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Thread Statistics | Show CCP posts - 1 post(s) |
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Spkr4theDead
Namtar Elite Gallente Federation
29
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Posted - 2013.03.16 21:26:00 -
[1] - Quote
Tank destroyers with forge guns work (but of course, they have a shorter range than sniper rifles). |
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Spkr4theDead
Namtar Elite Gallente Federation
29
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Posted - 2013.03.16 21:33:00 -
[2] - Quote
Beren Hurin wrote:What if HMG pushed back its targets a bit and threw them off their targets? Like when I'm trying to counter snipe someone with my 9K330, and the guy's small rounds continue to push my aiming reticule up, completely throwing off my aim when I try to compensate for that. I'm pretty sure the force of the slug leaving the barrel of the forge gun is far stronger than the kinetic energy a sniper's round carries. I mean, it's not like the forge gun is a specialized mining tool or anything... |
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Spkr4theDead
Namtar Elite Gallente Federation
29
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Posted - 2013.03.16 21:35:00 -
[3] - Quote
Elijah Sol' Dzusaki wrote:Beren Hurin wrote:What if HMG pushed back its targets a bit and threw them off their targets? No, it would be like the old missiles. Heaven forbid the heavy class should have a single advantage over anyone, why, that would make it unbalanced. Not that any dev in the history of making games has understood what balance is. |
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Spkr4theDead
Namtar Elite Gallente Federation
29
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Posted - 2013.03.16 21:38:00 -
[4] - Quote
Lance 2ballzStrong wrote:One Nip wrote:i know a good heavy player is hard for me to kill 1v1 with my assault suit and ar anyone who knows those few heavy players know there not a joke but theres just too many noob heavy players Sorry, but if you can't 1v1 a Heavy with your Proto AR + Proto Suit with dmg mods, you're not that good. No offense. Even good heavies, know what I'm saying is the truth, and if these "good heavy players" think that their class is fine as is, then their egos doing the talking. I think there's a problem when half my drum is gone, at least half of those 220 rounds hit, and I haven't got an assault guy's shield half way down. It's constant assault from a machine gun, because once HMG op is level 5, heat buildup doesn't matter. Is each round coming out of the barrel really that weak? |
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Spkr4theDead
Namtar Elite Gallente Federation
29
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Posted - 2013.03.16 23:41:00 -
[5] - Quote
Sloth9230 wrote:This was ignored so I'll re-post it. Sloth9230 wrote: H'mm lets see(and this is just off the top of my head)
Assault suits get 7 slots and 2 equipment slots Logistics gets 8 slots and 4-3 equipment Scouts get 6 slots and 2-3 equipments slots... but lack the CPU to use them. Heavies get 5 slots...
Clearly everything is perfectly balanced.
C'mon Crimsonmoon, explain to us all how this is balanced. Just because he says so, isn't that enough? Can't you see his genius for what it is?
(I'm being sarcastic) |
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Spkr4theDead
Namtar Elite Gallente Federation
29
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Posted - 2013.03.17 00:04:00 -
[6] - Quote
Crimson Moon V wrote:Sloth9230 wrote:This was ignored so I'll re-post it. Sloth9230 wrote: H'mm lets see(and this is just off the top of my head)
Assault suits get 7 slots and 2 equipment slots Logistics gets 8 slots and 4-3 equipment Scouts get 6 slots and 2-3 equipments slots... but lack the CPU to use them. Heavies get 5 slots...
Clearly everything is perfectly balanced.
C'mon Crimsonmoon, explain to us all how this is balanced. /FACEPALM. If the heavy needed more slots ccp would have gave them more slots. its like that for a reason. If they give heavies 7 slots the stacked health mods would break the heavy suit. That is soooo obvious. Why am I explaining that to you? When there's a ton of scrubs like you starting threads on the forums daily, many times a day calling for heavies to be nerfed, of course they're going to listen to you and nerf them. Fewer module slots, militia ARs cut through 812 armor like butter, stupid slow rotation speed making me unable to defend myself against some ****** trying to melee me (more like dry hump), yeah, they listened to you alright, and they gave you what you want. We got neutered more ways than one. |
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Spkr4theDead
Namtar Elite Gallente Federation
29
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Posted - 2013.03.17 00:08:00 -
[7] - Quote
Lance 2ballzStrong wrote:thx, hopefully CCP sees it. I'll bump it when needed. You should probably write a bot program to do it every half hour because I'm sure forces on both sides will attempt to bury it with other postings. |
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Spkr4theDead
Namtar Elite Gallente Federation
29
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Posted - 2013.03.17 01:40:00 -
[8] - Quote
Rusty Shallows wrote:LoveNewlooy wrote:well there nothing to do untill ccp choose to buff them or not! I play a heavy using mostly first skill level suite and hope that CCP doesn't buff (much less nerf) at this time. I want stacking penalties and see how that changes the DPS mechanics. Things would be radically different for protosuites and tanks if CCP ever does it. After people play for a bit then reevaluate the play value and buff or nerf as needed. Another weird issue that pertains to heavies is the strafing stuff. It's really unrealistic right now, but effective. Then again this is video game, too much realism could hurt game play. Hard science fiction can be a cold medium to deal with. Then again too little can be worse. Frankly strafing while not in aim should have the accuracy cut in half. I miss shots from 20m away with a forge gun when trying to take out turrets up close when behind cover, even though my aiming reticule is red. Why should such an advanced powered exo-suit miss shots, no matter what the wearer is using? |
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Spkr4theDead
Namtar Elite Gallente Federation
29
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Posted - 2013.03.17 01:41:00 -
[9] - Quote
Logi Bro wrote:Lance 2ballzStrong wrote:Rifter7 wrote:i don't see proto assaults carrying forge guns.. ... your point? ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) I think he's saying that heavies are totally unique compared to other classes, they can have more base armor than any other suit with quadruple stacked proto armor mods, and are the only class able to carry heavy weapons, therefore not underpowered. That was just my interpretation. The proto heavy only gets 2 low slots. |
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