Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
21
|
Posted - 2013.05.17 13:16:00 -
[1] - Quote
ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gunlogi's in every way they are faster have more hp the wep that is effective vs them was nerfer swarm,and they can go under hardeners for a full minute while we get 10 secs |
Oswald Rehnquist
Abandoned Privilege
8
|
Posted - 2013.05.17 13:19:00 -
[2] - Quote
ImpureMort wrote:ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gunlogi's in every way they are faster have more hp the wep that is effective vs them was nerfer swarm,and they can go under hardeners for a full minute while we get 10 secs
Not that Dust has always followed EVE lore, but in EVE Gallante ships are medium armor, high armor regen, and second fastest ships in New Eden.
I believe this is where the speed order came from |
Robert JD Niewiadomski
NULLIMPEX INC
125
|
Posted - 2013.05.17 13:29:00 -
[3] - Quote
Look closely at shape of Gallente and Caldarii gear. Any clues? How about more aerodynamic shape of Gallente vehicles, dropsuits and even buildings Maybe that's why?
How do you want an edgy cube outrun a smooth sphere? |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
22
|
Posted - 2013.05.17 13:41:00 -
[4] - Quote
so caldari is worthless the deal less dmg take less damage have less hp less res slower less pg ...missiles has longer range than blaster but thats irrelevant as madrugars can over run gunlogis |
Lynn Beck
Tank Bros. DARKSTAR ARMY
59
|
Posted - 2013.05.17 13:43:00 -
[5] - Quote
Pretty much yeah. Caldari is the noob race lol. However shields are pretty hard to take down, more or less. Forge guns and flux grenades are the only thing that get you while forges, swarms, av nades and maybe even a Mass Driver can take armor tankers down. HTFU or CHANGE RACE |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
22
|
Posted - 2013.05.17 13:45:00 -
[6] - Quote
so can a DEV hop on and explain why they have made caldari tank worthless and there is no arguing there worthlessness every tanker i spoke to agrees caldari is the lesser tank in all aspects since uprising where as before they would say oh they are faster though. tell me armor wights a lot shields weigh nothing. by the laws of physics tanks make no sense in dust and if armor is faster than shield in eve i am surprised no one has said this before. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
22
|
Posted - 2013.05.17 13:48:00 -
[7] - Quote
oh i will be changing class to all out av but in the hopes that dust does not tank and fail as a game i am bringing up this huge imbalance no one wants to drop into a paper tank you might as well take out caldari's even giving us laser turrents wouldn't matter as they would only be usefull against caldari |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
285
|
Posted - 2013.05.17 14:11:00 -
[8] - Quote
Because Armor slows you down and shield doesen't. |
Kesi Raae Kaae
Much Crying Old Experts
70
|
Posted - 2013.05.17 14:17:00 -
[9] - Quote
Why do whiners always forget the massive damage advantage Shield HAV's enjoy (lows can be filled with damage mods, Armour tanks can't really sacrifice their low slots) when whining about the differences between the HAV's? |
Lynn Beck
Tank Bros. DARKSTAR ARMY
60
|
Posted - 2013.05.17 14:19:00 -
[10] - Quote
By lore, caldari is meant to be the pu$$y sniper people in the back. Missiles/rails with a high RAPIDLY REGENERATING shield buffer. That is the way of the Kalamari. If you want a frontliner, pick Minmatar or Gallente, which are survivability dependant. Someone please quote EvE lore to help me out. |
|
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.05.17 14:42:00 -
[11] - Quote
Kesi Raae Kaae wrote:Why do whiners always forget the massive damage advantage Shield HAV's enjoy (lows can be filled with damage mods, Armour tanks can't really sacrifice their low slots) when whining about the differences between the HAV's? you are wrong sadly we cannot now caldaris have to have powergrid upgrades in both lows to function with decent turrents try again |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.05.17 14:43:00 -
[12] - Quote
Martin0 Brancaleone wrote:Because Armor slows you down and shield doesen't. your right in the real world armor slows u down and shield if it existed would not but in dust madrugars aka armor types are faster than shields thats what this thread is about |
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.17 14:43:00 -
[13] - Quote
Gallente has always been faster, look at the megathron vs raven changes. |
Kesi Raae Kaae
Much Crying Old Experts
70
|
Posted - 2013.05.17 14:44:00 -
[14] - Quote
ImpureMort wrote:Kesi Raae Kaae wrote:Why do whiners always forget the massive damage advantage Shield HAV's enjoy (lows can be filled with damage mods, Armour tanks can't really sacrifice their low slots) when whining about the differences between the HAV's? you are wrong sadly we cannot now caldaris have to have powergrid upgrades in both lows to function with decent turrents try again
And Gallente HAV's don't have PG problems?
If you want to go with PG mods in your lows and a gigantic tank then that's your fitting choice.
I'd rather have two MFS's in my lows, Shield HAV's with tow MFS's in the lows are far more functional than Armour HAV's with two MFS's in the lows. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.05.17 14:45:00 -
[15] - Quote
on gunlogi assuming you are using proto missile or proto rail ...you need twin local powergrids IF you want to fit high end hp modules as well. for example i could spec a gunlogi with adv missiles medium hp module one local and a dmg buff in any other case if you go higher than adv turrents you have to lower your hp module type and fill your low end with prowergrid expansion |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.05.17 14:47:00 -
[16] - Quote
Kesi Raae Kaae wrote:ImpureMort wrote:Kesi Raae Kaae wrote:Why do whiners always forget the massive damage advantage Shield HAV's enjoy (lows can be filled with damage mods, Armour tanks can't really sacrifice their low slots) when whining about the differences between the HAV's? you are wrong sadly we cannot now caldaris have to have powergrid upgrades in both lows to function with decent turrents try again And Gallente HAV's don't have PG problems? i didn't say they didn't have pg issues i said your wrong we cannot use our low powered slots for the purposes you said we could. |
Kesi Raae Kaae
Much Crying Old Experts
70
|
Posted - 2013.05.17 14:49:00 -
[17] - Quote
Having to use loads of fitting mods to fit all proto guns and HP mods, really, do you expect any different??
It's the same for Armour tanks. |
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.17 14:49:00 -
[18] - Quote
Proto weapon + standard hull = overfitting |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.05.17 14:50:00 -
[19] - Quote
idc what they have always been im saying it makes no sense maybe in space with zero gravity weight does not effect speed but on land it does. that is why they made madrugars slow in the first build. what i AM STATING is that the speed difference between armor and shield type havs goes against the laws of physics. i can see how they could get away with armor being faster than shield on SPACESHIPS. note the key word SPACE ...AS IN 0 GRAVITY. dust 514 is on the ground |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.05.17 14:54:00 -
[20] - Quote
Kesi Raae Kaae wrote:Having to use loads of fitting mods to fit all proto guns and HP mods, really, do you expect any different??
It's the same for Armour tanks. again as i said i did not start this thread to discuss pg issues i started this thread to discuss speed my tank fittings are adjusted to uprising and i know what you can and cannot do with a madrugar |
|
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.17 14:55:00 -
[21] - Quote
It actually does, but shields are more resilient than armor, and caldari being range based they don't value speed |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.05.17 14:56:00 -
[22] - Quote
ImpureMort wrote:Kesi Raae Kaae wrote:Having to use loads of fitting mods to fit all proto guns and HP mods, really, do you expect any different??
It's the same for Armour tanks. again as i said i did not start this thread to discuss pg issues i started this thread to discuss speed my tank fittings are adjusted to uprising and i know what you can and cannot do with a madrugar the only reason pg was ever brought up was becuase you said caldari's can deal massive dmg and use they're low power slots for dmg without sacrificing hp i was just telling you you are wrong ...in order to do dmg stack caldari has to sacrifice hp ...and to be honest it should be that way a tank shouldn't be able to fit every aspect of tanking on itself dmg hp and res ...but on land WITH GRAVITY THE SPEED DIFFERENCE MAKE NO SENSE |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.05.17 14:57:00 -
[23] - Quote
Vermaak Doe wrote:It actually does, but shields are more resilient than armor, and caldari being range based they don't value speed clearly your not a caldari tanker as any caldari hav driver you ask will tell you originally the attraction to caldari was speed |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.05.17 15:05:00 -
[24] - Quote
in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this |
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.17 15:46:00 -
[25] - Quote
ImpureMort wrote:Vermaak Doe wrote:It actually does, but shields are more resilient than armor, and caldari being range based they don't value speed clearly your not a caldari tanker as any caldari hav driver you ask will tell you originally the attraction to caldari was speed You obviously can't distinguish racial traits since minmatar are the go to speed guys and caldari are the durable ones |
BulletSnitcheZ
TRUE TEA BAGGERS Orion Empire
30
|
Posted - 2013.05.17 16:10:00 -
[26] - Quote
ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this
+1 This guy knows exactly what he's talking about.
I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 16:43:00 -
[27] - Quote
in the last build i picked caldari tanks because they tracked faster than armor the speed was just a bonus tracking speed is why u will never see me with a railgun
this build i picked gallente because of the hardeners which i cant even use anyways due to KB/M wheel being broken again speed is just a bonus |
ladwar
Dead Six Initiative Lokun Listamenn
423
|
Posted - 2013.05.17 17:11:00 -
[28] - Quote
so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 17:28:00 -
[29] - Quote
so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with |
ladwar
Dead Six Initiative Lokun Listamenn
423
|
Posted - 2013.05.17 17:45:00 -
[30] - Quote
Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms
they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that. |
|
Jason Pearson
Seraphim Initiative. CRONOS.
1140
|
Posted - 2013.05.17 17:52:00 -
[31] - Quote
*shrugs*
I don't know, I know I wish shields were a bit more nimble, maybe a faster turn speed and such, but It's not a massive issue to me, I do feel we need to work on the pros and cons a lot more with Shields vs Armor, Shield Tanks have quite a slow passive regen making that a non viable solution, also Armor Tanks are just as good as Shield Tanks when it comes to railgun snipers, and with their heavy armor reps they can get back into sniping position before my shields are ready.
Then again.. just yesterday I ambushed three Madrugars with a LLAV as back up in my Shield Tank and won (Killing the final just as I overheated hehe). We may not be as fast anymore, but with the bonuses to Missiles the Falchion gives us, that's where our advantage is, long range missile sniping. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 17:53:00 -
[32] - Quote
ladwar wrote:Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that. thank you someone agrees with me no tank needs nerfing we have been one of the most up things in dust for over a year ...but now the balance is more within the tanks themselves than within all of dust 11million sp into caldari havs worthless |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:07:00 -
[33] - Quote
Jason Pearson wrote:*shrugs*
I don't know, I know I wish shields were a bit more nimble, maybe a faster turn speed and such, but It's not a massive issue to me, I do feel we need to work on the pros and cons a lot more with Shields vs Armor, Shield Tanks have quite a slow passive regen making that a non viable solution, also Armor Tanks are just as good as Shield Tanks when it comes to railgun snipers, and with their heavy armor reps they can get back into sniping position before my shields are ready.
Then again.. just yesterday I ambushed three Madrugars with a LLAV as back up in my Shield Tank and won (Killing the final just as I overheated hehe). We may not be as fast anymore, but with the bonuses to Missiles the Falchion gives us, that's where our advantage is, long range missile sniping. i agree with our advantages being in long range missile sniping ..actually i have to say that is our only advantage no there is no point in dropping regen module why so you can ap 19% to 22hps so 4.6 hp per second difference scoff worthless missiles the only turrent enhancment that effects them rotation speed and fmg mods ...jason your a tanker i repect so serious convo about missiles ive unlocked all turrents. proto accels seem just what they should be ...and proto fargs as well.....maybe a slight widening of the radius...but idc about the radius as it doesnt effect me. cycled .....ok in my ex with missile rate of fire sucks and enhanceing the rate of fire for missiles only speeds up the rate the missiles leave the gun NOT THE FIRE INTERVAL ...i FEEL like rof is a useless concept applyed to missiles i think the cycled bonus for doing less dmg shouldnt be that they are hard as **** to hit with but that the fire interval should be shorter. also explain why amor on a planet which HAS GRAVITY moves faster than shield which is an electric field an has no mass to weigh it down. i am upset because a madrugar can out run a caldari when it shouldnt people keep telling me ohhhh BUT SPACE SHIPs IN EVE ......space has no gravity you can get away with speed differences despite weight because in space there is no concept of weight |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 18:08:00 -
[34] - Quote
ladwar wrote:Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that.
far more ppl carry AV than flux and do flux grenades destroy your tank? nope they just soften it for something else to destroy
a single guy with AV grenades can destroy an armor tank a single guy with flux would need another form of AV to actually destroy a shield tank
in all honesty rather than nerf something on armor tanks they should buff something for the shielders for example better natural shield regen for you guys my old tank's shields never bothered me when i was a caldari tanker it was the weaker repper that bothered me it was quite a bit weaker than armor reppers and the natural shield regen didnt really make up for it unless i wasted lots of valuable time hiding to let the natural regen work its magic |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:09:00 -
[35] - Quote
ladwar wrote:Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that. the last thing any tank needs is less hp .....but if your tank is going to go against the laws of physics there had better be a drawback |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:11:00 -
[36] - Quote
BulletSnitcheZ wrote:ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this +1 This guy knows exactly what he's talking about. I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. hey in the meantime drop an extra 50 k into logi lavs and grab you charybdis it is the new tank my avg game 15/0-25/0 run over kills charybdis |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:13:00 -
[37] - Quote
Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that. far more ppl carry AV than flux and do flux grenades destroy your tank? nope they just soften it for something else to destroy a single guy with AV grenades can destroy an armor tank a single guy with flux would need another form of AV to actually destroy a shield tank in all honesty rather than nerf something on armor tanks they should buff something for the shielders for example better natural shield regen for you guys my old tank's shields never bothered me when i was a caldari tanker it was the weaker repper that bothered me it was quite a bit weaker than armor reppers and the natural shield regen didnt really make up for it unless i wasted lots of valuable time hiding to let the natural regen work its magic i wish they would give me my shield regen back ...that and maybe some missile enhancement modules at far as fire interval goes and maddy defying the laws of physics wouldnt matter. |
Xender17
Oblivion S.G.X
79
|
Posted - 2013.05.17 18:15:00 -
[38] - Quote
If you just look at the variants which would you think is faster? the sleek sharp one(Gallente) or the slightly bulkier more armored one(Caldari). |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 18:21:00 -
[39] - Quote
ImpureMort wrote:Jason Pearson wrote:*shrugs*
I don't know, I know I wish shields were a bit more nimble, maybe a faster turn speed and such, but It's not a massive issue to me, I do feel we need to work on the pros and cons a lot more with Shields vs Armor, Shield Tanks have quite a slow passive regen making that a non viable solution, also Armor Tanks are just as good as Shield Tanks when it comes to railgun snipers, and with their heavy armor reps they can get back into sniping position before my shields are ready.
Then again.. just yesterday I ambushed three Madrugars with a LLAV as back up in my Shield Tank and won (Killing the final just as I overheated hehe). We may not be as fast anymore, but with the bonuses to Missiles the Falchion gives us, that's where our advantage is, long range missile sniping. i agree with our advantages being in long range missile sniping ..actually i have to say that is our only advantage no there is no point in dropping regen module why so you can ap 19% to 22hps so 4.6 hp per second difference scoff worthless missiles the only turrent enhancment that effects them rotation speed and fmg mods ...jason your a tanker i repect so serious convo about missiles ive unlocked all turrents. proto accels seem just what they should be ...and proto fargs as well.....maybe a slight widening of the radius...but idc about the radius as it doesnt effect me. cycled .....ok in my ex with missile rate of fire sucks and enhanceing the rate of fire for missiles only speeds up the rate the missiles leave the gun NOT THE FIRE INTERVAL ...i FEEL like rof is a useless concept applyed to missiles i think the cycled bonus for doing less dmg shouldnt be that they are hard as **** to hit with but that the fire interval should be shorter. also explain why amor on a planet which HAS GRAVITY moves faster than shield which is an electric field an has no mass to weigh it down. i am upset because a madrugar can out run a caldari when it shouldnt people keep telling me ohhhh BUT SPACE SHIPs IN EVE ......space has no gravity you can get away with speed differences despite weight because in space there is no concept of weight
well in all honesty a tank ment to stay behind the frontlines launching volleys of missiles or railgun shots doesnt really need to be fast or sturdy as opposed to a tank ment to be in the frontlines using a short range cannon
i think both tanks need a buff atleast to the point a single player cant cripple either with flux/AV nades and in terms of balancing giving shield tankers better natural shield regen to help make up the difference between shield boosters and armor reppers
and maybe some sorta special bonus(like racial suits) to give players a reason to use the tank more towards the role it should fill |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:24:00 -
[40] - Quote
Xender17 wrote:If you just look at the variants which would you think is faster? the sleek sharp one(Gallente) or the slightly bulkier more armored one(Caldari). i would think that a little areo dynamic look to the gallente wouldnt negatie 6000 hp worth of plate armor which im sure wieght a few ton just as i would think lack of areo dynamic wouldn't slow down a shield tanks speed overly i mean shield tank 1200 armor 5000 shield ...shield weight nothing armor weighs quiet a bit ...armor tank 1000 shield 6000 armor aerodynamic does not effect speed enough to counter such a huge weight difference aero dynamics raises your acceleration by cutting down the drag created from your vehicle moving if you take a nascar and you make it a big block but still light witha bad ass engine and you take that same engine and put it in a aero dynamic steel hull the less aerodynamic vehicles with the lighter mass will go faster it may have more drag and the body type may effect its turning and loads of other things but it does not make it heavier just more akward |
|
Jason Pearson
Seraphim Initiative. CRONOS.
1141
|
Posted - 2013.05.17 18:29:00 -
[41] - Quote
I would like to see differences with Acceleration and Top Speed tbh, Shields having faster acceleration (Lightweight) whereas Armor Tanks having a higher Top Speed (I was never good at physics, sue me ;) But being heavier "could" help increasing speed? :D )
This means the whilst the Gallente Tank is faster overall, the Caldari one becomes more nimble, giving them an advantage in built up areas but losing when travelling over distance.
Just a thought. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:33:00 -
[42] - Quote
so are gallente suits faster than caldari suits ...no you say ...why? ..you ask because they are armor based AND ARMOR IS FREAKING HEAVY furthermore ccp picking up a keyboard should not add a jovian to all vehicles i am a sony girl i use controlles stop giving acceleration edge to keyboard i hate using this thing but if i dont im the slowest moving tank and while earlier after uprising i can be found saying u fixed this i was wrong you fixed the turrent with the mouse but not the acceleration using W.S.A.D keys. and just becuase i know some keyboard tanker is gunna go ohh but our equip wheel is all ****** up i know it is and it should be fixed. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 18:34:00 -
[43] - Quote
the aerodynamics make the tank frame faster the 6k armor on the other hand does infact weigh it down (25% speed reduction) but think about what kinda engine it would actually take to move either tank almost as fast as an LAV with that kinda power on the motor i could see it having only a slight problem dragging around all that extra armor |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:36:00 -
[44] - Quote
Jason Pearson wrote:I would like to see differences with Acceleration and Top Speed tbh, Shields having faster acceleration (Lightweight) whereas Armor Tanks having a higher Top Speed (I was never good at physics, sue me ;) But being heavier "could" help increasing speed? :D )
This means the whilst the Gallente Tank is faster overall, the Caldari one becomes more nimble, giving them an advantage in built up areas but losing when travelling over distance.
Just a thought. they could do this...they should do this. im not very good at physics either ..i just know heavier does not equal auto faster when compared to ligher ..caldari suits are faster than gallente suits why cause armor is heavy...ccp may have gotten away with making armor faster in space but again 0 gravity negates all weight effects on speed |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 18:37:00 -
[45] - Quote
ImpureMort wrote:so are gallente suits faster than caldari suits ...no you say ...why? ..you ask because they are armor based AND ARMOR IS FREAKING HEAVY furthermore ccp picking up a keyboard should not add a jovian to all vehicles i am a sony girl i use controlles stop giving acceleration edge to keyboard i hate using this thing but if i dont im the slowest moving tank and while earlier after uprising i can be found saying u fixed this i was wrong you fixed the turrent with the mouse but not the acceleration using W.S.A.D keys. and just becuase i know some keyboard tanker is gunna go ohh but our equip wheel is all ****** up i know it is and it should be fixed.
actually if i remember correctly the caldari suit and the gallente suit are the same movement speed(amarr being slower and minmatar being faster) yet the gallente suit has more armor than the caldari strip away that armor and replace it with shield and the gallente would have been faster |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:42:00 -
[46] - Quote
Tankin Tarkus wrote:the aerodynamics make the tank frame faster the 6k armor on the other hand does infact weigh it down (25% speed reduction) but think about what kinda engine it would actually take to move either tank almost as fast as an LAV with that kinda power on the motor i could see it having only a slight problem dragging around all that extra armor yeah im sure they both have hemmies but still one lighter less areo dynamic on heavyier more areo dynamic .. check this out http://physics.stackexchange.com/questions/10991/will-a-lighter-car-have-a-higher-top-speed-than-a-heavier-car-with-an-equal-powe |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 18:53:00 -
[47] - Quote
well in a tank's case only the weight and aerodynamics matter tanks dont have inflated wheels to factor in they have solid tracks which arent going to deform and add resistance
so u have the armor which is going to slow down the tank and aerodynamics which is going to reduce the air resistance
besides how do we know that gallente doesnt use stronger motors since they do prefer their mobility not all vehicles were created equil which is often the case in real life and games |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:57:00 -
[48] - Quote
Tankin Tarkus wrote:well in a tank's case only the weight and aerodynamics matter tanks dont have inflated wheels to factor in they have solid tracks which arent going to deform and add resistance
so u have the armor which is going to slow down the tank and aerodynamics which is going to reduce the air resistance
besides how do we know that gallente doesnt use stronger motors since they do prefer their mobility not all vehicles were created equil which is often the case in real life and games its true all things are not made equal ..and the tire part obviously we have tracks...but that doesnt negate the fact thatt madrugars move faster deal more damage and take more damage than caldari's not only those factors either madrugars have better reppers2 more hp faster more resistances more damage more healing abilities ....tell me something what aspect do caldari tanks have that madrugars dont that better than what madrugars have. and dont say they have a regen pn our main hp we have already established thats worthlessness |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 19:00:00 -
[49] - Quote
no tanker who has used both in uprisng can say caldari has a single advantage that makes them worth specking into and be telling the truth. if you think theres even one speak up. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 19:11:00 -
[50] - Quote
ImpureMort wrote:Tankin Tarkus wrote:well in a tank's case only the weight and aerodynamics matter tanks dont have inflated wheels to factor in they have solid tracks which arent going to deform and add resistance
so u have the armor which is going to slow down the tank and aerodynamics which is going to reduce the air resistance
besides how do we know that gallente doesnt use stronger motors since they do prefer their mobility not all vehicles were created equil which is often the case in real life and games its true all things are not made equal ..and the tire part obviously we have tracks...but that doesnt negate the fact thatt madrugars move faster deal more damage and take more damage than caldari's not only those factors either madrugars have better reppers2 more hp faster more resistances more damage more healing abilities ....tell me something what aspect do caldari tanks have that madrugars dont that better than what madrugars have. and dont say they have a regen pn our main hp we have already established thats worthlessness
well caldari tanks were designed for long range engagements(and are CPU base as opposed to the gallente tanks being PG based) your turrets(rails/missiles) pull more CPU and less PG than blasters making them fit better on your tanks
if u guys used the turrets ment for your vehicles and were more observant(most of the caldari tanks i destroy are too focused in on what they are doing giving me the first shot advantage) u guys could use your range to your advantage and heavily damage tanks like mine before we even get the the optimum range tanks like mine need
the few rail tanks that do spot and fire at my tank before i find them are usually camping way up in a mountain inside their redline making them easy to get away from
while the gallente tanks are faster caldari's are ment to have range in their favor and all they have to do is run/chase to keep them out of our tanks range and in caldari tank's range
if u guys are having problems with the gallentes getting to a safe spot too easily try setting up a trap getting them far enough away from their cover to destroy them
as far as the regen u guys are lucky enough to have it for your main source of hp alot of times i have to use my repper to restore just 500-1k hp which forces me out of the battle an extra 40 seconds while it reps and cools down but i do believe shield regen needs to be higher for you guys and ive been saying that in several posts in this thread |
|
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.17 19:42:00 -
[51] - Quote
ladwar wrote:so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. The higher base spees is to compensate the lower acceleration and worse handling of plated Havs. While gallente havs get a great buffer, caldari wins in short skirmishes because of the ability to burst tank better and room for a higher dps when you don't overfit. Any idiot could tell you gallente are the speed based armor tankers because in Eve they have to brawl, and you could easily see the speed distribution looking at the Ares, malediction,, raptor, and stiletto. Which are the fastest ships of each race. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 19:48:00 -
[52] - Quote
Vermaak Doe wrote:ladwar wrote:so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. The higher base spees is to compensate the lower acceleration and worse handling of plated Havs. While gallente havs get a great buffer, caldari wins in short skirmishes because of the ability to burst tank better and room for a higher dps when you don't overfit. Any idiot could tell you gallente are the speed based armor tankers because in Eve they have to brawl, and you could easily see the speed distribution looking at the Ares, malediction,, raptor, and stiletto. Which are the fastest ships of each race.
now sure how the caldari tanks handle but my gallente tank handles horribly it used to take turns fairly well but now i have to slow down for many turns i used to be able to take at full speed |
General Hornet
Internal Error. Negative-Feedback
71
|
Posted - 2013.05.17 20:20:00 -
[53] - Quote
BulletSnitcheZ wrote:ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this +1 This guy knows exactly what he's talking about. I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. mort is a woman and yes she is right.
|
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 20:46:00 -
[54] - Quote
General Hornet wrote:BulletSnitcheZ wrote:ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this +1 This guy knows exactly what he's talking about. I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. mort is a woman and yes she is right. tehe yeah i ama girl ...and yeah i am right and to you who wants to use eve to explain why gallente is faster than caldari EVE IS SPACE 0 GRAVITY MEAN WEIGHT DOES NOT EFFECT SPEED GALLENTE BEING SPEED IN DUST IS COMPLETELY UNREALISTIC. you cannot use spaceships as an example to explain speed differences on land craft as there are different factors to consider LIKE GRAVITY |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 20:57:00 -
[55] - Quote
ImpureMort wrote:General Hornet wrote:BulletSnitcheZ wrote:ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this +1 This guy knows exactly what he's talking about. I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. mort is a woman and yes she is right. tehe yeah i ama girl ...and yeah i am right and to you who wants to use eve to explain why gallente is faster than caldari EVE IS SPACE 0 GRAVITY MEAN WEIGHT DOES NOT EFFECT SPEED GALLENTE BEING SPEED IN DUST IS COMPLETELY UNREALISTIC. you cannot use spaceships as an example to explain speed differences on land craft as there are different factors to consider LIKE GRAVITY
since everyone keeps bringing up gravity guess u should also know that there is very little matter in space so aerodynamics are also irrelevant the only thing that would really matter would be the strength of the ship's thrusters which would go to say gallente uses stronger ones which if it carried over to their ground vehicles would mean their tanks use stronger engines than the other races aside from the minmatars |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 21:06:00 -
[56] - Quote
Tankin Tarkus wrote:ImpureMort wrote:General Hornet wrote:BulletSnitcheZ wrote:ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this +1 This guy knows exactly what he's talking about. I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. mort is a woman and yes she is right. tehe yeah i ama girl ...and yeah i am right and to you who wants to use eve to explain why gallente is faster than caldari EVE IS SPACE 0 GRAVITY MEAN WEIGHT DOES NOT EFFECT SPEED GALLENTE BEING SPEED IN DUST IS COMPLETELY UNREALISTIC. you cannot use spaceships as an example to explain speed differences on land craft as there are different factors to consider LIKE GRAVITY since everyone keeps bringing up gravity guess u should also know that there is very little matter in space so aerodynamics are also irrelevant for the ships exactly so using eve spaceships to explain or compare the dust differences between gallente havs and caldari havs is stupid. factors that do not matter at all in eve matter in dust. the fact that gallente ships are fast in eve can only b due to the thrusting ability as neither weight nor air friction exist in space so stop using space ships to explain tanks they are two completely different things with completely different environmental factors. im not gunna read up and see who kept pissing me off trying to explain ground vehicles with space vehicles cause my eyes hurt but at least we all agree we cannot explain the differences between caldari and gallente havs by using eve ships. the only thing that would really matter would be the strength of the ship's thrusters which would go to say gallente uses stronger ones which if it carried over to their ground vehicles would mean their tanks use stronger engines than the other races aside from maybe the minmatars
|
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 21:09:00 -
[57] - Quote
at least we can all agree we cannot use eve's spaceships as a comparison different vehicles different environments with different factors saying gallente ships in eve ae faster than caldari as a response to this topic just make you look stupid. im not gunna point fingers and call out names but whoever respond to the with with well in eve gallente is faster than caldari just stfu |
ladwar
Dead Six Initiative Lokun Listamenn
424
|
Posted - 2013.05.17 21:11:00 -
[58] - Quote
Vermaak Doe wrote:ladwar wrote:so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. The higher base spees is to compensate the lower acceleration and worse handling of plated Havs. While gallente havs get a great buffer, caldari wins in short skirmishes because of the ability to burst tank better and room for a higher dps when you don't overfit. Any idiot could tell you gallente are the speed based armor tankers because in Eve they have to brawl, and you could easily see the speed distribution looking at the Ares, malediction,, raptor, and stiletto. Which are the fastest ships of each race. I don't play EVE nor do I like playing eve. and btw armor tanks still accelerate faster then shield tanks so go bugger off. the handling for turns is the same as well so that too holds no value. so armor has more DPS, more HP more regained from repairers then booster and faster. what does shield HAVs have resistant to av nades and swarm launcher but armor HAV resistant to plasma cannon and flux nades so shield just has nothing going for it but it forces different type of AV weapons which can be said of armor too. armor has it all with no down sides, that has to change. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 21:15:00 -
[59] - Quote
@ImpureMort
if despite weight and aerodynamic gallente is still faster then that would mean that gallente is most likely using stronger engines to power their thrusters which if that is the case why wouldnt they apply the same to their ground vehicles which would explain why their frames are faster |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 21:16:00 -
[60] - Quote
ladwar wrote:Vermaak Doe wrote:ladwar wrote:so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. The higher base spees is to compensate the lower acceleration and worse handling of plated Havs. While gallente havs get a great buffer, caldari wins in short skirmishes because of the ability to burst tank better and room for a higher dps when you don't overfit. Any idiot could tell you gallente are the speed based armor tankers because in Eve they have to brawl, and you could easily see the speed distribution looking at the Ares, malediction,, raptor, and stiletto. Which are the fastest ships of each race. I don't play EVE nor do I like playing eve. and btw armor tanks still accelerate faster then shield tanks so go bugger off. the handling for turns is the same as well so that too holds no value. so armor has more DPS, more HP more regained from repairers then booster and faster. what does shield HAVs have resistant to av nades and swarm launcher but armor HAV resistant to plasma cannon and flux nades so shield just has nothing going for it but it forces different type of AV weapons which can be said of armor too. armor has it all with no down sides, that has to change. i dont play eve either and as far as i can tell you are right |
|
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
286
|
Posted - 2013.05.17 21:22:00 -
[61] - Quote
Caldari combat doctrine: "We will kill you from the other side of the solar system, we don't need speed" Gallente combat doctrine: "I Will Melt Ya Face With Ma BLAZTERS BWHAHAAHA"
IMO caldari/gallente havs needs skill bonuses to work correctly. Something like: Caldari Hav skill bonus: 5% range to large turrets Gallente Hav skill bonus: 2% to blaster damage or 5% to armor repair rep amount
Something to give racial flavour to the tanks.
EDIT: I really love the "facemelting" approach, unfurtunately it gets you killed a lot. Stopped playing eve because was tired of risk-averse kiters. DEATH OR GLORY, like a true man. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 21:26:00 -
[62] - Quote
[quote=ladwar I don't play EVE nor do I like playing eve. and btw armor tanks still accelerate faster then shield tanks so go bugger off. the handling for turns is the same as well so that too holds no value. so armor has more DPS, more HP more regained from repairers then booster and faster. what does shield HAVs have resistant to av nades and swarm launcher but armor HAV resistant to plasma cannon and flux nades so shield just has nothing going for it but it forces different type of AV weapons which can be said of armor too. armor has it all with no down sides, that has to change.[/quote]
pretty sure plasma launcher is actually hybrid like the rail's and forge's and while fluxes are dangerous to caldari tanks they arent as common on the battlefield cant home in on tanks and cant actually destroy anything other than the shields itsself
while caldari DPS is lower(when using the caldari turrets) they have much greater range and allow caldari to engage at much further distances keeping them out of harms way which if used to your advantage allows u guys to outdo gallente blaster tanks by crippling them before they can get into range to counter
i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers |
ladwar
Dead Six Initiative Lokun Listamenn
425
|
Posted - 2013.05.17 21:37:00 -
[63] - Quote
Tankin Tarkus wrote:ladwar wrote: I don't play EVE nor do I like playing eve. and btw armor tanks still accelerate faster then shield tanks so go bugger off. the handling for turns is the same as well so that too holds no value. so armor has more DPS, more HP more regained from repairers then booster and faster. what does shield HAVs have resistant to av nades and swarm launcher but armor HAV resistant to plasma cannon and flux nades so shield just has nothing going for it but it forces different type of AV weapons which can be said of armor too. armor has it all with no down sides, that has to change.
pretty sure plasma launcher is actually hybrid like the rail's and forge's and while fluxes are dangerous to caldari tanks they arent as common on the battlefield cant home in on tanks and cant actually destroy anything other than the shields itsself while caldari DPS is lower(when using the caldari turrets) they have much greater range and allow caldari to engage at much further distances keeping them out of harms way which if used to your advantage allows u guys to outdo gallente blaster tanks by crippling them before they can get into range to counter i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers the plasma launcher does more to shields then it does to armor unlike rails and forges. last time I checked the range is the same, armor tanks can put on the same turrets as shields so that's complete BS. btw dude even with high CPU modules and turrets there I still have over 100 CPU left over so leave you bad balancing ideas behind because you have terrible ideas that have no reason behind them. check your fact there bro. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 21:45:00 -
[64] - Quote
ladwar wrote: the plasma launcher does more to shields then it does to armor unlike rails and forges. last time I checked the range is the same, armor tanks can put on the same turrets as shields so that's complete BS. btw dude even with high CPU modules and turrets there I still have over 100 CPU left over so leave you bad balancing ideas behind because you have terrible ideas that have no reason behind them. check your fact there bro.
i dont know what your fitting your tank with but i know last build i was able to go over the gunlogi's max CPU using no proto turrets with lv3 circuitry gallente vehicles have even less CPU
if u wanted a properly fit madrugar with proto missiles(which pull the most CPU) im pretty sure u would run into CPU somewhere(especially with what im recommending)
i would test things for myself but i currently dont have access to my ps3 for another 4-5 hours |
Mithridates VI
IMPSwarm Negative-Feedback
1486
|
Posted - 2013.05.17 22:03:00 -
[65] - Quote
Y'all clearly don't understand the complexities of space physics. |
ladwar
Dead Six Initiative Lokun Listamenn
425
|
Posted - 2013.05.17 22:06:00 -
[66] - Quote
Tankin Tarkus wrote:i know last build i was able to go over the gunlogi's max CPU using no proto turrets with lv3 circuitry see.. last build where there was more PG. booster have most CPU but also cost a good deal of PG which can no longer be fitted like last build and without maxing out circuitry you were also weakening your ability to fit vehicles so yea CPU isn't an issue on shield HAVs because our biggest PG users are much more limited and they had highest CPU cost which leave shield HAVs with limited need for the CPU skill since the PG skill was changed and covered up with a lie. |
ladwar
Dead Six Initiative Lokun Listamenn
425
|
Posted - 2013.05.17 22:08:00 -
[67] - Quote
Mithridates VI wrote:Y'all clearly don't understand the complexities of space physics. a dead merc in space remains dead. I think I got it down |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 22:08:00 -
[68] - Quote
i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers[/quote] i couldnt agree with this portion of your statement more ...however will the optimize the caldari good attributes my gunlogi uses missiles and rails ....and that is ok ...but the module need serious reworking |
ladwar
Dead Six Initiative Lokun Listamenn
425
|
Posted - 2013.05.17 22:11:00 -
[69] - Quote
ImpureMort wrote:
i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers
i couldnt agree with this portion of your statement more ...however will the optimize the caldari good attributes my gunlogi uses missiles and rails ....and that is ok ...but the module need serious reworking[/quote] better modules need to come first, you can't balance for what isn't there. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 22:11:00 -
[70] - Quote
Martin0 Brancaleone wrote:Caldari combat doctrine: "We will kill you from the other side of the solar system, we don't need speed" Gallente combat doctrine: "I Will Melt Ya Face With Ma BLAZTERS BWHAHAAHA"
IMO caldari/gallente havs needs skill bonuses to work correctly. Something like: Caldari Hav skill bonus: 5% range to large turrets Gallente Hav skill bonus: 2% to blaster damage or 5% to armor repair rep amount
Something to give racial flavour to the tanks.
EDIT: I really love the "facemelting" approach, unfurtunately it gets you killed a lot. Stopped playing eve because was tired of risk-averse kiters. DEATH OR GLORY, like a true man. there we go racial flavor i like that gimme some racial flavor ccp. |
|
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 22:27:00 -
[71] - Quote
ladwar wrote:ImpureMort wrote:Tankin Tarkus wrote:
i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers
i couldnt agree with this portion of your statement more ...however will the optimize the caldari good attributes my gunlogi uses missiles and rails ....and that is ok ...but the module need serious reworking better modules need to come first, you can't balance for what isn't there. games like this are usually constantly adding new content so of course they cant balance what isnt there yet but they can balance what is there and worry about balancing new stuff when its time comes and thats what needs to happen
and as far as what i said goes maybe currently cpu isnt a problem for either tank but what im suggesting is making it a problem for the vehicles to put on turrets/modules that werent ment specificly for that vehicle(not to a point where they couldnt do it but to a point where it would prevent optimum performance compared to a tank fit with turrets/modules made for it) |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 22:40:00 -
[72] - Quote
then they should make the madrugars only capable of fitting blaster and the caldari only capable of fitting av weapons make the large slot weapon specific instead instead of trying to get us to conform to random barriers by stealth nerfing the things that make variety possible |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 22:41:00 -
[73] - Quote
ImpureMort wrote:then they should make the madrugars only capable of fitting blaster and the caldari only capable of fitting av weapons make the large slot weapon specific instead instead of trying to get us to conform to random barriers by stealth nerfing the things that make variety possible i am refering to the pg skill btw |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 22:45:00 -
[74] - Quote
ya between the engineering nerf and the EX-0 grenades tanks as a whole were almost completely destroyed
without all the EX-0 my tank is alittle more usable but without the PG skill it still doesnt pull profits i can usually get it to last 2-3 matches but need about 5-7 to profit
i can only imagine how bad the caldari tankers are suffering from the whole dropsuit skills for tanker skills problem(speaking of which did they ever refund the sp for players that lost sp cuz of the fix?) |
Angus McBeanie
Seraphim Auxiliaries CRONOS.
19
|
Posted - 2013.05.18 00:05:00 -
[75] - Quote
gallente armor is made of carbonfiber and therefore faster than the caldari |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
29
|
Posted - 2013.05.18 00:48:00 -
[76] - Quote
Angus McBeanie wrote:gallente armor is made of carbonfiber and therefore faster than the caldari hmm sounds like the crap i expect to be spewed by ccp no suprise its coming from chronos's mouth |
Jason Pearson
Seraphim Initiative. CRONOS.
1155
|
Posted - 2013.05.18 00:54:00 -
[77] - Quote
ImpureMort wrote:Angus McBeanie wrote:gallente armor is made of carbonfiber and therefore faster than the caldari hmm sounds like the crap i expect to be spewed by ccp no suprise its coming from chronos's mouth
Ninja'd before I could post.
Hey hey hey, don't generalize CRONOS xD |
BOZ MR
Internal Error. Negative-Feedback
137
|
Posted - 2013.05.18 01:27:00 -
[78] - Quote
ImpureMort wrote:no tanker who has used both in uprisng can say caldari has a single advantage that makes them worth specking into and be telling the truth. if you think theres even one speak up. I have both now and I think CCP should stop "racial traits" BS and give gunloggi its speed back. I'm an armor tanker but tried gunloggi with missiles in this build. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
30
|
Posted - 2013.05.18 11:14:00 -
[79] - Quote
Jason Pearson wrote:ImpureMort wrote:Angus McBeanie wrote:gallente armor is made of carbonfiber and therefore faster than the caldari hmm sounds like the crap i expect to be spewed by ccp no suprise its coming from chronos's mouth Ninja'd before I could post. Hey hey hey, don't generalize CRONOS xD I DO NOT COUNT JASON PEARSON WITH THE FILTH |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
30
|
Posted - 2013.05.18 11:15:00 -
[80] - Quote
BOZ MR wrote:ImpureMort wrote:no tanker who has used both in uprisng can say caldari has a single advantage that makes them worth specking into and be telling the truth. if you think theres even one speak up. I have both now and I think CCP should stop "racial traits" BS and give gunloggi its speed back. I'm an armor tanker but tried gunloggi with missiles in this build. if only if only ccp had something other than BS |
|
ArchCloud
Internal Error. Negative-Feedback
0
|
Posted - 2013.05.18 17:36:00 -
[81] - Quote
To prove what morta beem saying i have a story i called out my gunlogi amd was already being hit by an armor tank so i drive away mind you i have passive boosters on and within 20 or so secouns it had no only caught up but got infront of me how can you justifi this and it complete destorys the main advatage of goin shield vs armor |
Cass Barr
Red Star. EoN.
0
|
Posted - 2013.05.18 17:44:00 -
[82] - Quote
I definitely sympathize with shield tankers right now. I have no idea what on earth CCP's thinking, but you guys have definitely drawn the (much) shorter end of the stick. With the possible exception of a missile tank (yippee ) I can think of nothing a shield tank can do that an armor one can't do better. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
88
|
Posted - 2013.05.18 17:56:00 -
[83] - Quote
Caldari HAV's are supposed to snipe. That's why they don't have speed.
Peace, Godin |
PADDEHATPIGEN
BurgezzE.T.F Orion Empire
13
|
Posted - 2013.05.18 19:32:00 -
[84] - Quote
Godin Thekiller wrote:Caldari HAV's are supposed to snipe. That's why they don't have speed. Peace, Godin
Finally someone that gets it
Shield tanks: Low PG, high CPU.
Armor tank: High PG, low CPU.
Railguns,missiles: Low PG use, high CPU use. ( Shield tank )
Blasters: High PG use, low CPU use. ( Armor tank )
If you put blasters on you shield tank, well thats your problem to solve not CCP's
Armor tankers also get CPU problems if they fit Railguns/missiles.
just use as it was ment to be used and stop crying over PG.
Shield tanks are ment to be artilliry tanks.
All i can say is that i DONT have any PG problems at all on my shield tanks. |
Mortedeamor
Internal Error. Negative-Feedback
39
|
Posted - 2013.05.18 19:37:00 -
[85] - Quote
PADDEHATPIGEN wrote:Godin Thekiller wrote:Caldari HAV's are supposed to snipe. That's why they don't have speed. Peace, Godin Finally someone that gets it Shield tanks: Low PG, high CPU. Armor tank: High PG, low CPU. Railguns,missiles: Low PG use, high CPU use. ( Shield tank ) Blasters: High PG use, low CPU use. ( Armor tank ) If you put blasters on you shield tank, well thats your problem to solve not CCP's Armor tankers also get CPU problems if they fit Railguns/missiles. just use as it was ment to be used and stop crying over PG. Shield tanks are ment to be artilliry tanks. All i can say is that i DONT have any PG problems at all on my shield tanks.
your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
|
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.18 19:41:00 -
[86] - Quote
Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP?
Well, okay. Your call.
Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. The Amarr are the ones who use lots of armor plating and slow their fittings down considerably, because they care a lot less about speed.
Caldari use slower doctrines that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. |
Mobius Kaethis
Molon Labe. League of Infamy
359
|
Posted - 2013.05.18 19:45:00 -
[87] - Quote
ImpureMort wrote:ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gunlogi's in every way they are faster have more hp the wep that is effective vs them was nerfer swarm,and they can go under hardeners for a full minute while we get 10 secs
Arrg! Reading your post is like stabbing myself in the eyes with a blunt instrument. Please, please, please use punctuation. Periods, commas, ya know those things you learned about in school. It will make your posts actually readable.
In response to the actual content of your post I agree, armor tanking HAV should be slower than shield tanking ones. Just wait until the hunk o' scrap Minmatar HAV roll out. They will look like a pile of garbage, have crap for HP but will move like a "cheetah on steroids" (to quote Aliens). |
Mortedeamor
Internal Error. Negative-Feedback
39
|
Posted - 2013.05.18 19:45:00 -
[88] - Quote
EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense |
Mortedeamor
Internal Error. Negative-Feedback
39
|
Posted - 2013.05.18 19:47:00 -
[89] - Quote
i may not be an eve player but i understand the different environments land air and space vehicles work in and the different aspects that effect speed in those environments |
Mortedeamor
Internal Error. Negative-Feedback
39
|
Posted - 2013.05.18 19:52:00 -
[90] - Quote
and furthermore in uprising gallente tanks trump caldari in all aspects period they are faster have more hp deal more damage and take more damage they have better resistance modules and the effective weapons on them were nerfed. YOU CANNOT USE EVE SPACE SHIPS TO EXPLAIN DUST TANKS they operate in different environments with different factors that effect speed. also you can fitt a madrugar with a rail gun equally if not more effectively than a gunlogi. and it out ranges missiles and is more effective vs shield so a gunlogi with missiles or rail...vs a madrugar with rail the madrugar will be able to kill the gunlogi before it can get within range when thinking of proto accelerated missiles and with rail vs rail the advantage still goes to the madrugar as it ca have 60 second of active res more hp fast yadyada same reasons do not comment on dust tanks unless your a dust tanker you clearly do not know what your talking about |
|
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.18 19:55:00 -
[91] - Quote
Mortedeamor wrote:EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense Then feel free to enlighten me on the physics of the inertia dampener, and how the shields work? Also how exactly the laser rifle is as precise (not to mention visible) and powerful as it is?
Here, try this: Because the Madrugar has 1/3 the shield capabilities of the Gunnlogi, whatever it is that would normally take up the space of the shield generator can be used to install a bigger engine in the Madrugar. And since the Gallente are armor specialists, they have R&D to much lighter, more effective armor equipment than the Caldari, who in turn favor their shields.
Or feel free to keep raging like you are, being ignored by CCP and the likes. You don't have to act like a child about it though, insulting everyone and cursing up and down the thread. |
Mortedeamor
Internal Error. Negative-Feedback
39
|
Posted - 2013.05.18 19:56:00 -
[92] - Quote
Arrg! Reading your post is like stabbing myself in the eyes with a blunt instrument. Please, please, please use punctuation. Periods, commas, ya know those things you learned about in school. It will make your posts actually readable.
yeah i really no good at that when i get worked up because i rant. these guys keep trying to explain why gallente havs are faster by refering to space ships which operate under different laws than land vehicles and is a stupid comparison |
Mortedeamor
Internal Error. Negative-Feedback
39
|
Posted - 2013.05.18 19:58:00 -
[93] - Quote
EXASTRA INVICTAS wrote:Mortedeamor wrote:EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense Then feel free to enlighten me on the physics of the inertia dampener, and how the shields work? Also how exactly the laser rifle is as precise (not to mention visible) and powerful as it is? Here, try this: Because the Madrugar has 1/3 the shield capabilities of the Gunnlogi, whatever it is that would normally take up the space of the shield generator can be used to install a bigger engine in the Madrugar. And since the Gallente are armor specialists, they have R&D to much lighter, more effective armor equipment than the Caldari, who in turn favor their shields. Or feel free to keep raging like you are, being ignored by CCP and the likes. You don't have to act like a child about it though, insulting everyone and cursing up and down the thread.
are you a tanker in dust
|
Mortedeamor
Internal Error. Negative-Feedback
40
|
Posted - 2013.05.18 20:02:00 -
[94] - Quote
guess not if you are not a tanker in dust you have no right to comment because you dont know what your talking about |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.18 20:02:00 -
[95] - Quote
Mortedeamor wrote:
are you a tanker in dust
Yes.
Mortedeamor wrote:and furthermore in uprising gallente tanks trump caldari in all aspects period they are faster have more hp deal more damage and take more damage they have better resistance modules and the effective weapons on them were nerfed. YOU CANNOT USE EVE SPACE SHIPS TO EXPLAIN DUST TANKS they operate in different environments with different factors that effect speed. also you can fitt a madrugar with a rail gun equally if not more effectively than a gunlogi. and it out ranges missiles and is more effective vs shield so a gunlogi with missiles or rail...vs a madrugar with rail the madrugar will be able to kill the gunlogi before it can get within range when thinking of proto accelerated missiles and with rail vs rail the advantage still goes to the madrugar as it ca have 60 second of active res more hp fast yadyada same reasons do not comment on dust tanks unless your a dust tanker you clearly do not know what your talking about Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective. |
Mortedeamor
Internal Error. Negative-Feedback
40
|
Posted - 2013.05.18 20:04:00 -
[96] - Quote
and i have no idea how laser rifles or inertial dampener got brought into this but its hands down true that gallente trumps caldari in every single aspect period every taker that is in uprising will say the same the only advantages caldari ever had were gone with the uprising update mocking me wont change the fact that ccp has ****** the balance with tanks this build. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.18 20:05:00 -
[97] - Quote
Mortedeamor wrote:and i have no idea how laser rifles or inertial dampener got brought into this but its hands down true that gallente trumps caldari in every single aspect period every taker that is in uprising will say the same the only advantages caldari ever had were gone with the uprising update mocking me wont change the fact that ccp has ****** the balance with tanks this build. They got brought into this because you're claiming it makes no physical sense for something tanked with armor to have higher speed than something with shields. So I'm pointing out there are lots of things in the game that don't make sense in our current conception of reality.
Also, we do have such things as Carbon Fiber and Kevlar currently. Which are extremely lightweight, extremely durable materials. Just imagine what sort of armor composites the Gallente have in the future? |
Mortedeamor
Internal Error. Negative-Feedback
40
|
Posted - 2013.05.18 20:07:00 -
[98] - Quote
EXASTRA INVICTAS wrote:Mortedeamor wrote:EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense Then feel free to enlighten me on the physics of the inertia dampener, and how the shields work? Also how exactly the laser rifle is as precise (not to mention visible) and powerful as it is? Here, try this: Because the Madrugar has 1/3 the shield capabilities of the Gunnlogi, whatever it is that would normally take up the space of the shield generator can be used to install a bigger engine in the Madrugar. And since the Gallente are armor specialists, they have R&D to much lighter, more effective armor equipment than the Caldari, who in turn favor their shields. Or feel free to keep raging like you are, being ignored by CCP and the likes. You don't have to act like a child about it though, insulting everyone and cursing up and down the thread. and i hardly insulted everyone i insulted one person maybe 2 most of the people commenting on this thread have a brain you should go get one
|
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.18 20:08:00 -
[99] - Quote
Until you can speak with greater respect for those who disagree with you, I'm done talking to you. Gallente are faster than Caldari, HTFU and accept it.
I've told you the reasons why, you're just not listening. Please learn some etiquette. /thread |
Mortedeamor
Internal Error. Negative-Feedback
40
|
Posted - 2013.05.18 20:09:00 -
[100] - Quote
EXASTRA INVICTAS wrote:Mortedeamor wrote:and i have no idea how laser rifles or inertial dampener got brought into this but its hands down true that gallente trumps caldari in every single aspect period every taker that is in uprising will say the same the only advantages caldari ever had were gone with the uprising update mocking me wont change the fact that ccp has ****** the balance with tanks this build. They got brought into this because you're claiming it makes no physical sense for something tanked with armor to have higher speed than something with shields. So I'm pointing out there are lots of things in the game that don't make sense in our current conception of reality. Also, we do have such things as Carbon Fiber and Kevlar currently. Which are extremely lightweight, extremely durable materials. Just imagine what sort of armor composites the Gallente have in the future? yes we do but gallente tanks are not decked out in that are they the fact is they had caldari tanks faster for a reason and then they took it away btw i see yourr in starter corp how long you been playing dust ? you and eve player ? you wanna know why CCP CONTINUOUSLY ruins things every build ..its because they listen to people comment about things they dont use or touch go pick up tanks and come back and talk to me otherwise leave the damn thread alone im trying to have a serious convo with other tankers not someone like you |
|
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
97
|
Posted - 2013.05.18 21:02:00 -
[101] - Quote
Ok, shield tanks are obsolete and that has to change bc now we have no variety. CCP, give Caladari tanks back their speed and give them an all out range buff (20%) so that they have some sort of advantage). The passive regen doesnt help much when fighting a gallente tank- even at range. |
BulletSnitcheZ
TRUE TEA BAGGERS
30
|
Posted - 2013.05.18 21:17:00 -
[102] - Quote
EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom.
It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something.
The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. |
ladwar
Dead Six Initiative Lokun Listamenn
429
|
Posted - 2013.05.18 21:28:00 -
[103] - Quote
BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. yup. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
89
|
Posted - 2013.05.18 21:29:00 -
[104] - Quote
BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements.
splash sucks ass and needs to be fixed. Anyways, if you read the des., enforcer skills clearly give bonuses towards range. |
ladwar
Dead Six Initiative Lokun Listamenn
429
|
Posted - 2013.05.18 21:31:00 -
[105] - Quote
Godin Thekiller wrote:BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. splash sucks ass and needs to be fixed. Anyways, if you read the des., enforcer skills clearly give bonuses towards range. but it does not give range just zoom.
|
Mortedeamor
Internal Error. Negative-Feedback
42
|
Posted - 2013.05.18 21:45:00 -
[106] - Quote
ladwar wrote:Godin Thekiller wrote:BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. splash sucks ass and needs to be fixed. Anyways, if you read the des., enforcer skills clearly give bonuses towards range. but it does not give range just zoom. increased zoom fidelity was the wording i believe |
Mortedeamor
Internal Error. Negative-Feedback
42
|
Posted - 2013.05.18 21:47:00 -
[107] - Quote
EXASTRA INVICTAS wrote:Until you can speak with greater respect for those who disagree with you, I'm done talking to you. Gallente are faster than Caldari (until you heavily plate the tank), HTFU and accept it.
I've told you the reasons why, you're just not listening. Please learn some etiquette. /thread i have no reason to respect you i dont know you as a tanker as fa as i can tell your new and your statement are false as other have already said if you want respect make sense |
Mortedeamor
Internal Error. Negative-Feedback
42
|
Posted - 2013.05.18 21:57:00 -
[108] - Quote
ladwar wrote:BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. yup. i agree i have both proto missiles and proto rail also missiles dont have hardly any turrent enhancement. not to mention has anyone used the cycled missiles what is the point of increased rate of fire it only makes it harder to hit with. i would like to see something that lowers the fire interval frag missiles radiuses need to be upped and accelerated's missiles range needs to be closer to the rails range as madrugars fit rails just as easy as blasters and easier than gunlogi's. cycled missiles should have a fast fire interval and frags needs to be shortened as well frag needs more splash damage and larger radius. where as accelerated need less splash more damage same terrible fire interval there should be a module to passively shorten the fire interval and an active one as well. the active resistance module need longer timers and the speed need to adjusted back. |
Mortedeamor
Internal Error. Negative-Feedback
42
|
Posted - 2013.05.18 21:58:00 -
[109] - Quote
not to mention giving us usefull skills |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.18 22:27:00 -
[110] - Quote
actually the enforcer tanks are (at lv5) +15% damage and range +10 zoom to their specific turrets range wise favors caldari more since missiles already come with much greater range and the fact that missile damage doesnt drop with distance
as far as missiles go they arent that bad at all just takes a bit of leading your shot i sometimes use large missiles usually either the one with blast radius or faster missiles and they work wonders against installations(usually 3 shots) at any range depending on how accurate i am
EDIT: and if i remember correctly CCP actually stated themselves that making the caldari tanks faster was a mistake ill look around for a link to see if i can find it again |
|
Mortedeamor
Internal Error. Negative-Feedback
42
|
Posted - 2013.05.18 22:29:00 -
[111] - Quote
Tankin Tarkus wrote:actually the enforcer tanks are (at lv5) +15% damage and range +10 zoom to their specific turrets range wise favors caldari more since missiles already come with much greater range and the fact that missile damage doesnt drop with distance
as far as missiles go they arent that bad at all just takes a bit of leading your shot i sometimes use large missiles usually either the one with blast radius or faster missiles and they work wonders against installations(usually 3 shots) at any range depending on how accurate i am but every single missile in the game has a fire interval of 2.5 as far as large goes as least |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.18 22:35:00 -
[112] - Quote
when i said faster i ment flight time not fire rate i know the cycled dont have their fire rate bonus anymore(probably a bug) |
Mortedeamor
Internal Error. Negative-Feedback
42
|
Posted - 2013.05.18 23:18:00 -
[113] - Quote
Tankin Tarkus wrote:when i said faster i ment flight time not fire rate i know the cycled dont have their fire rate bonus anymore(probably a bug) an incredibly irritating bug :( has it not been reported ...ima make a post |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.18 23:22:00 -
[114] - Quote
lol probably not i think most ppl assume missiles are still broken and wont go near them
my only issue with them is blast radius shots that look like they should hit dont but other than that i like em |
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.19 00:29:00 -
[115] - Quote
Why do the BS threads survive the longest? |
Mortedeamor
Internal Error. Negative-Feedback
43
|
Posted - 2013.05.19 00:32:00 -
[116] - Quote
Tankin Tarkus wrote:lol probably not i think most ppl assume missiles are still broken and wont go near them
my only issue with them is blast radius shots that look like they should hit dont but other than that i like em when each new build goes up i try and spec the tanks the way ccp wants them to be up tlill adv then when i discover they suck i branch off lol the end result is i end up with shield tank maxed turrents maxxed and slowly working on armor tanks ...where i am at now. each time it takes longer to find out definitively that all tanks suck |
Mortedeamor
Internal Error. Negative-Feedback
43
|
Posted - 2013.05.19 00:33:00 -
[117] - Quote
Vermaak Doe wrote:Why do the BS threads survive the longest? ass |
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.19 00:39:00 -
[118] - Quote
Mortedeamor wrote:Vermaak Doe wrote:Why do the BS threads survive the longest? ass Call me whatever you want but CCP changed the speeds for a reason, not only did armor accelerate slower before plates they also had a slower max speed with a similar if not lower hp. This is how it's meant to be, which is why in Eve (not a direct comparison of mechanics but it sets how races are balanced) every gallente ship is faster than it's caldari counterpart. |
Orion Vahid
Condotta Rouvenor Gallente Federation
5
|
Posted - 2013.05.19 00:45:00 -
[119] - Quote
Cuz Caldari are fat murikan capitalists eating at mcdonalds huehuaheha lelelelel... (Sorry I couldn't stop myself ) |
Mortedeamor
Internal Error. Negative-Feedback
43
|
Posted - 2013.05.19 01:07:00 -
[120] - Quote
Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Why do the BS threads survive the longest? ass Call me whatever you want but CCP changed the speeds for a reason, not only did armor accelerate slower before plates they also had a slower max speed with a similar if not lower hp. This is how it's meant to be, which is why in Eve (not a direct comparison of mechanics but it sets how races are balanced) every gallente ship is faster than it's caldari counterpart. and ill say this again in eve your in space with 0 gravity where 6 ton armor plates weigh nothing at all but ona planet with gravity weight effects speed idc why they did it that combined with starving tankers of pg to force caldari hav user to specialize in they're ****** missiles has ruined the entire specialization. |
|
Mortedeamor
Internal Error. Negative-Feedback
43
|
Posted - 2013.05.19 01:09:00 -
[121] - Quote
and this thread would not survive if i was the only one that feels like caldari have were ****** cant remember who but someone posted this and i feel it is the most realistic description of what ccp has done to armor tankers http://www.youtube.com/watch?v=_KqqRPvM_Sw |
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.19 01:21:00 -
[122] - Quote
Mortedeamor wrote:Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Why do the BS threads survive the longest? ass Call me whatever you want but CCP changed the speeds for a reason, not only did armor accelerate slower before plates they also had a slower max speed with a similar if not lower hp. This is how it's meant to be, which is why in Eve (not a direct comparison of mechanics but it sets how races are balanced) every gallente ship is faster than it's caldari counterpart. and ill say this again in eve your in space with 0 gravity where 6 ton armor plates weigh nothing at all but ona planet with gravity weight effects speed idc why they did it that combined with starving tankers of pg to force caldari hav user to specialize in they're ****** missiles has ruined the entire specialization. Are you so daft I have to repeat myself? It does affect speed in Eve otherwise everything would go the same speed. It's not starving, it's you overfitting without a decent amount of skills in fitting. If you haven't noticed it's easy to fit railguns and missiles on a shield tank but hard to fit blasters and vice versa for armor because those weapons are meant for shield tanks, being cpu intensive unlike blasters which are pg intensive. Missiles aren't **** at all, they wreck blasters at a range and rails up close. And I know plenty who use missiles only. |
Mortedeamor
Internal Error. Negative-Feedback
44
|
Posted - 2013.05.19 01:43:00 -
[123] - Quote
Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Why do the BS threads survive the longest? ass Call me whatever you want but CCP changed the speeds for a reason, not only did armor accelerate slower before plates they also had a slower max speed with a similar if not lower hp. This is how it's meant to be, which is why in Eve (not a direct comparison of mechanics but it sets how races are balanced) every gallente ship is faster than it's caldari counterpart. and ill say this again in eve your in space with 0 gravity where 6 ton armor plates weigh nothing at all but ona planet with gravity weight effects speed idc why they did it that combined with starving tankers of pg to force caldari hav user to specialize in they're ****** missiles has ruined the entire specialization. Are you so daft I have to repeat myself? It does affect speed in Eve otherwise everything would go the same speed. It's not starving, it's you overfitting without a decent amount of skills in fitting. If you haven't noticed it's easy to fit railguns and missiles on a shield tank but hard to fit blasters and vice versa for armor because those weapons are meant for shield tanks, being cpu intensive unlike blasters which are pg intensive. Missiles aren't **** at all, they wreck blasters at a range and rails up close. And I know plenty who use missiles only.
actually its easy to fit a rail to a madrugar ..and as far as missiles go only if you want all missiles it may be difiucult. a large wasnt hard to incorperate in chromosome not that anyone would. do you think im running around with a gunlogi blaster type im not an idiot i have been tanking this game for over a year. you called me daft and then you go ranting about turrents. if you look up we are operating under the assumption that people are using the proper turrent on the proper tanks. before you decide to comment and go insulting people for no reason you should read what your responding to. a few people have already brought up eve and dont speed comparisons between gallente and caldari in eve and just looked stupid as do you. further more we have already established how ****** missiles really are they still need a lot of work this thread was about speed. and while missiles have improved they still need work. i personally thing the same thing that is making the massdrivers fail is effecting missiles blast radius hit detection. i dont play eve the fact that armor tank are faster than sheild is stupid and most every tanker i know and repect feels the same at this point i am just repeating myself for another idiot and this time it a ******* STD OOPS I MEAN STB so ima stop waisting my breath on you |
Vermaak Doe
SVER True Blood Unclaimed.
723
|
Posted - 2013.05.19 02:00:00 -
[124] - Quote
You're b*tching about me insulting you yet you calles me an ass? Missiles aren't s*** at all you're probably to stupid to aim them. You didn't even actually say anything about the speed comparisons, are you really that idiotic. If it wasn't mean to be in comparison to Eve, both caldari and gallente tanks could easily armor tank with a similar hp. I would call you a ****** but even the mentally handicapped make more sense than you. |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.19 02:49:00 -
[125] - Quote
i have to agree the missiles are almost where they need to be my only problem with them is shots that shoulda hit atleast with splash wont always hit
as far as the speed thing goes it isnt specificly the armor thats faster its the race that made the tank gallente are users of short range weapons so they need the speed to be able to catch their targets they just happen to prefer armor over shields the only thing that really makes sense is since gallente needs the speed to catch their enemys they use more powerful engines than other races just like shotguners use scout suits to move faster to get into the range they need
caldari prefering long range engagements dont have a specific need for speed they rather fire from a distance and let their large shields absorb and repair what little damage they take |
Mortedeamor
Internal Error. Negative-Feedback
47
|
Posted - 2013.05.19 03:03:00 -
[126] - Quote
Tankin Tarkus wrote:i have to agree the missiles are almost where they need to be my only problem with them is shots that shoulda hit atleast with splash wont always hit
as far as the speed thing goes it isnt specificly the armor thats faster its the race that made the tank gallente are users of short range weapons so they need the speed to be able to catch their targets they just happen to prefer armor over shields the only thing that really makes sense is since gallente needs the speed to catch their enemys they use more powerful engines than other races just like shotguners use scout suits to move faster to get into the range they need
caldari prefering long range engagements dont have a specific need for speed they rather fire from a distance and let their large shields absorb and repair what little damage they take i think the splash is being negated by the server lag same reason mass drivers aren't working right now from what i read somewhere..im not gunna try n dig it up you can if you want but that issue is something that need to be fixes with a psn update as its a coding issue...also with terrain being so terribly buggy i have to hope splash damage will improve over time as the tune up th finer adjustments this build needs. |
Ulysses Knapse
DUST University Ivy League
373
|
Posted - 2013.05.19 04:04:00 -
[127] - Quote
ImpureMort wrote:ccp why have you made armor faster than shield They didn't.
Fastest to Slowest:
Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?)
In general, armor tankers are slower than shield tankers. If ALL armor tankers were slower than ALL shield tankers, that would just be unbalanced. All armor tankers would be forced into being slow and brutish. |
ladwar
Dead Six Initiative Lokun Listamenn
432
|
Posted - 2013.05.19 04:09:00 -
[128] - Quote
Ulysses Knapse wrote:ImpureMort wrote:ccp why have you made armor faster than shield They didn't. Fastest to Slowest: Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?) In general, armor tankers are slower than shield tankers. If ALL armor tankers were slower than ALL shield tankers, that would just be unbalanced. All armor tankers would be forced into being slow and brutish. dropsuits caldari and gallente same speeds, LAVs same speed, dropship, same speed. so where is your point showing up? |
Ludwig Van AssWhoopin
lMPurity
1
|
Posted - 2013.05.19 08:19:00 -
[129] - Quote
Leave Brittany ALONE! |
Mortedeamor
Internal Error. Negative-Feedback
47
|
Posted - 2013.05.19 10:20:00 -
[130] - Quote
Ludwig Van AssWhoopin wrote:Leave Brittany ALONE! who is brittany lol i am arianna |
|
BulletSnitcheZ
TRUE TEA BAGGERS
30
|
Posted - 2013.05.19 13:05:00 -
[131] - Quote
Vermaak Doe wrote:You're b*tching about me insulting you yet you calles me an ass? Missiles aren't s*** at all you're probably to stupid to aim them. You didn't even actually say anything about the speed comparisons, are you really that idiotic. If it wasn't mean to be in comparison to Eve, both caldari and gallente tanks could easily armor tank with a similar hp. I would call you a ****** but even the mentally handicapped make more sense than you.
Missiles Turrets are very unreliable and ineffective, you'd be ignorant to think they're completely fine as they are right now . When you're using missile turrets, you never know if you're going to get a kill or not. When i point my blaster turret at someone, i KNOW i'm going to hit them. |
Mortedeamor
Internal Error. Negative-Feedback
51
|
Posted - 2013.05.19 14:00:00 -
[132] - Quote
BulletSnitcheZ wrote:Vermaak Doe wrote:You're b*tching about me insulting you yet you calles me an ass? Missiles aren't s*** at all you're probably to stupid to aim them. You didn't even actually say anything about the speed comparisons, are you really that idiotic. If it wasn't mean to be in comparison to Eve, both caldari and gallente tanks could easily armor tank with a similar hp. I would call you a ****** but even the mentally handicapped make more sense than you. Missiles Turrets are very unreliable and ineffective, you'd be ignorant to think they're completely fine as they are right now . When you're using missile turrets, you never know if you're going to get a kill or not. When i point my blaster turret at someone, i KNOW i'm going to hit them. gracie gracie i was out of breath |
The Attorney General
ZionTCD Unclaimed.
6
|
Posted - 2013.05.19 14:27:00 -
[133] - Quote
ITT: Bad tankers complaining about mechanics that they refuse to work around. If you can't adapt, you go pop.
All you need is Coleman Grey in here and the scrub circle will be complete. Oh wait, he just rolls armor tanks into the enemies guns.
Moretdeamor, from the manner in which you whine and complain, you must be awful to have in a squad, the screaming and crying must be immense.
If you haven't figured out a double damage mod fit for your Gunloggi yet, that sucks for you. I don't even specialize in shield tanks, but I have a gunloggi fit that is perfect for pesky rail snipers in madrugars.
How can you call yourself a tnaker if you haven't even figure that out? |
Vermaak Doe
SVER True Blood Unclaimed.
723
|
Posted - 2013.05.19 15:31:00 -
[134] - Quote
BulletSnitcheZ wrote:Vermaak Doe wrote:You're b*tching about me insulting you yet you calles me an ass? Missiles aren't s*** at all you're probably to stupid to aim them. You didn't even actually say anything about the speed comparisons, are you really that idiotic. If it wasn't mean to be in comparison to Eve, both caldari and gallente tanks could easily armor tank with a similar hp. I would call you a ****** but even the mentally handicapped make more sense than you. Missiles Turrets are very unreliable and ineffective, you'd be ignorant to think they're completely fine as they are right now . When you're using missile turrets, you never know if you're going to get a kill or not. When i point my blaster turret at someone, i KNOW i'm going to hit them. I haven't personally tried large missile turrets but with smalls, I tend to get more kills with missiles than blasters. No missile tank pilot I know has any complaints about large missiles and at most by the second volley their target is downwhich is quite a bit more reliable than large rails, however I don't think they should match blasters in close range purely because of how much farther they can reach. |
Vermaak Doe
SVER True Blood Unclaimed.
723
|
Posted - 2013.05.19 15:36:00 -
[135] - Quote
ladwar wrote:Ulysses Knapse wrote:ImpureMort wrote:ccp why have you made armor faster than shield They didn't. Fastest to Slowest: Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?) In general, armor tankers are slower than shield tankers. If ALL armor tankers were slower than ALL shield tankers, that would just be unbalanced. All armor tankers would be forced into being slow and brutish. dropsuits caldari and gallente same speeds, LAVs same speed, dropship, same speed. so where is your point showing up? In my opinion it not only resembles Eve closer (the condor and atron, both fast frigates have similar speed while the raven and megathron have a larger gap) it makes a larger difference with Havs in my opinion or it could be in the process of being changed. |
BulletSnitcheZ
TRUE TEA BAGGERS
30
|
Posted - 2013.05.19 16:06:00 -
[136] - Quote
Vermaak Doe wrote: I haven't personally tried large missile turrets but with smalls, I tend to get more kills with missiles than blasters. No missile tank pilot I know has any complaints about large missiles and at most by the second volley their target is downwhich is quite a bit more reliable than large rails, however I don't think they should match blasters in close range purely because of how much farther they can reach.
Believe me, they're very inconsistent. You have to try it for yourself to really understand what i'm talking about. Like i said before, missile turrets are unreliable from ALL ranges. The fire interval on missile turrets is so slow that armor tanks can run to safety before i can even knock their shields down.
Since I've made the switch to blaster turrets on my Gunloggi, i'm getting a lot more kills and i die a lot less often too. |
Vermaak Doe
SVER True Blood Unclaimed.
726
|
Posted - 2013.05.19 16:29:00 -
[137] - Quote
BulletSnitcheZ wrote:Vermaak Doe wrote: I haven't personally tried large missile turrets but with smalls, I tend to get more kills with missiles than blasters. No missile tank pilot I know has any complaints about large missiles and at most by the second volley their target is downwhich is quite a bit more reliable than large rails, however I don't think they should match blasters in close range purely because of how much farther they can reach.
Believe me, they're very inconsistent. You have to try it for yourself to really understand what i'm talking about. Like i said before, missile turrets are unreliable from ALL ranges. The fire interval on missile is so slow that armor tanks can run to safety before i can even knock their shields down. Long-range tactics do NOT work with missile turrets. Since I've made the switch to blaster turrets on my Gunloggi, i'm getting a lot more kills and i die a lot less often too. The way I've seen them used is very similar to blasters but with better sustained fire, more range, and more single shot damage. Even though I didn't plan on it I may train an alt into missile tanks. I see missiles as a bit like rockets in Eve, dumb fire with decent damage and quick travel but trades damage for range in comparison to blasters. |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.19 17:17:00 -
[138] - Quote
i use large missiles every now and only use STD ones they work fairly well for me the only problem i have with them is hit detection but when they do hit properly they work wonders for me |
BulletSnitcheZ
TRUE TEA BAGGERS
30
|
Posted - 2013.05.19 17:26:00 -
[139] - Quote
Vermaak Doe wrote: The way I've seen them used is very similar to blasters but with better sustained fire, more range, and more single shot damage. Even though I didn't plan on it I may train an alt into missile tanks. I see missiles as a bit like rockets in Eve, dumb fire with decent damage and quick travel but trades damage for range in comparison to blasters.
Your stance on Missile Turrets is based entirely on assumption. If Missile Turrets were really as effective as you make them out to be, a lot more people, including myself, would be using them. how often do you see people getting killed with a missile turret installation?
Fact is, Hybrid turrets are still the only viable option that tankers have in this game. |
ladwar
Dead Six Initiative Lokun Listamenn
437
|
Posted - 2013.05.19 17:28:00 -
[140] - Quote
Vermaak Doe wrote:ladwar wrote:Ulysses Knapse wrote:ImpureMort wrote:ccp why have you made armor faster than shield They didn't. Fastest to Slowest: Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?) In general, armor tankers are slower than shield tankers. If ALL armor tankers were slower than ALL shield tankers, that would just be unbalanced. All armor tankers would be forced into being slow and brutish. dropsuits caldari and gallente same speeds, LAVs same speed, dropship, same speed. so where is your point showing up? In my opinion it not only resembles Eve closer (the condor and atron, both fast frigates have similar speed while the raven and megathron have a larger gap) it makes a larger difference with Havs in my opinion or it could be in the process of being changed. you do not get it there is no difference in speed anywhere else but in HAVs, not similar, the same speed. so you are going to tell everthing but the titans have the same speeds EVE and that the gallente is superior in everyway. HP, speed, DPS, hp regen, resistances, fitting abilities and missiles work differently than in eve so the enforcers for gallente have a much better bonus.
if that's how its meant to be that should of been a foot note atleast in the patch notes. |
|
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.19 17:42:00 -
[141] - Quote
the gallente enforcer bonus only applys to blasters so i dont see how its bonus is better i have used both shield lav's and armor lav's the gallente lav definately handles alot better all the shield one does is spin out i havent used shield dropships
and as far as dropsuits go gallente would be faster than caldari if it wasnt weighed down by armor its a human in that suit u cant just add in a better engine minmatar fits its lore it has the lowest armor and shields so its the fastest and amarr is the tanked suit so its the slowest |
Vermaak Doe
SVER True Blood Unclaimed.
726
|
Posted - 2013.05.19 17:56:00 -
[142] - Quote
They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. |
ladwar
Dead Six Initiative Lokun Listamenn
437
|
Posted - 2013.05.19 18:56:00 -
[143] - Quote
Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots
damage mods go in low slots so bs? you didn't you trying using similar as the same which are not the equal and have different meanings. it doesn't higher resists it has different resists and in the terms of which has higher resist the gallente win with active armor hardeners over the passive shield resisters. and everyone knows the passives regeneration is trash. its less then a 1% regeneration. its only slightly higher than a half of 1% |
Vermaak Doe
SVER True Blood Unclaimed.
726
|
Posted - 2013.05.19 19:03:00 -
[144] - Quote
Damage mods in low slots on a gallente tank = sh*t fit ohk by a forge gun. Shield hardeners don't last as long but give higher resists than armor, so none of your points have are remotely accurate off paper. Also, that tiny recharge is better than being SOL in a pure buffer armor tank. |
Ulysses Knapse
DUST University Ivy League
374
|
Posted - 2013.05.19 19:14:00 -
[145] - Quote
ladwar wrote:Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots damage mods go in low slots so bs? Stacking penalties. That is all. |
ladwar
Dead Six Initiative Lokun Listamenn
437
|
Posted - 2013.05.19 19:15:00 -
[146] - Quote
Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots damage mods go in low slots so bs? Stacking penalties. That is all. so what it effect them both equally |
ladwar
Dead Six Initiative Lokun Listamenn
437
|
Posted - 2013.05.19 19:20:00 -
[147] - Quote
Vermaak Doe wrote:Damage mods in low slots on a gallente tank = sh*t fit ohk by a forge gun. Shield hardeners don't last as long but give higher resists than armor, so none of your points have are remotely accurate off paper. Also, that tiny recharge is better than being SOL in a pure buffer armor tank. shield hardeners last 10 with a cool down of 30 seconds that's 1:3 ratio on how long it is up meaning to have 30% for have to fit 3 and cycle them, a lot while 3 passive resister give more then the 30% that you would have so passive beats the active for shields active hardeners last 60 with a cool down of 15 second that's 4:1 and if you fit 2 that beats the 3 a shield HAV would have to fit with a lot less cycling and also beats the passive ones for shields. |
Ulysses Knapse
DUST University Ivy League
374
|
Posted - 2013.05.19 19:21:00 -
[148] - Quote
ladwar wrote:Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots damage mods go in low slots so bs? Stacking penalties. That is all. so what it effect them both equally I don't think you understand how stacking penalties work... |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.19 19:24:00 -
[149] - Quote
the gallente tank is ment for close range engagements where escape isnt going to be quick and easy they get the longer hardeners because of this
the caldari tank is ment to fight at a range where escape is far easier and the hardeners are only ment to last till u get behind your cover
|
ladwar
Dead Six Initiative Lokun Listamenn
437
|
Posted - 2013.05.19 19:26:00 -
[150] - Quote
Ulysses Knapse wrote:ladwar wrote:Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots damage mods go in low slots so bs? Stacking penalties. That is all. so what it effect them both equally I don't think you understand how stacking penalties work... I think you don't understand how they work. 2 for 2 they are even 2 for 5 the 5 wins. say of those are for defense like repairers and armor plates well guess what for shield its for PG so they can fit the pg and still come out with less dps and less tank and still be slower. you try telling me that 2 damage mods do more damage then 5 I dare you. |
|
ladwar
Dead Six Initiative Lokun Listamenn
437
|
Posted - 2013.05.19 19:29:00 -
[151] - Quote
Tankin Tarkus wrote:the gallente tank is ment for close range engagements where escape isnt going to be quick and easy they get the longer hardeners because of this
the caldari tank is ment to fight at a range where escape is far easier and the hardeners are only ment to last till u get behind your cover
guess what gallente tanks can fit the same turrets as caldari and guess what they have the same range, big shocker there. so unless caldari get a range buff this is complete BS. |
Ulysses Knapse
DUST University Ivy League
374
|
Posted - 2013.05.19 19:31:00 -
[152] - Quote
ladwar wrote:I think you don't understand how they work. Oh really?
Two damage modifiers add around 20% damage. Five damage modifiers add 31% damage.
While it certainly is higher, it's not worth it. Giving up your entire tank for a little more damage is asinine. |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.19 19:31:00 -
[153] - Quote
caldari enforcers gets a range AND damage boost to missiles which are strong against armor |
ladwar
Dead Six Initiative Lokun Listamenn
437
|
Posted - 2013.05.19 21:23:00 -
[154] - Quote
Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED |
BulletSnitcheZ
TRUE TEA BAGGERS
30
|
Posted - 2013.05.19 21:29:00 -
[155] - Quote
Tankin Tarkus wrote:caldari enforcers gets a range AND damage boost to missiles which are strong against armor
It's true that Missiles have a damage bonus to armor, but at the same time, Blaster tanks will always kill Missile tanks because they have better DPS.
It takes at least 2 - 3 volleys from a missile turret to destroy the shields on an armor tank. Each volley has a 2.5 second interval, so it takes 5 - 7.5 seconds JUST to destroy the shields on an armor tank.
By the way, shield hardeners are a complete joke. 10 seconds of resistance is not enough to protect your tank from sustained fire. Using shield hardeners instead of resistance amplifiers puts you at a huge risk because it doesn't give you constant protection like armor hardeners do. |
Princeps Marcellus
Expert Intervention Caldari State
25
|
Posted - 2013.05.19 21:33:00 -
[156] - Quote
Ulysses Knapse wrote:ladwar wrote:I think you don't understand how they work. Oh really? Two damage modifiers add around 20% damage. Five damage modifiers add 31% damage. While it certainly is higher, it's not worth it. Giving up your entire tank for a little more damage is asinine.
I have to +1 this. As an armor tanker, you don't actually feel safe until you have at 5000+ armor, some (read: 25%) resistance, and a heavy repper. I've dabbled with damage mods, and it's not worth it.
The problem is that there isn't an option for shield tanks to become shield tanks. Also, as the entire thread is supposed to be about, the fact that shield tanks have lost their speed which gave a slight edge in the whole "escape so you can regenerate" thing. |
ladwar
Dead Six Initiative Lokun Listamenn
437
|
Posted - 2013.05.19 22:38:00 -
[157] - Quote
Princeps Marcellus wrote:Ulysses Knapse wrote:ladwar wrote:I think you don't understand how they work. Oh really? Two damage modifiers add around 20% damage. Five damage modifiers add 31% damage. While it certainly is higher, it's not worth it. Giving up your entire tank for a little more damage is asinine. I have to +1 this. As an armor tanker, you don't actually feel safe until you have at 5000+ armor, some (read: 25%) resistance, and a heavy repper. I've dabbled with damage mods, and it's not worth it. The problem is that there isn't an option for shield tanks to become shield tanks. Also, as the entire thread is supposed to be about, the fact that shield tanks have lost their speed which gave a slight edge in the whole "escape so you can regenerate" thing. ^ can't fit a heavy booster, heavy shield extender and a STD missile large without using a PG upgrade in the low slot. so PG upgrades are mandatory if you want to pretend you are a tank as caldari. |
low genius
The Sound Of Freedom Renegade Alliance
97
|
Posted - 2013.05.19 22:39:00 -
[158] - Quote
Oswald Rehnquist wrote:ImpureMort wrote:ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gunlogi's in every way they are faster have more hp the wep that is effective vs them was nerfer swarm,and they can go under hardeners for a full minute while we get 10 secs Not that Dust has always followed EVE lore, but in EVE Gallante ships are medium armor, high armor regen, and second fastest ships in New Eden. I believe this is where the speed order came from
my maulus cruises at 4202 m/s. that's pretty respectable for gallente. |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.19 23:15:00 -
[159] - Quote
ladwar wrote:Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED btw the range boost for the whole enforcer is 30m not much of a bonus because they easy to avoid at anything past 100m by everthing so range is still basically the same with them, its like they didn't even get a range bonus.
how about instead of falsely correcting me u actually read the skill
ill quote it right now straight from the game
"Unlocks the ability to use Caldary Enforcer HAVs. +3% to missile DAMAGE and RANGE per level. +2% to maximum ZOOM per level."
it does all 3 |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.19 23:21:00 -
[160] - Quote
BulletSnitcheZ wrote:Tankin Tarkus wrote:caldari enforcers gets a range AND damage boost to missiles which are strong against armor It's true that Missiles have a damage bonus to armor, but at the same time, Blaster tanks will always kill Missile tanks because they have better DPS. It takes at least 2 - 3 volleys from a missile turret to destroy the shields on an armor tank. Each volley has a 2.5 second interval, so it takes 5 - 7.5 seconds JUST to destroy the shields on an armor tank. By the way, shield hardeners are a complete joke. 10 seconds of resistance is not enough to protect your tank from sustained fire. Using shield hardeners instead of resistance amplifiers puts you at a huge risk because it doesn't give you constant protection like armor hardeners do.
my madrugar has 1100 shield the fragmented missile launcher(STD) does 370 direct damage a hit(1482 damage total) i believe explosions do 30% less damage to shields so a single volley is just shy of taking out the shield in one shot the 2nd volley will use about 100 damage total to finish the shields off and the other 1300 damage is gunna do 1700 damage to their armor |
|
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.19 23:51:00 -
[161] - Quote
Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED btw the range boost for the whole enforcer is 30m not much of a bonus because they easy to avoid at anything past 100m by everthing so range is still basically the same with them, its like they didn't even get a range bonus. how about instead of falsely correcting me u actually read the skill ill quote it right now straight from the game "Unlocks the ability to use Caldary Enforcer HAVs. +3% to missile DAMAGE and RANGE per level. +2% to maximum ZOOM per level." it does all 3 you need to learn to read better. it seems you didn't read all of it and well that's a shame on you not me. |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.20 00:00:00 -
[162] - Quote
ladwar wrote:Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED btw the range boost for the whole enforcer is 30m not much of a bonus because they easy to avoid at anything past 100m by everthing so range is still basically the same with them, its like they didn't even get a range bonus. how about instead of falsely correcting me u actually read the skill ill quote it right now straight from the game "Unlocks the ability to use Caldary Enforcer HAVs. +3% to missile DAMAGE and RANGE per level. +2% to maximum ZOOM per level." it does all 3 you need to learn to read better. it seems you didn't read all of it and well that's a shame on you not me.
if u cant hit anything past 100 meters with the missiles thats your problem not the game's
i was able to get them to hit dropships out of the sky when tanks couldnt even aim up all u have to do is lead your shot and let them drive into the missiles.....
u correcting me with false info then contradicting yourself is "a shame on you not me" |
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 00:08:00 -
[163] - Quote
Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED btw the range boost for the whole enforcer is 30m not much of a bonus because they easy to avoid at anything past 100m by everthing so range is still basically the same with them, its like they didn't even get a range bonus. how about instead of falsely correcting me u actually read the skill ill quote it right now straight from the game "Unlocks the ability to use Caldary Enforcer HAVs. +3% to missile DAMAGE and RANGE per level. +2% to maximum ZOOM per level." it does all 3 you need to learn to read better. it seems you didn't read all of it and well that's a shame on you not me. if u cant hit anything past 100 meters with the missiles thats your problem not the game's i was able to get them to hit dropships out of the sky when tanks couldnt even aim up all u have to do is lead your shot and let them drive into the missiles..... u correcting me with false info then contradicting yourself is "a shame on you not me" I feel bad for you having to live with that shame. I will pray for you to find your way. |
Vermaak Doe
SVER True Blood Unclaimed.
727
|
Posted - 2013.05.20 01:11:00 -
[164] - Quote
low genius wrote:Oswald Rehnquist wrote:ImpureMort wrote:ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gunlogi's in every way they are faster have more hp the wep that is effective vs them was nerfer swarm,and they can go under hardeners for a full minute while we get 10 secs Not that Dust has always followed EVE lore, but in EVE Gallante ships are medium armor, high armor regen, and second fastest ships in New Eden. I believe this is where the speed order came from my maulus cruises at 4202 m/s. that's pretty respectable for gallente. I need your fit, send it to "Drake Doe" on Eve. |
Vermaak Doe
SVER True Blood Unclaimed.
727
|
Posted - 2013.05.20 01:12:00 -
[165] - Quote
Regardless of time you still have a higher level of resistance. |
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 01:33:00 -
[166] - Quote
Vermaak Doe wrote:Regardless of time you still have a higher level of resistance. may which ever god(s) have mercy on your soul as your time must be short with that level of intelligence. |
Ulysses Knapse
DUST University Ivy League
381
|
Posted - 2013.05.20 01:43:00 -
[167] - Quote
ladwar wrote:Vermaak Doe wrote:Regardless of time you still have a higher level of resistance. may which ever god(s) have mercy on your soul as your time must be short with that level of intelligence. He is infinitely more intelligent than you.
What, with your belief that five damage modifiers is superior to two despite the amount of tank you lose, and your belief that time actually matters when it comes to hardeners. Many HAV brawls end fairly quickly, and having 10 seconds of high resistance can be far more useful than 30 seconds of medium resistance. |
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 01:54:00 -
[168] - Quote
Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:Regardless of time you still have a higher level of resistance. may which ever god(s) have mercy on your soul as your time must be short with that level of intelligence. He is infinitely more intelligent than you. What, with your belief that five damage modifiers is superior to two despite the amount of tank you lose, and your belief that time actually matters when it comes to hardeners. Many HAV brawls end fairly quickly, and having 10 seconds of high resistance can be far more useful than 30 seconds of medium resistance. clearly you never been in a rail tank battle. and most fights that last less than 10sec that's resist would not of helped at all. killed more shield HAV in the time for them to turn on the hardeners and booster and start shooting back. and with the speed nerf this is even greater. |
Vermaak Doe
SVER True Blood Unclaimed.
728
|
Posted - 2013.05.20 01:56:00 -
[169] - Quote
ladwar wrote:Vermaak Doe wrote:Regardless of time you still have a higher level of resistance. may which ever god(s) have mercy on your soul as your time must be short with that level of intelligence. I'd ask the same for you, but you're a lost cause. |
Ulysses Knapse
DUST University Ivy League
381
|
Posted - 2013.05.20 01:57:00 -
[170] - Quote
ladwar wrote:clearly you never been in a rail tank battle. Meaningless assumptions.
ladwar wrote:and most fights that last less than 10sec that's resist would not of helped at all. killed more shield HAV in the time for them to turn on the hardeners and booster and start shooting back. Wouldn't the same be true for those who used armor hardeners? |
|
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 02:08:00 -
[171] - Quote
Ulysses Knapse wrote:ladwar wrote:clearly you never been in a rail tank battle. Meaningless assumptions. ladwar wrote:and most fights that last less than 10sec that's resist would not of helped at all. killed more shield HAV in the time for them to turn on the hardeners and booster and start shooting back. Wouldn't the same be true for those who used armor hardeners? no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second.
plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. |
Ulysses Knapse
DUST University Ivy League
381
|
Posted - 2013.05.20 02:15:00 -
[172] - Quote
ladwar wrote:no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second. Activate module. Module deactivates after 60 seconds. Wait 15 seconds for cooldown. Use annoying menu to reactivate module. What if something happens during the 15 second cooldown? That would be bad.
ladwar wrote:plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. 1. Of course that 10 seconds of high resistance means something. It would be better than not having it on. 2. In general, anti-vehicle weapons are more effective against armor than shields.
|
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 02:17:00 -
[173] - Quote
this is why I hate dust U... |
Ulysses Knapse
DUST University Ivy League
382
|
Posted - 2013.05.20 02:20:00 -
[174] - Quote
ladwar wrote:this is why I hate dust U... Bro, don't even. I just joined for the lulz. I've never even squaded up with them let alone talked to them. |
Reign Omega
Quafe Runners
18
|
Posted - 2013.05.20 02:20:00 -
[175] - Quote
Ludwig Van AssWhoopin wrote:Leave Brittany ALONE!
HA! MF classic.....more classic than Coca Cola. I read up to this and totally forgot why I was reading?
http://www.youtube.com/watch?v=kHmvkRoEowc |
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 04:06:00 -
[176] - Quote
Ulysses Knapse wrote:ladwar wrote:this is why I hate dust U... Bro, don't even. I just joined for the lulz. I've never even squaded up with them let alone talked to them. dust U is just like PRO
scrubs... its not even worth playing when they are on the field its like beating up blind kids. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
138
|
Posted - 2013.05.20 08:02:00 -
[177] - Quote
Can gunlogis get a range bonus? |
Tankin Tarkus
Quafe Runners
16
|
Posted - 2013.05.20 09:13:00 -
[178] - Quote
just the enforcer tanks |
Ulysses Knapse
DUST University Ivy League
391
|
Posted - 2013.05.20 09:21:00 -
[179] - Quote
ladwar wrote:its not even worth playing when they are on the field its like beating up blind kids. That's because they are blind kids, in a figurative sense. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
|
Posted - 2013.05.20 22:16:00 -
[180] - Quote
I am sorry, but you Gunnlogi drivers are pretty misinformed, and it is kind of blowing my mind.
Stats are as follows:
Madruger Base Speed = 93.75km/h
60mm Armor Plates (10% base speed reduction) = 93.75 - 9.375 = 84.375 km/h 120mm Armor Plates (18% base speed reduction) = 93.75 - 16.875 = 76.875 km/h 180mm Armor Plates (25% base speed reduction) = 93.75 - 23.4375 = 70.3125 km/h
Gunnlogi Base Speed =78.75 km/h Speed reduction for Shield extenders = None
ArchCloud: Your anecdote about calling in your shield tank, which immediately started taking fire so you drove away, but within 20 seconds the armor tank had not only caught up but passed you is a pretty sad story.
1. Playing cat and mouse for " 20 or so secouns" while you take sustained fire and SURVIVE pretty much pokes a hole in this theory that you and all Gunnlogi drivers seem to have that your tanks survivability is ****.
2. The only way an armor tank could have overtaken you is if he had a SINGLE 60mm armor plate ( even 2 60mm armor plates = 19% speed reduction = max speed of 75.94 km/h), which means the tank you were fighting was ALL GUN, which makes the fact that you survived for so long that much more "impressive".
3. Maybe the armor tank had a standard or better Fuel Injector equipped.
To address Mortedeamor's assertion that "gallente tanks trump caldari in all aspects period":
1. "they are faster": they are only faster if you equip a SINGLE 60mm armor plate, which, even at the highest level, only gives and increased 782 health. this, combined with Madrugers natural armor, gives us a whopping 4407 armor.
2. "have more hp": Yes, as the tank that is designed to get in the thick of things, sticking our noses into the very nastiest engagements, we can have more more HP. But equipping a single 180mm and a single 120mm armor plate requires us to have a LIGHT, or worse, NO armor repairer and requires us to use standard weapon turrets. This further gives us a -38.5% to movement speed [93.75 - 38.5%(36.09) = 57.66km/h]. Now, with 2 Beta Powergrid Expansion Units, i can increase my armor to 9745. But this puts me at 3440 of 3460 PG, allowing for NO hardeners, NO repairers, and NO turret mods. This also gives -53.87% to movement speed [93.75 - 53.87%(50.50) = 43.25km/h]
3. "they have better resistance modules": Once again, as the tank that is supposed to be in the thick of things, weighed down by armor, and therefore finding ourselves on MORE dangerous positions for LONGER lengths of time with no easy or fast ways of retreat, we have better hardeners. don't forget that we have to deal with AV grenades (which are only an issue in close combat), swarm launchers, and missi'le turrets, which are ALL designed to destroy armor. 25% bonus per hardener, with stacking penalties, that last a minute each and have a cooldown of 15 seconds. Caldari tanks, as they are design'ed as an artillery tank, get hardeners that give a 30% bonus, but last for 10 seconds, and have a 30 second cooldown. These are designed so your tanks, that were made for long range engagements, could activate them and pull behind the nearest hill for cover. Quick and simple. and hey, lets not forget your natural resistance to almost all forms of damage except laser and and flux, and hybrid. My railgun, when i have a shield type tank in my sights, has an efficacy rating of 108%. On my alt, when i have a shield type tank or dropship in my prototype swarm launcher reticle, it has a 55% efficacy rating. once again, that is 55%. A madruger i can usually solo in 4-5 shots. With a gunnlogi, i can (and have, on multiple occasions) expired my ammo, 6 shots, and only taken them to roughly 50% health. In this new build, i have never solo'd a gunnlogi with my proto AV fit.
4. "effective weapons on them were nerfed": False. Swarm launcher damage has been increased by 10% (330/missile as opposed to 300), AV grenades appear to be largely untouched, and MD are actually a threat to me as a madruger pilot now (not a huge threat, but iv'e been finished off by them after being softened up by AV 'nades). "do not comment on dust (AV) unless your a dust (AV'er) you clearly do not know what your talking about". See what i did there? You should, because i used your own statement against you. Haha
5. "you can fitt a madrugar with a rail gun equally if not more effectively than a gunlogi": We can (and do, believe me) fit railguns on madrugers. The different, your survivability doesn't take a huge hit from fitting your 2 High Throughput field stabailizers. Ours DOES. We, on the other hand, can fit an active heat sink, an active scanner or mCRU without compromising our survivability.
6. "so a gunlogi with missiles or rail...vs a madrugar with rail the madrugar will be able to kill the gunlogi before it can get within range": A rail cannon has an effective range of just under 600m, this doesn't change with either the Madruger or Gunnlogi. Rail has a ~10% damage bonus against shields, which is not inconsiderable. But a gunnlogi can still fit a full 5 shield mods, as well as 2 damage mods. To get the same damage output, the Madruger has to equip 2 damage mods as well, limiting his armor armor mods to 3 total. On the other hand, he can equip an active heat sink to allow for more consecutive shots without overheating. On the subject of Missile vs Railgun, they are completely different beasts. I dont know the effective range of missiles, but it is at least matched by that of railguns. That being said, missiles have a massive boost to damage vs armor. Yesterday i was hit by a gunnlogi with an advanced large missile turret. he took out my shields and HALF my armor in a single volley. I managed to hit my light armor repairer just a second before i was hit by another volley, drove backwards over a steep hill, where he/she didn't follow, hopped out of my tank with just over 100 health left. My tank survived ONLY because i had my standard repair tool on me. |
|
ladwar
Dead Six Initiative Lokun Listamenn
441
|
Posted - 2013.05.20 22:44:00 -
[181] - Quote
Farsund Solheim wrote:I am sorry, but you Gunnlogi drivers are pretty misinformed, and it is kind of blowing my mind.
Stats are as follows:
Madruger Base Speed = 93.75km/h
60mm Armor Plates (10% base speed reduction) = 93.75 - 9.375 = 84.375 km/h 120mm Armor Plates (18% base speed reduction) = 93.75 - 16.875 = 76.875 km/h 180mm Armor Plates (25% base speed reduction) = 93.75 - 23.4375 = 70.3125 km/h
Gunnlogi Base Speed =78.75 km/h . that's where you are wrong those are top speed and armor plate does not reduce top. go home and cry about your shame.
#5 the one about rails if a shield fits a damage that does affect his defenses, he is no long able to fit a heavy extender with a heavy booster thus a lose somewhere in tanking and rails do 100% vs both armor and rails. blasters do 110% on shield and 94?% on armor. shield hav rail vs armor hav rail the armor has the better setup because of the better way to regenerate thus giving them the edge. |
Kaze Eyrou
ROGUE SPADES EoN.
237
|
Posted - 2013.05.21 00:40:00 -
[182] - Quote
Lynn Beck wrote:However shields are pretty hard to take down... /me looks at Amarr and their lasers...
Um... wut? |
Mortedeamor
Internal Error. Negative-Feedback
64
|
Posted - 2013.05.21 01:03:00 -
[183] - Quote
Ulysses Knapse wrote:ladwar wrote:no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second. Activate module. Module deactivates after 60 seconds. Wait 15 seconds for cooldown. Use annoying menu to reactivate module. What if something happens during the 15 second cooldown? That would be bad. ladwar wrote:plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. 1. Of course that 10 seconds of high resistance means something. It would be better than not having it on. 2. In general, anti-vehicle weapons are more effective against armor than shields. thats why you run 2 or 3...if its even possible anymmore? i dunno i didnt armor tanks this build and cycle them and have them all on at the same time yes but you start one tank it easy start num 2 at 20 secs start number 3 at 40 .....keep activating as soon as available |
Mortedeamor
Internal Error. Negative-Feedback
64
|
Posted - 2013.05.21 01:10:00 -
[184] - Quote
Mortedeamor wrote:Ulysses Knapse wrote:ladwar wrote:no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second. Activate module. Module deactivates after 60 seconds. Wait 15 seconds for cooldown. Use annoying menu to reactivate module. What if something happens during the 15 second cooldown? That would be bad. ladwar wrote:plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. 1. Of course that 10 seconds of high resistance means something. It would be better than not having it on. 2. In general, anti-vehicle weapons are more effective against armor than shields. thats why you run 2 or 3...if its even possible anymmore? i dunno i didnt armor tanks this build and cycle them and have them all on at the same time yes but you start one tank it easy start num 2 at 20 secs start number 3 at 40 .....keep activating as soon as available so for example armor hardeners ..first one would do 30% second one would do 24% 3rd one would do 19% ...so without the added res from skills thats 73% res active ...even with 2 thats 54% and it lasts for 60 second you can time the variation to allot you at least 30% res while you wait for the big 43% surge ...compared to shields ten second modules that are worthless in this aspect ..even if you use 2 amp passive and one active hardener your looking at 30% passive and add 30 % for10 secs ...s perm 30$ 10 sec surge of 60% ...the res skill bonus only negates the 10% buff given to all weapons ...so its just a 1 mill sp jut to negate the buff ccp gave everyone except tanks |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
|
Posted - 2013.05.21 07:35:00 -
[185] - Quote
So speed reduction applies to what exactly? Only acceleration? This is a real question, as i mostly just use a glass cannon madruger fit. |
Mortedeamor
Internal Error. Negative-Feedback
65
|
Posted - 2013.05.21 11:08:00 -
[186] - Quote
Farsund Solheim wrote:So speed reduction applies to what exactly? Only acceleration? This is a real question, as i mostly just use a glass cannon madruger fit. ....hmm yes i would definitly say acceleration is a mite slower ..but then JUST PICK UP A KEYBOARD AND ADD YOUR FREE JOVIAN TO YOUR VEHICLE COURTESY OF CCP |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
|
Posted - 2013.05.21 22:43:00 -
[187] - Quote
ladwar wrote:Farsund Solheim wrote:I am sorry, but you Gunnlogi drivers are pretty misinformed, and it is kind of blowing my mind.
Stats are as follows:
Madruger Base Speed = 93.75km/h
60mm Armor Plates (10% base speed reduction) = 93.75 - 9.375 = 84.375 km/h 120mm Armor Plates (18% base speed reduction) = 93.75 - 16.875 = 76.875 km/h 180mm Armor Plates (25% base speed reduction) = 93.75 - 23.4375 = 70.3125 km/h
Gunnlogi Base Speed =78.75 km/h . that's where you are wrong those are top speed and armor plate does not reduce top. go home and cry about your shame. #5 the one about rails if a shield fits a damage that does affect his defenses, he is no long able to fit a heavy extender with a heavy booster thus a lose somewhere in tanking and rails do 100% vs both armor and rails. blasters do 110% on shield and 94?% on armor. shield hav rail vs armor hav rail the armor has the better setup because of the better way to regenerate thus giving them the edge.
I looked into it, and here is the EXACT text describing Armor Plating: "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed". Therefor, i have no shame, so no running home and no crying.
Also looked into large Railgun efficiency rating on shield vs armor. On every tank i fought and every installation i destroyed, Railgun damage was 109% against shields, and 94% against armor. This is just my experience, but i can't see it being much different for anyone else. I will further look into blaster and missile tech. |
Mortedeamor
Internal Error. Negative-Feedback
95
|
Posted - 2013.06.19 14:21:00 -
[188] - Quote
Kaze Eyrou wrote:Lynn Beck wrote:However shields are pretty hard to take down... /me looks at Amarr and their lasers... Um... wut? hes talking about tanks |
Omen Astrul
Red Star. EoN.
41
|
Posted - 2013.06.19 14:45:00 -
[189] - Quote
tbh...
Fix the pg issues for all tanks. Atm there's only really one fit for the Madrugar, and it pretty much involves a PG unit. Same for shield tanksGÇöboth lows have been relegated to pg duty.
Fixing pg will make tanks flexible again: GÇó Caldari: can now use the lows for dmg, torque/speed, or even more tank(pg). GÇó Gallente: can now fit full brick, or high rep.
The problem isn't that Gallente tanks are too fast. The problem is that Caldari tanks are too slow. By bringing Caldari tanks inline with Gallente tanks and removing pg issues, this will allow Caldari tanks to fit for speed if they wish. |
Dezick Ariv
WarRavens League of Infamy
2
|
Posted - 2013.07.23 01:55:00 -
[190] - Quote
Correct me if I am wrong, but won't there be capacitors added in SOONtm? I believe one advantage from that is that missiles (Caldari Weapon) use almost none, whereas blasters use a lot. With the advantage of having more capacitor available, Caldari would be able to use active modules more. But SOONtm usually isn't soon, so it is true that the tanks are incredibly unbalanced as is.
Also, since it was a pet peeve I had reading posts, increased mass still affects acceleration in space. Just because gravity is not present doesn't mean inertia isn't |
|
ImpureMort
Seykal Expeditionary Group Minmatar Republic
137
|
Posted - 2013.07.23 10:56:00 -
[191] - Quote
Dezick Ariv wrote:Correct me if I am wrong, but won't there be capacitors added in SOONtm? I believe one advantage from that is that missiles (Caldari Weapon) use almost none, whereas blasters use a lot. With the advantage of having more capacitor available, Caldari would be able to use active modules more. But SOONtm usually isn't soon, so it is true that the tanks are incredibly unbalanced as is. Also, since it was a pet peeve I had reading posts, increased mass still affects acceleration in space. Just because gravity is not present doesn't mean inertia isn't tanks have been broken so long i have since specced out lol but since you replied ...yes im sure at some point ccp will introduce somethings that balances out the difference between the caldari tank and gallente tanks but until they do caldari tankers suffer 10X worse than the gallente ones do. irrelevant since the only way the condition of tanks effects mee is the ease of kill i am getting so bored insta popping tanks now ccp you need to buff em. |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
85
|
Posted - 2013.08.09 10:56:00 -
[192] - Quote
Caldari doesn't have to cry in a corner everytime more than one mlt swarm comes outside, caldari doesn't have to hide 300m away from enemies because of standard av nades, caldari doesn't have to worry about a mlt onikuma coming up behind him and missling his back to death, caldari doesn't have to use a repper and a booster because of mlt swarms. Caldari mlt comes stock with sniper cannon |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
632
|
Posted - 2013.08.09 11:28:00 -
[193] - Quote
Lynn Beck wrote:Pretty much yeah. Caldari is the noob race lol. However shields are pretty hard to take down, more or less. Forge guns and flux grenades are the only thing that get you while forges, swarms, av nades and maybe even a Mass Driver can take armor tankers down. HTFU or CHANGE RACE
Noob tankers will never survive in gunlogis and falchions. Only experienced vets can make shield tanks viable.
|
Iron Wolf Saber
Den of Swords
7085
|
Posted - 2013.08.09 11:47:00 -
[194] - Quote
Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible. |
ladwar
Dead Six Initiative Lokun Listamenn
1091
|
Posted - 2013.08.09 11:58:00 -
[195] - Quote
Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed.
STOP USING THIS LIE
the truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics. |
Iron Wolf Saber
Den of Swords
7086
|
Posted - 2013.08.09 12:26:00 -
[196] - Quote
ladwar wrote:Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed. STOP USING THIS LIEthe truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics.
Cough,,, if you wanted a slow armor tanking vehicle you should look to the amarr. Also Minmatar are your fast shield tankers and basically the shield's version of the Gallente. Also just because they have the same base speeds you should look at the slot layout and see which one supports what. Gallente can both armor and speed tank better than any other suit out there due to the large number of low slots and supporting fit. |
ladwar
Dead Six Initiative Lokun Listamenn
1091
|
Posted - 2013.08.09 12:27:00 -
[197] - Quote
Iron Wolf Saber wrote:ladwar wrote:Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed. STOP USING THIS LIEthe truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics. Cough,,, if you wanted a slow armor tanking vehicle you should look to the amarr. Also Minmatar are your fast shield tankers and basically the shield's version of the Gallente. um nice cover up there
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
369
|
Posted - 2013.08.09 12:28:00 -
[198] - Quote
ladwar wrote:Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed. STOP USING THIS LIEthe truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics.
It's true. Caldari are the "snipers" and the EWAR people (notice how their main turrets are Railguns, and Missiles), and Gallente are the get in, hit as hard as you can, get out, and scanning people (although in some instances, Amarr is superior for scanning). Why is it like this? well, for one, Gallente uses Armor, which actually slows them down. Usually, I would just say use armor Hardeners, but since CCP decided to derp out and not add in capacitors, as well as make Hardeners... well not even close to EVE's hardeners (they seem to have done this with all the resistance modules. Kinda annoying if you ask me) then we have to buffer tank and put on a plate or two mixed wit hardeners, but that's stupid, as we can't get max resistance, nor can we get a high buffer, and that buffer if you're meant to go sorta fast, kills it for you. At a 120mm plate, you now accelerate as fast as a Caldari HAV, but have less handling. Past it, and you go even slower.So yes, Look at everything before you post...........
Peace, Aizen |
Iron Wolf Saber
Den of Swords
7087
|
Posted - 2013.08.09 12:30:00 -
[199] - Quote
Also just because they have the same base speeds you should look at the slot layout and see which one supports what. Gallente can both armor and speed tank better than any other suit out there due to the large number of low slots and supporting fit.
Caldari have the nice ability to shield and dps tank
Both Gallente and Caldari can afford to shove on such modules.
Neither Amarr nor Minmatar really could and have to play into their defenses far more relying on their weaponry and innate bonuses to make up for it. |
ladwar
Dead Six Initiative Lokun Listamenn
1091
|
Posted - 2013.08.09 12:33:00 -
[200] - Quote
Aizen Intiki wrote:ladwar wrote:Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed. STOP USING THIS LIEthe truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics. It's true. Caldari are the "snipers" and the EWAR people (notice how their main turrets are Railguns, and Missiles), and Gallente are the get in, hit as hard as you can, get out, and scanning people (although in some instances, Amarr is superior for scanning). Why is it like this? well, for one, Gallente uses Armor, which actually slows them down. Usually, I would just say use armor Hardeners, but since CCP decided to derp out and not add in capacitors, as well as make Hardeners... well not even close to EVE's hardeners (they seem to have done this with all the resistance modules. Kinda annoying if you ask me) then we have to buffer tank and put on a plate or two mixed wit hardeners, but that's stupid, as we can't get max resistance, nor can we get a high buffer, and that buffer if you're meant to go sorta fast, kills it for you. At a 120mm plate, you now accelerate as fast as a Caldari HAV, but have less handling. Past it, and you go even slower.So yes, Look at everything before you post........... Peace, Aizen IWS just toke the first and admitted i was right, its best if you to accept it as true because it is. there is no need for more post on this subject. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |