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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:01:00 -
[61] - Quote
Goat of Dover wrote:Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? This is why I said I think some of you issue is with spawns not so much with the balance. Balance still yes but the spawns are still an issue. It's both spawns and av nades, nades doing more damage than a volley of swarms and a forge. That doesn't make sense to me |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.13 01:03:00 -
[62] - Quote
Civility is obviously beyond you. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 01:07:00 -
[63] - Quote
You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 01:10:00 -
[64] - Quote
Mr Zitro wrote: It's both spawns and av nades, nades doing more damage than a volley of swarms and a forge. That doesn't make sense to me
Sounds like you get spawn naded quite a bit. So how about they fix the the spawns then see how effective they are because they wont be right on you all the time. I know who you run with and there is no reason some one should be able to get that close to your tank unless they deserved to be there. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.13 01:23:00 -
[65] - Quote
Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? If you're stupid enough to bring an HAV into a tiny ambush, you deserve to have it blown up. I thought you were talking about skirmish where vehicles actually make sense to use. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:28:00 -
[66] - Quote
arimal lavaren wrote:Civility is obviously beyond you. It may be but being ignorant is a perfect fit for you |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:33:00 -
[67] - Quote
Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? This is ambush talk not skirmish -.- |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:35:00 -
[68] - Quote
Scheneighnay McBob wrote:Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? If you're stupid enough to bring an HAV into a tiny ambush, you deserve to have it blown up. I thought you were talking about skirmish where vehicles actually make sense to use. Just like your corp keep dreaming kid |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 01:38:00 -
[69] - Quote
Mr Zitro wrote:Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? This is ambush talk not skirmish -.-
I know that now but you didn't state that till like a couple post ago, or at least I didn't catch it till then. I agree with Ydubbs though right now tanks just don't belong in ambush do to the faults of the game type. Just in the same way the dropships are all but pointless given the faults of the game right now.
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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:42:00 -
[70] - Quote
Goat of Dover wrote:Mr Zitro wrote: It's both spawns and av nades, nades doing more damage than a volley of swarms and a forge. That doesn't make sense to me
Sounds like you get spawn naded quite a bit. So how about they fix the the spawns then see how effective they are because they wont be right on you all the time. I know who you run with and there is no reason some one should be able to get that close to your tank unless they deserved to be there. Read the earlier post,they spawn next to my tank! Do you speak another language want me to translate? |
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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 01:44:00 -
[71] - Quote
Goat of Dover wrote:Mr Zitro wrote:Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? This is ambush talk not skirmish -.- I know that now but you didn't state that till like a couple post ago, or at least I didn't catch it till then. I agree with Ydubbs though right now tanks just don't belong in ambush do to the faults of the game type. Just in the same way the dropships are all but pointless given the faults of the game right now. Skirmish is a graveyard for tanks, people who think skirmish is better for tanks are stupid! Even if you rail tank snipe it's just pathetic |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.13 01:46:00 -
[72] - Quote
Belzeebub Santana wrote:Question: has anyone ran a tank with logis running behind it repairing it, a la BF3?
Is it effective?
Doesn't work, perhaps 2 or 3 people with Rep Tools but as it currently is, they're far too weak to be meaningful in anyway.
Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed??
I'm sorry, the one part in the post you've made it "back in to the spawn". Want to know why it's so easy for us to get back to our redline? Why the **** should we leave it when we get instagibbed by a single infantry player running AV nades, or a Forge Gunner in a high position (btw, kept two tanks in their base on the 5 point map earlier today, everytime they tried to leave they'd get hit and run hard. Militia Forge takes about half their shields with dam mods ^_^ Pce Tanks.) |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 01:50:00 -
[73] - Quote
Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote: It's both spawns and av nades, nades doing more damage than a volley of swarms and a forge. That doesn't make sense to me
Sounds like you get spawn naded quite a bit. So how about they fix the the spawns then see how effective they are because they wont be right on you all the time. I know who you run with and there is no reason some one should be able to get that close to your tank unless they deserved to be there. Read the earlier post,they spawn next to my tank! Do you speak another language want me to translate?
No that post came in while I was typing this so I missed it we both speak I do believe english unless you have the greatest translator in the world.
Again with the attack and attitude I am decent and respectful you and defend you on some cases yet you still have the way of being an ***. It may just be who you are just try and see the ones who are fighting you and the ones who are discussing with you. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 01:58:00 -
[74] - Quote
Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote:Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? This is ambush talk not skirmish -.- I know that now but you didn't state that till like a couple post ago, or at least I didn't catch it till then. I agree with Ydubbs though right now tanks just don't belong in ambush do to the faults of the game type. Just in the same way the dropships are all but pointless given the faults of the game right now. Skirmish is a graveyard for tanks, people who think skirmish is better for tanks are stupid! Even if you rail tank snipe it's just pathetic
I disagree I see people use tanks rather well in skirmish, well before the reset anyway. Just they tend to use them the way I stated with decent infantry in the vicinity to quell the AV. Until of course there are so many AV on the field they need to get cover because you can't handle that I don't care what tank you are running.
Your statement makes it seem like tanks should be the be all end all. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 02:06:00 -
[75] - Quote
Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO
1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 02:27:00 -
[76] - Quote
Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. You are what I call stupid simple as that, my mods are proto you ******. My fit is the best a soma can get except for a better blaster so if you don't know anything stfu! I think it's amazing how many retards I can find on the forums who think they know more about the class I'm specializing in. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 02:32:00 -
[77] - Quote
So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.13 02:36:00 -
[78] - Quote
Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die.
Most shield tanks have about 6000-7000HP
so a single standard AV Grenade will deal 1/5 of it's total EHP. So thats two of you launching standard AV Grenades at a Tank with a full crew, it'll kill it as he activates boosters and the 6th one lands. If theres 3 of you (so 3v3) he won't stand a chance.
AV and Tanks are not balanced. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 02:36:00 -
[79] - Quote
Mr Zitro wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. You are what I call stupid simple as that, my mods are proto you ******. My fit is the best a soma can get except for a better blaster so if you don't know anything stfu! I think it's amazing how many retards I can find on the forums who think they know more about the class I'm specializing in.
And once again, you refuse to read any of my post and focus on any point you think might be insulting to you, because obviously you are the center of the subject of all of my posts. /sarcasm Get a GUNLOGI OR A MADRUGAR AND DIE FROM THREE STANDARD AV GRENADES then you can rage at me for being an idiot. You, sir, are an idiot for thinking a militia tank should be powerful, aren't you the guy that was advocating the whole "proto needs a significant advantage over militia gear."? Well it does for HAVs.
And proto mods on a militia tank? Really? I don't need to specialize in tanks to know that's a bad idea. I wouldn't put a proto repair tool on my skinweave logistics fit, so you seriously need to rethink your stratagem before complaining about dying. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.13 02:38:00 -
[80] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand
Since i started tanking ive been using armor tanks (tried shield but stuck with armor primarily) and this is true ppl always talk about tanks from the outside without actually gettin in one and seeing what ppl pointing out for themselves
armor is painfully slow as Zitro pointed out and can get solo'd alot easier than shields with just AV nades and swarms u cant really solo a shield tank as good because the gun that does bonus dmg to shields is a Heavy weapon so mobility is low + AV nades do less dmg to shields |
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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 02:38:00 -
[81] - Quote
KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total KITTEN fit, I'm talking about balance while your KITTEN is talking about fairness. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 02:43:00 -
[82] - Quote
Jason Pearson wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. Most shield tanks have about 6000-7000HP so a single standard AV Grenade will deal 1/5 of it's total EHP. So thats two of you launching standard AV Grenades at a Tank with a full crew, it'll kill it as he activates boosters and the 6th one lands. If theres 3 of you (so 3v3) he won't stand a chance. AV and Tanks are not balanced.
You forget resistance mods and boosters. One 10% resistance mod takes 150 damage out of each of those blows, and that's the minimum, because anything above militia grade will have more than that. And if you activate your booster the second you start taking damage, you will grant yourself more than enough time to get out the AV guy's throwing range. Plus, in your scenario you have two AV guys working in perfect unison, that won't ever happen. (ok, I understand you should never say never, so let me say that will ALMOST never happen, but if the enemy is working together they SHOULD be able to kill you, because if you are out of range of the team-mates that could kill the AV guys, you obviously aren't working with your team.) |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 02:45:00 -
[83] - Quote
Jason Pearson wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. Most shield tanks have about 6000-7000HP so a single standard AV Grenade will deal 1/5 of it's total EHP. So thats two of you launching standard AV Grenades at a Tank with a full crew, it'll kill it as he activates boosters and the 6th one lands. If theres 3 of you (so 3v3) he won't stand a chance. AV and Tanks are not balanced.
I'm not sure...how would you "balance" it?
You know how hard it is to try and get close enough to a tank to launch AVs at it? You may have to gun down 2 or 3 guys just chasing the tank. They don't stick around once they lose a little shields. So, if you throw one grenade on it, they retreat. You have to really flank those tanks. And some of those guys really make it hard. You may die 3x before you throw your first grenade.
Tanks need counters...and just because grenades are effective, it doesn't mean that they need to be nerfed. And if 3 people attack a vehicle, it deserves to be blown up. Otherwise, infantry will never stand a chance. In BF3, you can solo a tank and finish it with C4. It isn't so easy in Dust....and the tanks can kill you just as fast as any tank in any shooter.
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Vlor Deckard
Subdreddit Test Alliance Please Ignore
1
|
Posted - 2013.01.13 02:50:00 -
[84] - Quote
Mr Zitro wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. You are what I call stupid simple as that, my mods are proto you ******. My fit is the best a soma can get except for a better blaster so if you don't know anything stfu! I think it's amazing how many retards I can find on the forums who think they know more about the class I'm specializing in.
Post your fit. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 02:51:00 -
[85] - Quote
Vlor Deckard wrote:Mr Zitro wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. You are what I call stupid simple as that, my mods are proto you ******. My fit is the best a soma can get except for a better blaster so if you don't know anything stfu! I think it's amazing how many retards I can find on the forums who think they know more about the class I'm specializing in. Post your fit. Eat my **** |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 03:00:00 -
[86] - Quote
Mr Zitro wrote:KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total ***** fit, I'm talking about balance while your pansy ass is talking about fairness.
LOL.
IMO the tanks are very well balanced indeed. You can't really expect a tank to solo in and own everything like they did roughly 2-3 months ago.
As I've already stated, I se plenty of tankers go 20+ - o.
If you're not up to the challenge or can't get some of your "best in the world" crew to support you then the fault is obvioulsy at your end no?
I bet even half a Protoman could give ample inantry support and mow down all the AV guys that the tank can't get to.
I am talking balance, stop your crying and get better/smarter. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 03:04:00 -
[87] - Quote
KingBabar wrote:Mr Zitro wrote:KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total ***** fit, I'm talking about balance while your pansy ass is talking about fairness. LOL. IMO the tanks are very well balanced indeed. You can't really expect a tank to solo in and own everything like they did roughly 2-3 months ago. As I've already stated, I se plenty of tankers go 20+ - o. If you're not up to the challenge or can't get some of your "best in the world" crew to support you then the fault is obvioulsy at your end no? I bet even half a Protoman could give ample inantry support and mow down all the AV guys that the tank can't get to. I am talking balance, stop your crying and get better/smarter. Lol so if I beat up on noobs with a scrambler pistol and go 20-0 it's balanced same goes for every other weapon out there? XD what a dumbass! where do I say I expect to solo a game? Might want to read before you talk out of your ass and smear **** everywhere. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 03:16:00 -
[88] - Quote
Vlor Deckard wrote:Post your fit.
^Please^ |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.13 03:21:00 -
[89] - Quote
Logi Bro wrote:Jason Pearson wrote:Logi Bro wrote:
1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die.
Most shield tanks have about 6000-7000HP so a single standard AV Grenade will deal 1/5 of it's total EHP. So thats two of you launching standard AV Grenades at a Tank with a full crew, it'll kill it as he activates boosters and the 6th one lands. If theres 3 of you (so 3v3) he won't stand a chance. AV and Tanks are not balanced. You forget resistance mods and boosters. One 10% resistance mod takes 150 damage out of each of those blows, and that's the minimum, because anything above militia grade will have more than that. And if you activate your booster the second you start taking damage, you will grant yourself more than enough time to get out the AV guy's throwing range. Plus, in your scenario you have two AV guys working in perfect unison, that won't ever happen. (ok, I understand you should never say never, so let me say that will ALMOST never happen, but if the enemy is working together they SHOULD be able to kill you, because if you are out of range of the team-mates that could kill the AV guys, you obviously aren't working with your team.)
When you look at the total eHP of a tank, that 10% isn't worth it and is better spent going into a hardener. Anything above Militia is going to have extra damage so you're still doing more even with 10% protection. As someone who has tried using passive boosters they're absolutely worthless. I've seen a 4 man crew running AV in unison wrecking tanks, should try joining a competent Corp and seeing how they fight.
I usually run a tank with a Squad but I have a major issue with Swarm/Forge Snipers (whos range is ludicrous) and people who sit above me just lobbing grenades. Now the scenario I've given you has happened with AV grenades, I've been with my team but they cannot run all the way around the map, climb the ladder and mash them in time to save my 600k Tank.
I'll say I'll give them props for ambushing me in that way but once you're in that position, you cannot escape, there is no way.
Ydubbs81 RND wrote:Jason Pearson wrote: Most shield tanks have about 6000-7000HP
so a single standard AV Grenade will deal 1/5 of it's total EHP. So thats two of you launching standard AV Grenades at a Tank with a full crew, it'll kill it as he activates boosters and the 6th one lands. If theres 3 of you (so 3v3) he won't stand a chance.
AV and Tanks are not balanced.
I'm not sure...how would you "balance" it? You know how hard it is to try and get close enough to a tank to launch AVs at it? You may have to gun down 2 or 3 guys just chasing the tank. They don't stick around once they lose a little shields. So, if you throw one grenade on it, they retreat. You have to really flank those tanks. And some of those guys really make it hard. You may die 3x before you throw your first grenade. Tanks need counters...and just because grenades are effective, it doesn't mean that they need to be nerfed. And if 3 people attack a vehicle, it deserves to be blown up. Otherwise, infantry will never stand a chance. In BF3, you can solo a tank and finish it with C4. It isn't so easy in Dust....and the tanks can kill you just as fast as any tank in any shooter.
It's a hard situation to balance really but AV was buffed when we had OP Missiles on Tanks, now that the missiles are gone we're still left with massive range. I truely don't mind AV Grenades as they're effective at ambushing and really not good at much else. One thing I'll tell you is don't bring BF3 or any other game into a balance thread. In BF3 you don't lose anything, in DUST you lose 600k+ ISK when you die to a couple of guys running free swarms and AV Grenades that are cheap.
Want to know how I'd balance tanks? Make them "Tanks" (IDGAF if real life tanks are weak as ****, this isn't RL). Give us less damage output and increase our survivability.
Might I also suggest instead of looking at just Tanks v AV, give some thought about Dropships and LAVs, Dropships especially (Getting one shotted by a Rail Gun or a Forge Gun isn't cool, kthx.) |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 03:27:00 -
[90] - Quote
Mr Zitro wrote:KingBabar wrote:Mr Zitro wrote:KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total ***** fit, I'm talking about balance while your pansy ass is talking about fairness. LOL. IMO the tanks are very well balanced indeed. You can't really expect a tank to solo in and own everything like they did roughly 2-3 months ago. As I've already stated, I se plenty of tankers go 20+ - o. If you're not up to the challenge or can't get some of your "best in the world" crew to support you then the fault is obvioulsy at your end no? I bet even half a Protoman could give ample inantry support and mow down all the AV guys that the tank can't get to. I am talking balance, stop your crying and get better/smarter. Lol so if I beat up on noobs with a scrambler pistol and go 20-0 it's balanced same goes for every other weapon out there? XD what a dumbass! where do I say I expect to solo a game? Might want to read before you talk out of your ass and smear **** everywhere.
No need to be impolite.
I still only hear QQ.
Just like the thread you (or someone else from your corp) made about the tac ARs, claiming they are useless. When the fact of the matter is that they too are very nicely balanced. Just because someone looses their "I win" button doesn't mean that they aren't balanced.
But what do I know, I'we only driven a tank once, I got it handed to me at the end of the last build. I went 21-1 that round, only dying because of my complete scrubbiness as a driver. Sure, I got swarms, AV nades and even forges thrown at me. A little driving and I'm back to full health a minue later.
If a totally useless scrub like me can do that against, lets say, mediocre ressisrance, then whats there to complain about? And I too would like to see the specs for your tank. I also want to challenge you to solo either sir Meode or Laz's tanks and get it on tape. Show me how easy it is to solo a decent tank. (After NDA is lifted.)
I don't think its fair to expect that much from the HAVs 2-3 days after a new build. Level it up for a month and try again. The tank will get a lot better, the AV nades will stay the same.
Funny how its the guy I've mostly seen on the outskirts with a Codewish that does the QQ, not the experienced good tankers... |
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