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Rusty Shallows
Black Jackals
84
|
Posted - 2013.05.24 09:38:00 -
[31] - Quote
Jason Pearson wrote:Officer v Standard, What Tank? You mean that smouldering wreck? Yeah Gastun is totally a d!ck.
Proto tanks would be neat to see. My guess CCP is a bit gun-shy on how to balance them (Adv HAVs as well since they are perpetually swinging back and between OP and UP). One defense when they are on the OP side is that dedicated AV teamwork should be needed against them. Maybe Tonka Tuff proto HAVs could be released but limited to Planetary Conquest to avoid the pubstomp issues.
With regards to the HAVs not having good enough anti-infantry I thought the Large Blaster Turret had been the solution. It was tearing grunts up. This last month they haven't been as "killey". Did something happen to them? The Large Missiles were great anti-infantry two builds ago. Some kind of buff or return to their former glory would be nice.
To answer the thread author's questions I'm a dedicated assault Forge Gunner (used to tote an HMG until SP inflation hit this game build, even 9 mil sp isn't enough) who does not participate in Planetary Conquest (which needs more bacon). |
Rasatsu
Much Crying Old Experts
743
|
Posted - 2013.05.24 09:38:00 -
[32] - Quote
LuckyLuke Wargan wrote:I am currently running proto swarm as a dedicated AV guy, I believe swarm is very ineffective against shields, and if a tank stack a lot of shield, trust me, no swarm is going to penetrate it (unless many shots from a well coordinated team of swarms) If you buff shields and leave swarms as it is, tanks will become way OP. If you die fast from Swarm fire, your tank is simply built like a plank; plain and simple. Stop whining. What you're saying is rock AV doesn't work against paper HAV?
Ever considered trying scissor AV... |
Kesi Raae Kaae
Much Crying Old Experts
79
|
Posted - 2013.05.24 09:44:00 -
[33] - Quote
Maybe when Marauders are re-introduced there'll be something that can withstand some co-ordinated AV punishment, the current Enforcers aren't designed for front line combat but it's the only specialized option there is, currently. |
Yeva Kalsani
Reckoners
95
|
Posted - 2013.05.24 09:55:00 -
[34] - Quote
Rusty Shallows wrote:With regards to the HAVs not having good enough anti-infantry I thought the Large Blaster Turret had been the solution. It was tearing grunts up. This last month they haven't been as "killey". Did something happen to them? The Large Missiles were great anti-infantry two builds ago. Some kind of buff or return to their former glory would be nice. The damage modifications on turret damage in the Chromosome build were broken, so they got nerfed. Seriously, some blasters could kill proto-heavies in one or two hits. Not exactly balanced for a weapon with point-on precision, infinite range, AND automatic fire rate. That kind of one-shotting should be reserved to rail guns.
Now, some people are complaining that blasters are weaker than tactical ARs. Their conclusion is that blasters need buffs. IMHO this is completely backwards, the tactical ARs need to be on equal footing with blasters or weaker. Blasters are still good, it's just that by comparison, the tactical ARs outperform them. |
LuckyLuke Wargan
HavoK Core RISE of LEGION
159
|
Posted - 2013.05.24 09:56:00 -
[35] - Quote
Rasatsu wrote:LuckyLuke Wargan wrote:I am currently running proto swarm as a dedicated AV guy, I believe swarm is very ineffective against shields, and if a tank stack a lot of shield, trust me, no swarm is going to penetrate it (unless many shots from a well coordinated team of swarms) If you buff shields and leave swarms as it is, tanks will become way OP. If you die fast from Swarm fire, your tank is simply built like a plank; plain and simple. Stop whining. What you're saying is rock AV doesn't work against paper HAV? Ever considered trying scissor AV... My point exactly, I know forge is more effective against shields, however not being a dedicated forge user, I am not sure of how effective it is against armor. Yes, a type of rock paper scissor. High shields though are highly effective against AV nades, which seems to be the major complaint of vehicle drivers... if that is the case, raise your shields. I fought a tank with high shields yesterday, threw 3 av nades at it and barely took a little less than half its shields, if you're just staying there with your tank while someone nade spam you to death sitting on a nanohive with you having such powerful shields... I would suggest a better strategy, something like... let me find the word... ah, yes... moving. |
Toyboi
BetaMax. CRONOS.
62
|
Posted - 2013.05.24 10:00:00 -
[36] - Quote
Judge Rhadamanthus wrote:DS pilot here: dedicated
Drop ships are a mess. CCP are silent on this. I think this is because they have changes in the works so I am prepared to wait and comment when it comes. In the mean time if I'm not being OHK by a standard forge or homing super AV grenades I ride shot gun in a tank.
The big problem is AV carried by infantry specialists. Currently you can carry as a ground player :
The best AR in the game The strongest armour and shield combo Some spare ammo with a hive
You are the perfect infantry man. A specialist at killing other troops. BUT.. You can also carry 3 mega strong, fast deploy anti vehicle grenades that rip tanks and dropships to bits. Why? Why should a player be able to do it all? AV should be a class of player, maybe even a suit
Assault Logistics AV Pilot
I think AV should be restricted to one suit. This game needs all classes to make your team win. No AV guy and there is a tank... Silly you, you should have brought one. Currently as a tank, lav, or DS you face maybe 16 people are rocking a potential 5600 AV damage each with no penalty to their ability to play their role. flux, even works on infantry too so no loss there should a tank not turn up.
WRONG get your match straight dude!! i cant carry the best shield and armor + proto gun and av nades maybe you are trolling... dont troll in a legit thread. im caldari assault btw |
JX1
Goonfeet
37
|
Posted - 2013.05.24 10:28:00 -
[37] - Quote
"Dropshippers complaining about AV grenades?" - Some people may wonder
For every single good, intelligent dropship pilot I see, there are see four who think they're riding a hover-tank, regularly hovering above a busy battle far within range of what would be a Chromosone grenade toss of an AV grenade, regularly crashing and burning, and always calling in a new dropship.
(DS protip, don't call in a dropship within range of a living rail installation) |
LeCuch
Red Star. EoN.
153
|
Posted - 2013.05.24 10:37:00 -
[38] - Quote
Im actually satisfied with the AV currently exept for the forge guns
There needs to be a time charge or a damage buff to the forge gun. A prototype forge can take out my shield tank in about 5 seconds. Which isn't fair. He spent ~500k SP to get it, and my tank cost ~4mill SP for my worst gunnlogi. Someone can just go "Oh hey lets spend a million skill points for this officer forge gun of death with 3 damage mods on my heavy suit" and go camp it up on a roof where you can't hit him.
And getting AV nades from nanohives so you can sit on it and chuck like 15 AV nades is just stupid |
Rei Shepard
Spectre II
293
|
Posted - 2013.05.24 10:40:00 -
[39] - Quote
Quote:And getting AV nades from nanohives so you can sit on it and chuck like 15 AV nades is just stupid
LOL, theres 3 people in a tank, if i am allowed to stand on a hive for 15 Tosses, while you swallow em all maybe 1 of those guys gets out and flushes me. |
Brigitte Newt
Seraphim Auxiliaries CRONOS.
54
|
Posted - 2013.05.24 10:48:00 -
[40] - Quote
LeCuch wrote:Im actually satisfied with the AV currently exept for the forge guns
There needs to be a time charge or a damage buff to the forge gun. A prototype forge can take out my shield tank in about 5 seconds. Which isn't fair. He spent ~500k SP to get it, and my tank cost ~4mill SP for my worst gunnlogi. Someone can just go "Oh hey lets spend a million skill points for this officer forge gun of death with 3 damage mods on my heavy suit" and go camp it up on a roof where you can't hit him.
And getting AV nades from nanohives so you can sit on it and chuck like 15 AV nades is just stupid
I have underlined some stuff that are false... please do a research how much damage mods heavies can equip and how much skill points you need to get FG proficiency level 5, reload level 5, ammo capacity level 5 ......
Plus I do agree tanks and dropships needs a buff... AV granades slight nerf...
For FG I cant tell right now since we need better tanks... then we could discuss is it balanced or not. |
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Yeva Kalsani
Reckoners
99
|
Posted - 2013.05.24 11:09:00 -
[41] - Quote
LeCuch wrote:Im actually satisfied with the AV currently exept for the forge guns
There needs to be a time charge or a damage buff to the forge gun. A prototype forge can take out my shield tank in about 5 seconds. Which isn't fair. He spent ~500k SP to get it, and my tank cost ~4mill SP for my worst gunnlogi. Someone can just go "Oh hey lets spend a million skill points for this officer forge gun of death with 3 damage mods on my heavy suit" and go camp it up on a roof where you can't hit him.
And getting AV nades from nanohives so you can sit on it and chuck like 15 AV nades is just stupid
500k SP to wield a FG for serious AV? Kitten, please. |
Arkena Wyrnspire
Turalyon Plus
389
|
Posted - 2013.05.24 11:09:00 -
[42] - Quote
Rei Shepard wrote:Spkr4theDead wrote:To add, I don't consider having skilled up for prototype AV grenades to be legitimate anti-vehicle capability. AVs should be used to soften targets, or get people using ISK LAVs to run away. I just cannot and will not consider that to be a legitimate anti-vehicle person, nor would I give them respect either. It's only 621,000 SP to get to prototype AV, while my vehicle command alone is far more than that. I'm done for the night or else I'd give hard numbers on my vehicle SP stats.
Your 621,000 SP investment should not be able to destroy my 8+ mil SP investment so easily. Tell that to the guy in Eve that lost his Carrier (2-4Billion ISK) to a lone Stealth Bomber worth 60-80m ISK, sure he derped up bigtime, but if you Derp up, you are supposed to go down. Letting me get close to your tank = you derping it up. Pretty much this. By your logic, a standard suit should never, ever be able to kill a protosuit - and yet they do on a regular basis. And that's a good thing. In addition, it's actually 1.2 mil SP for proto AV grenades - the display for 'level 5' in the market is for buying -only- the 5th level and not the other levels. Even after using proto packed grenades, just three of them won't down your tank, and if they did it was you who ****** up. |
Rei Shepard
Spectre II
299
|
Posted - 2013.05.24 11:15:00 -
[43] - Quote
Rei Shepard wrote:Spkr4theDead wrote:To add, I don't consider having skilled up for prototype AV grenades to be legitimate anti-vehicle capability. AVs should be used to soften targets, or get people using ISK LAVs to run away. I just cannot and will not consider that to be a legitimate anti-vehicle person, nor would I give them respect either. It's only 621,000 SP to get to prototype AV, while my vehicle command alone is far more than that. I'm done for the night or else I'd give hard numbers on my vehicle SP stats.
Your 621,000 SP investment should not be able to destroy my 8+ mil SP investment so easily. Tell that to the guy in Eve that lost his Carrier (2-4Billion ISK) to a lone Stealth Bomber worth 60-80m ISK, sure he derped up bigtime, but if you Derp up, you are supposed to go down. Letting me get close to your tank = you derping it up.
I forgot to add, really 8m SP investment ? While we go over that remind me why my 11.5m SP investment into Infantry still gets me one shotted if a tank see's my little pinky from my left foot sticking out of some terrain ?
While your 8m SP is not just to sit into a cockpit and go vroom vroom comparing that to someone who would just have to spend 600k sp (its actially closer to 1m for proto nades) but how the frack do you fit proto nades into a Militia Suit? How and why the frack would you run around like that?
Your not getting countered by 600k sp, your getting countered by 11.5m SP total package worth of Baddass infantry, so baddass you feel the need to get into a tank in the first place to keep up.
Some people love vehicles more so then Infantry but most just go for it because it cant be countered by everything on the field and go straight for the Tear Extractors.
Its like the Assaults in Caldari Logi suits, every little advantage ingame is used up...(cant wait to read about it when they fix this) |
Kekklian Noobatronic
Goonfeet
55
|
Posted - 2013.05.24 11:26:00 -
[44] - Quote
Dedicated AV gunner here. Some of you have probably lost **** to me, so hopefully this give me some weight.
Swarms - 70% Shield, 130% Armor Forge Gun - 110% Shield, 90% Armor
See any problem there? I do. We need a better spread of AV weapons. Where's my 130% Shield 70% armor gun?(Hint: CCP has no plans to make one).
On the one hand, Swarms are absolutely AMAZING at wrecking armor tankers, but completely bite balls killing a well-kitted and skilled Gunlogi/Falchion tank. Seriously. I've dumped my entire swarm load(6 Proto Swarms) w/ 3 Complex mods and Proficiency III into a Gunlogi(*Cough* Sir Meade *Cough*), only to have it just shrug off the damage and run away. So I'm not sure about the whole "When do I get to go toe to toe with an AVer" argument. A well kitted Shield tank with a Driver that has invested a large number of SP into Vehicle Upgrades CAN stand toe to toe.
Then again, I've ripped apart proto-fit Mardrugars (Spelling?) in sometimes as little as 3 shots.
On the other hand, I've got my Forge Gunner alt. Proto Assault FG's, Complex Damage mods, etc.
From his perspective, things are simply too fast. A well kitted tank had to completely go absent of his situational awareness to die to me(I.e. drive out into the open and come to a full stop, or stay out in the open if I have the high ground). While I do a sizeable chunk of damage, even with an Assault forge I have to be quite on the ball to kill someone. And forget standing toe to toe - I'm way too large of a target, and way too slow(especially charging a Forge) to be dodging and weaving like I do on my medium Swarm fit character.
Not sure what I was getting at there.
Anyway, as far as I'm concerned, the real issue arises from tankers expecting their large vehicles which cost large amounts of money to be able to shrug off huge damage and keep going, with minimal skill investments. Militia tanks are cannon fodder, and Standard tanks require a very keen mind to fit, and ALOT of skill points to get to the hardened, rolling brick stage. If I play my cards right, with proto AV gear, I can potentially kill a well piloted, high SP tank. Frankly, I fear what's going to happen when they bring in ADV and Proto tanks with higher base EHP and better fitting capacity than the current STD tanks. At that point, we're going to have to have coordinated, dedicated, proto fit AV tank hunting groups in order to kill them. In a PC match - yea - that makes perfect sense. 0 complaints as far as having them in PC goes. But just like now - with corps like UPS, WTF, Seraphim, and so many others stacking 6-12 man Proto/Officer fit teams in pub matches - the moment someone brings in one of these EHP monster ADV/Proto tanks in to a Pub game(Because this game does not revolve around PC!) we're going to be right back where we were closing Chromosome, with the public screaming 'tanks are OP, tanks are OP', and CCP (probably) beating them with a nerf bat.
Though the whole.. Pub match imbalance thing.. Really is a whole other matter entirely.
Edit: Tl;dr - If you are running in any other tank but Shield fit Gunlogi right now, you're doing it wrong. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.05.24 11:32:00 -
[45] - Quote
the logi lav is the only vehicle in dust that can hold up and actually requires you to switch to proto av in most cases. and everyone is crying op on it no its not op..and a true proto tank will force you have 3-4 proto av and coordinated to kill. ie been waiting for tanks to stand a chance in dust for the p ast 4 builds...here are the fact tanks atm are only good vs stnd gear the reason we only have standard hav's CCP either take out tanks until you give us proto's or take out proto av until you give us proto havs. atm tanking is a giant isk waste and that why you see most tanker running around murder taxiing. ITS BECAUSE OUR LAVS ARE THE ONLY PROTO WEAPON WE HAVE |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.05.24 11:37:00 -
[46] - Quote
dont forget tm ccp is so great at putting things off they has trademarked soon |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.05.24 11:38:00 -
[47] - Quote
Smots Ju-Kyu wrote:Nerfing AV weapons is not the answer to balancing vehicles vs AV. As stated by others we only have Militia and Standard levels for most vehicles while we have all the way to officer level for AV. What they should do is temporarily take off the market all AV that is above Advanced Level until they introduce all of the Advanced and Prototype vehicles.
There is not way to tell if a Proto Forge is balanced until we can use it against a proto tank/dropship. If you nerf AV now without those vehicles you run the risk of making AV useless against the new vehicles and then you have to go back and rebalance everything again. This will not only take longer, but will be a waste of dev time and money. By doing what I have suggested you would only need one round of balancing and we it would probably take less time and resources for CCP to do it.
Just my .02 ISK i agree they're shouldn't be proto busters until there are proto's to bust period all this does is push people away from vehicle specialization |
Takahiro Kashuken
Red Star. EoN.
537
|
Posted - 2013.05.24 11:40:00 -
[48] - Quote
OP is completely correct
The problem is not other HAVs, i find tank battles in PC extermely fun and they do last a little bit longer unless you get the drop on them but if any kind of AV turns up that battle is basically stopped for whoever is getting AV'ed because it is that powerful
If you have proto AV around they can deny all vehicles the majority of the map, even proto AV nades or currently the free lol0SP ones that everyone stacked up on are just as good and can stop you from getting around in a compound
It does help that you have infantry around but it still doesnt stop the fact that proto AV can just instantly push you back
Proto AV vs basic vehicles
Now when we finally get our advanced and proto vehicles then it will be alot fairer in PC at least. pub matches can go to hell since a proto tank will run riot against randoms since basic can do it anyways |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.05.24 11:42:00 -
[49] - Quote
Sontie wrote:Logi LAV's are AT LEAST adv level. Even proto AV doesn't give them to much trouble. i think logi lavs may be proto lvl ...my charybdis can eat 3 lai dai packed nades.. |
Jason Pearson
Seraphim Initiative. CRONOS.
1318
|
Posted - 2013.05.24 12:44:00 -
[50] - Quote
Would really like to hear from CCP honestly, someone who works on Vehicles in particular.
It's gotten to the point where we've begun considering if vehicles will ever be worth it. Are we more useful as Infantry or will vehicles ever be able to stand on their feet against a proto forge (3 shots, 5 seconds, dead.) |
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.05.24 13:16:00 -
[51] - Quote
Jason Pearson wrote:Would really like to hear from CCP honestly, someone who works on Vehicles in particular.
It's gotten to the point where we've begun considering if vehicles will ever be worth it. Are we more useful as Infantry or will vehicles ever be able to stand on their feet against a proto forge (3 shots, 5 seconds, dead.) CCP BLAM |
Heathen Bastard
Kang Lo Directorate Gallente Federation
308
|
Posted - 2013.05.24 13:37:00 -
[52] - Quote
Rusty Shallows wrote:Jason Pearson wrote:Officer v Standard, What Tank? You mean that smouldering wreck? Yeah Gastun is totally a d!ck. Proto tanks would be neat to see. My guess CCP is a bit gun-shy on how to balance them (Adv HAVs as well since they are perpetually swinging back and between OP and UP). One defense when they are on the OP side is that dedicated AV teamwork should be needed against them. Maybe Tonka Tuff proto HAVs could be released but limited to Planetary Conquest to avoid the pubstomp issues. With regards to the HAVs not having good enough anti-infantry I thought the Large Blaster Turret had been the solution. It was tearing grunts up. This last month they haven't been as "killey". Did something happen to them? The Large Missiles were great anti-infantry two builds ago. Some kind of buff or return to their former glory would be nice. To answer the thread author's questions I'm a dedicated assault Forge Gunner (used to tote an HMG until SP inflation hit this game build, even 9 mil sp isn't enough) who does not participate in Planetary Conquest (which needs more bacon).
or for those tonka tuff models, just make them even more ridiculously expensive(maybe like 10-mil just for the frame?) so that people would be gun shy of bringing them into random matches(bring my 12 mil(inc mods and turrets and such) tank!? to a pub match!? ARE YOU INSANE!?) and would save them for PC where you really need the best you can bring. |
Coleman Gray
GunFall Mobilization Covert Intervention
294
|
Posted - 2013.05.24 14:16:00 -
[53] - Quote
honestly, I bmoan about AV grenades but I feel Jason you hit the nail on the head. We simply need higher tier tanks to make things fair, Proto-officer weapons deal alot of damage, damage thats designed to take on tanks of equal level. But as it stands where stuck with Standard tanks and a standard level variation. If proto tanks where brought in then HAV's would be more a threat on the battlefield rather than "oh, they got a tank" I only been playing Logi LAV since last night and OMG Their tankier than tanks, I passively have 53.48% armour damage reduction on it, and my Logu LAv skill is only level one. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
331
|
Posted - 2013.05.24 14:17:00 -
[54] - Quote
Kekklian Noobatronic wrote:Dedicated AV gunner here. Some of you have probably lost **** to me, so hopefully this give me some weight.
Swarms - 70% Shield, 130% Armor Forge Gun - 110% Shield, 90% Armor
See any problem there? I do. We need a better spread of AV weapons. Where's my 130% Shield 70% armor gun?(Hint: CCP has no plans to make one).
On the one hand, Swarms are absolutely AMAZING at wrecking armor tankers, but completely bite balls killing a well-kitted and skilled Gunlogi/Falchion tank. Seriously. I've dumped my entire swarm load(6 Proto Swarms) w/ 3 Complex mods and Proficiency III into a Gunlogi(*Cough* Sir Meade *Cough*), only to have it just shrug off the damage and run away. So I'm not sure about the whole "When do I get to go toe to toe with an AVer" argument. A well kitted Shield tank with a Driver that has invested a large number of SP into Vehicle Upgrades CAN stand toe to toe.
Then again, I've ripped apart proto-fit Mardrugars (Spelling?) in sometimes as little as 3 shots.
On the other hand, I've got my Forge Gunner alt. Proto Assault FG's, Complex Damage mods, etc.
From his perspective, things are simply too fast. A well kitted tank had to completely go absent of his situational awareness to die to me(I.e. drive out into the open and come to a full stop, or stay out in the open if I have the high ground). While I do a sizeable chunk of damage, even with an Assault forge I have to be quite on the ball to kill someone. And forget standing toe to toe - I'm way too large of a target, and way too slow(especially charging a Forge) to be dodging and weaving like I do on my medium Swarm fit character.
Not sure what I was getting at there.
Anyway, as far as I'm concerned, the real issue arises from tankers expecting their large vehicles which cost large amounts of money to be able to shrug off huge damage and keep going, with minimal skill investments. Militia tanks are cannon fodder, and Standard tanks require a very keen mind to fit, and ALOT of skill points to get to the hardened, rolling brick stage. If I play my cards right, with proto AV gear, I can potentially kill a well piloted, high SP tank. Frankly, I fear what's going to happen when they bring in ADV and Proto tanks with higher base EHP and better fitting capacity than the current STD tanks. At that point, we're going to have to have coordinated, dedicated, proto fit AV tank hunting groups in order to kill them. In a PC match - yea - that makes perfect sense. 0 complaints as far as having them in PC goes. But just like now - with corps like UPS, WTF, Seraphim, and so many others stacking 6-12 man Proto/Officer fit teams in pub matches - the moment someone brings in one of these EHP monster ADV/Proto tanks in to a Pub game(Because this game does not revolve around PC!) we're going to be right back where we were closing Chromosome, with the public screaming 'tanks are OP, tanks are OP', and CCP (probably) beating them with a nerf bat.
Though the whole.. Pub match imbalance thing.. Really is a whole other matter entirely.
Edit: Tl;dr - If you are running in any other tank but Shield fit Gunlogi right now, you're doing it wrong.
+1 well said. GOOD tankers are tough to kill by AV. you expose yourself, you deserve to get melted.
I have 1 shot militia (usually 2 shot) and when lucky can take out an adv in 3 shots if I hit the sweet spot (tank weak spot). Tankers caught out in the open become worm food, and rightly so. PC matches it is a fun challenge against GOOD tankers, although even MORE fun vs tank spammers :P
the only time AV nades should ever come into play vs tanks is when the tanker puts on his bandana and goes all Rambo in a pile of people.. at that point its your own damn fault if you get destroyed in seconds. I rarely get close enough to nade a tank, and usually run with locus nades cause of this
you wanna camp in the hills and I run up on you, you deserve to pay the price. Sure, give tankers their CPU and PG back so they can fit their tanks like before, but I think the balance is just fine between TANKS and AV.
LAVS however.. not even close. I agree the high end LAVs are fine where they are , and honestly maybe even the free ones etc.
the PROBLEM is their speed. all LAVS move much faster now, faster than the framerate in the game allows. at distance LAVS slide across the screen, and when shooting at them even when lined up, you are hitting where the LAV WAS, not where it IS. This is the main issue and if LAV movement speed was decreased I have a feeling everything would feel more balanced.
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The Attorney General
ZionTCD Unclaimed.
20
|
Posted - 2013.05.24 14:19:00 -
[55] - Quote
Jason Pearson wrote:Would really like to hear from CCP honestly, someone who works on Vehicles in particular.
It's gotten to the point where we've begun considering if vehicles will ever be worth it. Are we more useful as Infantry or will vehicles ever be able to stand on their feet against a proto forge (3 shots, 5 seconds, dead.)
As a tanker, who pretty much only plays PC, I feel that AV nades are too strong, and something needs to be done about the bunny hopping swarm launcher users. The whole tracking me around corners, or magically travelling through walls sucks as well.
Do we need more PG? No, the current fitting system is dynamic enough that you have to make compromises in your fit, but that promotes more specific roles on the battlefield. Not a bad thing at all.
Do we need more resists? Yes, or at the least remove the stacking penalty that seems to be applied from the armor and shield skills. If the stacking penalty is being so applied, which it might not given how CCP mucks up the UI all the time, then it makes certain types of fit really bad options. We could really use that type of info, but more importantly, make sure that a skill based resist is not being used in stacking calculations.
Also, reduce the costs of turrets.
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ZDub 303
Pink Fluffy Bounty Hunterz
221
|
Posted - 2013.05.24 14:30:00 -
[56] - Quote
Didn't read the whole thread... but wouldn't it be most appropriate to remove adv+ AV gear until they have release adv+ vehicles?
They are clearly months to a year away from adv+ vehicles. |
Jason Pearson
Seraphim Initiative. CRONOS.
1341
|
Posted - 2013.05.25 01:45:00 -
[57] - Quote
This is what is wrong with Vehicles in DUST.
I believe I've addressed two major issues in two threads, this one and this one |
Jason Pearson
Seraphim Initiative. CRONOS.
1356
|
Posted - 2013.05.25 16:35:00 -
[58] - Quote
Not letting this thread die. The way to true balance with vehicles and anti vehicle weaponry is by having the correct gear to match up with each other. We need Advanced and Prototype tanks, specialized variants are not Advanced nor Proto vehicles despite their little tag, and need to be treated as such (Like the Logistics Vehicles, when you aim at them, they should say ENFORCER not PRO).
Standard Tanks don't need a buff, nor do we need extra PG, if anything, give us our 25% PG skill back, and then reduce the current PG on Standard and Enforcer HAVs by 25%, thus creating even more of a reason to spec into higher tier vehicles. |
Takahiro Kashuken
Red Star. EoN.
542
|
Posted - 2013.05.25 16:49:00 -
[59] - Quote
Jason Pearson wrote:Not letting this thread die. The way to true balance with vehicles and anti vehicle weaponry is by having the correct gear to match up with each other. We need Advanced and Prototype tanks, specialized variants are not Advanced nor Proto vehicles despite their little tag, and need to be treated as such (Like the Logistics Vehicles, when you aim at them, they should say ENFORCER not PRO).
Standard Tanks don't need a buff, nor do we need extra PG, if anything, give us our 25% PG skill back, and then reduce the current PG on Standard and Enforcer HAVs by 25%, thus creating even more of a reason to spec into higher tier vehicles.
As a stop gap they could always remove advanced and proto AV
Sure the tears would flow when ppl cannot 2 shot that HAV with proto AV but it will balance the field a bit |
The Attorney General
ZionTCD Unclaimed.
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Posted - 2013.05.25 17:19:00 -
[60] - Quote
Takahiro Kashuken wrote:
As a stop gap they could always remove advanced and proto AV
Sure the tears would flow when ppl cannot 2 shot that HAV with proto AV but it will balance the field a bit
All things aside, if you are getting two shot, even by a breach forge, then something is wrong with your fit, or you called in a Sica.
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