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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
286
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Posted - 2013.05.17 21:22:00 -
[61] - Quote
Caldari combat doctrine: "We will kill you from the other side of the solar system, we don't need speed" Gallente combat doctrine: "I Will Melt Ya Face With Ma BLAZTERS BWHAHAAHA"
IMO caldari/gallente havs needs skill bonuses to work correctly. Something like: Caldari Hav skill bonus: 5% range to large turrets Gallente Hav skill bonus: 2% to blaster damage or 5% to armor repair rep amount
Something to give racial flavour to the tanks.
EDIT: I really love the "facemelting" approach, unfurtunately it gets you killed a lot. Stopped playing eve because was tired of risk-averse kiters. DEATH OR GLORY, like a true man. |
Tankin Tarkus
Quafe Runners
9
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Posted - 2013.05.17 21:26:00 -
[62] - Quote
[quote=ladwar I don't play EVE nor do I like playing eve. and btw armor tanks still accelerate faster then shield tanks so go bugger off. the handling for turns is the same as well so that too holds no value. so armor has more DPS, more HP more regained from repairers then booster and faster. what does shield HAVs have resistant to av nades and swarm launcher but armor HAV resistant to plasma cannon and flux nades so shield just has nothing going for it but it forces different type of AV weapons which can be said of armor too. armor has it all with no down sides, that has to change.[/quote]
pretty sure plasma launcher is actually hybrid like the rail's and forge's and while fluxes are dangerous to caldari tanks they arent as common on the battlefield cant home in on tanks and cant actually destroy anything other than the shields itsself
while caldari DPS is lower(when using the caldari turrets) they have much greater range and allow caldari to engage at much further distances keeping them out of harms way which if used to your advantage allows u guys to outdo gallente blaster tanks by crippling them before they can get into range to counter
i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers |
ladwar
Dead Six Initiative Lokun Listamenn
425
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Posted - 2013.05.17 21:37:00 -
[63] - Quote
Tankin Tarkus wrote:ladwar wrote: I don't play EVE nor do I like playing eve. and btw armor tanks still accelerate faster then shield tanks so go bugger off. the handling for turns is the same as well so that too holds no value. so armor has more DPS, more HP more regained from repairers then booster and faster. what does shield HAVs have resistant to av nades and swarm launcher but armor HAV resistant to plasma cannon and flux nades so shield just has nothing going for it but it forces different type of AV weapons which can be said of armor too. armor has it all with no down sides, that has to change.
pretty sure plasma launcher is actually hybrid like the rail's and forge's and while fluxes are dangerous to caldari tanks they arent as common on the battlefield cant home in on tanks and cant actually destroy anything other than the shields itsself while caldari DPS is lower(when using the caldari turrets) they have much greater range and allow caldari to engage at much further distances keeping them out of harms way which if used to your advantage allows u guys to outdo gallente blaster tanks by crippling them before they can get into range to counter i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers the plasma launcher does more to shields then it does to armor unlike rails and forges. last time I checked the range is the same, armor tanks can put on the same turrets as shields so that's complete BS. btw dude even with high CPU modules and turrets there I still have over 100 CPU left over so leave you bad balancing ideas behind because you have terrible ideas that have no reason behind them. check your fact there bro. |
Tankin Tarkus
Quafe Runners
9
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Posted - 2013.05.17 21:45:00 -
[64] - Quote
ladwar wrote: the plasma launcher does more to shields then it does to armor unlike rails and forges. last time I checked the range is the same, armor tanks can put on the same turrets as shields so that's complete BS. btw dude even with high CPU modules and turrets there I still have over 100 CPU left over so leave you bad balancing ideas behind because you have terrible ideas that have no reason behind them. check your fact there bro.
i dont know what your fitting your tank with but i know last build i was able to go over the gunlogi's max CPU using no proto turrets with lv3 circuitry gallente vehicles have even less CPU
if u wanted a properly fit madrugar with proto missiles(which pull the most CPU) im pretty sure u would run into CPU somewhere(especially with what im recommending)
i would test things for myself but i currently dont have access to my ps3 for another 4-5 hours |
Mithridates VI
IMPSwarm Negative-Feedback
1486
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Posted - 2013.05.17 22:03:00 -
[65] - Quote
Y'all clearly don't understand the complexities of space physics. |
ladwar
Dead Six Initiative Lokun Listamenn
425
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Posted - 2013.05.17 22:06:00 -
[66] - Quote
Tankin Tarkus wrote:i know last build i was able to go over the gunlogi's max CPU using no proto turrets with lv3 circuitry see.. last build where there was more PG. booster have most CPU but also cost a good deal of PG which can no longer be fitted like last build and without maxing out circuitry you were also weakening your ability to fit vehicles so yea CPU isn't an issue on shield HAVs because our biggest PG users are much more limited and they had highest CPU cost which leave shield HAVs with limited need for the CPU skill since the PG skill was changed and covered up with a lie. |
ladwar
Dead Six Initiative Lokun Listamenn
425
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Posted - 2013.05.17 22:08:00 -
[67] - Quote
Mithridates VI wrote:Y'all clearly don't understand the complexities of space physics. a dead merc in space remains dead. I think I got it down |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
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Posted - 2013.05.17 22:08:00 -
[68] - Quote
i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers[/quote] i couldnt agree with this portion of your statement more ...however will the optimize the caldari good attributes my gunlogi uses missiles and rails ....and that is ok ...but the module need serious reworking |
ladwar
Dead Six Initiative Lokun Listamenn
425
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Posted - 2013.05.17 22:11:00 -
[69] - Quote
ImpureMort wrote:
i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers
i couldnt agree with this portion of your statement more ...however will the optimize the caldari good attributes my gunlogi uses missiles and rails ....and that is ok ...but the module need serious reworking[/quote] better modules need to come first, you can't balance for what isn't there. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
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Posted - 2013.05.17 22:11:00 -
[70] - Quote
Martin0 Brancaleone wrote:Caldari combat doctrine: "We will kill you from the other side of the solar system, we don't need speed" Gallente combat doctrine: "I Will Melt Ya Face With Ma BLAZTERS BWHAHAAHA"
IMO caldari/gallente havs needs skill bonuses to work correctly. Something like: Caldari Hav skill bonus: 5% range to large turrets Gallente Hav skill bonus: 2% to blaster damage or 5% to armor repair rep amount
Something to give racial flavour to the tanks.
EDIT: I really love the "facemelting" approach, unfurtunately it gets you killed a lot. Stopped playing eve because was tired of risk-averse kiters. DEATH OR GLORY, like a true man. there we go racial flavor i like that gimme some racial flavor ccp. |
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Tankin Tarkus
Quafe Runners
9
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Posted - 2013.05.17 22:27:00 -
[71] - Quote
ladwar wrote:ImpureMort wrote:Tankin Tarkus wrote:
i think CCP needs to push players more towards the role the vehicles were designed for by increasing the CPU and decreasing the PG of caldari vehicles and adjusting the modules that best suit them accordingly so that u see less caldari blaster tanks and gallente rail/missile tanks as well as buffing caldari vehicle shield regen to help balance the difference between their reppers
i couldnt agree with this portion of your statement more ...however will the optimize the caldari good attributes my gunlogi uses missiles and rails ....and that is ok ...but the module need serious reworking better modules need to come first, you can't balance for what isn't there. games like this are usually constantly adding new content so of course they cant balance what isnt there yet but they can balance what is there and worry about balancing new stuff when its time comes and thats what needs to happen
and as far as what i said goes maybe currently cpu isnt a problem for either tank but what im suggesting is making it a problem for the vehicles to put on turrets/modules that werent ment specificly for that vehicle(not to a point where they couldnt do it but to a point where it would prevent optimum performance compared to a tank fit with turrets/modules made for it) |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
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Posted - 2013.05.17 22:40:00 -
[72] - Quote
then they should make the madrugars only capable of fitting blaster and the caldari only capable of fitting av weapons make the large slot weapon specific instead instead of trying to get us to conform to random barriers by stealth nerfing the things that make variety possible |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
28
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Posted - 2013.05.17 22:41:00 -
[73] - Quote
ImpureMort wrote:then they should make the madrugars only capable of fitting blaster and the caldari only capable of fitting av weapons make the large slot weapon specific instead instead of trying to get us to conform to random barriers by stealth nerfing the things that make variety possible i am refering to the pg skill btw |
Tankin Tarkus
Quafe Runners
9
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Posted - 2013.05.17 22:45:00 -
[74] - Quote
ya between the engineering nerf and the EX-0 grenades tanks as a whole were almost completely destroyed
without all the EX-0 my tank is alittle more usable but without the PG skill it still doesnt pull profits i can usually get it to last 2-3 matches but need about 5-7 to profit
i can only imagine how bad the caldari tankers are suffering from the whole dropsuit skills for tanker skills problem(speaking of which did they ever refund the sp for players that lost sp cuz of the fix?) |
Angus McBeanie
Seraphim Auxiliaries CRONOS.
19
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Posted - 2013.05.18 00:05:00 -
[75] - Quote
gallente armor is made of carbonfiber and therefore faster than the caldari |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
29
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Posted - 2013.05.18 00:48:00 -
[76] - Quote
Angus McBeanie wrote:gallente armor is made of carbonfiber and therefore faster than the caldari hmm sounds like the crap i expect to be spewed by ccp no suprise its coming from chronos's mouth |
Jason Pearson
Seraphim Initiative. CRONOS.
1155
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Posted - 2013.05.18 00:54:00 -
[77] - Quote
ImpureMort wrote:Angus McBeanie wrote:gallente armor is made of carbonfiber and therefore faster than the caldari hmm sounds like the crap i expect to be spewed by ccp no suprise its coming from chronos's mouth
Ninja'd before I could post.
Hey hey hey, don't generalize CRONOS xD |
BOZ MR
Internal Error. Negative-Feedback
137
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Posted - 2013.05.18 01:27:00 -
[78] - Quote
ImpureMort wrote:no tanker who has used both in uprisng can say caldari has a single advantage that makes them worth specking into and be telling the truth. if you think theres even one speak up. I have both now and I think CCP should stop "racial traits" BS and give gunloggi its speed back. I'm an armor tanker but tried gunloggi with missiles in this build. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
30
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Posted - 2013.05.18 11:14:00 -
[79] - Quote
Jason Pearson wrote:ImpureMort wrote:Angus McBeanie wrote:gallente armor is made of carbonfiber and therefore faster than the caldari hmm sounds like the crap i expect to be spewed by ccp no suprise its coming from chronos's mouth Ninja'd before I could post. Hey hey hey, don't generalize CRONOS xD I DO NOT COUNT JASON PEARSON WITH THE FILTH |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
30
|
Posted - 2013.05.18 11:15:00 -
[80] - Quote
BOZ MR wrote:ImpureMort wrote:no tanker who has used both in uprisng can say caldari has a single advantage that makes them worth specking into and be telling the truth. if you think theres even one speak up. I have both now and I think CCP should stop "racial traits" BS and give gunloggi its speed back. I'm an armor tanker but tried gunloggi with missiles in this build. if only if only ccp had something other than BS |
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ArchCloud
Internal Error. Negative-Feedback
0
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Posted - 2013.05.18 17:36:00 -
[81] - Quote
To prove what morta beem saying i have a story i called out my gunlogi amd was already being hit by an armor tank so i drive away mind you i have passive boosters on and within 20 or so secouns it had no only caught up but got infront of me how can you justifi this and it complete destorys the main advatage of goin shield vs armor |
Cass Barr
Red Star. EoN.
0
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Posted - 2013.05.18 17:44:00 -
[82] - Quote
I definitely sympathize with shield tankers right now. I have no idea what on earth CCP's thinking, but you guys have definitely drawn the (much) shorter end of the stick. With the possible exception of a missile tank (yippee ) I can think of nothing a shield tank can do that an armor one can't do better. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
88
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Posted - 2013.05.18 17:56:00 -
[83] - Quote
Caldari HAV's are supposed to snipe. That's why they don't have speed.
Peace, Godin |
PADDEHATPIGEN
BurgezzE.T.F Orion Empire
13
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Posted - 2013.05.18 19:32:00 -
[84] - Quote
Godin Thekiller wrote:Caldari HAV's are supposed to snipe. That's why they don't have speed. Peace, Godin
Finally someone that gets it
Shield tanks: Low PG, high CPU.
Armor tank: High PG, low CPU.
Railguns,missiles: Low PG use, high CPU use. ( Shield tank )
Blasters: High PG use, low CPU use. ( Armor tank )
If you put blasters on you shield tank, well thats your problem to solve not CCP's
Armor tankers also get CPU problems if they fit Railguns/missiles.
just use as it was ment to be used and stop crying over PG.
Shield tanks are ment to be artilliry tanks.
All i can say is that i DONT have any PG problems at all on my shield tanks. |
Mortedeamor
Internal Error. Negative-Feedback
39
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Posted - 2013.05.18 19:37:00 -
[85] - Quote
PADDEHATPIGEN wrote:Godin Thekiller wrote:Caldari HAV's are supposed to snipe. That's why they don't have speed. Peace, Godin Finally someone that gets it Shield tanks: Low PG, high CPU. Armor tank: High PG, low CPU. Railguns,missiles: Low PG use, high CPU use. ( Shield tank ) Blasters: High PG use, low CPU use. ( Armor tank ) If you put blasters on you shield tank, well thats your problem to solve not CCP's Armor tankers also get CPU problems if they fit Railguns/missiles. just use as it was ment to be used and stop crying over PG. Shield tanks are ment to be artilliry tanks. All i can say is that i DONT have any PG problems at all on my shield tanks.
your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
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Posted - 2013.05.18 19:41:00 -
[86] - Quote
Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP?
Well, okay. Your call.
Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. The Amarr are the ones who use lots of armor plating and slow their fittings down considerably, because they care a lot less about speed.
Caldari use slower doctrines that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. |
Mobius Kaethis
Molon Labe. League of Infamy
359
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Posted - 2013.05.18 19:45:00 -
[87] - Quote
ImpureMort wrote:ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gunlogi's in every way they are faster have more hp the wep that is effective vs them was nerfer swarm,and they can go under hardeners for a full minute while we get 10 secs
Arrg! Reading your post is like stabbing myself in the eyes with a blunt instrument. Please, please, please use punctuation. Periods, commas, ya know those things you learned about in school. It will make your posts actually readable.
In response to the actual content of your post I agree, armor tanking HAV should be slower than shield tanking ones. Just wait until the hunk o' scrap Minmatar HAV roll out. They will look like a pile of garbage, have crap for HP but will move like a "cheetah on steroids" (to quote Aliens). |
Mortedeamor
Internal Error. Negative-Feedback
39
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Posted - 2013.05.18 19:45:00 -
[88] - Quote
EXASTRA INVICTAS wrote:Mortedeamor wrote: your a ******* dumb ass did you even read the thread before commenting on it here lemme clue you in ***** using the proper turrent for caldari makes no ******* difference read the thread before you decide to open your ******* trap.
This is the type of player you were aiming for by putting DUST 514 on the PS3, right, CCP? Well, okay. Your call. Maybe, Mortedeamor, you should read up a little on current tactics and traits by the races in EVE before you start trying to change EVE lore. Because unfortunately for you, DUST takes place in EVE's universe, with EVE's factions. And that's not changing. Caldari equipment isn't going to suddenly become faster than Gallente. Gallente focus on active armor repping to keep our speed up while using high powered plasma based close range weapons. Caldari use slower ships that attack from obnoxiously long ranges with a self-regenerating shield tank (the best shields by lore) and move slowly. Because they need to move fast when they're killing you from allllllllll the way over there. yeah and maybe before you open your ******* mouth you should take the time to consider that eve deals with spaceships key word SPACE AS IN 0 GRAVITY where armor has no weight the fact the gallente is faster than caldari in eve is irrelevant when applied to dust tanks in dust are not floating around space they are sitting on a planet. where armor has wieght. the fact that ccp has made armor faster than shield in UPRISING is complete lunacy and makes 0 sense |
Mortedeamor
Internal Error. Negative-Feedback
39
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Posted - 2013.05.18 19:47:00 -
[89] - Quote
i may not be an eve player but i understand the different environments land air and space vehicles work in and the different aspects that effect speed in those environments |
Mortedeamor
Internal Error. Negative-Feedback
39
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Posted - 2013.05.18 19:52:00 -
[90] - Quote
and furthermore in uprising gallente tanks trump caldari in all aspects period they are faster have more hp deal more damage and take more damage they have better resistance modules and the effective weapons on them were nerfed. YOU CANNOT USE EVE SPACE SHIPS TO EXPLAIN DUST TANKS they operate in different environments with different factors that effect speed. also you can fitt a madrugar with a rail gun equally if not more effectively than a gunlogi. and it out ranges missiles and is more effective vs shield so a gunlogi with missiles or rail...vs a madrugar with rail the madrugar will be able to kill the gunlogi before it can get within range when thinking of proto accelerated missiles and with rail vs rail the advantage still goes to the madrugar as it ca have 60 second of active res more hp fast yadyada same reasons do not comment on dust tanks unless your a dust tanker you clearly do not know what your talking about |
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