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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1381
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Posted - 2013.05.26 13:35:00 -
[1] - Quote
Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance.
I'd say they addressed it by buffing the absolute **** out of LAVs/HAVs and now we have the Murdertaxi Herds all over the place.
As someone who has gone into Prototype AV (or at least intended it to be that way before realizing that Plasma Cannons aren't worth a damn) I can say that it's annoying having to deal with any form of vehicle as even Militia Tanks can survive Three ADV AV Grenades and a round from a Prototype Plasma Cannon.
Now, the reason I say that Tanks should be killed by Solo AV players is because honestly, if a tank driven by one person requires a team of AV guys, that's already setting an imbalance as the other team is now forced to sacrifice their anti-infantry capabilities.
When it takes an entire crew to run a Tank, I'll accept it taking an entire crew of AV to put it down.
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1382
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Posted - 2013.05.26 13:42:00 -
[2] - Quote
Darken-Sol wrote:some people build decent tanks. recently i had to reload to pop one.
Must have been a terrible player if he didn't cop out and run over to a supply depot to perma-tank your AV. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
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Posted - 2013.05.26 14:09:00 -
[3] - Quote
Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi.
I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill.
Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1384
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Posted - 2013.05.26 14:27:00 -
[4] - Quote
Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear? Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough. Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on.
Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers.
And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1384
|
Posted - 2013.05.26 14:50:00 -
[5] - Quote
Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear? Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough. Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on. Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers. And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument. I asked a question in the first part, apologies if I didn't make it clearer. So you used a Plasma Cannon, the exact thing I've said is completely underpowered.
See, but you're evading the entire issue of AV as it stands.
If the Plasma Cannon is Underpowered, I'm told to use Swarm Launchers. I say Swarm Launchers don't work so I'm told to use Forge Guns. I say that in order to use Forge Guns I have to take a hit to my mobility which makes me an easy targets for Murder Taxis and you say use Av Grenades.
I use AV Grenades and you say they're over-powered. It's an endless cycle that I've heard since November/December 2012. |
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