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Jason Pearson
Seraphim Initiative. CRONOS.
1301
|
Posted - 2013.05.24 00:29:00 -
[1] - Quote
As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
But enough of my thoughts, speak to me on balance. |
Jason Pearson
Seraphim Initiative. CRONOS.
1302
|
Posted - 2013.05.24 01:05:00 -
[2] - Quote
Ignatius Crumwald wrote:I sort of agree about AV nades... Sort of...
I'd much rather see some AV mines. Make those the go-to disposable Anti-tank weapon for infantry. Until then the AV nade needs to stay..
They're called Proximity Mines.
Sontie wrote:Vehicles are balanced... for a build none of us have access to right now.
STD tanks are good against STD AV, ok against ADV AV, and die to proto AV. As it should be.
But there is no ADV or PROTO tank designed for fighting infantry.
Yes I run vehicles on my 5 mil sp alt.
Yes I play PC, but not on my vehicle alt.
Tanks are fine.
CCP needs to hurry up and release the rest of the content the game is balanced around.
Aye so the question is still the same.. When? |
Jason Pearson
Seraphim Initiative. CRONOS.
1307
|
Posted - 2013.05.24 01:52:00 -
[3] - Quote
Kane Fyea wrote:I'm an AV unit and think tanks are UP. I don't even use my proto SL (only use it when there is A LOT of vehicles) much because the ADV SL does the job good enough. I don't think the SL needed the 10% dmg boost that all the other weapons got.
Also I play PC sometimes.
I think they only seem UP, Standard v Standard works very nicely, both have a chance.
Adv v Standard, Tank will have a hard time
Proto v Standard, Tank will die quickly
Officer v Standard, What Tank? You mean that smouldering wreck? |
Jason Pearson
Seraphim Initiative. CRONOS.
1318
|
Posted - 2013.05.24 12:44:00 -
[4] - Quote
Would really like to hear from CCP honestly, someone who works on Vehicles in particular.
It's gotten to the point where we've begun considering if vehicles will ever be worth it. Are we more useful as Infantry or will vehicles ever be able to stand on their feet against a proto forge (3 shots, 5 seconds, dead.) |
Jason Pearson
Seraphim Initiative. CRONOS.
1341
|
Posted - 2013.05.25 01:45:00 -
[5] - Quote
This is what is wrong with Vehicles in DUST.
I believe I've addressed two major issues in two threads, this one and this one |
Jason Pearson
Seraphim Initiative. CRONOS.
1356
|
Posted - 2013.05.25 16:35:00 -
[6] - Quote
Not letting this thread die. The way to true balance with vehicles and anti vehicle weaponry is by having the correct gear to match up with each other. We need Advanced and Prototype tanks, specialized variants are not Advanced nor Proto vehicles despite their little tag, and need to be treated as such (Like the Logistics Vehicles, when you aim at them, they should say ENFORCER not PRO).
Standard Tanks don't need a buff, nor do we need extra PG, if anything, give us our 25% PG skill back, and then reduce the current PG on Standard and Enforcer HAVs by 25%, thus creating even more of a reason to spec into higher tier vehicles. |
Jason Pearson
Seraphim Initiative. CRONOS.
1357
|
Posted - 2013.05.25 17:38:00 -
[7] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
As a stop gap they could always remove advanced and proto AV
Sure the tears would flow when ppl cannot 2 shot that HAV with proto AV but it will balance the field a bit
All things aside, if you are getting two shot, even by a breach forge, then something is wrong with your fit, or you called in a Sica.
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 13:18:00 -
[8] - Quote
The Attorney General wrote:Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about. Even if it did, the 5 million SP needed to field that fit means it should be able to rip up a tank. This applies less for the breach forge ,as the longer charge time mitigates some or your argument about getting wiped out quickly. Yes, pretty much any PC battle means that a forge gunner up top can kill you in a magazine if you mismanage your modules, or have a bad fit. That is PC for you. Everyone has the gear, so be prepared. If your team can't clear the roof, enjoy the redline, and hiding. I'll add more later, time to go watch football.
Believe me, I am not "Mistaken". My fits are more than decent and yet they cannot survive more than three shots from the forge guns. It kills me in seconds, that I can assure you and that is from a solo gunner.
Don't argue that the 5 mil SP means it should, because if we're going to bring SP into it, my 10mil SP in Tanks alone should count for something.
Now, don't get me wrong, I should be ripped apart by Prototype and Officer level forge guns, I'm in a standard tank. But, as my OP explains, we need advanced and prototype tanks, the entire argument of AV vs Vehicles in its current state is completely flawed, Tankers demand foolish buffs to their Standard Tanks, and anyone without proper AV demands to keep it the same as it is. If we had accessibility to Advanced and Prototype (even if Proto was around 5 mil, hull alone) then we'd have a chance. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:02:00 -
[9] - Quote
Still blazn wrote:Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance. Well Im level 5 Prof. Swarms and I can tell you with MUCH experience to back me.. Swarms dont do **** to tanks or dropships.. So pretty much your whole post is complete BS, unless you are talking about going toe to toe with a Forge gun.. In which case they will pwn you probly.. Maybe be more specific, or just have the correct info .. not sure but SWARMS are definately BS now..
Alright, so let's start with the Swarms. Which Vehicles do you primarily fire at? Shield Vehicles such as the Gunnlogi or Myron, or Armor Vehicles such as the Madrugar or Grimsnes. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:06:00 -
[10] - Quote
Aeon Amadi wrote:Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance. I'd say they addressed it by buffing the absolute **** out of LAVs/HAVs and now we have the Murdertaxi Herds all over the place. As someone who has gone into Prototype AV (or at least intended it to be that way before realizing that Plasma Cannons aren't worth a damn) I can say that it's annoying having to deal with any form of vehicle as even Militia Tanks can survive Three ADV AV Grenades and a round from a Prototype Plasma Cannon. Now, the reason I say that Tanks should be killed by Solo AV players is because honestly, if a tank driven by one person requires a team of AV guys, that's already setting an imbalance as the other team is now forced to sacrifice their anti-infantry capabilities. When it takes an entire crew to run a Tank, I'll accept it taking an entire crew of AV to put it down.
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more. |
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Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:16:00 -
[11] - Quote
Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes.
You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear?
Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough.
Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:18:00 -
[12] - Quote
William HBonney wrote:In PC av nades are pointless....unless the tank is a complete idiot and tries to solo ....AV should always scare tankers....that's their job. Forge guns are great dps and require some skill to use...tanks need to be able to shoot up. I think the balance could lean a bit more in favor to HAVs and lavs need a nerf
AV grenades are still highly used in PC. Most tanks sit on the redline sniping one another anyways, but if a Tank tries to support his infantry, AV grenades instagib it anyways. |
Jason Pearson
Seraphim Initiative. CRONOS.
1362
|
Posted - 2013.05.26 14:37:00 -
[13] - Quote
Aeon Amadi wrote:Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear? Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough. Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on. Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers. And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument.
I asked a question in the first part, apologies if I didn't make it clearer.
So you used a Plasma Cannon, the exact thing I've said is completely underpowered. |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 14:39:00 -
[14] - Quote
Still blazn wrote:I think the title of this post should be ...
"when do I get to be invincible"
So a fully specd swarm launcher .. using 2x dmg mods, all rounds, nanohive, and chasing you across the entire map .
should not kill you? just checkin
Cuz we cant.. unless you have a shitbox tank or dropship
this is current.. and the truth coming from a level 5 pro swarm
Thanks for not answering my question. I'll ask it again because I'm guessing you missed it.
When using your swarms do you come up against primarily Shield or Armor based vehicles? |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 14:58:00 -
[15] - Quote
Aeon Amadi wrote:Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear?
Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough.
Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on.
Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers. And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument. I asked a question in the first part, apologies if I didn't make it clearer. So you used a Plasma Cannon, the exact thing I've said is completely underpowered. See, but you're evading the entire issue of AV as it stands. If the Plasma Cannon is Underpowered, I'm told to use Swarm Launchers. I say Swarm Launchers don't work so I'm told to use Forge Guns. I say that in order to use Forge Guns I have to take a hit to my mobility which makes me an easy targets for Murder Taxis and you say use Av Grenades. I use AV Grenades and you say they're over-powered. It's an endless cycle that I've heard since November/December 2012.
I've avoided the issue? I've agreed with everyone on that AVPU thread, and would agree with any threads on the issue of the Plasma Cannon that it is far too weak and needs a buff, there is not a single level of the Plasma Cannon that is capable of being a proper AV weapon. I have not missed the issue. I've also made it known that the LAV received an unneeded Buff, especially militia level ones.
You use the Swarms for Armor based vehicles, it annihilates them (unless they're running all their actives, making them stronger for those 30 seconds). And Forge Guns are used efficiently against both. This thread isn't about the current AV being OP or UP but focuses more on the fact Vehicles are only at Standard level right now, how can we "balance" vehicles if there is only the Standard vs Prototype? If we had Prototype vehicles, we can all have reasonable input on them. Standard should be annihilated by prototype AV, but if you look at Standard v Standard, that's what it should be like when one AVer fights one Proto Tank.
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Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 16:35:00 -
[16] - Quote
GeneralButtNaked wrote:Jason Pearson wrote:The Attorney General wrote:Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about. Believe me, I am not "Mistaken". My fits are more than decent and yet they cannot survive more than three shots from the forge guns. It kills me in seconds, that I can assure you and that is from a solo gunner. . Gastuns Forge does 1584 damage per shot, with shots every 1.7 seconds. Add in 15% from prof 5, and that gives you 1822. Pretend there are no stacking penalties and add for two damage mods to get to 2204. Now remove your 10% passive bonus to get 1984. So yeah, you are mistaken.
Forges do additional damage to Shields as well.
Despite the math not adding up, I'm assuring you that two shots took away all of my shields. |
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