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Mortedeamor
Internal Error. Negative-Feedback
43
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Posted - 2013.05.19 01:09:00 -
[121] - Quote
and this thread would not survive if i was the only one that feels like caldari have were ****** cant remember who but someone posted this and i feel it is the most realistic description of what ccp has done to armor tankers http://www.youtube.com/watch?v=_KqqRPvM_Sw |
Vermaak Doe
SVER True Blood Unclaimed.
722
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Posted - 2013.05.19 01:21:00 -
[122] - Quote
Mortedeamor wrote:Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Why do the BS threads survive the longest? ass Call me whatever you want but CCP changed the speeds for a reason, not only did armor accelerate slower before plates they also had a slower max speed with a similar if not lower hp. This is how it's meant to be, which is why in Eve (not a direct comparison of mechanics but it sets how races are balanced) every gallente ship is faster than it's caldari counterpart. and ill say this again in eve your in space with 0 gravity where 6 ton armor plates weigh nothing at all but ona planet with gravity weight effects speed idc why they did it that combined with starving tankers of pg to force caldari hav user to specialize in they're ****** missiles has ruined the entire specialization. Are you so daft I have to repeat myself? It does affect speed in Eve otherwise everything would go the same speed. It's not starving, it's you overfitting without a decent amount of skills in fitting. If you haven't noticed it's easy to fit railguns and missiles on a shield tank but hard to fit blasters and vice versa for armor because those weapons are meant for shield tanks, being cpu intensive unlike blasters which are pg intensive. Missiles aren't **** at all, they wreck blasters at a range and rails up close. And I know plenty who use missiles only. |
Mortedeamor
Internal Error. Negative-Feedback
44
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Posted - 2013.05.19 01:43:00 -
[123] - Quote
Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Why do the BS threads survive the longest? ass Call me whatever you want but CCP changed the speeds for a reason, not only did armor accelerate slower before plates they also had a slower max speed with a similar if not lower hp. This is how it's meant to be, which is why in Eve (not a direct comparison of mechanics but it sets how races are balanced) every gallente ship is faster than it's caldari counterpart. and ill say this again in eve your in space with 0 gravity where 6 ton armor plates weigh nothing at all but ona planet with gravity weight effects speed idc why they did it that combined with starving tankers of pg to force caldari hav user to specialize in they're ****** missiles has ruined the entire specialization. Are you so daft I have to repeat myself? It does affect speed in Eve otherwise everything would go the same speed. It's not starving, it's you overfitting without a decent amount of skills in fitting. If you haven't noticed it's easy to fit railguns and missiles on a shield tank but hard to fit blasters and vice versa for armor because those weapons are meant for shield tanks, being cpu intensive unlike blasters which are pg intensive. Missiles aren't **** at all, they wreck blasters at a range and rails up close. And I know plenty who use missiles only.
actually its easy to fit a rail to a madrugar ..and as far as missiles go only if you want all missiles it may be difiucult. a large wasnt hard to incorperate in chromosome not that anyone would. do you think im running around with a gunlogi blaster type im not an idiot i have been tanking this game for over a year. you called me daft and then you go ranting about turrents. if you look up we are operating under the assumption that people are using the proper turrent on the proper tanks. before you decide to comment and go insulting people for no reason you should read what your responding to. a few people have already brought up eve and dont speed comparisons between gallente and caldari in eve and just looked stupid as do you. further more we have already established how ****** missiles really are they still need a lot of work this thread was about speed. and while missiles have improved they still need work. i personally thing the same thing that is making the massdrivers fail is effecting missiles blast radius hit detection. i dont play eve the fact that armor tank are faster than sheild is stupid and most every tanker i know and repect feels the same at this point i am just repeating myself for another idiot and this time it a ******* STD OOPS I MEAN STB so ima stop waisting my breath on you |
Vermaak Doe
SVER True Blood Unclaimed.
723
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Posted - 2013.05.19 02:00:00 -
[124] - Quote
You're b*tching about me insulting you yet you calles me an ass? Missiles aren't s*** at all you're probably to stupid to aim them. You didn't even actually say anything about the speed comparisons, are you really that idiotic. If it wasn't mean to be in comparison to Eve, both caldari and gallente tanks could easily armor tank with a similar hp. I would call you a ****** but even the mentally handicapped make more sense than you. |
Tankin Tarkus
Quafe Runners
15
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Posted - 2013.05.19 02:49:00 -
[125] - Quote
i have to agree the missiles are almost where they need to be my only problem with them is shots that shoulda hit atleast with splash wont always hit
as far as the speed thing goes it isnt specificly the armor thats faster its the race that made the tank gallente are users of short range weapons so they need the speed to be able to catch their targets they just happen to prefer armor over shields the only thing that really makes sense is since gallente needs the speed to catch their enemys they use more powerful engines than other races just like shotguners use scout suits to move faster to get into the range they need
caldari prefering long range engagements dont have a specific need for speed they rather fire from a distance and let their large shields absorb and repair what little damage they take |
Mortedeamor
Internal Error. Negative-Feedback
47
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Posted - 2013.05.19 03:03:00 -
[126] - Quote
Tankin Tarkus wrote:i have to agree the missiles are almost where they need to be my only problem with them is shots that shoulda hit atleast with splash wont always hit
as far as the speed thing goes it isnt specificly the armor thats faster its the race that made the tank gallente are users of short range weapons so they need the speed to be able to catch their targets they just happen to prefer armor over shields the only thing that really makes sense is since gallente needs the speed to catch their enemys they use more powerful engines than other races just like shotguners use scout suits to move faster to get into the range they need
caldari prefering long range engagements dont have a specific need for speed they rather fire from a distance and let their large shields absorb and repair what little damage they take i think the splash is being negated by the server lag same reason mass drivers aren't working right now from what i read somewhere..im not gunna try n dig it up you can if you want but that issue is something that need to be fixes with a psn update as its a coding issue...also with terrain being so terribly buggy i have to hope splash damage will improve over time as the tune up th finer adjustments this build needs. |
Ulysses Knapse
DUST University Ivy League
373
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Posted - 2013.05.19 04:04:00 -
[127] - Quote
ImpureMort wrote:ccp why have you made armor faster than shield They didn't.
Fastest to Slowest:
Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?)
In general, armor tankers are slower than shield tankers. If ALL armor tankers were slower than ALL shield tankers, that would just be unbalanced. All armor tankers would be forced into being slow and brutish. |
ladwar
Dead Six Initiative Lokun Listamenn
432
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Posted - 2013.05.19 04:09:00 -
[128] - Quote
Ulysses Knapse wrote:ImpureMort wrote:ccp why have you made armor faster than shield They didn't. Fastest to Slowest: Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?) In general, armor tankers are slower than shield tankers. If ALL armor tankers were slower than ALL shield tankers, that would just be unbalanced. All armor tankers would be forced into being slow and brutish. dropsuits caldari and gallente same speeds, LAVs same speed, dropship, same speed. so where is your point showing up? |
Ludwig Van AssWhoopin
lMPurity
1
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Posted - 2013.05.19 08:19:00 -
[129] - Quote
Leave Brittany ALONE! |
Mortedeamor
Internal Error. Negative-Feedback
47
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Posted - 2013.05.19 10:20:00 -
[130] - Quote
Ludwig Van AssWhoopin wrote:Leave Brittany ALONE! who is brittany lol i am arianna |
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BulletSnitcheZ
TRUE TEA BAGGERS
30
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Posted - 2013.05.19 13:05:00 -
[131] - Quote
Vermaak Doe wrote:You're b*tching about me insulting you yet you calles me an ass? Missiles aren't s*** at all you're probably to stupid to aim them. You didn't even actually say anything about the speed comparisons, are you really that idiotic. If it wasn't mean to be in comparison to Eve, both caldari and gallente tanks could easily armor tank with a similar hp. I would call you a ****** but even the mentally handicapped make more sense than you.
Missiles Turrets are very unreliable and ineffective, you'd be ignorant to think they're completely fine as they are right now . When you're using missile turrets, you never know if you're going to get a kill or not. When i point my blaster turret at someone, i KNOW i'm going to hit them. |
Mortedeamor
Internal Error. Negative-Feedback
51
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Posted - 2013.05.19 14:00:00 -
[132] - Quote
BulletSnitcheZ wrote:Vermaak Doe wrote:You're b*tching about me insulting you yet you calles me an ass? Missiles aren't s*** at all you're probably to stupid to aim them. You didn't even actually say anything about the speed comparisons, are you really that idiotic. If it wasn't mean to be in comparison to Eve, both caldari and gallente tanks could easily armor tank with a similar hp. I would call you a ****** but even the mentally handicapped make more sense than you. Missiles Turrets are very unreliable and ineffective, you'd be ignorant to think they're completely fine as they are right now . When you're using missile turrets, you never know if you're going to get a kill or not. When i point my blaster turret at someone, i KNOW i'm going to hit them. gracie gracie i was out of breath |
The Attorney General
ZionTCD Unclaimed.
6
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Posted - 2013.05.19 14:27:00 -
[133] - Quote
ITT: Bad tankers complaining about mechanics that they refuse to work around. If you can't adapt, you go pop.
All you need is Coleman Grey in here and the scrub circle will be complete. Oh wait, he just rolls armor tanks into the enemies guns.
Moretdeamor, from the manner in which you whine and complain, you must be awful to have in a squad, the screaming and crying must be immense.
If you haven't figured out a double damage mod fit for your Gunloggi yet, that sucks for you. I don't even specialize in shield tanks, but I have a gunloggi fit that is perfect for pesky rail snipers in madrugars.
How can you call yourself a tnaker if you haven't even figure that out? |
Vermaak Doe
SVER True Blood Unclaimed.
723
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Posted - 2013.05.19 15:31:00 -
[134] - Quote
BulletSnitcheZ wrote:Vermaak Doe wrote:You're b*tching about me insulting you yet you calles me an ass? Missiles aren't s*** at all you're probably to stupid to aim them. You didn't even actually say anything about the speed comparisons, are you really that idiotic. If it wasn't mean to be in comparison to Eve, both caldari and gallente tanks could easily armor tank with a similar hp. I would call you a ****** but even the mentally handicapped make more sense than you. Missiles Turrets are very unreliable and ineffective, you'd be ignorant to think they're completely fine as they are right now . When you're using missile turrets, you never know if you're going to get a kill or not. When i point my blaster turret at someone, i KNOW i'm going to hit them. I haven't personally tried large missile turrets but with smalls, I tend to get more kills with missiles than blasters. No missile tank pilot I know has any complaints about large missiles and at most by the second volley their target is downwhich is quite a bit more reliable than large rails, however I don't think they should match blasters in close range purely because of how much farther they can reach. |
Vermaak Doe
SVER True Blood Unclaimed.
723
|
Posted - 2013.05.19 15:36:00 -
[135] - Quote
ladwar wrote:Ulysses Knapse wrote:ImpureMort wrote:ccp why have you made armor faster than shield They didn't. Fastest to Slowest: Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?) In general, armor tankers are slower than shield tankers. If ALL armor tankers were slower than ALL shield tankers, that would just be unbalanced. All armor tankers would be forced into being slow and brutish. dropsuits caldari and gallente same speeds, LAVs same speed, dropship, same speed. so where is your point showing up? In my opinion it not only resembles Eve closer (the condor and atron, both fast frigates have similar speed while the raven and megathron have a larger gap) it makes a larger difference with Havs in my opinion or it could be in the process of being changed. |
BulletSnitcheZ
TRUE TEA BAGGERS
30
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Posted - 2013.05.19 16:06:00 -
[136] - Quote
Vermaak Doe wrote: I haven't personally tried large missile turrets but with smalls, I tend to get more kills with missiles than blasters. No missile tank pilot I know has any complaints about large missiles and at most by the second volley their target is downwhich is quite a bit more reliable than large rails, however I don't think they should match blasters in close range purely because of how much farther they can reach.
Believe me, they're very inconsistent. You have to try it for yourself to really understand what i'm talking about. Like i said before, missile turrets are unreliable from ALL ranges. The fire interval on missile turrets is so slow that armor tanks can run to safety before i can even knock their shields down.
Since I've made the switch to blaster turrets on my Gunloggi, i'm getting a lot more kills and i die a lot less often too. |
Vermaak Doe
SVER True Blood Unclaimed.
726
|
Posted - 2013.05.19 16:29:00 -
[137] - Quote
BulletSnitcheZ wrote:Vermaak Doe wrote: I haven't personally tried large missile turrets but with smalls, I tend to get more kills with missiles than blasters. No missile tank pilot I know has any complaints about large missiles and at most by the second volley their target is downwhich is quite a bit more reliable than large rails, however I don't think they should match blasters in close range purely because of how much farther they can reach.
Believe me, they're very inconsistent. You have to try it for yourself to really understand what i'm talking about. Like i said before, missile turrets are unreliable from ALL ranges. The fire interval on missile is so slow that armor tanks can run to safety before i can even knock their shields down. Long-range tactics do NOT work with missile turrets. Since I've made the switch to blaster turrets on my Gunloggi, i'm getting a lot more kills and i die a lot less often too. The way I've seen them used is very similar to blasters but with better sustained fire, more range, and more single shot damage. Even though I didn't plan on it I may train an alt into missile tanks. I see missiles as a bit like rockets in Eve, dumb fire with decent damage and quick travel but trades damage for range in comparison to blasters. |
Tankin Tarkus
Quafe Runners
15
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Posted - 2013.05.19 17:17:00 -
[138] - Quote
i use large missiles every now and only use STD ones they work fairly well for me the only problem i have with them is hit detection but when they do hit properly they work wonders for me |
BulletSnitcheZ
TRUE TEA BAGGERS
30
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Posted - 2013.05.19 17:26:00 -
[139] - Quote
Vermaak Doe wrote: The way I've seen them used is very similar to blasters but with better sustained fire, more range, and more single shot damage. Even though I didn't plan on it I may train an alt into missile tanks. I see missiles as a bit like rockets in Eve, dumb fire with decent damage and quick travel but trades damage for range in comparison to blasters.
Your stance on Missile Turrets is based entirely on assumption. If Missile Turrets were really as effective as you make them out to be, a lot more people, including myself, would be using them. how often do you see people getting killed with a missile turret installation?
Fact is, Hybrid turrets are still the only viable option that tankers have in this game. |
ladwar
Dead Six Initiative Lokun Listamenn
437
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Posted - 2013.05.19 17:28:00 -
[140] - Quote
Vermaak Doe wrote:ladwar wrote:Ulysses Knapse wrote:ImpureMort wrote:ccp why have you made armor faster than shield They didn't. Fastest to Slowest: Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?) In general, armor tankers are slower than shield tankers. If ALL armor tankers were slower than ALL shield tankers, that would just be unbalanced. All armor tankers would be forced into being slow and brutish. dropsuits caldari and gallente same speeds, LAVs same speed, dropship, same speed. so where is your point showing up? In my opinion it not only resembles Eve closer (the condor and atron, both fast frigates have similar speed while the raven and megathron have a larger gap) it makes a larger difference with Havs in my opinion or it could be in the process of being changed. you do not get it there is no difference in speed anywhere else but in HAVs, not similar, the same speed. so you are going to tell everthing but the titans have the same speeds EVE and that the gallente is superior in everyway. HP, speed, DPS, hp regen, resistances, fitting abilities and missiles work differently than in eve so the enforcers for gallente have a much better bonus.
if that's how its meant to be that should of been a foot note atleast in the patch notes. |
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Tankin Tarkus
Quafe Runners
15
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Posted - 2013.05.19 17:42:00 -
[141] - Quote
the gallente enforcer bonus only applys to blasters so i dont see how its bonus is better i have used both shield lav's and armor lav's the gallente lav definately handles alot better all the shield one does is spin out i havent used shield dropships
and as far as dropsuits go gallente would be faster than caldari if it wasnt weighed down by armor its a human in that suit u cant just add in a better engine minmatar fits its lore it has the lowest armor and shields so its the fastest and amarr is the tanked suit so its the slowest |
Vermaak Doe
SVER True Blood Unclaimed.
726
|
Posted - 2013.05.19 17:56:00 -
[142] - Quote
They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. |
ladwar
Dead Six Initiative Lokun Listamenn
437
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Posted - 2013.05.19 18:56:00 -
[143] - Quote
Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots
damage mods go in low slots so bs? you didn't you trying using similar as the same which are not the equal and have different meanings. it doesn't higher resists it has different resists and in the terms of which has higher resist the gallente win with active armor hardeners over the passive shield resisters. and everyone knows the passives regeneration is trash. its less then a 1% regeneration. its only slightly higher than a half of 1% |
Vermaak Doe
SVER True Blood Unclaimed.
726
|
Posted - 2013.05.19 19:03:00 -
[144] - Quote
Damage mods in low slots on a gallente tank = sh*t fit ohk by a forge gun. Shield hardeners don't last as long but give higher resists than armor, so none of your points have are remotely accurate off paper. Also, that tiny recharge is better than being SOL in a pure buffer armor tank. |
Ulysses Knapse
DUST University Ivy League
374
|
Posted - 2013.05.19 19:14:00 -
[145] - Quote
ladwar wrote:Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots damage mods go in low slots so bs? Stacking penalties. That is all. |
ladwar
Dead Six Initiative Lokun Listamenn
437
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Posted - 2013.05.19 19:15:00 -
[146] - Quote
Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots damage mods go in low slots so bs? Stacking penalties. That is all. so what it effect them both equally |
ladwar
Dead Six Initiative Lokun Listamenn
437
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Posted - 2013.05.19 19:20:00 -
[147] - Quote
Vermaak Doe wrote:Damage mods in low slots on a gallente tank = sh*t fit ohk by a forge gun. Shield hardeners don't last as long but give higher resists than armor, so none of your points have are remotely accurate off paper. Also, that tiny recharge is better than being SOL in a pure buffer armor tank. shield hardeners last 10 with a cool down of 30 seconds that's 1:3 ratio on how long it is up meaning to have 30% for have to fit 3 and cycle them, a lot while 3 passive resister give more then the 30% that you would have so passive beats the active for shields active hardeners last 60 with a cool down of 15 second that's 4:1 and if you fit 2 that beats the 3 a shield HAV would have to fit with a lot less cycling and also beats the passive ones for shields. |
Ulysses Knapse
DUST University Ivy League
374
|
Posted - 2013.05.19 19:21:00 -
[148] - Quote
ladwar wrote:Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots damage mods go in low slots so bs? Stacking penalties. That is all. so what it effect them both equally I don't think you understand how stacking penalties work... |
Tankin Tarkus
Quafe Runners
15
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Posted - 2013.05.19 19:24:00 -
[149] - Quote
the gallente tank is ment for close range engagements where escape isnt going to be quick and easy they get the longer hardeners because of this
the caldari tank is ment to fight at a range where escape is far easier and the hardeners are only ment to last till u get behind your cover
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ladwar
Dead Six Initiative Lokun Listamenn
437
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Posted - 2013.05.19 19:26:00 -
[150] - Quote
Ulysses Knapse wrote:ladwar wrote:Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots damage mods go in low slots so bs? Stacking penalties. That is all. so what it effect them both equally I don't think you understand how stacking penalties work... I think you don't understand how they work. 2 for 2 they are even 2 for 5 the 5 wins. say of those are for defense like repairers and armor plates well guess what for shield its for PG so they can fit the pg and still come out with less dps and less tank and still be slower. you try telling me that 2 damage mods do more damage then 5 I dare you. |
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