - Quote
Jason Pearson wrote:Full Metal Kitten wrote:Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. Lose sidearm, gain second grenade slot. Role bonus to explosive damage. Discuss. Nay to the additional grenades, but as a specialization, give each race power to their various weapons, Caldari for example, bonus to explosive damage, Gallente, bonus to shield damage. Would also be a good idea to have a larger ammo capacity per level too, making their usage more viable instead of a scout and swarms. Let us combine these ideas.
GÇóThe suit would be in between an Assault and,Heavy in terms of shield/armor (this would fluctuate based on race). Also in terms of speed
GÇóLow stamina and low recovery speed
GÇóTwo grenade spots and two equipment slots
GÇóOne low slot
GÇóOne high slot
GÇóOnly one heavy slot (can also be used as a Light or Sidearm slot, of course)
GÇóThe racial bonuses that Pearson had above
Also, what to name it? I was thinking something like, Demolition class. Though, that seems a bit to used :/
Discuss! |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
534
|
Posted - 2013.05.25 22:48:00 -
[49] - Quote
DeadlyAztec11 wrote:Full Metal Kitten wrote:Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. what to name it? If Heavy is Sentinel, AV class is Warden |
DeadlyAztec11
One-Armed Bandits Unclaimed.
350
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Posted - 2013.05.25 23:43:00 -
[50] - Quote
Full Metal Kitten wrote:DeadlyAztec11 wrote:Full Metal Kitten wrote:Keep it rolling. New idea: medium frame AV specialist suit to compliment Assault and Logi. what to name it? If Heavy is Sentinel, AV class is Warden The Assault used to be the Enforcer. Maybe now we could call it that?
Or
We could call it the Vanguard! That's the name of my AV class but I got the name from Star Wars: Battlefront.
Who likes the name Vanguard |
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DeadlyAztec11
One-Armed Bandits Unclaimed.
353
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Posted - 2013.05.26 05:01:00 -
[51] - Quote
Like we have agreed, the price should first be dropped to 60% of what it is now (this includes modules and turrets).
Handling should be improved. As well as turret aiming. Maybe 10% more to armor. That is it..
Remember this is all my opinion except for the 40% reduction to cost, which we all agreed to. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
556
|
Posted - 2013.05.26 05:08:00 -
[52] - Quote
New order of business in the Aztec style: Putting the "AV" in LAV
Fit up a well tanked LAV. Put an active scanner on it. Use it to move around the map quickly and find good spots to snipe vehicles with your swarm launcher. If vehicles are scarce, snipe enemy installations. When that's done speed through areas with your scanner on to alert troops of enemy positions.
If HAVs are inside complexes raising hell, but can't be swarmed from a distance, it's time for the AV Kamikaze run!
Activate hardeners, repair, and scanner. Drive LAV at top speed into complex and ram tank. Jump out, unload AV grenades, and get off a swarm in all the confusion. HAV go BOOM. You will probably die in process. It's worth it.
Fellow AV enthusiasts, I just went 11-3 in domination (all vehicle and passenger kills) doing as described above. Two HAVs went down in separate kamikaze runs because they were staying in closed quarter areas.
Keep the AV spirit alive. Stay united. Stay vigilant. And stay hungry!
|
CharCharOdell
Shining Flame Amarr Empire
215
|
Posted - 2013.05.26 05:21:00 -
[53] - Quote
A general concencus among tankers and dedicaated (that means 7mil+ SP into just killing tanks- not having a Darkside or AV grenades!) is that mlt LAVs have far too much HP and AV grenades are replacing forge guns and swarm launchers as the primary anti-tank weapon, as most tanks are killed by these things.
Why MLT LAVs need a nerf:
From the tanker's point of view: 1) Cannot be one-shotted by a particle cannon- ridiculous that the biggest, baddest weapon in the game can't one-shot the cheapest behicle (which is the purpose of railguns in the first place) 2) They do not deserve to have vehicles that are that difficult to kill if they cost NO ISK or SP. I have very powerful logi LAVs because I spent the SP to get all the proto modules and passive skills to fit them the way I do.
From the AV point of view: 1) There is no reason why a Wirykomi or Ishukone should have this much trouble killing a free vehicle for the same reason that particles can't. It'd be like if a Boundless HMG couldn't melt a starter assault fit at close range.
Solution: Bring free LAVs HP down to 500 points total. This will allow even HMGs to kill them, as well as being OHK'd by any AV, or in just under 2 seconds by a large blaster. Also, it'd be an easy victim of impact damage if poorly driven- which they usually are.
Why AV nades need a nerf:
From the tanker's point of view: 1) For the most part, tankers respect the fact that someone who dedicated themselves to killing tanks should be able to do so with relative ease, as we have dedicated ourselves to destroying installations, vehicles, and infantry with relative ease. However, AV nades kill more tanks than any other weapon. In Chromosome, most tank kills were made by railguns, blasters, and forge guns- this is how it should be. Now, any assault trooper can walk up to a tank and do 4500 dmg in 3 seconds, and if they have a nanohive, (1500) X (seconds at nanohive). This means a single person can kill a madrugar by themselves with little to no SP spent, and 2000 isk spent to kill a 1.6 mil ISK vehicle. It simply is too powerful for its cost and skill requirement compared to swarm launchers, railguns, and forge guns.
From the AV point of view: 1) AV nades have replaced forge guns and swarm launchers as the most effective AV weapon for skill and isk needed, as well as killing a lot fast. A swarm launcher can take 2 seconds to lock on, and then up to five to track and hit the target. A forge gun can take 2.5-6 seconds to charge, and then they must lead the target as well as be able to aim with a poor crosshair- that takes a lot of skill (especially at ranges beyond 300m). AV nades, however, take 1 second to throw, do as much damage as an ishukone forge, and home onto their targets. That would be like a person with a mass driver aiming into the sky, and having their rounds guided by satellite onto someone's head every single time. Ultimately, this affects the AV player by making him less valuable to the team. Nobody in their right mind bring someone who invested all their SP into killing tanks into a PC match where someone who can hold objectives, kill infantry, and kill tanks could work just as well. Preventing your team from being destroyed by tanks should require that you bring a fully specced forger or rail tank to the fight, rather than it being just good enough to have everyone bring AV nades. From my point of view as a tanker, rarely has a team brought someone with fully specced AV to the fight; instead, everyone just uses AV nades.
The solution: Bring AV nade damage down to 600 for STD, 675 for ADV, and 750 for PRO. More than enough to kill a LAV, but not enough to solo any tank; yet able to drive a tank who is getting too careless away.
These two issues, if solved as stated here, will make AV players much more valuable on the market, as well as tanks becoming much more survivable. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
354
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Posted - 2013.05.26 05:38:00 -
[54] - Quote
Full Metal Kitten wrote:New order of business in the Aztec style: Putting the "AV" in LAV
Fit up a well tanked LAV. Put an active scanner on it. Use it to move around the map quickly and find good spots to snipe vehicles with your swarm launcher. If vehicles are scarce, snipe enemy installations. When that's done speed through areas with your scanner on to alert troops of enemy positions.
If HAVs are inside complexes raising hell, but can't be swarmed from a distance, it's time for the AV Kamikaze run!
Activate hardeners, repair, and scanner. Drive LAV at top speed into complex and ram tank. Jump out, unload AV grenades, and get off a swarm in all the confusion. HAV go BOOM. You will probably die in process. It's worth it.
Fellow AV enthusiasts, I just went 11-3 in domination (all vehicle and passenger kills) doing as described above. Two HAVs went down in separate kamikaze runs because they were staying in closed quarter areas.
Keep the AV spirit alive. Stay united. Stay vigilant. And stay hungry!
I like that Full Metal. Though, try switching out the,AV grenades for Flux grenades, they are better against Shield heavy HAV's. Give it a try, one grenade takes out all the shields of most HAV's. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
111
|
Posted - 2013.05.26 05:39:00 -
[55] - Quote
Thought of another way to fix vehicles- nerf the base resistance on LLV's, and change the adaptation skill to 3-5% resistance per lvl. Then, give us the PG skill back, but make it 3% instead of 5%. There, fixed. Oh, and fix the module wheel.
Peace, Godin |
DeadlyAztec11
One-Armed Bandits Unclaimed.
354
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Posted - 2013.05.26 05:39:00 -
[56] - Quote
Remember, you should always put a decent amount of skill away on the side to spend on a decent side arm. You maybe AV, though, you got to be ready to lay the boom down on some infantry when needed. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
111
|
Posted - 2013.05.26 06:20:00 -
[57] - Quote
Also, CCP, get rid of packed AV nades, make regular go 800 dam. STD, 1000 dam. Adv., and 1200 PROTO. make regular's have no homing. Then make sleek do 550 STD, 750 Adv., then 900 PROTO, and let them keep their current homing. This will balance AV grenades. Also, rename Sleek to regular, and the Regular to Packed. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
358
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Posted - 2013.05.26 13:48:00 -
[58] - Quote
This thread, perfectly lays out what the problems with the Plasma Cannon are and how to fix them. Give it a look. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
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Posted - 2013.05.26 13:56:00 -
[59] - Quote
I use a Plasma Cannon and I can honestly say that I'm pretty pissed with the way things are as of late.
Swarms against Dropships is hilarious - I'd laugh if real-life anti-air missiles were slower than their targets. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
|
Posted - 2013.05.26 13:57:00 -
[60] - Quote
Godin Thekiller wrote:Also, CCP, get rid of packed AV nades, make regular go 800 dam. STD, 1000 dam. Adv., and 1200 PROTO. make regular's have no homing. Then make sleek do 550 STD, 750 Adv., then 900 PROTO, and let them keep their current homing. This will balance AV grenades. Also, rename Sleek to regular, and the Regular to Packed.
Lmfao, you obviously weren't around before AV Nades had their homing ability - didn't matter how much damage they did they were -USELESS- |
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