|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Terarrim
Valor Coalition RISE of LEGION
33
|
Posted - 2013.05.19 21:50:00 -
[1] - Quote
This is not a complaint but feedback regarding the Proto Logi Suit for the Amarr.
There needs to be a significant disadvantage given to the Amarr Logi suit due to its advanatge of the sidearm however I believe that the balancing has gone a little to far meaning that there is a PG or slot issue.
Ok first of all I really dont understand why the logi has a pg of 67 with fewer slots than other logi's they are allready at a disadvantage due to not having much room for cpu or pg boosters. In order to have a reasonable offence / support hybrid logi you are required to get a PG booster in one of the 3 low slots this has the following implications:
1. You can't take full advantage of the armours racial speclaisation bonus as basicly you will have to run with one armor and 1 complex repper due to the complex PG being in low slot.
2. This means that with low high slots and only two low slots the final armor and shield stats for total hit points are probably far lower than the other three logi's with only a slight hit point rep advantage.
3. Even with the PG boosters your only going to afford to have a proto weapon an advanced sidearm then a proto support tool and two advanced support tools with enough room for proto grens.
I have found that you have to have 3 shield extenders 1 complex repper and 1 armour and 1 PG amplifier. Nothing else makes sense you cant afford to put complex damage mods with so few high slots and the low PG means that the only way to take a small advantage of the racial bonuses the 3 low slots have to be tied up in the way I mention. This means that there is no flexibilty at all in the low or high slots nothing else really makes any sense. The only flexibilty is in the weapon, equipment and grenade slots.
I have two possible solutions to put the Amarr Logi back on balance with the other classes.
The first and least drastic buff is to put the starting pg up even if it goes from 67 to 70 like the Amarr Assault this will help. I have no idea why the Amarr Logi has such a low PG when every other Logi has more PG than its assault variants why has the Amarr logi suit has less makes no logical sense to me at all.
A more dramatic buff would be another low slot to at least put another advanced plate or armour repper so that the racial benefit of the suit actually does benefit the user.
A PG buff of 3 and a extra low slot would be the biggest buff, however I don't know if this would make the Amarr Logi on parr or maybe give an edge to this suit so this may make the suit a little imbalanced.
I hope CCP can have a look at the suit because I genunily believe that the 67 PG is a mistake I cannot believe that the designer intended to give less pg to a logi suit that the assault/logi variants. |
Terarrim
Valor Coalition RISE of LEGION
33
|
Posted - 2013.05.20 21:05:00 -
[2] - Quote
I posted this to support but they directed me back more it has more details regarding my findings on the Amarr Logi!:
I am going through calculations for getting complex PG and extra 5 pecent (to top engineering to 5) to get the full use of my Amarr Proto Logi suit imagine to my horror that this 770 sp is going to cost me one low slot and only an extra 4 SP on my suit.
I really don't understand how I am to compete and support in a proto level encounters when the PG is so low.
I have calculated that with all core skills at maximum (core skill + engineering) I will have 83 total pg to spread between 3 high 3 low 3 equipment a grenade and two weapons (light _ sidearm)
For the amarr medium frame I will have a total of 88 pg with two less equipment slots.
I do not understand that while the CPU is higher for the logi suit the pg is less but the pg needs for equipment are very high.
I understand the need for less slots than other logi's due to game balance on the sidearm.
However I do not understand that whilest the other 3 logi's have higher PG's than their assault variants the Amarr Logi is the only one to have LESS than their assault variant.
WHAT THIS MEANS
The Amarr Logi is supposed to be a bit of a tank hybrid that can take damage dish some out (though not as good as assault) whilest having reaonsable level of on field battle support.
Due to the pg being so low though what its doing is actually crippling the suit in the following ways.
The only way to get decent equipment (and im not talking all prototype). You have to use a PG complex mod (cpu to pg).
This means that you sacrifice 1 slot to compensate for the sever lack of pg.
Your now down to two low slots for defence wich one of has to be a complex rep to take any kind of advantage of the racial bonus and one slot for armour.
THis means that all other suits (logi's and assaults) have a huge low slot advantage over the Amarr Logi able to put extra rep modules or extra armour modules. This is exasibated even further where some of the logi's have four low slots to.
Due to only having two slots this also means that you are unable to take advantage of one of the main strengths of the suit that is the racial modifier. You can only practicly run one complex rep at the time as you need the other two for a armour buffer and pg unit. To take advantage of the 25 percent extra hps from rep modules you really need two repair modules going at the same time either two enhanced or two complex which is impossible.
I know I can take advantage of weapon pg to squeeze some extra pg space later on but 25 percent of weapon pg is not going to save to much at all.
Here is my example proto fit with level 4 engineering just to give you some idea of the equipment I am carrying:
3 complex shields 1 enhanced armor 1 enhanced armor repper (only level 3 in armor reppers atm) 1 enhanced PG unit Proto Cathum Scrambler rifle Toxin SMG EX 11 packed AV gren K17/D nano hive Core Focused remote repair tool Kin Nano Injector
thats 356 shield (level 5 shield extender, level 3 shield ops) 299 armor (Level 3 armour op, level 3 armour)
485/491 CPU 94/94 PG
So at the moment I can only fit 5 proto gear and 6 enhanced items and 1 standerd item maxing out PG.
Please could you look into this because I think that the 66 PG is a genuine mistake on creating the suit at the very least it should be the same as the assault class and if the logi suit follows the examples of others it should have more.
Thank you for your time.
|
Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.20 21:54:00 -
[3] - Quote
Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto.
This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly.
If we had more pg it wold solve the following:
We woudn't have to use a PG module to stay viable.
We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus.
It would allow us to have level 4 or proto gear for team support.
In an ideal world I would like the following
To be able to have 3 complex shileds
To be able to have flexibilty in the 3 low slots e.g.
1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc.
To have at the very least a level 4 equipment a level 3 equipment and a proto equipment
Proto grenades
Proto weapon and advanced sidearm.
So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage. |
Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.21 00:47:00 -
[4] - Quote
Zeylon Rho wrote:Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage. I kinda figured the Amarr Assault having more PG than the Logi was a bug or typo. I do think the logi needs another slot (low imho, but others feel differently).
Which is why I sent an email to support but they said I should post here! |
Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.21 14:49:00 -
[5] - Quote
P-A-R-A-D-O-X wrote:Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage. Have you maxed out your PG boosting skillz? Have you maxed out your PG reducing skillz? No further questions... =P
I give exact numbers in the previous page but 770k ssp nets me 1 extra pg from engineering level 4 to level 5 and 3 extra from complex pg mod. spending millions of sp into pg reduction in weapons (light / sidearm) may save me around an extra 4 or 5.
For a more indepth analyses please look at my previous posts in this thread. |
Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.21 17:06:00 -
[6] - Quote
P-A-R-A-D-O-X wrote:Terarrim wrote:P-A-R-A-D-O-X wrote:Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage. Have you maxed out your PG boosting skillz? Have you maxed out your PG reducing skillz? No further questions... =P I give exact numbers in the previous page but 770k ssp nets me 1 extra pg from engineering level 4 to level 5 and 3 extra from complex pg mod. spending millions of sp into pg reduction in weapons (light / sidearm) may save me around an extra 4 or 5. For a more indepth analyses please look at my previous posts in this thread. Hold on - wait... Lets put it this way - how much PG do you use\need ATM? By my calculations, you can get up to 85.8 PG with the bonuses(yes I know it'll cost millions in SP - I'm just saying)PLUS, there are PG reducing skills for weapons THUS, the combination of the PG boosting & reducing skills at a low level MAY allow a decent amount of PG use... Have you already exhausted these options? O.O
Please go back to my earlier posts and read the break down of pg at maximum points plus what I am running with a pg extender this post is what I would like, the previous post shows the limitations of the pg given to us. I have allready done all the math in the previous post have have no wish to keep posting it as it took about 5 hours to go through various fits and the math to show how much max pg with and without a complex PG giving up a valuable low slot. |
Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.21 17:20:00 -
[7] - Quote
Quote: Hold on - wait... Lets put it this way - how much PG do you use\need ATM? By my calculations, you can get up to 85.8 PG with the bonuses(yes I know it'll cost millions in SP - I'm just saying)PLUS, there are PG reducing skills for weapons THUS, the combination of the PG boosting & reducing skills at a low level MAY allow a decent amount of PG use... Have you already exhausted these options? O.O
Here is the post I have 12 million SP so I allready have a good feel for the maximum potential of the class. Here then is my post.
Quote: I posted this to support but they directed me back more it has more details regarding my findings on the Amarr Logi!:
I am going through calculations for getting complex PG and extra 5 pecent (to top engineering to 5) to get the full use of my Amarr Proto Logi suit imagine to my horror that this 770 sp is going to cost me one low slot (complex PG mod) and only an extra 4 PG on my suit.
I really don't understand how I am to compete and support in a proto level encounters when the PG is so low.
I have calculated that with all core skills at maximum (core skill + engineering) I will have 83 total pg to spread between 3 high 3 low 3 equipment a grenade and two weapons (light _ sidearm)
For the amarr medium frame I will have a total of 88 pg with two less equipment slots.
I do not understand that while the CPU is higher for the logi suit the pg is less but the pg needs for equipment are very high.
I understand the need for less slots than other logi's due to game balance on the sidearm.
However I do not understand that whilest the other 3 logi's have higher PG's than their assault variants the Amarr Logi is the only one to have LESS than their assault variant.
WHAT THIS MEANS
The Amarr Logi is supposed to be a bit of a tank hybrid that can take damage dish some out (though not as good as assault) whilest having reaonsable level of on field battle support.
Due to the pg being so low though what its doing is actually crippling the suit in the following ways.
The only way to get decent equipment (and im not talking all prototype). You have to use a PG complex mod (cpu to pg).
This means that you sacrifice 1 slot to compensate for the sever lack of pg.
Your now down to two low slots for defence wich one of has to be a complex rep to take any kind of advantage of the racial bonus and one slot for armour.
THis means that all other suits (logi's and assaults) have a huge low slot advantage over the Amarr Logi able to put extra rep modules or extra armour modules. This is exasibated even further where some of the logi's have four low slots to.
Due to only having two slots this also means that you are unable to take advantage of one of the main strengths of the suit that is the racial modifier. You can only practicly run one complex rep at the time as you need the other two for a armour buffer and pg unit. To take advantage of the 25 percent extra hps from rep modules you really need two repair modules going at the same time either two enhanced or two complex which is impossible.
I know I can take advantage of weapon pg to squeeze some extra pg space later on but 25 percent of weapon pg is not going to save to much at all. (I have calculated a rough gain of about 3 for main weapon and 1 or 2 for side weapon for a huge SP cost).
Here is my example proto fit with level 4 engineering just to give you some idea of the equipment I am carrying:
3 complex shields 1 enhanced armor 1 enhanced armor repper (only level 3 in armor reppers atm) 1 enhanced PG unit Proto Cathum Scrambler rifle Toxin SMG EX 11 packed AV gren K17/D nano hive Core Focused remote repair tool Kin Nano Injector
thats 356 shield (level 5 shield extender, level 3 shield ops) 299 armor (Level 3 armour op, level 3 armour)
485/491 CPU 94/94 PG
So at the moment I can only fit 5 proto gear and 6 enhanced items and 1 standerd item maxing out PG.
Please could you look into this because I think that the 66 PG is a genuine mistake on creating the suit at the very least it should be the same as the assault class and if the logi suit follows the examples of others it should have more.
Please note that the only skills I have to get is Engineering 5 and The Weapon skills to lower PG.
As noted above I will have a maximum of 83 PG after spending a further 770k ( a gain of 1 pg) to get to engineering 5 and an extra 3 PG for using the complex PG module.
Your math for 85.8 is wrong im sorry.
Spending 3.2 million in Light Weapon and Sidearm FItting will net me about 4 total PG back.
I went through tons of fitting without the PG module and you have to make large sacrifices for example using an advanced shield and all advanced equipment in low slots meaning that you can only carry two proto equipment and or gun and equipment. Some of these fit required I carried no grenade etc. Without using a PG module even with +4 for spending 3.9 million sp your still going to have a suit that looks more like an advanced suit with the equipment on it than a proto level suit.
|
Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.21 19:21:00 -
[8] - Quote
crazy space 1 wrote:I just want to put my hat in the ring for nerfing the other 3 logis to the level of the ammar with 10 slots instead of 12.
Then the ammar would get 6fitting 3equipment 2 weapons and all other suits would get 7 fitting 3 equipment 1 weapon
Logis should have one less high/mid slot than the assault in trade for 2 more equipment slots. I think it's important to remember they have a built in +5 repper, that should count as a low slot and every logi across the board *but the ammar one * should lose a low.
I think having 3 equipment slots and a built in repper is worth having one less slot to fit stuff into. The Ammar suit is the only one in a good place, in fact it should gain at least one slot even.
But that's just my opinion :P
Thanks for thinking about bring bonuses down to basic suits <3
Doesn't matter if you nerf the others because they will still be far superior.
THE BIGGEST ISSUE IS THE TINY PG POOL
To be competative you have to use a low slot for PG module
thats 2 low that you havent got any choice but to put an armour module in and a repper module in.
Why?
Having two reppers on base armour will do nothing under fire you need an armour there to actually rep.
Not having a repper in one of the slots mean you dont get to use racial bonus.
Every single proto Amarr logi will be forced to use armour, repper, PG unit due to the huge PG disparity we have real choice or flexibilty in the matter.
You have two solutions for balance:
Buff the PG in the Amarr Logi suit.
Nerf everyone elses PG (Assaults and Logi's) so they have the same difficulty in balancing their weapons, equipment and low and high slots.
I know from a techincal point which would be easiest!
Lets pretend that your running Amarr Logi as Assault.
Using only 1 equipment slot should be simpler right?
Wait a second though the Logi suit has 4 BASE PG LESS than the Amarr Assault.
So even not using the two equipment slots the logi suit is inferior to the Amarr Assault with PG this makes no sense whatsoever. |
Terarrim
Valor Coalition RISE of LEGION
36
|
Posted - 2013.05.21 22:29:00 -
[9] - Quote
double post please delete. |
Terarrim
Valor Coalition RISE of LEGION
36
|
Posted - 2013.05.21 22:30:00 -
[10] - Quote
Having a look at it it does look your right in that your very close so I appolagise not sure how but the spreadsheet I was using was giving me wrong information or I put the dot at the wrong place.
The way they do it and it is very very close to your figure is
Engineering = 1.25 Core Upgrades = 1.05 Base = 66
1.25*1.05*66=86.6
so they may round up and give 87 so why it was giving me only 84 the other day I have no idea lol. Anyway I appolagise profusly for the whinging about 1 extra point for 770k as it looks like its an extra 3 or 4.
Taking another look at the weapons using these maths
Cartham Scrambler Assault Weapon = 15 Weapon optimisation =0.75
15*0.75=11.25
So I get 3 or 4 off depending if they round up or down (saving of pg) after spending 1.8 mil sp
Advanced Assault SMG = 6
6*0.75=4.5
So I get 1 or 2 savings there for spending 1.8 mil sp.
Again apolagise for calling you wrong when you were very nearly spot on ;). Apolagise for some of my earlier errors. Obviously the math still shows that 1.8 mil x2 +770 (2xWeapon OP+Engineer 5) = 4.3 million sp for a net gain of 8pg plus extra 3 pg if your boosting advanced booster to complex.
(Would like to thank Sytonis for his enormous help and patience for helping me put all this together.) |
|
Terarrim
Valor Coalition RISE of LEGION
36
|
Posted - 2013.05.22 07:19:00 -
[11] - Quote
Mark0h wrote:Whew. The amarr logi may still be of use!!!
It is of use at the moment I am using it. Despite my miscalculation I was only two points off maximum and the Amarr Logi PG is crippling forcing a PG module and loss of a low slot. Nothing has changed the base rate of the Logi Suit should never be less than an assault and it needs to be higher. |
Terarrim
Valor Coalition RISE of LEGION
36
|
Posted - 2013.05.22 07:22:00 -
[12] - Quote
Ecclesiarch Neroon wrote:So I know that this thread is about the Amarr logistics, and I agree with everyone that has posted requesting a slight change to the balance. But since you guys are all here, do you mind if I ask a question (as I am also looking to move into logistics).
Is there an advantage to going Gallente? (the OP mentioned it in the first post)
I know that at PROTO levels all these things balance out more, but is it really really bad to go Gallente until proto?
The numbers I'm seeing are,
Power grid, CPU, Shield HP and armor are consistent across the board. (Gallente get 30 more HP on armor at all levels and the Minmitar move faster and have more HP/s shield gain at all levels.)
The confusing part is the slot distribution
Minmitar listed first, then Gallente
T1: 2/2/3 vs. 0/2/3 Simply 2 less slots, otherwise same suit. Why?
T2: 3/3/3 vs. 2/3/3 Again, same suit minus 1 slot. Why?
T3: 4/4/4 vs. 3/5/4 Now for proto it balances with Minmitar working out to be a versatile hacking master, and the gallente able to equip his infantry gear with less issue in the PG/CPU department.
So I really have 3 questions. 1: Why is the gallente suit the same as the minmitar with simply less slots (or did I miss something)? 2: Is there any reason to go gallente unless you're simply looking long term proto gear? 3: Is the Gallente suit bonus meaningful? How much difference does it make to have that 25% lower PG/CPU for equipment?
Thank you so much for answering in advance, I really am just seeking info.
Think you need to ask these questions elswhere in general or training camp part of the forums. This is the feedback section and were trying to give feedback to the devs regarding what we perceive as a big issue with the Amarr Logi. Also some suggestions in order to bring the Amarr Logi up to the other logi suits and assault suits for that matter when it comes to the cripplingly low PG.
|
Terarrim
Valor Coalition RISE of LEGION
38
|
Posted - 2013.05.22 13:43:00 -
[13] - Quote
Baldy bonce wrote:Maybe you guys are asking to much of your suits fitting,wanting proto light weapon and advanced side arm plus complex shields , advanced armour mods and equipment . On my proto mini logi a can not fit a proto weapon with complex SE ,adv armour and adv equipment. there simply is not enough CPU OR PG. I can fit complex SE with basic plates and rep, adv nano hive and repair tool basic nano needle and DU, at this point i can fit a gek and basic grenades or i can drop to standard AR replace basic arm rep for adv . to fit a proto weapon would mean using standard equipment and a standard armour tank.
So the question is should all logi suits have the cpu/pg to fit all proto weapons and complex modules and complex/adv equipment or should they like the other suits be made to make decisions on what is most important to them and sacrificing other areas to allow the fits.
what fittings can be installed on gallante or caldari logi i do not know but id assume neither can fit proto/complex only fits.
For ammarr to balance needs a complete new slot layout poss 2high 6low 2 equip 1 Side arm 1 light weapon, grenade and removal of additional hp over caldari/galante suits. its easier to balance 4 distinct factions with 2 types of tank than having 3 factions sharing 1 tank and trying to make some cosmetic differences.To me it seems a no brain er that 4 factions should with 2 tanking types cover the spectrum from shield through to armour not have 1 armour and 3 omni -tanking factions.
Sorry for any proper comparisons you need to tell us what skills you have you need to say the skills you have your base PG and your PG now. Otherwise how can we compare properly. I will say one thing your carrying around a drop link these are one of the most expensive pg/cpu items in the game and you could improve much of your equipment without carrying one of those.
Just looking at the PG of the mini we can do some math to find your PG after Core Focus Skills 5 and Engineering 5.
Core Focus = 1.05 Engineering = 1.25 Base PG = 78
1.05*1.25*78=102.375 So lets round up you have 103 PG
So the differance in suits means that you have
Amarr Logi = 86 Mini Logi = 102
You have an extra 16 Pg over the Amarr Logi Suit to start.
your running 4 complex shields thats 44 pg right there. Two adavanced shields would make 12 pg Two advanced reppers would make 10 pg
Total so far is 66 pg for your top and low slots leaving 36 for equpiment/weapon
Gek = 6 pg K2 nano = 7 pg Advanced nano injector = 4 Core Focused Armour Repper = 10 Stable Drop link = 6 M1 Locus grenade = 3
Total is 103 pg everything is advanced or prototype withthe exception of the drop link.
|
Terarrim
Valor Coalition RISE of LEGION
38
|
Posted - 2013.05.22 14:17:00 -
[14] - Quote
Just got engineering 5 (got core focus 5) and when I put a complex PG mod on thats +14 pg I have 101 pg thats still 1 less tha a mini suit without any PG module lol. |
Terarrim
Valor Coalition RISE of LEGION
38
|
Posted - 2013.05.22 17:33:00 -
[15] - Quote
CODRA-9 wrote:Movement speed! that and the sidearm are all that matters to me, it wrenches my insides maybe u could release a aurum suit. maybe add a pistol to the sever
Amarr have the slowest movement speed but the best intial shield/armour buff this is negated later on with the other logi's superior slots.
Best pure AV in the game would be Amarr logi Personal defence + Proto Swarms + 3 equipment slots for prox minex, remote explosives and nano hive.
Best offensive Logi = Caldari (which is why assaults are going into it)
Best support class = Galante
Best all rounder = Mimitar |
Terarrim
Valor Coalition RISE of LEGION
43
|
Posted - 2013.06.04 13:07:00 -
[16] - Quote
Cross Atu wrote:RedBleach LeSanglant wrote:Yes, that is the message overall: Don't nerf suits from what they are now, bring other suits up to par. The Amarr needs love. The Minmatar is perfectly balanced. Caldari seems balanced for combat and module variety. Gallente is balanced for module variety and equipment. Amarr is balance for... no it is not, nevermind. Yeah, it needs some love, a touch more PG (should at least keep pace with it's racial assault counterpart and 1 more Low Power slot to allow better utility of it's racial skill buffs and we're in business IMO.
Personally the PG has to be changed its way to low and is I believe a mistake on the devs part.
As for putting low or high slot I don't now I would personally like a low slot but then is it on part with other suits or is it then slightly better.
I don't want the characteristics changed I would like to try using the stupidly fast time to recharge rate on the shields and the very high passive bonuses of the suit for armour to make a Less overall HP suit but balanced with the best 0>full hp suit in the game that would make the suit have its on niche in combat.
For example having 2x shield extenders and 1x Shield recharge in the highs having 1 advanced or complex plate and 2x complex reppers in the lows (combined with level 5 in passives to get stamina and speed 5 percent to offset the armour slowness) would mean around 600 hps but stupidly fast shield regeneration on damage with low downtime on recharge and lowish armour but again the equivelant of a tier 2 repper on you at all times.
Personally people advocating for extra high are looking for damage mods and i dont think thats what the class is about so much, low slot addition would be less powerfull buff but add versatlity.
Maybe a PG upgrade would be best as long as its fairly significant and then have a look at the balance of the class after that. |
Terarrim
Valor Coalition RISE of LEGION
43
|
Posted - 2013.06.04 18:16:00 -
[17] - Quote
They are supposed to be armour tanked in eve but that doesn't seem to be the case in dust so much. There are both equal slots high and low. Also the base hps of 120 and 180 are pretty similar with the logi and exactly the same 180 180 for the assault. In addition with high recharge rate and as far as I know the fastest time to recharge of 6 and 5 seconds on shield this suit seems more of a hybrid shield/armour suit as it stands. With limited low slots you cant really armour tank very well only self armour repair well with limited high slots putting damage mods himps your overall hps severly to.
I would argue at present the suit is hybrid armour/shields unlike the ships in eve where they are best armour tankers in the game. |
Terarrim
Valor Coalition RISE of LEGION
43
|
Posted - 2013.06.04 19:09:00 -
[18] - Quote
Cross Atu wrote:Terarrim wrote:They are supposed to be armour tanked in eve but that doesn't seem to be the case in dust so much. There are both equal slots high and low. Also the base hps of 120 and 180 are pretty similar with the logi and exactly the same 180 180 for the assault. In addition with high recharge rate and as far as I know the fastest time to recharge of 6 and 5 seconds on shield this suit seems more of a hybrid shield/armour suit as it stands. With limited low slots you cant really armour tank very well only self armour repair well with limited high slots putting damage mods himps your overall hps severly to.
I would argue at present the suit is hybrid armour/shields unlike the ships in eve where they are best armour tankers in the game. Where in your argument do you account for either New Eden lore in general or more importantly the 2 on board skill buff to active armor tanking. Now I grant you one of those buffs is present across the entire Logi line but that speaks more towards Logi in general benefiting from some extra EHP than it detracts from the Amarr role as an active armor tanker. EVen setting aside the general Logi skill buff the Amarr suit buff is Skill Text wrote:+5% to efficacy of armor repairer modules per level. Since the skill buff requires the use of mods to gain any benefit (unlike on board suit traits) it's still clearly an dropsuit geared for active armor tanking. It also possesses a side arm and more limited slot/fitting configuration (even with my suggested alterations) due to it's more aggressive role (among Logi). Combine that slightly more 'slayer' role with it's limitations to movement et al and a bit more shield HP + recharge makes sense. It has the highest base HP of any Logi suit and is tied for highest armor HP with the Gal suit (which is in keeping with racial focus of the Gallente and Amarr on armor tanking as previously mentioned). 0.02 ISK Cross
I could argue back that I account for hybrid because as you stated ALL logis get the armour rep as standard. The base hit points for both armour and shield are almost the same. There is an in built buff in the suit that gives it an equivlent of 2 complex shield regulartors for free. The shield regen rate is also high. Then for armour you get the bonuses to the self reps.
So coupled with the fact that the base shields are high though not quite as high as the armour I believe there is much more of a hybrid going on here than galente suit for example. Both high and low slots are 3 and 3 not 2 and 4 or other combination. It all factors into a hybrid shield/armour character. If you decide to go damage mods on your upper slots then your going to go 2 full complex with 20 percent slow down on an allready slow suit you have to have the other low for complex reps. Your total armour is going to be on par with a starting heavy with slightly higher speeds. And your then nerfing yourself not only on speed but the fact your only using one repairer means your not ustilising fully the racial repair funciton.
Something like a complex plate x2 complex reps plus 2 or 3 complex shields with 1 or 0 enhanced shield recharger makes more sense to me. The way that they have built the suit. Besides devs have allready stated they wont be tied to eve lore to make weapons and equipment in dust if they wish to do other things.
As for people who are saying not enough high slots due to running two damage mods then I suggest you have the wrong character logis are support characters the amarr assault has extra shields on them and it makes more sense to go assault if you wish to run damage mods in my humble opinion.
|
Terarrim
Valor Coalition RISE of LEGION
44
|
Posted - 2013.06.13 16:14:00 -
[19] - Quote
With the new armour types having high PG I am very worried were going to have huge issues fitting these at the moment. I am also worried we have heared nothing about not just balancing this suit but giving the suit a desperatly needed base PG boost so its at least at the level of others. Please please please give us that PG boost at the same time as the new armour so we can at least take advantage of our suits racial modifiers.
Thanks. |
Terarrim
Valor Coalition RISE of LEGION
44
|
Posted - 2013.06.13 16:17:00 -
[20] - Quote
Another point I should have added is why so low PG when our racial weapons lazer and scramblers are one of the heaviest pg costs in the game. |
|
Terarrim
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.17 22:46:00 -
[21] - Quote
Nack Jicholson wrote:I am building an Amarr Logi for the very specialized role of being a supporter for heavies. Which I think it is sort of well suited to.
- Slowest Logi Suit, stay with heavies easier. - Highest base shield and armor. Heavies naturally draw a lot of resistance, I can tank with them and die less. - Racial bonus to Armor repair. In downtime when I'm repping the heavy, I will rep myself as well. - Yes, at proto, I get a sidearm! When they get killed, I may actually be able to clean up and needle them. - Just enough equipment slots for everything they need (at proto), Rep, Needles, Hives.
I love the suggestions in this thread though. Even though I'm using it, I do think overall it may be the worst Logi suit. I think having a sidearm at the Advanced level would be incredibly helpful. Having to get all the way to proto before seeing any benefit of going Amarr is really painful.
I build my Proto Logi for those exact Reason heavy support but thats gone straight out of the window and I will explain why.
Highest base shield and armour are nice but eventually the lack of slots mean that all the other races will eventually have higher/much higher hitpoints. In addition with the lack of Pg you will not be able to use Complex Plates if you want have a proto weapon and a proto grenade and Proto Repair.
Racial Bonus is virtually usless as you have to equip a proto PG to be viable at all this reduces to two slots and even then the most you will be able to put in low slots is enhanced armour and advanced repper. All other races with 4 or more low slots can rep better and armour tank better. Due to not being able to fit two complex reppers or even 2 enhanced reppers the bonus is usless.
Unless your using a flaylock your going to be forced to use advanced sidearm at best.
Lastly repping heavies while handy is not viable in PC.
1. The 100 odd secs is very hard to use as its 10 meters only meaning that its hard to keep locks on. 2. Your only being usefull if the Heavy is down to armour in the first place 3. Contact grenades, Infantry grenades Flaylocks mean that your rep is usless you cannot out rep weapons that are doing 600+ damage.
Basicly due to sidearm the Amarr heavy makes for a good allrounder they are a good choice for a swarm launcher logi for example etc.
Due to the need for droplinks in PC putting these down are far more important than anything else, ammo comes second then remote explosives lastly the support of rez and rep are way down. Usually the fights are far to hectic to do anything other than fight back and support your team mates and make sure that they allways have droplinks to come into.
A rep rez and ammo logi is a very expensive luxury in PC and one that you can only use if there are allready lots of logi's helping out with the other duties like drop links etc.
BTW I am a Proto logi with 18mil+ sp with all PG/CPU skills maxed out. The Amaar logi is inferior in all ways with the possible exception of its flexibilty like swarm launchers that the side arm gives it. |
|
|
|