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Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.13 22:42:00 -
[1] - Quote
The Black Jackal wrote: This big horn from the sky before an orbital strike? Why? Where does it come from? What purpose does it serve but to warn?
Contrary to some peoples' beliefs, this is a game, and games are meant to be enjoyable for both parties involved. Instantly dying with no preventative measures because the other team reached an arbitrary point value is a poorly designed mechanic. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.13 22:51:00 -
[2] - Quote
Deskalkulos Ildigan wrote: A 5 second delay (after the warning) would make OB completely useless
With the first OBs we had access to, the delay was longer than it is now, and people still managed to get kills with them (even on tanks!). Infantry scattering still gets them killed if you use it to clear an objective, because their choices are keep sprinting and die to other infantry, or slow down to shoot back and die to the OB. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.13 22:52:00 -
[3] - Quote
The Black Jackal wrote: I'm not saying dont have the delay, but have no warning. As to the 'arbitrary' Point value.. is that any different from COD whereby getting a kill streak of a certain number entitles you to an airstrike? or to call in a hellcopter that will continue to get kilsl for you for a time?
Prepare to have your mind blown, but CoD kill streaks aren't instant effects. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.13 22:57:00 -
[4] - Quote
Noc Tempre wrote:Tiel Syysch wrote:The Black Jackal wrote: I'm not saying dont have the delay, but have no warning. As to the 'arbitrary' Point value.. is that any different from COD whereby getting a kill streak of a certain number entitles you to an airstrike? or to call in a hellcopter that will continue to get kilsl for you for a time?
Prepare to have your mind blown, but CoD kill streaks aren't instant effects. The stealth bomber, the closest thing to an OB, has a significant delay and you can see it coming if you are paying attention.
Yeah, it's also VERY audible. All the airstrikes and stuff show up on the radar before they ever fly over, and the choppers and AC130s and stuff have to fly into the zone before they're within shooting range. There's significantly more of a warning time for CoD kill streaks than there is for the Dust OB. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.13 23:02:00 -
[5] - Quote
Polish Hammer wrote:How long would this purposed warning be?
And I don't know.....this seems to me that it would make Orbitals very easy to avoid, thus making them ineffective.
The NPC war barge strikes shouldn't be all that effective anyway. They don't need to be. The weakest player-controlled OBs are devastating already and things are only going to get bigger beyond that. We need somewhere that starts small.
I'd personally be fine with a +1 to 2 sec increase in the time between warning signal and first pulse. More than what we have now, it doesn't have to go all the way to the first variation of OBs we had, I forget how much longer that was than this. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.13 23:08:00 -
[6] - Quote
The Black Jackal wrote: You guys do realise there is a non-audible warning? The Large targetting lasers appear ~5 seconds before the strike so 'paying attention' can save you from an Orbital Strike.
It's not 5 secs, it's more like 2, and that's the problem. It's a negligible amount of time. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.13 23:15:00 -
[7] - Quote
The Black Jackal wrote: Giving people more time to avoid said strike would make it useless...
And I will again refute with facts: People still managed to kill infantry and vehicles when we had a longer warning for OBs. They weren't useless then, it won't make them useless now. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.13 23:48:00 -
[8] - Quote
Jaiden Longshot wrote: Again, I get where it is frustrating for a tanker but there are a butt load of irritants for infantry including your tank. I do think the tanks were nerf'd a bit much without proper corp battle testing but a 10 second warning for a precision? Really?
It's not a 10 sec warning. What he proposed is a 5 sec stealth delay that enemies don't see, followed by a 5 sec visible warning they are aware of. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.14 01:30:00 -
[9] - Quote
Icy Tiger wrote:Its fine as it is. Hardly surprising that tank users are objecting to a "weapon" made specifically for heavy armor. Besides, a moving tank can usually survive an OB, if you stop, well that's on you.
A number of us have opposed the practically instant OB ever since it was changed to this. It's ridiculous to have such unstoppable killing power for such little effort. OBs aren't some "special event" that I think CCP has described them as, they're a simple participation reward that people gain access to just from playing in a squad.
Their being problematic is just evident when in the face of HAVs; HAVs being the ultimate price tag risk that are very easily, if not unavoidably, nullified by an OB that is hard to not get by people playing as a squad. For the OB to be such a hard counter vs everything with no counter of its own is pretty absurd.
The argument that "you shouldn't have stopped moving, so it's your own fault it killed you" is absolutely ludicrous. When I have an OB ready and there's a tank on the field, I just sit on the map ready to call it in, following the tank around until it stops. It doesn't require that the tank sit there idle for minutes at a time, just any pause and the OB goes down. Success rate in killing tanks this way so far: 100%. Driving a tank at 100% speed 100% of the time is unreasonable to ask of players in order to keep their assets. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.14 03:05:00 -
[10] - Quote
Val'herik Dorn wrote: The imps are good and as such have no right imho to whine about dieing
This is single-handedly one of the dumbest things I have read on this forum. |
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Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.14 03:13:00 -
[11] - Quote
Val'herik Dorn wrote:Tiel Syysch wrote:Val'herik Dorn wrote: The imps are good and as such have no right imho to whine about dieing
This is single-handedly one of the dumbest things I have read on this forum. Really? Thank you! But in all reality you dont get to go 30-1 and whine because someone hit you with the most powerful weapon in the game in stead of using it to take an objective.
It's not about us whining because we died. It's that OBs are an easy to obtain, no skill, no risk, no cost weapon capable of destroying too much ISK, regardless of who is the target. At least one of those qualities about the NPC OBs needs to change.
Feel free to continue to be biased about feedback purely because of who said it, though. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.14 19:10:00 -
[12] - Quote
Pombe Geek wrote:What sort of warning do the infantry get for your tank sitting on a hill sniping them?
Seeing the RDV bring the tank in, being able to see its icon through walls as it's driving around if someone else has eyes on it, being able to see it at all times if I bring up the map, etc etc.
It's rare for me to not know a tank is on the field before it's a threat. Not that hard to look up when you hear an RDV come in and make sure you see what it's carrying. |
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