|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
1
|
Posted - 2013.05.11 03:48:00 -
[1] - Quote
Llan Heindell wrote:Aquinarius Zoltanus wrote:Sorry, not trying to sound like a ****, but well you mentioned that you're new to logistics. So, do you realize that the Amarr Logistics is the only one that gets a sidearm? Where every other Logi suit only has one gun, you have two. That it why the others are more powerful in terms of high slots, low slots and equipment. I understand that the sidearm is good, but really, 3 low slots against 5 from the Gallente? It's a little too much, And the gallente actually gets more Infantry slots. lol I'm having a hard time being a medic with my amarr suit because I can't use naniteinjector/nanohives/repair tools. Having one less infantry slot is enough of a penalty for the sidearm. That's a fact. Llan Heindell.
THANK ALL OF YOU AMARR PROTO LOGI USERS WHO SPOKE UP...
The Amerr proto has been made too weak... It's Really Just the Logi suit for me(aside from the fact it doesn't look like a Minmatar), however, the fact that it has a side arm slot - Just A Side Arm Slot - should NOT mean that it should loose a High Powered slot AND a Low Powered slot, AND an Equipment slot(it actually only lost 2 slots but......)... GUYS - THREE SLOTS lost for supposedly gaining ONE? THAT'S A BIT HARSH(don't you think?)... =\ The Proto Amarr should have say, simply exchanged a low powered slot(which it can fairly spare due to it's armor repair boost), for the sidearm slot & keep 4 high powered & 4 equipment slots(or at least kept 4 high powered slots - at least)... Having a side arm slot does not give any sort of advantage - it simply makes the already versatile Logi even more versatile - so I don't see why, Especially since it seems that y'all did simple rotations of slots with the other proto logis & because even though the Amarr Logi has a sidearm slot, it's CPU & PG is still limited & one can't just go into overkill with one's weapons - right?
So I'm Officially starting some sort of petition thing for the Amarr Logi Proto to at least get an additional High Powered slot...
GIVE THE AMARR PROTO LOGIS AN EQUAL AMOUNT OF SLOTS(or-at-least-another-high-powered-slot) - WHO'S WITH ME!!! O.O (=])
(For Your - the developers - consideration...) |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
2
|
Posted - 2013.05.11 19:59:00 -
[2] - Quote
I-X-I wrote:Aquinarius Zoltanus wrote:Sorry, not trying to sound like a ****, but well you mentioned that you're new to logistics. So, do you realize that the Amarr Logistics is the only one that gets a sidearm? Where every other Logi suit only has one gun, you have two. That it why the others are more powerful in terms of high slots, low slots and equipment. For a true Logistics the side arm is not needed. CCP had intended for the Amarr to work as the "assault" Logi but we see how that worked out.
Hold on hold on... >.> Now, I, Personally made a request to the Dust Gods for there to be a Logi with a sidearm slot so that I could equip a swarm launcher with my SMG(MY primary weapon)... That's my play style & the request was made so I can be anti vehicle AND remain a strong, dedicated proto logi by having more equipment\etc slots(than the assault suit I used before had - which I had to manually switch to in game)ok? The only 'problem' is, in requesting the sidearm slot, I didn't think that they'd take away two module slots(super nerf\cripple the logi)... =\ So(if you have a play style like mine)there IS a need for a logi to have a sidearm AND if done right like me, you'd be the ULTIMATE logi... =D
PS: 'True' Logi? HA!!!! Logistics is about how much equipment you can carry making you more versatile - not how much weapons you carry... =P
PPS: Dust Gods PLEASE - (again)if you must penalize the Amarr Logi just because it has a sidearm, please only take away one low powered slot & at least leave the high powered... O.O (& if you're feeling generous, give back the 4th equipment slot as well... =D) |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
2
|
Posted - 2013.05.12 19:47:00 -
[3] - Quote
Zeylon Rho wrote:I'd given this some more thought, and think the Amarr Logi is more than a little off.
Caldari/Gallente/Minmatar all have 12-slot totals at Proto: C=5H 4L 3E=12 G=3H 5L 4E=12 M=4H 4L 4E=12
The Amarr has 9 (3/3/3) and a sidearm. It's also worth mentioning that the sidearm doesn't become a factor till proto level, so it's not really a balancing factor on the lower tiers. Either way, they're effectively claim that ONE sidearm slot equals THREE slots, right?
However, if you check out something like the Caldari Assault for comparison (4H 3L) there's only a two-slot difference in modules capacity between the assault and the Logistics - the Logi has +2 module fitting that sets it apart from the assault version. The Amarr assault and logi are inexplicably the same - 3H 3L.
The PG difference seems like a typo honestly. Every other logistics/assault comparison will show the logistics getting higher PG (for fitting more crap), and the Amarr logistics mysteriously has less PG than the assault and basic frames.
I think the Amarr Logi does need to be better than the Amarr Assault in terms of slots, even with a sidearm. I'd give the Logistics ONE more low slot to make it 3H 4L. Then it's trading two slots for the sidearm.
The assault class needs other tweaks as well, but I think that would be fair to the Amarr Logi.
*Clears Throat* Another high powered slot please - the fact that Amarr logis get an amour repair boost lessens the need for more low powered based modules... =D |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
3
|
Posted - 2013.05.13 17:14:00 -
[4] - Quote
RedBleach LeSanglant wrote:P-A-R-A-D-O-X wrote:Llan Heindell wrote:Aquinarius Zoltanus wrote:Sorry, not trying to sound like a ****, but well you mentioned that you're new to logistics. So, do you realize that the Amarr Logistics is the only one that gets a sidearm? Where every other Logi suit only has one gun, you have two. That it why the others are more powerful in terms of high slots, low slots and equipment. I understand that the sidearm is good, but really, 3 low slots against 5 from the Gallente? It's a little too much, And the gallente actually gets more Infantry slots. lol I'm having a hard time being a medic with my amarr suit because I can't use naniteinjector/nanohives/repair tools. Having one less infantry slot is enough of a penalty for the sidearm. That's a fact. Llan Heindell. THANK ALL OF YOU AMARR PROTO LOGI USERS WHO SPOKE UP... The Amerr proto has been made too weak... It's Really Just the Logi suit for me(aside from the fact it doesn't look like a Minmatar), however, the fact that it has a side arm slot - Just A Side Arm Slot - should NOT mean that it should loose a High Powered slot AND a Low Powered slot, AND an Equipment slot(it actually only lost 2 slots but......)... GUYS - THREE SLOTS lost for supposedly gaining ONE? THAT'S A BIT HARSH(don't you think?)... =\ The Proto Amarr should have say, simply exchanged a low powered slot(which it can fairly spare due to it's armor repair boost), for the sidearm slot & keep 4 high powered & 4 equipment slots(or at least kept 4 high powered slots - at least)... Having a side arm slot does not give any sort of advantage - it simply makes the already versatile Logi even more versatile - so I don't see why, Especially since it seems that y'all did simple rotations of slots with the other proto logis & because even though the Amarr Logi has a sidearm slot, it's CPU & PG is still limited & one can't just go into overkill with one's weapons - right? So I'm Officially starting some sort of petition thing for the Amarr Logi Proto to at least get an additional High Powered slot... GIVE THE AMARR PROTO LOGIS AN EQUAL AMOUNT OF SLOTS(or-at-least-another-high-powered-slot) - WHO'S WITH ME!!! O.O (=]) (For Your - the developers - consideration...) I like your enthusiasm, but make it a low slot and you have a deal. Add a piece of equipment for a bonus. Amarr are armor driven, a High slot would mean more shields and would make it more Caldari... no, switch it to a low slot. lvl 1 2/2/2 Adv 3/3/3 Proto 3/4/3 or 2/2/2 3/4/2 3/4/3 That is the way i see it. 1 side arm bonus is not equal to -1/-1/-2 in comparison to the other logis and the base logi from chromosome. He needs to be more. A beefier logi that loses an equipment slot and a high in the end for bonuses to armor. Sure, it might seem op for some people, but it just seems right.
Caldari has above average shields & a shield boost... I just think it should have the average high slot because it lacks strength in that area... 4 high slots - THANK YOU... =P |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
3
|
Posted - 2013.05.13 17:29:00 -
[5] - Quote
Jack McReady wrote:Khan Hun wrote:
The ability to use a sidearm along side a light weapon is a lot better than you seem to be giving it credit for.
Mass driver / SMG
Swarm launcher /SMG
AR / Flaylock
Scram rifle / Flaylock
All these options give you two clear methods of engaging hostile targets, either by allowing you to combat vehicles or by giving you a CQC weapon as well as an AOE support weapon.
I play logi and I went for Minmatar, since I want equipment slots, versatility and speed which the suit provides. I spent a long time weighing it against the amarr for the sidearm so I could use a mass driver in a support role and back it up with an SMG, its a very neat and unique option for a logi.
Amarr slot layout: (3/3/3) Minmatar slot layout: (4/4/4)
If you gained another equip or module slot.. amarr would be a a clearly superior choice, I'd have gone for it for sure.
only AV & the laser profits from the sidearm because it has no other way of engaging up close. all other weapons listed can easily fight on their own at close range and the reloading time is not even long. the sidearms wont even come to use most of the time because the average engagement range is beyond 20m and all the sidearms have ~15 optimal range. the sidearm is definately not worth 2 slots, especially when dont get it before proto. the AR is still superb at all ranges, why would someone take any other weapon? my opinion stands, give the amarr logi the sidearm from the beginning and keep the slot layout as it is and incease the PG/CPU. amarr is the laser faction and the laser is useless up close thus you need a sidearm thus let them carry one.
And this here is another problem... SMGs etc being limited to a range of 20m or less, when in real life, a Glock(& other pistols)has an effective range of 50m... Plus there are some Real Life SMGs like the PP-19 which, depending on which type of ammo used, have an effective range of 100 to 200m... SUPER(ANNOYING)NERF - Especially since the sharp shooter range bonus which I depended on was removed... I-mean - this IS a futuristic game right? & I should think that if one can make space ships, laser rifles, shield modules, HELL nanite technology, one should possess the technology be able to make side arms with an effective range of beyond that of our real life weapons with ease... -.- But-I-could-be-wrong - right? o.O (Grrr... -.- #NoFurtherCommentOnTheMatter #ContinueDoingAsYouWish) |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
3
|
Posted - 2013.05.13 22:39:00 -
[6] - Quote
RedBleach LeSanglant wrote:Still stupidly gimped. So a the Amarr has higher armor than the Gallente? Good. The Gallente has 5, count them 5 that he could dump armor into - i've seen it in stories. All the logis have a wider versatility than the Amarr. That is part of the reason for increasing his slot count or his equipment count.
As it stands he is soooo middle of the road.. Coolest looking armor, most average presence on the battlefield. Mediocre, characterless, common, conventional, dull, humdrum, inferior, intermediate, ordinary, passable, pedestrian, second-rate, undistinguished, unexceptional, uninspired, vanilla - when he is in proto form. Its' like he's missing the next level, a proto +1 or something.
and yes a thesaurus was involved.
LOL - NICE!!! =D
It seems as if they're picking on the Amarr logi for some reason... >.> Amarr Proto Logis & sidearm weapon ranges... -.- Let's see if & how they respond to this thread... =]
|
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
3
|
Posted - 2013.05.17 18:08:00 -
[7] - Quote
Jack McReady wrote:I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost
I think 3/3/3/sidearm is good enough at proto, it allows you to choose from a vast amount of different fits which makes it a real good support suit. it is strange that you dont get the major benefit of the amarr logi till proto levels but you already pay for it at advanced level. just give the suit the side arm from the beginning and increase its PG/CPU to be able to fit it.
That 3/3/3 +sidearm setup is NOT good enough - nor is the extra low powered slot... Where is your(all of you low powered junkies)sense of balance? The Amarr Proto Logi has been unfairly 'nerfed' & should only have been adjusted to facilitate the sidearm, that is, it should be 4/4/3 +sidearm where it would retain all standard 14slots which a Proto Logi should have & have enough slots for increased SHIELDING which it lacks in... THINK people... O.O (I just checked)For some reason they've made all Amarr Protos to have one less slot than the other Protos(Basic, Assault & Logi)... If they must keep up with this, 'tradition', at least give the Amarr Proto Logi a 4th HIGH POWERED slot which is NEEDS... Just because the Amarr Logi is Amarr, doesn't mean it has to be an amour based tank people - it's already slow & Does Not Need Another Low Powered slot due to it's bonuses - JEEZ... |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
|
Posted - 2013.05.17 23:04:00 -
[8] - Quote
RedBleach LeSanglant wrote:P-A-R-A-D-O-X wrote:Jack McReady wrote:I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost
I think 3/3/3/sidearm is good enough at proto, it allows you to choose from a vast amount of different fits which makes it a real good support suit. it is strange that you dont get the major benefit of the amarr logi till proto levels but you already pay for it at advanced level. just give the suit the side arm from the beginning and increase its PG/CPU to be able to fit it. That 3/3/3 +sidearm setup is NOT good enough - nor is the extra low powered slot... Where is your(all of you low powered junkies)sense of balance? The Amarr Proto Logi has been unfairly 'nerfed' & should only have been adjusted to facilitate the sidearm, that is, it should be 4/4/3 +sidearm where it would retain all standard 14slots which a Proto Logi should have & have enough slots for increased SHIELDING which it lacks in... THINK people... O.O (I just checked)For some reason they've made all Amarr Protos to have one less slot than the other Protos(Basic, Assault & Logi)... If they must keep up with this, 'tradition', at least give the Amarr Proto Logi a 4th HIGH POWERED slot which is NEEDS... Just because the Amarr Logi is Amarr, doesn't mean it has to be an amour based tank people - it's already slow & Does Not Need Another Low Powered slot due to it's bonuses - JEEZ... Love it. Ask for the most so that when they back it off it comes out to workable. I agree that if I could push for the best it would be a 4/5/3 with a side arm. Very much like the Gallente without the extra equipment slots. It would be OP as hell, but I would love it.
Yeah... Based on what I see going on with the Proto Logis - they all get 14 slots - & compared to other suits, Amarr suits always get one slot less than the rest... With this in mind, I won't argue the 14 slots much - I'll just ask - but, I'll argue that the Amarr Proto Logi(which I've used since the respec)deserves at least one more slot, which is a high powered, because my current shield is like half of my armor & that puts me at a disadvantage against certain weapons... |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
|
Posted - 2013.05.18 05:10:00 -
[9] - Quote
Hellooo... Are any of the Dust Gods listening? Please respond... O.O |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
|
Posted - 2013.05.19 20:01:00 -
[10] - Quote
Baldy bonce wrote:using mini logi at mo , but intend on unlocking all logi suits ,so would like them to have different roles within the logistics umbrella. As amarr is supposed to be the more combat focused , why not give std and advanced versions a side arm and the proto 2 light weapon slots.cpu/pg can be altered to finely balance, they loose logistical utility while gaining combat focused utility , allowing them to perform maybe something more like a combat engineer rather than medic/supply/fire support combo logistics they are at present .maybe this would encroach on the assault or heavy roles to much,but it would make logistics an interesting career if all 4 factions had there own specialty niche within the logistics bracket.
Ahhh - now - if the Amarr Proto Logi indeed has TWO Light weapon slots, that would 'justify' it's lack of slots - YEEES... =] But-it-doesn't, so(give us back at least one - high powered - slot THANK YOU)... -.-
|
|
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
|
Posted - 2013.05.19 20:30:00 -
[11] - Quote
Kristoff Atruin wrote:I've been running the proto suit a lot more lately and there have been times where it was fun to use. I'd move forward, encounter some resistance and retreat into cover as my armor started to take damage. Then the guy I was fighting charges in to try and finish me off, not realizing that my armor is repairing and that I have my smg out. I've even gotten a few kills that way. A few problems though
1) If you aren't literally right next to cover, the armor reps don't save you. I'm running enhanced plate and two complex reppers. 2) If the guy you bait in by falling back is using a proto suit, you're a goner. That stunt only works against standard or militia suits. Against advanced suit enemies it's a bit of a coin toss. 3) Doing this in any meaningful way seems to require a ton more SP than other races, since you absolutely rely on dual tanking. There's no way in hell you can rely on armor alone. If you try that you get swatted down like a starter suit. I have 10.5 million SP and I the only proto level gear I can use is armor repair modules and my suit. Everything else is at advanced (enhanced extenders, plates etc).
NICE - you can play(using decent tactics) - & you seem the understand the need for a suit to be more than armor based... Plus - No Matter How Much HP You Have - if you are 'ganged up upon'(multiple players simultaneously shoot at you), you will go down in a couple seconds... I've had a proto suit of over 600HP & I've been murdered(because it happened Soo Fast)in it many times(& my Amarr Ptoro Logi is 555HP ATM)... Now - with gang shooting devastation in mind - the fact that the Amarr Proto logi comes with a 2 slot deficit when compared to other proto logis not only puts it at a 'forced into(because you don't choose to not use the slots - the availability of 2 slots is removed)' disadvantage, but also hinders players from doing anything about the weakness, because they lack the slots needed to do so... I just wish A Lot More People understood these things...
PS: The more the Amarr Proto Logi is discussed, the more I understand why people call it the 'broken suit'... o.O (but I came here for change - not a discussion... =P)
|
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
|
Posted - 2013.05.20 03:16:00 -
[12] - Quote
Terarrim wrote:This is not a complaint but feedback regarding the Proto Logi Suit for the Amarr.
There needs to be a significant disadvantage given to the Amarr Logi suit due to its advanatge of the sidearm however I believe that the balancing has gone a little to far meaning that there is a PG or slot issue.
Ok first of all I really dont understand why the logi has a pg of 67 with fewer slots than other logi's they are allready at a disadvantage due to not having much room for cpu or pg boosters. In order to have a reasonable offence / support hybrid logi you are required to get a PG booster in one of the 3 low slots this has the following implications:
1. You can't take full advantage of the armours racial speclaisation bonus as basicly you will have to run with one armor and 1 complex repper due to the complex PG being in low slot.
2. This means that with low high slots and only two low slots the final armor and shield stats for total hit points are probably far lower than the other three logi's with only a slight hit point rep advantage.
3. Even with the PG boosters your only going to afford to have a proto weapon an advanced sidearm then a proto support tool and two advanced support tools with enough room for proto grens.
I have found that you have to have 3 shield extenders 1 complex repper and 1 armour and 1 PG amplifier. Nothing else makes sense you cant afford to put complex damage mods with so few high slots and the low PG means that the only way to take a small advantage of the racial bonuses the 3 low slots have to be tied up in the way I mention. This means that there is no flexibilty at all in the low or high slots nothing else really makes any sense. The only flexibilty is in the weapon, equipment and grenade slots.
I have two possible solutions to put the Amarr Logi back on balance with the other classes.
The first and least drastic buff is to put the starting pg up even if it goes from 67 to 70 like the Amarr Assault this will help. I have no idea why the Amarr Logi has such a low PG when every other Logi has more PG than its assault variants why has the Amarr logi suit has less makes no logical sense to me at all.
A more dramatic buff would be another low slot to at least put another advanced plate or armour repper so that the racial benefit of the suit actually does benefit the user.
A PG buff of 3 and a extra low slot would be the biggest buff, however I don't know if this would make the Amarr Logi on parr or maybe give an edge to this suit so this may make the suit a little imbalanced.
I hope CCP can have a look at the suit because I genunily believe that the 67 PG is a mistake I cannot believe that the designer intended to give less pg to a logi suit that the assault/logi variants.
*Ehem* 1. The sidearm of the Amarr Proto Logi GIVES NO ADVANTAGE WHATSOEVER - especially when all Assaults have same... 2. The sidearm slot just gives the user a chance to change to it instead of reloading in an intense combat situation... 3. The sidearm slot allows logis(like mine)to equip certain weapons which would otherwise leave you defense less as a logi: like a swarm launcher, or a mass driver, or say a plasma cannon... 4. (with that last point in mind)The sidearm simply makes a logi a tad more versatile, as well as, provides a convenience(as instead of having to look for a supply installation like I used to, & now simply switch to my swarm launcher when I encounter enemy vehicles)... 5. The sidearm gives too little a contribution\convenience to cause the Amarr Proto Logi to have to lose two slots - it's plain unfair overkill... 6. The Amarr Proto Logi should have only lost a low powered slot(as theoretically, it can spare one comfortably)& retained 4 high powered and 4 equipment slots so as to remain on par with the other Proto Logis... 7. The Amarr Proto Logi does not need another low powered slot for more armor - it is already the slowest Logi suit & the implied armor stacking to such a degree is for heavy suits & the player who like using them... 8. The Amarr Proto Logi should be altered by CCP - the Dust 514 Gods - to now have 4 high powered slots, 4 equipment slots & three low slots, or at the very least, 4 high powered slots, in keeping with what I believe to be the norm of Amarr suits having one less slot than the others of it's class... *Ehem* |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
|
Posted - 2013.05.20 17:01:00 -
[13] - Quote
Kristoff Atruin wrote:With what we have now I'd also prefer another highslot over a low. It would give the option of either another shield extender (no further loss of mobility, two plates is just a bad idea) or a damage mod so that we can actually perform as a mix of assault and logi.
But, there are the new armor modules coming. Like the ones that give less hp but no speed penalty, or the ones that are a mix of plate and repairer. Another low could be useful for that. Being able to fit a hacking module could be good too.
Hmm? What? Self repairing armor modules coming? YES PLEASE!!!
(AWESOME news aside)Y'all are still not considering that an uneven amount of armor vs shields leaves one vulnerable to anti armor weapons - that is, you be gobbled up... |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
5
|
Posted - 2013.05.21 02:31:00 -
[14] - Quote
Jeiger Tilraun wrote:Why is everyone throwing numbers around? Amarr logi is an assault suit that repairs itself and has a sidearm. If that's not a solid support for YOURSELF, until your team can help you.... well, then you need a better squad.
Also, shame on you if you chose high SP suit without understanding the costs and playstyle involved. Welcome to New Eden, we've all made mistakes like that.
Let's get something straight... A suit doesn't suddenly become an assault suit just because it has a sidearm - otherwise Scout & Basic suits would have to be called same... The Amarr Proto Logi suit, is, a LOGISTICS suit - which can be identified by the amount of equipment, PCU & PG is has - equipped with a side arm, is in no way an Assault suit... Get that through your head... All logistics must be self sufficient(able to support themselves)... Mistake? What Mistake? The 'play style' of a Proto suit favors more boldness, as Protos tend to be more resilient when set up properly... I'm sure that I know more about game play, tactics etc in Dust, & that the shame would be on you if you were on the opposing team & my Amarr Proto Logi wasn't nerfed &, completely maxed out... |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
5
|
Posted - 2013.05.21 02:37:00 -
[15] - Quote
Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage.
Have you maxed out your PG boosting skillz? Have you maxed out your PG reducing skillz? No further questions... =P |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
5
|
Posted - 2013.05.21 16:41:00 -
[16] - Quote
CCP Remnant wrote:Sorry about the radio silence. We're definitely reading as much as we can and anything we miss the community guys quickly point out, so rest assured your concerns do get through to us.
I'm responsible for both weapon and dropsuit balance so I apologize if I haven't responded as quickly as you'd like. We're taking a look at a few of the roles and will address some of the concerns with them in the not too distant future.
Thanks for the excellent feedback. It's always a pleasure to read well-explained posts.
!!! O.O
*Gasps*
ALL HAIL REMNANT - (Dust)GOD OF WEAPON & DROPSUIT BALANCE... \0/
*Goes Down On One Knee**Bows*
Yes Lord Remnant(lmaol!!!) - thank you for graceful presence... Please, show mercy, & bless us with kind adjustments to our, 'weak(when compared to others)' Amarr Proto Logi suits...
*Looks At Lord Remnant**Quickly Looks Away*(lol)
I shall wait for your efforts to manifest...
*Gets Up**Turns & Walks Away* |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
5
|
Posted - 2013.05.21 16:54:00 -
[17] - Quote
Terarrim wrote:P-A-R-A-D-O-X wrote:Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage. Have you maxed out your PG boosting skillz? Have you maxed out your PG reducing skillz? No further questions... =P I give exact numbers in the previous page but 770k ssp nets me 1 extra pg from engineering level 4 to level 5 and 3 extra from complex pg mod. spending millions of sp into pg reduction in weapons (light / sidearm) may save me around an extra 4 or 5. For a more indepth analyses please look at my previous posts in this thread.
Hold on - wait... Lets put it this way - how much PG do you use\need ATM? By my calculations, you can get up to 85.8 PG with the bonuses(yes I know it'll cost millions in SP - I'm just saying)PLUS, there are PG reducing skills for weapons THUS, the combination of the PG boosting & reducing skills at a low level MAY allow a decent amount of PG use... Have you already exhausted these options? O.O |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
5
|
Posted - 2013.05.21 20:47:00 -
[18] - Quote
Quote: Please note that the only skills I have to get is Engineering 5 and The Weapon skills to lower PG.
As noted above I will have a maximum of 83 PG after spending a further 770k ( a gain of 1 pg) to get to engineering 5 and an extra 3 PG for using the complex PG module.
Your math for 85.8 is wrong im sorry.
Spending 3.2 million in Light Weapon and Sidearm FItting will net me about 4 total PG back.
I went through tons of fitting without the PG module and you have to make large sacrifices for example using an advanced shield and all advanced equipment in low slots meaning that you can only carry two proto equipment and or gun and equipment. Some of these fit required I carried no grenade etc. Without using a PG module even with +4 for spending 3.9 million sp your still going to have a suit that looks more like an advanced suit with the equipment on it than a proto level suit.
1. Forgive me, but honestly I do not appreaciate being called 'wrong' Terarrimmm, & to make matters worse, being told 'sorry'(peeve to which I wrote a blog post on - not at all kidding, that's how strongly I feel about it)... Anyways, 2. The 85.8 PG max which I calculated came from adding 5% boost from the Dropsuit Core Upgrade Skill to the 25% boost of the Dropsuit Engineering Skill, which totals at a 30% boost, & then applying it to the 66 PG of the Amarr Proto Logi, which is .3 x 66 = 19.8, which when added to 66 gives a total of 85.8 PG at maximum boost - so - in what way are my calculations incorrect - hmmm? O.O 3. Please forgive me for mentioning stuff you already covered(I did not look well enough for your post)... 4. Thank you for reposting your post for me - that was unnecessarily kind of you( which makes it more decent)... 5. Having read your post, & being impressed by it, I have decide I like you & would like to add you as a friend - lol(but Seriously - I'm Impressed)... =] |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
6
|
Posted - 2013.05.21 21:08:00 -
[19] - Quote
Terarrim wrote:crazy space 1 wrote:I just want to put my hat in the ring for nerfing the other 3 logis to the level of the ammar with 10 slots instead of 12.
Then the ammar would get 6fitting 3equipment 2 weapons and all other suits would get 7 fitting 3 equipment 1 weapon
Logis should have one less high/mid slot than the assault in trade for 2 more equipment slots. I think it's important to remember they have a built in +5 repper, that should count as a low slot and every logi across the board *but the ammar one * should lose a low.
I think having 3 equipment slots and a built in repper is worth having one less slot to fit stuff into. The Ammar suit is the only one in a good place, in fact it should gain at least one slot even.
But that's just my opinion :P
Thanks for thinking about bring bonuses down to basic suits <3 Doesn't matter if you nerf the others because they will still be far superior. THE BIGGEST ISSUE IS THE TINY PG POOL To be competative you have to use a low slot for PG module thats 2 low that you havent got any choice but to put an armour module in and a repper module in. Why? Having two reppers on base armour will do nothing under fire you need an armour there to actually rep. Not having a repper in one of the slots mean you dont get to use racial bonus. Every single proto Amarr logi will be forced to use armour, repper, PG unit due to the huge PG disparity we have real choice or flexibilty in the matter. You have two solutions for balance: Buff the PG in the Amarr Logi suit. Nerf everyone elses PG (Assaults and Logi's) so they have the same difficulty in balancing their weapons, equipment and low and high slots. I know from a techincal point which would be easiest! Lets pretend that your running Amarr Logi as Assault. Using only 1 equipment slot should be simpler right? Wait a second though the Logi suit has 4 BASE PG LESS than the Amarr Assault. So even not using the two equipment slots the logi suit is inferior to the Amarr Assault with PG this makes no sense whatsoever.
1. It's probably an error guys... & 2. Lets please stop 'nerfing' stuff - lets just bring the Amarr Proto Logi up on par with the others(because we'll still have to 'suffer' with it's limitations if that option is chosen)...
PS: I hate the word 'nerf' too - lol - but Seriously, & it's situations like this where the Amarr Proto Logi seems to have been unfairly 'nerfed', which made me this way... |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
6
|
Posted - 2013.05.22 00:47:00 -
[20] - Quote
[quote=Terarrim]Quote: The way they do it and it is very very close to your figure is
Engineering = 1.25 Core Upgrades = 1.05 Base = 66
1.25*1.05*66=86.6
Hold-on-hold-on... What is this method of calculation? (I should shut up but)I don't recall having seen this sort of Math before... It clearly gives an added percentage where I think it shouldn't(not complaining just saying)... Why isn't the calculation straight forward? This is STRANGE - are you guys messing with me? O.O (lol) You get two bonuses - a 5% & a 25% - which is 30% & should give 85.8 but they do it in a way which gives a 31.25% increase by multiplying 1.25*1.05(& then by 66)to get 86.6? WHOA... O.O I WISH YOU WOULD CALCULATE MY PAY(etc)FOR ME... o.O ---> LOL!!! =D So which country were you guys taught Math(No Offence intended - just curious)... >.>
& hey - it's okay Terarrim - no need to do anything profusely... O.O I did get offended, but even though I am sensitive to comments regarding my 'brain's functions', I didn't lose it - just double check before 'arguing' with me, because I almost never argue nonsense & well, when I'm wrong... =P
But then again - no one argues unless they think they're right - right? =] (lol) |
|
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
8
|
Posted - 2013.05.22 17:33:00 -
[21] - Quote
IgniteableAura wrote:Agree on Amarr logi being subpar for all the various reasons already mentioned. Sidearm slot is not worth that much IMO. Plus its only useful at proto levels. Which I dont feel is a sustainable approach anyway. Considering the lack of PG it also makes a fit WITH a sidearm difficult AND you have to allocate SP into that to be effective.
I was actually planning on using laser logi and sidearm for close range. But again, its only doable in proto level.
Give the bonus to an actual logi role. Like remote rep and please please please give us remote infantry shield reps already, give a bonus to caldari and minmitar bonus for repping shield and amarr and gal for armor. It could be increased range or increased rep amount.
I see the bonus being trifold. Give the logi tree a bonus to rep range and pg/cpu bonus to equipment per level. Then give the racial version bonus to its rep type (shield/armor)
IF you can balance bonus to pg/cpu of equipment you could effectively lower the PG/CPU of the logi suit and keep "killers" out of the suit and actually create a defined role for it. In other words, a person wanting to use a logi for killing wouldnt be able to fit 4 complex dmg mods.
I know eve has always been known for having some fun unorthodox fits, and allowing that creativity. But please give a bonus for the actual role the suit provides rather than a random bonus that doesn't really apply to the dropsuit class.
What!? "...keep 'killers' out of the suit...?" Dude this is a first person shooter - we play because we like to shoot, & people get killed when they're shot(plus, there are guys with guns looking to shoot us 'everywhere') - it's Kill or be Killed... Why should there be restrictions to a Logi with a strong offence? THE FASTER YOU KILL AN ENEMY IS THE LESS TIME HES HAS TO KILL YOU(OR WEAKEN YOU FOR HIS TEAMMATES)... Why the hec do you want to get in the way of that? I as a Logi should run around without a gun then? Apparently, my only function is to support my team - right? Do you run around as a Logi with out a gun? Hear what - play as a Logi with only a STD lvl scrambler pistol(without any damage mods of course)& see how good you can 'support your team' ok? Try it...
Anyways - there is nothing wrong with a Logi having a strong offence - leave that alone...
|
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
9
|
Posted - 2013.05.22 20:29:00 -
[22] - Quote
RedBleach LeSanglant wrote:I do certainly agree with more PG. But it also looks like the PG is limited in the game so as to encourage specailization and the maxing of a few traits. In my opinion every proto suit should have enough PG and CPU to have a proto module of the most commonly used types IFF every skill that gave PG/CPU was maxed, every skill to decrease CPU/PG usage for each module, weapon, and equipment was maxed.
A little off topic but it still applies to the difference in CPU/PG in the Amarr Logi
(Red Bleach - Red Bleach? Excuse me? o.O & to some degree Terarrim)
Huh - what? Were you writing English? o.O I'm a bit unclear to what you were saying... >.>
Anyways, I'm not(ATM)fussing much, as 1, I haven't maxed out my suit yet(I use advanced modules), & 2, I tend to hold back on going proto with equipment - so the lack of PG won't bother me for a while(although I'm near max ATM)...
Does one get extra from using proto equipment? Apart from nanohives that is... Do you get extra points for reviving a teammate with a proto nanite injector? Do you get more points for using a proto repair tool?(especially where points fro using same is limited\capped)
If the answers to those last questions is yes, then I see a need for it - if the answer is no, then why bother going proto? Save the CPU & PG use on those items for last, & if you can 'afford' to fit them, by all means do so, but if you can't, I don't see a problem(apart from the CPU & PG being uneven when compared to other logi suits)...
P-A-R-A-D-O-X - OUT!!! =] |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
9
|
Posted - 2013.05.22 21:11:00 -
[23] - Quote
RedBleach LeSanglant wrote:P-A-R-A-D-O-X wrote:
(Red Bleach - Red Bleach? Excuse me? o.O & to some degree Terarrim)
Huh - what? Were you writing English? o.O I'm a bit unclear to what you were saying... >.>
Anyways, I'm not(ATM)fussing much, as 1, I haven't maxed out my suit yet(I use advanced modules), & 2, I tend to hold back on going proto with equipment - so the lack of PG won't bother me for a while(although I'm near max ATM)...
Does one get extra from using proto equipment? Apart from nanohives that is... Do you get extra points for reviving a teammate with a proto nanite injector? Do you get more points for using a proto repair tool?(especially where points fro using same is limited\capped)
If the answers to those last questions is yes, then I see a need for it - if the answer is no, then why bother going proto? Save the CPU & PG use on those items for last, & if you can 'afford' to fit them, by all means do so, but if you can't, I don't see a problem(apart from the CPU & PG being uneven when compared to other logi suits)...
P-A-R-A-D-O-X - OUT!!! =]
No, no bonuses yet for proto equipment - the bonuses from proto modules and weapons shouldn't need to be expanded upon here. But in one of the posts by Cross Atu a developer had spoken to this, and IFF they listen and see the reasoning behind giving more points for going proto then there will be extra points for rezzing, repping, etc. for higher grade equipment. So, not yet, but we hope for it. Otherwise it is only for the benefit of the team that one would get better equipment.
Well right... In that case - hold back on going proto with equipment until maxing out your other slots, the max which ever equipment you like\can afterwards...
(P-A-R-A-D-O-X saying) "Don't make it a problem..." =] |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
11
|
Posted - 2013.05.27 00:24:00 -
[24] - Quote
Hecarim Van Hohen wrote:Mark0h wrote:I still plan on going amarr logi after my optional respec. I have faith that CcP will bring balance to the force. CCP's concept of balance is flimsy at best
The term 'balance' regarding video games is usually BS - they just say 'balance' to make people think what they're doing is leveling things out...
They do not however - they 'tweak' the game\weapons etc - so that things are(or seems)'fair'...
& for those who doubt my words, 'explain' this:
How, does one 'balance', a Submachine gun, with a sniper rifle? (or a shot gun with an assault rifle) |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
11
|
Posted - 2013.06.01 06:35:00 -
[25] - Quote
BL4CKST4R wrote:Haron Vathek wrote:Hi there.
I decided to go the logistics path in Dust, and as I like armor repair modules I chose Amarr because of the nice bonuses to it. After 2 days now of playing I begun to notice something - the Amarr Logisuit is quite subpar when looking another, flat out better dropsuit -> the Gallente Logisuit. Let me explain:
The T3 Amarr logisuit has 3x low slots, this results in one being able to carry 3x armor repairer modules at most. The T3 Gallente logisuit has the amazing number of 5x low suits, making one being able to use 5x armor repairer modules. Logistics Suit Bonus +1 HP to dropsuit armor repair rate per level. Amarr Logi Bonus +5% to efficacy of armor repairer modules per level. Amarr Repair Systems +5% to armor repair modules efficacy per level. Complex Armor Repairer 5,0 HP/s.
These values only count if one has lvl 5 in the following skills skills: Armor Repair Systems Amarr Logistics Dropsuit / Gallente Logistics Dropsuit
Amarr Suit:
25%+25% = 50% 50% + 100% = 150% 150% / 100 = growth factor 1,50
5 HP/s x growth factor 1,5 = 7,5 HP/s 7,5 HP/s x 3 low slots = 22,5 HP/s 22,5 HP/s + 5 HP/s = 27,5 HP/s
Gallente Suit:
25% + 100% = 125% 125% / 100 = growth factor 1,25
5 HP/s x growth factor 1,25 = 6,25 HP/s 6,25 HP/s x 4 lowslots = 25 HP/s 25HP/s + 5 HP/s = 30 HP/s
6,25 HP/s x 5 lowslots = 31,25 HP/s 31,25 HP/s + 5HP/s = 36,25 HP/s
As you can see, the gallente dropsuit is superior in armor repairing because of its extra low slots.
I think it would be nice if the T3 Amarr Logisuit had one more low slot to make its suitbonus more useful for those (like me) who stack up on armor repair modules.
Need to end this thread now as I need to leave, but I will continue later about another amarr dropsuit topic that I have in mind.
- Haron Vathek
(sorry for any grammar / speling mistakes, english is not my native language)
Edit1: Fixed some wrong numbers Agree with your post as long as the end result of balancing doesn't lead to a nerf for the Gallente logis, as a Gallente logi myself I say that we are on a fine thread of being terrible on the battlefield, or OP.
I am almost certain that no one on this thread wants to 'nerf' any other Proto Logi suit - we just want the Amarr Proto Logi raised 'up to par' ok?
|
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
11
|
Posted - 2013.06.01 06:50:00 -
[26] - Quote
Zahle Undt wrote:So I've been whining about this off and on for a bit and will continue to do so because I'm that sort of idiot. Anyway... Proto Amarr medium frame 70 PG base Proto Amarr logistics 66 PG base, Total module slots 6 Proto Gallente logistics 78 PG base, Total module slots 8 Proto Minmatar logistics 78 PG base, Total module slots 8 Proto Caldari logistics 78 PG base, Total module slots 9 WTF CCP you give the medium frame suit more PG than the proto logistics, was the design teams thought when doing this screw the Amarr their logis don't get equipment? I mean the frame has more than the logi suit! You thought that having the PG to equip decent equipment, a light weapon, and a side arm with a whopping 3 highs and 3 lows was going to be OP, but that having a Caldari logi that can stack 5 complex shield extenders (or damage mods), run proto of the kill everythng at every range gun (I.E. Tac AR), run 4 shield regulators, armor reppers, or plates if they wanted to, and have all the PG and CPU in the world is OK? The Amarr logi suit is already paying for it's sidearm by having less module slots than all the other logi suits by 2. Please, please, please, increase the PG on the dang suit to near the levels of all the others, I've given up on 78 like all my other logi-bros get, how about we split the difference and go 72? Maybe then it won't be me and about 5 other stubborn fools who play this game trying to be Amarr and logi Moved this from where I miss posted it in the General forums, I am sure others have broken it down just as well but I need to throw my analysis in too, even if it is a bit late to the party
First of all - I may be stubborn yes, but I am in no way a 'fool' - watch how you refer to me\my brain, before I diss yours... -.-
The reason why I still follow(have the webpage pinned on)this topic is because - as I said before - I Personally made a request to the Dust Gods for a Logi with a sidearm... I just didn't think they'd automatically 'nerf', it well, over 'nerf' in this case...
The sidearm makes a Logi even more versatile & even though it's slower, weaker, & has PG restraints, I still have a decent APL(Amarr Proto Logi)& now, having used the gifted Kinetic Catalyzer, have come to make an even weaker, but very decent Hacker module, which only lacks in defensive capabilities compared to my plain APL... So the suit isn't bad & only for stubborn players - it's pretty decent, & only lacking the fairness of being on par with the others...
Forgive me for repeating myself - I tend to do so when people don;t seem to 'catch my drit' or when I don't get a response - like from the Dust Gods who haven't responded in a way that lets me know IF & hence what they plan to do about this situation...
So can we PLEASE get some feedback on our feedback?
What are y'all - the Dust Gods - planning to do(if you are that is)... O.O #DontLeaveUsHanging
|
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
11
|
Posted - 2013.06.03 20:56:00 -
[27] - Quote
RedBleach LeSanglant wrote:Yes, that is the message overall: Don't nerf suits from what they are now, bring other suits up to par. The Amarr needs love. The Minmatar is perfectly balanced. Caldari seems balanced for combat and module variety. Gallente is balanced for module variety and equipment. Amarr is balance for... no it is not, nevermind.
Come to think of it - the Amarr Proto Logi IS 'balanced'(or would be if it had another High Powered module slot) - it's just nerfed... >.> |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
11
|
Posted - 2013.06.04 16:23:00 -
[28] - Quote
Terarrim wrote:Cross Atu wrote:RedBleach LeSanglant wrote:Yes, that is the message overall: Don't nerf suits from what they are now, bring other suits up to par. The Amarr needs love. The Minmatar is perfectly balanced. Caldari seems balanced for combat and module variety. Gallente is balanced for module variety and equipment. Amarr is balance for... no it is not, nevermind. Yeah, it needs some love, a touch more PG (should at least keep pace with it's racial assault counterpart and 1 more Low Power slot to allow better utility of it's racial skill buffs and we're in business IMO. Personally the PG has to be changed its way to low and is I believe a mistake on the devs part. As for putting low or high slot I don't now I would personally like a low slot but then is it on part with other suits or is it then slightly better. I don't want the characteristics changed I would like to try using the stupidly fast time to recharge rate on the shields and the very high passive bonuses of the suit for armour to make a Less overall HP suit but balanced with the best 0>full hp suit in the game that would make the suit have its on niche in combat. For example having 2x shield extenders and 1x Shield recharge in the highs having 1 advanced or complex plate and 2x complex reppers in the lows (combined with level 5 in passives to get stamina and speed 5 percent to offset the armour slowness) would mean around 600 hps but stupidly fast shield regeneration on damage with low downtime on recharge and lowish armour but again the equivelant of a tier 2 repper on you at all times. Personally people advocating for extra high are looking for damage mods and i dont think thats what the class is about so much, low slot addition would be less powerfull buff but add versatlity. Maybe a PG upgrade would be best as long as its fairly significant and then have a look at the balance of the class after that.
Yes I use 2 damage mods on my Amarr Proto Logi(APL) - one Light, one Sidearm - so what? The reason I want the extra slot isn't for more damage - I need it for shields which I lack in...
I build a self sufficient suit with which I can support my teammates & hold my own, because if I don't, I'll be spending my time respawning instead of supporting... Plus, my suit(s - I've made a hack focused suit)is of the most versatile NOT, because it has an extra low slot, but because I carry a swarm launcher & can aid in vehicular destruction...
Y'all need to ease off this 'a Logi isn't supposed to have a strong offence - that's not it's function' - the ability to efficiently take out enemies is just as important as being able to take a fair amount of damage regardless of which role you're playing... & if you disagree - just swap your weapon to a standard scrambler pistol with no damage mods, load up lots of armor, get into a game & see how much fun you have dying over & over at your disadvantages(slow & weak = easy target that only 'tickles' enemies - SMH)...
Again, because of the fact that the suit is already the slowest & has a race boost - which allows one to easily go without a low slot yet remain on par with a 4 low slot suit - the APL doesn't need another low slot...
I do not like the idea of using a suit with 225 shields & 569 armor - I prefer 300 or so of each... If you do not understand that either excessive shields & low armor or vice versa has disadvantages against certain weapons, all is lost... But then again - make suits of same, experiment & see, how well you do in battle - & don't forget to ONLY use a standard scrambler pistol with no damage mods, because 'offense' is not a function of Logistics right?
Oh, & only a suit's equipment slot & weapon variety dictates it's versatility...
PS: I would say do it without a weapon period, but we all know you can't... |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
11
|
Posted - 2013.06.04 20:02:00 -
[29] - Quote
What is with you people?
Amarr is for armor tanking?
I should go Assault?
Why don't you 'anti damage people' play with a militia scrambler pistol only?
Why is it that all y'all can think of when y'all see low slots is stacking heavy ass armor?
What about improving your hacking speed?
What about improving your stamina?
(anyways) Why can't y'all see the imbalance of a suit with excessive heavy ass armor ESPECIALLY when you know that slow ass(hence easier targeted)Heavy suits aren't invincible & Certain Weapons Chew Through Armor?
I do not want to use any suit with less than 3 equipment slots, & which lacks in CPU & PG just because I want to use a sidearm & am smart enough to use damage amplifiers - & which BTW I am free to use & stack as I please THANK YOU... If you do not understand the need to be able to take care of yourself efficiently - REGARDLESS of which class you are, you're in for lot's of self induced frustration on the battlefield... The longer you take to take out an enemy, is the more time\chance he has to take you out - & with that said - what happens to you if he's smart enough to use damage mods AND is using a weapon which chews through armor - HMMM!? Respawn... -.-
Y'all are unreasonable...
I HOPE that if they do decide to bring the APR up to par with the other Logis, that they do so by adding a needed high slot...
DON'T LISTEN TO THEM DUST GODS - LISTEN TO MEEE...
|
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
21
|
Posted - 2013.07.18 20:52:00 -
[30] - Quote
(Speech? O.O)
Although I see & appreciate a 'win' for the Amarr Logi, I feel at a loss since my personal High Slot request was denied for another low slot(which I will 'feel' the ramifications of out on the battlefield)... =\
However - I am known to adapt(& can at times make do)... >.>
Anyways - thank The Dust Gods for their kind consideration & corresponding action... =]
P-A-R-A-D-O-X, out... |
|
|
|
|