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ImpureMort
Seykal Expeditionary Group Minmatar Republic
21
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Posted - 2013.05.17 13:16:00 -
[1] - Quote
ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gunlogi's in every way they are faster have more hp the wep that is effective vs them was nerfer swarm,and they can go under hardeners for a full minute while we get 10 secs |
Oswald Rehnquist
Abandoned Privilege
8
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Posted - 2013.05.17 13:19:00 -
[2] - Quote
ImpureMort wrote:ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gunlogi's in every way they are faster have more hp the wep that is effective vs them was nerfer swarm,and they can go under hardeners for a full minute while we get 10 secs
Not that Dust has always followed EVE lore, but in EVE Gallante ships are medium armor, high armor regen, and second fastest ships in New Eden.
I believe this is where the speed order came from |
Robert JD Niewiadomski
NULLIMPEX INC
125
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Posted - 2013.05.17 13:29:00 -
[3] - Quote
Look closely at shape of Gallente and Caldarii gear. Any clues? How about more aerodynamic shape of Gallente vehicles, dropsuits and even buildings Maybe that's why?
How do you want an edgy cube outrun a smooth sphere? |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
22
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Posted - 2013.05.17 13:41:00 -
[4] - Quote
so caldari is worthless the deal less dmg take less damage have less hp less res slower less pg ...missiles has longer range than blaster but thats irrelevant as madrugars can over run gunlogis |
Lynn Beck
Tank Bros. DARKSTAR ARMY
59
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Posted - 2013.05.17 13:43:00 -
[5] - Quote
Pretty much yeah. Caldari is the noob race lol. However shields are pretty hard to take down, more or less. Forge guns and flux grenades are the only thing that get you while forges, swarms, av nades and maybe even a Mass Driver can take armor tankers down. HTFU or CHANGE RACE |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
22
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Posted - 2013.05.17 13:45:00 -
[6] - Quote
so can a DEV hop on and explain why they have made caldari tank worthless and there is no arguing there worthlessness every tanker i spoke to agrees caldari is the lesser tank in all aspects since uprising where as before they would say oh they are faster though. tell me armor wights a lot shields weigh nothing. by the laws of physics tanks make no sense in dust and if armor is faster than shield in eve i am surprised no one has said this before. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
22
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Posted - 2013.05.17 13:48:00 -
[7] - Quote
oh i will be changing class to all out av but in the hopes that dust does not tank and fail as a game i am bringing up this huge imbalance no one wants to drop into a paper tank you might as well take out caldari's even giving us laser turrents wouldn't matter as they would only be usefull against caldari |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
285
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Posted - 2013.05.17 14:11:00 -
[8] - Quote
Because Armor slows you down and shield doesen't. |
Kesi Raae Kaae
Much Crying Old Experts
70
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Posted - 2013.05.17 14:17:00 -
[9] - Quote
Why do whiners always forget the massive damage advantage Shield HAV's enjoy (lows can be filled with damage mods, Armour tanks can't really sacrifice their low slots) when whining about the differences between the HAV's? |
Lynn Beck
Tank Bros. DARKSTAR ARMY
60
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Posted - 2013.05.17 14:19:00 -
[10] - Quote
By lore, caldari is meant to be the pu$$y sniper people in the back. Missiles/rails with a high RAPIDLY REGENERATING shield buffer. That is the way of the Kalamari. If you want a frontliner, pick Minmatar or Gallente, which are survivability dependant. Someone please quote EvE lore to help me out. |
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.05.17 14:42:00 -
[11] - Quote
Kesi Raae Kaae wrote:Why do whiners always forget the massive damage advantage Shield HAV's enjoy (lows can be filled with damage mods, Armour tanks can't really sacrifice their low slots) when whining about the differences between the HAV's? you are wrong sadly we cannot now caldaris have to have powergrid upgrades in both lows to function with decent turrents try again |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.05.17 14:43:00 -
[12] - Quote
Martin0 Brancaleone wrote:Because Armor slows you down and shield doesen't. your right in the real world armor slows u down and shield if it existed would not but in dust madrugars aka armor types are faster than shields thats what this thread is about |
Vermaak Doe
SVER True Blood Unclaimed.
722
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Posted - 2013.05.17 14:43:00 -
[13] - Quote
Gallente has always been faster, look at the megathron vs raven changes. |
Kesi Raae Kaae
Much Crying Old Experts
70
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Posted - 2013.05.17 14:44:00 -
[14] - Quote
ImpureMort wrote:Kesi Raae Kaae wrote:Why do whiners always forget the massive damage advantage Shield HAV's enjoy (lows can be filled with damage mods, Armour tanks can't really sacrifice their low slots) when whining about the differences between the HAV's? you are wrong sadly we cannot now caldaris have to have powergrid upgrades in both lows to function with decent turrents try again
And Gallente HAV's don't have PG problems?
If you want to go with PG mods in your lows and a gigantic tank then that's your fitting choice.
I'd rather have two MFS's in my lows, Shield HAV's with tow MFS's in the lows are far more functional than Armour HAV's with two MFS's in the lows. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.05.17 14:45:00 -
[15] - Quote
on gunlogi assuming you are using proto missile or proto rail ...you need twin local powergrids IF you want to fit high end hp modules as well. for example i could spec a gunlogi with adv missiles medium hp module one local and a dmg buff in any other case if you go higher than adv turrents you have to lower your hp module type and fill your low end with prowergrid expansion |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.05.17 14:47:00 -
[16] - Quote
Kesi Raae Kaae wrote:ImpureMort wrote:Kesi Raae Kaae wrote:Why do whiners always forget the massive damage advantage Shield HAV's enjoy (lows can be filled with damage mods, Armour tanks can't really sacrifice their low slots) when whining about the differences between the HAV's? you are wrong sadly we cannot now caldaris have to have powergrid upgrades in both lows to function with decent turrents try again And Gallente HAV's don't have PG problems? i didn't say they didn't have pg issues i said your wrong we cannot use our low powered slots for the purposes you said we could. |
Kesi Raae Kaae
Much Crying Old Experts
70
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Posted - 2013.05.17 14:49:00 -
[17] - Quote
Having to use loads of fitting mods to fit all proto guns and HP mods, really, do you expect any different??
It's the same for Armour tanks. |
Vermaak Doe
SVER True Blood Unclaimed.
722
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Posted - 2013.05.17 14:49:00 -
[18] - Quote
Proto weapon + standard hull = overfitting |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.05.17 14:50:00 -
[19] - Quote
idc what they have always been im saying it makes no sense maybe in space with zero gravity weight does not effect speed but on land it does. that is why they made madrugars slow in the first build. what i AM STATING is that the speed difference between armor and shield type havs goes against the laws of physics. i can see how they could get away with armor being faster than shield on SPACESHIPS. note the key word SPACE ...AS IN 0 GRAVITY. dust 514 is on the ground |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.05.17 14:54:00 -
[20] - Quote
Kesi Raae Kaae wrote:Having to use loads of fitting mods to fit all proto guns and HP mods, really, do you expect any different??
It's the same for Armour tanks. again as i said i did not start this thread to discuss pg issues i started this thread to discuss speed my tank fittings are adjusted to uprising and i know what you can and cannot do with a madrugar |
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Vermaak Doe
SVER True Blood Unclaimed.
722
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Posted - 2013.05.17 14:55:00 -
[21] - Quote
It actually does, but shields are more resilient than armor, and caldari being range based they don't value speed |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.05.17 14:56:00 -
[22] - Quote
ImpureMort wrote:Kesi Raae Kaae wrote:Having to use loads of fitting mods to fit all proto guns and HP mods, really, do you expect any different??
It's the same for Armour tanks. again as i said i did not start this thread to discuss pg issues i started this thread to discuss speed my tank fittings are adjusted to uprising and i know what you can and cannot do with a madrugar the only reason pg was ever brought up was becuase you said caldari's can deal massive dmg and use they're low power slots for dmg without sacrificing hp i was just telling you you are wrong ...in order to do dmg stack caldari has to sacrifice hp ...and to be honest it should be that way a tank shouldn't be able to fit every aspect of tanking on itself dmg hp and res ...but on land WITH GRAVITY THE SPEED DIFFERENCE MAKE NO SENSE |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.05.17 14:57:00 -
[23] - Quote
Vermaak Doe wrote:It actually does, but shields are more resilient than armor, and caldari being range based they don't value speed clearly your not a caldari tanker as any caldari hav driver you ask will tell you originally the attraction to caldari was speed |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.05.17 15:05:00 -
[24] - Quote
in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this |
Vermaak Doe
SVER True Blood Unclaimed.
722
|
Posted - 2013.05.17 15:46:00 -
[25] - Quote
ImpureMort wrote:Vermaak Doe wrote:It actually does, but shields are more resilient than armor, and caldari being range based they don't value speed clearly your not a caldari tanker as any caldari hav driver you ask will tell you originally the attraction to caldari was speed You obviously can't distinguish racial traits since minmatar are the go to speed guys and caldari are the durable ones |
BulletSnitcheZ
TRUE TEA BAGGERS Orion Empire
30
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Posted - 2013.05.17 16:10:00 -
[26] - Quote
ImpureMort wrote:in CHROMOSOME if you play dust at all any caldari tanker would have told you that they're advantages over gallente was speed and dmg vs gallentes resilience and damage because gallente can use rails 2 and missiles were worthless. the only other advatage was we could fit one of our low powered on the gunlogi with dmg mod ...so 2 advatages 1 speed 2 dmg both gone. while half the tanking world quit and the majority of the remaining tankers switched to gallente because its better in all aspects. and then there is the few who stayed caldari who have no purpose left in dust and are waiting for a damn respec hoping that before the respec by some miracle ccp fixes this
+1 This guy knows exactly what he's talking about.
I've spent over 100 million ISK on shield tanks in this build. I've experimented with just about every fitting you can think of but nothing seems to work. Now i'm forced to use militia dropsuits because shield tanking just isn't worth it anymore. |
Tankin Tarkus
Quafe Runners
9
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Posted - 2013.05.17 16:43:00 -
[27] - Quote
in the last build i picked caldari tanks because they tracked faster than armor the speed was just a bonus tracking speed is why u will never see me with a railgun
this build i picked gallente because of the hardeners which i cant even use anyways due to KB/M wheel being broken again speed is just a bonus |
ladwar
Dead Six Initiative Lokun Listamenn
423
|
Posted - 2013.05.17 17:11:00 -
[28] - Quote
so basically ALL of you EVE bois are saying that gallente are low buffer high regen focused toward armor with a speed bonus but the only place this carries over is HAVs but they have largest buffer now? bs if you give them a bonus somewhere you need to balance it out somewhere and I say just reduce the armor slightly and reduce the amount of HP added with plates by 30% because they are not the massive buffer race that's Amarr. and if you setup a bonus in EVE that doesn't need to be added to dust because ship are not the same HAVs. and I want to point out that you(CCP) clearly already stated that in dust gallente have =speed as caldari and the minmatar are the ones with the speed bonus so you are breaking both dust and EVE traits and insulting us shield HAVs. |
Tankin Tarkus
Quafe Runners
9
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Posted - 2013.05.17 17:28:00 -
[29] - Quote
so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with |
ladwar
Dead Six Initiative Lokun Listamenn
423
|
Posted - 2013.05.17 17:45:00 -
[30] - Quote
Tankin Tarkus wrote:so plates should be weaker and give a speed penalty on top of that? that would make plates worthless and would make the tank ment for the frontlines that much weaker...... even with the gallente tank being faster its still slow accelerating and being even weaker than it currently is would just make it free points points for all the AV nades....
before the hp buff my madrugar couldnt even survive 3 hacked EX-0 AV grenades with base shields full 4.7k armor and 26% damage resistance im not sure how well it would survive it now since i tend to try gunning players down from a distance now and players arent using as many of their hacked EX-0 even tho i know tons of players stocked up by the 1000s
we should all quit crying for the other race's vehicles to get nerfed and instead focus on trying to get CCP to buff them to where they are worth the crazy high pricetags they come with the current modules are meant to be used on an Amarr HAV so yes and btw do flux hurt you that much, no so sshh I can't have shield after 3 flux nades so booster shield extenders? NO. they just need to stop trying to fix the game off of old data which said that swarm launchers did the most to HAVs and av nades did the most to HAVs, why because they have been more Armor HAVs and the plasma cannon was not there so there was a missing balance to swarms
they should change the speeds back but if they want to go off of this crazy idea that gallente get a fractional bonus in speed then they have to take a fractional penalty somewhere and I rather they did not do that. |
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