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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
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Posted - 2013.02.14 17:33:00 -
[1] - Quote
Sir Meode wrote:nothing wrong with OB's. HTFU.
if you for from an OB in a HAV then it's your own fault for being stationary.
SMH, really its hard tallking to people with the sense of a rock. Nothing wrong with the OB, nothing wrong with this, i do well in this game so its okay it must be okay why.
The whole if it aint broke don't fix it mentality works with clocks not video games.
Im not saying OB's are broken but in game and a forum in which EVERYONE and their MOTHER has stated there is a HARD COUNTER FOR EVERYTHING.
Where is the hard counter for OB's. Let me put it another way, if these were EVE sized OB's would you still say its fine?
You honestly thinking obtaining 2500 WP is a difficult task. What game are you playing. In what world is earning an avg of 625 WP per squad member difficult. Really tell me the difficulty in earning it. Oh i know its my fault i should be pulling up the score screen when i have a suspicion and use a menu to determine if im likely to be facing a strike(meh i generally know when they are coming already that gut instinct is there if you are halfway decent at paying attention).
Point is OB's have no hard counter. There is no ability to block OB's from striking like in MAG. There is no detection alert or warning system, heck there is little more than a sound that penetrate the atmosphere. What the OB doesn't need to warm up its just ready to go?
Look it really is quite simple the warning right now is audio and 1-2seconds later the first strike occurs. Now that may make sense with the regards to atomospheric penetration of an energy based weapon nearing the speed of light but it does little for game play balance and fun.
Im a fan of 3-5 seconds because it is still quick strike but require a bit more preplanning with the strike rather than a set and forget type of call in which means that the SL needs to get to a safe spot to call it in or the squad needs to protect him(you know tactics and the like). Add to this it would be nice to see the sky darken or brighten before an incoming attack after all its a huge massive field of damage dropping down on us how in the world isn't it affecting the atmospheric conditions of the planet?
All of these visual and audio cues take time to code in, a delay and increased notification time from the audio alert can be patched. They did it already CCP added a bit more delay in chromosome but hardly enough to consider it substantial. But the delay and warning on the top right HUD is there now, simply just not long enough to allow for any meaningful reaction even when at the edge of a strike(though rumor has it the best thing is to be in the center and stand completely still).
Anyway point is i dont mean to be condescending but really people need to get over the tags and understand the reason these topics are started by us in not cause of QQ but we play a crapton and test a crapton. We know what we're talking about and aren't going to keep the blinders on and say the game is just fine and it is us who need to adapt. We adapt plenty and accept the things that are the result of our mistakes you're just not around in game to hear us admit it.
So rather than biasing yourself the second you see its an IMP post why dont we all put on our big boy pants and actually discuss the topic rather than just blindly say OB's are fine or at least give me/us a valid counter argument. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
|
Posted - 2013.02.14 21:17:00 -
[2] - Quote
Sir Meode wrote:when your on the battle field, either on foot or in a vehicle, do you give the enemy a warning before you rain death upon them?
The damage output of a HAV compared to troops is comparable to an OB to HAV. why should there be a warning or a damage reduction??
An OB is a valid AV tool and should be used as one.
Most HAV users should be able to survive an OB with a decent fit and move.
btw the whole "Imperfects v the community" is just a load of cr*p, stop making stupid requests and people may listen.
I can hear footsteps and enemy fire and dodge or anticipate and defend myself.
CCP increased the sounds of vehicles so they are more audible in the battlefield.
So please don't use analogies if you don't know what you're talking about. All you do is create FALSE EQUIVALENCIES.
Most ARMOR HAV's can survive with decent fit and movement.
Stop making stupid comments and ill actually respond to you like a peer. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
|
Posted - 2013.02.14 23:50:00 -
[3] - Quote
Skihids wrote:To be more precise, the OB is not an "I win" button as much as it is a "This time you die" button.
Unlike a HAV it is a one shot weapon with a substantial "cool-down". You can't go on a rampage with it. You can't call them in one after the other and decimate the other side. You first need to make significant progress in the match before you get one. You can't win with just OBs because you need to do a bunch of stuff to get one.
The OB is the occasional completely unfair hammer strike from the heavens that will remove all uncovered enemy assets from a small part of the map.
The only way to balance it is to introduce some sort of deployable shield.
Well technically i can since OB's stack and i can just wait to call in all 3 that i get on avg in a match and call them in one after the next.
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