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Rei Shepard
Spectre II
289
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Posted - 2013.05.24 06:34:00 -
[1] - Quote
I dunno, from a pure Infantry perspective Tanks for the first time look balanced.
I remember tossing AV grenades at a tank in chromosone and after 3 tosses, i look at the HP and it had not even moved, this was after i took care of all the infantry between me and the tank, then the tank looks at me funny and rapes me a new one in one shot. I remember hitting some of the pro tankers with an Advanced Forge for minimal effect.
I spawn and lo-behold another tank at my spawn spot, insta gibbed before i could move.
Sure the Noobs go splodey fast, they are also insta-gib in their militia fit.
Now by this time there are 3 tanks on the field, I run for my life as not of my nades do a damn thing, except scare of some Lavs, locking on my Swarms is death before lock.
Why do you think we now ALL cary vehicle grenades? We were doctored into it by the abuse of tanks on the field, i don't want to carry vehicle grenades, i am anti infantry, i wanna blow up small blue dots and i want to leave Tank Busting to the proffesionals.
But when you get killed more by Murder Taxies and accross the map(exagerated) by pin point accurate instagibs then by Infantry, what are we supposed to do ? Bend over and take it ? No friggen way man.
100% on the field can kill Infantry, a mere speck of that amount is a threat to HAV's. I am that Speck...
If i so much take a whiff of a tank near to my location, i will hunt it down, i will make it cry to mommy, i will Dish out Divine Amarr punishment. I never saw Tankers care when they had 5 Tanks on the map raping everything that spawned without being able to be countered.
Now that at least all the old guard of infantry carries AV nades, because well you thought us to carry them and now they are effective vs tanks.
Man, my Protonade Buddy has your name on it.
But like i said, i cant afford to spawn with locus nades, i just can't find a reason why. |
Rei Shepard
Spectre II
290
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Posted - 2013.05.24 08:38:00 -
[2] - Quote
Spkr4theDead wrote:To add, I don't consider having skilled up for prototype AV grenades to be legitimate anti-vehicle capability. AVs should be used to soften targets, or get people using ISK LAVs to run away. I just cannot and will not consider that to be a legitimate anti-vehicle person, nor would I give them respect either. It's only 621,000 SP to get to prototype AV, while my vehicle command alone is far more than that. I'm done for the night or else I'd give hard numbers on my vehicle SP stats.
Your 621,000 SP investment should not be able to destroy my 8+ mil SP investment so easily.
Tell that to the guy in Eve that lost his Carrier (2-4Billion ISK) to a lone Stealth Bomber worth 60-80m ISK, sure he derped up bigtime, but if you Derp up, you are supposed to go down.
Letting me get close to your tank = you derping it up. |
Rei Shepard
Spectre II
292
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Posted - 2013.05.24 09:18:00 -
[3] - Quote
Judge Rhadamanthus wrote:DS pilot here: dedicated
Drop ships are a mess. CCP are silent on this. I think this is because they have changes in the works so I am prepared to wait and comment when it comes. In the mean time if I'm not being OHK by a standard forge or homing super AV grenades I ride shot gun in a tank.
The big problem is AV carried by infantry specialists. Currently you can carry as a ground player :
The best AR in the game The strongest armour and shield combo Some spare ammo with a hive
You are the perfect infantry man. A specialist at killing other troops. BUT.. You can also carry 3 mega strong, fast deploy anti vehicle grenades that rip tanks and dropships to bits. Why? Why should a player be able to do it all? AV should be a class of player, maybe even a suit
Assault Logistics AV Pilot
I think AV should be restricted to one suit. This game needs all classes to make your team win. No AV guy and there is a tank... Silly you, you should have brought one. Currently as a tank, lav, or DS you face maybe 16 people are rocking a potential 5600 AV damage each with no penalty to their ability to play their role. flux, even works on infantry too so no loss there should a tank not turn up.
If they made it like this, then vehicles would rule the battlefield without impunity...if the only thing you need to fear is the one guy in a Green suit that can cause you problems then all they would do is plow straight into a pack of infantry raping them a new one, targetting the Green guy first, then comence operation Tear Extraction.
Real tanks blow up after 1 direct hit and thats because Destructive Power always beats Defensive Technology.
I dont see how this changes in 4000 years or why, even in a game.
The real fix is to make sure i or other infantry with nades make it to your tank, if i get surprised from behind with a guy wielding a AR and i am standing there, ill be dead in 0.5 seconds, why do tanks feel the need to able to survive standing still while i toss 3 nades at it ?
Its not because it costs allot of ISKS that it needs to come with its own Unvulnerability Sticker.
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Rei Shepard
Spectre II
293
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Posted - 2013.05.24 10:40:00 -
[4] - Quote
Quote:And getting AV nades from nanohives so you can sit on it and chuck like 15 AV nades is just stupid
LOL, theres 3 people in a tank, if i am allowed to stand on a hive for 15 Tosses, while you swallow em all maybe 1 of those guys gets out and flushes me. |
Rei Shepard
Spectre II
299
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Posted - 2013.05.24 11:15:00 -
[5] - Quote
Rei Shepard wrote:Spkr4theDead wrote:To add, I don't consider having skilled up for prototype AV grenades to be legitimate anti-vehicle capability. AVs should be used to soften targets, or get people using ISK LAVs to run away. I just cannot and will not consider that to be a legitimate anti-vehicle person, nor would I give them respect either. It's only 621,000 SP to get to prototype AV, while my vehicle command alone is far more than that. I'm done for the night or else I'd give hard numbers on my vehicle SP stats.
Your 621,000 SP investment should not be able to destroy my 8+ mil SP investment so easily. Tell that to the guy in Eve that lost his Carrier (2-4Billion ISK) to a lone Stealth Bomber worth 60-80m ISK, sure he derped up bigtime, but if you Derp up, you are supposed to go down. Letting me get close to your tank = you derping it up.
I forgot to add, really 8m SP investment ? While we go over that remind me why my 11.5m SP investment into Infantry still gets me one shotted if a tank see's my little pinky from my left foot sticking out of some terrain ?
While your 8m SP is not just to sit into a cockpit and go vroom vroom comparing that to someone who would just have to spend 600k sp (its actially closer to 1m for proto nades) but how the frack do you fit proto nades into a Militia Suit? How and why the frack would you run around like that?
Your not getting countered by 600k sp, your getting countered by 11.5m SP total package worth of Baddass infantry, so baddass you feel the need to get into a tank in the first place to keep up.
Some people love vehicles more so then Infantry but most just go for it because it cant be countered by everything on the field and go straight for the Tear Extractors.
Its like the Assaults in Caldari Logi suits, every little advantage ingame is used up...(cant wait to read about it when they fix this) |
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