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1. Mordu's Challenge - in Technical Support/Bugs [original thread]
In order to silence everybody on the thread, CCP would have been nice to put the 'code' in that allows us to view our progress on (future) community events. Perhaps a community events section in the Neocom that shows: -Performance on past events...
- by Whizawk - at 2013.07.23 20:42:00
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2. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Hence "Murder Taxi" referring to Logistics LAVs (because they're yellow)... They were untouched?
- by Whizawk - at 2013.07.18 11:29:00
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3. You have been signed out of the Playstation Network.. - in Technical Support/Bugs [original thread]
I was experiencing this problem yesterday. It signed me out three times in a row during a short period of time. I gave up and went to sleep in the end, however today the problem seems to have not persisted and I am playing as normal. I believe th...
- by Whizawk - at 2013.06.08 16:26:00
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4. Lag - Again - in Technical Support/Bugs [original thread]
RINON114 wrote: As I have previously posted an issue (which after clarification, was ignored) I have started experiencing what I hereby dub as GǣMystery lagGǥ. My internet connection is perfect, a quick speed test shows 29ms ping 7mb download...
- by Whizawk - at 2013.06.08 16:23:00
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5. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
I seem to mostly have the problem with Duvolle and the GLU In my opinion, either one of these options would keep the balance: - Decrease RoF or decrease the damage. - Increase recoil so that the weapon delivers more of a kick causing the weapon ...
- by Whizawk - at 2013.05.20 00:50:00
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6. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
The problem is that battle after battle starts to get repetetive and more of a grind. I understand that this game is early in its content stage but I would love to have a sandbox experience where there is always something different to do apart fro...
- by Whizawk - at 2013.05.20 00:39:00
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7. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
I agree seeing as we've been vaguely informed about the new nerfs, pointless buffs and skills that are currently misleading and/or are broken..
- by Whizawk - at 2013.05.09 12:51:00
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8. [Request] Augmentation Activation Date? - in Feedback/Requests [original thread]
May we have a watermark on the Augmentations or a feature that tells us the exact date of which we activated it? I am currently under the impression that the new build has somehow shortened the lifespan of my 30-day Augmentation. Thanks.
- by Whizawk - at 2013.05.09 12:43:00
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9. Revivable mercs lack revival icon. - in General Discussions [original thread]
CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new ...
- by Whizawk - at 2013.05.08 11:27:00
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10. [bug] terrain/object interaction causes much more stuck behavior than Chromosome - in Technical Support/Bugs [original thread]
I get stuck or glued to most of the large 'freight crates' that are mostly on all maps, specially at the corners of the prop (when you try to run around it). I also get stuck on a map which has players battle over a Gallente complex. Specifically...
- by Whizawk - at 2013.05.07 11:52:00
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11. 1 HOUR DELAY FOR UPRISING - in General Discussions [original thread]
Nice Corp. I'm sure that will win them over. :)
- by Whizawk - at 2013.05.06 15:24:00
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12. Uprising scan radius? WTH - in General Discussions [original thread]
Oh no! People will actually have to make an effort. We can't have that now can we?
- by Whizawk - at 2013.05.06 15:22:00
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13. I stayed up for the launch.... - in General Discussions [original thread]
Sleep is OP... Needs nerf.
- by Whizawk - at 2013.05.06 15:19:00
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14. Download rate sucks balls - in General Discussions [original thread]
Restart the download?
- by Whizawk - at 2013.05.06 15:17:00
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15. Dropship Rebalance First Look - in Feedback/Requests [original thread]
Best way to think of it would be like a helicopter. Say a helicopter is moving at max thrust/torques, he would then need to tilt backwards to reduce the amount of torque distribution in one direction so they can change, turn the aircraft and then ...
- by Whizawk - at 2013.04.30 11:43:00
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16. [REQUEST] HUD: Different Color Meters for Shield and Armor - in Feedback/Requests [original thread]
I doubt this will stop people from charging into battle with no health.
- by Whizawk - at 2013.04.29 20:41:00
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17. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
Logistics vehicles and troop transports would add a more tactical and less 'guns blazing' gameplay.
- by Whizawk - at 2013.04.29 20:20:00
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18. Dropship Rebalance First Look - in Feedback/Requests [original thread]
When you say "lag" do you mean torque distribution? The kinetic force that will throw you in the direction that you were previously travelling in if you made a sudden sharp turn? A dropship with more weight/mass to throw around would have higher ...
- by Whizawk - at 2013.04.29 20:13:00
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19. Minimum Starting SP - in Feedback/Requests [original thread]
This would reduce the number of one-sided battles if they still haven't solved the initial balancing.
- by Whizawk - at 2013.04.29 20:02:00
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20. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
Like most games, it should be different to how little you push the stick to how far you push it. This alone lets you fine-tune a sniper shot for instance by softly pushing the stick. There was a specific option in the controls menu that allowed yo...
- by Whizawk - at 2013.04.29 19:58:00
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