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ladwar
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Posted - 2013.05.17 17:11:00 -
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so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. |
ladwar
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Posted - 2013.05.17 17:45:00 -
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Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms
they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that. |
ladwar
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Posted - 2013.05.17 21:11:00 -
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Vermaak Doe wrote:ladwar wrote:so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. The higher base spees is to compensate the lower acceleration and worse handling of plated Havs. While gallente havs get a great buffer, caldari wins in short skirmishes because of the ability to burst tank better and room for a higher dps when you don't overfit. Any idiot could tell you gallente are the speed based armor tankers because in Eve they have to brawl, and you could easily see the speed distribution looking at the Ares, malediction,, raptor, and stiletto. Which are the fastest ships of each race. I don't play EVE nor do I like playing eve. and btw armor tanks still accelerate faster then shield tanks so go bugger off. the handling for turns is the same as well so that too holds no value. so armor has more DPS, more HP more regained from repairers then booster and faster. what does shield HAVs have resistant to av nades and swarm launcher but armor HAV resistant to plasma cannon and flux nades so shield just has nothing going for it but it forces different type of AV weapons which can be said of armor too. armor has it all with no down sides, that has to change. |
ladwar
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Posted - 2013.05.17 21:37:00 -
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Tankin Tarkus wrote:ladwar wrote: I don't play EVE nor do I like playing eve. and btw armor tanks still accelerate faster then shield tanks so go bugger off. the handling for turns is the same as well so that too holds no value. so armor has more DPS, more HP more regained from repairers then booster and faster. what does shield HAVs have resistant to av nades and swarm launcher but armor HAV resistant to plasma cannon and flux nades so shield just has nothing going for it but it forces different type of AV weapons which can be said of armor too. armor has it all with no down sides, that has to change.
pretty sure plasma launcher is actually hybrid like the rail's and forge's and while fluxes are dangerous to caldari tanks they arent as common on the battlefield cant home in on tanks and cant actually destroy anything other than the shields itsself while caldari DPS is lower(when using the caldari turrets) they have much greater range and allow caldari to engage at much further distances keeping them out of harms way which if used to your advantage allows u guys to outdo gallente blaster tanks by crippling them before they can get into range to counter i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers the plasma launcher does more to shields then it does to armor unlike rails and forges. last time I checked the range is the same, armor tanks can put on the same turrets as shields so that's complete BS. btw dude even with high CPU modules and turrets there I still have over 100 CPU left over so leave you bad balancing ideas behind because you have terrible ideas that have no reason behind them. check your fact there bro. |
ladwar
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Posted - 2013.05.17 22:06:00 -
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Tankin Tarkus wrote:i know last build i was able to go over the gunlogi's max CPU using no proto turrets with lv3 circuitry see.. last build where there was more PG. booster have most CPU but also cost a good deal of PG which can no longer be fitted like last build and without maxing out circuitry you were also weakening your ability to fit vehicles so yea CPU isn't an issue on shield HAVs because our biggest PG users are much more limited and they had highest CPU cost which leave shield HAVs with limited need for the CPU skill since the PG skill was changed and covered up with a lie. |
ladwar
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Posted - 2013.05.17 22:08:00 -
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Mithridates VI wrote:Y'all clearly don't understand the complexities of space physics. a dead merc in space remains dead. I think I got it down |
ladwar
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Posted - 2013.05.17 22:11:00 -
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ImpureMort wrote:
i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers
i couldnt agree with this portion of your statement more ...however will the optimize the caldari good attributes my gunlogi uses missiles and rails ....and that is ok ...but the module need serious reworking[/quote] better modules need to come first, you can't balance for what isn't there. |
ladwar
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Posted - 2013.05.18 21:28:00 -
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BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. yup. |
ladwar
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Posted - 2013.05.18 21:31:00 -
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Godin Thekiller wrote:BulletSnitcheZ wrote:EXASTRA INVICTAS wrote: Actually the Caldari tank gets way more CPU than the Gallente, making fitting Railguns much easier on their part. Blasters take more powergrid, hence why the Gallente up the power output on theirs. And I can use EVE lore to explain DUST tanks since it directly applies. The Caldari Enforcer HAV gets bonuses to missile range and power. Missiles do less damage to shields, but more to armor... hmm.. I wonder why that is? Plus, given they can hit from much further than a blaster to begin with..
...It almost seems like the Caldari Enforcer HAV is designed to snipe from long range with missiles, and is really effective against armor tanks. But that can't be right, CCP hates Caldari and made Gallente better at everything. You know, how the Gallente get a bonus to blaster range. Because that does a whole lot for a tank design that's supposed to be engaging at range to begin with, but still needs to be the closest out of any other to be effective.
No, Caldari Enforcer HAVs don't get a bonus to range, they get a bonus to zoom. It's extremely difficult to hit anything with missile turrets from ANY range. Splash damage on missiles are a joke, even a militia dropsuit can survive 3 - 4 volleys from my prototype missile turrets. I have to constantly rely on direct damage to get kills, especially when infantry targets are hiding behind objects. If you're using missile turrets, you better cross your fingers and pray that you'll hit something. The DPS on Missile turrets are also extremely poor, that's why Blaster tanks always kill missile tanks in mid-close range engagements. splash sucks ass and needs to be fixed. Anyways, if you read the des., enforcer skills clearly give bonuses towards range. but it does not give range just zoom.
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ladwar
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Posted - 2013.05.19 04:09:00 -
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Ulysses Knapse wrote:ImpureMort wrote:ccp why have you made armor faster than shield They didn't. Fastest to Slowest: Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?) In general, armor tankers are slower than shield tankers. If ALL armor tankers were slower than ALL shield tankers, that would just be unbalanced. All armor tankers would be forced into being slow and brutish. dropsuits caldari and gallente same speeds, LAVs same speed, dropship, same speed. so where is your point showing up? |
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ladwar
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Posted - 2013.05.19 17:28:00 -
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Vermaak Doe wrote:ladwar wrote:Ulysses Knapse wrote:ImpureMort wrote:ccp why have you made armor faster than shield They didn't. Fastest to Slowest: Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?) In general, armor tankers are slower than shield tankers. If ALL armor tankers were slower than ALL shield tankers, that would just be unbalanced. All armor tankers would be forced into being slow and brutish. dropsuits caldari and gallente same speeds, LAVs same speed, dropship, same speed. so where is your point showing up? In my opinion it not only resembles Eve closer (the condor and atron, both fast frigates have similar speed while the raven and megathron have a larger gap) it makes a larger difference with Havs in my opinion or it could be in the process of being changed. you do not get it there is no difference in speed anywhere else but in HAVs, not similar, the same speed. so you are going to tell everthing but the titans have the same speeds EVE and that the gallente is superior in everyway. HP, speed, DPS, hp regen, resistances, fitting abilities and missiles work differently than in eve so the enforcers for gallente have a much better bonus.
if that's how its meant to be that should of been a foot note atleast in the patch notes. |
ladwar
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Posted - 2013.05.19 18:56:00 -
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Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots
damage mods go in low slots so bs? you didn't you trying using similar as the same which are not the equal and have different meanings. it doesn't higher resists it has different resists and in the terms of which has higher resist the gallente win with active armor hardeners over the passive shield resisters. and everyone knows the passives regeneration is trash. its less then a 1% regeneration. its only slightly higher than a half of 1% |
ladwar
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Posted - 2013.05.19 19:15:00 -
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Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots damage mods go in low slots so bs? Stacking penalties. That is all. so what it effect them both equally |
ladwar
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Posted - 2013.05.19 19:20:00 -
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Vermaak Doe wrote:Damage mods in low slots on a gallente tank = sh*t fit ohk by a forge gun. Shield hardeners don't last as long but give higher resists than armor, so none of your points have are remotely accurate off paper. Also, that tiny recharge is better than being SOL in a pure buffer armor tank. shield hardeners last 10 with a cool down of 30 seconds that's 1:3 ratio on how long it is up meaning to have 30% for have to fit 3 and cycle them, a lot while 3 passive resister give more then the 30% that you would have so passive beats the active for shields active hardeners last 60 with a cool down of 15 second that's 4:1 and if you fit 2 that beats the 3 a shield HAV would have to fit with a lot less cycling and also beats the passive ones for shields. |
ladwar
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Posted - 2013.05.19 19:26:00 -
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Ulysses Knapse wrote:ladwar wrote:Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And where did I say they all habe the same speed? It just becomes more noticeable in larger subcaps. caldari 2 low slots gallente 5 low slots damage mods go in low slots so bs? Stacking penalties. That is all. so what it effect them both equally I don't think you understand how stacking penalties work... I think you don't understand how they work. 2 for 2 they are even 2 for 5 the 5 wins. say of those are for defense like repairers and armor plates well guess what for shield its for PG so they can fit the pg and still come out with less dps and less tank and still be slower. you try telling me that 2 damage mods do more damage then 5 I dare you. |
ladwar
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Posted - 2013.05.19 19:29:00 -
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Tankin Tarkus wrote:the gallente tank is ment for close range engagements where escape isnt going to be quick and easy they get the longer hardeners because of this
the caldari tank is ment to fight at a range where escape is far easier and the hardeners are only ment to last till u get behind your cover
guess what gallente tanks can fit the same turrets as caldari and guess what they have the same range, big shocker there. so unless caldari get a range buff this is complete BS. |
ladwar
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Posted - 2013.05.19 21:23:00 -
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Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED |
ladwar
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Posted - 2013.05.19 22:38:00 -
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Princeps Marcellus wrote:Ulysses Knapse wrote:ladwar wrote:I think you don't understand how they work. Oh really? Two damage modifiers add around 20% damage. Five damage modifiers add 31% damage. While it certainly is higher, it's not worth it. Giving up your entire tank for a little more damage is asinine. I have to +1 this. As an armor tanker, you don't actually feel safe until you have at 5000+ armor, some (read: 25%) resistance, and a heavy repper. I've dabbled with damage mods, and it's not worth it. The problem is that there isn't an option for shield tanks to become shield tanks. Also, as the entire thread is supposed to be about, the fact that shield tanks have lost their speed which gave a slight edge in the whole "escape so you can regenerate" thing. ^ can't fit a heavy booster, heavy shield extender and a STD missile large without using a PG upgrade in the low slot. so PG upgrades are mandatory if you want to pretend you are a tank as caldari. |
ladwar
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Posted - 2013.05.19 23:51:00 -
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Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED btw the range boost for the whole enforcer is 30m not much of a bonus because they easy to avoid at anything past 100m by everthing so range is still basically the same with them, its like they didn't even get a range bonus. how about instead of falsely correcting me u actually read the skill ill quote it right now straight from the game "Unlocks the ability to use Caldary Enforcer HAVs. +3% to missile DAMAGE and RANGE per level. +2% to maximum ZOOM per level." it does all 3 you need to learn to read better. it seems you didn't read all of it and well that's a shame on you not me. |
ladwar
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Posted - 2013.05.20 00:08:00 -
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Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:ladwar wrote:Tankin Tarkus wrote:caldari enforcers gets a ZOOM AND damage boost to missiles which are strong against armor HAVs ONLY FIXED btw the range boost for the whole enforcer is 30m not much of a bonus because they easy to avoid at anything past 100m by everthing so range is still basically the same with them, its like they didn't even get a range bonus. how about instead of falsely correcting me u actually read the skill ill quote it right now straight from the game "Unlocks the ability to use Caldary Enforcer HAVs. +3% to missile DAMAGE and RANGE per level. +2% to maximum ZOOM per level." it does all 3 you need to learn to read better. it seems you didn't read all of it and well that's a shame on you not me. if u cant hit anything past 100 meters with the missiles thats your problem not the game's i was able to get them to hit dropships out of the sky when tanks couldnt even aim up all u have to do is lead your shot and let them drive into the missiles..... u correcting me with false info then contradicting yourself is "a shame on you not me" I feel bad for you having to live with that shame. I will pray for you to find your way. |
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ladwar
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Posted - 2013.05.20 01:33:00 -
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Vermaak Doe wrote:Regardless of time you still have a higher level of resistance. may which ever god(s) have mercy on your soul as your time must be short with that level of intelligence. |
ladwar
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Posted - 2013.05.20 01:54:00 -
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Ulysses Knapse wrote:ladwar wrote:Vermaak Doe wrote:Regardless of time you still have a higher level of resistance. may which ever god(s) have mercy on your soul as your time must be short with that level of intelligence. He is infinitely more intelligent than you. What, with your belief that five damage modifiers is superior to two despite the amount of tank you lose, and your belief that time actually matters when it comes to hardeners. Many HAV brawls end fairly quickly, and having 10 seconds of high resistance can be far more useful than 30 seconds of medium resistance. clearly you never been in a rail tank battle. and most fights that last less than 10sec that's resist would not of helped at all. killed more shield HAV in the time for them to turn on the hardeners and booster and start shooting back. and with the speed nerf this is even greater. |
ladwar
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Posted - 2013.05.20 02:08:00 -
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Ulysses Knapse wrote:ladwar wrote:clearly you never been in a rail tank battle. Meaningless assumptions. ladwar wrote:and most fights that last less than 10sec that's resist would not of helped at all. killed more shield HAV in the time for them to turn on the hardeners and booster and start shooting back. Wouldn't the same be true for those who used armor hardeners? no because theirs is 60 seconds long so they can have it nearly permanently with cycling because their cooldown is 15 second.
plus most battles with non-HAV AV fights last longer then 10seconds where that 10 second of high resistant mean nothing. |
ladwar
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Posted - 2013.05.20 02:17:00 -
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this is why I hate dust U... |
ladwar
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Posted - 2013.05.20 04:06:00 -
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Ulysses Knapse wrote:ladwar wrote:this is why I hate dust U... Bro, don't even. I just joined for the lulz. I've never even squaded up with them let alone talked to them. dust U is just like PRO
scrubs... its not even worth playing when they are on the field its like beating up blind kids. |
ladwar
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Posted - 2013.05.20 22:44:00 -
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Farsund Solheim wrote:I am sorry, but you Gunnlogi drivers are pretty misinformed, and it is kind of blowing my mind.
Stats are as follows:
Madruger Base Speed = 93.75km/h
60mm Armor Plates (10% base speed reduction) = 93.75 - 9.375 = 84.375 km/h 120mm Armor Plates (18% base speed reduction) = 93.75 - 16.875 = 76.875 km/h 180mm Armor Plates (25% base speed reduction) = 93.75 - 23.4375 = 70.3125 km/h
Gunnlogi Base Speed =78.75 km/h . that's where you are wrong those are top speed and armor plate does not reduce top. go home and cry about your shame.
#5 the one about rails if a shield fits a damage that does affect his defenses, he is no long able to fit a heavy extender with a heavy booster thus a lose somewhere in tanking and rails do 100% vs both armor and rails. blasters do 110% on shield and 94?% on armor. shield hav rail vs armor hav rail the armor has the better setup because of the better way to regenerate thus giving them the edge. |
ladwar
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Posted - 2013.08.09 11:58:00 -
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Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed.
STOP USING THIS LIE
the truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics. |
ladwar
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Posted - 2013.08.09 12:27:00 -
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Iron Wolf Saber wrote:ladwar wrote:Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed. STOP USING THIS LIEthe truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics. Cough,,, if you wanted a slow armor tanking vehicle you should look to the amarr. Also Minmatar are your fast shield tankers and basically the shield's version of the Gallente. um nice cover up there
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ladwar
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Posted - 2013.08.09 12:33:00 -
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Aizen Intiki wrote:ladwar wrote:Iron Wolf Saber wrote:Because its the Gallente warfighting doctrine?
Hit Fast Hit Hard and Don't get HIt.
High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when possible.
Caldari are much more to the dot, highly disciplined and take things in stalwart reserved manner as to NOT get suckered in by the Gallente to getting over exposed and cut off. Entrenched in Cadence, High professionalism, and High Tech. nice little lie that all the lore freaks are trying to stick to but the point it is an epic failures as is its not true, it was made to balance the HAVs; that is why it ONLY effect HAVs and none of the other vehicles or dropsuits. LAVs both same base speed, dropships, you know the things closest to EVE same speeds! assault&basic medium frames-same speed, logis same speed. STOP USING THIS LIEthe truth is its a mechanic to nerf caldari tanks and buff gallente tanks, nothing less nothing more, there is no lore or science behind it just balancing mechanics. It's true. Caldari are the "snipers" and the EWAR people (notice how their main turrets are Railguns, and Missiles), and Gallente are the get in, hit as hard as you can, get out, and scanning people (although in some instances, Amarr is superior for scanning). Why is it like this? well, for one, Gallente uses Armor, which actually slows them down. Usually, I would just say use armor Hardeners, but since CCP decided to derp out and not add in capacitors, as well as make Hardeners... well not even close to EVE's hardeners (they seem to have done this with all the resistance modules. Kinda annoying if you ask me) then we have to buffer tank and put on a plate or two mixed wit hardeners, but that's stupid, as we can't get max resistance, nor can we get a high buffer, and that buffer if you're meant to go sorta fast, kills it for you. At a 120mm plate, you now accelerate as fast as a Caldari HAV, but have less handling. Past it, and you go even slower.So yes, Look at everything before you post........... Peace, Aizen IWS just toke the first and admitted i was right, its best if you to accept it as true because it is. there is no need for more post on this subject. |
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