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The Attorney General
ZionTCD Unclaimed.
20
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Posted - 2013.05.24 14:19:00 -
[1] - Quote
Jason Pearson wrote:Would really like to hear from CCP honestly, someone who works on Vehicles in particular.
It's gotten to the point where we've begun considering if vehicles will ever be worth it. Are we more useful as Infantry or will vehicles ever be able to stand on their feet against a proto forge (3 shots, 5 seconds, dead.)
As a tanker, who pretty much only plays PC, I feel that AV nades are too strong, and something needs to be done about the bunny hopping swarm launcher users. The whole tracking me around corners, or magically travelling through walls sucks as well.
Do we need more PG? No, the current fitting system is dynamic enough that you have to make compromises in your fit, but that promotes more specific roles on the battlefield. Not a bad thing at all.
Do we need more resists? Yes, or at the least remove the stacking penalty that seems to be applied from the armor and shield skills. If the stacking penalty is being so applied, which it might not given how CCP mucks up the UI all the time, then it makes certain types of fit really bad options. We could really use that type of info, but more importantly, make sure that a skill based resist is not being used in stacking calculations.
Also, reduce the costs of turrets.
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The Attorney General
ZionTCD Unclaimed.
28
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Posted - 2013.05.25 17:19:00 -
[2] - Quote
Takahiro Kashuken wrote:
As a stop gap they could always remove advanced and proto AV
Sure the tears would flow when ppl cannot 2 shot that HAV with proto AV but it will balance the field a bit
All things aside, if you are getting two shot, even by a breach forge, then something is wrong with your fit, or you called in a Sica.
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The Attorney General
ZionTCD Unclaimed.
28
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Posted - 2013.05.25 18:40:00 -
[3] - Quote
Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about.
Even if it did, the 5 million SP needed to field that fit means it should be able to rip up a tank. This applies less for the breach forge ,as the longer charge time mitigates some or your argument about getting wiped out quickly.
Yes, pretty much any PC battle means that a forge gunner up top can kill you in a magazine if you mismanage your modules, or have a bad fit. That is PC for you. Everyone has the gear, so be prepared. If your team can't clear the roof, enjoy the redline, and hiding.
I'll add more later, time to go watch football.
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