|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jack McReady
DUST University Ivy League
147
|
Posted - 2013.05.08 08:47:00 -
[1] - Quote
amarr logi is fine. the suit has higher base hp and also receives a sidearm slot at proto levels.
the caldari and minmatar are actually out of place with huge tanking capabilities due to their slots. |
Jack McReady
DUST University Ivy League
147
|
Posted - 2013.05.08 09:20:00 -
[2] - Quote
Llan Heindell wrote:Jack McReady wrote:amarr logi is fine. the suit has higher base hp and also receives a sidearm slot at proto levels.
the caldari and minmatar are actually out of place with huge tanking (if that is what you want) capabilities due to their slots but the purpose is actually to have a balanced fit to be able to keep up with assaults. That's not true. We should not be able to fight 1v1 against an assault. It's stupid to be able to be even better. They are the ******* killing machines not us. Llan Heindell. oh really? how do you want to support the assaults when you slowboat behind them? you need the slots for biotic modules to be able to keep up with the flow of the battle (which is controlled be the assaults, assaults are faster and the majority of mercs run assaults) and when you keep up with the assaults then you also need slots for tanking because someone will sooner or later start to shoot you.
full tank logis are useless, they arrive into the battle when it is already over and then get killed like everyone else. |
Jack McReady
DUST University Ivy League
147
|
Posted - 2013.05.08 10:00:00 -
[3] - Quote
Llan Heindell wrote:Jack McReady wrote:Llan Heindell wrote:Jack McReady wrote:amarr logi is fine. the suit has higher base hp and also receives a sidearm slot at proto levels.
the caldari and minmatar are actually out of place with huge tanking (if that is what you want) capabilities due to their slots but the purpose is actually to have a balanced fit to be able to keep up with assaults. That's not true. We should not be able to fight 1v1 against an assault. It's stupid to be able to be even better. They are the ******* killing machines not us. Llan Heindell. oh really? how do you want to support the assaults when you slowboat behind them? you need the slots for biotic modules to be able to keep up with the flow of the battle (which is controlled be the assaults, assaults are faster and the majority of mercs run assaults) and when you keep up with the assaults then you also need slots for tanking because someone will sooner or later start to shoot you. full tank logis are useless, they arrive into the battle when it is already over and then get killed like everyone else. You silly creature. I don't need to keep up with assaults. I have 21m range. I can be really far from them in a very good and safe location. My point is, they need to be better then us. Llan Heindell. cool 21m range. SMG or pistol range (scrambler can one shot you in your bright yellow head if you are not heavy tanked) or 1.5s for a scout with a shotty to sprint up to you (becase the shotty has ~6m optimal there is only 16m between you and a one shot kill). my laser rifle hits up to 80m range... additionally logis are bright an yellow thus will most likely get shot first. logistic has to be durable during fights and be able to mvoe fast between objectives to be able to walk right beside heavies and keep up with assaults and to achieve this you need slots. they are already slower during forward movement, have less base hp and are significantly slower during STRAFING. there is no module which increases strafe speed thus you need health to compensate.
not to mention the huge amount of SP you need to get everything. |
Jack McReady
DUST University Ivy League
147
|
Posted - 2013.05.08 10:08:00 -
[4] - Quote
SatBee wrote:Weirdness of amarr logi strikes even if you compare it with amarr assault. And Gal logi as bonus compare. ..............Amarr Logi...................Amarr Assault..................Gallente Logi PG...............66..................................70.......................................78 CPU...........390.................................350......................................390 High.............3.....................................3..........................................3 Low..............3....................................3..........................................5 Eq.................3....................................1..........................................4 Shield.........120...............................180.........................................90 Armor..........180..............................180.......................................180 Run..............4.5................................4.8........................................4.7 Sprint...........6.4................................6.7........................................6.6
Amarr logi for some reason have less PG then amarr assault (and much less then any other logi), but with same High/Low and +2 equipment slots. And logi need huge PG supply to fit all those extra equipment. Which is hard with lacking PG.
So comparing to Gallente logi, again HUGE lack of PG. Gallente have -30EHP with +2Low and +12PG (+4 from skills 30%*12) and -25% PG/CPU on all equipment, which is HUGE for logi. And with that all extra PG/CPU that Gallente have from suit itself or skill for equipment he can just actually fit one free* rep module into extra low slot to compensate for amarr's repair bonus from skill.
For me side arm just not worth the PG/Low drawbacks. amarr logi have less PG because he has less slots than other logis.
why logis have less PG than assault? I can only assume this is because equipment is more CPU demanding and to make the logi do compromises. |
Jack McReady
DUST University Ivy League
175
|
Posted - 2013.05.12 18:41:00 -
[5] - Quote
well I changed my mind but I would not change the equipment, hi and low slots, the amarr logi is obviously more combat oriented. considering that you can run a AR with alot of rounds per reload which is superb at all ranges, the sidearm slot is not worth much... amarr is the faction that uses lasers, lasers are effective at long range thus the amarr logi is obviously meant to run with the laser + sidearm to protect your heavies from long range infantry and still be able to defend himself up close thus instead of messing around with low and hi powered slots, just give the amarr logi the sidearm slot at advanced or standard level and increase the PG of the suit. |
Jack McReady
DUST University Ivy League
180
|
Posted - 2013.05.13 08:52:00 -
[6] - Quote
Khan Hun wrote:
The ability to use a sidearm along side a light weapon is a lot better than you seem to be giving it credit for.
Mass driver / SMG
Swarm launcher /SMG
AR / Flaylock
Scram rifle / Flaylock
All these options give you two clear methods of engaging hostile targets, either by allowing you to combat vehicles or by giving you a CQC weapon as well as an AOE support weapon.
I play logi and I went for Minmatar, since I want equipment slots, versatility and speed which the suit provides. I spent a long time weighing it against the amarr for the sidearm so I could use a mass driver in a support role and back it up with an SMG, its a very neat and unique option for a logi.
Amarr slot layout: (3/3/3) Minmatar slot layout: (4/4/4)
If you gained another equip or module slot.. amarr would be a a clearly superior choice, I'd have gone for it for sure.
only AV & the laser profits from the sidearm because it has no other way of engaging up close. all other weapons listed can easily fight on their own at close range and the reloading time is not even long. the sidearms wont even come to use most of the time because the average engagement range is beyond 20m and all the sidearms have ~15 optimal range.
the sidearm is definately not worth 2 slots, especially when dont get it before proto. the AR is still superb at all ranges, why would someone take any other weapon?
my opinion stands, give the amarr logi the sidearm from the beginning and keep the slot layout as it is and incease the PG/CPU. amarr is the laser faction and the laser is useless up close thus you need a sidearm thus let them carry one. |
Jack McReady
DUST University Ivy League
248
|
Posted - 2013.05.17 17:07:00 -
[7] - Quote
I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost
I think 3/3/3/sidearm is good enough at proto, it allows you to choose from a vast amount of different fits which makes it a real good support suit. it is strange that you dont get the major benefit of the amarr logi till proto levels but you already pay for it at advanced level. just give the suit the side arm from the beginning and increase its PG/CPU to be able to fit it. |
|
|
|