Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jason Pearson
Seraphim Initiative. CRONOS.
1301
|
Posted - 2013.05.24 00:29:00 -
[1] - Quote
As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
But enough of my thoughts, speak to me on balance. |
gbghg
L.O.T.I.S. RISE of LEGION
1766
|
Posted - 2013.05.24 00:40:00 -
[2] - Quote
I'm in favor of AV nades getting a major nerf, they should be a threat to LAV's and a deterrent against tanks, not one of the most efficient methods of killing tanks
Coming from a dedicated dropship pilot/LAV user, and the only reason I haven't done pc yet is because RL keeps getting in the way |
Sontie
Ill Omens EoN.
402
|
Posted - 2013.05.24 00:53:00 -
[3] - Quote
Vehicles are balanced... for a build none of us have access to right now.
STD tanks are good against STD AV, ok against ADV AV, and die to proto AV. As it should be.
But there is no ADV or PROTO tank designed for fighting infantry.
Yes I run vehicles on my 5 mil sp alt.
Yes I play PC, but not on my vehicle alt.
Tanks are fine.
CCP needs to hurry up and release the rest of the content the game is balanced around. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
508
|
Posted - 2013.05.24 00:58:00 -
[4] - Quote
I sort of agree about AV nades... Sort of...
I'd much rather see some AV mines. Make those the go-to disposable Anti-tank weapon for infantry. Until then the AV nade needs to stay.. |
Polish Hammer
Conspiratus Immortalis
450
|
Posted - 2013.05.24 01:03:00 -
[5] - Quote
I would like to dance against some proto tanks. I miss the hunt :(
<---- Dedicated AV and I have played in PC. |
Jason Pearson
Seraphim Initiative. CRONOS.
1302
|
Posted - 2013.05.24 01:05:00 -
[6] - Quote
Ignatius Crumwald wrote:I sort of agree about AV nades... Sort of...
I'd much rather see some AV mines. Make those the go-to disposable Anti-tank weapon for infantry. Until then the AV nade needs to stay..
They're called Proximity Mines.
Sontie wrote:Vehicles are balanced... for a build none of us have access to right now.
STD tanks are good against STD AV, ok against ADV AV, and die to proto AV. As it should be.
But there is no ADV or PROTO tank designed for fighting infantry.
Yes I run vehicles on my 5 mil sp alt.
Yes I play PC, but not on my vehicle alt.
Tanks are fine.
CCP needs to hurry up and release the rest of the content the game is balanced around.
Aye so the question is still the same.. When? |
Sontie
Ill Omens EoN.
402
|
Posted - 2013.05.24 01:13:00 -
[7] - Quote
Soon |
Smots Ju-Kyu
The Sound Of Freedom Renegade Alliance
25
|
Posted - 2013.05.24 01:13:00 -
[8] - Quote
Nerfing AV weapons is not the answer to balancing vehicles vs AV. As stated by others we only have Militia and Standard levels for most vehicles while we have all the way to officer level for AV. What they should do is temporarily take off the market all AV that is above Advanced Level until they introduce all of the Advanced and Prototype vehicles.
There is not way to tell if a Proto Forge is balanced until we can use it against a proto tank/dropship. If you nerf AV now without those vehicles you run the risk of making AV useless against the new vehicles and then you have to go back and rebalance everything again. This will not only take longer, but will be a waste of dev time and money. By doing what I have suggested you would only need one round of balancing and we it would probably take less time and resources for CCP to do it.
Just my .02 ISK |
Iron Wolf Saber
Den of Swords
4607
|
Posted - 2013.05.24 01:15:00 -
[9] - Quote
The correct answer is fixing the entire vehicle environment. |
Cy Clone1
Ill Omens EoN.
9
|
Posted - 2013.05.24 01:17:00 -
[10] - Quote
Its just a matter of getting the high level vehicles(like sontie said). But i understand what your talking about, just got murdered by a ladi da av nade( i think thats what it was called). |
|
Kane Fyea
BetaMax. CRONOS.
170
|
Posted - 2013.05.24 01:21:00 -
[11] - Quote
I'm an AV unit and think tanks are UP. I don't even use my proto SL (only use it when there is A LOT of vehicles) much because the ADV SL does the job good enough. I don't think the SL needed the 10% dmg boost that all the other weapons got.
Also I play PC sometimes. |
Sontie
Ill Omens EoN.
402
|
Posted - 2013.05.24 01:24:00 -
[12] - Quote
Logi LAV's are AT LEAST adv level. Even proto AV doesn't give them to much trouble. |
Jason Pearson
Seraphim Initiative. CRONOS.
1307
|
Posted - 2013.05.24 01:52:00 -
[13] - Quote
Kane Fyea wrote:I'm an AV unit and think tanks are UP. I don't even use my proto SL (only use it when there is A LOT of vehicles) much because the ADV SL does the job good enough. I don't think the SL needed the 10% dmg boost that all the other weapons got.
Also I play PC sometimes.
I think they only seem UP, Standard v Standard works very nicely, both have a chance.
Adv v Standard, Tank will have a hard time
Proto v Standard, Tank will die quickly
Officer v Standard, What Tank? You mean that smouldering wreck? |
BOZ MR
Internal Error. Negative-Feedback
168
|
Posted - 2013.05.24 02:17:00 -
[14] - Quote
I remember when I had pride, keepin my surya alive for 30 matches (with slayer squad friends). Now i become happy when I keep my tank alive for one match with 5 more slayer friends. |
Villanor Aquarius
Cygnus Tactical Operations Gentlemen's Agreement
95
|
Posted - 2013.05.24 04:03:00 -
[15] - Quote
I find it extremely frustrating how you can hop and jump around with a swarm launcher while also locking on and firing. This makes it extremely difficult to ever actually kill a Swarm player when going one on one while in a tank. Forge gun shot trails and hit indicators are also very poor.
Swarms and plasma cannons should not be fire-able while jumping. Forge gun shot trails should be a bit more noticeable and linger for longer.
Also Swarm launcher pathing still very much needs a fix. They currently can follow around corners in situations where they should not. They are also capable of traveling through the tops of a number of hills and also through crates in several locations. |
Void Echo
Internal Error. Negative-Feedback
117
|
Posted - 2013.05.24 04:16:00 -
[16] - Quote
I went assaulter during the first couple of weeks after uprising and decided tanks are no longer worth the trouble, however recent reviews of the forums stats and skill tree system (and the fact that I cant resist the urge to blow everything up anymore), I have decided to return to tank driving and once again become one of the top tank drivers in the game, but seriously, why do we have proto av when we have tanks that are just expensive versions of the sica and soma? |
Vos Nuwem
OMNI Endeavors Reverberation Project
24
|
Posted - 2013.05.24 04:21:00 -
[17] - Quote
BOZ MR wrote:I remember when I had pride, keepin my surya alive for 30 matches (with slayer squad friends). Now i become happy when I keep my tank alive for one match with 5 more slayer friends. i know the feeling |
Skihids
The Tritan Industries RISE of LEGION
1468
|
Posted - 2013.05.24 04:35:00 -
[18] - Quote
As much as I love vehicles I'm giving them a pass this next respec.
I can get back in with three months notice, and it feels like at least six before the vehicle environment will be complete enough to begin balancing, probably a bit longer. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
201
|
Posted - 2013.05.24 04:52:00 -
[19] - Quote
This is how to fix the whole vehicle situation:
Return mlt LAVs to their previous HP. Nerf AV nades 25% (or more, bc they should be able to OHK LAVs) Add TRUE ADV and PROTO tanks Return our powergrid skill to Chromosome mode...pretty much every tank skill except the broken damage skills- admittadly, that was ridiculously OP. Replace it with a passive range, fire rate, cooldown, etc skill. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
201
|
Posted - 2013.05.24 04:55:00 -
[20] - Quote
Sontie wrote:Logi LAV's are AT LEAST adv level. Even proto AV doesn't give them to much trouble.
Part of that is bc AV was designed to kill tanks and dropships. Until now, there was no need to kill LAVs. |
|
Human Anamoly
Planetary Response Organization
7
|
Posted - 2013.05.24 05:16:00 -
[21] - Quote
Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance.
+1, CCP needs to add in some Advanced and Proto Vehicles. I want my Proto ADS already. |
phakk
Molon Labe. League of Infamy
24
|
Posted - 2013.05.24 05:46:00 -
[22] - Quote
Tanks are better... could be better yet. Give us some powergrid to play with. This "variety and balance" brought about by the PG nerf is disappointing. At least our vertical elevation on our main turret got tweaked. Man that sucked for a while..
AV Grenades. Yeah, nerf 'em. I'll drop a tank into PC, and it amounts to the same thing every game. 1 or more individuals will try to sneak around on me in a LAV or on foot, drop some nanohives, and start throwin AV grenades as fast as they can chuck 'em. Occasional swarm launcher thrown into the mix. Damage adds up damn fast if I get caught flat-footed.
Very minimal SP required to max out the entire grenade tier. Split 'em up, I say. 3 tiers, 3 SP trees. Or in my happy little world, get rid of AV grenades entirely. ( not gonna happen, I know ). Every other shooter, your AV explosive was a landmine. And at least in titles such as Battlefield, it was sporting to use 'em. Driver can see 'em if they look. Placer can be damn sneaky if they use terrain to camo the mine.
If I could have my way, I'd drop AV Grenades entirely, and buff the Prox Mines. But what do I know. After a couple thousand clone-jumps, my little mind has become rather addled. |
Exergonic
TeamPlayers EoN.
24
|
Posted - 2013.05.24 05:52:00 -
[23] - Quote
AV nades- Need a slight nerf
Swarms- Are fine
Plasma cannon- Is AV???
Forge- Need a slight nerf
All Tanks/LaVs/Dropships- Need a slight buff (But i mostly agree with you're proto tank idea)(Mostly there turret damage back to atleast 2% per level) |
Rei Shepard
Spectre II
289
|
Posted - 2013.05.24 06:34:00 -
[24] - Quote
I dunno, from a pure Infantry perspective Tanks for the first time look balanced.
I remember tossing AV grenades at a tank in chromosone and after 3 tosses, i look at the HP and it had not even moved, this was after i took care of all the infantry between me and the tank, then the tank looks at me funny and rapes me a new one in one shot. I remember hitting some of the pro tankers with an Advanced Forge for minimal effect.
I spawn and lo-behold another tank at my spawn spot, insta gibbed before i could move.
Sure the Noobs go splodey fast, they are also insta-gib in their militia fit.
Now by this time there are 3 tanks on the field, I run for my life as not of my nades do a damn thing, except scare of some Lavs, locking on my Swarms is death before lock.
Why do you think we now ALL cary vehicle grenades? We were doctored into it by the abuse of tanks on the field, i don't want to carry vehicle grenades, i am anti infantry, i wanna blow up small blue dots and i want to leave Tank Busting to the proffesionals.
But when you get killed more by Murder Taxies and accross the map(exagerated) by pin point accurate instagibs then by Infantry, what are we supposed to do ? Bend over and take it ? No friggen way man.
100% on the field can kill Infantry, a mere speck of that amount is a threat to HAV's. I am that Speck...
If i so much take a whiff of a tank near to my location, i will hunt it down, i will make it cry to mommy, i will Dish out Divine Amarr punishment. I never saw Tankers care when they had 5 Tanks on the map raping everything that spawned without being able to be countered.
Now that at least all the old guard of infantry carries AV nades, because well you thought us to carry them and now they are effective vs tanks.
Man, my Protonade Buddy has your name on it.
But like i said, i cant afford to spawn with locus nades, i just can't find a reason why. |
Spkr4theDead
Namtar Elite Gallente Federation
77
|
Posted - 2013.05.24 07:50:00 -
[25] - Quote
To add, I don't consider having skilled up for prototype AV grenades to be legitimate anti-vehicle capability. AVs should be used to soften targets, or get people using ISK LAVs to run away. I just cannot and will not consider that to be a legitimate anti-vehicle person, nor would I give them respect either. It's only 621,000 SP to get to prototype AV, while my vehicle command alone is far more than that. I'm done for the night or else I'd give hard numbers on my vehicle SP stats.
Your 621,000 SP investment should not be able to destroy my 8+ mil SP investment so easily. |
Yeva Kalsani
Reckoners
94
|
Posted - 2013.05.24 08:04:00 -
[26] - Quote
<--- FG user, Level 5 or 4 in all FG skills, + Grenadier level 3
Dropships need a "buff" of some sorts that makes them more survivable against Forge Guns and Rail Guns. Prototype tanks need to return. AV grenades very likely need a nerf.
Costs of all vehicles should be drastically lowered. There needs to be more incentive for newbies to get into them and use them. |
Rei Shepard
Spectre II
290
|
Posted - 2013.05.24 08:38:00 -
[27] - Quote
Spkr4theDead wrote:To add, I don't consider having skilled up for prototype AV grenades to be legitimate anti-vehicle capability. AVs should be used to soften targets, or get people using ISK LAVs to run away. I just cannot and will not consider that to be a legitimate anti-vehicle person, nor would I give them respect either. It's only 621,000 SP to get to prototype AV, while my vehicle command alone is far more than that. I'm done for the night or else I'd give hard numbers on my vehicle SP stats.
Your 621,000 SP investment should not be able to destroy my 8+ mil SP investment so easily.
Tell that to the guy in Eve that lost his Carrier (2-4Billion ISK) to a lone Stealth Bomber worth 60-80m ISK, sure he derped up bigtime, but if you Derp up, you are supposed to go down.
Letting me get close to your tank = you derping it up. |
Judge Rhadamanthus
Kapow Heavy Industries
121
|
Posted - 2013.05.24 08:58:00 -
[28] - Quote
DS pilot here: dedicated
Drop ships are a mess. CCP are silent on this. I think this is because they have changes in the works so I am prepared to wait and comment when it comes. In the mean time if I'm not being OHK by a standard forge or homing super AV grenades I ride shot gun in a tank.
The big problem is AV carried by infantry specialists. Currently you can carry as a ground player :
The best AR in the game The strongest armour and shield combo Some spare ammo with a hive
You are the perfect infantry man. A specialist at killing other troops. BUT.. You can also carry 3 mega strong, fast deploy anti vehicle grenades that rip tanks and dropships to bits. Why? Why should a player be able to do it all? AV should be a class of player, maybe even a suit
Assault Logistics AV Pilot
I think AV should be restricted to one suit. This game needs all classes to make your team win. No AV guy and there is a tank... Silly you, you should have brought one. Currently as a tank, lav, or DS you face maybe 16 people are rocking a potential 5600 AV damage each with no penalty to their ability to play their role. flux, even works on infantry too so no loss there should a tank not turn up.
|
Rei Shepard
Spectre II
292
|
Posted - 2013.05.24 09:18:00 -
[29] - Quote
Judge Rhadamanthus wrote:DS pilot here: dedicated
Drop ships are a mess. CCP are silent on this. I think this is because they have changes in the works so I am prepared to wait and comment when it comes. In the mean time if I'm not being OHK by a standard forge or homing super AV grenades I ride shot gun in a tank.
The big problem is AV carried by infantry specialists. Currently you can carry as a ground player :
The best AR in the game The strongest armour and shield combo Some spare ammo with a hive
You are the perfect infantry man. A specialist at killing other troops. BUT.. You can also carry 3 mega strong, fast deploy anti vehicle grenades that rip tanks and dropships to bits. Why? Why should a player be able to do it all? AV should be a class of player, maybe even a suit
Assault Logistics AV Pilot
I think AV should be restricted to one suit. This game needs all classes to make your team win. No AV guy and there is a tank... Silly you, you should have brought one. Currently as a tank, lav, or DS you face maybe 16 people are rocking a potential 5600 AV damage each with no penalty to their ability to play their role. flux, even works on infantry too so no loss there should a tank not turn up.
If they made it like this, then vehicles would rule the battlefield without impunity...if the only thing you need to fear is the one guy in a Green suit that can cause you problems then all they would do is plow straight into a pack of infantry raping them a new one, targetting the Green guy first, then comence operation Tear Extraction.
Real tanks blow up after 1 direct hit and thats because Destructive Power always beats Defensive Technology.
I dont see how this changes in 4000 years or why, even in a game.
The real fix is to make sure i or other infantry with nades make it to your tank, if i get surprised from behind with a guy wielding a AR and i am standing there, ill be dead in 0.5 seconds, why do tanks feel the need to able to survive standing still while i toss 3 nades at it ?
Its not because it costs allot of ISKS that it needs to come with its own Unvulnerability Sticker.
|
LuckyLuke Wargan
HavoK Core RISE of LEGION
159
|
Posted - 2013.05.24 09:23:00 -
[30] - Quote
I am currently running proto swarm as a dedicated AV guy, I believe swarm is very ineffective against shields, and if a tank stack a lot of shield, trust me, no swarm is going to penetrate it (unless many shots from a well coordinated team of swarms) If you buff shields and leave swarms as it is, tanks will become way OP. If you die fast from Swarm fire, your tank is simply built like a plank; plain and simple. Stop whining. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |