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Jason Pearson
Seraphim Initiative. CRONOS.
1357
|
Posted - 2013.05.25 17:38:00 -
[61] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
As a stop gap they could always remove advanced and proto AV
Sure the tears would flow when ppl cannot 2 shot that HAV with proto AV but it will balance the field a bit
All things aside, if you are getting two shot, even by a breach forge, then something is wrong with your fit, or you called in a Sica.
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later. |
The Attorney General
ZionTCD Unclaimed.
28
|
Posted - 2013.05.25 18:40:00 -
[62] - Quote
Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about.
Even if it did, the 5 million SP needed to field that fit means it should be able to rip up a tank. This applies less for the breach forge ,as the longer charge time mitigates some or your argument about getting wiped out quickly.
Yes, pretty much any PC battle means that a forge gunner up top can kill you in a magazine if you mismanage your modules, or have a bad fit. That is PC for you. Everyone has the gear, so be prepared. If your team can't clear the roof, enjoy the redline, and hiding.
I'll add more later, time to go watch football.
|
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 13:18:00 -
[63] - Quote
The Attorney General wrote:Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about. Even if it did, the 5 million SP needed to field that fit means it should be able to rip up a tank. This applies less for the breach forge ,as the longer charge time mitigates some or your argument about getting wiped out quickly. Yes, pretty much any PC battle means that a forge gunner up top can kill you in a magazine if you mismanage your modules, or have a bad fit. That is PC for you. Everyone has the gear, so be prepared. If your team can't clear the roof, enjoy the redline, and hiding. I'll add more later, time to go watch football.
Believe me, I am not "Mistaken". My fits are more than decent and yet they cannot survive more than three shots from the forge guns. It kills me in seconds, that I can assure you and that is from a solo gunner.
Don't argue that the 5 mil SP means it should, because if we're going to bring SP into it, my 10mil SP in Tanks alone should count for something.
Now, don't get me wrong, I should be ripped apart by Prototype and Officer level forge guns, I'm in a standard tank. But, as my OP explains, we need advanced and prototype tanks, the entire argument of AV vs Vehicles in its current state is completely flawed, Tankers demand foolish buffs to their Standard Tanks, and anyone without proper AV demands to keep it the same as it is. If we had accessibility to Advanced and Prototype (even if Proto was around 5 mil, hull alone) then we'd have a chance. |
Still blazn
Intergalactic Cannibus Cartel
19
|
Posted - 2013.05.26 13:34:00 -
[64] - Quote
Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance.
Well Im level 5 Prof. Swarms and I can tell you with MUCH experience to back me.. Swarms dont do **** to tanks or dropships.. So pretty much your whole post is complete BS, unless you are talking about going toe to toe with a Forge gun.. In which case they will pwn you probly.. Maybe be more specific, or just have the correct info .. not sure but SWARMS are definately BS now.. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1381
|
Posted - 2013.05.26 13:35:00 -
[65] - Quote
Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance.
I'd say they addressed it by buffing the absolute **** out of LAVs/HAVs and now we have the Murdertaxi Herds all over the place.
As someone who has gone into Prototype AV (or at least intended it to be that way before realizing that Plasma Cannons aren't worth a damn) I can say that it's annoying having to deal with any form of vehicle as even Militia Tanks can survive Three ADV AV Grenades and a round from a Prototype Plasma Cannon.
Now, the reason I say that Tanks should be killed by Solo AV players is because honestly, if a tank driven by one person requires a team of AV guys, that's already setting an imbalance as the other team is now forced to sacrifice their anti-infantry capabilities.
When it takes an entire crew to run a Tank, I'll accept it taking an entire crew of AV to put it down.
|
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
118
|
Posted - 2013.05.26 13:36:00 -
[66] - Quote
some people build decent tanks. recently i had to reload to pop one. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1382
|
Posted - 2013.05.26 13:42:00 -
[67] - Quote
Darken-Sol wrote:some people build decent tanks. recently i had to reload to pop one.
Must have been a terrible player if he didn't cop out and run over to a supply depot to perma-tank your AV. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:02:00 -
[68] - Quote
Still blazn wrote:Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance. Well Im level 5 Prof. Swarms and I can tell you with MUCH experience to back me.. Swarms dont do **** to tanks or dropships.. So pretty much your whole post is complete BS, unless you are talking about going toe to toe with a Forge gun.. In which case they will pwn you probly.. Maybe be more specific, or just have the correct info .. not sure but SWARMS are definately BS now..
Alright, so let's start with the Swarms. Which Vehicles do you primarily fire at? Shield Vehicles such as the Gunnlogi or Myron, or Armor Vehicles such as the Madrugar or Grimsnes. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:06:00 -
[69] - Quote
Aeon Amadi wrote:Jason Pearson wrote:As everyone knows, I'm a pretty vocal Vehicle player (inb4whoruscrub?), I'm in favour of balancing everything and understand there are times when I will be brought to my knees by a single experienced forge gunner, but I'm getting tired of this horrible balancing from CCP.
Now before people come crawling out of their holes to defend how this is how Tanks should be, you have to answer a few questions.
Are you a specialized Vehicle/AV Player? (This means, have you dedicated yourself to one type of playstyle, not just added a couple of points into a Swarm Launcher and decided to call yourself the Tank Buster, nor are you a Tanker if you've got a sica with a rail and you're rolling thinking you're l33t because you red line snipe.)
Do you play PC? (Simple question)
These two questions will tell people enough. If you're not specialized, you have a very miniscule say in any Vehicle/AV debate, it is not your place to tell us how the vehicles and anti-vehicles should work, I won't whine about your AR, you don't whine about your swarms not killing a tank. Don't play PC? Again, not really qualified to talk about vehicle balance, PC changes the battlefield completely, with everyone pulling their best gear (Tanks being standard, AV being Officer.)
So the question, when do I get to go toe to toe with AVers?
Vehicles have a massive disadvantage at the minute, we have no way to compete against higher tier AV. Let's look at Vehicles and clear things up.
Militia Tank > Standard Tank (Enforcer Tanks come under this role, offering no real advantage other than slightly higher damage output, you cannot call this advanced.)
Militia LAV > Standard LAV (And Scout) > Logistics LAV (It's hench, let's admit it before someone cries.)
Militia Dropship > Standard Dropship (Assault/Logi included)
AV...
Militia Forge > Standard Forge > Advanced Forge > Prototype Forge > Officer Forge
Militia Swarms > Standard Swarms > Advanced Swarms > Prototype Swarms
Standard Plasma Cannon > Advanced Plasma Cannon > Prototype Plasma Cannon (Admittedly, these are awful.)
Standard AV Nades > Advanced AV Nades > Prototype AV Nades
Do we notice anything? Apart from the Logi LAV, no vehicle type has anything higher than a standard type vehicle, and let's be honest, this is the thing that is killing us, that is what's missing from the balance. Militia v Militia, it goes either way, Standard v Standard, Vehicles are survivable, anything above that usually means death to the Vehicle Player.
CCP needs to address this, and they need to offer a viable solution for it, it is not fun losing a vehicle simply because CCP hasn't put in the correct vehicles to combat the AV. If it needs to be done, AV tiers need to match Vehicle Tiers, resulting in standard AV fighting us.
TL;DR: Vehicle vs AV is pretty much balanced apart from Dropships and AV Grenades, we need the Advanced and Proto vehicles before CCP does any editing to the numbers.
But enough of my thoughts, speak to me on balance. I'd say they addressed it by buffing the absolute **** out of LAVs/HAVs and now we have the Murdertaxi Herds all over the place. As someone who has gone into Prototype AV (or at least intended it to be that way before realizing that Plasma Cannons aren't worth a damn) I can say that it's annoying having to deal with any form of vehicle as even Militia Tanks can survive Three ADV AV Grenades and a round from a Prototype Plasma Cannon. Now, the reason I say that Tanks should be killed by Solo AV players is because honestly, if a tank driven by one person requires a team of AV guys, that's already setting an imbalance as the other team is now forced to sacrifice their anti-infantry capabilities. When it takes an entire crew to run a Tank, I'll accept it taking an entire crew of AV to put it down.
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more. |
William HBonney
Imperfects Negative-Feedback
347
|
Posted - 2013.05.26 14:08:00 -
[70] - Quote
In PC av nades are pointless....unless the tank is a complete idiot and tries to solo ....AV should always scare tankers....that's their job. Forge guns are great dps and require some skill to use...tanks need to be able to shoot up. I think the balance could lean a bit more in favor to HAVs and lavs need a nerf |
|
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
|
Posted - 2013.05.26 14:09:00 -
[71] - Quote
Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi.
I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill.
Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:16:00 -
[72] - Quote
Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes.
You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear?
Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough.
Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on. |
Jason Pearson
Seraphim Initiative. CRONOS.
1361
|
Posted - 2013.05.26 14:18:00 -
[73] - Quote
William HBonney wrote:In PC av nades are pointless....unless the tank is a complete idiot and tries to solo ....AV should always scare tankers....that's their job. Forge guns are great dps and require some skill to use...tanks need to be able to shoot up. I think the balance could lean a bit more in favor to HAVs and lavs need a nerf
AV grenades are still highly used in PC. Most tanks sit on the redline sniping one another anyways, but if a Tank tries to support his infantry, AV grenades instagib it anyways. |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.05.26 14:26:00 -
[74] - Quote
I think the title of this post should be ...
"when do I get to be invincible"
So a fully specd swarm launcher .. using 2x dmg mods, all rounds, nanohive, and chasing you across the entire map .
should not kill you? just checkin
Cuz we cant.. unless you have a shitbox tank or dropship
this is current.. and the truth coming from a level 5 pro swarm |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1384
|
Posted - 2013.05.26 14:27:00 -
[75] - Quote
Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear? Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough. Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on.
Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers.
And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument. |
Jason Pearson
Seraphim Initiative. CRONOS.
1362
|
Posted - 2013.05.26 14:37:00 -
[76] - Quote
Aeon Amadi wrote:Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear? Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough. Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on. Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers. And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument.
I asked a question in the first part, apologies if I didn't make it clearer.
So you used a Plasma Cannon, the exact thing I've said is completely underpowered. |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 14:39:00 -
[77] - Quote
Still blazn wrote:I think the title of this post should be ...
"when do I get to be invincible"
So a fully specd swarm launcher .. using 2x dmg mods, all rounds, nanohive, and chasing you across the entire map .
should not kill you? just checkin
Cuz we cant.. unless you have a shitbox tank or dropship
this is current.. and the truth coming from a level 5 pro swarm
Thanks for not answering my question. I'll ask it again because I'm guessing you missed it.
When using your swarms do you come up against primarily Shield or Armor based vehicles? |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1384
|
Posted - 2013.05.26 14:50:00 -
[78] - Quote
Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
Aye, it was the wrong move for the LAVs, also Plasma Cannons are ridiculously UP, we know this, nobody is arguing otherwise. Oh we do run crews for our tanks, but was is the point when you get three shotted anyways? With higher tier tanks that are more risky to bring out you're going to want infantry working with you a lot more.
I don't see it, honestly. Two militia tanks and a Gunnlogi absolutely decimated my team earlier and while I didn't have much issue with the Militia tanks (even though I was using Advanced grenades and a Prototype weapon FFS) I had -HELL- taking out the Gunnlogi. I eventually put the Gunnlogi down and it put a smile on my face as I -EARNED- that kill, I -WORKED- for that kill. Now imagine my surprise when the same damned tank came back ontop of a Skyscraper and was invulnerable to every form of AV available - including Orbital Strikes. You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear? Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough. Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on. Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers. And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument. I asked a question in the first part, apologies if I didn't make it clearer. So you used a Plasma Cannon, the exact thing I've said is completely underpowered.
See, but you're evading the entire issue of AV as it stands.
If the Plasma Cannon is Underpowered, I'm told to use Swarm Launchers. I say Swarm Launchers don't work so I'm told to use Forge Guns. I say that in order to use Forge Guns I have to take a hit to my mobility which makes me an easy targets for Murder Taxis and you say use Av Grenades.
I use AV Grenades and you say they're over-powered. It's an endless cycle that I've heard since November/December 2012. |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 14:58:00 -
[79] - Quote
Aeon Amadi wrote:Jason Pearson wrote:Aeon Amadi wrote:Jason Pearson wrote:
You used a Prototype Forge? I thought you said about a Plasma Cannon? Which is completely UP and needs a buff. You talk about three tanks, tell me how many AVers were on your team? Ones not using Militia Gear?
Teamwork is in various forms, when I run my Tank, I have 5 Infantry supporting (usually), I use the active scanner to make sure my Infantry finds the solo AVers, but if the Solo AVer is sitting on a roof just hitting me from a distance, that solo AVer will win even with my crew supporting me. That's 6 people for the Tank, and 1 person killing it. Two Standard Forge Guns will annihilate me, providing they know how to work together. 2 v 6, with it favouring 2 seems fair enough.
Also, that should be unavailable as an option for Tankers, the majority of buildings are "inaccessible" when you try to call a vehicle in, so go to the map support section and point out the coordinates that the Tanker managed to put his tank on.
Any of the skyscrapers. I've seen it in all of the maps that have the Caldari Communications towers. And I never said anything about a Forge Gun so I dunno where you're getting that impression. Maybe it's time to stop hearing what you want to hear to continue your argument. I asked a question in the first part, apologies if I didn't make it clearer. So you used a Plasma Cannon, the exact thing I've said is completely underpowered. See, but you're evading the entire issue of AV as it stands. If the Plasma Cannon is Underpowered, I'm told to use Swarm Launchers. I say Swarm Launchers don't work so I'm told to use Forge Guns. I say that in order to use Forge Guns I have to take a hit to my mobility which makes me an easy targets for Murder Taxis and you say use Av Grenades. I use AV Grenades and you say they're over-powered. It's an endless cycle that I've heard since November/December 2012.
I've avoided the issue? I've agreed with everyone on that AVPU thread, and would agree with any threads on the issue of the Plasma Cannon that it is far too weak and needs a buff, there is not a single level of the Plasma Cannon that is capable of being a proper AV weapon. I have not missed the issue. I've also made it known that the LAV received an unneeded Buff, especially militia level ones.
You use the Swarms for Armor based vehicles, it annihilates them (unless they're running all their actives, making them stronger for those 30 seconds). And Forge Guns are used efficiently against both. This thread isn't about the current AV being OP or UP but focuses more on the fact Vehicles are only at Standard level right now, how can we "balance" vehicles if there is only the Standard vs Prototype? If we had Prototype vehicles, we can all have reasonable input on them. Standard should be annihilated by prototype AV, but if you look at Standard v Standard, that's what it should be like when one AVer fights one Proto Tank.
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Takahiro Kashuken
Red Star. EoN.
552
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Posted - 2013.05.26 15:14:00 -
[80] - Quote
The Attorney General wrote:Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about. Even if it did, the 5 million SP needed to field that fit means it should be able to rip up a tank. This applies less for the breach forge ,as the longer charge time mitigates some or your argument about getting wiped out quickly. Yes, pretty much any PC battle means that a forge gunner up top can kill you in a magazine if you mismanage your modules, or have a bad fit. That is PC for you. Everyone has the gear, so be prepared. If your team can't clear the roof, enjoy the redline, and hiding. I'll add more later, time to go watch football.
lol 5mil SP
Yea 5mil SP to reach proto and officer AV weapons
What is it for tanks? 6-7-8+mil
I have 13mil SP into all vehicles combined
Dropships lolflyingbricks proto basically 1 shots it no matter which one you use
LAVs speed and murder taxis help it out alot, only the logi LAV is advanced if anything
HAVs basic at best with milita enforcers to boot which cost more ISK and SP lol
Comparing proto AV to basic vehicles lolworthy
AV has never had it so easy |
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Tore Matta
Kameira Lodge Amarr Empire
0
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Posted - 2013.05.26 15:24:00 -
[81] - Quote
Villanor Aquarius wrote:I find it extremely frustrating how you can hop and jump around with a swarm launcher while also locking on and firing. This makes it extremely difficult to ever actually kill a Swarm player when going one on one while in a tank. Forge gun shot trails and hit indicators are also very poor.
Swarms and plasma cannons should not be fire-able while jumping. Forge gun shot trails should be a bit more noticeable and linger for longer.
Also Swarm launcher pathing still very much needs a fix. They currently can follow around corners in situations where they should not. They are also capable of traveling through the tops of a number of hills and also through crates in several locations.
Would you also like them to make it so they have to stand still for 10 mins with a giant red arrow above them that says "Over here"?
No but seriously, Swarm Launchers did get a nerf to their homing capabilities exactly to allow vehicles to dodge, a vehicle user should know better than to stand still trying to shoot at the ANTI-VEHICLE unit.
This is the problem with heavies/ vehicle users, they think they should be able to do everything alone, when they really depend on the team as much as every other unit.
A tank, drophip, or heavy with good back up will wipe the floor against the other team. A any of them goes solo will be taken out in no time. (They may cause some damage, but really shouldn't be surprised when the enemy gets them)
Yes I'm bringing heavies into the discussion, because really, its the same problem. They go out there alone trying to be a one-man army and complain when they get taken out easily. |
GeneralButtNaked
ZionTCD Unclaimed.
433
|
Posted - 2013.05.26 15:35:00 -
[82] - Quote
Jason Pearson wrote:The Attorney General wrote:Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about. Believe me, I am not "Mistaken". My fits are more than decent and yet they cannot survive more than three shots from the forge guns. It kills me in seconds, that I can assure you and that is from a solo gunner. .
Gastuns Forge does 1584 damage per shot, with shots every 1.7 seconds.
Add in 15% from prof 5, and that gives you 1822.
Pretend there are no stacking penalties and add for two damage mods to get to 2204.
Now remove your 10% passive bonus to get 1984.
So yeah, you are mistaken. |
J Lav
Opus Arcana Orion Empire
75
|
Posted - 2013.05.26 15:36:00 -
[83] - Quote
I spec'd into HAV's and Derpships in the last build. This build I passed on them.
I have little faith in any dropshit they've made now. There still is little WP for a dropshit pilot, and they don't do anything to win a match that I would consider unique, special or profitable considering other options. I would decrease the physical size of them, and give them a significant speed buff.
The Tanks are pretty balanced in general, to me. The trouble I see though is that you can't make a glass cannon, since the vehicle weaponry is so terrible. So your only option is to try and armour up or snipe, but that doesn't scale at the same rate that an AV player can scale their weaponry. And they can hide on the other side of the map, and lock on or casually point and click.
2 Things I would want to do then is decrease the cost of the HAV just a little (or modules). Increase the splash radius of every large turret, increase the ROF of all small turrets. This would make it at least a glass cannon. And/OR make it more difficult to hit them by adding sway to the forge gun and changing swarms to something like a semi-automatic, dumbfire missile launcher with some spread and decreased damage against infantry. This would force ground troops to get close enough to hit them, and make dropships have a chance at getting half way across the map, while preventing the swarms from supplanting the plasma cannon.
AV grenades are ok, though I think the protos and advanced might need to be toned back a little. |
Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.26 16:35:00 -
[84] - Quote
GeneralButtNaked wrote:Jason Pearson wrote:The Attorney General wrote:Jason Pearson wrote:
Officer Forge kills 5400 with 10% resists in skills and the two 15% Resists on there, in 2 shots. Third shot kills in, this all happens in around 5 seconds. To quote many corpmates "Fighting a Tank isn't scary anymore." Before, you would see a tank and comms would be "**** theres a tank" followed by people getting AV ready, now it's "Tank on the field" followed by one guy saying "Ahahaha it's dead" moments later.
I think you are mistaken on your math. Even with double damage mods, and the 15% from proficiency, the Gastuns doesn't put out that much damage. Yes it can produce a longer firing sequence, and does better DPS/time than an assault forge, but it does not produce the numbers you are talking about. Believe me, I am not "Mistaken". My fits are more than decent and yet they cannot survive more than three shots from the forge guns. It kills me in seconds, that I can assure you and that is from a solo gunner. . Gastuns Forge does 1584 damage per shot, with shots every 1.7 seconds. Add in 15% from prof 5, and that gives you 1822. Pretend there are no stacking penalties and add for two damage mods to get to 2204. Now remove your 10% passive bonus to get 1984. So yeah, you are mistaken.
Forges do additional damage to Shields as well.
Despite the math not adding up, I'm assuring you that two shots took away all of my shields. |
Charlotte O'Dell
TeamPlayers EoN.
332
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Posted - 2013.05.27 07:26:00 -
[85] - Quote
bump |
Brigitte Newt
Seraphim Auxiliaries CRONOS.
56
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Posted - 2013.05.27 11:21:00 -
[86] - Quote
bump, good thread |
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