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1. [request] resistance plates/hardeners for dropsuits - in Feedback/Requests [original thread]
knight of 6 wrote: seriously this needs to happen. resistance mods add a percent damage reduction for specific damage types (or all damage types) to your suit. tired of nades - anti explosive hate scrambler rifles - anti EM/thermal OP ARs - ki...
- by BulletSnitcheZ - at 2013.05.30 02:03:00
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2. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
Tankin Tarkus wrote: caldari enforcers gets a range AND damage boost to missiles which are strong against armor It's true that Missiles have a damage bonus to armor, but at the same time, Blaster tanks will always kill Missile tanks because ...
- by BulletSnitcheZ - at 2013.05.19 21:29:00
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3. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
Vermaak Doe wrote: The way I've seen them used is very similar to blasters but with better sustained fire, more range, and more single shot damage. Even though I didn't plan on it I may train an alt into missile tanks. I see missiles as a bit ...
- by BulletSnitcheZ - at 2013.05.19 17:26:00
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4. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
Vermaak Doe wrote: I haven't personally tried large missile turrets but with smalls, I tend to get more kills with missiles than blasters. No missile tank pilot I know has any complaints about large missiles and at most by the second volley th...
- by BulletSnitcheZ - at 2013.05.19 16:06:00
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5. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
Vermaak Doe wrote: You're b*tching about me insulting you yet you calles me an ass? Missiles aren't s*** at all you're probably to stupid to aim them. You didn't even actually say anything about the speed comparisons, are you really that idioti...
- by BulletSnitcheZ - at 2013.05.19 13:05:00
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6. Someone help me please - in Feedback/Requests [original thread]
Saucy Butt Love wrote: Yes but being a clone, they would inject us with something, forcing us to obey them. But like I said, I like how we are not tied down to a race. But I also don't like it. It's just one of those things. Unless we are m...
- by BulletSnitcheZ - at 2013.05.18 21:37:00
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7. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lor...
- by BulletSnitcheZ - at 2013.05.18 21:17:00
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8. Someone help me please - in Feedback/Requests [original thread]
Saucy Butt Love wrote: *i know i rant but please understand i LOVE DUST 514 i love the concept i love playing and i do not mean for any of this to come acros as me shouting at developers saying omg your sh** , in no way shape or form am I sayin...
- by BulletSnitcheZ - at 2013.05.18 20:33:00
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9. Skill re-spec, how do I get one? - in Feedback/Requests [original thread]
Erehwon Rorsch4ch wrote: I've been told I can get a skill re-spec if I petition/ticket for it. Is this correct? https://forums.dust514.com/default.aspx?g=posts&t=77103&find=unread
- by BulletSnitcheZ - at 2013.05.18 11:39:00
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10. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
ImpureMort wrote: in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthle...
- by BulletSnitcheZ - at 2013.05.17 16:10:00
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11. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
+1 I really want a race change. I didn't put much thought into choosing my race when i first started playing. Are you listening CCP? WE ARE WILLING TO PAY YOU $$$ FOR THIS!
- by BulletSnitcheZ - at 2013.05.16 13:10:00
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12. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Garrett Blacknova wrote: This gives me an idea. Drivers/pilots should be re-designated as "vehicle commanders". Anyone in any seat in the vehicle should be able to bring up the module wheel with R2, not just the commander. The vehicle command...
- by BulletSnitcheZ - at 2013.04.23 02:51:00
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13. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Aythadis Smith wrote: you are messing with what we have already My idea is intended to rebalance tank gameplay by making them more tactical and team oriented. The keyword there is rebalance, which means solo tanks would not be as effective...
- by BulletSnitcheZ - at 2013.04.20 14:09:00
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14. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
0 Try Harder wrote: BulletSnitcheZ wrote: Don't reply to this thread if you don't have anything constructive to add to the conversation. I am being constructive. Now stop dodging. 0 Try Harder wrote: BulletSnitcheZ wrote: I know EX...
- by BulletSnitcheZ - at 2013.04.20 00:57:00
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15. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
0 Try Harder wrote: Skihids wrote: It's not a nerf, it's a balancing. Done properly, a multi-crew tank would be far more powerful and harder to kill than today's tanks. It would require more enemy coordination to neutralize or destroy, yet ...
- by BulletSnitcheZ - at 2013.04.19 21:46:00
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16. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
0 Try Harder wrote: You're asking them to require multiple squads to operate one. Wrong. The tank model i suggested would be similar to the one used in BF3. In BF3, you can operate a tank or a chopper all by yourself, but you'd put yourself ...
- by BulletSnitcheZ - at 2013.04.19 21:34:00
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17. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
0 Try Harder wrote: I like HAVs, and I feel like they have been gimped enough. They are fun to drive, and still effective if you use it as a team operated vehicle. You can do anything solo, but it does not make whatever you are doing good. To ...
- by BulletSnitcheZ - at 2013.04.19 19:40:00
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18. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
0 Try Harder wrote: KalOfTheRathi wrote: 0, if you need a Gunner. Send me email. LOL I don't think anyone is taking bulletsnit as anything more than a disgruntled n00b. We all know he is 100% wrong, and he clearly does not want to put his ...
- by BulletSnitcheZ - at 2013.04.19 18:48:00
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19. Feedback on AV - in Feedback/Requests [original thread]
Yes, AV is overpowered at the moment. They do a ridiculous amount of damage to vehicles while requiring no skill or teamwork at all. Hey CCP, can you tell me why AV grenades do more damage than my prototype small missile turret? Why does a militi...
- by BulletSnitcheZ - at 2013.04.19 11:49:00
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20. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
Skihids wrote: I would like to see vehicles be more complex and nuanced. I would like to see them require more player skill and practice to field effectively. I would like to see counters more complex than "Hit it with a bigger gun". Vehicle p...
- by BulletSnitcheZ - at 2013.04.17 00:17:00
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