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ladwar
Dead Six Initiative Lokun Listamenn
437
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Posted - 2013.05.19 19:29:00 -
[151] - Quote
Tankin Tarkus wrote:the gallente tank is ment for close range engagements where escape isnt going to be quick and easy they get the longer hardeners because of this
the caldari tank is ment to fight at a range where escape is far easier and the hardeners are only ment to last till u get behind your cover
guess what gallente tanks can fit the same turrets as caldari and guess what they have the same range, big shocker there. so unless caldari get a range buff this is complete BS. |
Ulysses Knapse
DUST University Ivy League
374
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Posted - 2013.05.19 19:31:00 -
[152] - Quote
ladwar wrote:I think you don't understand how they work. Oh really?
Two damage modifiers add around 20% damage. Five damage modifiers add 31% damage.
While it certainly is higher, it's not worth it. Giving up your entire tank for a little more damage is asinine. |
Tankin Tarkus
Quafe Runners
15
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Posted - 2013.05.19 19:31:00 -
[153] - Quote
caldari enforcers gets a range AND damage boost to missiles which are strong against armor |
ladwar
Dead Six Initiative Lokun Listamenn
437
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Posted - 2013.05.19 21:23:00 -
[154] - Quote
Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED |
BulletSnitcheZ
TRUE TEA BAGGERS
30
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Posted - 2013.05.19 21:29:00 -
[155] - Quote
Tankin Tarkus wrote:caldari enforcers gets a range AND damage boost to missiles which are strong against armor
It's true that Missiles have a damage bonus to armor, but at the same time, Blaster tanks will always kill Missile tanks because they have better DPS.
It takes at least 2 - 3 volleys from a missile turret to destroy the shields on an armor tank. Each volley has a 2.5 second interval, so it takes 5 - 7.5 seconds JUST to destroy the shields on an armor tank.
By the way, shield hardeners are a complete joke. 10 seconds of resistance is not enough to protect your tank from sustained fire. Using shield hardeners instead of resistance amplifiers puts you at a huge risk because it doesn't give you constant protection like armor hardeners do. |
Princeps Marcellus
Expert Intervention Caldari State
25
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Posted - 2013.05.19 21:33:00 -
[156] - Quote
Ulysses Knapse wrote:ladwar wrote:I think you don't understand how they work. Oh really? Two damage modifiers add around 20% damage. Five damage modifiers add 31% damage. While it certainly is higher, it's not worth it. Giving up your entire tank for a little more damage is asinine.
I have to +1 this. As an armor tanker, you don't actually feel safe until you have at 5000+ armor, some (read: 25%) resistance, and a heavy repper. I've dabbled with damage mods, and it's not worth it.
The problem is that there isn't an option for shield tanks to become shield tanks. Also, as the entire thread is supposed to be about, the fact that shield tanks have lost their speed which gave a slight edge in the whole "escape so you can regenerate" thing. |
ladwar
Dead Six Initiative Lokun Listamenn
437
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Posted - 2013.05.19 22:38:00 -
[157] - Quote
Princeps Marcellus wrote:Ulysses Knapse wrote:ladwar wrote:I think you don't understand how they work. Oh really? Two damage modifiers add around 20% damage. Five damage modifiers add 31% damage. While it certainly is higher, it's not worth it. Giving up your entire tank for a little more damage is asinine. I have to +1 this. As an armor tanker, you don't actually feel safe until you have at 5000+ armor, some (read: 25%) resistance, and a heavy repper. I've dabbled with damage mods, and it's not worth it. The problem is that there isn't an option for shield tanks to become shield tanks. Also, as the entire thread is supposed to be about, the fact that shield tanks have lost their speed which gave a slight edge in the whole "escape so you can regenerate" thing. ^ can't fit a heavy booster, heavy shield extender and a STD missile large without using a PG upgrade in the low slot. so PG upgrades are mandatory if you want to pretend you are a tank as caldari. |
low genius
The Sound Of Freedom Renegade Alliance
97
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Posted - 2013.05.19 22:39:00 -
[158] - Quote
Oswald Rehnquist wrote:ImpureMort wrote:ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gunlogi's in every way they are faster have more hp the wep that is effective vs them was nerfer swarm,and they can go under hardeners for a full minute while we get 10 secs Not that Dust has always followed EVE lore, but in EVE Gallante ships are medium armor, high armor regen, and second fastest ships in New Eden. I believe this is where the speed order came from
my maulus cruises at 4202 m/s. that's pretty respectable for gallente. |
Tankin Tarkus
Quafe Runners
15
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Posted - 2013.05.19 23:15:00 -
[159] - Quote
ladwar wrote:Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED btw the range boost for the whole enforcer is 30m not much of a bonus because they easy to avoid at anything past 100m by everthing so range is still basically the same with them, its like they didn't even get a range bonus.
how about instead of falsely correcting me u actually read the skill
ill quote it right now straight from the game
"Unlocks the ability to use Caldary Enforcer HAVs. +3% to missile DAMAGE and RANGE per level. +2% to maximum ZOOM per level."
it does all 3 |
Tankin Tarkus
Quafe Runners
15
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Posted - 2013.05.19 23:21:00 -
[160] - Quote
BulletSnitcheZ wrote:Tankin Tarkus wrote:caldari enforcers gets a range AND damage boost to missiles which are strong against armor It's true that Missiles have a damage bonus to armor, but at the same time, Blaster tanks will always kill Missile tanks because they have better DPS. It takes at least 2 - 3 volleys from a missile turret to destroy the shields on an armor tank. Each volley has a 2.5 second interval, so it takes 5 - 7.5 seconds JUST to destroy the shields on an armor tank. By the way, shield hardeners are a complete joke. 10 seconds of resistance is not enough to protect your tank from sustained fire. Using shield hardeners instead of resistance amplifiers puts you at a huge risk because it doesn't give you constant protection like armor hardeners do.
my madrugar has 1100 shield the fragmented missile launcher(STD) does 370 direct damage a hit(1482 damage total) i believe explosions do 30% less damage to shields so a single volley is just shy of taking out the shield in one shot the 2nd volley will use about 100 damage total to finish the shields off and the other 1300 damage is gunna do 1700 damage to their armor |
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ladwar
Dead Six Initiative Lokun Listamenn
438
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Posted - 2013.05.19 23:51:00 -
[161] - Quote
Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED btw the range boost for the whole enforcer is 30m not much of a bonus because they easy to avoid at anything past 100m by everthing so range is still basically the same with them, its like they didn't even get a range bonus. how about instead of falsely correcting me u actually read the skill ill quote it right now straight from the game "Unlocks the ability to use Caldary Enforcer HAVs. +3% to missile DAMAGE and RANGE per level. +2% to maximum ZOOM per level." it does all 3 you need to learn to read better. it seems you didn't read all of it and well that's a shame on you not me. |
Tankin Tarkus
Quafe Runners
15
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Posted - 2013.05.20 00:00:00 -
[162] - Quote
ladwar wrote:Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED btw the range boost for the whole enforcer is 30m not much of a bonus because they easy to avoid at anything past 100m by everthing so range is still basically the same with them, its like they didn't even get a range bonus. how about instead of falsely correcting me u actually read the skill ill quote it right now straight from the game "Unlocks the ability to use Caldary Enforcer HAVs. +3% to missile DAMAGE and RANGE per level. +2% to maximum ZOOM per level." it does all 3 you need to learn to read better. it seems you didn't read all of it and well that's a shame on you not me.
if u cant hit anything past 100 meters with the missiles thats your problem not the game's
i was able to get them to hit dropships out of the sky when tanks couldnt even aim up all u have to do is lead your shot and let them drive into the missiles.....
u correcting me with false info then contradicting yourself is "a shame on you not me" |
ladwar
Dead Six Initiative Lokun Listamenn
438
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Posted - 2013.05.20 00:08:00 -
[163] - Quote
Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED btw the range boost for the whole enforcer is 30m not much of a bonus because they easy to avoid at anything past 100m by everthing so range is still basically the same with them, its like they didn't even get a range bonus. how about instead of falsely correcting me u actually read the skill ill quote it right now straight from the game "Unlocks the ability to use Caldary Enforcer HAVs. +3% to missile DAMAGE and RANGE per level. +2% to maximum ZOOM per level." it does all 3 you need to learn to read better. it seems you didn't read all of it and well that's a shame on you not me. if u cant hit anything past 100 meters with the missiles thats your problem not the game's i was able to get them to hit dropships out of the sky when tanks couldnt even aim up all u have to do is lead your shot and let them drive into the missiles..... u correcting me with false info then contradicting yourself is "a shame on you not me" I feel bad for you having to live with that shame. I will pray for you to find your way. |
Vermaak Doe
SVER True Blood Unclaimed.
727
|
Posted - 2013.05.20 01:11:00 -
[164] - Quote
low genius wrote:Oswald Rehnquist wrote:ImpureMort wrote:ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gunlogi's in every way they are faster have more hp the wep that is effective vs them was nerfer swarm,and they can go under hardeners for a full minute while we get 10 secs Not that Dust has always followed EVE lore, but in EVE Gallante ships are medium armor, high armor regen, and second fastest ships in New Eden. I believe this is where the speed order came from my maulus cruises at 4202 m/s. that's pretty respectable for gallente. I need your fit, send it to "Drake Doe" on Eve. |
Vermaak Doe
SVER True Blood Unclaimed.
727
|
Posted - 2013.05.20 01:12:00 -
[165] - Quote
Regardless of time you still have a higher level of resistance. |
ladwar
Dead Six Initiative Lokun Listamenn
438
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Posted - 2013.05.20 01:33:00 -
[166] - Quote
Vermaak Doe wrote:Regardless of time you still have a higher level of resistance. may which ever god(s) have mercy on your soul as your time must be short with that level of intelligence. |
Ulysses Knapse
DUST University Ivy League
381
|
Posted - 2013.05.20 01:43:00 -
[167] - Quote
ladwar wrote:Vermaak Doe wrote:Regardless of time you still have a higher level of resistance. may which ever god(s) have mercy on your soul as your time must be short with that level of intelligence. He is infinitely more intelligent than you.
What, with your belief that five damage modifiers is superior to two despite the amount of tank you lose, and your belief that time actually matters when it comes to hardeners. Many HAV brawls end fairly quickly, and having 10 seconds of high resistance can be far more useful than 30 seconds of medium resistance. |
ladwar
Dead Six Initiative Lokun Listamenn
438
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Posted - 2013.05.20 01:54:00 -
[168] - Quote
Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:Regardless of time you still have a higher level of resistance. may which ever god(s) have mercy on your soul as your time must be short with that level of intelligence. He is infinitely more intelligent than you. What, with your belief that five damage modifiers is superior to two despite the amount of tank you lose, and your belief that time actually matters when it comes to hardeners. Many HAV brawls end fairly quickly, and having 10 seconds of high resistance can be far more useful than 30 seconds of medium resistance. clearly you never been in a rail tank battle. and most fights that last less than 10sec that's resist would not of helped at all. killed more shield HAV in the time for them to turn on the hardeners and booster and start shooting back. and with the speed nerf this is even greater. |
Vermaak Doe
SVER True Blood Unclaimed.
728
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Posted - 2013.05.20 01:56:00 -
[169] - Quote
ladwar wrote:Vermaak Doe wrote:Regardless of time you still have a higher level of resistance. may which ever god(s) have mercy on your soul as your time must be short with that level of intelligence. I'd ask the same for you, but you're a lost cause. |
Ulysses Knapse
DUST University Ivy League
381
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Posted - 2013.05.20 01:57:00 -
[170] - Quote
ladwar wrote:clearly you never been in a rail tank battle. Meaningless assumptions.
ladwar wrote:and most fights that last less than 10sec that's resist would not of helped at all. killed more shield HAV in the time for them to turn on the hardeners and booster and start shooting back. Wouldn't the same be true for those who used armor hardeners? |
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ladwar
Dead Six Initiative Lokun Listamenn
438
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Posted - 2013.05.20 02:08:00 -
[171] - Quote
Ulysses Knapse wrote:ladwar wrote:clearly you never been in a rail tank battle. Meaningless assumptions. ladwar wrote:and most fights that last less than 10sec that's resist would not of helped at all. killed more shield HAV in the time for them to turn on the hardeners and booster and start shooting back. Wouldn't the same be true for those who used armor hardeners? no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second.
plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. |
Ulysses Knapse
DUST University Ivy League
381
|
Posted - 2013.05.20 02:15:00 -
[172] - Quote
ladwar wrote:no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second. Activate module. Module deactivates after 60 seconds. Wait 15 seconds for cooldown. Use annoying menu to reactivate module. What if something happens during the 15 second cooldown? That would be bad.
ladwar wrote:plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. 1. Of course that 10 seconds of high resistance means something. It would be better than not having it on. 2. In general, anti-vehicle weapons are more effective against armor than shields.
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ladwar
Dead Six Initiative Lokun Listamenn
438
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Posted - 2013.05.20 02:17:00 -
[173] - Quote
this is why I hate dust U... |
Ulysses Knapse
DUST University Ivy League
382
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Posted - 2013.05.20 02:20:00 -
[174] - Quote
ladwar wrote:this is why I hate dust U... Bro, don't even. I just joined for the lulz. I've never even squaded up with them let alone talked to them. |
Reign Omega
Quafe Runners
18
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Posted - 2013.05.20 02:20:00 -
[175] - Quote
Ludwig Van AssWhoopin wrote:Leave Brittany ALONE!
HA! MF classic.....more classic than Coca Cola. I read up to this and totally forgot why I was reading?
http://www.youtube.com/watch?v=kHmvkRoEowc |
ladwar
Dead Six Initiative Lokun Listamenn
438
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Posted - 2013.05.20 04:06:00 -
[176] - Quote
Ulysses Knapse wrote:ladwar wrote:this is why I hate dust U... Bro, don't even. I just joined for the lulz. I've never even squaded up with them let alone talked to them. dust U is just like PRO
scrubs... its not even worth playing when they are on the field its like beating up blind kids. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
138
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Posted - 2013.05.20 08:02:00 -
[177] - Quote
Can gunlogis get a range bonus? |
Tankin Tarkus
Quafe Runners
16
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Posted - 2013.05.20 09:13:00 -
[178] - Quote
just the enforcer tanks |
Ulysses Knapse
DUST University Ivy League
391
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Posted - 2013.05.20 09:21:00 -
[179] - Quote
ladwar wrote:its not even worth playing when they are on the field its like beating up blind kids. That's because they are blind kids, in a figurative sense. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
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Posted - 2013.05.20 22:16:00 -
[180] - Quote
I am sorry, but you Gunnlogi drivers are pretty misinformed, and it is kind of blowing my mind.
Stats are as follows:
Madruger Base Speed = 93.75km/h
60mm Armor Plates (10% base speed reduction) = 93.75 - 9.375 = 84.375 km/h 120mm Armor Plates (18% base speed reduction) = 93.75 - 16.875 = 76.875 km/h 180mm Armor Plates (25% base speed reduction) = 93.75 - 23.4375 = 70.3125 km/h
Gunnlogi Base Speed =78.75 km/h Speed reduction for Shield extenders = None
ArchCloud: Your anecdote about calling in your shield tank, which immediately started taking fire so you drove away, but within 20 seconds the armor tank had not only caught up but passed you is a pretty sad story.
1. Playing cat and mouse for " 20 or so secouns" while you take sustained fire and SURVIVE pretty much pokes a hole in this theory that you and all Gunnlogi drivers seem to have that your tanks survivability is ****.
2. The only way an armor tank could have overtaken you is if he had a SINGLE 60mm armor plate ( even 2 60mm armor plates = 19% speed reduction = max speed of 75.94 km/h), which means the tank you were fighting was ALL GUN, which makes the fact that you survived for so long that much more "impressive".
3. Maybe the armor tank had a standard or better Fuel Injector equipped.
To address Mortedeamor's assertion that "gallente tanks trump caldari in all aspects period":
1. "they are faster": they are only faster if you equip a SINGLE 60mm armor plate, which, even at the highest level, only gives and increased 782 health. this, combined with Madrugers natural armor, gives us a whopping 4407 armor.
2. "have more hp": Yes, as the tank that is designed to get in the thick of things, sticking our noses into the very nastiest engagements, we can have more more HP. But equipping a single 180mm and a single 120mm armor plate requires us to have a LIGHT, or worse, NO armor repairer and requires us to use standard weapon turrets. This further gives us a -38.5% to movement speed [93.75 - 38.5%(36.09) = 57.66km/h]. Now, with 2 Beta Powergrid Expansion Units, i can increase my armor to 9745. But this puts me at 3440 of 3460 PG, allowing for NO hardeners, NO repairers, and NO turret mods. This also gives -53.87% to movement speed [93.75 - 53.87%(50.50) = 43.25km/h]
3. "they have better resistance modules": Once again, as the tank that is supposed to be in the thick of things, weighed down by armor, and therefore finding ourselves on MORE dangerous positions for LONGER lengths of time with no easy or fast ways of retreat, we have better hardeners. don't forget that we have to deal with AV grenades (which are only an issue in close combat), swarm launchers, and missi'le turrets, which are ALL designed to destroy armor. 25% bonus per hardener, with stacking penalties, that last a minute each and have a cooldown of 15 seconds. Caldari tanks, as they are design'ed as an artillery tank, get hardeners that give a 30% bonus, but last for 10 seconds, and have a 30 second cooldown. These are designed so your tanks, that were made for long range engagements, could activate them and pull behind the nearest hill for cover. Quick and simple. and hey, lets not forget your natural resistance to almost all forms of damage except laser and and flux, and hybrid. My railgun, when i have a shield type tank in my sights, has an efficacy rating of 108%. On my alt, when i have a shield type tank or dropship in my prototype swarm launcher reticle, it has a 55% efficacy rating. once again, that is 55%. A madruger i can usually solo in 4-5 shots. With a gunnlogi, i can (and have, on multiple occasions) expired my ammo, 6 shots, and only taken them to roughly 50% health. In this new build, i have never solo'd a gunnlogi with my proto AV fit.
4. "effective weapons on them were nerfed": False. Swarm launcher damage has been increased by 10% (330/missile as opposed to 300), AV grenades appear to be largely untouched, and MD are actually a threat to me as a madruger pilot now (not a huge threat, but iv'e been finished off by them after being softened up by AV 'nades). "do not comment on dust (AV) unless your a dust (AV'er) you clearly do not know what your talking about". See what i did there? You should, because i used your own statement against you. Haha
5. "you can fitt a madrugar with a rail gun equally if not more effectively than a gunlogi": We can (and do, believe me) fit railguns on madrugers. The different, your survivability doesn't take a huge hit from fitting your 2 High Throughput field stabailizers. Ours DOES. We, on the other hand, can fit an active heat sink, an active scanner or mCRU without compromising our survivability.
6. "so a gunlogi with missiles or rail...vs a madrugar with rail the madrugar will be able to kill the gunlogi before it can get within range": A rail cannon has an effective range of just under 600m, this doesn't change with either the Madruger or Gunnlogi. Rail has a ~10% damage bonus against shields, which is not inconsiderable. But a gunnlogi can still fit a full 5 shield mods, as well as 2 damage mods. To get the same damage output, the Madruger has to equip 2 damage mods as well, limiting his armor armor mods to 3 total. On the other hand, he can equip an active heat sink to allow for more consecutive shots without overheating. On the subject of Missile vs Railgun, they are completely different beasts. I dont know the effective range of missiles, but it is at least matched by that of railguns. That being said, missiles have a massive boost to damage vs armor. Yesterday i was hit by a gunnlogi with an advanced large missile turret. he took out my shields and HALF my armor in a single volley. I managed to hit my light armor repairer just a second before i was hit by another volley, drove backwards over a steep hill, where he/she didn't follow, hopped out of my tank with just over 100 health left. My tank survived ONLY because i had my standard repair tool on me. |
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