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Jason Pearson
Seraphim Initiative. CRONOS.
1301
|
Posted - 2013.05.24 00:29:00 -
[1] - Quote
As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
But enough of my thoughts, speak to me on balance. |
gbghg
L.O.T.I.S. RISE of LEGION
1766
|
Posted - 2013.05.24 00:40:00 -
[2] - Quote
I'm in favor of AV nades getting a major nerf, they should be a threat to LAV's and a deterrent against tanks, not one of the most efficient methods of killing tanks
Coming from a dedicated dropship pilot/LAV user, and the only reason I haven't done pc yet is because RL keeps getting in the way |
Sontie
Ill Omens EoN.
402
|
Posted - 2013.05.24 00:53:00 -
[3] - Quote
Vehicles are balanced... for a build none of us have access to right now.
STD tanks are good against STD AV, ok against ADV AV, and die to proto AV. As it should be.
But there is no ADV or PROTO tank designed for fighting infantry.
Yes I run vehicles on my 5 mil sp alt.
Yes I play PC, but not on my vehicle alt.
Tanks are fine.
CCP needs to hurry up and release the rest of the content the game is balanced around. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
508
|
Posted - 2013.05.24 00:58:00 -
[4] - Quote
I sort of agree about AV nades... Sort of...
I'd much rather see some AV mines. Make those the go-to disposable Anti-tank weapon for infantry. Until then the AV nade needs to stay.. |
Polish Hammer
Conspiratus Immortalis
450
|
Posted - 2013.05.24 01:03:00 -
[5] - Quote
I would like to dance against some proto tanks. I miss the hunt :(
<---- Dedicated AV and I have played in PC. |
Jason Pearson
Seraphim Initiative. CRONOS.
1302
|
Posted - 2013.05.24 01:05:00 -
[6] - Quote
Ignatius Crumwald wrote:I sort of agree about AV nades... Sort of...
I'd much rather see some AV mines. Make those the go-to disposable Anti-tank weapon for infantry. Until then the AV nade needs to stay..
They're called Proximity Mines.
Sontie wrote:Vehicles are balanced... for a build none of us have access to right now.
STD tanks are good against STD AV, ok against ADV AV, and die to proto AV. As it should be.
But there is no ADV or PROTO tank designed for fighting infantry.
Yes I run vehicles on my 5 mil sp alt.
Yes I play PC, but not on my vehicle alt.
Tanks are fine.
CCP needs to hurry up and release the rest of the content the game is balanced around.
Aye so the question is still the same.. When? |
Sontie
Ill Omens EoN.
402
|
Posted - 2013.05.24 01:13:00 -
[7] - Quote
Soon |
Smots Ju-Kyu
The Sound Of Freedom Renegade Alliance
25
|
Posted - 2013.05.24 01:13:00 -
[8] - Quote
Nerfing AV weapons is not the answer to balancing vehicles vs AV. As stated by others we only have Militia and Standard levels for most vehicles while we have all the way to officer level for AV. What they should do is temporarily take off the market all AV that is above Advanced Level until they introduce all of the Advanced and Prototype vehicles.
There is not way to tell if a Proto Forge is balanced until we can use it against a proto tank/dropship. If you nerf AV now without those vehicles you run the risk of making AV useless against the new vehicles and then you have to go back and rebalance everything again. This will not only take longer, but will be a waste of dev time and money. By doing what I have suggested you would only need one round of balancing and we it would probably take less time and resources for CCP to do it.
Just my .02 ISK |
Iron Wolf Saber
Den of Swords
4607
|
Posted - 2013.05.24 01:15:00 -
[9] - Quote
The correct answer is fixing the entire vehicle environment. |
Cy Clone1
Ill Omens EoN.
9
|
Posted - 2013.05.24 01:17:00 -
[10] - Quote
Its just a matter of getting the high level vehicles(like sontie said). But i understand what your talking about, just got murdered by a ladi da av nade( i think thats what it was called). |
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Kane Fyea
BetaMax. CRONOS.
170
|
Posted - 2013.05.24 01:21:00 -
[11] - Quote
I'm an AV unit and think tanks are UP. I don't even use my proto SL (only use it when there is A LOT of vehicles) much because the ADV SL does the job good enough. I don't think the SL needed the 10% dmg boost that all the other weapons got.
Also I play PC sometimes. |
Sontie
Ill Omens EoN.
402
|
Posted - 2013.05.24 01:24:00 -
[12] - Quote
Logi LAV's are AT LEAST adv level. Even proto AV doesn't give them to much trouble. |
Jason Pearson
Seraphim Initiative. CRONOS.
1307
|
Posted - 2013.05.24 01:52:00 -
[13] - Quote
Kane Fyea wrote:I'm an AV unit and think tanks are UP. I don't even use my proto SL (only use it when there is A LOT of vehicles) much because the ADV SL does the job good enough. I don't think the SL needed the 10% dmg boost that all the other weapons got.
Also I play PC sometimes.
I think they only seem UP, Standard v Standard works very nicely, both have a chance.
Adv v Standard, Tank will have a hard time
Proto v Standard, Tank will die quickly
Officer v Standard, What Tank? You mean that smouldering wreck? |
BOZ MR
Internal Error. Negative-Feedback
168
|
Posted - 2013.05.24 02:17:00 -
[14] - Quote
I remember when I had pride, keepin my surya alive for 30 matches (with slayer squad friends). Now i become happy when I keep my tank alive for one match with 5 more slayer friends. |
Villanor Aquarius
Cygnus Tactical Operations Gentlemen's Agreement
95
|
Posted - 2013.05.24 04:03:00 -
[15] - Quote
I find it extremely frustrating how you can hop and jump around with a swarm launcher while also locking on and firing. This makes it extremely difficult to ever actually kill a Swarm player when going one on one while in a tank. Forge gun shot trails and hit indicators are also very poor.
Swarms and plasma cannons should not be fire-able while jumping. Forge gun shot trails should be a bit more noticeable and linger for longer.
Also Swarm launcher pathing still very much needs a fix. They currently can follow around corners in situations where they should not. They are also capable of traveling through the tops of a number of hills and also through crates in several locations. |
Void Echo
Internal Error. Negative-Feedback
117
|
Posted - 2013.05.24 04:16:00 -
[16] - Quote
I went assaulter during the first couple of weeks after uprising and decided tanks are no longer worth the trouble, however recent reviews of the forums stats and skill tree system (and the fact that I cant resist the urge to blow everything up anymore), I have decided to return to tank driving and once again become one of the top tank drivers in the game, but seriously, why do we have proto av when we have tanks that are just expensive versions of the sica and soma? |
Vos Nuwem
OMNI Endeavors Reverberation Project
24
|
Posted - 2013.05.24 04:21:00 -
[17] - Quote
BOZ MR wrote:I remember when I had pride, keepin my surya alive for 30 matches (with slayer squad friends). Now i become happy when I keep my tank alive for one match with 5 more slayer friends. i know the feeling |
Skihids
The Tritan Industries RISE of LEGION
1468
|
Posted - 2013.05.24 04:35:00 -
[18] - Quote
As much as I love vehicles I'm giving them a pass this next respec.
I can get back in with three months notice, and it feels like at least six before the vehicle environment will be complete enough to begin balancing, probably a bit longer. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
201
|
Posted - 2013.05.24 04:52:00 -
[19] - Quote
This is how to fix the whole vehicle situation:
Return mlt LAVs to their previous HP. Nerf AV nades 25% (or more, bc they should be able to OHK LAVs) Add TRUE ADV and PROTO tanks Return our powergrid skill to Chromosome mode...pretty much every tank skill except the broken damage skills- admittadly, that was ridiculously OP. Replace it with a passive range, fire rate, cooldown, etc skill. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
201
|
Posted - 2013.05.24 04:55:00 -
[20] - Quote
Sontie wrote:Logi LAV's are AT LEAST adv level. Even proto AV doesn't give them to much trouble.
Part of that is bc AV was designed to kill tanks and dropships. Until now, there was no need to kill LAVs. |
|
Human Anamoly
Planetary Response Organization
7
|
Posted - 2013.05.24 05:16:00 -
[21] - Quote
Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance.
+1, CCP needs to add in some Advanced and Proto Vehicles. I want my Proto ADS already. |
phakk
Molon Labe. League of Infamy
24
|
Posted - 2013.05.24 05:46:00 -
[22] - Quote
Tanks are better... could be better yet. Give us some powergrid to play with. This "variety and balance" brought about by the PG nerf is disappointing. At least our vertical elevation on our main turret got tweaked. Man that sucked for a while..
AV Grenades. Yeah, nerf 'em. I'll drop a tank into PC, and it amounts to the same thing every game. 1 or more individuals will try to sneak around on me in a LAV or on foot, drop some nanohives, and start throwin AV grenades as fast as they can chuck 'em. Occasional swarm launcher thrown into the mix. Damage adds up damn fast if I get caught flat-footed.
Very minimal SP required to max out the entire grenade tier. Split 'em up, I say. 3 tiers, 3 SP trees. Or in my happy little world, get rid of AV grenades entirely. ( not gonna happen, I know ). Every other shooter, your AV explosive was a landmine. And at least in titles such as Battlefield, it was sporting to use 'em. Driver can see 'em if they look. Placer can be damn sneaky if they use terrain to camo the mine.
If I could have my way, I'd drop AV Grenades entirely, and buff the Prox Mines. But what do I know. After a couple thousand clone-jumps, my little mind has become rather addled. |
Exergonic
TeamPlayers EoN.
24
|
Posted - 2013.05.24 05:52:00 -
[23] - Quote
AV nades- Need a slight nerf
Swarms- Are fine
Plasma cannon- Is AV???
Forge- Need a slight nerf
All Tanks/LaVs/Dropships- Need a slight buff (But i mostly agree with you're proto tank idea)(Mostly there turret damage back to atleast 2% per level) |
Rei Shepard
Spectre II
289
|
Posted - 2013.05.24 06:34:00 -
[24] - Quote
I dunno, from a pure Infantry perspective Tanks for the first time look balanced.
I remember tossing AV grenades at a tank in chromosone and after 3 tosses, i look at the HP and it had not even moved, this was after i took care of all the infantry between me and the tank, then the tank looks at me funny and rapes me a new one in one shot. I remember hitting some of the pro tankers with an Advanced Forge for minimal effect.
I spawn and lo-behold another tank at my spawn spot, insta gibbed before i could move.
Sure the Noobs go splodey fast, they are also insta-gib in their militia fit.
Now by this time there are 3 tanks on the field, I run for my life as not of my nades do a damn thing, except scare of some Lavs, locking on my Swarms is death before lock.
Why do you think we now ALL cary vehicle grenades? We were doctored into it by the abuse of tanks on the field, i don't want to carry vehicle grenades, i am anti infantry, i wanna blow up small blue dots and i want to leave Tank Busting to the proffesionals.
But when you get killed more by Murder Taxies and accross the map(exagerated) by pin point accurate instagibs then by Infantry, what are we supposed to do ? Bend over and take it ? No friggen way man.
100% on the field can kill Infantry, a mere speck of that amount is a threat to HAV's. I am that Speck...
If i so much take a whiff of a tank near to my location, i will hunt it down, i will make it cry to mommy, i will Dish out Divine Amarr punishment. I never saw Tankers care when they had 5 Tanks on the map raping everything that spawned without being able to be countered.
Now that at least all the old guard of infantry carries AV nades, because well you thought us to carry them and now they are effective vs tanks.
Man, my Protonade Buddy has your name on it.
But like i said, i cant afford to spawn with locus nades, i just can't find a reason why. |
Spkr4theDead
Namtar Elite Gallente Federation
77
|
Posted - 2013.05.24 07:50:00 -
[25] - Quote
To add, I don't consider having skilled up for prototype AV grenades to be legitimate anti-vehicle capability. AVs should be used to soften targets, or get people using ISK LAVs to run away. I just cannot and will not consider that to be a legitimate anti-vehicle person, nor would I give them respect either. It's only 621,000 SP to get to prototype AV, while my vehicle command alone is far more than that. I'm done for the night or else I'd give hard numbers on my vehicle SP stats.
Your 621,000 SP investment should not be able to destroy my 8+ mil SP investment so easily. |
Yeva Kalsani
Reckoners
94
|
Posted - 2013.05.24 08:04:00 -
[26] - Quote
<--- FG user, Level 5 or 4 in all FG skills, + Grenadier level 3
Dropships need a "buff" of some sorts that makes them more survivable against Forge Guns and Rail Guns. Prototype tanks need to return. AV grenades very likely need a nerf.
Costs of all vehicles should be drastically lowered. There needs to be more incentive for newbies to get into them and use them. |
Rei Shepard
Spectre II
290
|
Posted - 2013.05.24 08:38:00 -
[27] - Quote
Spkr4theDead wrote:To add, I don't consider having skilled up for prototype AV grenades to be legitimate anti-vehicle capability. AVs should be used to soften targets, or get people using ISK LAVs to run away. I just cannot and will not consider that to be a legitimate anti-vehicle person, nor would I give them respect either. It's only 621,000 SP to get to prototype AV, while my vehicle command alone is far more than that. I'm done for the night or else I'd give hard numbers on my vehicle SP stats.
Your 621,000 SP investment should not be able to destroy my 8+ mil SP investment so easily.
Tell that to the guy in Eve that lost his Carrier (2-4Billion ISK) to a lone Stealth Bomber worth 60-80m ISK, sure he derped up bigtime, but if you Derp up, you are supposed to go down.
Letting me get close to your tank = you derping it up. |
Judge Rhadamanthus
Kapow Heavy Industries
121
|
Posted - 2013.05.24 08:58:00 -
[28] - Quote
DS pilot here: dedicated
Drop ships are a mess. CCP are silent on this. I think this is because they have changes in the works so I am prepared to wait and comment when it comes. In the mean time if I'm not being OHK by a standard forge or homing super AV grenades I ride shot gun in a tank.
The big problem is AV carried by infantry specialists. Currently you can carry as a ground player :
The best AR in the game The strongest armour and shield combo Some spare ammo with a hive
You are the perfect infantry man. A specialist at killing other troops. BUT.. You can also carry 3 mega strong, fast deploy anti vehicle grenades that rip tanks and dropships to bits. Why? Why should a player be able to do it all? AV should be a class of player, maybe even a suit
Assault Logistics AV Pilot
I think AV should be restricted to one suit. This game needs all classes to make your team win. No AV guy and there is a tank... Silly you, you should have brought one. Currently as a tank, lav, or DS you face maybe 16 people are rocking a potential 5600 AV damage each with no penalty to their ability to play their role. flux, even works on infantry too so no loss there should a tank not turn up.
|
Rei Shepard
Spectre II
292
|
Posted - 2013.05.24 09:18:00 -
[29] - Quote
Judge Rhadamanthus wrote:DS pilot here: dedicated
Drop ships are a mess. CCP are silent on this. I think this is because they have changes in the works so I am prepared to wait and comment when it comes. In the mean time if I'm not being OHK by a standard forge or homing super AV grenades I ride shot gun in a tank.
The big problem is AV carried by infantry specialists. Currently you can carry as a ground player :
The best AR in the game The strongest armour and shield combo Some spare ammo with a hive
You are the perfect infantry man. A specialist at killing other troops. BUT.. You can also carry 3 mega strong, fast deploy anti vehicle grenades that rip tanks and dropships to bits. Why? Why should a player be able to do it all? AV should be a class of player, maybe even a suit
Assault Logistics AV Pilot
I think AV should be restricted to one suit. This game needs all classes to make your team win. No AV guy and there is a tank... Silly you, you should have brought one. Currently as a tank, lav, or DS you face maybe 16 people are rocking a potential 5600 AV damage each with no penalty to their ability to play their role. flux, even works on infantry too so no loss there should a tank not turn up.
If they made it like this, then vehicles would rule the battlefield without impunity...if the only thing you need to fear is the one guy in a Green suit that can cause you problems then all they would do is plow straight into a pack of infantry raping them a new one, targetting the Green guy first, then comence operation Tear Extraction.
Real tanks blow up after 1 direct hit and thats because Destructive Power always beats Defensive Technology.
I dont see how this changes in 4000 years or why, even in a game.
The real fix is to make sure i or other infantry with nades make it to your tank, if i get surprised from behind with a guy wielding a AR and i am standing there, ill be dead in 0.5 seconds, why do tanks feel the need to able to survive standing still while i toss 3 nades at it ?
Its not because it costs allot of ISKS that it needs to come with its own Unvulnerability Sticker.
|
LuckyLuke Wargan
HavoK Core RISE of LEGION
159
|
Posted - 2013.05.24 09:23:00 -
[30] - Quote
I am currently running proto swarm as a dedicated AV guy, I believe swarm is very ineffective against shields, and if a tank stack a lot of shield, trust me, no swarm is going to penetrate it (unless many shots from a well coordinated team of swarms) If you buff shields and leave swarms as it is, tanks will become way OP. If you die fast from Swarm fire, your tank is simply built like a plank; plain and simple. Stop whining. |
|
Rusty Shallows
Black Jackals
84
|
Posted - 2013.05.24 09:38:00 -
[31] - Quote
Jason Pearson wrote:Officer v Standard, What Tank? You mean that smouldering wreck? Yeah Gastun is totally a d!ck.
Proto tanks would be neat to see. My guess CCP is a bit gun-shy on how to balance them (Adv HAVs as well since they are perpetually swinging back and between OP and UP). One defense when they are on the OP side is that dedicated AV teamwork should be needed against them. Maybe Tonka Tuff proto HAVs could be released but limited to Planetary Conquest to avoid the pubstomp issues.
With regards to the HAVs not having good enough anti-infantry I thought the Large Blaster Turret had been the solution. It was tearing grunts up. This last month they haven't been as "killey". Did something happen to them? The Large Missiles were great anti-infantry two builds ago. Some kind of buff or return to their former glory would be nice.
To answer the thread author's questions I'm a dedicated assault Forge Gunner (used to tote an HMG until SP inflation hit this game build, even 9 mil sp isn't enough) who does not participate in Planetary Conquest (which needs more bacon). |
Rasatsu
Much Crying Old Experts
743
|
Posted - 2013.05.24 09:38:00 -
[32] - Quote
LuckyLuke Wargan wrote:I am currently running proto swarm as a dedicated AV guy, I believe swarm is very ineffective against shields, and if a tank stack a lot of shield, trust me, no swarm is going to penetrate it (unless many shots from a well coordinated team of swarms) If you buff shields and leave swarms as it is, tanks will become way OP. If you die fast from Swarm fire, your tank is simply built like a plank; plain and simple. Stop whining. What you're saying is rock AV doesn't work against paper HAV?
Ever considered trying scissor AV... |
Kesi Raae Kaae
Much Crying Old Experts
79
|
Posted - 2013.05.24 09:44:00 -
[33] - Quote
Maybe when Marauders are re-introduced there'll be something that can withstand some co-ordinated AV punishment, the current Enforcers aren't designed for front line combat but it's the only specialized option there is, currently. |
Yeva Kalsani
Reckoners
95
|
Posted - 2013.05.24 09:55:00 -
[34] - Quote
Rusty Shallows wrote:With regards to the HAVs not having good enough anti-infantry I thought the Large Blaster Turret had been the solution. It was tearing grunts up. This last month they haven't been as "killey". Did something happen to them? The Large Missiles were great anti-infantry two builds ago. Some kind of buff or return to their former glory would be nice. The damage modifications on turret damage in the Chromosome build were broken, so they got nerfed. Seriously, some blasters could kill proto-heavies in one or two hits. Not exactly balanced for a weapon with point-on precision, infinite range, AND automatic fire rate. That kind of one-shotting should be reserved to rail guns.
Now, some people are complaining that blasters are weaker than tactical ARs. Their conclusion is that blasters need buffs. IMHO this is completely backwards, the tactical ARs need to be on equal footing with blasters or weaker. Blasters are still good, it's just that by comparison, the tactical ARs outperform them. |
LuckyLuke Wargan
HavoK Core RISE of LEGION
159
|
Posted - 2013.05.24 09:56:00 -
[35] - Quote
Rasatsu wrote:LuckyLuke Wargan wrote:I am currently running proto swarm as a dedicated AV guy, I believe swarm is very ineffective against shields, and if a tank stack a lot of shield, trust me, no swarm is going to penetrate it (unless many shots from a well coordinated team of swarms) If you buff shields and leave swarms as it is, tanks will become way OP. If you die fast from Swarm fire, your tank is simply built like a plank; plain and simple. Stop whining. What you're saying is rock AV doesn't work against paper HAV? Ever considered trying scissor AV... My point exactly, I know forge is more effective against shields, however not being a dedicated forge user, I am not sure of how effective it is against armor. Yes, a type of rock paper scissor. High shields though are highly effective against AV nades, which seems to be the major complaint of vehicle drivers... if that is the case, raise your shields. I fought a tank with high shields yesterday, threw 3 av nades at it and barely took a little less than half its shields, if you're just staying there with your tank while someone nade spam you to death sitting on a nanohive with you having such powerful shields... I would suggest a better strategy, something like... let me find the word... ah, yes... moving. |
Toyboi
BetaMax. CRONOS.
62
|
Posted - 2013.05.24 10:00:00 -
[36] - Quote
Judge Rhadamanthus wrote:DS pilot here: dedicated
Drop ships are a mess. CCP are silent on this. I think this is because they have changes in the works so I am prepared to wait and comment when it comes. In the mean time if I'm not being OHK by a standard forge or homing super AV grenades I ride shot gun in a tank.
The big problem is AV carried by infantry specialists. Currently you can carry as a ground player :
The best AR in the game The strongest armour and shield combo Some spare ammo with a hive
You are the perfect infantry man. A specialist at killing other troops. BUT.. You can also carry 3 mega strong, fast deploy anti vehicle grenades that rip tanks and dropships to bits. Why? Why should a player be able to do it all? AV should be a class of player, maybe even a suit
Assault Logistics AV Pilot
I think AV should be restricted to one suit. This game needs all classes to make your team win. No AV guy and there is a tank... Silly you, you should have brought one. Currently as a tank, lav, or DS you face maybe 16 people are rocking a potential 5600 AV damage each with no penalty to their ability to play their role. flux, even works on infantry too so no loss there should a tank not turn up.
WRONG get your match straight dude!! i cant carry the best shield and armor + proto gun and av nades maybe you are trolling... dont troll in a legit thread. im caldari assault btw |
JX1
Goonfeet
37
|
Posted - 2013.05.24 10:28:00 -
[37] - Quote
"Dropshippers complaining about AV grenades?" - Some people may wonder
For every single good, intelligent dropship pilot I see, there are see four who think they're riding a hover-tank, regularly hovering above a busy battle far within range of what would be a Chromosone grenade toss of an AV grenade, regularly crashing and burning, and always calling in a new dropship.
(DS protip, don't call in a dropship within range of a living rail installation) |
LeCuch
Red Star. EoN.
153
|
Posted - 2013.05.24 10:37:00 -
[38] - Quote
Im actually satisfied with the AV currently exept for the forge guns
There needs to be a time charge or a damage buff to the forge gun. A prototype forge can take out my shield tank in about 5 seconds. Which isn't fair. He spent ~500k SP to get it, and my tank cost ~4mill SP for my worst gunnlogi. Someone can just go "Oh hey lets spend a million skill points for this officer forge gun of death with 3 damage mods on my heavy suit" and go camp it up on a roof where you can't hit him.
And getting AV nades from nanohives so you can sit on it and chuck like 15 AV nades is just stupid |
Rei Shepard
Spectre II
293
|
Posted - 2013.05.24 10:40:00 -
[39] - Quote
Quote:And getting AV nades from nanohives so you can sit on it and chuck like 15 AV nades is just stupid
LOL, theres 3 people in a tank, if i am allowed to stand on a hive for 15 Tosses, while you swallow em all maybe 1 of those guys gets out and flushes me. |
Brigitte Newt
Seraphim Auxiliaries CRONOS.
54
|
Posted - 2013.05.24 10:48:00 -
[40] - Quote
LeCuch wrote:Im actually satisfied with the AV currently exept for the forge guns
There needs to be a time charge or a damage buff to the forge gun. A prototype forge can take out my shield tank in about 5 seconds. Which isn't fair. He spent ~500k SP to get it, and my tank cost ~4mill SP for my worst gunnlogi. Someone can just go "Oh hey lets spend a million skill points for this officer forge gun of death with 3 damage mods on my heavy suit" and go camp it up on a roof where you can't hit him.
And getting AV nades from nanohives so you can sit on it and chuck like 15 AV nades is just stupid
I have underlined some stuff that are false... please do a research how much damage mods heavies can equip and how much skill points you need to get FG proficiency level 5, reload level 5, ammo capacity level 5 ......
Plus I do agree tanks and dropships needs a buff... AV granades slight nerf...
For FG I cant tell right now since we need better tanks... then we could discuss is it balanced or not. |
|
Yeva Kalsani
Reckoners
99
|
Posted - 2013.05.24 11:09:00 -
[41] - Quote
LeCuch wrote:Im actually satisfied with the AV currently exept for the forge guns
There needs to be a time charge or a damage buff to the forge gun. A prototype forge can take out my shield tank in about 5 seconds. Which isn't fair. He spent ~500k SP to get it, and my tank cost ~4mill SP for my worst gunnlogi. Someone can just go "Oh hey lets spend a million skill points for this officer forge gun of death with 3 damage mods on my heavy suit" and go camp it up on a roof where you can't hit him.
And getting AV nades from nanohives so you can sit on it and chuck like 15 AV nades is just stupid
500k SP to wield a FG for serious AV? Kitten, please. |
Arkena Wyrnspire
Turalyon Plus
389
|
Posted - 2013.05.24 11:09:00 -
[42] - Quote
Rei Shepard wrote:Spkr4theDead wrote:To add, I don't consider having skilled up for prototype AV grenades to be legitimate anti-vehicle capability. AVs should be used to soften targets, or get people using ISK LAVs to run away. I just cannot and will not consider that to be a legitimate anti-vehicle person, nor would I give them respect either. It's only 621,000 SP to get to prototype AV, while my vehicle command alone is far more than that. I'm done for the night or else I'd give hard numbers on my vehicle SP stats.
Your 621,000 SP investment should not be able to destroy my 8+ mil SP investment so easily. Tell that to the guy in Eve that lost his Carrier (2-4Billion ISK) to a lone Stealth Bomber worth 60-80m ISK, sure he derped up bigtime, but if you Derp up, you are supposed to go down. Letting me get close to your tank = you derping it up. Pretty much this. By your logic, a standard suit should never, ever be able to kill a protosuit - and yet they do on a regular basis. And that's a good thing. In addition, it's actually 1.2 mil SP for proto AV grenades - the display for 'level 5' in the market is for buying -only- the 5th level and not the other levels. Even after using proto packed grenades, just three of them won't down your tank, and if they did it was you who ****** up. |
Rei Shepard
Spectre II
299
|
Posted - 2013.05.24 11:15:00 -
[43] - Quote
Rei Shepard wrote:Spkr4theDead wrote:To add, I don't consider having skilled up for prototype AV grenades to be legitimate anti-vehicle capability. AVs should be used to soften targets, or get people using ISK LAVs to run away. I just cannot and will not consider that to be a legitimate anti-vehicle person, nor would I give them respect either. It's only 621,000 SP to get to prototype AV, while my vehicle command alone is far more than that. I'm done for the night or else I'd give hard numbers on my vehicle SP stats.
Your 621,000 SP investment should not be able to destroy my 8+ mil SP investment so easily. Tell that to the guy in Eve that lost his Carrier (2-4Billion ISK) to a lone Stealth Bomber worth 60-80m ISK, sure he derped up bigtime, but if you Derp up, you are supposed to go down. Letting me get close to your tank = you derping it up.
I forgot to add, really 8m SP investment ? While we go over that remind me why my 11.5m SP investment into Infantry still gets me one shotted if a tank see's my little pinky from my left foot sticking out of some terrain ?
While your 8m SP is not just to sit into a cockpit and go vroom vroom comparing that to someone who would just have to spend 600k sp (its actially closer to 1m for proto nades) but how the frack do you fit proto nades into a Militia Suit? How and why the frack would you run around like that?
Your not getting countered by 600k sp, your getting countered by 11.5m SP total package worth of Baddass infantry, so baddass you feel the need to get into a tank in the first place to keep up.
Some people love vehicles more so then Infantry but most just go for it because it cant be countered by everything on the field and go straight for the Tear Extractors.
Its like the Assaults in Caldari Logi suits, every little advantage ingame is used up...(cant wait to read about it when they fix this) |
Kekklian Noobatronic
Goonfeet
55
|
Posted - 2013.05.24 11:26:00 -
[44] - Quote
Dedicated AV gunner here. Some of you have probably lost **** to me, so hopefully this give me some weight.
Swarms - 70% Shield, 130% Armor Forge Gun - 110% Shield, 90% Armor
See any problem there? I do. We need a better spread of AV weapons. Where's my 130% Shield 70% armor gun?(Hint: CCP has no plans to make one).
On the one hand, Swarms are absolutely AMAZING at wrecking armor tankers, but completely bite balls killing a well-kitted and skilled Gunlogi/Falchion tank. Seriously. I've dumped my entire swarm load(6 Proto Swarms) w/ 3 Complex mods and Proficiency III into a Gunlogi(*Cough* Sir Meade *Cough*), only to have it just shrug off the damage and run away. So I'm not sure about the whole "When do I get to go toe to toe with an AVer" argument. A well kitted Shield tank with a Driver that has invested a large number of SP into Vehicle Upgrades CAN stand toe to toe.
Then again, I've ripped apart proto-fit Mardrugars (Spelling?) in sometimes as little as 3 shots.
On the other hand, I've got my Forge Gunner alt. Proto Assault FG's, Complex Damage mods, etc.
From his perspective, things are simply too fast. A well kitted tank had to completely go absent of his situational awareness to die to me(I.e. drive out into the open and come to a full stop, or stay out in the open if I have the high ground). While I do a sizeable chunk of damage, even with an Assault forge I have to be quite on the ball to kill someone. And forget standing toe to toe - I'm way too large of a target, and way too slow(especially charging a Forge) to be dodging and weaving like I do on my medium Swarm fit character.
Not sure what I was getting at there.
Anyway, as far as I'm concerned, the real issue arises from tankers expecting their large vehicles which cost large amounts of money to be able to shrug off huge damage and keep going, with minimal skill investments. Militia tanks are cannon fodder, and Standard tanks require a very keen mind to fit, and ALOT of skill points to get to the hardened, rolling brick stage. If I play my cards right, with proto AV gear, I can potentially kill a well piloted, high SP tank. Frankly, I fear what's going to happen when they bring in ADV and Proto tanks with higher base EHP and better fitting capacity than the current STD tanks. At that point, we're going to have to have coordinated, dedicated, proto fit AV tank hunting groups in order to kill them. In a PC match - yea - that makes perfect sense. 0 complaints as far as having them in PC goes. But just like now - with corps like UPS, WTF, Seraphim, and so many others stacking 6-12 man Proto/Officer fit teams in pub matches - the moment someone brings in one of these EHP monster ADV/Proto tanks in to a Pub game(Because this game does not revolve around PC!) we're going to be right back where we were closing Chromosome, with the public screaming 'tanks are OP, tanks are OP', and CCP (probably) beating them with a nerf bat.
Though the whole.. Pub match imbalance thing.. Really is a whole other matter entirely.
Edit: Tl;dr - If you are running in any other tank but Shield fit Gunlogi right now, you're doing it wrong. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.05.24 11:32:00 -
[45] - Quote
the logi lav is the only vehicle in dust that can hold up and actually requires you to switch to proto av in most cases. and everyone is crying op on it no its not op..and a true proto tank will force you have 3-4 proto av and coordinated to kill. ie been waiting for tanks to stand a chance in dust for the p ast 4 builds...here are the fact tanks atm are only good vs stnd gear the reason we only have standard hav's CCP either take out tanks until you give us proto's or take out proto av until you give us proto havs. atm tanking is a giant isk waste and that why you see most tanker running around murder taxiing. ITS BECAUSE OUR LAVS ARE THE ONLY PROTO WEAPON WE HAVE |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.05.24 11:37:00 -
[46] - Quote
dont forget tm ccp is so great at putting things off they has trademarked soon |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.05.24 11:38:00 -
[47] - Quote
Smots Ju-Kyu wrote:Nerfing AV weapons is not the answer to balancing vehicles vs AV. As stated by others we only have Militia and Standard levels for most vehicles while we have all the way to officer level for AV. What they should do is temporarily take off the market all AV that is above Advanced Level until they introduce all of the Advanced and Prototype vehicles.
There is not way to tell if a Proto Forge is balanced until we can use it against a proto tank/dropship. If you nerf AV now without those vehicles you run the risk of making AV useless against the new vehicles and then you have to go back and rebalance everything again. This will not only take longer, but will be a waste of dev time and money. By doing what I have suggested you would only need one round of balancing and we it would probably take less time and resources for CCP to do it.
Just my .02 ISK i agree they're shouldn't be proto busters until there are proto's to bust period all this does is push people away from vehicle specialization |
Takahiro Kashuken
Red Star. EoN.
537
|
Posted - 2013.05.24 11:40:00 -
[48] - Quote
OP is completely correct
The problem is not other HAVs, i find tank battles in PC extermely fun and they do last a little bit longer unless you get the drop on them but if any kind of AV turns up that battle is basically stopped for whoever is getting AV'ed because it is that powerful
If you have proto AV around they can deny all vehicles the majority of the map, even proto AV nades or currently the free lol0SP ones that everyone stacked up on are just as good and can stop you from getting around in a compound
It does help that you have infantry around but it still doesnt stop the fact that proto AV can just instantly push you back
Proto AV vs basic vehicles
Now when we finally get our advanced and proto vehicles then it will be alot fairer in PC at least. pub matches can go to hell since a proto tank will run riot against randoms since basic can do it anyways |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.05.24 11:42:00 -
[49] - Quote
Sontie wrote:Logi LAV's are AT LEAST adv level. Even proto AV doesn't give them to much trouble. i think logi lavs may be proto lvl ...my charybdis can eat 3 lai dai packed nades.. |
Jason Pearson
Seraphim Initiative. CRONOS.
1318
|
Posted - 2013.05.24 12:44:00 -
[50] - Quote
Would really like to hear from CCP honestly, someone who works on Vehicles in particular.
It's gotten to the point where we've begun considering if vehicles will ever be worth it. Are we more useful as Infantry or will vehicles ever be able to stand on their feet against a proto forge (3 shots, 5 seconds, dead.) |
|
ImpureMort
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.05.24 13:16:00 -
[51] - Quote
Jason Pearson wrote:Would really like to hear from CCP honestly, someone who works on Vehicles in particular.
It's gotten to the point where we've begun considering if vehicles will ever be worth it. Are we more useful as Infantry or will vehicles ever be able to stand on their feet against a proto forge (3 shots, 5 seconds, dead.) CCP BLAM |
Heathen Bastard
Kang Lo Directorate Gallente Federation
308
|
Posted - 2013.05.24 13:37:00 -
[52] - Quote
Rusty Shallows wrote:Jason Pearson wrote:Officer v Standard, What Tank? You mean that smouldering wreck? Yeah Gastun is totally a d!ck. Proto tanks would be neat to see. My guess CCP is a bit gun-shy on how to balance them (Adv HAVs as well since they are perpetually swinging back and between OP and UP). One defense when they are on the OP side is that dedicated AV teamwork should be needed against them. Maybe Tonka Tuff proto HAVs could be released but limited to Planetary Conquest to avoid the pubstomp issues. With regards to the HAVs not having good enough anti-infantry I thought the Large Blaster Turret had been the solution. It was tearing grunts up. This last month they haven't been as "killey". Did something happen to them? The Large Missiles were great anti-infantry two builds ago. Some kind of buff or return to their former glory would be nice. To answer the thread author's questions I'm a dedicated assault Forge Gunner (used to tote an HMG until SP inflation hit this game build, even 9 mil sp isn't enough) who does not participate in Planetary Conquest (which needs more bacon).
or for those tonka tuff models, just make them even more ridiculously expensive(maybe like 10-mil just for the frame?) so that people would be gun shy of bringing them into random matches(bring my 12 mil(inc mods and turrets and such) tank!? to a pub match!? ARE YOU INSANE!?) and would save them for PC where you really need the best you can bring. |
Coleman Gray
GunFall Mobilization Covert Intervention
294
|
Posted - 2013.05.24 14:16:00 -
[53] - Quote
honestly, I bmoan about AV grenades but I feel Jason you hit the nail on the head. We simply need higher tier tanks to make things fair, Proto-officer weapons deal alot of damage, damage thats designed to take on tanks of equal level. But as it stands where stuck with Standard tanks and a standard level variation. If proto tanks where brought in then HAV's would be more a threat on the battlefield rather than "oh, they got a tank" I only been playing Logi LAV since last night and OMG Their tankier than tanks, I passively have 53.48% armour damage reduction on it, and my Logu LAv skill is only level one. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
331
|
Posted - 2013.05.24 14:17:00 -
[54] - Quote
Kekklian Noobatronic wrote:Dedicated AV gunner here. Some of you have probably lost **** to me, so hopefully this give me some weight.
Swarms - 70% Shield, 130% Armor Forge Gun - 110% Shield, 90% Armor
See any problem there? I do. We need a better spread of AV weapons. Where's my 130% Shield 70% armor gun?(Hint: CCP has no plans to make one).
On the one hand, Swarms are absolutely AMAZING at wrecking armor tankers, but completely bite balls killing a well-kitted and skilled Gunlogi/Falchion tank. Seriously. I've dumped my entire swarm load(6 Proto Swarms) w/ 3 Complex mods and Proficiency III into a Gunlogi(*Cough* Sir Meade *Cough*), only to have it just shrug off the damage and run away. So I'm not sure about the whole "When do I get to go toe to toe with an AVer" argument. A well kitted Shield tank with a Driver that has invested a large number of SP into Vehicle Upgrades CAN stand toe to toe.
Then again, I've ripped apart proto-fit Mardrugars (Spelling?) in sometimes as little as 3 shots.
On the other hand, I've got my Forge Gunner alt. Proto Assault FG's, Complex Damage mods, etc.
From his perspective, things are simply too fast. A well kitted tank had to completely go absent of his situational awareness to die to me(I.e. drive out into the open and come to a full stop, or stay out in the open if I have the high ground). While I do a sizeable chunk of damage, even with an Assault forge I have to be quite on the ball to kill someone. And forget standing toe to toe - I'm way too large of a target, and way too slow(especially charging a Forge) to be dodging and weaving like I do on my medium Swarm fit character.
Not sure what I was getting at there.
Anyway, as far as I'm concerned, the real issue arises from tankers expecting their large vehicles which cost large amounts of money to be able to shrug off huge damage and keep going, with minimal skill investments. Militia tanks are cannon fodder, and Standard tanks require a very keen mind to fit, and ALOT of skill points to get to the hardened, rolling brick stage. If I play my cards right, with proto AV gear, I can potentially kill a well piloted, high SP tank. Frankly, I fear what's going to happen when they bring in ADV and Proto tanks with higher base EHP and better fitting capacity than the current STD tanks. At that point, we're going to have to have coordinated, dedicated, proto fit AV tank hunting groups in order to kill them. In a PC match - yea - that makes perfect sense. 0 complaints as far as having them in PC goes. But just like now - with corps like UPS, WTF, Seraphim, and so many others stacking 6-12 man Proto/Officer fit teams in pub matches - the moment someone brings in one of these EHP monster ADV/Proto tanks in to a Pub game(Because this game does not revolve around PC!) we're going to be right back where we were closing Chromosome, with the public screaming 'tanks are OP, tanks are OP', and CCP (probably) beating them with a nerf bat.
Though the whole.. Pub match imbalance thing.. Really is a whole other matter entirely.
Edit: Tl;dr - If you are running in any other tank but Shield fit Gunlogi right now, you're doing it wrong.
+1 well said. GOOD tankers are tough to kill by AV. you expose yourself, you deserve to get melted.
I have 1 shot militia (usually 2 shot) and when lucky can take out an adv in 3 shots if I hit the sweet spot (tank weak spot). Tankers caught out in the open become worm food, and rightly so. PC matches it is a fun challenge against GOOD tankers, although even MORE fun vs tank spammers :P
the only time AV nades should ever come into play vs tanks is when the tanker puts on his bandana and goes all Rambo in a pile of people.. at that point its your own damn fault if you get destroyed in seconds. I rarely get close enough to nade a tank, and usually run with locus nades cause of this
you wanna camp in the hills and I run up on you, you deserve to pay the price. Sure, give tankers their CPU and PG back so they can fit their tanks like before, but I think the balance is just fine between TANKS and AV.
LAVS however.. not even close. I agree the high end LAVs are fine where they are , and honestly maybe even the free ones etc.
the PROBLEM is their speed. all LAVS move much faster now, faster than the framerate in the game allows. at distance LAVS slide across the screen, and when shooting at them even when lined up, you are hitting where the LAV WAS, not where it IS. This is the main issue and if LAV movement speed was decreased I have a feeling everything would feel more balanced.
|
The Attorney General
ZionTCD Unclaimed.
20
|
Posted - 2013.05.24 14:19:00 -
[55] - Quote
Jason Pearson wrote:Would really like to hear from CCP honestly, someone who works on Vehicles in particular.
It's gotten to the point where we've begun considering if vehicles will ever be worth it. Are we more useful as Infantry or will vehicles ever be able to stand on their feet against a proto forge (3 shots, 5 seconds, dead.)
As a tanker, who pretty much only plays PC, I feel that AV nades are too strong, and something needs to be done about the bunny hopping swarm launcher users. The whole tracking me around corners, or magically travelling through walls sucks as well.
Do we need more PG? No, the current fitting system is dynamic enough that you have to make compromises in your fit, but that promotes more specific roles on the battlefield. Not a bad thing at all.
Do we need more resists? Yes, or at the least remove the stacking penalty that seems to be applied from the armor and shield skills. If the stacking penalty is being so applied, which it might not given how CCP mucks up the UI all the time, then it makes certain types of fit really bad options. We could really use that type of info, but more importantly, make sure that a skill based resist is not being used in stacking calculations.
Also, reduce the costs of turrets.
|
ZDub 303
Pink Fluffy Bounty Hunterz
221
|
Posted - 2013.05.24 14:30:00 -
[56] - Quote
Didn't read the whole thread... but wouldn't it be most appropriate to remove adv+ AV gear until they have release adv+ vehicles?
They are clearly months to a year away from adv+ vehicles. |
Jason Pearson
Seraphim Initiative. CRONOS.
1341
|
Posted - 2013.05.25 01:45:00 -
[57] - Quote
This is what is wrong with Vehicles in DUST.
I believe I've addressed two major issues in two threads, this one and this one |
Jason Pearson
Seraphim Initiative. CRONOS.
1356
|
Posted - 2013.05.25 16:35:00 -
[58] - Quote
Not letting this thread die. The way to true balance with vehicles and anti vehicle weaponry is by having the correct gear to match up with each other. We need Advanced and Prototype tanks, specialized variants are not Advanced nor Proto vehicles despite their little tag, and need to be treated as such (Like the Logistics Vehicles, when you aim at them, they should say ENFORCER not PRO).
Standard Tanks don't need a buff, nor do we need extra PG, if anything, give us our 25% PG skill back, and then reduce the current PG on Standard and Enforcer HAVs by 25%, thus creating even more of a reason to spec into higher tier vehicles. |
Takahiro Kashuken
Red Star. EoN.
542
|
Posted - 2013.05.25 16:49:00 -
[59] - Quote
Jason Pearson wrote:Not letting this thread die. The way to true balance with vehicles and anti vehicle weaponry is by having the correct gear to match up with each other. We need Advanced and Prototype tanks, specialized variants are not Advanced nor Proto vehicles despite their little tag, and need to be treated as such (Like the Logistics Vehicles, when you aim at them, they should say ENFORCER not PRO).
Standard Tanks don't need a buff, nor do we need extra PG, if anything, give us our 25% PG skill back, and then reduce the current PG on Standard and Enforcer HAVs by 25%, thus creating even more of a reason to spec into higher tier vehicles.
As a stop gap they could always remove advanced and proto AV
Sure the tears would flow when ppl cannot 2 shot that HAV with proto AV but it will balance the field a bit |
The Attorney General
ZionTCD Unclaimed.
28
|
Posted - 2013.05.25 17:19:00 -
[60] - Quote
Takahiro Kashuken wrote:
As a stop gap they could always remove advanced and proto AV
Sure the tears would flow when ppl cannot 2 shot that HAV with proto AV but it will balance the field a bit
All things aside, if you are getting two shot, even by a breach forge, then something is wrong with your fit, or you called in a Sica.
|
|
Jason Pearson
Seraphim Initiative. CRONOS.
1357
|
Posted - 2013.05.25 17:38:00 -
[61] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
As a stop gap they could always remove advanced and proto AV
Sure the tears would flow when ppl cannot 2 shot that HAV with proto AV but it will balance the field a bit
All things aside, if you are getting two shot, even by a breach forge, then something is wrong with your fit, or you called in a Sica.
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later. |
The Attorney General
ZionTCD Unclaimed.
28
|
Posted - 2013.05.25 18:40:00 -
[62] - Quote
Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about.
Even if it did, the 5 million SP needed to field that fit means it should be able to rip up a tank. This applies less for the breach forge ,as the longer charge time mitigates some or your argument about getting wiped out quickly.
Yes, pretty much any PC battle means that a forge gunner up top can kill you in a magazine if you mismanage your modules, or have a bad fit. That is PC for you. Everyone has the gear, so be prepared. If your team can't clear the roof, enjoy the redline, and hiding.
I'll add more later, time to go watch football.
|
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 13:18:00 -
[63] - Quote
The Attorney General wrote:Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about. Even if it did, the 5 million SP needed to field that fit means it should be able to rip up a tank. This applies less for the breach forge ,as the longer charge time mitigates some or your argument about getting wiped out quickly. Yes, pretty much any PC battle means that a forge gunner up top can kill you in a magazine if you mismanage your modules, or have a bad fit. That is PC for you. Everyone has the gear, so be prepared. If your team can't clear the roof, enjoy the redline, and hiding. I'll add more later, time to go watch football.
Believe me, I am not "Mistaken". My fits are more than decent and yet they cannot survive more than three shots from the forge guns. It kills me in seconds, that I can assure you and that is from a solo gunner.
Don't argue that the 5 mil SP means it should, because if we're going to bring SP into it, my 10mil SP in Tanks alone should count for something.
Now, don't get me wrong, I should be ripped apart by Prototype and Officer level forge guns, I'm in a standard tank. But, as my OP explains, we need advanced and prototype tanks, the entire argument of AV vs Vehicles in its current state is completely flawed, Tankers demand foolish buffs to their Standard Tanks, and anyone without proper AV demands to keep it the same as it is. If we had accessibility to Advanced and Prototype (even if Proto was around 5 mil, hull alone) then we'd have a chance. |
Still blazn
Intergalactic Cannibus Cartel
19
|
Posted - 2013.05.26 13:34:00 -
[64] - Quote
Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance.
Well Im level 5 Prof. Swarms and I can tell you with MUCH experience to back me.. Swarms dont do **** to tanks or dropships.. So pretty much your whole post is complete BS, unless you are talking about going toe to toe with a Forge gun.. In which case they will pwn you probly.. Maybe be more specific, or just have the correct info .. not sure but SWARMS are definately BS now.. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1381
|
Posted - 2013.05.26 13:35:00 -
[65] - Quote
Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance.
I'd say they addressed it by buffing the absolute **** out of LAVs/HAVs and now we have the Murdertaxi Herds all over the place.
As someone who has gone into Prototype AV (or at least intended it to be that way before realizing that Plasma Cannons aren't worth a damn) I can say that it's annoying having to deal with any form of vehicle as even Militia Tanks can survive Three ADV AV Grenades and a round from a Prototype Plasma Cannon.
Now, the reason I say that Tanks should be killed by Solo AV players is because honestly, if a tank driven by one person requires a team of AV guys, that's already setting an imbalance as the other team is now forced to sacrifice their anti-infantry capabilities.
When it takes an entire crew to run a Tank, I'll accept it taking an entire crew of AV to put it down.
|
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
118
|
Posted - 2013.05.26 13:36:00 -
[66] - Quote
some people build decent tanks. recently i had to reload to pop one. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1382
|
Posted - 2013.05.26 13:42:00 -
[67] - Quote
Darken-Sol wrote:some people build decent tanks. recently i had to reload to pop one.
Must have been a terrible player if he didn't cop out and run over to a supply depot to perma-tank your AV. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:02:00 -
[68] - Quote
Still blazn wrote:Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance. Well Im level 5 Prof. Swarms and I can tell you with MUCH experience to back me.. Swarms dont do **** to tanks or dropships.. So pretty much your whole post is complete BS, unless you are talking about going toe to toe with a Forge gun.. In which case they will pwn you probly.. Maybe be more specific, or just have the correct info .. not sure but SWARMS are definately BS now..
Alright, so let's start with the Swarms. Which Vehicles do you primarily fire at? Shield Vehicles such as the Gunnlogi or Myron, or Armor Vehicles such as the Madrugar or Grimsnes. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:06:00 -
[69] - Quote
Aeon Amadi wrote:Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance. I'd say they addressed it by buffing the absolute **** out of LAVs/HAVs and now we have the Murdertaxi Herds all over the place. As someone who has gone into Prototype AV (or at least intended it to be that way before realizing that Plasma Cannons aren't worth a damn) I can say that it's annoying having to deal with any form of vehicle as even Militia Tanks can survive Three ADV AV Grenades and a round from a Prototype Plasma Cannon. Now, the reason I say that Tanks should be killed by Solo AV players is because honestly, if a tank driven by one person requires a team of AV guys, that's already setting an imbalance as the other team is now forced to sacrifice their anti-infantry capabilities. When it takes an entire crew to run a Tank, I'll accept it taking an entire crew of AV to put it down.
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more. |
William HBonney
Imperfects Negative-Feedback
347
|
Posted - 2013.05.26 14:08:00 -
[70] - Quote
In PC av nades are pointless....unless the tank is a complete idiot and tries to solo ....AV should always scare tankers....that's their job. Forge guns are great dps and require some skill to use...tanks need to be able to shoot up. I think the balance could lean a bit more in favor to HAVs and lavs need a nerf |
|
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
|
Posted - 2013.05.26 14:09:00 -
[71] - Quote
Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi.
I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill.
Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:16:00 -
[72] - Quote
Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes.
You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear?
Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough.
Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:18:00 -
[73] - Quote
William HBonney wrote:In PC av nades are pointless....unless the tank is a complete idiot and tries to solo ....AV should always scare tankers....that's their job. Forge guns are great dps and require some skill to use...tanks need to be able to shoot up. I think the balance could lean a bit more in favor to HAVs and lavs need a nerf
AV grenades are still highly used in PC. Most tanks sit on the redline sniping one another anyways, but if a Tank tries to support his infantry, AV grenades instagib it anyways. |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.05.26 14:26:00 -
[74] - Quote
I think the title of this post should be ...
"when do I get to be invincible"
So a fully specd swarm launcher .. using 2x dmg mods, all rounds, nanohive, and chasing you across the entire map .
should not kill you? just checkin
Cuz we cant.. unless you have a shitbox tank or dropship
this is current.. and the truth coming from a level 5 pro swarm |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1384
|
Posted - 2013.05.26 14:27:00 -
[75] - Quote
Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear? Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough. Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on.
Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers.
And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument. |
Jason Pearson
Seraphim Initiative. CRONOS.
1362
|
Posted - 2013.05.26 14:37:00 -
[76] - Quote
Aeon Amadi wrote:Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear? Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough. Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on. Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers. And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument.
I asked a question in the first part, apologies if I didn't make it clearer.
So you used a Plasma Cannon, the exact thing I've said is completely underpowered. |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 14:39:00 -
[77] - Quote
Still blazn wrote:I think the title of this post should be ...
"when do I get to be invincible"
So a fully specd swarm launcher .. using 2x dmg mods, all rounds, nanohive, and chasing you across the entire map .
should not kill you? just checkin
Cuz we cant.. unless you have a shitbox tank or dropship
this is current.. and the truth coming from a level 5 pro swarm
Thanks for not answering my question. I'll ask it again because I'm guessing you missed it.
When using your swarms do you come up against primarily Shield or Armor based vehicles? |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1384
|
Posted - 2013.05.26 14:50:00 -
[78] - Quote
Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear? Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough. Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on. Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers. And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument. I asked a question in the first part, apologies if I didn't make it clearer. So you used a Plasma Cannon, the exact thing I've said is completely underpowered.
See, but you're evading the entire issue of AV as it stands.
If the Plasma Cannon is Underpowered, I'm told to use Swarm Launchers. I say Swarm Launchers don't work so I'm told to use Forge Guns. I say that in order to use Forge Guns I have to take a hit to my mobility which makes me an easy targets for Murder Taxis and you say use Av Grenades.
I use AV Grenades and you say they're over-powered. It's an endless cycle that I've heard since November/December 2012. |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 14:58:00 -
[79] - Quote
Aeon Amadi wrote:Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear?
Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough.
Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on.
Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers. And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument. I asked a question in the first part, apologies if I didn't make it clearer. So you used a Plasma Cannon, the exact thing I've said is completely underpowered. See, but you're evading the entire issue of AV as it stands. If the Plasma Cannon is Underpowered, I'm told to use Swarm Launchers. I say Swarm Launchers don't work so I'm told to use Forge Guns. I say that in order to use Forge Guns I have to take a hit to my mobility which makes me an easy targets for Murder Taxis and you say use Av Grenades. I use AV Grenades and you say they're over-powered. It's an endless cycle that I've heard since November/December 2012.
I've avoided the issue? I've agreed with everyone on that AVPU thread, and would agree with any threads on the issue of the Plasma Cannon that it is far too weak and needs a buff, there is not a single level of the Plasma Cannon that is capable of being a proper AV weapon. I have not missed the issue. I've also made it known that the LAV received an unneeded Buff, especially militia level ones.
You use the Swarms for Armor based vehicles, it annihilates them (unless they're running all their actives, making them stronger for those 30 seconds). And Forge Guns are used efficiently against both. This thread isn't about the current AV being OP or UP but focuses more on the fact Vehicles are only at Standard level right now, how can we "balance" vehicles if there is only the Standard vs Prototype? If we had Prototype vehicles, we can all have reasonable input on them. Standard should be annihilated by prototype AV, but if you look at Standard v Standard, that's what it should be like when one AVer fights one Proto Tank.
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Takahiro Kashuken
Red Star. EoN.
552
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Posted - 2013.05.26 15:14:00 -
[80] - Quote
The Attorney General wrote:Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about. Even if it did, the 5 million SP needed to field that fit means it should be able to rip up a tank. This applies less for the breach forge ,as the longer charge time mitigates some or your argument about getting wiped out quickly. Yes, pretty much any PC battle means that a forge gunner up top can kill you in a magazine if you mismanage your modules, or have a bad fit. That is PC for you. Everyone has the gear, so be prepared. If your team can't clear the roof, enjoy the redline, and hiding. I'll add more later, time to go watch football.
lol 5mil SP
Yea 5mil SP to reach proto and officer AV weapons
What is it for tanks? 6-7-8+mil
I have 13mil SP into all vehicles combined
Dropships lolflyingbricks proto basically 1 shots it no matter which one you use
LAVs speed and murder taxis help it out alot, only the logi LAV is advanced if anything
HAVs basic at best with milita enforcers to boot which cost more ISK and SP lol
Comparing proto AV to basic vehicles lolworthy
AV has never had it so easy |
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Tore Matta
Kameira Lodge Amarr Empire
0
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Posted - 2013.05.26 15:24:00 -
[81] - Quote
Villanor Aquarius wrote:I find it extremely frustrating how you can hop and jump around with a swarm launcher while also locking on and firing. This makes it extremely difficult to ever actually kill a Swarm player when going one on one while in a tank. Forge gun shot trails and hit indicators are also very poor.
Swarms and plasma cannons should not be fire-able while jumping. Forge gun shot trails should be a bit more noticeable and linger for longer.
Also Swarm launcher pathing still very much needs a fix. They currently can follow around corners in situations where they should not. They are also capable of traveling through the tops of a number of hills and also through crates in several locations.
Would you also like them to make it so they have to stand still for 10 mins with a giant red arrow above them that says "Over here"?
No but seriously, Swarm Launchers did get a nerf to their homing capabilities exactly to allow vehicles to dodge, a vehicle user should know better than to stand still trying to shoot at the ANTI-VEHICLE unit.
This is the problem with heavies/ vehicle users, they think they should be able to do everything alone, when they really depend on the team as much as every other unit.
A tank, drophip, or heavy with good back up will wipe the floor against the other team. A any of them goes solo will be taken out in no time. (They may cause some damage, but really shouldn't be surprised when the enemy gets them)
Yes I'm bringing heavies into the discussion, because really, its the same problem. They go out there alone trying to be a one-man army and complain when they get taken out easily. |
GeneralButtNaked
ZionTCD Unclaimed.
433
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Posted - 2013.05.26 15:35:00 -
[82] - Quote
Jason Pearson wrote:The Attorney General wrote:Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about. Believe me, I am not "Mistaken". My fits are more than decent and yet they cannot survive more than three shots from the forge guns. It kills me in seconds, that I can assure you and that is from a solo gunner. .
Gastuns Forge does 1584 damage per shot, with shots every 1.7 seconds.
Add in 15% from prof 5, and that gives you 1822.
Pretend there are no stacking penalties and add for two damage mods to get to 2204.
Now remove your 10% passive bonus to get 1984.
So yeah, you are mistaken. |
J Lav
Opus Arcana Orion Empire
75
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Posted - 2013.05.26 15:36:00 -
[83] - Quote
I spec'd into HAV's and Derpships in the last build. This build I passed on them.
I have little faith in any dropshit they've made now. There still is little WP for a dropshit pilot, and they don't do anything to win a match that I would consider unique, special or profitable considering other options. I would decrease the physical size of them, and give them a significant speed buff.
The Tanks are pretty balanced in general, to me. The trouble I see though is that you can't make a glass cannon, since the vehicle weaponry is so terrible. So your only option is to try and armour up or snipe, but that doesn't scale at the same rate that an AV player can scale their weaponry. And they can hide on the other side of the map, and lock on or casually point and click.
2 Things I would want to do then is decrease the cost of the HAV just a little (or modules). Increase the splash radius of every large turret, increase the ROF of all small turrets. This would make it at least a glass cannon. And/OR make it more difficult to hit them by adding sway to the forge gun and changing swarms to something like a semi-automatic, dumbfire missile launcher with some spread and decreased damage against infantry. This would force ground troops to get close enough to hit them, and make dropships have a chance at getting half way across the map, while preventing the swarms from supplanting the plasma cannon.
AV grenades are ok, though I think the protos and advanced might need to be toned back a little. |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 16:35:00 -
[84] - Quote
GeneralButtNaked wrote:Jason Pearson wrote:The Attorney General wrote:Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about. Believe me, I am not "Mistaken". My fits are more than decent and yet they cannot survive more than three shots from the forge guns. It kills me in seconds, that I can assure you and that is from a solo gunner. . Gastuns Forge does 1584 damage per shot, with shots every 1.7 seconds. Add in 15% from prof 5, and that gives you 1822. Pretend there are no stacking penalties and add for two damage mods to get to 2204. Now remove your 10% passive bonus to get 1984. So yeah, you are mistaken.
Forges do additional damage to Shields as well.
Despite the math not adding up, I'm assuring you that two shots took away all of my shields. |
Charlotte O'Dell
TeamPlayers EoN.
332
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Posted - 2013.05.27 07:26:00 -
[85] - Quote
bump |
Brigitte Newt
Seraphim Auxiliaries CRONOS.
56
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Posted - 2013.05.27 11:21:00 -
[86] - Quote
bump, good thread |
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