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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
BL4CKST4R
WarRavens Orion Empire
13
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Posted - 2013.05.09 12:35:00 -
[211] - Quote
babump |
Whizawk
Omega Risk Control Services
9
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Posted - 2013.05.09 12:51:00 -
[212] - Quote
I agree seeing as we've been vaguely informed about the new nerfs, pointless buffs and skills that are currently misleading and/or are broken.. |
Isarian Menoptra
Subdreddit Test Alliance Please Ignore
122
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Posted - 2013.05.09 13:17:00 -
[213] - Quote
tribal wyvern wrote:General Grodd wrote:Dear CCP, -á-á -á -á-á -á I would like a skill respec on the 14th of May. I wasn't aware of certain skills nor that i invested in skills unrelated to what i wanted to unlock. Some skills were more costly than I had expected too. Also, it would be helpful considering there are new items (mainly weapons) coming the 14th.-á
Sincerely, General Grodd
If anyone else would like to have a respec the 14th, comment below and like. People were advised to not blow their sp all at once, to think about what they were doing. But no! People gone and skilled to proto without skilling into modules and equipment. I'm laughing right now at the people crying into their fruity pebbles because of their own stupidity. If people had saved their sp until the 14th (as advised), and just gone militia until then........then everyone would be even on the field, with none of the problems going on now. Then launch comes, skill up....suit up.....shut up, but no one listens because everyone 'gotta have proto'
People gone and skilled into various things that are broken now, or CCP changed without notifying the community because they failed to deliver the promised in-game item specs list. Or because skills have broken prerequisites, or because the skills don't function as advertised. The skill system (and associated items) are the core of this game, if you don't document them properly for players (as CCP promised to have done before Uprising) the only way for players to know what is broken is to find out the hard way. If CCP can't get item documentation and skill programming done correctly the rest of the game may not matter. |
BL4CKST4R
WarRavens Orion Empire
14
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Posted - 2013.05.09 13:28:00 -
[214] - Quote
I wonder how it would impact the community if every player that messed up their characters and do not get a re-spec boycott Dust 514.... |
SoLJae
ZionTCD Unclaimed.
388
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Posted - 2013.05.09 13:55:00 -
[215] - Quote
bump da respec |
Kiiran-B
Seraphim Initiative. CRONOS.
52
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Posted - 2013.05.09 13:59:00 -
[216] - Quote
Yes! |
BL4CKST4R
WarRavens Orion Empire
14
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Posted - 2013.05.09 14:05:00 -
[217] - Quote
Bumpty Dumpty sat on a wall, Dust 514 had a great fall, All the Madrugar tanks and CCP men, Couldn't put Dust 514 together again, But at least this post got a Bump. |
Stigmonus
187. Unclaimed.
2
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Posted - 2013.05.09 14:29:00 -
[218] - Quote
signed. |
trollsroyce
Seraphim Initiative. CRONOS.
369
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Posted - 2013.05.09 14:32:00 -
[219] - Quote
I pretty much disagree with respecs, but id take a refund for shield tanking and vehicle engineering skills for misleading descriptions. |
ISuperstar
Tal-Romon Legion Amarr Empire
43
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Posted - 2013.05.09 14:41:00 -
[220] - Quote
Still no comment by CCP or a Dev?
Bump, don't let this thread be ignored guys! |
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WR3CK HAVOC
SVER True Blood Unclaimed.
22
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Posted - 2013.05.09 14:44:00 -
[221] - Quote
There should be one more full RESPEC AND ITEM REIMBURSEMENT.
The reimbursement should return all bpo suits for aur or give players an option to return them if they dont want them
There should be a respec because too many things changed and were stealth nerfed. Many players went into respecing not knowing that thir old suit and vehicle layouts would no longer fit or work like they did before. Also its unfair for tankers who had to spec into infantry shielding and unfair to players who speced to use there raven/ sever suits and no longer liked how they functioned. |
M4D DOG'S DUSTBUNNIE
ROYAL SQUAD Shadow of the Apocalypse
3
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Posted - 2013.05.09 14:45:00 -
[222] - Quote
I would also support this |
Lunamaria Hawkeye
SyNergy Gaming EoN.
140
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Posted - 2013.05.09 15:09:00 -
[223] - Quote
Damn, a lot of people spent all their SP without reading or looking at the new skill trees. You had your reset and blew it. htfu. |
madd greazy
OSG Planetary Operations Covert Intervention
62
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Posted - 2013.05.09 15:10:00 -
[224] - Quote
Lunamaria Hawkeye wrote:Damn, a lot of people spent all their SP without reading or looking at the new skill trees. You had your reset and blew it. htfu. have fun playing dust in... wait it will be gone in less than a year if it goes your way. |
SoLJae
ZionTCD Unclaimed.
397
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Posted - 2013.05.09 15:12:00 -
[225] - Quote
Lunamaria Hawkeye wrote:Damn, a lot of people spent all their SP without reading or looking at the new skill trees. You had your reset and blew it. htfu.
It's a Beta, dude.
Respec at launch! It's the right thing to do. |
Ademis Kalel
WarRavens Orion Empire
6
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Posted - 2013.05.09 15:26:00 -
[226] - Quote
HEAR,HEAR!!!!!!!!!!!!!!!!! |
Phoenix Arakyd
Internal Error. Negative-Feedback
50
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Posted - 2013.05.09 15:26:00 -
[227] - Quote
No. You crybabies need to HTFU. |
BL4CKST4R
WarRavens Orion Empire
19
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Posted - 2013.05.09 15:30:00 -
[228] - Quote
Lunamaria Hawkeye wrote:Damn, a lot of people spent all their SP without reading or looking at the new skill trees. You had your reset and blew it. htfu.
CCP also gave no warning or told us in the Patch notes about all of these skill changes, many people assumed that the changes were graphical.
Skills * New node based Skill UI * Newly created characters receive no starter skills. Specializations have been removed * Reorganized skill tree to be simpler with logical separations between vehicle and dropsuit skills. Now all dropsuit skills are under Dropsuit Command; all equipment and modules (with the exception of damage modifiers and remote explosives) under Dropsuit Upgrades and all weapons under Weaponry * Weapon skill bonuses are now weapon-specific as opposed to providing blanket bonuses across Light, Sidearm and Heavy categories * Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills * Module skills improve the efficacy of modules used
Where do they mention nerfing skills? |
BL4CKST4R
WarRavens Orion Empire
19
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Posted - 2013.05.09 15:31:00 -
[229] - Quote
BL4CKST4R wrote:[quote=Lunamaria Hawkeye]Damn, a lot of people spent all their SP without reading or looking at the new skill trees. You had your reset and blew it. htfu.
CCP also gave no warning or told us in the Patch notes about all of these skill changes, many people assumed that the changes were graphical.
Skills * New node based Skill UI * Newly created characters receive no starter skills. Specializations have been removed * Reorganized skill tree to be simpler with logical separations between vehicle and dropsuit skills. Now all dropsuit skills are under Dropsuit Command; all equipment and modules (with the exception of damage modifiers and remote explosives) under Dropsuit Upgrades and all weapons under Weaponry * Weapon skill bonuses are now weapon-specific as opposed to providing blanket bonuses across Light, Sidearm and Heavy categories * Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills * Module skills improve the efficacy of modules used
Where do they mention nerfing skills or even changing skills aside from branching out skills to be role specific?
Double post lol |
Lunamaria Hawkeye
SyNergy Gaming EoN.
140
|
Posted - 2013.05.09 15:36:00 -
[230] - Quote
BL4CKST4R wrote:Lunamaria Hawkeye wrote:Damn, a lot of people spent all their SP without reading or looking at the new skill trees. You had your reset and blew it. htfu. CCP also gave no warning or told us in the Patch notes about all of these skill changes, many people assumed that the changes were graphical. Skills * New node based Skill UI * Newly created characters receive no starter skills. Specializations have been removed * Reorganized skill tree to be simpler with logical separations between vehicle and dropsuit skills. Now all dropsuit skills are under Dropsuit Command; all equipment and modules (with the exception of damage modifiers and remote explosives) under Dropsuit Upgrades and all weapons under Weaponry * Weapon skill bonuses are now weapon-specific as opposed to providing blanket bonuses across Light, Sidearm and Heavy categories * Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills * Module skills improve the efficacy of modules used Where do they mention nerfing skills?
Plenty of people took the time to read the new skills and did it right. That seems to suggest that the problem does not lie with CCP. The problem is most console gamers are idiots who are used to everything being easy and this is probably the first time they have been punished for their stupidity. You won't get your reset, deal with it or leave. Welcome to New Eden. |
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Lunamaria Hawkeye
SyNergy Gaming EoN.
140
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Posted - 2013.05.09 15:38:00 -
[231] - Quote
madd greazy wrote:Lunamaria Hawkeye wrote:Damn, a lot of people spent all their SP without reading or looking at the new skill trees. You had your reset and blew it. htfu. have fun playing dust in... wait all the retards who can't handle a hardcore shooter will be gone in less than a year if it goes your way.
fixed |
BL4CKST4R
WarRavens Orion Empire
19
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Posted - 2013.05.09 15:46:00 -
[232] - Quote
Lunamaria Hawkeye wrote:BL4CKST4R wrote:Lunamaria Hawkeye wrote:Damn, a lot of people spent all their SP without reading or looking at the new skill trees. You had your reset and blew it. htfu. CCP also gave no warning or told us in the Patch notes about all of these skill changes, many people assumed that the changes were graphical. Skills * New node based Skill UI * Newly created characters receive no starter skills. Specializations have been removed * Reorganized skill tree to be simpler with logical separations between vehicle and dropsuit skills. Now all dropsuit skills are under Dropsuit Command; all equipment and modules (with the exception of damage modifiers and remote explosives) under Dropsuit Upgrades and all weapons under Weaponry * Weapon skill bonuses are now weapon-specific as opposed to providing blanket bonuses across Light, Sidearm and Heavy categories * Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills * Module skills improve the efficacy of modules used Where do they mention nerfing skills? Plenty of people took the time to read the new skills and did it right. That seems to suggest that the problem does not lie with CCP. The problem is most console gamers are idiots who are used to everything being easy and this is probably the first time they have been punished for their stupidity. You won't get your reset, deal with it or leave. Welcome to New Eden.
Yes plenty of people did, and we who did not are to blame for not reading the skills, it is partly our responsibility to have done so but it is not our fault for not doing so but you cannot place all the blame on us when we were not notified of skill changes outside of what was mentioned in the Patch notes that is irresponsibility on CCP part. Regardless if these changes happened or not we are not soothsayers we cannot guess when CCP does something and we shouldn't have to worry that our skills are nerfed or changed every time a update happens, specially when we are not even told of these nerfs, buffs, and changes.
Honestly I do not have a problem with leaving I do not have the patience to grind out my SP, specially when the SP rate is 2k a match, if the SP rate was what it used to be when I first played which was 15k a match without a stupid cap I wouldn't give a damn and I would just jump into the game and grind it out.
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Lunamaria Hawkeye
SyNergy Gaming EoN.
140
|
Posted - 2013.05.09 15:55:00 -
[233] - Quote
BL4CKST4R wrote:Lunamaria Hawkeye wrote:BL4CKST4R wrote:Lunamaria Hawkeye wrote:Damn, a lot of people spent all their SP without reading or looking at the new skill trees. You had your reset and blew it. htfu. CCP also gave no warning or told us in the Patch notes about all of these skill changes, many people assumed that the changes were graphical. Skills * New node based Skill UI * Newly created characters receive no starter skills. Specializations have been removed * Reorganized skill tree to be simpler with logical separations between vehicle and dropsuit skills. Now all dropsuit skills are under Dropsuit Command; all equipment and modules (with the exception of damage modifiers and remote explosives) under Dropsuit Upgrades and all weapons under Weaponry * Weapon skill bonuses are now weapon-specific as opposed to providing blanket bonuses across Light, Sidearm and Heavy categories * Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills * Module skills improve the efficacy of modules used Where do they mention nerfing skills? Plenty of people took the time to read the new skills and did it right. That seems to suggest that the problem does not lie with CCP. The problem is most console gamers are idiots who are used to everything being easy and this is probably the first time they have been punished for their stupidity. You won't get your reset, deal with it or leave. Welcome to New Eden. Yes plenty of people did, and we who did not are to blame for not reading the skills, it is partly our responsibility to have done so but it is not our fault for not doing so but you cannot place all the blame on us when we were not notified of skill changes outside of what was mentioned in the Patch notes that is irresponsibility on CCP part. Regardless if these changes happened or not we are not soothsayers we cannot guess when CCP does something and we shouldn't have to worry that our skills are nerfed or changed every time a update happens, specially when we are not even told of these nerfs, buffs, and changes. Honestly I do not have a problem with leaving I do not have the patience to grind out my SP, specially when the SP rate is 2k a match, if the SP rate was what it used to be when I first played which was 15k a match without a stupid cap I wouldn't give a damn and I would just jump into the game and grind it out.
Tbh i don't care if we get a respec it certainly doesnt hurt me in any way. If you mess it up after this though you should really have to live with it.
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S0LlD SNAKE
PLAYSTATION4
43
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Posted - 2013.05.09 15:57:00 -
[234] - Quote
its still BETA untill 14th , it can happen , if CCP listens , most skills are fkt up and are not like before |
IRON PATRIOT 1
Universal Allies Inc.
4
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Posted - 2013.05.09 15:57:00 -
[235] - Quote
+1 no need to explain why. |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
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Posted - 2013.05.09 15:59:00 -
[236] - Quote
+1 for the respec, maybe not a full 1 but just sp
Just for the fact that pepole didnt have all the stuff on may 6,and cuz a respec is in order on launch |
DarkMaximos
Seituoda Taskforce Command Caldari State
6
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Posted - 2013.05.09 16:03:00 -
[237] - Quote
Signed, and also the new players won't get owned so much in in the first days of release. |
S0LlD SNAKE
PLAYSTATION4
43
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Posted - 2013.05.09 16:04:00 -
[238] - Quote
Phoenix Arakyd wrote:No. You crybabies need to HTFU. whats HTFU?
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Zombie Supreme
D3LTA FORC3 Orion Empire
19
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Posted - 2013.05.09 16:09:00 -
[239] - Quote
BobThe843CakeMan wrote:I demand we have a respec for all these false skill labels. and yes i have filed 1.
I 2nd this, or maybe I 18th it, not sure too many pages to read. But I say yes and sign the petition.
And for the people that don't want to respec, make the respec optional. There everyone should be happy. |
H4lfdog
KILL-EM-QUICK RISE of LEGION
22
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Posted - 2013.05.09 16:11:00 -
[240] - Quote
Harden the f*ck up! In this post it just say : I'm a f*g with no argument.
/signed for respec.
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