Pages: 1 2 3 4 5 6 [7] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ladwar
Dead Six Initiative Lokun Listamenn
441
|
Posted - 2013.05.20 22:44:00 -
[181] - Quote
Farsund Solheim wrote:I am sorry, but you Gunnlogi drivers are pretty misinformed, and it is kind of blowing my mind.
Stats are as follows:
Madruger Base Speed = 93.75km/h
60mm Armor Plates (10% base speed reduction) = 93.75 - 9.375 = 84.375 km/h 120mm Armor Plates (18% base speed reduction) = 93.75 - 16.875 = 76.875 km/h 180mm Armor Plates (25% base speed reduction) = 93.75 - 23.4375 = 70.3125 km/h
Gunnlogi Base Speed =78.75 km/h . that's where you are wrong those are top speed and armor plate does not reduce top. go home and cry about your shame.
#5 the one about rails if a shield fits a damage that does affect his defenses, he is no long able to fit a heavy extender with a heavy booster thus a lose somewhere in tanking and rails do 100% vs both armor and rails. blasters do 110% on shield and 94?% on armor. shield hav rail vs armor hav rail the armor has the better setup because of the better way to regenerate thus giving them the edge. |
Kaze Eyrou
ROGUE SPADES EoN.
237
|
Posted - 2013.05.21 00:40:00 -
[182] - Quote
Lynn Beck wrote:However shields are pretty hard to take down... /me looks at Amarr and their lasers...
Um... wut? |
Mortedeamor
Internal Error. Negative-Feedback
64
|
Posted - 2013.05.21 01:03:00 -
[183] - Quote
Ulysses Knapse wrote:ladwar wrote:no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second. Activate module. Module deactivates after 60 seconds. Wait 15 seconds for cooldown. Use annoying menu to reactivate module. What if something happens during the 15 second cooldown? That would be bad. ladwar wrote:plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. 1. Of course that 10 seconds of high resistance means something. It would be better than not having it on. 2. In general, anti-vehicle weapons are more effective against armor than shields. thats why you run 2 or 3...if its even possible anymmore? i dunno i didnt armor tanks this build and cycle them and have them all on at the same time yes but you start one tank it easy start num 2 at 20 secs start number 3 at 40 .....keep activating as soon as available |
Mortedeamor
Internal Error. Negative-Feedback
64
|
Posted - 2013.05.21 01:10:00 -
[184] - Quote
Mortedeamor wrote:Ulysses Knapse wrote:ladwar wrote:no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second. Activate module. Module deactivates after 60 seconds. Wait 15 seconds for cooldown. Use annoying menu to reactivate module. What if something happens during the 15 second cooldown? That would be bad. ladwar wrote:plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. 1. Of course that 10 seconds of high resistance means something. It would be better than not having it on. 2. In general, anti-vehicle weapons are more effective against armor than shields. thats why you run 2 or 3...if its even possible anymmore? i dunno i didnt armor tanks this build and cycle them and have them all on at the same time yes but you start one tank it easy start num 2 at 20 secs start number 3 at 40 .....keep activating as soon as available so for example armor hardeners ..first one would do 30% second one would do 24% 3rd one would do 19% ...so without the added res from skills thats 73% res active ...even with 2 thats 54% and it lasts for 60 second you can time the variation to allot you at least 30% res while you wait for the big 43% surge ...compared to shields ten second modules that are worthless in this aspect ..even if you use 2 amp passive and one active hardener your looking at 30% passive and add 30 % for10 secs ...s perm 30$ 10 sec surge of 60% ...the res skill bonus only negates the 10% buff given to all weapons ...so its just a 1 mill sp jut to negate the buff ccp gave everyone except tanks |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
|
Posted - 2013.05.21 07:35:00 -
[185] - Quote
So speed reduction applies to what exactly? Only acceleration? This is a real question, as i mostly just use a glass cannon madruger fit. |
Mortedeamor
Internal Error. Negative-Feedback
65
|
Posted - 2013.05.21 11:08:00 -
[186] - Quote
Farsund Solheim wrote:So speed reduction applies to what exactly? Only acceleration? This is a real question, as i mostly just use a glass cannon madruger fit. ....hmm yes i would definitly say acceleration is a mite slower ..but then JUST PICK UP A KEYBOARD AND ADD YOUR FREE JOVIAN TO YOUR VEHICLE COURTESY OF CCP |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
|
Posted - 2013.05.21 22:43:00 -
[187] - Quote
ladwar wrote:Farsund Solheim wrote:I am sorry, but you Gunnlogi drivers are pretty misinformed, and it is kind of blowing my mind.
Stats are as follows:
Madruger Base Speed = 93.75km/h
60mm Armor Plates (10% base speed reduction) = 93.75 - 9.375 = 84.375 km/h 120mm Armor Plates (18% base speed reduction) = 93.75 - 16.875 = 76.875 km/h 180mm Armor Plates (25% base speed reduction) = 93.75 - 23.4375 = 70.3125 km/h
Gunnlogi Base Speed =78.75 km/h . that's where you are wrong those are top speed and armor plate does not reduce top. go home and cry about your shame. #5 the one about rails if a shield fits a damage that does affect his defenses, he is no long able to fit a heavy extender with a heavy booster thus a lose somewhere in tanking and rails do 100% vs both armor and rails. blasters do 110% on shield and 94?% on armor. shield hav rail vs armor hav rail the armor has the better setup because of the better way to regenerate thus giving them the edge.
I looked into it, and here is the EXACT text describing Armor Plating: "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed". Therefor, i have no shame, so no running home and no crying.
Also looked into large Railgun efficiency rating on shield vs armor. On every tank i fought and every installation i destroyed, Railgun damage was 109% against shields, and 94% against armor. This is just my experience, but i can't see it being much different for anyone else. I will further look into blaster and missile tech. |
Mortedeamor
Internal Error. Negative-Feedback
95
|
Posted - 2013.06.19 14:21:00 -
[188] - Quote
Kaze Eyrou wrote:Lynn Beck wrote:However shields are pretty hard to take down... /me looks at Amarr and their lasers... Um... wut? hes talking about tanks |
Omen Astrul
Red Star. EoN.
41
|
Posted - 2013.06.19 14:45:00 -
[189] - Quote
tbh...
Fix the pg issues for all tanks. Atm there's only really one fit for the Madrugar, and it pretty much involves a PG unit. Same for shield tanksGÇöboth lows have been relegated to pg duty.
Fixing pg will make tanks flexible again: GÇó Caldari: can now use the lows for dmg, torque/speed, or even more tank(pg). GÇó Gallente: can now fit full brick, or high rep.
The problem isn't that Gallente tanks are too fast. The problem is that Caldari tanks are too slow. By bringing Caldari tanks inline with Gallente tanks and removing pg issues, this will allow Caldari tanks to fit for speed if they wish. |
Dezick Ariv
WarRavens League of Infamy
2
|
Posted - 2013.07.23 01:55:00 -
[190] - Quote
Correct me if I am wrong, but won't there be capacitors added in SOONtm? I believe one advantage from that is that missiles (Caldari Weapon) use almost none, whereas blasters use a lot. With the advantage of having more capacitor available, Caldari would be able to use active modules more. But SOONtm usually isn't soon, so it is true that the tanks are incredibly unbalanced as is.
Also, since it was a pet peeve I had reading posts, increased mass still affects acceleration in space. Just because gravity is not present doesn't mean inertia isn't |
|
ImpureMort
Seykal Expeditionary Group Minmatar Republic
137
|
Posted - 2013.07.23 10:56:00 -
[191] - Quote
Dezick Ariv wrote:Correct me if I am wrong, but won't there be capacitors added in SOONtm? I believe one advantage from that is that missiles (Caldari Weapon) use almost none, whereas blasters use a lot. With the advantage of having more capacitor available, Caldari would be able to use active modules more. But SOONtm usually isn't soon, so it is true that the tanks are incredibly unbalanced as is. Also, since it was a pet peeve I had reading posts, increased mass still affects acceleration in space. Just because gravity is not present doesn't mean inertia isn't tanks have been broken so long i have since specced out lol but since you replied ...yes im sure at some point ccp will introduce somethings that balances out the difference between the caldari tank and gallente tanks but until they do caldari tankers suffer 10X worse than the gallente ones do. irrelevant since the only way the condition of tanks effects mee is the ease of kill i am getting so bored insta popping tanks now ccp you need to buff em. |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
85
|
Posted - 2013.08.09 10:56:00 -
[192] - Quote
Caldari doesn't have to cry in a corner everytime more than one mlt swarm comes outside, caldari doesn't have to hide 300m away from enemies because of standard av nades, caldari doesn't have to worry about a mlt onikuma coming up behind him and missling his back to death, caldari doesn't have to use a repper and a booster because of mlt swarms. Caldari mlt comes stock with sniper cannon |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
632
|
Posted - 2013.08.09 11:28:00 -
[193] - Quote
Lynn Beck wrote:Pretty much yeah. Caldari is the noob race lol. However shields are pretty hard to take down, more or less. Forge guns and flux grenades are the only thing that get you while forges, swarms, av nades and maybe even a Mass Driver can take armor tankers down. HTFU or CHANGE RACE
Noob tankers will never survive in gunlogis and falchions. Only experienced vets can make shield tanks viable.
|
Iron Wolf Saber
Den of Swords
7085
|
Posted - 2013.08.09 11:47:00 -
[194] - Quote
Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible. |
ladwar
Dead Six Initiative Lokun Listamenn
1091
|
Posted - 2013.08.09 11:58:00 -
[195] - Quote
Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed.
STOP USING THIS LIE
the truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics. |
Iron Wolf Saber
Den of Swords
7086
|
Posted - 2013.08.09 12:26:00 -
[196] - Quote
ladwar wrote:Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed. STOP USING THIS LIEthe truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics.
Cough,,, if you wanted a slow armor tanking vehicle you should look to the amarr. Also Minmatar are your fast shield tankers and basically the shield's version of the Gallente. Also just because they have the same base speeds you should look at the slot layout and see which one supports what. Gallente can both armor and speed tank better than any other suit out there due to the large number of low slots and supporting fit. |
ladwar
Dead Six Initiative Lokun Listamenn
1091
|
Posted - 2013.08.09 12:27:00 -
[197] - Quote
Iron Wolf Saber wrote:ladwar wrote:Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed. STOP USING THIS LIEthe truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics. Cough,,, if you wanted a slow armor tanking vehicle you should look to the amarr. Also Minmatar are your fast shield tankers and basically the shield's version of the Gallente. um nice cover up there
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
369
|
Posted - 2013.08.09 12:28:00 -
[198] - Quote
ladwar wrote:Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed. STOP USING THIS LIEthe truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics.
It's true. Caldari are the "snipers" and the EWAR people (notice how their main turrets are Railguns, and Missiles), and Gallente are the get in, hit as hard as you can, get out, and scanning people (although in some instances, Amarr is superior for scanning). Why is it like this? well, for one, Gallente uses Armor, which actually slows them down. Usually, I would just say use armor Hardeners, but since CCP decided to derp out and not add in capacitors, as well as make Hardeners... well not even close to EVE's hardeners (they seem to have done this with all the resistance modules. Kinda annoying if you ask me) then we have to buffer tank and put on a plate or two mixed wit hardeners, but that's stupid, as we can't get max resistance, nor can we get a high buffer, and that buffer if you're meant to go sorta fast, kills it for you. At a 120mm plate, you now accelerate as fast as a Caldari HAV, but have less handling. Past it, and you go even slower.So yes, Look at everything before you post...........
Peace, Aizen |
Iron Wolf Saber
Den of Swords
7087
|
Posted - 2013.08.09 12:30:00 -
[199] - Quote
Also just because they have the same base speeds you should look at the slot layout and see which one supports what. Gallente can both armor and speed tank better than any other suit out there due to the large number of low slots and supporting fit.
Caldari have the nice ability to shield and dps tank
Both Gallente and Caldari can afford to shove on such modules.
Neither Amarr nor Minmatar really could and have to play into their defenses far more relying on their weaponry and innate bonuses to make up for it. |
ladwar
Dead Six Initiative Lokun Listamenn
1091
|
Posted - 2013.08.09 12:33:00 -
[200] - Quote
Aizen Intiki wrote:ladwar wrote:Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed. STOP USING THIS LIEthe truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics. It's true. Caldari are the "snipers" and the EWAR people (notice how their main turrets are Railguns, and Missiles), and Gallente are the get in, hit as hard as you can, get out, and scanning people (although in some instances, Amarr is superior for scanning). Why is it like this? well, for one, Gallente uses Armor, which actually slows them down. Usually, I would just say use armor Hardeners, but since CCP decided to derp out and not add in capacitors, as well as make Hardeners... well not even close to EVE's hardeners (they seem to have done this with all the resistance modules. Kinda annoying if you ask me) then we have to buffer tank and put on a plate or two mixed wit hardeners, but that's stupid, as we can't get max resistance, nor can we get a high buffer, and that buffer if you're meant to go sorta fast, kills it for you. At a 120mm plate, you now accelerate as fast as a Caldari HAV, but have less handling. Past it, and you go even slower.So yes, Look at everything before you post........... Peace, Aizen IWS just toke the first and admitted i was right, its best if you to accept it as true because it is. there is no need for more post on this subject. |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] :: one page |
First page | Previous page | Next page | Last page |