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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 23:29:00 -
[1] - Quote
I'm not that good at hide and seek. So where is the balance between tanks and av? How about difference in gear? Can someone help me find it |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.12 23:32:00 -
[2] - Quote
The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2013.01.12 23:34:00 -
[3] - Quote
Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor.
but you can take down one proto tank with normal avs and militia swarms |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.12 23:36:00 -
[4] - Quote
EternalRMG wrote:Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. but you can take down one proto tank with normal avs and militia swarms And proto av weapons can rip through a tank's armor/ sheilas as if it were wet tissue paper.
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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 23:37:00 -
[5] - Quote
Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. Yet one guy with av grenades beat a tank.... Hey balance where are you!? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.12 23:38:00 -
[6] - Quote
But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.12 23:39:00 -
[7] - Quote
Mr Zitro wrote:Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. Yet one guy with av grenades beat a tank.... Hey balance where are you!?
You could shoot the guy with the AV grenades...or just drive away from his range. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 23:41:00 -
[8] - Quote
Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.12 23:42:00 -
[9] - Quote
AV grenades are not as powerful as people are claiming. It takes quite a few from a Nanohive or Supply Depot to take down a good tank. Even a Militia tank takes more than one troop can hold.
Also there is good balance with AV grenades in distance thrown and DMG done when choosing grenades.
A smart group uses Flux grenades first and then AV grenades against a tank. This is especially important with a good tank.
Right now though we do not have much more than Militia vehicles and people with low grade equipment. Of course grenades seem more powerful again. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 23:43:00 -
[10] - Quote
Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. Yet one guy with av grenades beat a tank.... Hey balance where are you!? You could shoot the guy with the AV grenades...or just drive away from his range. Before he throws 3 av grenades and your tank goes boom??? 8/10 times the tank loses |
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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 23:45:00 -
[11] - Quote
SILENTSAM 69 wrote:AV grenades are not as powerful as people are claiming. It takes quite a few from a Nanohive or Supply Depot to take down a good tank. Even a Militia tank takes more than one troop can hold.
Also there is good balance with AV grenades in distance thrown and DMG done when choosing grenades.
A smart group uses Flux grenades first and then AV grenades against a tank. This is especially important with a good tank.
Right now though we do not have much more than Militia vehicles and people with low grade equipment. Of course grenades seem more powerful again. A little handheld device doing 2k damage to armor tanks... Yep nothing wrong with that when you can just throw 3 in about 3 seconds |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.12 23:46:00 -
[12] - Quote
Mr Zitro wrote:Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush
Armor tanks may be slow, but that is why shield tanks have the advantage currently. Though they are slow to accelerate once they get to full speed they have more speed than a scout loaded with as many proto kinetic mods as he can hold. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.12 23:47:00 -
[13] - Quote
Mr Zitro wrote:Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush
Zitro you should know that tanks need infantry support and without it one can easily solo a tank due to its lack of speed/maneuverability. This is the same in real life you rarely see tanks just going in somewhere and get the job done on their own. Not to say it can't but, with decent comms and a little situational awareness a man can easily solo a solo driver with ease. This is all but the same universally through out the game world and reality. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.12 23:48:00 -
[14] - Quote
There is a special place in hell for tank drivers |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.12 23:48:00 -
[15] - Quote
What I think is that, to be fair for everyone (and improve it greatly for everyone), all vehicle and AV starter fits should be removed. Keep militia, but there are both too many starter fit LAVs and too many starter fit AVers.
If something takes down my methana, at least let it be a standard swarm, instead of a militia BPO swarm. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.12 23:50:00 -
[16] - Quote
Mr Zitro wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. Yet one guy with av grenades beat a tank.... Hey balance where are you!? You could shoot the guy with the AV grenades...or just drive away from his range. Before he throws 3 av grenades and your tank goes boom??? 8/10 times the tank loses
I don't know how it is now since I can't use AVs yet but, before the reset I remember many times I would get a direct hit on a tank with AV nades and not even scratch their shields. This happened to me many of times I just chalked it up to good module load outs. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.12 23:51:00 -
[17] - Quote
There's generally a one to many relationship between tanks and AV due to the many types of AV and the size of a tank, so AV generally doesn't have to solo the tank. Once it's been on the field for a bit thre is likely to be at least two SL's hunting it and someone else carrying Flux or AV grenades.
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arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.12 23:51:00 -
[18] - Quote
Just so I'm clear Mr zitro who only a short while told us all to upgrade our gear or quit QQ'ing when we're fairly Rofl stomped is complaining that AV grenades popped his militia tank? Maybe try not calling in the tank on the smallest ambush map we have, I've seen you do it. Because the general answer to your problem is if the tank had proper infantry support those nades would have never gotten close enough. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.12 23:52:00 -
[19] - Quote
Scheneighnay McBob wrote:What I think is that, to be fair for everyone (and improve it greatly for everyone), all vehicle and AV starter fits should be removed. Keep militia, but there are both too many starter fit LAVs and too many starter fit AVers.
If something takes down my methana, at least let it be a standard swarm, instead of a militia BPO swarm.
Yes +1. This is one of the best ideas that I have seen yet set around vehic/AV balance. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.12 23:52:00 -
[20] - Quote
He is missing the God Tanks from the E3 build. |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.12 23:53:00 -
[21] - Quote
Kira Lannister wrote:He is missing the God Tanks from the E3 build. Wasn't that because they were testing vehicle vs vehicle combat? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 23:56:00 -
[22] - Quote
Goat of Dover wrote:Mr Zitro wrote:Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush Zitro you should know that tanks need infantry support and without it one can easily solo a tank due to its lack of speed/maneuverability. This is the same in real life you rarely see tanks just going in somewhere and get the job done on their own. Not to say it can't but, with decent comms and a little situational awareness a man can easily solo a solo driver with ease. This is all but the same universally through out the game world and reality. You should really know that ambush spawns make it possible for people to spawn right behind a tank and av grenade away but you are so right, I want tanks to solo and win a game... Please tell me more |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.12 23:56:00 -
[23] - Quote
I would like nanohives to stick to the roof of tanks, I have tried to throw a nanohive on a tank and spam AV nades on it but the hive just slides off |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.12 23:57:00 -
[24] - Quote
This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.12 23:57:00 -
[25] - Quote
To MCBob: I'm not sure if it was the E3 build, but it was near impossible to destroy them. Where you could call in one and solo a whole team. Where you didn't need to aim the rail gun.
I got into them, and it was way too easy. They were broken. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 23:57:00 -
[26] - Quote
Goat of Dover wrote:Mr Zitro wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. Yet one guy with av grenades beat a tank.... Hey balance where are you!? You could shoot the guy with the AV grenades...or just drive away from his range. Before he throws 3 av grenades and your tank goes boom??? 8/10 times the tank loses I don't know how it is now since I can't use AVs yet but, before the reset I remember many times I would get a direct hit on a tank with AV nades and not even scratch their shields. This happened to me many of times I just chalked it up to good module load outs. Cause that was a maxed out tank |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.13 00:06:00 -
[27] - Quote
How about this, a mass driver that lobs AV grenades (which also have the magnetizing effect).
To hell with HAV's, too many douchebags bringing those things in ambush battles (especially the new tiny map). Most of the time nobody ever switches to AV, so I end up having to do it. Then I might be stuck in that useless suit until the next time I die, which means a whole LOT less points for not taking out infantry like I normally would with the AR.
I think every assault suit should have two grenade slots, one for regular nades and the other for AV nades, in case we need to use them. Tired of having to switch suits just for some kind of AV capability. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:11:00 -
[28] - Quote
arimal lavaren wrote:Just so I'm clear Mr zitro who only a short while told us all to upgrade our gear or quit QQ'ing when we're fairly Rofl stomped is complaining that AV grenades popped his militia tank? Maybe try not calling in the tank on the smallest ambush map we have, I've seen you do it. Because the general answer to your problem is if the tank had proper infantry support those nades would have never gotten close enough. It doesnt really bother me when i lose tank, it bothers me when i lose a tank to one kid and av grenades or militia swarms thats somehow does 4000 while i have a hardener on but how can I level stuff up when I don't have sp? Might want to think that through... Just saying |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 00:13:00 -
[29] - Quote
Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote:Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush Zitro you should know that tanks need infantry support and without it one can easily solo a tank due to its lack of speed/maneuverability. This is the same in real life you rarely see tanks just going in somewhere and get the job done on their own. Not to say it can't but, with decent comms and a little situational awareness a man can easily solo a solo driver with ease. This is all but the same universally through out the game world and reality. You should really know that ambush spawns make it possible for people to spawn right behind a tank and av grenade away but you are so right, I want tanks to solo and win a game... Please tell me more
I was not attacking you and never stated that you wanted tanks to be a win button, was just stating that you have been here long enough to know that. Yet your comment was lacking the facts and I posted them.
The problem right now is the lack of comms between tankers and their teams and, I mean the whole team not just your squad. If teams could come together in chat a least a little(yes I know some do not have UVTs but, I feel that they should get one. Just my opinion on a different topic) the out comes would be very different for these extremely pricey assets.
Yes that is the problem with ambush but this is the situation you put yourself in when bringing a tank into one. On a spawn someone starts off with a serious ambush on you tank. I think the issue there is with spawning not with the balance.
You personally take everything that responds to you as a attack, true a lot of people do given the way you responded to my post I can see why. I personally have no issue but, don't appreciate the way you came back and attacked me when there was not any offense on my side.
I don't need any post from others saying that this is the way they are thanks. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.13 00:16:00 -
[30] - Quote
Okay AV works great against armor tanks mainly because they have a greater effect on armor and because of their low shielding they can be soloed quite easily.
I use a militia shield tank with a few resistance mods and that helps my survivability quite a bit, but once my shield are gone 1-2 AV nades and im gone.
Fact are the AV nade do indeed do a ton more damage than ppl realize especially since the only stat we know of is the splash damage which is 150ish but direct damage is way more, if they are on the level of flux nades then that is 1200 for a std nade(there are no militia AV nades), my understanding this was what nades did during the E3 build and even though the descriptions of some of the nades are lower clearly they are doing more damage then we know of.
Now with regards swarm a single swarm strike takes out about a 1/4 of my shields on 2000+ shielding and thats with 2 resistance mods on my tank and the fact that swarms have a less than 100% efficiency on shields that is a lot of damage for a starter swarm.
The reality is that tanks can be soloed quite easily but on the flip side if there is a good infantry around the tank it can do quite a bit of damage.
Personally i find that simply moving around and not staying still is really the best way to keep the survivability of tanks.
But ZItro tbf to others i'll say to you what you would probably say to me if i complained about not being able to solo a protobear(which isnt the case anymore) use tactics and dont try to be a god you will fail if you do.
In the end there needs to be a better balance b/w tanks and infantry, should require a coordinated effort and though at times i feel like i was soloed it usually happens when i put my tank in the middle of a firefight and in bad spots where it can be nades and forged to death, but if i stay at the periphery of the battle and occasionally move at FULL SPEED through infantry firefight i can crush ppl and do what tanks are meant to which is provide infantry support.
So to wrap it up i do agree with some of your points i dont think it is entirely out of balance.
It may even be due to the fact that ppl unlock tanks but dont skill into them properly similarly to the way ppl dont skill into infantry properly. If you build it right then it should be pretty resilient i think ppl just unlock a tank, unlock a high level turret and say okay that should be enough, i think the more SP you put into field mech, shield boost, shield control and other things the better the tanks will become just not enough time or SP is put into those, who know maybe im just wrong about that, im going off of what i observe but i dont have all the variables to make an informed decision as to whether it is tanks are too weak or AV is too strong. |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.13 00:17:00 -
[31] - Quote
Kira Lannister wrote:To MCBob: I'm not sure if it was the E3 build, but it was near impossible to destroy them. Where you could call in one and solo a whole team. Where you didn't need to aim the rail gun.
I got into them, and it was way too easy. They were broken. Did you read my post? The only reason they were god mode was to make sure tank vs tank was balanced, then they reverted it when they were finished testing. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 00:17:00 -
[32] - Quote
Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote:Logi Bro wrote: You could shoot the guy with the AV grenades...or just drive away from his range.
Before he throws 3 av grenades and your tank goes boom??? 8/10 times the tank loses I don't know how it is now since I can't use AVs yet but, before the reset I remember many times I would get a direct hit on a tank with AV nades and not even scratch their shields. This happened to me many of times I just chalked it up to good module load outs. Cause that was a maxed out tank
So the better meta gear is doing better. A guy posted here just a sec ago that a standard locus can kill a militia heavy, so why cant a standard AV stand a chance against a militia tank. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.13 00:20:00 -
[33] - Quote
Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.13 00:21:00 -
[34] - Quote
Mr Zitro wrote:arimal lavaren wrote:Just so I'm clear Mr zitro who only a short while told us all to upgrade our gear or quit QQ'ing when we're fairly Rofl stomped is complaining that AV grenades popped his militia tank? Maybe try not calling in the tank on the smallest ambush map we have, I've seen you do it. Because the general answer to your problem is if the tank had proper infantry support those nades would have never gotten close enough. It doesnt really bother me when i lose tank, it bothers me when i lose a tank to one kid and av grenades or militia swarms thats somehow does 4000 while i have a hardener on but how can I level stuff up when I don't have sp? Might want to think that through... Just saying
It just might be due to the fact that harndeners and resistances for armor seem to be just straight broke right now. It seems everything that does bonus damage to armor works but anything that helps armor resilience doesnt. It would really help to know if the core function of the items we use are actually working before we make tweaks. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:22:00 -
[35] - Quote
Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:24:00 -
[36] - Quote
Gunner Visari wrote:Mr Zitro wrote:arimal lavaren wrote:Just so I'm clear Mr zitro who only a short while told us all to upgrade our gear or quit QQ'ing when we're fairly Rofl stomped is complaining that AV grenades popped his militia tank? Maybe try not calling in the tank on the smallest ambush map we have, I've seen you do it. Because the general answer to your problem is if the tank had proper infantry support those nades would have never gotten close enough. It doesnt really bother me when i lose tank, it bothers me when i lose a tank to one kid and av grenades or militia swarms thats somehow does 4000 while i have a hardener on but how can I level stuff up when I don't have sp? Might want to think that through... Just saying It just might be due to the fact that harndeners and resistances for armor seem to be just straight broke right now. It seems everything that does bonus damage to armor works but anything that helps armor resilience doesnt. It would really help to know if the core function of the items we use are actually working before we make tweaks. The hardener a work most of the time, but when they fail they fail hard! It's like add an extra 25% or something |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:26:00 -
[37] - Quote
Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.13 00:27:00 -
[38] - Quote
Mr Zitro wrote:arimal lavaren wrote:Just so I'm clear Mr zitro who only a short while told us all to upgrade our gear or quit QQ'ing when we're fairly Rofl stomped is complaining that AV grenades popped his militia tank? Maybe try not calling in the tank on the smallest ambush map we have, I've seen you do it. Because the general answer to your problem is if the tank had proper infantry support those nades would have never gotten close enough. It doesnt really bother me when i lose tank, it bothers me when i lose a tank to one kid and av grenades or militia swarms thats somehow does 4000 while i have a hardener on but how can I level stuff up when I don't have sp? Might want to think that through... Just saying
Hence every word of my post past the question mark.
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Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 00:34:00 -
[39] - Quote
Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO
True AV nades are a little much there. There real down fall is that they require you to be close to the tank, which most would think is not where you want to be but, in all actuality the is the weakest part of a tank since its turrets cant hit you. This again falls back to support. Why is someone this close to your tank? Why was he not called out and taken out? Given the exception of the ambush spawns and the people who sneaked up on you and deserve to be there.
I know that AV nades are easier to get into than tanks way easier but they are not as wide ranged as a tank is. Swarms suck I fly dropships so I get how much of a pain they can be. As far as forges go I think this is the most iffy part of balance but, you can argue mobility price and Sp for this as well. So in over all I think there is pretty good balance. Yes I know that you don't but keep talking we can debate it. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:35:00 -
[40] - Quote
Goat of Dover wrote:Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote:Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush Zitro you should know that tanks need infantry support and without it one can easily solo a tank due to its lack of speed/maneuverability. This is the same in real life you rarely see tanks just going in somewhere and get the job done on their own. Not to say it can't but, with decent comms and a little situational awareness a man can easily solo a solo driver with ease. This is all but the same universally through out the game world and reality. You should really know that ambush spawns make it possible for people to spawn right behind a tank and av grenade away but you are so right, I want tanks to solo and win a game... Please tell me more I was not attacking you and never stated that you wanted tanks to be a win button, was just stating that you have been here long enough to know that. Yet your comment was lacking the facts and I posted them. The problem right now is the lack of comms between tankers and their teams and, I mean the whole team not just your squad. If teams could come together in chat a least a little(yes I know some do not have UVTs but, I feel that they should get one. Just my opinion on a different topic) the out comes would be very different for these extremely pricey assets. Yes that is the problem with ambush but this is the situation you put yourself in when bringing a tank into one. On a spawn someone starts off with a serious ambush on you tank. I think the issue there is with spawning not with the balance. You personally take everything that responds to you as a attack, true a lot of people do given the way you responded to my post I can see why. I personally have no issue but, don't appreciate the way you came back and attacked me when there was not any offense on my side. I don't need any post from others saying that this is the way they are thanks. I always play in a squad so if you have seen me you would know that. And as for taking it as an attack, lol you basically said teamwork is the key to keeping a tank alive... Nope the ability to micro manage your tanks mods is what keeps it alive. So go try a tank out with some teamwork and tell me how it goes
|
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Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 00:38:00 -
[41] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand
I agree armor tanks are very slow unbearably slow even, with no real plus to it out side of a little bit more total life. Retreat is barely an option with armor tanks, take a lot of trial and error to learn when you have stepped just a little bit to far. I have to say though if the armor hardeners are working they are much better than shields. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.13 00:39:00 -
[42] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top)
This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.13 00:41:00 -
[43] - Quote
ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:43:00 -
[44] - Quote
Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.13 00:44:00 -
[45] - Quote
Have you tried throwing a fuel injector in the left slot perhaps, we were rolling Soma's before the end of last reset and other than the obvious need for a better than militia armor repper, a fuel injector was the only other active mod that substantially increased our effectiveness. Our rule of thumb became never stop moving if you can possibly help it. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.13 00:45:00 -
[46] - Quote
How about me telling you as an AV that the most difficult tanks to kill are the ones that surround themselves with infantry? and are constantly on the move enough that I don't have to pop shoot die respawn repeat before you have a chance to repair.
By moving around you add minutes to a soloist av trying to kill you. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:48:00 -
[47] - Quote
Belzeebub Santana wrote:ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. Almighty thinks everything is op so don't take him seriously. I have rarely called for a nerf but av either need a nerf or tanks need a buff |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:50:00 -
[48] - Quote
arimal lavaren wrote:Have you tried throwing a fuel injector in the high slot perhaps, we were rolling Soma's before the end of last reset and other than the obvious need for a better than militia armor repper, a fuel injector was the only other active mod that substantially increased our effectiveness. Our rule of thumb became never stop moving if you can possibly help it. Don't post please! I won't point out how stupid this statement is or how stupid I think you are so just don't post again, please |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.13 00:52:00 -
[49] - Quote
Mr Zitro wrote:Belzeebub Santana wrote:ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. Almighty thinks everything is op so don't take him seriously. I have rarely called for a nerf but av either need a nerf or tanks need a buff
IF TANKS GET A BUFF MY ASSAULT SUIT NEEDS A BUFF IN EITHER STRAFE SPEED OR HEALTH. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.13 00:52:00 -
[50] - Quote
Mr Zitro wrote:arimal lavaren wrote:Have you tried throwing a fuel injector in the high slot perhaps, we were rolling Soma's before the end of last reset and other than the obvious need for a better than militia armor repper, a fuel injector was the only other active mod that substantially increased our effectiveness. Our rule of thumb became never stop moving if you can possibly help it. Don't post please! I won't point out how stupid this statement is or how stupid I think you are so just don't post again, please
I like the way you beg boy. |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.13 00:52:00 -
[51] - Quote
Mr Zitro wrote:Belzeebub Santana wrote:ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. Almighty thinks everything is op so don't take him seriously. I have rarely called for a nerf but av either need a nerf or tanks need a buff
Lulz, I agree on one of the two also, tanks need to be scarier. Knowing ccp they will over do it . |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:53:00 -
[52] - Quote
Iron Wolf Saber wrote:How about me telling you as an AV that the most difficult tanks to kill are the ones that surround themselves with infantry? and are constantly on the move enough that I don't have to pop shoot die respawn repeat before you have a chance to repair.
By moving around you add minutes to a soloist av trying to kill you. Running from one av stops you yes, but when half the team is av that hurts you more. Try playing in a tank then tell me about |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 00:53:00 -
[53] - Quote
Mr Zitro wrote: I always play in a squad so if you have seen me you would know that. And as for taking it as an attack, lol you basically said teamwork is the key to keeping a tank alive... Nope the ability to micro manage your tanks mods is what keeps it alive. So go try a tank out with some teamwork and tell me how it goes
Yes the ability to manage you mods is life or death for a tank especially an armor tank. I have tanked before I do understand stand how effective a having a decent ground force near you that you can contact make it great to be a tank and, how being alone when one or two guys show up with AV nades can really suck. No I am not an expert and will not say that I am but, I do have a really good understanding of tactics and strategy and I feel that having infantry tank support is the way to go.
Tank vs 1 good player with good AV gear can be iffy especialy in an armor tank. Tank with infantry support on comms vs good players with good AV gear. Tank and infantry everytime.
Lets chalk it up to a difference of opinions shall we. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.13 00:55:00 -
[54] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:How about me telling you as an AV that the most difficult tanks to kill are the ones that surround themselves with infantry? and are constantly on the move enough that I don't have to pop shoot die respawn repeat before you have a chance to repair.
By moving around you add minutes to a soloist av trying to kill you. Running from one av stops you yes, but when half the team is av that hurts you more. Try playing in a tank then tell me about
I hope you where not the idiot I remote demo'ed yesterday.... |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:55:00 -
[55] - Quote
xprotoman23 wrote:Mr Zitro wrote:Belzeebub Santana wrote:ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. Almighty thinks everything is op so don't take him seriously. I have rarely called for a nerf but av either need a nerf or tanks need a buff IF TANKS GET A BUFF MY ASSAULT SUIT NEEDS A BUFF IN EITHER STRAFE SPEED OR HEALTH. Proto I'm on your side, stuff is too weak and has major flaws. I'm just pointing out tank and av flaws ill make another thread about infantry :) |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:56:00 -
[56] - Quote
Iron Wolf Saber wrote:Mr Zitro wrote:Iron Wolf Saber wrote:How about me telling you as an AV that the most difficult tanks to kill are the ones that surround themselves with infantry? and are constantly on the move enough that I don't have to pop shoot die respawn repeat before you have a chance to repair.
By moving around you add minutes to a soloist av trying to kill you. Running from one av stops you yes, but when half the team is av that hurts you more. Try playing in a tank then tell me about I hope you where not the idiot I remote demo'ed yesterday.... Nope only av nades and swarms have killed me |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 00:58:00 -
[57] - Quote
Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious?
This is why I said I think some of you issue is with spawns not so much with the balance. Balance still yes but the spawns are still an issue. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.13 00:58:00 -
[58] - Quote
Question: has anyone ran a tank with logis running behind it repairing it, a la BF3?
Is it effective? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 00:58:00 -
[59] - Quote
Kira Lannister wrote:Mr Zitro wrote:arimal lavaren wrote:Have you tried throwing a fuel injector in the high slot perhaps, we were rolling Soma's before the end of last reset and other than the obvious need for a better than militia armor repper, a fuel injector was the only other active mod that substantially increased our effectiveness. Our rule of thumb became never stop moving if you can possibly help it. Don't post please! I won't point out how stupid this statement is or how stupid I think you are so just don't post again, please I like the way you beg boy. Here is your attention for the today, now back under your rock |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.13 00:59:00 -
[60] - Quote
btw gallente are like rhinos when they armor up and stop dual tanking. |
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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:01:00 -
[61] - Quote
Goat of Dover wrote:Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? This is why I said I think some of you issue is with spawns not so much with the balance. Balance still yes but the spawns are still an issue. It's both spawns and av nades, nades doing more damage than a volley of swarms and a forge. That doesn't make sense to me |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.13 01:03:00 -
[62] - Quote
Civility is obviously beyond you. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 01:07:00 -
[63] - Quote
You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 01:10:00 -
[64] - Quote
Mr Zitro wrote: It's both spawns and av nades, nades doing more damage than a volley of swarms and a forge. That doesn't make sense to me
Sounds like you get spawn naded quite a bit. So how about they fix the the spawns then see how effective they are because they wont be right on you all the time. I know who you run with and there is no reason some one should be able to get that close to your tank unless they deserved to be there. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.13 01:23:00 -
[65] - Quote
Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? If you're stupid enough to bring an HAV into a tiny ambush, you deserve to have it blown up. I thought you were talking about skirmish where vehicles actually make sense to use. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:28:00 -
[66] - Quote
arimal lavaren wrote:Civility is obviously beyond you. It may be but being ignorant is a perfect fit for you |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:33:00 -
[67] - Quote
Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? This is ambush talk not skirmish -.- |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:35:00 -
[68] - Quote
Scheneighnay McBob wrote:Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? If you're stupid enough to bring an HAV into a tiny ambush, you deserve to have it blown up. I thought you were talking about skirmish where vehicles actually make sense to use. Just like your corp keep dreaming kid |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 01:38:00 -
[69] - Quote
Mr Zitro wrote:Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? This is ambush talk not skirmish -.-
I know that now but you didn't state that till like a couple post ago, or at least I didn't catch it till then. I agree with Ydubbs though right now tanks just don't belong in ambush do to the faults of the game type. Just in the same way the dropships are all but pointless given the faults of the game right now.
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:42:00 -
[70] - Quote
Goat of Dover wrote:Mr Zitro wrote: It's both spawns and av nades, nades doing more damage than a volley of swarms and a forge. That doesn't make sense to me
Sounds like you get spawn naded quite a bit. So how about they fix the the spawns then see how effective they are because they wont be right on you all the time. I know who you run with and there is no reason some one should be able to get that close to your tank unless they deserved to be there. Read the earlier post,they spawn next to my tank! Do you speak another language want me to translate? |
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:44:00 -
[71] - Quote
Goat of Dover wrote:Mr Zitro wrote:Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? This is ambush talk not skirmish -.- I know that now but you didn't state that till like a couple post ago, or at least I didn't catch it till then. I agree with Ydubbs though right now tanks just don't belong in ambush do to the faults of the game type. Just in the same way the dropships are all but pointless given the faults of the game right now. Skirmish is a graveyard for tanks, people who think skirmish is better for tanks are stupid! Even if you rail tank snipe it's just pathetic |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.13 01:46:00 -
[72] - Quote
Belzeebub Santana wrote:Question: has anyone ran a tank with logis running behind it repairing it, a la BF3?
Is it effective?
Doesn't work, perhaps 2 or 3 people with Rep Tools but as it currently is, they're far too weak to be meaningful in anyway.
Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed??
I'm sorry, the one part in the post you've made it "back in to the spawn". Want to know why it's so easy for us to get back to our redline? Why the **** should we leave it when we get instagibbed by a single infantry player running AV nades, or a Forge Gunner in a high position (btw, kept two tanks in their base on the 5 point map earlier today, everytime they tried to leave they'd get hit and run hard. Militia Forge takes about half their shields with dam mods ^_^ Pce Tanks.) |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 01:50:00 -
[73] - Quote
Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote: It's both spawns and av nades, nades doing more damage than a volley of swarms and a forge. That doesn't make sense to me
Sounds like you get spawn naded quite a bit. So how about they fix the the spawns then see how effective they are because they wont be right on you all the time. I know who you run with and there is no reason some one should be able to get that close to your tank unless they deserved to be there. Read the earlier post,they spawn next to my tank! Do you speak another language want me to translate?
No that post came in while I was typing this so I missed it we both speak I do believe english unless you have the greatest translator in the world.
Again with the attack and attitude I am decent and respectful you and defend you on some cases yet you still have the way of being an ***. It may just be who you are just try and see the ones who are fighting you and the ones who are discussing with you. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 01:58:00 -
[74] - Quote
Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote:Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? This is ambush talk not skirmish -.- I know that now but you didn't state that till like a couple post ago, or at least I didn't catch it till then. I agree with Ydubbs though right now tanks just don't belong in ambush do to the faults of the game type. Just in the same way the dropships are all but pointless given the faults of the game right now. Skirmish is a graveyard for tanks, people who think skirmish is better for tanks are stupid! Even if you rail tank snipe it's just pathetic
I disagree I see people use tanks rather well in skirmish, well before the reset anyway. Just they tend to use them the way I stated with decent infantry in the vicinity to quell the AV. Until of course there are so many AV on the field they need to get cover because you can't handle that I don't care what tank you are running.
Your statement makes it seem like tanks should be the be all end all. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 02:06:00 -
[75] - Quote
Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO
1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 02:27:00 -
[76] - Quote
Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. You are what I call stupid simple as that, my mods are proto you ******. My fit is the best a soma can get except for a better blaster so if you don't know anything stfu! I think it's amazing how many retards I can find on the forums who think they know more about the class I'm specializing in. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 02:32:00 -
[77] - Quote
So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.13 02:36:00 -
[78] - Quote
Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die.
Most shield tanks have about 6000-7000HP
so a single standard AV Grenade will deal 1/5 of it's total EHP. So thats two of you launching standard AV Grenades at a Tank with a full crew, it'll kill it as he activates boosters and the 6th one lands. If theres 3 of you (so 3v3) he won't stand a chance.
AV and Tanks are not balanced. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 02:36:00 -
[79] - Quote
Mr Zitro wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. You are what I call stupid simple as that, my mods are proto you ******. My fit is the best a soma can get except for a better blaster so if you don't know anything stfu! I think it's amazing how many retards I can find on the forums who think they know more about the class I'm specializing in.
And once again, you refuse to read any of my post and focus on any point you think might be insulting to you, because obviously you are the center of the subject of all of my posts. /sarcasm Get a GUNLOGI OR A MADRUGAR AND DIE FROM THREE STANDARD AV GRENADES then you can rage at me for being an idiot. You, sir, are an idiot for thinking a militia tank should be powerful, aren't you the guy that was advocating the whole "proto needs a significant advantage over militia gear."? Well it does for HAVs.
And proto mods on a militia tank? Really? I don't need to specialize in tanks to know that's a bad idea. I wouldn't put a proto repair tool on my skinweave logistics fit, so you seriously need to rethink your stratagem before complaining about dying. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.13 02:38:00 -
[80] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand
Since i started tanking ive been using armor tanks (tried shield but stuck with armor primarily) and this is true ppl always talk about tanks from the outside without actually gettin in one and seeing what ppl pointing out for themselves
armor is painfully slow as Zitro pointed out and can get solo'd alot easier than shields with just AV nades and swarms u cant really solo a shield tank as good because the gun that does bonus dmg to shields is a Heavy weapon so mobility is low + AV nades do less dmg to shields |
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 02:38:00 -
[81] - Quote
KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total KITTEN fit, I'm talking about balance while your KITTEN is talking about fairness. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 02:43:00 -
[82] - Quote
Jason Pearson wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. Most shield tanks have about 6000-7000HP so a single standard AV Grenade will deal 1/5 of it's total EHP. So thats two of you launching standard AV Grenades at a Tank with a full crew, it'll kill it as he activates boosters and the 6th one lands. If theres 3 of you (so 3v3) he won't stand a chance. AV and Tanks are not balanced.
You forget resistance mods and boosters. One 10% resistance mod takes 150 damage out of each of those blows, and that's the minimum, because anything above militia grade will have more than that. And if you activate your booster the second you start taking damage, you will grant yourself more than enough time to get out the AV guy's throwing range. Plus, in your scenario you have two AV guys working in perfect unison, that won't ever happen. (ok, I understand you should never say never, so let me say that will ALMOST never happen, but if the enemy is working together they SHOULD be able to kill you, because if you are out of range of the team-mates that could kill the AV guys, you obviously aren't working with your team.) |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 02:45:00 -
[83] - Quote
Jason Pearson wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. Most shield tanks have about 6000-7000HP so a single standard AV Grenade will deal 1/5 of it's total EHP. So thats two of you launching standard AV Grenades at a Tank with a full crew, it'll kill it as he activates boosters and the 6th one lands. If theres 3 of you (so 3v3) he won't stand a chance. AV and Tanks are not balanced.
I'm not sure...how would you "balance" it?
You know how hard it is to try and get close enough to a tank to launch AVs at it? You may have to gun down 2 or 3 guys just chasing the tank. They don't stick around once they lose a little shields. So, if you throw one grenade on it, they retreat. You have to really flank those tanks. And some of those guys really make it hard. You may die 3x before you throw your first grenade.
Tanks need counters...and just because grenades are effective, it doesn't mean that they need to be nerfed. And if 3 people attack a vehicle, it deserves to be blown up. Otherwise, infantry will never stand a chance. In BF3, you can solo a tank and finish it with C4. It isn't so easy in Dust....and the tanks can kill you just as fast as any tank in any shooter.
|
Vlor Deckard
Subdreddit Test Alliance Please Ignore
1
|
Posted - 2013.01.13 02:50:00 -
[84] - Quote
Mr Zitro wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. You are what I call stupid simple as that, my mods are proto you ******. My fit is the best a soma can get except for a better blaster so if you don't know anything stfu! I think it's amazing how many retards I can find on the forums who think they know more about the class I'm specializing in.
Post your fit. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 02:51:00 -
[85] - Quote
Vlor Deckard wrote:Mr Zitro wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. You are what I call stupid simple as that, my mods are proto you ******. My fit is the best a soma can get except for a better blaster so if you don't know anything stfu! I think it's amazing how many retards I can find on the forums who think they know more about the class I'm specializing in. Post your fit. Eat my **** |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 03:00:00 -
[86] - Quote
Mr Zitro wrote:KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total ***** fit, I'm talking about balance while your pansy ass is talking about fairness.
LOL.
IMO the tanks are very well balanced indeed. You can't really expect a tank to solo in and own everything like they did roughly 2-3 months ago.
As I've already stated, I se plenty of tankers go 20+ - o.
If you're not up to the challenge or can't get some of your "best in the world" crew to support you then the fault is obvioulsy at your end no?
I bet even half a Protoman could give ample inantry support and mow down all the AV guys that the tank can't get to.
I am talking balance, stop your crying and get better/smarter. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 03:04:00 -
[87] - Quote
KingBabar wrote:Mr Zitro wrote:KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total ***** fit, I'm talking about balance while your pansy ass is talking about fairness. LOL. IMO the tanks are very well balanced indeed. You can't really expect a tank to solo in and own everything like they did roughly 2-3 months ago. As I've already stated, I se plenty of tankers go 20+ - o. If you're not up to the challenge or can't get some of your "best in the world" crew to support you then the fault is obvioulsy at your end no? I bet even half a Protoman could give ample inantry support and mow down all the AV guys that the tank can't get to. I am talking balance, stop your crying and get better/smarter. Lol so if I beat up on noobs with a scrambler pistol and go 20-0 it's balanced same goes for every other weapon out there? XD what a dumbass! where do I say I expect to solo a game? Might want to read before you talk out of your ass and smear **** everywhere. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 03:16:00 -
[88] - Quote
Vlor Deckard wrote:Post your fit.
^Please^ |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.13 03:21:00 -
[89] - Quote
Logi Bro wrote:Jason Pearson wrote:Logi Bro wrote:
1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die.
Most shield tanks have about 6000-7000HP so a single standard AV Grenade will deal 1/5 of it's total EHP. So thats two of you launching standard AV Grenades at a Tank with a full crew, it'll kill it as he activates boosters and the 6th one lands. If theres 3 of you (so 3v3) he won't stand a chance. AV and Tanks are not balanced. You forget resistance mods and boosters. One 10% resistance mod takes 150 damage out of each of those blows, and that's the minimum, because anything above militia grade will have more than that. And if you activate your booster the second you start taking damage, you will grant yourself more than enough time to get out the AV guy's throwing range. Plus, in your scenario you have two AV guys working in perfect unison, that won't ever happen. (ok, I understand you should never say never, so let me say that will ALMOST never happen, but if the enemy is working together they SHOULD be able to kill you, because if you are out of range of the team-mates that could kill the AV guys, you obviously aren't working with your team.)
When you look at the total eHP of a tank, that 10% isn't worth it and is better spent going into a hardener. Anything above Militia is going to have extra damage so you're still doing more even with 10% protection. As someone who has tried using passive boosters they're absolutely worthless. I've seen a 4 man crew running AV in unison wrecking tanks, should try joining a competent Corp and seeing how they fight.
I usually run a tank with a Squad but I have a major issue with Swarm/Forge Snipers (whos range is ludicrous) and people who sit above me just lobbing grenades. Now the scenario I've given you has happened with AV grenades, I've been with my team but they cannot run all the way around the map, climb the ladder and mash them in time to save my 600k Tank.
I'll say I'll give them props for ambushing me in that way but once you're in that position, you cannot escape, there is no way.
Ydubbs81 RND wrote:Jason Pearson wrote: Most shield tanks have about 6000-7000HP
so a single standard AV Grenade will deal 1/5 of it's total EHP. So thats two of you launching standard AV Grenades at a Tank with a full crew, it'll kill it as he activates boosters and the 6th one lands. If theres 3 of you (so 3v3) he won't stand a chance.
AV and Tanks are not balanced.
I'm not sure...how would you "balance" it? You know how hard it is to try and get close enough to a tank to launch AVs at it? You may have to gun down 2 or 3 guys just chasing the tank. They don't stick around once they lose a little shields. So, if you throw one grenade on it, they retreat. You have to really flank those tanks. And some of those guys really make it hard. You may die 3x before you throw your first grenade. Tanks need counters...and just because grenades are effective, it doesn't mean that they need to be nerfed. And if 3 people attack a vehicle, it deserves to be blown up. Otherwise, infantry will never stand a chance. In BF3, you can solo a tank and finish it with C4. It isn't so easy in Dust....and the tanks can kill you just as fast as any tank in any shooter.
It's a hard situation to balance really but AV was buffed when we had OP Missiles on Tanks, now that the missiles are gone we're still left with massive range. I truely don't mind AV Grenades as they're effective at ambushing and really not good at much else. One thing I'll tell you is don't bring BF3 or any other game into a balance thread. In BF3 you don't lose anything, in DUST you lose 600k+ ISK when you die to a couple of guys running free swarms and AV Grenades that are cheap.
Want to know how I'd balance tanks? Make them "Tanks" (IDGAF if real life tanks are weak as ****, this isn't RL). Give us less damage output and increase our survivability.
Might I also suggest instead of looking at just Tanks v AV, give some thought about Dropships and LAVs, Dropships especially (Getting one shotted by a Rail Gun or a Forge Gun isn't cool, kthx.) |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 03:27:00 -
[90] - Quote
Mr Zitro wrote:KingBabar wrote:Mr Zitro wrote:KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total ***** fit, I'm talking about balance while your pansy ass is talking about fairness. LOL. IMO the tanks are very well balanced indeed. You can't really expect a tank to solo in and own everything like they did roughly 2-3 months ago. As I've already stated, I se plenty of tankers go 20+ - o. If you're not up to the challenge or can't get some of your "best in the world" crew to support you then the fault is obvioulsy at your end no? I bet even half a Protoman could give ample inantry support and mow down all the AV guys that the tank can't get to. I am talking balance, stop your crying and get better/smarter. Lol so if I beat up on noobs with a scrambler pistol and go 20-0 it's balanced same goes for every other weapon out there? XD what a dumbass! where do I say I expect to solo a game? Might want to read before you talk out of your ass and smear **** everywhere.
No need to be impolite.
I still only hear QQ.
Just like the thread you (or someone else from your corp) made about the tac ARs, claiming they are useless. When the fact of the matter is that they too are very nicely balanced. Just because someone looses their "I win" button doesn't mean that they aren't balanced.
But what do I know, I'we only driven a tank once, I got it handed to me at the end of the last build. I went 21-1 that round, only dying because of my complete scrubbiness as a driver. Sure, I got swarms, AV nades and even forges thrown at me. A little driving and I'm back to full health a minue later.
If a totally useless scrub like me can do that against, lets say, mediocre ressisrance, then whats there to complain about? And I too would like to see the specs for your tank. I also want to challenge you to solo either sir Meode or Laz's tanks and get it on tape. Show me how easy it is to solo a decent tank. (After NDA is lifted.)
I don't think its fair to expect that much from the HAVs 2-3 days after a new build. Level it up for a month and try again. The tank will get a lot better, the AV nades will stay the same.
Funny how its the guy I've mostly seen on the outskirts with a Codewish that does the QQ, not the experienced good tankers... |
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 04:15:00 -
[91] - Quote
KingBabar wrote:Mr Zitro wrote:KingBabar wrote:Mr Zitro wrote:KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total ***** fit, I'm talking about balance while your pansy ass is talking about fairness. LOL. IMO the tanks are very well balanced indeed. You can't really expect a tank to solo in and own everything like they did roughly 2-3 months ago. As I've already stated, I se plenty of tankers go 20+ - o. If you're not up to the challenge or can't get some of your "best in the world" crew to support you then the fault is obvioulsy at your end no? I bet even half a Protoman could give ample inantry support and mow down all the AV guys that the tank can't get to. I am talking balance, stop your crying and get better/smarter. Lol so if I beat up on noobs with a scrambler pistol and go 20-0 it's balanced same goes for every other weapon out there? XD what a dumbass! where do I say I expect to solo a game? Might want to read before you talk out of your ass and smear **** everywhere. No need to be impolite. I still only hear QQ. Just like the thread you (or someone else from your corp) made about the tac ARs, claiming they are useless. When the fact of the matter is that they too are very nicely balanced. Just because someone looses their "I win" button doesn't mean that they aren't balanced. But what do I know, I'we only driven a tank once, I got it handed to me at the end of the last build. I went 21-1 that round, only dying because of my complete scrubbiness as a driver. Sure, I got swarms, AV nades and even forges thrown at me. A little driving and I'm back to full health a minue later. If a totally useless scrub like me can do that against, lets say, mediocre ressisrance, then whats there to complain about? And I too would like to see the specs for your tank. I also want to challenge you to solo either sir Meode or Laz's tanks and get it on tape. Show me how easy it is to solo a decent tank. (After NDA is lifted.) I don't think its fair to expect that much from the HAVs 2-3 days after a new build. Level it up for a month and try again. The tank will get a lot better, the AV nades will stay the same. Funny how its the guy I've mostly seen on the outskirts with a Codewish that does the QQ, not the experienced good tankers... Lol here is the rules of Zitro! Anything you can do I can do better I can spec anything better than you! Tank 1v1 I could lose only to caeli or slap other than that there is no competition. Codewish on the edge of the map you go the wrong kid, you should get some facts or at least do your homework |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 04:20:00 -
[92] - Quote
Logi Bro wrote:And once again, you refuse to read any of my post and focus on any point you think might be insulting to you, because obviously you are the center of the subject of all of my posts. /sarcasm Get a GUNLOGI OR A MADRUGAR AND DIE FROM THREE STANDARD AV GRENADES then you can rage at me for being an idiot. You, sir, are an idiot for thinking a militia tank should be powerful, aren't you the guy that was advocating the whole "proto needs a significant advantage over militia gear."? Well it does for HAVs.
And proto mods on a militia tank? Really? I don't need to specialize in tanks to know that's a bad idea. I wouldn't put a proto repair tool on my skinweave logistics fit, so you seriously need to rethink your stratagem before complaining about dying.
You ignored my comment, so I reposted, and I thought the whole "You ignored most of the comment and focused on what you thought was insulting to you" part fit in well after what you just said to Barbar. |
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.13 04:25:00 -
[93] - Quote
Mr Zitro wrote: Lol here is the rules of Zitro! Anything you can do I can do better I can spec anything better than you! Tank 1v1 I could lose only to caeli or slap other than that there is no competition. Codewish on the edge of the map you go the wrong kid, you should get some facts or at least do your homework
can we report him now? its one thing to be the chaos element its another be a d*ck.... |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 04:28:00 -
[94] - Quote
Logi Bro wrote:Logi Bro wrote:And once again, you refuse to read any of my post and focus on any point you think might be insulting to you, because obviously you are the center of the subject of all of my posts. /sarcasm Get a GUNLOGI OR A MADRUGAR AND DIE FROM THREE STANDARD AV GRENADES then you can rage at me for being an idiot. You, sir, are an idiot for thinking a militia tank should be powerful, aren't you the guy that was advocating the whole "proto needs a significant advantage over militia gear."? Well it does for HAVs.
And proto mods on a militia tank? Really? I don't need to specialize in tanks to know that's a bad idea. I wouldn't put a proto repair tool on my skinweave logistics fit, so you seriously need to rethink your stratagem before complaining about dying. You ignored my comment, so I reposted, and I thought the whole "You ignored most of the comment and focused on what you thought was insulting to you" part fit in well after what you just said to Barbar. My soma is a better fit than racing towards a standard tank -.- unless you know how to spec a vehicle please stfu and take some lessons |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.13 04:31:00 -
[95] - Quote
LESS GANK MORE TANK
Nuff said. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2013.01.13 04:33:00 -
[96] - Quote
Mr Zitro wrote:I'm not that good at hide and seek. So where is the balance between tanks and av? How about difference in gear? Can someone help me find it
Because people whine they can't solo a 1.9 million sagaris with militia AV anything so they nerf the **** outta tanks and buff every AV weapon and make them readily available to every single celled half brained blue berry with the intelligence to put his thumb up his ass. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 04:36:00 -
[97] - Quote
[quote= Lol here is the rules of Zitro! Anything you can do I can do better I can spec anything better than you! Tank 1v1 I could lose only to caeli or slap other than that there is no competition. Codewish on the edge of the map you go the wrong kid, you should get some facts or at least do your homework [/quote]
Except for arguments perhaps?
Instead of actually answering and proving me wrong you bring this BS.
So are you 14 or just another obnoxious (let me take a wild guess here) american with reduced mental capabilities? Or is all of this simply a troll thread?
Fact: I've seen you countless times on the edges of various maps with a Codewish through various builds. You have killed me so many times, I acknowledge your very good aim and extremely rapid trigger finger.
Just admit that you are wrong and suck at tanks, when Slap and Meode can do it so well, why can't you?
Never mind, don't answer, just bring another random totally unrelated meaningless comment, its what you seem to do. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 04:40:00 -
[98] - Quote
Mr Zitro wrote:]My soma is a better fit than racing towards a standard tank -.- unless you know how to spec a vehicle please stfu and take some lessons
Alright, let me make this clear: You aren't a genius. I don't need a college degree to learn how to "spec into a vehicle." It isn't hard, so stop pretending like no one but you has the L33t 5KILLS to do it. Also, racing to a standard tank? You don't think that's important? You get more mod slots, more PG, more CPU, more base health, more everything that could be useful to you for upgrading from militia to standard. Fitting ALL proto mods on a militia tank? Bullsh*t. You don't get nearly enough CPU/PG to do that, even with Circuitry and Combat Engineering maxed out. Not unless you used up all your low slots with PG extenders and CPU boosters, but that would be incredibly stupid, since a standard tank would have enough CPU and PG, plus everything else I listed before.
"My soma is a better fit than...a standard tank" Your ignorance is confirmed. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 04:46:00 -
[99] - Quote
KingBabar wrote:[quote= Lol here is the rules of Zitro! Anything you can do I can do better I can spec anything better than you! Tank 1v1 I could lose only to caeli or slap other than that there is no competition. Codewish on the edge of the map you go the wrong kid, you should get some facts or at least do your homework
Except for arguments perhaps?
Instead of actually answering and proving me wrong you bring this BS.
So are you 14 or just another obnoxious (let me take a wild guess here) american with reduced mental capabilities? Or is all of this simply a troll thread?
Fact: I've seen you countless times on the edges of various maps with a Codewish through various builds. You have killed me so many times, I acknowledge your very good aim and extremely rapid trigger finger.
Just admit that you are wrong and suck at tanks, when Slap and Meode can do it so well, why can't you?
Never mind, don't answer, just bring another random totally unrelated meaningless comment, its what you seem to do. [/quote] Lol EU server is trash all the competition is on NA so accept the facts, your half decent players are **** on NA and your good players are average. This is the law of the land, I can't say anything about meode but slap is a smart tanker no lie but I can take him 1v1( it's a 50-50) but if I spec the same thing as you I would be better same goes for half the player base :) so take some lessons and when you can put a decent fight then talk |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.13 04:49:00 -
[100] - Quote
EternalRMG wrote:Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. but you can take down one proto tank with normal avs and militia swarms
Give it a try.
|
|
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 04:54:00 -
[101] - Quote
im number 100 |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.13 04:55:00 -
[102] - Quote
i hate when people can't properly quote in threads. It completely ruins the thread.
BTW militia forge guns have to go. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 04:55:00 -
[103] - Quote
GoD-NoVa wrote:im number 100
Have a like. |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 04:56:00 -
[104] - Quote
xprotoman23 wrote:i hate when people can't properly quote in threads. It completely ruins the thread.
BTW militia forge guns have to go.
i agree |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 04:58:00 -
[105] - Quote
CCP should stop tuning this game to for people who get pub stomped and start tuning it for the hardcore players who are going to be mainly fighting in FW |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 05:14:00 -
[106] - Quote
Lol EU server is trash all the competition is on NA so accept the facts, your half decent players are **** on NA and your good players are average. This is the law of the land, I can't say anything about meode but slap is a smart tanker no lie but I can take him 1v1( it's a 50-50) but if I spec the same thing as I would be better same goes for half the player base :) so take some lessons and when you can put a decent fight then talk
Still avoiding the issue, so ansver me straight, could you solo any of the two mentioned tankers with basic AV gear? and I'm especially looking at swarms and Av nades.
And after you guys have kept stating that the NA servers is much more competitive than the EU I've been playing alone on them late at night to find out. (Its now 0600 local time) I've been playing all night and I have done that many times during my extensive 4 week off period around Xmas.
Tell you what, I don't notice any difference, people are just as ********. I might have performed slightly worse from time to time, as is to be expected when playing alone, and in a game with players from the other side of the globe being dominant.
Get some facts on the table to back up your claim. All I hear is "We are America, we are best in the world!"
The chest thumping is strong with this one!
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 05:15:00 -
[107] - Quote
GoD-NoVa wrote:CCP should stop tuning this game to for people who get pub stomped and start tuning it for the hardcore players who are going to be mainly fighting in FW I DISAGREE! CCP should kill all ****** pub kids and give them a medal, thanks for sucking |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 05:37:00 -
[108] - Quote
KingBabar wrote:Lol EU server is trash all the competition is on NA so accept the facts, your half decent players are **** on NA and your good players are average. This is the law of the land, I can't say anything about meode but slap is a smart tanker no lie but I can take him 1v1( it's a 50-50) but if I spec the same thing as I would be better same goes for half the player base :) so take some lessons and when you can put a decent fight then talk
Still avoiding the issue, so ansver me straight, could you solo any of the two mentioned tankers with basic AV gear? and I'm especially looking at swarms and Av nades.
And after you guys have kept stating that the NA servers is much more competitive than the EU I've been playing alone on them late at night to find out. (Its now 0600 local time) I've been playing all night and I have done that many times during my extensive 4 week off period around Xmas.
Tell you what, I don't notice any difference, people are just as ********. I might have performed slightly worse from time to time, as is to be expected when playing alone, and in a game with players from the other side of the globe being dominant.
Get some facts on the table to back up your claim. All I hear is "We are America, we are best in the world!"
The chest thumping is strong with this one!
Yes I can solo with basic av and I'm not saying all Americans are better dipshit, I'm saying we have more competition on the NA. What are good EU corps? SI and WTF... Only 2 while NA has IMPS, SyN, PFB( all better than the the EU) STB, Trition, Zion and some other decent corps but can't remember names. The facts are that NA have more competition than any other server. The reason I can chest thump is I can prove I'm better that simple, so take your notebook out and take notes class is in session |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 05:44:00 -
[109] - Quote
Mr Zitro wrote:KingBabar wrote:Lol EU server is trash all the competition is on NA so accept the facts, your half decent players are **** on NA and your good players are average. This is the law of the land, I can't say anything about meode but slap is a smart tanker no lie but I can take him 1v1( it's a 50-50) but if I spec the same thing as I would be better same goes for half the player base :) so take some lessons and when you can put a decent fight then talk
Still avoiding the issue, so ansver me straight, could you solo any of the two mentioned tankers with basic AV gear? and I'm especially looking at swarms and Av nades.
And after you guys have kept stating that the NA servers is much more competitive than the EU I've been playing alone on them late at night to find out. (Its now 0600 local time) I've been playing all night and I have done that many times during my extensive 4 week off period around Xmas.
Tell you what, I don't notice any difference, people are just as ********. I might have performed slightly worse from time to time, as is to be expected when playing alone, and in a game with players from the other side of the globe being dominant.
Get some facts on the table to back up your claim. All I hear is "We are America, we are best in the world!"
The chest thumping is strong with this one!
Yes I can solo with basic av and I'm not saying all Americans are better dipshit, I'm saying we have more competition on the NA. What are good EU corps? SI and WTF... Only 2 while NA has IMPS, SyN, PFB( all better than the the EU) STB, Trition, Zion and some other decent corps but can't remember names. The facts are that NA have more competition than any other server. The reason I can chest thump is I can prove I'm better that simple, so take your notebook out and take notes class is in session
lol GO AMERICANS we also have better sports and better women O.O |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.13 05:57:00 -
[110] - Quote
First off I can tell half you guys are do not even understand what your talking about.
Now on to Militant tanks vs militant AV there is no balance here. Militant AV by far has the advantage. First off most expensive militant swarm fit is free. Most expensive forge fit is less then 2k. Both can 3 hit pure militant fit tanks with out sp put into them. 4 hit if your skills are maxed out and tank is militant fit. Militant tanks cost 150k about to fit out all militant with BPO modules included. Can cost up to 200k with out BPOs BPOs have to be payed for by real life money.
Militant gear performs as good as standard for the most part forge gun is missing 1 round swarms 2 rounds
Militant swarms vs armor actually hit harder then advanced swarms base damage.
So in the main what zitro is saying is there is no balance across the tiers of AV vs the tiers of tanks. In pup matches no one has to go past militant gear to take down most standard tanks even proto tanks can easily be turned by team of smart players with militant AV. AV is not balanced because no one has a reason to really spec into it. why spec into a proto swarm when I can get a group of kids to run in militant and easily destroy any tank out there.
Militant AV is unbalanced currently. get a squad of 4 guys with militant forges they can melt a proto tank like nothing and there is no way for ground people to be quick enough to engage and kill of the 4 guys before they launch there second shot which will kill the tank. Get 4 guys with militant swarms and you will combat any armor tank on the field if you do not stand in the middle of the road as a easy kill. I watch proto armor tanks melt to militia swarms.
Swarms can hid behind cover while locking aim up and fire repeat with out any risk. Forge guys can head glitch while firing a hip fired weapon and I am at there mercy and forced to back up because it is impossible to hit them with my blaster while they are still able to hit me with there hip fired forge. but that is a different **** up on ccps behalf anyways.
And all CCP keeps balancing things such as tanks toward militia gear.
Do you truely think it is fair that a enemy team can take out a proto tank with out having to have one guy speced into AV. Because you just need part of your team to convert to militia gear to take out the tank and all they sacrifice is k/d while tankers sacrifice a couple million isk per tank.
And for militia AV verses militia tanks all you sacrifice is K/D because your AV fit is free against a tanker who risks 350k+ to fit a militant tank to survive more then one person AVing it with milita gear.
Sorry militant gear is cheap and not balanced for its performance lvls. It outperforms any militant vehicle.
And for AV grenades I agree on how deadly they are against armor tanks I can 3 hit any soma and been 3 hitting some guys madrugar all night with my standard AV nades. |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.13 05:57:00 -
[111] - Quote
Mr Zitro wrote:KingBabar wrote:Lol EU server is trash all the competition is on NA so accept the facts, your half decent players are **** on NA and your good players are average. This is the law of the land, I can't say anything about meode but slap is a smart tanker no lie but I can take him 1v1( it's a 50-50) but if I spec the same thing as I would be better same goes for half the player base :) so take some lessons and when you can put a decent fight then talk
Still avoiding the issue, so ansver me straight, could you solo any of the two mentioned tankers with basic AV gear? and I'm especially looking at swarms and Av nades.
And after you guys have kept stating that the NA servers is much more competitive than the EU I've been playing alone on them late at night to find out. (Its now 0600 local time) I've been playing all night and I have done that many times during my extensive 4 week off period around Xmas.
Tell you what, I don't notice any difference, people are just as ********. I might have performed slightly worse from time to time, as is to be expected when playing alone, and in a game with players from the other side of the globe being dominant.
Get some facts on the table to back up your claim. All I hear is "We are America, we are best in the world!"
The chest thumping is strong with this one!
Yes I can solo with basic av and I'm not saying all Americans are better dipshit, I'm saying we have more competition on the NA. What are good EU corps? SI and WTF... Only 2 while NA has IMPS, SyN, PFB( all better than the the EU) STB, Trition, Zion and some other decent corps but can't remember names. The facts are that NA have more competition than any other server. The reason I can chest thump is I can prove I'm better that simple, so take your notebook out and take notes class is in session
Damn Mr. Z dropping that ether. Thread needs a wicked glory co-sign somewhere in it though. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 06:00:00 -
[112] - Quote
Logi Bro wrote:Alright, let me make this clear: You aren't a genius. I don't need a college degree to learn how to "spec into a vehicle." It isn't hard, so stop pretending like no one but you has the L33t 5KILLS to do it. Also, racing to a standard tank? You don't think that's important? You get more mod slots, more PG, more CPU, more base health, more everything that could be useful to you for upgrading from militia to standard. Fitting ALL proto mods on a militia tank? Bullsh*t. You don't get nearly enough CPU/PG to do that, even with Circuitry and Combat Engineering maxed out. Not unless you used up all your low slots with PG extenders and CPU boosters, but that would be incredibly stupid, since a standard tank would have enough CPU and PG, plus everything else I listed before.
"My soma is a better fit than...a standard tank" Your ignorance is confirmed.
Zitro, you know I'm gonna repost my stuff if you refuse to answer it, right? Answer, or if you ignore it, you are admitting I am right. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.13 06:08:00 -
[113] - Quote
Logi Bro wrote:Mr Zitro wrote:]My soma is a better fit than racing towards a standard tank -.- unless you know how to spec a vehicle please stfu and take some lessons Alright, let me make this clear: You aren't a genius. I don't need a college degree to learn how to "spec into a vehicle." It isn't hard, so stop pretending like no one but you has the L33t 5KILLS to do it. Also, racing to a standard tank? You don't think that's important? You get more mod slots, more PG, more CPU, more base health, more everything that could be useful to you for upgrading from militia to standard. Fitting ALL proto mods on a militia tank? Bullsh*t. You don't get nearly enough CPU/PG to do that, even with Circuitry and Combat Engineering maxed out. Not unless you used up all your low slots with PG extenders and CPU boosters, but that would be incredibly stupid, since a standard tank would have enough CPU and PG, plus everything else I listed before. "My soma is a better fit than...a standard tank" Your ignorance is confirmed.
No sir you logi bro have confirmed your ignorance. Currently you are a idiot if you have skilled into a standard tank already. I have not met a standard tank yet that can 1v1 my sica. Why because you are probably **** fitting your tank either by not haveing enough cp or pg or by not having the access to the better modules to actually make your tank perform better or correctly. It is just a death box if you do not have it fit right.
@Kingbabar currently I do not think there is a tanker out there I could not pop 1v1 even in 2 weeks once tankers get better gear I could probably pop them with militant gear 1v1 with out any trouble. head glitch and lock through objects with lolswarms laugh at the tanker run. away every time. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 06:11:00 -
[114] - Quote
Logi Bro wrote:Logi Bro wrote:Alright, let me make this clear: You aren't a genius. I don't need a college degree to learn how to "spec into a vehicle." It isn't hard, so stop pretending like no one but you has the L33t 5KILLS to do it. Also, racing to a standard tank? You don't think that's important? You get more mod slots, more PG, more CPU, more base health, more everything that could be useful to you for upgrading from militia to standard. Fitting ALL proto mods on a militia tank? Bullsh*t. You don't get nearly enough CPU/PG to do that, even with Circuitry and Combat Engineering maxed out. Not unless you used up all your low slots with PG extenders and CPU boosters, but that would be incredibly stupid, since a standard tank would have enough CPU and PG, plus everything else I listed before.
"My soma is a better fit than...a standard tank" Your ignorance is confirmed. Zitro, you know I'm gonna repost my stuff if you refuse to answer it, right? Answer, or if you ignore it, you are admitting I am right. yes it is when you have **** mods on a standard its worse than a soma with proto mods(and no its not all proto) if you want to 1v1 my tank with your standard tank i will win 10 out of 10 times. I know how to spec better simple as that! Mr. Zitros's motto anything you can do i can do better i can spec anything better than you ^_^ |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 06:16:00 -
[115] - Quote
Caeli SineDeo wrote:No sir you logi bro have confirmed your ignorance. Currently you are a idiot if you have skilled into a standard tank already. I have not met a standard tank yet that can 1v1 my sica. Why because you are probably **** fitting your tank either by not haveing enough cp or pg or by not having the access to the better modules to actually make your tank perform better.
@Kingbabar currently I do not think there is a tanker out there I could not pop 1v1 even in 2 weeks once tankers get better gear I could probably pop them with militant gear 1v1 with out any trouble. head glitch and lock through objects with lolswarms laugh at the tanker run. away every time.
I was hoping to get a response from Zitro, but ok, I'll bite.
Haven't met a standard that can beat your SIca? I haven't met any standards, period. That's because people like you refuse to admit standards are spec-worthy, which goes against everything you Imps are always talking about, which is a gap between better tiers of gear. I don't use tanks. I'm not fitting anything on my standard tank because I don't have one. Before you go off saying "oh, well then you can't say sh*t about tanks if you don't use them" I'm going to say IT IS COMMON SENSE. I listed it before, I can list it again: more mod slots, more CPU, more PG, more base health, etc. etc. need I say more? Just because you don't like me doesn't allow you to deny reality. A fully decked standard will out-perform Zitro's "Soma with all proto mods" which I still call bullsh*t on.
EDIT: Zitro made a comment while I was writing this, so I'll allow that his tank exists, but I stand by the rest. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 06:27:00 -
[116] - Quote
Logi Bro wrote:Caeli SineDeo wrote:No sir you logi bro have confirmed your ignorance. Currently you are a idiot if you have skilled into a standard tank already. I have not met a standard tank yet that can 1v1 my sica. Why because you are probably **** fitting your tank either by not haveing enough cp or pg or by not having the access to the better modules to actually make your tank perform better.
@Kingbabar currently I do not think there is a tanker out there I could not pop 1v1 even in 2 weeks once tankers get better gear I could probably pop them with militant gear 1v1 with out any trouble. head glitch and lock through objects with lolswarms laugh at the tanker run. away every time.
I was hoping to get a response from Zitro, but ok, I'll bite. Haven't met a standard that can beat your SIca? I haven't met any standards, period. That's because people like you refuse to admit standards are spec-worthy, which goes against everything you Imps are always talking about, which is a gap between better tiers of gear. I don't use tanks. I'm not fitting anything on my standard tank because I don't have one. Before you go off saying "oh, well then you can't say sh*t about tanks if you don't use them" I'm going to say IT IS COMMON SENSE. I listed it before, I can list it again: more mod slots, more CPU, more PG, more base health, etc. etc. need I say more? Just because you don't like me doesn't allow you to deny reality. A fully decked standard will out-perform Zitro's "Soma with all proto mods" which I still call bullsh*t on. EDIT: Zitro made a comment while I was writing this, so I'll allow that his tank exists, but I stand by the rest. this is what seperates the little league kids like you and the big leagues.a fully decked vs fully deck the higher should win but im talking about with the small sp available what is better to do moron! now put your helmet on and reread if you have to, MY soma is better than a standard armor tank. and if you dont understand certain game mechanics like vehicle combat stfu and let the adults talk. now go back to your kiddy talk and drink some apple juice |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.13 06:28:00 -
[117] - Quote
Logi Bro wrote:Caeli SineDeo wrote:No sir you logi bro have confirmed your ignorance. Currently you are a idiot if you have skilled into a standard tank already. I have not met a standard tank yet that can 1v1 my sica. Why because you are probably **** fitting your tank either by not haveing enough cp or pg or by not having the access to the better modules to actually make your tank perform better.
@Kingbabar currently I do not think there is a tanker out there I could not pop 1v1 even in 2 weeks once tankers get better gear I could probably pop them with militant gear 1v1 with out any trouble. head glitch and lock through objects with lolswarms laugh at the tanker run. away every time.
I was hoping to get a response from Zitro, but ok, I'll bite. Haven't met a standard that can beat your SIca? I haven't met any standards, period. That's because people like you refuse to admit standards are spec-worthy, which goes against everything you Imps are always talking about, which is a gap between better tiers of gear. I don't use tanks. I'm not fitting anything on my standard tank because I don't have one. Before you go off saying "oh, well then you can't say sh*t about tanks if you don't use them" I'm going to say IT IS COMMON SENSE. I listed it before, I can list it again: more mod slots, more CPU, more PG, more base health, etc. etc. need I say more? Just because you don't like me doesn't allow you to deny reality. A fully decked standard will out-perform Zitro's "Soma with all proto mods" which I still call bullsh*t on. EDIT: Zitro made a comment while I was writing this, so I'll allow that his tank exists, but I stand by the rest.
And now you prove your stupidity.
First off there are people running standard tanks already I have popped guys in both gunnlogis and madrugars. In all cases there tanks are weak to my sica.
There is no way to run a fully decked out standard tank yet. It will take another week to have a the SP to fit a decent fit standard tank.
People like me. Hmm what is that suppose to mean?
Yes there is a place for standard tanks once you are skilled up enough to where you can fit them properly. But currently for now and probably the next week to follow you probably are running a **** fit tank if you already have your points spent into a standard lvl tank. And most likely people who have spent there SP wisely will destroy you in your standard tank while they run a sica or soma. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.13 06:29:00 -
[118] - Quote
Logi Bro wrote:Caeli SineDeo wrote:No sir you logi bro have confirmed your ignorance. Currently you are a idiot if you have skilled into a standard tank already. I have not met a standard tank yet that can 1v1 my sica. Why because you are probably **** fitting your tank either by not haveing enough cp or pg or by not having the access to the better modules to actually make your tank perform better.
@Kingbabar currently I do not think there is a tanker out there I could not pop 1v1 even in 2 weeks once tankers get better gear I could probably pop them with militant gear 1v1 with out any trouble. head glitch and lock through objects with lolswarms laugh at the tanker run. away every time.
I was hoping to get a response from Zitro, but ok, I'll bite. Haven't met a standard that can beat your SIca? I haven't met any standards, period. That's because people like you refuse to admit standards are spec-worthy, which goes against everything you Imps are always talking about, which is a gap between better tiers of gear. I don't use tanks. I'm not fitting anything on my standard tank because I don't have one. Before you go off saying "oh, well then you can't say sh*t about tanks if you don't use them" I'm going to say IT IS COMMON SENSE. I listed it before, I can list it again: more mod slots, more CPU, more PG, more base health, etc. etc. need I say more? Just because you don't like me doesn't allow you to deny reality. A fully decked standard will out-perform Zitro's "Soma with all proto mods" which I still call bullsh*t on. EDIT: Zitro made a comment while I was writing this, so I'll allow that his tank exists, but I stand by the rest.
My sica that is militia everything soloed a gunlogi in the tournament and won. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.13 06:29:00 -
[119] - Quote
double post some how. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 07:22:00 -
[120] - Quote
Let this be a response to both Caeli and Zitro, because you two basically said the same thing.
You are talking about the small amount of SP we currently have? That's weird, it seems like you wouldn't be able to skill up into ALL proto mods by now, either. OH WAIT! You just admitted you were lying about that, Zitro, so why should I take anything you say verbatim anymore? Let me say it again, since you didn't get it before Caeli: You can't deny reality because you don't like me. Let me spell this out for you.... Since Zitro said armor tanks, I will use Somas and Madrugars as an example.
Soma Base Shield=690 Base Armor=2230 210 CPU 2540 PG 2 high power slots 4 low power slots
Madrugar Base Shield=900 Base Armor=2900 210 CPU 2690 PG 2 high power slots 5 low power slots
I can't expect you to figure this out on your own, so that's 880 more combined health points already. But if you had half a brain, even you would have figured out to skill up Field Mechanics to 5 by now. So with that maxed out it is actually 1047 more combined points, 837 of that being armor. The best 60mm plates will only get you 780 armor, so the Madrugar starts the game 1-0. But what If I equip two 60mm plates you ask. well if you wanted to do that, you would be a complete moron seeing as how you would be so slow you wouldn't be able to get away from those AV grenade spammers that this whole thread was SUPPOSED to be about, same goes for 120mm plates and 180mm. (but maybe that's why you were complaining about them, because you were stupid enough to use multiple armor plates on your tank, but I digress) The difference in PG is 150, but once again, if you had half a brain you would still know to max out Combat Engineering. So then the difference is 187 PG. This PG is incredibly useful for that 5th low slot, on which you can equip armor plates, resistance mods, armor hardeners, or anything that might give you a significant advantage over militia tanks. But I have proto and you have no more than advanced, you are saying now. First, my Madrugar has a natural armor boost of more than the best 60mm plate, which I can still use because it only requires level 2 Armor Upgrades. I am currently doing better than you. You equip the best resistance plate, guess what, it only takes level 3 Armor Adaptation to get that, I can afford it on my Madrugar. So now you equip the best armor repper. The best repper only takes level 3 Armor Repair Systems, I can afford that as well. So your fourth slot is up for grabs. Depending on how you play, that is what you will pick. I would personally go for an armor hardener, so let's look at that, shall we? Oh look! That only takes level 1 Armor Adaptation. I can afford it. So we currently have the same mods and I have a natural boost on your armor and another slot to use. Who's winning? Madrugar goes 999-0 Ok, you are saying, but you forgot turrets. Alright, I can now afford to use a standard, and as Zitro mentioned earlier, he uses an advanced. You got me there buddy, look now it's 999-1. High slots. Alright, you have the skills to get, what? A shield extender? That won't even make up for my natural 1047 boost over you, let alone put you ahead of me. Small turrets? Couldn't give less of a damn. You can have that point, 999-2
So yeah, Caeli, you beat the standards you meet, but who's to say they bothered to actually plan out their skills like I did just now? They probably flew by the seat of their pants and skilled into whatever they wanted at the time. You can now officially call yourself the king of tank pubbies, enjoy your title.
But hey, this was a post about AV grenades, right? F*cking trolls.
P.S. Protoman, I'm glad you said that, because I almost forgot to mention, skill plays a factor in this game as well, so there's also a case to be made whether those standard tanks you beat had half a brain themselves, if so, then you can call yourself the king of mentally handicapped tank pubbies, Caeli.
Anything else to tell me, I will gladly tell you to shove it up your a*s, because you can't deny what I said just because you don't like me. Deja vu. |
|
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.13 08:30:00 -
[121] - Quote
Logi Bro wrote:Lots of bla bla bla So you want to go by the numbers
So lets so most people doing well on sp are going to be around 700k sp
To get your standard tank unlocked you have to have spent 380k sp so 700k- 380k-200k you start out with equals 120k sp left to spend that leaves me short of hybrid turrets which means i have to run militant which only does 89 dps per shot compared to the 115 i can do with a standard scattered blaster. Also you have a extra 4 cpu and 100 pg that the militant blaster requires for fitting. If you choose to put your SP into here you can fit better small turrets but then for go on skills needed to tank better.
gunnlogi CPU 330 PG 1805 Shield HP 2000 sica CPU 310 PG 1805 Shield HP 2600
Oh man you saying I just saved myself 100 PG going into standard blasters and gain tons of damage.
I am going to go with shield tanks because that is what I run but armor is very simular you have a couple options you can buff out your pg cpu skills which is usually needed to fit the better gear. Oh but if you spend your points here you do not have the better gear. You can spend SP into protoing out your shield extenders but oh ya you can not fit them with a militant blaster because it takes up to much PG and well you do not have the PG skills to needed to fit it.
So what does that mean your gunlogi is stuck fitting shield extenders that give 1710 each if you can fit 2 of them with how poor your skills are. While I can fit extenders that give 2185 per extender plus a blaster that does 33 more damage per shot if you count skills in also
so on my sica I can hit 6370 my sica I use 1 10% mode on and get 6570 on the gunlogi saying a gunlogi gets lucky and can fit 2 1710 extenders he gets 6020 then he is uses 3 10% damage modes which only protect the base hull so he will gain a extra HP because they only give 780 HP for the base 2600 so he has a total of 6800 HP So that means the gunlogi only has 230 more HP then my sica while I put out almost 28% more damge then he does and he only has 3.5% more health then me.
Looks like Caeli wins again. :)
some more facts for you lvl 3 resist skill on armor and shields cost 217k sp alone not including lvl 1 and 2
lvl 3 shield extenders and armor extenders cost 87k sp alone meaning getting it proto out will cost the remains of your 120k sp Booster mods are the same
getting standard large blasater turrets you need to spend 156k sp into small first meaning your 120k is not even enough to achieve first lvl of blasters let alone the 75k total needed to get into the standard lvl large scattered blaster.
Remember these results are going to be very simular for for soma/madrugar cases. |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 08:32:00 -
[122] - Quote
Logi Bro wrote:Let this be a response to both Caeli and Zitro, because you two basically said the same thing.
You are talking about the small amount of SP we currently have? That's weird, it seems like you wouldn't be able to skill up into ALL proto mods by now, either. OH WAIT! You just admitted you were lying about that, Zitro, so why should I take anything you say verbatim anymore? Let me say it again, since you didn't get it before Caeli: You can't deny reality because you don't like me. Let me spell this out for you.... Since Zitro said armor tanks, I will use Somas and Madrugars as an example.
Soma Base Shield=690 Base Armor=2230 210 CPU 2540 PG 2 high power slots 4 low power slots
Madrugar Base Shield=900 Base Armor=2900 210 CPU 2690 PG 2 high power slots 5 low power slots
I can't expect you to figure this out on your own, so that's 880 more combined health points already. But if you had half a brain, even you would have figured out to skill up Field Mechanics to 5 by now. So with that maxed out it is actually 1047 more combined points, 837 of that being armor. The best 60mm plates will only get you 780 armor, so the Madrugar starts the game 1-0. But what If I equip two 60mm plates you ask. well if you wanted to do that, you would be a complete moron seeing as how you would be so slow you wouldn't be able to get away from those AV grenade spammers that this whole thread was SUPPOSED to be about, same goes for 120mm plates and 180mm. (but maybe that's why you were complaining about them, because you were stupid enough to use multiple armor plates on your tank, but I digress) The difference in PG is 150, but once again, if you had half a brain you would still know to max out Combat Engineering. So then the difference is 187 PG. This PG is incredibly useful for that 5th low slot, on which you can equip armor plates, resistance mods, armor hardeners, or anything that might give you a significant advantage over militia tanks. But I have proto and you have no more than advanced, you are saying now. First, my Madrugar has a natural armor boost of more than the best 60mm plate, which I can still use because it only requires level 2 Armor Upgrades. I am currently doing better than you. You equip the best resistance plate, guess what, it only takes level 3 Armor Adaptation to get that, I can afford it on my Madrugar. So now you equip the best armor repper. The best repper only takes level 3 Armor Repair Systems, I can afford that as well. So your fourth slot is up for grabs. Depending on how you play, that is what you will pick. I would personally go for an armor hardener, so let's look at that, shall we? Oh look! That only takes level 1 Armor Adaptation. I can afford it. So we currently have the same mods and I have a natural boost on your armor and another slot to use. Who's winning? Madrugar goes 999-0 Ok, you are saying, but you forgot turrets. Alright, I can now afford to use a standard, and as Zitro mentioned earlier, he uses an advanced. You got me there buddy, look now it's 999-1. High slots. Alright, you have the skills to get, what? A shield extender? That won't even make up for my natural 1047 boost over you, let alone put you ahead of me. Small turrets? Couldn't give less of a damn. You can have that point, 999-2
So yeah, Caeli, you beat the standards you meet, but who's to say they bothered to actually plan out their skills like I did just now? They probably flew by the seat of their pants and skilled into whatever they wanted at the time. You can now officially call yourself the king of tank pubbies, enjoy your title.
But hey, this was a post about AV grenades, right? F*cking trolls.
P.S. Protoman, I'm glad you said that, because I almost forgot to mention, skill plays a factor in this game as well, so there's also a case to be made whether those standard tanks you beat had half a brain themselves, if so, then you can call yourself the king of mentally handicapped tank pubbies, Caeli.
Anything else to tell me, I will gladly tell you to shove it up your a*s, because you can't deny what I said just because you don't like me. Deja vu.
blah blah blah i thought you said you don't spec into tanks....until you do leave all the tank talk to caeli and zitro cuz we know what we talking bout :) |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 08:34:00 -
[123] - Quote
Caeli SineDeo wrote:Logi Bro wrote:Lots of bla bla bla So you want to bo by the numbers So lets so most people doing well on sp are going to be around 700k sp to get your standard tank unlocked you have to have spent 380k sp so 700k- 380k-200k you start out with equals 120k sp left to spend that leaves me short of hybrid turrets which means i have to run militant which only does 89 dps per shot compared to the 115 i can do with a standard scattered blaster. Also you have a extra 4 cpu and 100 pg that the militant blaster requires for fitting. If you choose to put your SP into here you can fit better small turrets but then for go on skills needed to tank better. gunnlogi CPU 330 PG 1805 Shield HP 2000 sica CPU 310 PG 1805 Shield HP 2600 Oh man you saying I just saved myself 100 PG going I am going to go with shield tanks because that is what I run but armor is very simular you have a couple options you can buff out your pg cpu skills which is usually needed to fit the better gear. Oh but if you spend your points here you do not have the better gear. You can spend SP into protoing out your shield extenders but oh ya you can not fit them with a militant blaster because it takes up to much PG and well you do not have the PG skills to needed to fit it. So what does that mean your gunlogi is stuck fitting shield extenders that give 1710 each if you can fit 2 of them with how poor your skills are. While I can fit extenders that give 2185 per extender plus a blaster that does 33 more damage per shot if you count skills in also so on my sica I can hit 6370 my sica I use 1 10% mode on and get 6570 on the gunlogi saying a gunlogi gets lucky and can fit 2 1710 extenders he gets 6020 then he is uses 3 10% damage modes which only protect the base hull so he will gain a extra HP because they only give 780 HP for the base 2600 so he has a total of 6800 HP So that means the gunlogi only has 230 more HP then my sica while I put out almost 28% more damge then he does and he only has 3.5% more health then me. Looks like Caeli wins again. :)
and this is why you should just stop talking^ this guy just went to school on you....i hope you taking notes :/ |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.01.13 11:02:00 -
[124] - Quote
I have the outmost respect for tank drives, and Sir Meode is a very good teamplayer, and tank driver. Since I dont drive a tank, I have to go deepdiving in the new weapons coming, if we do our homework tanks Are possible to take out, but the best drivers Are a pain in the a... To take out. But it should not be easy. |
charlesnette dalari
Creative Killers
159
|
Posted - 2013.01.13 12:53:00 -
[125] - Quote
Mr Zitro wrote:SILENTSAM 69 wrote:AV grenades are not as powerful as people are claiming. It takes quite a few from a Nanohive or Supply Depot to take down a good tank. Even a Militia tank takes more than one troop can hold.
Also there is good balance with AV grenades in distance thrown and DMG done when choosing grenades.
A smart group uses Flux grenades first and then AV grenades against a tank. This is especially important with a good tank.
Right now though we do not have much more than Militia vehicles and people with low grade equipment. Of course grenades seem more powerful again. A little handheld device doing 2k damage to armor tanks... Yep nothing wrong with that when you can just throw 3 in about 3 seconds
in all due respect a tank needs infantry support zitro. in dust and real life. a single infantryman in RL can one shot a tank with a tow missle or 3 shot with well placed rpg shots al being carried on the soldiers back (grenades in dust are smaller but hey its the future). i have heard you say in the past that nerfing ccp has done has dumbed down the game and i agree for the most part and yet in this thread you are asking for a nerf. so ask yourself would nerfing av make the game dumbed down that much more or would leaving things the way they are be the best solution since you now have to use strategy and teamwork.
no more lone wolf tanking. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.13 13:56:00 -
[126] - Quote
Mr Zitro wrote:I'm not that good at hide and seek. So where is the balance between tanks and av? How about difference in gear? Can someone help me find it The balance is I can suppress a tank(but not kill it) with a 20,000 ISK piece of equipment. If I have one other AV buddy, we can kill it. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.13 15:22:00 -
[127] - Quote
Caeli SineDeo wrote:Logi Bro wrote:Lots of bla bla bla So you want to go by the numbers So lets so most people doing well on sp are going to be around 700k sp To get your standard tank unlocked you have to have spent 380k sp so 700k- 380k-200k you start out with equals 120k sp left to spend that leaves me short of hybrid turrets which means i have to run militant which only does 89 dps per shot compared to the 115 i can do with a standard scattered blaster. Also you have a extra 4 cpu and 100 pg that the militant blaster requires for fitting. If you choose to put your SP into here you can fit better small turrets but then for go on skills needed to tank better. gunnlogi CPU 330 PG 1805 Shield HP 2000 sica CPU 310 PG 1805 Shield HP 2600 Oh man you saying I just saved myself 100 PG going into standard blasters and gain tons of damage. I am going to go with shield tanks because that is what I run but armor is very simular you have a couple options you can buff out your pg cpu skills which is usually needed to fit the better gear. Oh but if you spend your points here you do not have the better gear. You can spend SP into protoing out your shield extenders but oh ya you can not fit them with a militant blaster because it takes up to much PG and well you do not have the PG skills to needed to fit it. So what does that mean your gunlogi is stuck fitting shield extenders that give 1710 each if you can fit 2 of them with how poor your skills are. While I can fit extenders that give 2185 per extender plus a blaster that does 33 more damage per shot if you count skills in also so on my sica I can hit 6370 my sica I use 1 10% mode on and get 6570 on the gunlogi saying a gunlogi gets lucky and can fit 2 1710 extenders he gets 6020 then he is uses 3 10% damage modes which only protect the base hull so he will gain a extra HP because they only give 780 HP for the base 2600 so he has a total of 6800 HP So that means the gunlogi only has 230 more HP then my sica while I put out almost 28% more damge then he does and he only has 3.5% more health then me. Looks like Caeli wins again. :) some more facts for you lvl 3 resist skill on armor and shields cost 217k sp alone not including lvl 1 and 2 lvl 3 shield extenders and armor extenders cost 87k sp alone meaning getting it proto out will cost the remains of your 120k sp Booster mods are the same getting standard large blasater turrets you need to spend 156k sp into small first meaning your 120k is not even enough to achieve first lvl of blasters let alone the 75k total needed to get into the standard lvl large scattered blaster. Remember these results are going to be very simular for for soma/madrugar cases.
Writing down like its gonna be on the test! what else? |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.13 15:35:00 -
[128] - Quote
3 AV nades and 2 milita forge gun hits and i did take out a milita tank
The AV nades currently have a homing device inside them so if you do throw them wide or even over the vehicle it doesnt matter because it homes in onto the vehicle thus you can never miss
This has to be removed, normal grenades for infantry do not have this and if they did it would totally break the game and make it into a nade fest because you can always hit your target and get a kill thus making it unskilled and eazy mode yet with that being said why do we allow this to be used for vehicles? Why should the game make up for your bad positioning on the field if the nade cannot reach to hit hit the tank, why should the game make up for your bad aim when you cannot throw it at the tank and miss?
Milita FG/SL each do 1200 damage - This requires no skills at all to use and also weaponry 5 will also change the damage output by 10% not including any additional damage modifiers you choose to put on
So really milita AV if anything should be ther to scare that tank away and if the driver is an idiot eventually be able to kill it overtime
My suggestion is to reduce the damage by 50% (at least) and make lvl 1 FG/SL do 800 damage and then scale it where lvl2 is slightly less than 1200 but maybe leave lvl 3-5 the same
With the current milita options no one has to skill up AV if they have to, they are not forced to do so and the weapons themselves are very good to use, maybe milita AV should be removed altogether but even then lvl 1 FG/SL is very easy to lvl upto and they do 1200 damage but with a bigger clip so you have more shots to kill the tank so you still have the same problem which is little investment/risk/isk to kill something which requires much much much more investment/isk
The answer is to scale the damage back a bit
The FG itself some variations do more damage than a vehicle mounted railgun which normall requires 900PG and maybe 100 or something CPU and its massive and needs to be put onto a vehicle because its that big and needs so much energy to be used
Basically the handheld railgun which requires very little to use should never out damage the proto vehicle mounted railgun, i dont mind the FG if it does more damage than say a lvl2 railgun but it should never do more base damage than advanced railguns and higher
Tank turrets - Missiles - Its needs its splash back, a mass driver does more spash in a bigger radius, missiles should have the biggest splash radius compared to all atm and reduce direct hit damage, problem is ther room for missiles between the blasters and railguns? prob not
As for the tanks they have already gone through several nerfs as it is while AV got buffs, AV needs to be changed 1st to see how they are performing against nerfed tanks because soloing a tank atm is easy |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.13 15:44:00 -
[129] - Quote
Mr Zitro wrote:Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush
who the hell has proto tanks/ av at this point already???? IMO i feel like things are balanced the way they are. I mean be honest here, how often did you run into a proto forge in pub matches last build? It cant have been THAT often, and even if your in a militia tank you can still take a hit from one without dying. I always felt like there were WAYYYY more proto tank drivers then proto AV and the reason for that is VERY SIMPLE.
When one specs into tanks, the tank is such a versatile vehicle that it can cover a broad range of functions. A tank can work as AV, it can also work as AI, it can cover infantry advances and also hold down an objective. By skilling into tanks you get a lot of bang for your buck, where as with AV........
When somebody skills into AV its for one soul purpose..... AV. Its very specific in what it does and the only time its useful is when vehicles are around. The only exception is how Forge gunners occasionally go Forge sniping, but the efficiency for that is pathetic in most cases. Not to mention how a heavy is just as slow as a tank is proportionally anyway.
This in itself should be considered a balance between tanks and forges because of how niche a forge gunner is compared to something like a tank which covers many differen't niches. A few other points is how the cost of a good forge gun fitting rivals that of a militia tank, but in most cases the forge gunner wont have even a third of a militia tanks HP, and still will have to atleast two shot it. Not to mention the speed of a heavy on foot, compared to a tank.
anyway my point is that, sure it sucks to lose a 1million isk tank, and sometimes its easiar to blame the game for inbalance because of that, but in reality 90% of the time someone loses a tank like that its because of user error. Errors such as going through the center of a map, or staying in one spot for too long, or idk..... camping in one spot on a F*CKING MOUNTAIN the entire match until a sqaud of av guys can put an end to it. Really things are balanced the way they are, and this is how it probably should be, because the difficulty of using a good forge gun fitting far outweighs the difficulty of using a good tank fitting IMO. |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2013.01.13 17:33:00 -
[130] - Quote
Spider tank |
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 18:25:00 -
[131] - Quote
Caeli SineDeo wrote:Logi Bro wrote:Lots of bla bla bla I didn't read any of what you said and decided to write an essay that has nothing to do with what you just said, ignoring all your facts.
You could have fooled me. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.13 18:38:00 -
[132] - Quote
GoD-NoVa wrote:Caeli SineDeo wrote:Logi Bro wrote:Lots of bla bla bla So you want to bo by the numbers So lets so most people doing well on sp are going to be around 700k sp to get your standard tank unlocked you have to have spent 380k sp so 700k- 380k-200k you start out with equals 120k sp left to spend that leaves me short of hybrid turrets which means i have to run militant which only does 89 dps per shot compared to the 115 i can do with a standard scattered blaster. Also you have a extra 4 cpu and 100 pg that the militant blaster requires for fitting. If you choose to put your SP into here you can fit better small turrets but then for go on skills needed to tank better. gunnlogi CPU 330 PG 1805 Shield HP 2000 sica CPU 310 PG 1805 Shield HP 2600 Oh man you saying I just saved myself 100 PG going I am going to go with shield tanks because that is what I run but armor is very simular you have a couple options you can buff out your pg cpu skills which is usually needed to fit the better gear. Oh but if you spend your points here you do not have the better gear. You can spend SP into protoing out your shield extenders but oh ya you can not fit them with a militant blaster because it takes up to much PG and well you do not have the PG skills to needed to fit it. So what does that mean your gunlogi is stuck fitting shield extenders that give 1710 each if you can fit 2 of them with how poor your skills are. While I can fit extenders that give 2185 per extender plus a blaster that does 33 more damage per shot if you count skills in also so on my sica I can hit 6370 my sica I use 1 10% mode on and get 6570 on the gunlogi saying a gunlogi gets lucky and can fit 2 1710 extenders he gets 6020 then he is uses 3 10% damage modes which only protect the base hull so he will gain a extra HP because they only give 780 HP for the base 2600 so he has a total of 6800 HP So that means the gunlogi only has 230 more HP then my sica while I put out almost 28% more damge then he does and he only has 3.5% more health then me. Looks like Caeli wins again. :) and this is why you should just stop talking^ this guy just went to school on you....i hope you taking notes :/
Ya I think I scared Logi Bro off with my logic he has yet to come back and talk sense. I think he relized that he is wrong and no way to be correct.
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 18:42:00 -
[133] - Quote
Someone can't read. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.14 02:22:00 -
[134] - Quote
Why do av grenades do more damage to armor than shields, should it not be a grenade that deal equal damage to all vehicles? CCP can you explain your hate towards armor? |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.14 03:10:00 -
[135] - Quote
Mr Zitro wrote:Why do av grenades do more damage to armor than shields, should it not be a grenade that deal equal damage to all vehicles? CCP can you explain your hate towards armor?
I think this is supposed to be based on the type of damage the AV nades do, which I believe is kinetic which is the same for swarms. There is no love for armor right now, it takes more skill to use and there is nothing but draw backs for it. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.14 03:24:00 -
[136] - Quote
Goat of Dover wrote:Mr Zitro wrote:Why do av grenades do more damage to armor than shields, should it not be a grenade that deal equal damage to all vehicles? CCP can you explain your hate towards armor? I think this is supposed to be based on the type of damage the AV nades do, which I believe is kinetic which is the same for swarms. There is no love for armor right now, it takes more skill to use and there is nothing but draw backs for it. That is why shields need drawbacks (which I am I high leaning towards) or my armor stuff gets more health |
Superluminal Replicant
Isuuaya Tactical Caldari State
35
|
Posted - 2013.01.14 03:27:00 -
[137] - Quote
Just wait till my forge skills are maxed then you can cry some more zitro. muahah |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.14 03:34:00 -
[138] - Quote
I have never see you... But you can say hi to my tank ^_^ |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.14 03:34:00 -
[139] - Quote
Mr Zitro wrote:Why do av grenades do more damage to armor than shields, should it not be a grenade that deal equal damage to all vehicles? CCP can you explain your hate towards armor?
|
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.14 21:41:00 -
[140] - Quote
Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote:Why do av grenades do more damage to armor than shields, should it not be a grenade that deal equal damage to all vehicles? CCP can you explain your hate towards armor? I think this is supposed to be based on the type of damage the AV nades do, which I believe is kinetic which is the same for swarms. There is no love for armor right now, it takes more skill to use and there is nothing but draw backs for it. That is why shields need drawbacks (which I am I high leaning towards) or my armor stuff gets more health
There was a post in the suggestion/feedback post that CCP does every week usually, that stated that armor is getting more to level the playing field but of course it does not go into state what it is getting. Hopefully it is not just more health maybe something a little bit more skill base as well. I just like using the things that require more skill to be effective with. |
|
Tzaar Bomba
Doomheim
174
|
Posted - 2013.01.14 22:01:00 -
[141] - Quote
As it stands it takes 1 infantry to take out 1 tank. They hide better, can climb into areas tanks cant get to, and can cut distances in half by climbing over hills. Tanks may take more then one shot to kill, but tanks, especially armor tanks, cannot exit an area quickly enough. To avoid the shots. Most swarm launchers get both shots off before i can even turn a corner in my Madruger.
Theres alot of solutions i could offer to fix this, but the primary one seems to be to make armor tanks have a natural damage resistance. Make it like 10% to all damage. Except of course to the tanks shields. The bonus a shield tank obtains could be 10% bonus to fire rate of turrets, or perhaps to turret cool down.
Armor tanks should have higher health and more resistance considering their primary role is to be in the thick of battle. Shield tanks should receive the turret bonus do to their aspects. Faster and they have **** quick shield regain. It will offset alot of the weaknesses put onto the tanks.
At the same time AV weaponry can maintain their pace. Militia weaponry is available for all to use, but its kind of messed up that i spend 500k isk on a madruger fitting and you destroy it for free, Atleast that easily. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.14 22:09:00 -
[142] - Quote
Hmmm....Alldin hasn't posted at all about this. When I played against him he seemed to do just fine against all the forge gunners and militia swarmers. I don't quite get how you're having such a hard time? Maybe take lessons from him? |
xAkantor
Carbon 7
5
|
Posted - 2013.01.14 22:10:00 -
[143] - Quote
Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank.
I have the gunloagi fitted with a heavy shield booster, 2x militia shield extenders, 1 shield amplifier, 1 damage control unit. my tank has over 3500 Shield and i get taken down by so many starter forge guns and swarm launchers, i have gotten down to just not calling in a tank at all, its practically useless currently. |
Tzaar Bomba
Doomheim
174
|
Posted - 2013.01.14 22:26:00 -
[144] - Quote
Yes alldin you mean the guy in the imperfects that is constantly surrounded by team mates and doesnt advance unless hes sure the coast is clear? That alldin? Cause im talking about applying a solo aspect. You know, without support and actually moving where youre needed as opposed to where the infantry is to support your tank.
They may not be for bogarding and taking control of a map. However i should have 0 issues taking out a guy with a swarm launcher 10 feet in front of me. Kind of the point of you know, the big ass gun, the armor, the mass, the repair modules, you know...the tank. Hell even when a tank hits next to its targets in present day the pressure waves generated from impact can severely damage the nervous system.
I can only imagine in the future those effects would get greater.
By the way shield tanks can retreat much faster then armor tanks to begin with. Shield tanks are hit and run. Basically just food if they try to brawl with an armor tank head on with no support. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.14 22:31:00 -
[145] - Quote
Tzaar Bomba wrote:Yes alldin you mean the guy in the imperfects that is constantly surrounded by team mates and doesnt advance unless hes sure the coast is clear? That alldin? Cause im talking about applying a solo aspect. You know, without support and actually moving where youre needed as opposed to where the infantry is to support your tank.
They may not be for bogarding and taking control of a map. However i should have 0 issues taking out a guy with a swarm launcher 10 feet in front of me. Kind of the point of you know, the big ass gun, the armor, the mass, the repair modules, you know...the tank. Hell even when a tank hits next to its targets in present day the pressure waves generated from impact can severely damage the nervous system.
I can only imagine in the future those effects would get greater.
By the way shield tanks can retreat much faster then armor tanks to begin with. Shield tanks are hit and run. Basically just food if they try to brawl with an armor tank head on with no support.
Thank you for pointing out the apparently all too difficult to understand idea of support going along with your tank.
If you solo around the map in your tank, don't complain when you get rocked. /thread |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.14 22:38:00 -
[146] - Quote
Tzaar Bomba wrote:As it stands it takes 1 infantry to take out 1 tank. They hide better, can climb into areas tanks cant get to, and can cut distances in half by climbing over hills. Tanks may take more then one shot to kill, but tanks, especially armor tanks, cannot exit an area quickly enough. To avoid the shots. Most swarm launchers get both shots off before i can even turn a corner in my Madruger.
Theres alot of solutions i could offer to fix this, but the primary one seems to be to make armor tanks have a natural damage resistance. Make it like 10% to all damage. Except of course to the tanks shields. The bonus a shield tank obtains could be 10% bonus to fire rate of turrets, or perhaps to turret cool down.
Armor tanks should have higher health and more resistance considering their primary role is to be in the thick of battle. Shield tanks should receive the turret bonus do to their aspects. Faster and they have **** quick shield regain. It will offset alot of the weaknesses put onto the tanks.
At the same time AV weaponry can maintain their pace. Militia weaponry is available for all to use, but its kind of messed up that i spend 500k isk on a madruger fitting and you destroy it for free, Atleast that easily.
Gotta disagree with a lot of things here...
Fitting a Surya to its full potential is devastating once it hits the battlefield, Madrugar comes close but still gets massive HP. For infantry battles it's mandatory that all Gallente tanks have a Speed boost on the high slots; heat sink for tank vs tank battles. Standard blasters are not enough, get ADV/PRO blasters to kill more infantry. For endurance only add one type of a armor plate and add other crucial modules (I will not specify). MAX OUT PG/CPU, THIS IS MANDATORY TO FIT CERTAIN GEAR.
Polish Hammer wrote:Hmmm....Alldin hasn't posted at all about this. When I played against him he seemed to do just fine against all the forge gunners and militia swarmers. I don't quite get how you're having such a hard time? Maybe take lessons from him?
A Surya having 26,000+ Armor HP by activating all modules is hard to take down right? |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.14 22:42:00 -
[147] - Quote
Alldin Kan wrote:Polish Hammer wrote:Hmmm....Alldin hasn't posted at all about this. When I played against him he seemed to do just fine against all the forge gunners and militia swarmers. I don't quite get how you're having such a hard time? Maybe take lessons from him? A Surya having 26,000+ Armor HP by activating all modules is hard to take down right?
Eh, I've been spending most of my SP on core skills and HMG skills. I'd love to tangle with your tank once I get my Forge fit back up and running though |
Tzaar Bomba
Doomheim
174
|
Posted - 2013.01.14 22:43:00 -
[148] - Quote
If youre going to be carried by your team mates your whole life whats the point of you investing any SP into an individual soldier? There is none, you might as all pull a russia and just flood enemy positions with militia fits and lose the moral war. Atleast you won the battle though right?
Point being if you rely too much on others you become soft. My tank should not be outmatched by some ass on foot never has been the case in history unless guerrilla tactics were used and that was if the person remained out of sight and unseen. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.14 22:50:00 -
[149] - Quote
Tzaar Bomba wrote:Yes alldin you mean the guy in the imperfects that is constantly surrounded by team mates and doesnt advance unless hes sure the coast is clear? That alldin? Cause im talking about applying a solo aspect. You know, without support and actually moving where youre needed as opposed to where the infantry is to support your tank.
I suppose you lost quite a few tanks by strong AV hiding in nearby mountains or pipes...
I advance into new areas once I was sure that nobody got past me or if decent AV is no longer hiding in a unreachable spot. Of course, the way I fitted my Surya still allowed me to get past most infantry, just not the army of AV or damage mod PRO Forge that gave me some trouble to advance with only minimal damage taken.
|
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.14 22:52:00 -
[150] - Quote
Tzaar Bomba wrote:If youre going to be carried by your team mates your whole life whats the point of you investing any SP into an individual soldier? There is none, you might as all pull a russia and just flood enemy positions with militia fits and lose the moral war. Atleast you won the battle though right?
Point being if you rely too much on others you become soft. My tank should not be outmatched by some ass on foot never has been the case in history unless guerrilla tactics were used and that was if the person remained out of sight and unseen.
Correction: My tank carried the team... all the time.
Polish Hammer wrote:Eh, I've been spending most of my SP on core skills and HMG skills. I'd love to tangle with your tank once I get my Forge fit back up and running though
Not running tanks anymore, just militia fits. |
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Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.14 22:59:00 -
[151] - Quote
Alldin Kan wrote:Polish Hammer wrote:Eh, I've been spending most of my SP on core skills and HMG skills. I'd love to tangle with your tank once I get my Forge fit back up and running though Not running tanks anymore, just militia fits.
butbutbutbutbutbut..... |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.15 03:28:00 -
[152] - Quote
Mr Zitro wrote:I have never see you... But you can say hi to my tank ^_^ Say hi? I would rather say Bye. You're a terrible tank driver.
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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.15 04:55:00 -
[153] - Quote
Zekain Kade wrote:Mr Zitro wrote:I have never see you... But you can say hi to my tank ^_^ Say hi? I would rather say Bye. You're a terrible tank driver. Look guys someone wants my attention, CCP I would like to file a restraining order! |
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