Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.13 15:44:00 -
[1] - Quote
Mr Zitro wrote:Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush
who the hell has proto tanks/ av at this point already???? IMO i feel like things are balanced the way they are. I mean be honest here, how often did you run into a proto forge in pub matches last build? It cant have been THAT often, and even if your in a militia tank you can still take a hit from one without dying. I always felt like there were WAYYYY more proto tank drivers then proto AV and the reason for that is VERY SIMPLE.
When one specs into tanks, the tank is such a versatile vehicle that it can cover a broad range of functions. A tank can work as AV, it can also work as AI, it can cover infantry advances and also hold down an objective. By skilling into tanks you get a lot of bang for your buck, where as with AV........
When somebody skills into AV its for one soul purpose..... AV. Its very specific in what it does and the only time its useful is when vehicles are around. The only exception is how Forge gunners occasionally go Forge sniping, but the efficiency for that is pathetic in most cases. Not to mention how a heavy is just as slow as a tank is proportionally anyway.
This in itself should be considered a balance between tanks and forges because of how niche a forge gunner is compared to something like a tank which covers many differen't niches. A few other points is how the cost of a good forge gun fitting rivals that of a militia tank, but in most cases the forge gunner wont have even a third of a militia tanks HP, and still will have to atleast two shot it. Not to mention the speed of a heavy on foot, compared to a tank.
anyway my point is that, sure it sucks to lose a 1million isk tank, and sometimes its easiar to blame the game for inbalance because of that, but in reality 90% of the time someone loses a tank like that its because of user error. Errors such as going through the center of a map, or staying in one spot for too long, or idk..... camping in one spot on a F*CKING MOUNTAIN the entire match until a sqaud of av guys can put an end to it. Really things are balanced the way they are, and this is how it probably should be, because the difficulty of using a good forge gun fitting far outweighs the difficulty of using a good tank fitting IMO. |