Ninjanomyx
Imperfects Negative-Feedback
71
|
Posted - 2013.05.26 17:20:00 -
[1] - Quote
Purona wrote:Av grenades should not be mobile Forge Guns but without any of the downsides of Forge Guns Jason Pearson wrote:Aeon Amadi wrote:Skyhound Solbrave wrote:I personally think AV is okay, though i just barely started to spec into lvl 3 swarms. The only major issue I have seen is one HAV being so fast, he outran an LAV. He was impossible to hit. Tanks should be tough and powerful, they should never be faster than a jeep. Then again, I have no idea what sacrifices he had to make to be that fast, so I could be talking out of my ass. Probably nanofibers, jovian powerplant and a few shield extenders... Wrong. It's simple, Armor Tank, with a powerplant and Nitrous Injector. Armor is now faster than Shield Tanks, and no tanker would be stupid enough to place shields on an Armor Tank as it takes up much needed CPU and PG. faster until we put on armor then that **** just drops
Keyboard/Dual Input Imbalance/Exploit is allowing obscene Acceleration without the need for Modules. HAVs have only MLT & STD available currently. Dropships are currently Paper Airplanes. LAVs are HAVs with less Risk vs Reward. Dropsuits, Modules, & Handheld Weapons (Especially Heavy Weapons) had Price Drops accross the board while Vehicles stood the same & Turrets got a major Price Increase. Handheld Weapons received the original Weaponry Skill 10% Damage Bonus for FREE while Turret Damage both lost Proficiency & was reduced to 2% & 1% per Level as opposed to the original 3% & 2% respectively. HAV HP Buff is a "Band-Aid" to the PG Issue & the Resist Bonuses are diminished as if they are Stacked Modules when presented with even a single Resist Module, be it Active or Passive.
Balance may never be achieved if such "Lazy Coding" persists while still not providing us with ALL of the Numeric Values of the affected Stats on EVERYTHING, as most are currently hidden or obscured (IE: Vehicle Speed/Acceleration, Weapon Ranges, etc.), thus causing said Rift between AV & Vehicles (& everything else...). One look @ the Marketplace with "Well-Trained Eyes" reveals an excessive amount of Statistical Blemishes that begs the question as to how a Company with 10+ Years of Experience, constantly boasted....., with MMORPG & Statisticians/Economists on deck, can get their "Expertises" so "Chopped 'n Screwed". It wasn't bad enough that they are "Wet behind the Ears" when it comes to FPS Mechanics....but to fail @ your supposed "Strengths" is both shocking and appalling.
As for this pathetic "Community" (Save a Select Few...) it irks me to see how Unstable & utterly Oblivious most of you are. Dropships need MAJOR Re-Tuning, HAVs need small BUFFS & Tiers need to be made available, Vehicle Modules & Skills need to be Revamped, Controls need Balancing, Pricing needs Adjustments, & LAVs need to be NERFED (Especially MLT....).
AV needs a complete Reworking. When a Grenade hits harder than Specialized AV Weapons.....there is a problem. AV Grenades are essentially designed for Anti-LAV in mind, but with the LAV BUFF & Speed they often fail to Track the Target (Even when tossed Point Blank...), thus forcing them to become Anti-ANYTHING but LAV. When a Handheld Forge Gun does more Damage than a Mounted Rail Gun.....something is Broken (& this is BASE Damage...God forbid we calculate Skill Bonuses), & Assault Forges need Damage Nerfed to balance to the ROF (Charge Time) Increase. Anyone who disagrees with the Assault Forges needing this are treating it as the End-All AV & AI Weapon & thus deserve no right to Input on the matter @ hand.
Nonetheless, at the end of the day, Novice Pilots & AVers will Skew the "Logic Board" with utterly Invalid Input, & sadly CCP will cater to those less Savvy. This is why we now have UPRISING....appropriately named as we are at a point where an Uprising against CCP "Logic" is needed to Salvage what we can before it all turns to DUST.
TL:DR: CCP needs to HTFU & fix their Ship b4 it ends up in a Black Hole. |