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zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 03:26:00 -
[1] - Quote
Noc Tempre wrote:Right now orbitals are free and can easily destroy everything but high level armor tanks. This is due to the combination of their high damage, huge radius, long duration, and short warning.
Something needs to give, and I think a longer delay between use and landing would help. Because right now it's pointless to use anything above a sica, and that's counter-intuitive with the SP investment I have made.
Personally I think it should be:
Call-in
5 sec
Warning
5 sec
Hits
That way they would take a lot more skill or teamwork to be used effectively, instead of free kills.
Edit: it's in general because I want to get some preliminary opinions before posting a full suggestion in the feedback subforum. Sick of people crying over everything that kills them. IF SOMETHING KILLS YOU ITS NOT OP ITS DOING WHAT ITS MEANT TO In real life when the army is about to bomb the crap out of someone im almost positive they dont call first "Oh hey we are gonna bomb you" "Oh ok give me a sec to gtfo" Also when those guns that are hitting your tank are also used to kill a ship that could carry 100s of your tanks it should 1 hit your tank but if you fit your tank right it will not so calm down besides you have to earn them |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 03:42:00 -
[2] - Quote
Noc Tempre wrote:NightEagle11 wrote:" Boo who I hide in the games most OP armored vehicles all day in pubs and cry when one gets blown up" Stop crying everyone has the ability to use them so if you dont get one thats you or your squads own fault. Honestly you shouldnt be losing that much isk in a pub match anyway. Maybe you should get gud and dodge the strike.... Ive seen good tankers do it How does the ability for everyone to use them act as a counter to one being called in on you? It doesn't need a counter... It is part of war you die sometimes and there isn't much u can do about it That is why you don't use it if u cant afford to lose it |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 04:02:00 -
[3] - Quote
Noc Tempre wrote:zeek1227 zeek1227 wrote:Noc Tempre wrote:NightEagle11 wrote:" Boo who I hide in the games most OP armored vehicles all day in pubs and cry when one gets blown up" Stop crying everyone has the ability to use them so if you dont get one thats you or your squads own fault. Honestly you shouldnt be losing that much isk in a pub match anyway. Maybe you should get gud and dodge the strike.... Ive seen good tankers do it How does the ability for everyone to use them act as a counter to one being called in on you? It doesn't need a counter... It is part of war you die sometimes and there isn't much u can do about it That is why you don't use it if u cant afford to lose it Tanks are priced to require surviving at least 3 matches to break even. How is a killstreak that you will encounter at least 4 times over those three matches which has a 90% kill rate (I've never failed to kill with them, but apparently you can get lucky) balanced with that cost? The issue is not that OBs are strong. The issue is the cheap kill that smacks of CoD. But even Call of Duty does it better, since you can use perks, equipment, and/or cover to counter, hide, or avoid the killstreaks. Not so in DUST. Ok then everyone with a few million isk should be able to call in a tank and have that instant win for 3 matches? |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 04:13:00 -
[4] - Quote
Noc Tempre wrote:zeek1227 zeek1227 wrote:Noc Tempre wrote:zeek1227 zeek1227 wrote:Noc Tempre wrote:
How does the ability for everyone to use them act as a counter to one being called in on you?
It doesn't need a counter... It is part of war you die sometimes and there isn't much u can do about it That is why you don't use it if u cant afford to lose it Tanks are priced to require surviving at least 3 matches to break even. How is a killstreak that you will encounter at least 4 times over those three matches which has a 90% kill rate (I've never failed to kill with them, but apparently you can get lucky) balanced with that cost? The issue is not that OBs are strong. The issue is the cheap kill that smacks of CoD. But even Call of Duty does it better, since you can use perks, equipment, and/or cover to counter, hide, or avoid the killstreaks. Not so in DUST. Ok then everyone with a few million isk should be able to call in a tank and have that instant win for 3 matches? The OB consideration is just the thing you can do nothing about. You still have to deal with AV grenades, forges, installations, swarms, collision damage, flux grenades and other vehicles. Keeping a tank alive through 3 skirmishes in a row is a challenge of luck due to OBs. We aren't even touching on the skill of V vs AV. here's an idea DONT USE UR EXPENSIVE TANK IN A PUB MATCH u could reserve it for Corp battles and use something else like I said before don't use it it u cant afford to lose it
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zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 04:21:00 -
[5] - Quote
Noc Tempre wrote:zeek1227 zeek1227 wrote: here's an idea DONT USE UR EXPENSIVE TANK IN A PUB MATCH u could reserve it for Corp battles and use something else like I said before don't use it it u cant afford to lose it
So we should be okay with effectively deleting even more content from the game? Wtf are u talking about. I didn't say don't use it period but if you are gonna cry because an F***ING NUKE KILLED YOUR TANK then don't use it |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 04:26:00 -
[6] - Quote
Noc Tempre wrote:You are trolls of the highest order, there is a difference between being able to afford something and debating if the cost was justified. If it effects you isk wise to the point where you make a forum post wanting to nerf giant bombs that are supposed to pwn everything then you obviously can not offord it therefore you should not run said item in a pub match where it willow most likely get destroyed. Such items should be saved for fights that matter like Corp battles or if you feel lucky. Not on a match to match basis |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 04:33:00 -
[7] - Quote
Noc Tempre wrote:zeek1227 zeek1227 wrote:Noc Tempre wrote:You are trolls of the highest order, there is a difference between being able to afford something and debating if the cost was justified. If it effects you isk wise to the point where you make a forum post wanting to nerf giant bombs that are supposed to pwn everything then you obviously can not offord it therefore you should not run said item in a pub match where it willow most likely get destroyed. Such items should be saved for fights that matter like Corp battles or if you feel lucky. Not on a match to match basis Maybe someday the brinkmanship will end and we can actually discuss the mechanic in question instead of petty mudslinging. You can not have a free "I win" button with zero counters when assets are permalost. It is poor gameplay design. A nerf is not the only way to correct the imbalance of risk vs reward, but to deny it exists is petty, nieve, or both. There is a balance its called fitting ive seen tanks survive 2 obs.Before and drive away just Cuz you cant figure it out doesn't mean its not there |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 04:40:00 -
[8] - Quote
Noc Tempre wrote:Sloth9230 wrote:Is this really about cost? Or is it because OB's can kill you while all you can do is watch helplessly? I feel the exact same way when I spawn right in front of a bunch of reds y'know. It's the same effect, different mechanic and consequences. It still boils down to semi-random destruction of assets in a way no player could prevent. Risk vs reward can I afford to lose this asset as it may be destroyed in combat random or not You do not spawn an asset if it will possibly make you lose isk in a pub match you are playing the game wrong and asking the Devs to change it to fit your reckless playstyle |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 07:01:00 -
[9] - Quote
BattleCry1791 wrote:Noc Tempre wrote:Right now orbitals are free and can easily destroy everything but high level armor tanks. This is due to the combination of their high damage, huge radius, long duration, and short warning.
Something needs to give, and I think a longer delay between use and landing would help. Because right now it's pointless to use anything above a sica, and that's counter-intuitive with the SP investment I have made.
Personally I think it should be:
Call-in
5 sec
Warning
5 sec
Hits
That way they would take a lot more skill or teamwork to be used effectively, instead of free kills.
Edit: it's in general because I want to get some preliminary opinions before posting a full suggestion in the feedback subforum. I'd like to point out where this comes from for those of you that don't understand what Noc is talking about. Last week, Noc and I were on opposing teams. I think I was in a group of three and we were playing on Manus Peak and Noc is hill sniping with his tank. We tried to swarm him, forge him, you name it, all he did was back up, rebuild his shields and kept tank sniping. The rest of his group ate through the blue dots on our team and we were having a pretty rough go of it, got cloned. But in the last 30 seconds of the match, we got an oribtal and dropped it right on his head. He went 15-1, my orbital being his only death. That's what Noc is actually whining about. The fact that he can't sit on a hill and camp without fear of retribution. This has nothing to do with balance, or other players. It's his own selfish agenda. Instead of doing what good tankers do e.g.; look at team scores to judge if an orbital is coming, keep moving, or spec to survive the pub match orbital (which I've seen happen), he'd rather nerf the orbital strike. So there you have, the true motivation of this thread. Which should end any further discussion save the whining and crying that is bound to come from the OP and his supporters. Good day. I would like this so many times if I could Rofl I knew it
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zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 14:51:00 -
[10] - Quote
Noc Tempre wrote:BattleCry1791 wrote:Noc Tempre wrote:Right now orbitals are free and can easily destroy everything but high level armor tanks. This is due to the combination of their high damage, huge radius, long duration, and short warning.
Something needs to give, and I think a longer delay between use and landing would help. Because right now it's pointless to use anything above a sica, and that's counter-intuitive with the SP investment I have made.
Personally I think it should be:
Call-in
5 sec
Warning
5 sec
Hits
That way they would take a lot more skill or teamwork to be used effectively, instead of free kills.
Edit: it's in general because I want to get some preliminary opinions before posting a full suggestion in the feedback subforum. I'd like to point out where this comes from for those of you that don't understand what Noc is talking about. Last week, Noc and I were on opposing teams. I think I was in a group of three and we were playing on Manus Peak and Noc is hill sniping with his tank. We tried to swarm him, forge him, you name it, all he did was back up, rebuild his shields and kept tank sniping. The rest of his group ate through the blue dots on our team and we were having a pretty rough go of it, got cloned. But in the last 30 seconds of the match, we got an oribtal and dropped it right on his head. He went 15-1, my orbital being his only death. That's what Noc is actually whining about. The fact that he can't sit on a hill and camp without fear of retribution. This has nothing to do with balance, or other players. It's his own selfish agenda. Instead of doing what good tankers do e.g.; look at team scores to judge if an orbital is coming, keep moving, or spec to survive the pub match orbital (which I've seen happen), he'd rather nerf the orbital strike. So there you have, the true motivation of this thread. Which should end any further discussion save the whining and crying that is bound to come from the OP and his supporters. Good day. Let's just ignore talking about the veracity of your anecdote and discuss the scenario as YOU claimed. A tank is on the field
You fail to kill it using AV
You are awarded an OB
???
Tank dies
What, pray tell, is the proper missing step to change the outcome? You are an idiot They changed tactics and killed you stop crying |
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zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 18:49:00 -
[11] - Quote
I'm done arguing with you. But It is pretty obvious that you are just another imperfect crying that they got killed. OBS are not that easy to get. The most I have gotten is 3 with a 4 man squad of my corps best players. They do not have a huge AOE and if you fit your tank correctly you will be able to survive one. We both know if you were an assault drop suit user you would be QQing that tanks were OP or heavies or whatever killed you. Just because you are an imperfect does not mean you shouldnt die. Im out bye bye all |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 19:15:00 -
[12] - Quote
Noc Tempre wrote:zeek1227 zeek1227 wrote:I'm done arguing with you. But It is pretty obvious that you are just another imperfect crying that they got killed. OBS are not that easy to get. The most I have gotten is 3 with a 4 man squad of my corps best players. They do not have a huge AOE and if you fit your tank correctly you will be able to survive one. We both know if you were an assault drop suit user you would be QQing that tanks were OP or heavies or whatever killed you. Just because you are an imperfect does not mean you shouldnt die. Im out bye bye all You're a nobody who appears to see nothing beyond a tag out of spite and envy. You can't be done with something you never started. You ranted sure, but nowhere beyond "I don't care since it doesn't hurt me" did you present anything approaching an argument. god you drew me back... I in no way envy you ROFL the thought is hilarious and I repeatedly told you a way to counter the OB (fit tank properly) which you completely ignored for your ignorant comments about how Its soooo op. Believe me obs do hurt me i have died plenty of times to them. but guess what? i can use them too So cool your **** and think before you speak IMP |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 21:47:00 -
[13] - Quote
Ok noc so you say that the OB is insta win. In my opinion tanks are insta wins because if you know what you are doing you can pretty much make it impossible to kill with av and tank snipers in the red zone (not saying you do this) are nearly impossible to kill without the OB Tanks unlike OBs can only be accessed by those who chose to skill into them. So I make this possible solution to your problem What if OBs needed to be skilled into in order to use? It would stop some people from using them but not nerf them to the point where the tank driver can just drive on out without taking damage. Sorry for the raging earlier on I was very tired (hadnt slept in 2 days) |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 22:55:00 -
[14] - Quote
Noc Tempre wrote:Icy Tiger wrote:Ok I have one alternative solution. You must buy OB ammo, 1 mil ISK each OB, however, the OB is buffed to a bit less than Tactical Hybrid from a destroyer. Pay ISK to destroy ISK. In the correct direction for balance. I would remove the WP requirement then and add a cooldown timer. No this would be abused as uber rich players could just split into single person squads and carpet bomb the map. If we would do an isk cost it would still need wp to avoid this |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 23:03:00 -
[15] - Quote
Noc Tempre wrote:zeek1227 zeek1227 wrote:Noc Tempre wrote:Icy Tiger wrote:Ok I have one alternative solution. You must buy OB ammo, 1 mil ISK each OB, however, the OB is buffed to a bit less than Tactical Hybrid from a destroyer. Pay ISK to destroy ISK. In the correct direction for balance. I would remove the WP requirement then and add a cooldown timer. No this would be abused as uber rich players could just split into single person squads and carpet bomb the map. If we would do an isk cost it would still need wp to avoid this It could be abused, which is why I think this is not enough. Instead of WPs, perhaps there should be non-null point objectives that can be captured to allow locking on to the district. Personally, I think the MCC should be providing the close support and there should be NO warbarge strikes. There needs to be a balanced way to call for support when you need it both with and without EVE support, as well as counterplay either through cover, special structures, or hard counters. Definitely glad everyone has cooled down for some serious discussion. Not sure if this is what you mean but warbarge isn't eve ship its npc Atm and correct me if I'm wrong but firing one of those cannons in atmosphere would be very not good for everyone |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 23:26:00 -
[16] - Quote
Noc Tempre wrote:zeek1227 zeek1227 wrote:Noc Tempre wrote:
It could be abused, which is why I think this is not enough. Instead of WPs, perhaps there should be non-null point objectives that can be captured to allow locking on to the district. Personally, I think the MCC should be providing the close support and there should be NO warbarge strikes.
There needs to be a balanced way to call for support when you need it both with and without EVE support, as well as counterplay either through cover, special structures, or hard counters.
Definitely glad everyone has cooled down for some serious discussion.
Not sure if this is what you mean but warbarge isn't eve ship its npc Atm and correct me if I'm wrong but firing one of those cannons in atmosphere would be very not good for everyone I'm just saying the close support could come from the MCC in the form of null cannons firing from the ship. This neatly gives them a range limit but also makes them available for countering pushes against the redline whenever. Orbitals truly need need their call in mechanic reworked from the ground up. There needs to be some sort of limit to avoid spamming everything to the stone age, but they also should be available when needed, not when awarded like a killstreak. What if, instead of the warbarge dropping an orbital at 2500 WP, it drops a small turret with a targeting module (small turrets like the skirmish 1.0 blasters)? Then you have to operate the turret and people can see where you could call in the strike to, as well as counter it with snipers or hackers. It could have a "heat bar" so it can only coordinate a strike once per minute until destroyed. That would be very good I think once the maps get bigger but I honestly thinkeither no one would ever ge or there would be too many it as the maps stand. It would take so long to call in then get to it that by the time you got it all set up for one Some body with uber explosives would just blow the crap forget multiple from the same turret. Also as the maps stand it would need to cost alot more wp to get or every squad would get one and they would be littered all over the map. For now I think they should just stick with the regular OB but for the future with huge maps I think that this type of thing would be a must for dust (poet didn't know it) |
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