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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.18 19:55:00 -
[91] - Quote
Mortedeamor wrote:EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense Then feel free to enlighten me on the physics of the inertia dampener, and how the shields work? Also how exactly the laser rifle is as precise (not to mention visible) and powerful as it is?
Here, try this: Because the Madrugar has 1/3 the shield capabilities of the Gunnlogi, whatever it is that would normally take up the space of the shield generator can be used to install a bigger engine in the Madrugar. And since the Gallente are armor specialists, they have R&D to much lighter, more effective armor equipment than the Caldari, who in turn favor their shields.
Or feel free to keep raging like you are, being ignored by CCP and the likes. You don't have to act like a child about it though, insulting everyone and cursing up and down the thread. |
Mortedeamor
Internal Error. Negative-Feedback
39
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Posted - 2013.05.18 19:56:00 -
[92] - Quote
Arrg! Reading your post is like stabbing myself in the eyes with a blunt instrument. Please, please, please use punctuation. Periods, commas, ya know those things you learned about in school. It will make your posts actually readable.
yeah i really no good at that when i get worked up because i rant. these guys keep trying to explain why gallente havs are faster by refering to space ships which operate under different laws than land vehicles and is a stupid comparison |
Mortedeamor
Internal Error. Negative-Feedback
39
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Posted - 2013.05.18 19:58:00 -
[93] - Quote
EXASTRA INVICTAS wrote:Mortedeamor wrote:EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense Then feel free to enlighten me on the physics of the inertia dampener, and how the shields work? Also how exactly the laser rifle is as precise (not to mention visible) and powerful as it is? Here, try this: Because the Madrugar has 1/3 the shield capabilities of the Gunnlogi, whatever it is that would normally take up the space of the shield generator can be used to install a bigger engine in the Madrugar. And since the Gallente are armor specialists, they have R&D to much lighter, more effective armor equipment than the Caldari, who in turn favor their shields. Or feel free to keep raging like you are, being ignored by CCP and the likes. You don't have to act like a child about it though, insulting everyone and cursing up and down the thread.
are you a tanker in dust
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Mortedeamor
Internal Error. Negative-Feedback
40
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Posted - 2013.05.18 20:02:00 -
[94] - Quote
guess not if you are not a tanker in dust you have no right to comment because you dont know what your talking about |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.18 20:02:00 -
[95] - Quote
Mortedeamor wrote:
are you a tanker in dust
Yes.
Mortedeamor wrote:and furthermore in uprising gallente tanks trump caldari in all aspects period they are faster have more hp deal more damage and take more damage they have better resistance modules and the effective weapons on them were nerfed. YOU CANNOT USE EVE SPACE SHIPS TO EXPLAIN DUST TANKS they operate in different environments with different factors that effect speed. also you can fitt a madrugar with a rail gun equally if not more effectively than a gunlogi. and it out ranges missiles and is more effective vs shield so a gunlogi with missiles or rail...vs a madrugar with rail the madrugar will be able to kill the gunlogi before it can get within range when thinking of proto accelerated missiles and with rail vs rail the advantage still goes to the madrugar as it ca have 60 second of active res more hp fast yadyada same reasons do not comment on dust tanks unless your a dust tanker you clearly do not know what your talking about Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective. |
Mortedeamor
Internal Error. Negative-Feedback
40
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Posted - 2013.05.18 20:04:00 -
[96] - Quote
and i have no idea how laser rifles or inertial dampener got brought into this but its hands down true that gallente trumps caldari in every single aspect period every taker that is in uprising will say the same the only advantages caldari ever had were gone with the uprising update mocking me wont change the fact that ccp has ****** the balance with tanks this build. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.18 20:05:00 -
[97] - Quote
Mortedeamor wrote:and i have no idea how laser rifles or inertial dampener got brought into this but its hands down true that gallente trumps caldari in every single aspect period every taker that is in uprising will say the same the only advantages caldari ever had were gone with the uprising update mocking me wont change the fact that ccp has ****** the balance with tanks this build. They got brought into this because you're claiming it makes no physical sense for something tanked with armor to have higher speed than something with shields. So I'm pointing out there are lots of things in the game that don't make sense in our current conception of reality.
Also, we do have such things as Carbon Fiber and Kevlar currently. Which are extremely lightweight, extremely durable materials. Just imagine what sort of armor composites the Gallente have in the future? |
Mortedeamor
Internal Error. Negative-Feedback
40
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Posted - 2013.05.18 20:07:00 -
[98] - Quote
EXASTRA INVICTAS wrote:Mortedeamor wrote:EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense Then feel free to enlighten me on the physics of the inertia dampener, and how the shields work? Also how exactly the laser rifle is as precise (not to mention visible) and powerful as it is? Here, try this: Because the Madrugar has 1/3 the shield capabilities of the Gunnlogi, whatever it is that would normally take up the space of the shield generator can be used to install a bigger engine in the Madrugar. And since the Gallente are armor specialists, they have R&D to much lighter, more effective armor equipment than the Caldari, who in turn favor their shields. Or feel free to keep raging like you are, being ignored by CCP and the likes. You don't have to act like a child about it though, insulting everyone and cursing up and down the thread. and i hardly insulted everyone i insulted one person maybe 2 most of the people commenting on this thread have a brain you should go get one
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.18 20:08:00 -
[99] - Quote
Until you can speak with greater respect for those who disagree with you, I'm done talking to you. Gallente are faster than Caldari, HTFU and accept it.
I've told you the reasons why, you're just not listening. Please learn some etiquette. /thread |
Mortedeamor
Internal Error. Negative-Feedback
40
|
Posted - 2013.05.18 20:09:00 -
[100] - Quote
EXASTRA INVICTAS wrote:Mortedeamor wrote:and i have no idea how laser rifles or inertial dampener got brought into this but its hands down true that gallente trumps caldari in every single aspect period every taker that is in uprising will say the same the only advantages caldari ever had were gone with the uprising update mocking me wont change the fact that ccp has ****** the balance with tanks this build. They got brought into this because you're claiming it makes no physical sense for something tanked with armor to have higher speed than something with shields. So I'm pointing out there are lots of things in the game that don't make sense in our current conception of reality. Also, we do have such things as Carbon Fiber and Kevlar currently. Which are extremely lightweight, extremely durable materials. Just imagine what sort of armor composites the Gallente have in the future? yes we do but gallente tanks are not decked out in that are they the fact is they had caldari tanks faster for a reason and then they took it away btw i see yourr in starter corp how long you been playing dust ? you and eve player ? you wanna know why CCP CONTINUOUSLY ruins things every build ..its because they listen to people comment about things they dont use or touch go pick up tanks and come back and talk to me otherwise leave the damn thread alone im trying to have a serious convo with other tankers not someone like you |
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CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
97
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Posted - 2013.05.18 21:02:00 -
[101] - Quote
Ok, shield tanks are obsolete and that has to change bc now we have no variety. CCP, give Caladari tanks back their speed and give them an all out range buff (20%) so that they have some sort of advantage). The passive regen doesnt help much when fighting a gallente tank- even at range. |
BulletSnitcheZ
TRUE TEA BAGGERS
30
|
Posted - 2013.05.18 21:17:00 -
[102] - Quote
EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom.
It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something.
The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. |
ladwar
Dead Six Initiative Lokun Listamenn
429
|
Posted - 2013.05.18 21:28:00 -
[103] - Quote
BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. yup. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
89
|
Posted - 2013.05.18 21:29:00 -
[104] - Quote
BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements.
splash sucks ass and needs to be fixed. Anyways, if you read the des., enforcer skills clearly give bonuses towards range. |
ladwar
Dead Six Initiative Lokun Listamenn
429
|
Posted - 2013.05.18 21:31:00 -
[105] - Quote
Godin Thekiller wrote:BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. splash sucks ass and needs to be fixed. Anyways, if you read the des., enforcer skills clearly give bonuses towards range. but it does not give range just zoom.
|
Mortedeamor
Internal Error. Negative-Feedback
42
|
Posted - 2013.05.18 21:45:00 -
[106] - Quote
ladwar wrote:Godin Thekiller wrote:BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. splash sucks ass and needs to be fixed. Anyways, if you read the des., enforcer skills clearly give bonuses towards range. but it does not give range just zoom. increased zoom fidelity was the wording i believe |
Mortedeamor
Internal Error. Negative-Feedback
42
|
Posted - 2013.05.18 21:47:00 -
[107] - Quote
EXASTRA INVICTAS wrote:Until you can speak with greater respect for those who disagree with you, I'm done talking to you. Gallente are faster than Caldari (until you heavily plate the tank), HTFU and accept it.
I've told you the reasons why, you're just not listening. Please learn some etiquette. /thread i have no reason to respect you i dont know you as a tanker as fa as i can tell your new and your statement are false as other have already said if you want respect make sense |
Mortedeamor
Internal Error. Negative-Feedback
42
|
Posted - 2013.05.18 21:57:00 -
[108] - Quote
ladwar wrote:BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. yup. i agree i have both proto missiles and proto rail also missiles dont have hardly any turrent enhancement. not to mention has anyone used the cycled missiles what is the point of increased rate of fire it only makes it harder to hit with. i would like to see something that lowers the fire interval frag missiles radiuses need to be upped and accelerated's missiles range needs to be closer to the rails range as madrugars fit rails just as easy as blasters and easier than gunlogi's. cycled missiles should have a fast fire interval and frags needs to be shortened as well frag needs more splash damage and larger radius. where as accelerated need less splash more damage same terrible fire interval there should be a module to passively shorten the fire interval and an active one as well. the active resistance module need longer timers and the speed need to adjusted back. |
Mortedeamor
Internal Error. Negative-Feedback
42
|
Posted - 2013.05.18 21:58:00 -
[109] - Quote
not to mention giving us usefull skills |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.18 22:27:00 -
[110] - Quote
actually the enforcer tanks are (at lv5) +15% damage and range +10 zoom to their specific turrets range wise favors caldari more since missiles already come with much greater range and the fact that missile damage doesnt drop with distance
as far as missiles go they arent that bad at all just takes a bit of leading your shot i sometimes use large missiles usually either the one with blast radius or faster missiles and they work wonders against installations(usually 3 shots) at any range depending on how accurate i am
EDIT: and if i remember correctly CCP actually stated themselves that making the caldari tanks faster was a mistake ill look around for a link to see if i can find it again |
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Mortedeamor
Internal Error. Negative-Feedback
42
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Posted - 2013.05.18 22:29:00 -
[111] - Quote
Tankin Tarkus wrote:actually the enforcer tanks are (at lv5) +15% damage and range +10 zoom to their specific turrets range wise favors caldari more since missiles already come with much greater range and the fact that missile damage doesnt drop with distance
as far as missiles go they arent that bad at all just takes a bit of leading your shot i sometimes use large missiles usually either the one with blast radius or faster missiles and they work wonders against installations(usually 3 shots) at any range depending on how accurate i am but every single missile in the game has a fire interval of 2.5 as far as large goes as least |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.18 22:35:00 -
[112] - Quote
when i said faster i ment flight time not fire rate i know the cycled dont have their fire rate bonus anymore(probably a bug) |
Mortedeamor
Internal Error. Negative-Feedback
42
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Posted - 2013.05.18 23:18:00 -
[113] - Quote
Tankin Tarkus wrote:when i said faster i ment flight time not fire rate i know the cycled dont have their fire rate bonus anymore(probably a bug) an incredibly irritating bug :( has it not been reported ...ima make a post |
Tankin Tarkus
Quafe Runners
15
|
Posted - 2013.05.18 23:22:00 -
[114] - Quote
lol probably not i think most ppl assume missiles are still broken and wont go near them
my only issue with them is blast radius shots that look like they should hit dont but other than that i like em |
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.19 00:29:00 -
[115] - Quote
Why do the BS threads survive the longest? |
Mortedeamor
Internal Error. Negative-Feedback
43
|
Posted - 2013.05.19 00:32:00 -
[116] - Quote
Tankin Tarkus wrote:lol probably not i think most ppl assume missiles are still broken and wont go near them
my only issue with them is blast radius shots that look like they should hit dont but other than that i like em when each new build goes up i try and spec the tanks the way ccp wants them to be up tlill adv then when i discover they suck i branch off lol the end result is i end up with shield tank maxed turrents maxxed and slowly working on armor tanks ...where i am at now. each time it takes longer to find out definitively that all tanks suck |
Mortedeamor
Internal Error. Negative-Feedback
43
|
Posted - 2013.05.19 00:33:00 -
[117] - Quote
Vermaak Doe wrote:Why do the BS threads survive the longest? ass |
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.19 00:39:00 -
[118] - Quote
Mortedeamor wrote:Vermaak Doe wrote:Why do the BS threads survive the longest? ass Call me whatever you want but CCP changed the speeds for a reason, not only did armor accelerate slower before plates they also had a slower max speed with a similar if not lower hp. This is how it's meant to be, which is why in Eve (not a direct comparison of mechanics but it sets how races are balanced) every gallente ship is faster than it's caldari counterpart. |
Orion Vahid
Condotta Rouvenor Gallente Federation
5
|
Posted - 2013.05.19 00:45:00 -
[119] - Quote
Cuz Caldari are fat murikan capitalists eating at mcdonalds huehuaheha lelelelel... (Sorry I couldn't stop myself ) |
Mortedeamor
Internal Error. Negative-Feedback
43
|
Posted - 2013.05.19 01:07:00 -
[120] - Quote
Vermaak Doe wrote:Mortedeamor wrote:Vermaak Doe wrote:Why do the BS threads survive the longest? ass Call me whatever you want but CCP changed the speeds for a reason, not only did armor accelerate slower before plates they also had a slower max speed with a similar if not lower hp. This is how it's meant to be, which is why in Eve (not a direct comparison of mechanics but it sets how races are balanced) every gallente ship is faster than it's caldari counterpart. and ill say this again in eve your in space with 0 gravity where 6 ton armor plates weigh nothing at all but ona planet with gravity weight effects speed idc why they did it that combined with starving tankers of pg to force caldari hav user to specialize in they're ****** missiles has ruined the entire specialization. |
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