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Mortedeamor
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Posted - 2013.05.18 19:37:00 -
[1] - Quote
PADDEHATPIGEN wrote:Godin Thekiller wrote:Caldari HAV's are supposed to snipe. That's why they don't have speed. Peace, Godin Finally someone that gets it Shield tanks: Low PG, high CPU. Armor tank: High PG, low CPU. Railguns,missiles: Low PG use, high CPU use. ( Shield tank ) Blasters: High PG use, low CPU use. ( Armor tank ) If you put blasters on you shield tank, well thats your problem to solve not CCP's Armor tankers also get CPU problems if they fit Railguns/missiles. just use as it was ment to be used and stop crying over PG. Shield tanks are ment to be artilliry tanks. All i can say is that i DONT have any PG problems at all on my shield tanks.
your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
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Mortedeamor
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Posted - 2013.05.18 19:45:00 -
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EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense |
Mortedeamor
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Posted - 2013.05.18 19:47:00 -
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i may not be an eve player but i understand the different environments land air and space vehicles work in and the different aspects that effect speed in those environments |
Mortedeamor
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Posted - 2013.05.18 19:52:00 -
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and furthermore in uprising gallente tanks trump caldari in all aspects period they are faster have more hp deal more damage and take more damage they have better resistance modules and the effective weapons on them were nerfed. YOU CANNOT USE EVE SPACE SHIPS TO EXPLAIN DUST TANKS they operate in different environments with different factors that effect speed. also you can fitt a madrugar with a rail gun equally if not more effectively than a gunlogi. and it out ranges missiles and is more effective vs shield so a gunlogi with missiles or rail...vs a madrugar with rail the madrugar will be able to kill the gunlogi before it can get within range when thinking of proto accelerated missiles and with rail vs rail the advantage still goes to the madrugar as it ca have 60 second of active res more hp fast yadyada same reasons do not comment on dust tanks unless your a dust tanker you clearly do not know what your talking about |
Mortedeamor
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Posted - 2013.05.18 19:56:00 -
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Arrg! Reading your post is like stabbing myself in the eyes with a blunt instrument. Please, please, please use punctuation. Periods, commas, ya know those things you learned about in school. It will make your posts actually readable.
yeah i really no good at that when i get worked up because i rant. these guys keep trying to explain why gallente havs are faster by refering to space ships which operate under different laws than land vehicles and is a stupid comparison |
Mortedeamor
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Posted - 2013.05.18 19:58:00 -
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EXASTRA INVICTAS wrote:Mortedeamor wrote:EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense Then feel free to enlighten me on the physics of the inertia dampener, and how the shields work? Also how exactly the laser rifle is as precise (not to mention visible) and powerful as it is? Here, try this: Because the Madrugar has 1/3 the shield capabilities of the Gunnlogi, whatever it is that would normally take up the space of the shield generator can be used to install a bigger engine in the Madrugar. And since the Gallente are armor specialists, they have R&D to much lighter, more effective armor equipment than the Caldari, who in turn favor their shields. Or feel free to keep raging like you are, being ignored by CCP and the likes. You don't have to act like a child about it though, insulting everyone and cursing up and down the thread.
are you a tanker in dust
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Mortedeamor
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Posted - 2013.05.18 20:02:00 -
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guess not if you are not a tanker in dust you have no right to comment because you dont know what your talking about |
Mortedeamor
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Posted - 2013.05.18 20:04:00 -
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and i have no idea how laser rifles or inertial dampener got brought into this but its hands down true that gallente trumps caldari in every single aspect period every taker that is in uprising will say the same the only advantages caldari ever had were gone with the uprising update mocking me wont change the fact that ccp has ****** the balance with tanks this build. |
Mortedeamor
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Posted - 2013.05.18 20:07:00 -
[9] - Quote
EXASTRA INVICTAS wrote:Mortedeamor wrote:EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense Then feel free to enlighten me on the physics of the inertia dampener, and how the shields work? Also how exactly the laser rifle is as precise (not to mention visible) and powerful as it is? Here, try this: Because the Madrugar has 1/3 the shield capabilities of the Gunnlogi, whatever it is that would normally take up the space of the shield generator can be used to install a bigger engine in the Madrugar. And since the Gallente are armor specialists, they have R&D to much lighter, more effective armor equipment than the Caldari, who in turn favor their shields. Or feel free to keep raging like you are, being ignored by CCP and the likes. You don't have to act like a child about it though, insulting everyone and cursing up and down the thread. and i hardly insulted everyone i insulted one person maybe 2 most of the people commenting on this thread have a brain you should go get one
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Mortedeamor
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Posted - 2013.05.18 20:09:00 -
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EXASTRA INVICTAS wrote:Mortedeamor wrote:and i have no idea how laser rifles or inertial dampener got brought into this but its hands down true that gallente trumps caldari in every single aspect period every taker that is in uprising will say the same the only advantages caldari ever had were gone with the uprising update mocking me wont change the fact that ccp has ****** the balance with tanks this build. They got brought into this because you're claiming it makes no physical sense for something tanked with armor to have higher speed than something with shields. So I'm pointing out there are lots of things in the game that don't make sense in our current conception of reality. Also, we do have such things as Carbon Fiber and Kevlar currently. Which are extremely lightweight, extremely durable materials. Just imagine what sort of armor composites the Gallente have in the future? yes we do but gallente tanks are not decked out in that are they the fact is they had caldari tanks faster for a reason and then they took it away btw i see yourr in starter corp how long you been playing dust ? you and eve player ? you wanna know why CCP CONTINUOUSLY ruins things every build ..its because they listen to people comment about things they dont use or touch go pick up tanks and come back and talk to me otherwise leave the damn thread alone im trying to have a serious convo with other tankers not someone like you |
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Mortedeamor
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Posted - 2013.05.18 21:45:00 -
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ladwar wrote:Godin Thekiller wrote:BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. splash sucks ass and needs to be fixed. Anyways, if you read the des., enforcer skills clearly give bonuses towards range. but it does not give range just zoom. increased zoom fidelity was the wording i believe |
Mortedeamor
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Posted - 2013.05.18 21:47:00 -
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EXASTRA INVICTAS wrote:Until you can speak with greater respect for those who disagree with you, I'm done talking to you. Gallente are faster than Caldari (until you heavily plate the tank), HTFU and accept it.
I've told you the reasons why, you're just not listening. Please learn some etiquette. /thread i have no reason to respect you i dont know you as a tanker as fa as i can tell your new and your statement are false as other have already said if you want respect make sense |
Mortedeamor
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Posted - 2013.05.18 21:57:00 -
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ladwar wrote:BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. yup. i agree i have both proto missiles and proto rail also missiles dont have hardly any turrent enhancement. not to mention has anyone used the cycled missiles what is the point of increased rate of fire it only makes it harder to hit with. i would like to see something that lowers the fire interval frag missiles radiuses need to be upped and accelerated's missiles range needs to be closer to the rails range as madrugars fit rails just as easy as blasters and easier than gunlogi's. cycled missiles should have a fast fire interval and frags needs to be shortened as well frag needs more splash damage and larger radius. where as accelerated need less splash more damage same terrible fire interval there should be a module to passively shorten the fire interval and an active one as well. the active resistance module need longer timers and the speed need to adjusted back. |
Mortedeamor
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Posted - 2013.05.18 21:58:00 -
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not to mention giving us usefull skills |
Mortedeamor
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Posted - 2013.05.18 22:29:00 -
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Tankin Tarkus wrote:actually the enforcer tanks are (at lv5) +15% damage and range +10 zoom to their specific turrets range wise favors caldari more since missiles already come with much greater range and the fact that missile damage doesnt drop with distance
as far as missiles go they arent that bad at all just takes a bit of leading your shot i sometimes use large missiles usually either the one with blast radius or faster missiles and they work wonders against installations(usually 3 shots) at any range depending on how accurate i am but every single missile in the game has a fire interval of 2.5 as far as large goes as least |
Mortedeamor
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Posted - 2013.05.18 23:18:00 -
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Tankin Tarkus wrote:when i said faster i ment flight time not fire rate i know the cycled dont have their fire rate bonus anymore(probably a bug) an incredibly irritating bug :( has it not been reported ...ima make a post |
Mortedeamor
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Posted - 2013.05.19 00:32:00 -
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Tankin Tarkus wrote:lol probably not i think most ppl assume missiles are still broken and wont go near them
my only issue with them is blast radius shots that look like they should hit dont but other than that i like em when each new build goes up i try and spec the tanks the way ccp wants them to be up tlill adv then when i discover they suck i branch off lol the end result is i end up with shield tank maxed turrents maxxed and slowly working on armor tanks ...where i am at now. each time it takes longer to find out definitively that all tanks suck |
Mortedeamor
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Posted - 2013.05.19 00:33:00 -
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Vermaak Doe wrote:Why do the BS threads survive the longest? ass |
Mortedeamor
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Posted - 2013.05.19 01:07:00 -
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Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Why do the BS threads survive the longest? ass Call me whatever you want but CCP changed the speeds for a reason, not only did armor accelerate slower before plates they also had a slower max speed with a similar if not lower hp. This is how it's meant to be, which is why in Eve (not a direct comparison of mechanics but it sets how races are balanced) every gallente ship is faster than it's caldari counterpart. and ill say this again in eve your in space with 0 gravity where 6 ton armor plates weigh nothing at all but ona planet with gravity weight effects speed idc why they did it that combined with starving tankers of pg to force caldari hav user to specialize in they're ****** missiles has ruined the entire specialization. |
Mortedeamor
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Posted - 2013.05.19 01:09:00 -
[20] - Quote
and this thread would not survive if i was the only one that feels like caldari have were ****** cant remember who but someone posted this and i feel it is the most realistic description of what ccp has done to armor tankers http://www.youtube.com/watch?v=_KqqRPvM_Sw |
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Mortedeamor
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Posted - 2013.05.19 01:43:00 -
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Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Why do the BS threads survive the longest? ass Call me whatever you want but CCP changed the speeds for a reason, not only did armor accelerate slower before plates they also had a slower max speed with a similar if not lower hp. This is how it's meant to be, which is why in Eve (not a direct comparison of mechanics but it sets how races are balanced) every gallente ship is faster than it's caldari counterpart. and ill say this again in eve your in space with 0 gravity where 6 ton armor plates weigh nothing at all but ona planet with gravity weight effects speed idc why they did it that combined with starving tankers of pg to force caldari hav user to specialize in they're ****** missiles has ruined the entire specialization. Are you so daft I have to repeat myself? It does affect speed in Eve otherwise everything would go the same speed. It's not starving, it's you overfitting without a decent amount of skills in fitting. If you haven't noticed it's easy to fit railguns and missiles on a shield tank but hard to fit blasters and vice versa for armor because those weapons are meant for shield tanks, being cpu intensive unlike blasters which are pg intensive. Missiles aren't **** at all, they wreck blasters at a range and rails up close. And I know plenty who use missiles only.
actually its easy to fit a rail to a madrugar ..and as far as missiles go only if you want all missiles it may be difiucult. a large wasnt hard to incorperate in chromosome not that anyone would. do you think im running around with a gunlogi blaster type im not an idiot i have been tanking this game for over a year. you called me daft and then you go ranting about turrents. if you look up we are operating under the assumption that people are using the proper turrent on the proper tanks. before you decide to comment and go insulting people for no reason you should read what your responding to. a few people have already brought up eve and dont speed comparisons between gallente and caldari in eve and just looked stupid as do you. further more we have already established how ****** missiles really are they still need a lot of work this thread was about speed. and while missiles have improved they still need work. i personally thing the same thing that is making the massdrivers fail is effecting missiles blast radius hit detection. i dont play eve the fact that armor tank are faster than sheild is stupid and most every tanker i know and repect feels the same at this point i am just repeating myself for another idiot and this time it a ******* STD OOPS I MEAN STB so ima stop waisting my breath on you |
Mortedeamor
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Posted - 2013.05.19 03:03:00 -
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Tankin Tarkus wrote:i have to agree the missiles are almost where they need to be my only problem with them is shots that shoulda hit atleast with splash wont always hit
as far as the speed thing goes it isnt specificly the armor thats faster its the race that made the tank gallente are users of short range weapons so they need the speed to be able to catch their targets they just happen to prefer armor over shields the only thing that really makes sense is since gallente needs the speed to catch their enemys they use more powerful engines than other races just like shotguners use scout suits to move faster to get into the range they need
caldari prefering long range engagements dont have a specific need for speed they rather fire from a distance and let their large shields absorb and repair what little damage they take i think the splash is being negated by the server lag same reason mass drivers aren't working right now from what i read somewhere..im not gunna try n dig it up you can if you want but that issue is something that need to be fixes with a psn update as its a coding issue...also with terrain being so terribly buggy i have to hope splash damage will improve over time as the tune up th finer adjustments this build needs. |
Mortedeamor
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Posted - 2013.05.19 10:20:00 -
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Ludwig Van AssWhoopin wrote:Leave Brittany ALONE! who is brittany lol i am arianna |
Mortedeamor
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Posted - 2013.05.19 14:00:00 -
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BulletSnitcheZ wrote:Vermaak Doe wrote:You're b*tching about me insulting you yet you calles me an ass? Missiles aren't s*** at all you're probably to stupid to aim them. You didn't even actually say anything about the speed comparisons, are you really that idiotic. If it wasn't mean to be in comparison to Eve, both caldari and gallente tanks could easily armor tank with a similar hp. I would call you a ****** but even the mentally handicapped make more sense than you. Missiles Turrets are very unreliable and ineffective, you'd be ignorant to think they're completely fine as they are right now . When you're using missile turrets, you never know if you're going to get a kill or not. When i point my blaster turret at someone, i KNOW i'm going to hit them. gracie gracie i was out of breath |
Mortedeamor
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Posted - 2013.05.21 01:03:00 -
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Ulysses Knapse wrote:ladwar wrote:no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second. Activate module. Module deactivates after 60 seconds. Wait 15 seconds for cooldown. Use annoying menu to reactivate module. What if something happens during the 15 second cooldown? That would be bad. ladwar wrote:plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. 1. Of course that 10 seconds of high resistance means something. It would be better than not having it on. 2. In general, anti-vehicle weapons are more effective against armor than shields. thats why you run 2 or 3...if its even possible anymmore? i dunno i didnt armor tanks this build and cycle them and have them all on at the same time yes but you start one tank it easy start num 2 at 20 secs start number 3 at 40 .....keep activating as soon as available |
Mortedeamor
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Posted - 2013.05.21 01:10:00 -
[26] - Quote
Mortedeamor wrote:Ulysses Knapse wrote:ladwar wrote:no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second. Activate module. Module deactivates after 60 seconds. Wait 15 seconds for cooldown. Use annoying menu to reactivate module. What if something happens during the 15 second cooldown? That would be bad. ladwar wrote:plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. 1. Of course that 10 seconds of high resistance means something. It would be better than not having it on. 2. In general, anti-vehicle weapons are more effective against armor than shields. thats why you run 2 or 3...if its even possible anymmore? i dunno i didnt armor tanks this build and cycle them and have them all on at the same time yes but you start one tank it easy start num 2 at 20 secs start number 3 at 40 .....keep activating as soon as available so for example armor hardeners ..first one would do 30% second one would do 24% 3rd one would do 19% ...so without the added res from skills thats 73% res active ...even with 2 thats 54% and it lasts for 60 second you can time the variation to allot you at least 30% res while you wait for the big 43% surge ...compared to shields ten second modules that are worthless in this aspect ..even if you use 2 amp passive and one active hardener your looking at 30% passive and add 30 % for10 secs ...s perm 30$ 10 sec surge of 60% ...the res skill bonus only negates the 10% buff given to all weapons ...so its just a 1 mill sp jut to negate the buff ccp gave everyone except tanks |
Mortedeamor
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Posted - 2013.05.21 11:08:00 -
[27] - Quote
Farsund Solheim wrote:So speed reduction applies to what exactly? Only acceleration? This is a real question, as i mostly just use a glass cannon madruger fit. ....hmm yes i would definitly say acceleration is a mite slower ..but then JUST PICK UP A KEYBOARD AND ADD YOUR FREE JOVIAN TO YOUR VEHICLE COURTESY OF CCP |
Mortedeamor
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Posted - 2013.06.19 14:21:00 -
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Kaze Eyrou wrote:Lynn Beck wrote:However shields are pretty hard to take down... /me looks at Amarr and their lasers... Um... wut? hes talking about tanks |
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