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Thread Statistics | Show CCP posts - 1 post(s) |
Lance 2ballzStrong
SyNergy Gaming
800
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Posted - 2013.03.16 19:37:00 -
[1] - Quote
The once warriors in DUST are nothing more now than a stale joke that heavies are faced with everyday....at least against decent / good players.
In corp matches heavies are almost useless, losing out to Proto Assault suits using Proto Assault guns or Shotgun. Doesn't even have to be a good shotgun tbh, a militia shotgun does fine these days.
So being a CQC oriented class, can someone tell me how is it balanced when a Heavy loses to an Assault Proto player 1v1 CQC? I have killed a few Proto Assault guys in a straight 1v1, but tbh everytime I do I can't help but feel that guy was bad. It's a rare occasion that it happens, when it's suppose to be the other way around. Forget shotgunners. 2 shotted from 10-15 meters away is fine right?
So what I'm saying is, we're suppose to be kings of CQC, yet chances are we lose to every other class in the very situation we're suppose to be good at. So I'm asking, what is the heavy's purpose now?
Before you say "Oh you're a scrub! If you can't kill people in a CQC with your skill cannon you're a scrub!"... Well I suggest you go up against any AR player with have a brain using a shield tanked Proto suit, and see where that gets you. Or better yet, go up against an Proto Assault suit using a shotgun... even more luck to you there.
Again I ask, if we lose in CQC situations more times than not, what is the roll of a Heavy?
I don't care how good of a heavy you think you can be, real heavies out there know what I'm talking about.
When last you saw a "HEAVIES ARE OP!!! QQ" thread? lol. I can't even remember. Weeks now...a month?
Heavies are a joke, and will continue to be a joke unless CCP buff the class in some way.
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Delirium Inferno
Chernova Industries
80
|
Posted - 2013.03.16 19:48:00 -
[2] - Quote
Heavy suits progress disproportionately to all other suits with each tier. 1v1 militia assault vs militia heavy in close quarters the heavy wins more times than not. 1v1 proto assault vs proto heavy it is flipped like you said. Advanced and proto suits need more slots/CPU/PG. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
519
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Posted - 2013.03.16 19:49:00 -
[3] - Quote
Sometimes I just stand in the merc quarters, laughing at myself. |
Lance 2ballzStrong
SyNergy Gaming
802
|
Posted - 2013.03.16 19:50:00 -
[4] - Quote
Elijah Sol' Dzusaki wrote:Sometimes I just stand in the merc quarters, laughing at myself.
Yea I've been doing that lately too. |
LoveNewlooy
WarRavens
9
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Posted - 2013.03.16 19:50:00 -
[5] - Quote
if u getting killed by shotgunner then u doing worng, ur not suppost to let them get closer.
also who ask u to go alone 1v1 with assauilt, heavy suppost to stay in a group not soloing
so stop qqing about it. |
Veritas Vitae
Pink Fluffy Bounty Hunterz
71
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Posted - 2013.03.16 19:52:00 -
[6] - Quote
In my experience, part of this issue is due to the overly expensive joke of a protsuit heavies currently have, but mainly this problem is the loving abuse of stacked damage mods. Glass damage modded assault suits have tremendous maneuverability advantage over the heavy, and the lack of maneuverability for the heavy means that a guy with 4 damage mods and a Duvolle can kill you in 1.3 seconds (100% accurate no headshots). If we are generous and say they take a full two seconds to kill you (long time I know ) you still had nowhere near enoguh time to close a distance or even get an effective shot off. BTW, the 1.3sec is roughly how long it takes a Duvolle to fire off 15 rounds, which is how many bullets it takes to shred 900 EHP (math courtesy of Laz Ulian Sol). This means not only can a glass assault **** your fat ass in 2 seconds flat, he can also **** 2-3 more of you without reloading.
Because of this, heavies really need support of their team, otherwise they really gotta hope they spawn close to enemies, or have time to call in a murder taxi and hope they don't run into a glass squad. |
Lance 2ballzStrong
SyNergy Gaming
802
|
Posted - 2013.03.16 19:52:00 -
[7] - Quote
LoveNewlooy wrote:if u getting killed by shotgunner then u doing worng, ur not suppost to let them get closer.
also who ask u to go alone 1v1 with assauilt, heavy suppost to stay in a group not soloing
so stop qqing about it.
You're not a heavy are you? So yeeaaaah... |
LoveNewlooy
WarRavens
9
|
Posted - 2013.03.16 19:54:00 -
[8] - Quote
does it matter if im a heavy or not? if u want to go solo then go assault dont blame on heavy that they not good at 1v1 |
LoveNewlooy
WarRavens
9
|
Posted - 2013.03.16 19:55:00 -
[9] - Quote
and like i said heavy good with group |
Lance 2ballzStrong
SyNergy Gaming
802
|
Posted - 2013.03.16 19:57:00 -
[10] - Quote
LoveNewlooy wrote:does it matter if im a heavy or not? if u want to go solo then go assault dont blame on heavy that they not good at 1v1
Read, IKR!...tough to read something that makes sense
Veritas Vitae wrote:In my experience, part of this issue is due to the overly expensive joke of a protsuit heavies currently have, but mainly this problem is the loving abuse of stacked damage mods. Glass damage modded assault suits have tremendous maneuverability advantage over the heavy, and the lack of maneuverability for the heavy means that a guy with 4 damage mods and a Duvolle can kill you in 1.3 seconds (100% accurate no headshots). If we are generous and say they take a full two seconds to kill you (long time I know ) you still had nowhere near enoguh time to close a distance or even get an effective shot off. BTW, the 1.3sec is roughly how long it takes a Duvolle to fire off 15 rounds, which is how many bullets it takes to shred 900 EHP (math courtesy of Laz Ulian Sol). This means not only can a glass assault **** your fat ass in 2 seconds flat, he can also **** 2-3 more of you without reloading. Because of this, heavies really need support of their team, otherwise they really gotta hope they spawn close to enemies, or have time to call in a murder taxi and hope they don't run into a glass squad.
Honestly, you're ignorant if you think heavies are fine. The only people that think the class is cool are people that abuse the broken dmg mods are the players that think Assault suit + AR is the only class that's suppose to be in the game. |
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Delirium Inferno
Chernova Industries
80
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Posted - 2013.03.16 19:58:00 -
[11] - Quote
Heavies are better suited for groups, correct. Doesn't change the fact that their higher end suits are still next to worthless. In a corp match you are better off having another proto-assault. |
LoveNewlooy
WarRavens
9
|
Posted - 2013.03.16 20:05:00 -
[12] - Quote
Lance 2ballzStrong wrote:LoveNewlooy wrote:does it matter if im a heavy or not? if u want to go solo then go assault dont blame on heavy that they not good at 1v1 Read, IKR!...tough to read something that makes sense Veritas Vitae wrote:In my experience, part of this issue is due to the overly expensive joke of a protsuit heavies currently have, but mainly this problem is the loving abuse of stacked damage mods. Glass damage modded assault suits have tremendous maneuverability advantage over the heavy, and the lack of maneuverability for the heavy means that a guy with 4 damage mods and a Duvolle can kill you in 1.3 seconds (100% accurate no headshots). If we are generous and say they take a full two seconds to kill you (long time I know ) you still had nowhere near enoguh time to close a distance or even get an effective shot off. BTW, the 1.3sec is roughly how long it takes a Duvolle to fire off 15 rounds, which is how many bullets it takes to shred 900 EHP (math courtesy of Laz Ulian Sol). This means not only can a glass assault **** your fat ass in 2 seconds flat, he can also **** 2-3 more of you without reloading. Because of this, heavies really need support of their team, otherwise they really gotta hope they spawn close to enemies, or have time to call in a murder taxi and hope they don't run into a glass squad. ^ He comes with logic and numbers. +1 Honestly, you're ignorant if you think heavies are fine. The only people that think the class is cool are people that abuse the broken dmg mods and the players that think Assault suit + AR is the only class that's suppose to be in the game. well if u keep blame heavie are bad, why not move to some thing else like logi or assault |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
519
|
Posted - 2013.03.16 20:06:00 -
[13] - Quote
LoveNewlooy wrote:well if u keep blame heavie are bad, why not move to some thing else like logi or assault So much wasted time and SP.
Heavies are the most SP intensive class |
Delirium Inferno
Chernova Industries
82
|
Posted - 2013.03.16 20:09:00 -
[14] - Quote
Elijah Sol' Dzusaki wrote:LoveNewlooy wrote:well if u keep blame heavie are bad, why not move to some thing else like logi or assault So much wasted time and SP. Heavies are the most SP intensive class And the most ISK intensive suit. Play one match and you might get enough ISK to restock one dropsuit. And that is just the dropsuit, not even taking into consideration the expensive heavy weapons or mods. |
Crimson Moon V
Internal Error. Negative-Feedback
230
|
Posted - 2013.03.16 20:10:00 -
[15] - Quote
"HMG is fine." |
Knight SoIaire
Better Hide R Die
75
|
Posted - 2013.03.16 20:13:00 -
[16] - Quote
I think the new spawn system has just messed with CQC classes.
I remember getting really high scores with my Shotgun class, around 10 kills per match. Before the change.
Now I'd be lucky to get 10, let alone go positive. Everytime I engage in what should be an easy kill, there is always a large group of players waiting around the corner.
The biggest problem with the Shield/Damage orientated Assault classes is that the mods used most by them (Complex Shield Extender and Complex Damage Mods) have not yet recieved a stacking penalty.
CCP has shown us with the recent patch how easily they can change a module (Jovians/Afterburners) and get away with it. Why haven't they touched Shield or Damage mods yet? |
LoveNewlooy
WarRavens
9
|
Posted - 2013.03.16 20:15:00 -
[17] - Quote
well there nothing to do untill ccp choose to buff them or not! |
Drako Light
ZionTCD Legacy Rising
13
|
Posted - 2013.03.16 20:16:00 -
[18] - Quote
Even in a good group the min you lose your logi and are primary target game over fast. Heavy suits should hold up to fire a little better like maybe a faster shield regen time or something! |
LoveNewlooy
WarRavens
9
|
Posted - 2013.03.16 20:16:00 -
[19] - Quote
Knight SoIaire wrote:I think the new spawn system has just messed with CQC classes.
I remember getting really high scores with my Shotgun class, around 10 kills per match. Before the change.
Now I'd be lucky to get 10, let alone go positive. Everytime I engage in what should be an easy kill, there is always a large group of players waiting around the corner.
The biggest problem with the Shield/Damage orientated Assault classes is that the mods used most by them (Complex Shield Extender and Complex Damage Mods) have not yet recieved a stacking penalty.
CCP has shown us with the recent patch how easily they can change a module (Jovians/Afterburners) and get away with it. Why haven't they touched Shield or Damage mods yet?
they are fine, you just need to change the play style
i still had good kills with my shotgun =) |
Brigitte Newt
The Tritan Industries
30
|
Posted - 2013.03.16 20:17:00 -
[20] - Quote
[/quote] well if u keep blame heavie are bad, why not move to some thing else like logi or assault [/quote]
So, by your logic, lets just leave heavies to die, because they have crappy adv/proto stuff ...move to something that is useful atm...
Really, no words.... |
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Vermaak Doe
SVER True Blood Unclaimed.
476
|
Posted - 2013.03.16 20:21:00 -
[21] - Quote
@lovenewlooy are you that special kind of dumb? The Op is showing how bad the hewvy suits are in situations they should reign at. |
Baracka Flocka Flame
SyNergy Gaming
348
|
Posted - 2013.03.16 20:22:00 -
[22] - Quote
LoveNewlooy wrote:Lance 2ballzStrong wrote:LoveNewlooy wrote:does it matter if im a heavy or not? if u want to go solo then go assault dont blame on heavy that they not good at 1v1 Read, IKR!...tough to read something that makes sense Veritas Vitae wrote:In my experience, part of this issue is due to the overly expensive joke of a protsuit heavies currently have, but mainly this problem is the loving abuse of stacked damage mods. Glass damage modded assault suits have tremendous maneuverability advantage over the heavy, and the lack of maneuverability for the heavy means that a guy with 4 damage mods and a Duvolle can kill you in 1.3 seconds (100% accurate no headshots). If we are generous and say they take a full two seconds to kill you (long time I know ) you still had nowhere near enoguh time to close a distance or even get an effective shot off. BTW, the 1.3sec is roughly how long it takes a Duvolle to fire off 15 rounds, which is how many bullets it takes to shred 900 EHP (math courtesy of Laz Ulian Sol). This means not only can a glass assault **** your fat ass in 2 seconds flat, he can also **** 2-3 more of you without reloading. Because of this, heavies really need support of their team, otherwise they really gotta hope they spawn close to enemies, or have time to call in a murder taxi and hope they don't run into a glass squad. ^ He comes with logic and numbers. +1 Honestly, you're ignorant if you think heavies are fine. The only people that think the class is cool are people that abuse the broken dmg mods and the players that think Assault suit + AR is the only class that's suppose to be in the game. well if u keep blame heavie are bad, why not move to some thing else like logi or assault
Lol @ this kid ... just stop posting lol.
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Knight SoIaire
Better Hide R Die
76
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Posted - 2013.03.16 20:23:00 -
[23] - Quote
LoveNewlooy wrote:Knight SoIaire wrote:I think the new spawn system has just messed with CQC classes.
I remember getting really high scores with my Shotgun class, around 10 kills per match. Before the change.
Now I'd be lucky to get 10, let alone go positive. Everytime I engage in what should be an easy kill, there is always a large group of players waiting around the corner.
The biggest problem with the Shield/Damage orientated Assault classes is that the mods used most by them (Complex Shield Extender and Complex Damage Mods) have not yet recieved a stacking penalty.
CCP has shown us with the recent patch how easily they can change a module (Jovians/Afterburners) and get away with it. Why haven't they touched Shield or Damage mods yet? they are fine, you just need to change the play style i still had good kills with my shotgun =)
So, what, I should play Assault like everyone else now?
Someone has to test these things, I play my Shotgun class because its fun. Sure I can play Assault, get a crazy high K/D, get to the top of the leaderboard, but, its not fun and whats CCP going to learn from everyone playing the same class?
I can still kill with my Shotgun (Keep in mind I'm Scout, I've been taking down ridicilously quick by Duvolles/Geks) but when a Scout comes up against +3 enemies, he has two options, stay and grab a kill but get killed by one of the other players or he can run. With these new spawn systems, I've had to run more often than not. Thats why I've had to skill into mobility.
CCP should just remove Scout, Logi and Heavy suits and make this game an AR only game, that is certainly the way they are heading anyway. |
Bojo The Mighty
Bojo's School of the Trades
592
|
Posted - 2013.03.16 20:28:00 -
[24] - Quote
Logis and Assaults work but Scouts and heavies do not. I honestly think it's due to the fitting capabilities of the latter. |
Lance 2ballzStrong
SyNergy Gaming
810
|
Posted - 2013.03.16 20:29:00 -
[25] - Quote
LoveNewlooy wrote:Knight SoIaire wrote:I think the new spawn system has just messed with CQC classes.
I remember getting really high scores with my Shotgun class, around 10 kills per match. Before the change.
Now I'd be lucky to get 10, let alone go positive. Everytime I engage in what should be an easy kill, there is always a large group of players waiting around the corner.
The biggest problem with the Shield/Damage orientated Assault classes is that the mods used most by them (Complex Shield Extender and Complex Damage Mods) have not yet recieved a stacking penalty.
CCP has shown us with the recent patch how easily they can change a module (Jovians/Afterburners) and get away with it. Why haven't they touched Shield or Damage mods yet? they are fine, you just need to change the play style i still had good kills with my shotgun =)
oh look, a shotgunner saying heavies are fine... good one |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
52
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Posted - 2013.03.16 20:34:00 -
[26] - Quote
LoveNewlooy wrote:well there nothing to do untill ccp choose to buff them or not! I thought that what feedback was for, dont you?
And yes Im like Solare, AR Assault its so easy to stack up kills that its not even funny, and this comes from a guy who vehemently tries to stay out of using "the people's weapon" I really do. But every time I get my heavy against a proto the only thing I can hope to do is to have a lucky flux on the guy and get headshots otherwise im as good as dead.
Seriously Duvolles with quad dmgs its just plain ridiculous. |
new hulk
ZionTCD Legacy Rising
76
|
Posted - 2013.03.16 20:37:00 -
[27] - Quote
LoveNewlooy wrote:and like i said heavy good with group And this is the guy i meet today in match ok. And he had no fear just ran straight at me with a squad and with me hammering me at cq he still slaughtered me.lol but heavys are so fine now right. |
LoveNewlooy
WarRavens
10
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Posted - 2013.03.16 20:40:00 -
[28] - Quote
new hulk wrote:LoveNewlooy wrote:and like i said heavy good with group And this is the guy i meet today in match ok. And he had no fear just ran straight at me with a squad and with me hammering me at cq he still slaughtered me.lol but heavys are so fine now right.
nice game hulk =P |
Lance 2ballzStrong
SyNergy Gaming
813
|
Posted - 2013.03.16 20:41:00 -
[29] - Quote
new hulk wrote:LoveNewlooy wrote:and like i said heavy good with group And this is the guy i meet today in match ok. And he had no fear just ran straight at me with a squad and with me hammering me at cq he still slaughtered me.lol but heavys are so fine now right.
Yip...heavies are "fine" cuz people can 1v1 them easy now. As I said, when last did anyone see a "Heavies are OP" thread? Everyone knows now that heavies are weak, but hey, they can 1v1 them, so they "are fine". |
new hulk
ZionTCD Legacy Rising
76
|
Posted - 2013.03.16 20:48:00 -
[30] - Quote
My score was better than yours.:P |
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