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Jason Pearson
Seraphim Initiative. CRONOS.
1140
|
Posted - 2013.05.17 17:52:00 -
[31] - Quote
*shrugs*
I don't know, I know I wish shields were a bit more nimble, maybe a faster turn speed and such, but It's not a massive issue to me, I do feel we need to work on the pros and cons a lot more with Shields vs Armor, Shield Tanks have quite a slow passive regen making that a non viable solution, also Armor Tanks are just as good as Shield Tanks when it comes to railgun snipers, and with their heavy armor reps they can get back into sniping position before my shields are ready.
Then again.. just yesterday I ambushed three Madrugars with a LLAV as back up in my Shield Tank and won (Killing the final just as I overheated hehe). We may not be as fast anymore, but with the bonuses to Missiles the Falchion gives us, that's where our advantage is, long range missile sniping. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 17:53:00 -
[32] - Quote
ladwar wrote:Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that. thank you someone agrees with me no tank needs nerfing we have been one of the most up things in dust for over a year ...but now the balance is more within the tanks themselves than within all of dust 11million sp into caldari havs worthless |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:07:00 -
[33] - Quote
Jason Pearson wrote:*shrugs*
I don't know, I know I wish shields were a bit more nimble, maybe a faster turn speed and such, but It's not a massive issue to me, I do feel we need to work on the pros and cons a lot more with Shields vs Armor, Shield Tanks have quite a slow passive regen making that a non viable solution, also Armor Tanks are just as good as Shield Tanks when it comes to railgun snipers, and with their heavy armor reps they can get back into sniping position before my shields are ready.
Then again.. just yesterday I ambushed three Madrugars with a LLAV as back up in my Shield Tank and won (Killing the final just as I overheated hehe). We may not be as fast anymore, but with the bonuses to Missiles the Falchion gives us, that's where our advantage is, long range missile sniping. i agree with our advantages being in long range missile sniping ..actually i have to say that is our only advantage no there is no point in dropping regen module why so you can ap 19% to 22hps so 4.6 hp per second difference scoff worthless missiles the only turrent enhancment that effects them rotation speed and fmg mods ...jason your a tanker i repect so serious convo about missiles ive unlocked all turrents. proto accels seem just what they should be ...and proto fargs as well.....maybe a slight widening of the radius...but idc about the radius as it doesnt effect me. cycled .....ok in my ex with missile rate of fire sucks and enhanceing the rate of fire for missiles only speeds up the rate the missiles leave the gun NOT THE FIRE INTERVAL ...i FEEL like rof is a useless concept applyed to missiles i think the cycled bonus for doing less dmg shouldnt be that they are hard as **** to hit with but that the fire interval should be shorter. also explain why amor on a planet which HAS GRAVITY moves faster than shield which is an electric field an has no mass to weigh it down. i am upset because a madrugar can out run a caldari when it shouldnt people keep telling me ohhhh BUT SPACE SHIPs IN EVE ......space has no gravity you can get away with speed differences despite weight because in space there is no concept of weight |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 18:08:00 -
[34] - Quote
ladwar wrote:Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that.
far more ppl carry AV than flux and do flux grenades destroy your tank? nope they just soften it for something else to destroy
a single guy with AV grenades can destroy an armor tank a single guy with flux would need another form of AV to actually destroy a shield tank
in all honesty rather than nerf something on armor tanks they should buff something for the shielders for example better natural shield regen for you guys my old tank's shields never bothered me when i was a caldari tanker it was the weaker repper that bothered me it was quite a bit weaker than armor reppers and the natural shield regen didnt really make up for it unless i wasted lots of valuable time hiding to let the natural regen work its magic |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:09:00 -
[35] - Quote
ladwar wrote:Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that. the last thing any tank needs is less hp .....but if your tank is going to go against the laws of physics there had better be a drawback |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:11:00 -
[36] - Quote
BulletSnitcheZ wrote:ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this +1 This guy knows exactly what he's talking about. I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. hey in the meantime drop an extra 50 k into logi lavs and grab you charybdis it is the new tank my avg game 15/0-25/0 run over kills charybdis |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:13:00 -
[37] - Quote
Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that. far more ppl carry AV than flux and do flux grenades destroy your tank? nope they just soften it for something else to destroy a single guy with AV grenades can destroy an armor tank a single guy with flux would need another form of AV to actually destroy a shield tank in all honesty rather than nerf something on armor tanks they should buff something for the shielders for example better natural shield regen for you guys my old tank's shields never bothered me when i was a caldari tanker it was the weaker repper that bothered me it was quite a bit weaker than armor reppers and the natural shield regen didnt really make up for it unless i wasted lots of valuable time hiding to let the natural regen work its magic i wish they would give me my shield regen back ...that and maybe some missile enhancement modules at far as fire interval goes and maddy defying the laws of physics wouldnt matter. |
Xender17
Oblivion S.G.X
79
|
Posted - 2013.05.17 18:15:00 -
[38] - Quote
If you just look at the variants which would you think is faster? the sleek sharp one(Gallente) or the slightly bulkier more armored one(Caldari). |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 18:21:00 -
[39] - Quote
ImpureMort wrote:Jason Pearson wrote:*shrugs*
I don't know, I know I wish shields were a bit more nimble, maybe a faster turn speed and such, but It's not a massive issue to me, I do feel we need to work on the pros and cons a lot more with Shields vs Armor, Shield Tanks have quite a slow passive regen making that a non viable solution, also Armor Tanks are just as good as Shield Tanks when it comes to railgun snipers, and with their heavy armor reps they can get back into sniping position before my shields are ready.
Then again.. just yesterday I ambushed three Madrugars with a LLAV as back up in my Shield Tank and won (Killing the final just as I overheated hehe). We may not be as fast anymore, but with the bonuses to Missiles the Falchion gives us, that's where our advantage is, long range missile sniping. i agree with our advantages being in long range missile sniping ..actually i have to say that is our only advantage no there is no point in dropping regen module why so you can ap 19% to 22hps so 4.6 hp per second difference scoff worthless missiles the only turrent enhancment that effects them rotation speed and fmg mods ...jason your a tanker i repect so serious convo about missiles ive unlocked all turrents. proto accels seem just what they should be ...and proto fargs as well.....maybe a slight widening of the radius...but idc about the radius as it doesnt effect me. cycled .....ok in my ex with missile rate of fire sucks and enhanceing the rate of fire for missiles only speeds up the rate the missiles leave the gun NOT THE FIRE INTERVAL ...i FEEL like rof is a useless concept applyed to missiles i think the cycled bonus for doing less dmg shouldnt be that they are hard as **** to hit with but that the fire interval should be shorter. also explain why amor on a planet which HAS GRAVITY moves faster than shield which is an electric field an has no mass to weigh it down. i am upset because a madrugar can out run a caldari when it shouldnt people keep telling me ohhhh BUT SPACE SHIPs IN EVE ......space has no gravity you can get away with speed differences despite weight because in space there is no concept of weight
well in all honesty a tank ment to stay behind the frontlines launching volleys of missiles or railgun shots doesnt really need to be fast or sturdy as opposed to a tank ment to be in the frontlines using a short range cannon
i think both tanks need a buff atleast to the point a single player cant cripple either with flux/AV nades and in terms of balancing giving shield tankers better natural shield regen to help make up the difference between shield boosters and armor reppers
and maybe some sorta special bonus(like racial suits) to give players a reason to use the tank more towards the role it should fill |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:24:00 -
[40] - Quote
Xender17 wrote:If you just look at the variants which would you think is faster? the sleek sharp one(Gallente) or the slightly bulkier more armored one(Caldari). i would think that a little areo dynamic look to the gallente wouldnt negatie 6000 hp worth of plate armor which im sure wieght a few ton just as i would think lack of areo dynamic wouldn't slow down a shield tanks speed overly i mean shield tank 1200 armor 5000 shield ...shield weight nothing armor weighs quiet a bit ...armor tank 1000 shield 6000 armor aerodynamic does not effect speed enough to counter such a huge weight difference aero dynamics raises your acceleration by cutting down the drag created from your vehicle moving if you take a nascar and you make it a big block but still light witha bad ass engine and you take that same engine and put it in a aero dynamic steel hull the less aerodynamic vehicles with the lighter mass will go faster it may have more drag and the body type may effect its turning and loads of other things but it does not make it heavier just more akward |
|
Jason Pearson
Seraphim Initiative. CRONOS.
1141
|
Posted - 2013.05.17 18:29:00 -
[41] - Quote
I would like to see differences with Acceleration and Top Speed tbh, Shields having faster acceleration (Lightweight) whereas Armor Tanks having a higher Top Speed (I was never good at physics, sue me ;) But being heavier "could" help increasing speed? :D )
This means the whilst the Gallente Tank is faster overall, the Caldari one becomes more nimble, giving them an advantage in built up areas but losing when travelling over distance.
Just a thought. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:33:00 -
[42] - Quote
so are gallente suits faster than caldari suits ...no you say ...why? ..you ask because they are armor based AND ARMOR IS FREAKING HEAVY furthermore ccp picking up a keyboard should not add a jovian to all vehicles i am a sony girl i use controlles stop giving acceleration edge to keyboard i hate using this thing but if i dont im the slowest moving tank and while earlier after uprising i can be found saying u fixed this i was wrong you fixed the turrent with the mouse but not the acceleration using W.S.A.D keys. and just becuase i know some keyboard tanker is gunna go ohh but our equip wheel is all ****** up i know it is and it should be fixed. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 18:34:00 -
[43] - Quote
the aerodynamics make the tank frame faster the 6k armor on the other hand does infact weigh it down (25% speed reduction) but think about what kinda engine it would actually take to move either tank almost as fast as an LAV with that kinda power on the motor i could see it having only a slight problem dragging around all that extra armor |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:36:00 -
[44] - Quote
Jason Pearson wrote:I would like to see differences with Acceleration and Top Speed tbh, Shields having faster acceleration (Lightweight) whereas Armor Tanks having a higher Top Speed (I was never good at physics, sue me ;) But being heavier "could" help increasing speed? :D )
This means the whilst the Gallente Tank is faster overall, the Caldari one becomes more nimble, giving them an advantage in built up areas but losing when travelling over distance.
Just a thought. they could do this...they should do this. im not very good at physics either ..i just know heavier does not equal auto faster when compared to ligher ..caldari suits are faster than gallente suits why cause armor is heavy...ccp may have gotten away with making armor faster in space but again 0 gravity negates all weight effects on speed |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 18:37:00 -
[45] - Quote
ImpureMort wrote:so are gallente suits faster than caldari suits ...no you say ...why? ..you ask because they are armor based AND ARMOR IS FREAKING HEAVY furthermore ccp picking up a keyboard should not add a jovian to all vehicles i am a sony girl i use controlles stop giving acceleration edge to keyboard i hate using this thing but if i dont im the slowest moving tank and while earlier after uprising i can be found saying u fixed this i was wrong you fixed the turrent with the mouse but not the acceleration using W.S.A.D keys. and just becuase i know some keyboard tanker is gunna go ohh but our equip wheel is all ****** up i know it is and it should be fixed.
actually if i remember correctly the caldari suit and the gallente suit are the same movement speed(amarr being slower and minmatar being faster) yet the gallente suit has more armor than the caldari strip away that armor and replace it with shield and the gallente would have been faster |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:42:00 -
[46] - Quote
Tankin Tarkus wrote:the aerodynamics make the tank frame faster the 6k armor on the other hand does infact weigh it down (25% speed reduction) but think about what kinda engine it would actually take to move either tank almost as fast as an LAV with that kinda power on the motor i could see it having only a slight problem dragging around all that extra armor yeah im sure they both have hemmies but still one lighter less areo dynamic on heavyier more areo dynamic .. check this out http://physics.stackexchange.com/questions/10991/will-a-lighter-car-have-a-higher-top-speed-than-a-heavier-car-with-an-equal-powe |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 18:53:00 -
[47] - Quote
well in a tank's case only the weight and aerodynamics matter tanks dont have inflated wheels to factor in they have solid tracks which arent going to deform and add resistance
so u have the armor which is going to slow down the tank and aerodynamics which is going to reduce the air resistance
besides how do we know that gallente doesnt use stronger motors since they do prefer their mobility not all vehicles were created equil which is often the case in real life and games |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 18:57:00 -
[48] - Quote
Tankin Tarkus wrote:well in a tank's case only the weight and aerodynamics matter tanks dont have inflated wheels to factor in they have solid tracks which arent going to deform and add resistance
so u have the armor which is going to slow down the tank and aerodynamics which is going to reduce the air resistance
besides how do we know that gallente doesnt use stronger motors since they do prefer their mobility not all vehicles were created equil which is often the case in real life and games its true all things are not made equal ..and the tire part obviously we have tracks...but that doesnt negate the fact thatt madrugars move faster deal more damage and take more damage than caldari's not only those factors either madrugars have better reppers2 more hp faster more resistances more damage more healing abilities ....tell me something what aspect do caldari tanks have that madrugars dont that better than what madrugars have. and dont say they have a regen pn our main hp we have already established thats worthlessness |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 19:00:00 -
[49] - Quote
no tanker who has used both in uprisng can say caldari has a single advantage that makes them worth specking into and be telling the truth. if you think theres even one speak up. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 19:11:00 -
[50] - Quote
ImpureMort wrote:Tankin Tarkus wrote:well in a tank's case only the weight and aerodynamics matter tanks dont have inflated wheels to factor in they have solid tracks which arent going to deform and add resistance
so u have the armor which is going to slow down the tank and aerodynamics which is going to reduce the air resistance
besides how do we know that gallente doesnt use stronger motors since they do prefer their mobility not all vehicles were created equil which is often the case in real life and games its true all things are not made equal ..and the tire part obviously we have tracks...but that doesnt negate the fact thatt madrugars move faster deal more damage and take more damage than caldari's not only those factors either madrugars have better reppers2 more hp faster more resistances more damage more healing abilities ....tell me something what aspect do caldari tanks have that madrugars dont that better than what madrugars have. and dont say they have a regen pn our main hp we have already established thats worthlessness
well caldari tanks were designed for long range engagements(and are CPU base as opposed to the gallente tanks being PG based) your turrets(rails/missiles) pull more CPU and less PG than blasters making them fit better on your tanks
if u guys used the turrets ment for your vehicles and were more observant(most of the caldari tanks i destroy are too focused in on what they are doing giving me the first shot advantage) u guys could use your range to your advantage and heavily damage tanks like mine before we even get the the optimum range tanks like mine need
the few rail tanks that do spot and fire at my tank before i find them are usually camping way up in a mountain inside their redline making them easy to get away from
while the gallente tanks are faster caldari's are ment to have range in their favor and all they have to do is run/chase to keep them out of our tanks range and in caldari tank's range
if u guys are having problems with the gallentes getting to a safe spot too easily try setting up a trap getting them far enough away from their cover to destroy them
as far as the regen u guys are lucky enough to have it for your main source of hp alot of times i have to use my repper to restore just 500-1k hp which forces me out of the battle an extra 40 seconds while it reps and cools down but i do believe shield regen needs to be higher for you guys and ive been saying that in several posts in this thread |
|
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.17 19:42:00 -
[51] - Quote
ladwar wrote:so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. The higher base spees is to compensate the lower acceleration and worse handling of plated Havs. While gallente havs get a great buffer, caldari wins in short skirmishes because of the ability to burst tank better and room for a higher dps when you don't overfit. Any idiot could tell you gallente are the speed based armor tankers because in Eve they have to brawl, and you could easily see the speed distribution looking at the Ares, malediction,, raptor, and stiletto. Which are the fastest ships of each race. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 19:48:00 -
[52] - Quote
Vermaak Doe wrote:ladwar wrote:so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. The higher base spees is to compensate the lower acceleration and worse handling of plated Havs. While gallente havs get a great buffer, caldari wins in short skirmishes because of the ability to burst tank better and room for a higher dps when you don't overfit. Any idiot could tell you gallente are the speed based armor tankers because in Eve they have to brawl, and you could easily see the speed distribution looking at the Ares, malediction,, raptor, and stiletto. Which are the fastest ships of each race.
now sure how the caldari tanks handle but my gallente tank handles horribly it used to take turns fairly well but now i have to slow down for many turns i used to be able to take at full speed |
General Hornet
Internal Error. Negative-Feedback
71
|
Posted - 2013.05.17 20:20:00 -
[53] - Quote
BulletSnitcheZ wrote:ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this +1 This guy knows exactly what he's talking about. I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. mort is a woman and yes she is right.
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 20:46:00 -
[54] - Quote
General Hornet wrote:BulletSnitcheZ wrote:ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this +1 This guy knows exactly what he's talking about. I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. mort is a woman and yes she is right. tehe yeah i ama girl ...and yeah i am right and to you who wants to use eve to explain why gallente is faster than caldari EVE IS SPACE 0 GRAVITY MEAN WEIGHT DOES NOT EFFECT SPEED GALLENTE BEING SPEED IN DUST IS COMPLETELY UNREALISTIC. you cannot use spaceships as an example to explain speed differences on land craft as there are different factors to consider LIKE GRAVITY |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 20:57:00 -
[55] - Quote
ImpureMort wrote:General Hornet wrote:BulletSnitcheZ wrote:ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this +1 This guy knows exactly what he's talking about. I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. mort is a woman and yes she is right. tehe yeah i ama girl ...and yeah i am right and to you who wants to use eve to explain why gallente is faster than caldari EVE IS SPACE 0 GRAVITY MEAN WEIGHT DOES NOT EFFECT SPEED GALLENTE BEING SPEED IN DUST IS COMPLETELY UNREALISTIC. you cannot use spaceships as an example to explain speed differences on land craft as there are different factors to consider LIKE GRAVITY
since everyone keeps bringing up gravity guess u should also know that there is very little matter in space so aerodynamics are also irrelevant the only thing that would really matter would be the strength of the ship's thrusters which would go to say gallente uses stronger ones which if it carried over to their ground vehicles would mean their tanks use stronger engines than the other races aside from the minmatars |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
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Posted - 2013.05.17 21:06:00 -
[56] - Quote
Tankin Tarkus wrote:ImpureMort wrote:General Hornet wrote:BulletSnitcheZ wrote:ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this +1 This guy knows exactly what he's talking about. I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. mort is a woman and yes she is right. tehe yeah i ama girl ...and yeah i am right and to you who wants to use eve to explain why gallente is faster than caldari EVE IS SPACE 0 GRAVITY MEAN WEIGHT DOES NOT EFFECT SPEED GALLENTE BEING SPEED IN DUST IS COMPLETELY UNREALISTIC. you cannot use spaceships as an example to explain speed differences on land craft as there are different factors to consider LIKE GRAVITY since everyone keeps bringing up gravity guess u should also know that there is very little matter in space so aerodynamics are also irrelevant for the ships exactly so using eve spaceships to explain or compare the dust differences between gallente havs and caldari havs is stupid. factors that do not matter at all in eve matter in dust. the fact that gallente ships are fast in eve can only b due to the thrusting ability as neither weight nor air friction exist in space so stop using space ships to explain tanks they are two completely different things with completely different environmental factors. im not gunna read up and see who kept pissing me off trying to explain ground vehicles with space vehicles cause my eyes hurt but at least we all agree we cannot explain the differences between caldari and gallente havs by using eve ships. the only thing that would really matter would be the strength of the ship's thrusters which would go to say gallente uses stronger ones which if it carried over to their ground vehicles would mean their tanks use stronger engines than the other races aside from maybe the minmatars
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 21:09:00 -
[57] - Quote
at least we can all agree we cannot use eve's spaceships as a comparison different vehicles different environments with different factors saying gallente ships in eve ae faster than caldari as a response to this topic just make you look stupid. im not gunna point fingers and call out names but whoever respond to the with with well in eve gallente is faster than caldari just stfu |
ladwar
Dead Six Initiative Lokun Listamenn
424
|
Posted - 2013.05.17 21:11:00 -
[58] - Quote
Vermaak Doe wrote:ladwar wrote:so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. The higher base spees is to compensate the lower acceleration and worse handling of plated Havs. While gallente havs get a great buffer, caldari wins in short skirmishes because of the ability to burst tank better and room for a higher dps when you don't overfit. Any idiot could tell you gallente are the speed based armor tankers because in Eve they have to brawl, and you could easily see the speed distribution looking at the Ares, malediction,, raptor, and stiletto. Which are the fastest ships of each race. I don't play EVE nor do I like playing eve. and btw armor tanks still accelerate faster then shield tanks so go bugger off. the handling for turns is the same as well so that too holds no value. so armor has more DPS, more HP more regained from repairers then booster and faster. what does shield HAVs have resistant to av nades and swarm launcher but armor HAV resistant to plasma cannon and flux nades so shield just has nothing going for it but it forces different type of AV weapons which can be said of armor too. armor has it all with no down sides, that has to change. |
Tankin Tarkus
Quafe Runners
9
|
Posted - 2013.05.17 21:15:00 -
[59] - Quote
@ImpureMort
if despite weight and aerodynamic gallente is still faster then that would mean that gallente is most likely using stronger engines to power their thrusters which if that is the case why wouldnt they apply the same to their ground vehicles which would explain why their frames are faster |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
|
Posted - 2013.05.17 21:16:00 -
[60] - Quote
ladwar wrote:Vermaak Doe wrote:ladwar wrote:so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. The higher base spees is to compensate the lower acceleration and worse handling of plated Havs. While gallente havs get a great buffer, caldari wins in short skirmishes because of the ability to burst tank better and room for a higher dps when you don't overfit. Any idiot could tell you gallente are the speed based armor tankers because in Eve they have to brawl, and you could easily see the speed distribution looking at the Ares, malediction,, raptor, and stiletto. Which are the fastest ships of each race. I don't play EVE nor do I like playing eve. and btw armor tanks still accelerate faster then shield tanks so go bugger off. the handling for turns is the same as well so that too holds no value. so armor has more DPS, more HP more regained from repairers then booster and faster. what does shield HAVs have resistant to av nades and swarm launcher but armor HAV resistant to plasma cannon and flux nades so shield just has nothing going for it but it forces different type of AV weapons which can be said of armor too. armor has it all with no down sides, that has to change. i dont play eve either and as far as i can tell you are right |
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