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Mr Zitro
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Posted - 2013.01.12 23:29:00 -
[1] - Quote
I'm not that good at hide and seek. So where is the balance between tanks and av? How about difference in gear? Can someone help me find it |
Mr Zitro
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Posted - 2013.01.12 23:37:00 -
[2] - Quote
Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. Yet one guy with av grenades beat a tank.... Hey balance where are you!? |
Mr Zitro
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Posted - 2013.01.12 23:41:00 -
[3] - Quote
Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush |
Mr Zitro
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Posted - 2013.01.12 23:43:00 -
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Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. Yet one guy with av grenades beat a tank.... Hey balance where are you!? You could shoot the guy with the AV grenades...or just drive away from his range. Before he throws 3 av grenades and your tank goes boom??? 8/10 times the tank loses |
Mr Zitro
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Posted - 2013.01.12 23:45:00 -
[5] - Quote
SILENTSAM 69 wrote:AV grenades are not as powerful as people are claiming. It takes quite a few from a Nanohive or Supply Depot to take down a good tank. Even a Militia tank takes more than one troop can hold.
Also there is good balance with AV grenades in distance thrown and DMG done when choosing grenades.
A smart group uses Flux grenades first and then AV grenades against a tank. This is especially important with a good tank.
Right now though we do not have much more than Militia vehicles and people with low grade equipment. Of course grenades seem more powerful again. A little handheld device doing 2k damage to armor tanks... Yep nothing wrong with that when you can just throw 3 in about 3 seconds |
Mr Zitro
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Posted - 2013.01.12 23:56:00 -
[6] - Quote
Goat of Dover wrote:Mr Zitro wrote:Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush Zitro you should know that tanks need infantry support and without it one can easily solo a tank due to its lack of speed/maneuverability. This is the same in real life you rarely see tanks just going in somewhere and get the job done on their own. Not to say it can't but, with decent comms and a little situational awareness a man can easily solo a solo driver with ease. This is all but the same universally through out the game world and reality. You should really know that ambush spawns make it possible for people to spawn right behind a tank and av grenade away but you are so right, I want tanks to solo and win a game... Please tell me more |
Mr Zitro
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Posted - 2013.01.12 23:57:00 -
[7] - Quote
Goat of Dover wrote:Mr Zitro wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:The balance is any tank weapon can one-shot a infantry unit (ok, blasters don't one-shot, but they kill infantry fast, so you get my point) but AV units need to get multiple shots on tanks, which have incredibly bad maneuverability to make up for their power and armor. Yet one guy with av grenades beat a tank.... Hey balance where are you!? You could shoot the guy with the AV grenades...or just drive away from his range. Before he throws 3 av grenades and your tank goes boom??? 8/10 times the tank loses I don't know how it is now since I can't use AVs yet but, before the reset I remember many times I would get a direct hit on a tank with AV nades and not even scratch their shields. This happened to me many of times I just chalked it up to good module load outs. Cause that was a maxed out tank |
Mr Zitro
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Posted - 2013.01.13 00:11:00 -
[8] - Quote
arimal lavaren wrote:Just so I'm clear Mr zitro who only a short while told us all to upgrade our gear or quit QQ'ing when we're fairly Rofl stomped is complaining that AV grenades popped his militia tank? Maybe try not calling in the tank on the smallest ambush map we have, I've seen you do it. Because the general answer to your problem is if the tank had proper infantry support those nades would have never gotten close enough. It doesnt really bother me when i lose tank, it bothers me when i lose a tank to one kid and av grenades or militia swarms thats somehow does 4000 while i have a hardener on but how can I level stuff up when I don't have sp? Might want to think that through... Just saying |
Mr Zitro
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Posted - 2013.01.13 00:22:00 -
[9] - Quote
Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO |
Mr Zitro
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Posted - 2013.01.13 00:24:00 -
[10] - Quote
Gunner Visari wrote:Mr Zitro wrote:arimal lavaren wrote:Just so I'm clear Mr zitro who only a short while told us all to upgrade our gear or quit QQ'ing when we're fairly Rofl stomped is complaining that AV grenades popped his militia tank? Maybe try not calling in the tank on the smallest ambush map we have, I've seen you do it. Because the general answer to your problem is if the tank had proper infantry support those nades would have never gotten close enough. It doesnt really bother me when i lose tank, it bothers me when i lose a tank to one kid and av grenades or militia swarms thats somehow does 4000 while i have a hardener on but how can I level stuff up when I don't have sp? Might want to think that through... Just saying It just might be due to the fact that harndeners and resistances for armor seem to be just straight broke right now. It seems everything that does bonus damage to armor works but anything that helps armor resilience doesnt. It would really help to know if the core function of the items we use are actually working before we make tweaks. The hardener a work most of the time, but when they fail they fail hard! It's like add an extra 25% or something |
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Mr Zitro
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Posted - 2013.01.13 00:26:00 -
[11] - Quote
Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand |
Mr Zitro
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Posted - 2013.01.13 00:35:00 -
[12] - Quote
Goat of Dover wrote:Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote:Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush Zitro you should know that tanks need infantry support and without it one can easily solo a tank due to its lack of speed/maneuverability. This is the same in real life you rarely see tanks just going in somewhere and get the job done on their own. Not to say it can't but, with decent comms and a little situational awareness a man can easily solo a solo driver with ease. This is all but the same universally through out the game world and reality. You should really know that ambush spawns make it possible for people to spawn right behind a tank and av grenade away but you are so right, I want tanks to solo and win a game... Please tell me more I was not attacking you and never stated that you wanted tanks to be a win button, was just stating that you have been here long enough to know that. Yet your comment was lacking the facts and I posted them. The problem right now is the lack of comms between tankers and their teams and, I mean the whole team not just your squad. If teams could come together in chat a least a little(yes I know some do not have UVTs but, I feel that they should get one. Just my opinion on a different topic) the out comes would be very different for these extremely pricey assets. Yes that is the problem with ambush but this is the situation you put yourself in when bringing a tank into one. On a spawn someone starts off with a serious ambush on you tank. I think the issue there is with spawning not with the balance. You personally take everything that responds to you as a attack, true a lot of people do given the way you responded to my post I can see why. I personally have no issue but, don't appreciate the way you came back and attacked me when there was not any offense on my side. I don't need any post from others saying that this is the way they are thanks. I always play in a squad so if you have seen me you would know that. And as for taking it as an attack, lol you basically said teamwork is the key to keeping a tank alive... Nope the ability to micro manage your tanks mods is what keeps it alive. So go try a tank out with some teamwork and tell me how it goes
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Mr Zitro
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Posted - 2013.01.13 00:43:00 -
[13] - Quote
Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? |
Mr Zitro
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Posted - 2013.01.13 00:48:00 -
[14] - Quote
Belzeebub Santana wrote:ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. Almighty thinks everything is op so don't take him seriously. I have rarely called for a nerf but av either need a nerf or tanks need a buff |
Mr Zitro
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Posted - 2013.01.13 00:50:00 -
[15] - Quote
arimal lavaren wrote:Have you tried throwing a fuel injector in the high slot perhaps, we were rolling Soma's before the end of last reset and other than the obvious need for a better than militia armor repper, a fuel injector was the only other active mod that substantially increased our effectiveness. Our rule of thumb became never stop moving if you can possibly help it. Don't post please! I won't point out how stupid this statement is or how stupid I think you are so just don't post again, please |
Mr Zitro
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Posted - 2013.01.13 00:53:00 -
[16] - Quote
Iron Wolf Saber wrote:How about me telling you as an AV that the most difficult tanks to kill are the ones that surround themselves with infantry? and are constantly on the move enough that I don't have to pop shoot die respawn repeat before you have a chance to repair.
By moving around you add minutes to a soloist av trying to kill you. Running from one av stops you yes, but when half the team is av that hurts you more. Try playing in a tank then tell me about |
Mr Zitro
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Posted - 2013.01.13 00:55:00 -
[17] - Quote
xprotoman23 wrote:Mr Zitro wrote:Belzeebub Santana wrote:ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. Almighty thinks everything is op so don't take him seriously. I have rarely called for a nerf but av either need a nerf or tanks need a buff IF TANKS GET A BUFF MY ASSAULT SUIT NEEDS A BUFF IN EITHER STRAFE SPEED OR HEALTH. Proto I'm on your side, stuff is too weak and has major flaws. I'm just pointing out tank and av flaws ill make another thread about infantry :) |
Mr Zitro
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Posted - 2013.01.13 00:56:00 -
[18] - Quote
Iron Wolf Saber wrote:Mr Zitro wrote:Iron Wolf Saber wrote:How about me telling you as an AV that the most difficult tanks to kill are the ones that surround themselves with infantry? and are constantly on the move enough that I don't have to pop shoot die respawn repeat before you have a chance to repair.
By moving around you add minutes to a soloist av trying to kill you. Running from one av stops you yes, but when half the team is av that hurts you more. Try playing in a tank then tell me about I hope you where not the idiot I remote demo'ed yesterday.... Nope only av nades and swarms have killed me |
Mr Zitro
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Posted - 2013.01.13 00:58:00 -
[19] - Quote
Kira Lannister wrote:Mr Zitro wrote:arimal lavaren wrote:Have you tried throwing a fuel injector in the high slot perhaps, we were rolling Soma's before the end of last reset and other than the obvious need for a better than militia armor repper, a fuel injector was the only other active mod that substantially increased our effectiveness. Our rule of thumb became never stop moving if you can possibly help it. Don't post please! I won't point out how stupid this statement is or how stupid I think you are so just don't post again, please I like the way you beg boy. Here is your attention for the today, now back under your rock |
Mr Zitro
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Posted - 2013.01.13 01:01:00 -
[20] - Quote
Goat of Dover wrote:Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? This is why I said I think some of you issue is with spawns not so much with the balance. Balance still yes but the spawns are still an issue. It's both spawns and av nades, nades doing more damage than a volley of swarms and a forge. That doesn't make sense to me |
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Mr Zitro
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Posted - 2013.01.13 01:28:00 -
[21] - Quote
arimal lavaren wrote:Civility is obviously beyond you. It may be but being ignorant is a perfect fit for you |
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Posted - 2013.01.13 01:33:00 -
[22] - Quote
Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? This is ambush talk not skirmish -.- |
Mr Zitro
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Posted - 2013.01.13 01:35:00 -
[23] - Quote
Scheneighnay McBob wrote:Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? If you're stupid enough to bring an HAV into a tiny ambush, you deserve to have it blown up. I thought you were talking about skirmish where vehicles actually make sense to use. Just like your corp keep dreaming kid |
Mr Zitro
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Posted - 2013.01.13 01:42:00 -
[24] - Quote
Goat of Dover wrote:Mr Zitro wrote: It's both spawns and av nades, nades doing more damage than a volley of swarms and a forge. That doesn't make sense to me
Sounds like you get spawn naded quite a bit. So how about they fix the the spawns then see how effective they are because they wont be right on you all the time. I know who you run with and there is no reason some one should be able to get that close to your tank unless they deserved to be there. Read the earlier post,they spawn next to my tank! Do you speak another language want me to translate? |
Mr Zitro
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Posted - 2013.01.13 01:44:00 -
[25] - Quote
Goat of Dover wrote:Mr Zitro wrote:Ydubbs81 RND wrote:You want an AV grenade nerf???? The person with an AV grenade has to try and escape infantry and be out of the view of a tank with 2 gunners. Then he has to throw grenades and be standing in a nanohive to reload and throw some more.
Most tanks drive off after the 2nd grenade and you can't chase it into the spawn. Plus, the tank kills you more times than not.
Wait...is this a troll or a serious thread asking for av grenades to be nerfed?? This is ambush talk not skirmish -.- I know that now but you didn't state that till like a couple post ago, or at least I didn't catch it till then. I agree with Ydubbs though right now tanks just don't belong in ambush do to the faults of the game type. Just in the same way the dropships are all but pointless given the faults of the game right now. Skirmish is a graveyard for tanks, people who think skirmish is better for tanks are stupid! Even if you rail tank snipe it's just pathetic |
Mr Zitro
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Posted - 2013.01.13 02:27:00 -
[26] - Quote
Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. You are what I call stupid simple as that, my mods are proto you ******. My fit is the best a soma can get except for a better blaster so if you don't know anything stfu! I think it's amazing how many retards I can find on the forums who think they know more about the class I'm specializing in. |
Mr Zitro
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Posted - 2013.01.13 02:38:00 -
[27] - Quote
KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total KITTEN fit, I'm talking about balance while your KITTEN is talking about fairness. |
Mr Zitro
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Posted - 2013.01.13 02:51:00 -
[28] - Quote
Vlor Deckard wrote:Mr Zitro wrote:Logi Bro wrote:Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO 1500 isn't **** to a standard tank with decent mods, but you are running militia, and like I said, you can't complain about balance without matching standard against standard. Go get a Gunnlogi/Madrugar with decent mods(basically no militia mods), get hit by three AV grenades, die, then come back to talk balance. But I'm thinking you won't die. You are what I call stupid simple as that, my mods are proto you ******. My fit is the best a soma can get except for a better blaster so if you don't know anything stfu! I think it's amazing how many retards I can find on the forums who think they know more about the class I'm specializing in. Post your fit. Eat my **** |
Mr Zitro
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Posted - 2013.01.13 03:04:00 -
[29] - Quote
KingBabar wrote:Mr Zitro wrote:KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total ***** fit, I'm talking about balance while your pansy ass is talking about fairness. LOL. IMO the tanks are very well balanced indeed. You can't really expect a tank to solo in and own everything like they did roughly 2-3 months ago. As I've already stated, I se plenty of tankers go 20+ - o. If you're not up to the challenge or can't get some of your "best in the world" crew to support you then the fault is obvioulsy at your end no? I bet even half a Protoman could give ample inantry support and mow down all the AV guys that the tank can't get to. I am talking balance, stop your crying and get better/smarter. Lol so if I beat up on noobs with a scrambler pistol and go 20-0 it's balanced same goes for every other weapon out there? XD what a dumbass! where do I say I expect to solo a game? Might want to read before you talk out of your ass and smear **** everywhere. |
Mr Zitro
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Posted - 2013.01.13 04:15:00 -
[30] - Quote
KingBabar wrote:Mr Zitro wrote:KingBabar wrote:Mr Zitro wrote:KingBabar wrote:So much crying.
I've seen several battles where imperfect guys go 20+ - o driving tanks.
Try and solo a good tanker, lik sir Meode from SI or Laz from the bunnies, good luck with that.
Come on guys, you sure cry a lot for being "the best" in the game. If you see this as crying I see your post as a total ***** fit, I'm talking about balance while your pansy ass is talking about fairness. LOL. IMO the tanks are very well balanced indeed. You can't really expect a tank to solo in and own everything like they did roughly 2-3 months ago. As I've already stated, I se plenty of tankers go 20+ - o. If you're not up to the challenge or can't get some of your "best in the world" crew to support you then the fault is obvioulsy at your end no? I bet even half a Protoman could give ample inantry support and mow down all the AV guys that the tank can't get to. I am talking balance, stop your crying and get better/smarter. Lol so if I beat up on noobs with a scrambler pistol and go 20-0 it's balanced same goes for every other weapon out there? XD what a dumbass! where do I say I expect to solo a game? Might want to read before you talk out of your ass and smear **** everywhere. No need to be impolite. I still only hear QQ. Just like the thread you (or someone else from your corp) made about the tac ARs, claiming they are useless. When the fact of the matter is that they too are very nicely balanced. Just because someone looses their "I win" button doesn't mean that they aren't balanced. But what do I know, I'we only driven a tank once, I got it handed to me at the end of the last build. I went 21-1 that round, only dying because of my complete scrubbiness as a driver. Sure, I got swarms, AV nades and even forges thrown at me. A little driving and I'm back to full health a minue later. If a totally useless scrub like me can do that against, lets say, mediocre ressisrance, then whats there to complain about? And I too would like to see the specs for your tank. I also want to challenge you to solo either sir Meode or Laz's tanks and get it on tape. Show me how easy it is to solo a decent tank. (After NDA is lifted.) I don't think its fair to expect that much from the HAVs 2-3 days after a new build. Level it up for a month and try again. The tank will get a lot better, the AV nades will stay the same. Funny how its the guy I've mostly seen on the outskirts with a Codewish that does the QQ, not the experienced good tankers... Lol here is the rules of Zitro! Anything you can do I can do better I can spec anything better than you! Tank 1v1 I could lose only to caeli or slap other than that there is no competition. Codewish on the edge of the map you go the wrong kid, you should get some facts or at least do your homework |
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Mr Zitro
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Posted - 2013.01.13 04:28:00 -
[31] - Quote
Logi Bro wrote:Logi Bro wrote:And once again, you refuse to read any of my post and focus on any point you think might be insulting to you, because obviously you are the center of the subject of all of my posts. /sarcasm Get a GUNLOGI OR A MADRUGAR AND DIE FROM THREE STANDARD AV GRENADES then you can rage at me for being an idiot. You, sir, are an idiot for thinking a militia tank should be powerful, aren't you the guy that was advocating the whole "proto needs a significant advantage over militia gear."? Well it does for HAVs.
And proto mods on a militia tank? Really? I don't need to specialize in tanks to know that's a bad idea. I wouldn't put a proto repair tool on my skinweave logistics fit, so you seriously need to rethink your stratagem before complaining about dying. You ignored my comment, so I reposted, and I thought the whole "You ignored most of the comment and focused on what you thought was insulting to you" part fit in well after what you just said to Barbar. My soma is a better fit than racing towards a standard tank -.- unless you know how to spec a vehicle please stfu and take some lessons |
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Posted - 2013.01.13 04:46:00 -
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KingBabar wrote:[quote= Lol here is the rules of Zitro! Anything you can do I can do better I can spec anything better than you! Tank 1v1 I could lose only to caeli or slap other than that there is no competition. Codewish on the edge of the map you go the wrong kid, you should get some facts or at least do your homework
Except for arguments perhaps?
Instead of actually answering and proving me wrong you bring this BS.
So are you 14 or just another obnoxious (let me take a wild guess here) american with reduced mental capabilities? Or is all of this simply a troll thread?
Fact: I've seen you countless times on the edges of various maps with a Codewish through various builds. You have killed me so many times, I acknowledge your very good aim and extremely rapid trigger finger.
Just admit that you are wrong and suck at tanks, when Slap and Meode can do it so well, why can't you?
Never mind, don't answer, just bring another random totally unrelated meaningless comment, its what you seem to do. [/quote] Lol EU server is trash all the competition is on NA so accept the facts, your half decent players are **** on NA and your good players are average. This is the law of the land, I can't say anything about meode but slap is a smart tanker no lie but I can take him 1v1( it's a 50-50) but if I spec the same thing as you I would be better same goes for half the player base :) so take some lessons and when you can put a decent fight then talk |
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Posted - 2013.01.13 05:15:00 -
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GoD-NoVa wrote:CCP should stop tuning this game to for people who get pub stomped and start tuning it for the hardcore players who are going to be mainly fighting in FW I DISAGREE! CCP should kill all ****** pub kids and give them a medal, thanks for sucking |
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Posted - 2013.01.13 05:37:00 -
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KingBabar wrote:Lol EU server is trash all the competition is on NA so accept the facts, your half decent players are **** on NA and your good players are average. This is the law of the land, I can't say anything about meode but slap is a smart tanker no lie but I can take him 1v1( it's a 50-50) but if I spec the same thing as I would be better same goes for half the player base :) so take some lessons and when you can put a decent fight then talk
Still avoiding the issue, so ansver me straight, could you solo any of the two mentioned tankers with basic AV gear? and I'm especially looking at swarms and Av nades.
And after you guys have kept stating that the NA servers is much more competitive than the EU I've been playing alone on them late at night to find out. (Its now 0600 local time) I've been playing all night and I have done that many times during my extensive 4 week off period around Xmas.
Tell you what, I don't notice any difference, people are just as ********. I might have performed slightly worse from time to time, as is to be expected when playing alone, and in a game with players from the other side of the globe being dominant.
Get some facts on the table to back up your claim. All I hear is "We are America, we are best in the world!"
The chest thumping is strong with this one!
Yes I can solo with basic av and I'm not saying all Americans are better dipshit, I'm saying we have more competition on the NA. What are good EU corps? SI and WTF... Only 2 while NA has IMPS, SyN, PFB( all better than the the EU) STB, Trition, Zion and some other decent corps but can't remember names. The facts are that NA have more competition than any other server. The reason I can chest thump is I can prove I'm better that simple, so take your notebook out and take notes class is in session |
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Posted - 2013.01.13 06:11:00 -
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Logi Bro wrote:Logi Bro wrote:Alright, let me make this clear: You aren't a genius. I don't need a college degree to learn how to "spec into a vehicle." It isn't hard, so stop pretending like no one but you has the L33t 5KILLS to do it. Also, racing to a standard tank? You don't think that's important? You get more mod slots, more PG, more CPU, more base health, more everything that could be useful to you for upgrading from militia to standard. Fitting ALL proto mods on a militia tank? Bullsh*t. You don't get nearly enough CPU/PG to do that, even with Circuitry and Combat Engineering maxed out. Not unless you used up all your low slots with PG extenders and CPU boosters, but that would be incredibly stupid, since a standard tank would have enough CPU and PG, plus everything else I listed before.
"My soma is a better fit than...a standard tank" Your ignorance is confirmed. Zitro, you know I'm gonna repost my stuff if you refuse to answer it, right? Answer, or if you ignore it, you are admitting I am right. yes it is when you have **** mods on a standard its worse than a soma with proto mods(and no its not all proto) if you want to 1v1 my tank with your standard tank i will win 10 out of 10 times. I know how to spec better simple as that! Mr. Zitros's motto anything you can do i can do better i can spec anything better than you ^_^ |
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Posted - 2013.01.13 06:27:00 -
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Logi Bro wrote:Caeli SineDeo wrote:No sir you logi bro have confirmed your ignorance. Currently you are a idiot if you have skilled into a standard tank already. I have not met a standard tank yet that can 1v1 my sica. Why because you are probably **** fitting your tank either by not haveing enough cp or pg or by not having the access to the better modules to actually make your tank perform better.
@Kingbabar currently I do not think there is a tanker out there I could not pop 1v1 even in 2 weeks once tankers get better gear I could probably pop them with militant gear 1v1 with out any trouble. head glitch and lock through objects with lolswarms laugh at the tanker run. away every time.
I was hoping to get a response from Zitro, but ok, I'll bite. Haven't met a standard that can beat your SIca? I haven't met any standards, period. That's because people like you refuse to admit standards are spec-worthy, which goes against everything you Imps are always talking about, which is a gap between better tiers of gear. I don't use tanks. I'm not fitting anything on my standard tank because I don't have one. Before you go off saying "oh, well then you can't say sh*t about tanks if you don't use them" I'm going to say IT IS COMMON SENSE. I listed it before, I can list it again: more mod slots, more CPU, more PG, more base health, etc. etc. need I say more? Just because you don't like me doesn't allow you to deny reality. A fully decked standard will out-perform Zitro's "Soma with all proto mods" which I still call bullsh*t on. EDIT: Zitro made a comment while I was writing this, so I'll allow that his tank exists, but I stand by the rest. this is what seperates the little league kids like you and the big leagues.a fully decked vs fully deck the higher should win but im talking about with the small sp available what is better to do moron! now put your helmet on and reread if you have to, MY soma is better than a standard armor tank. and if you dont understand certain game mechanics like vehicle combat stfu and let the adults talk. now go back to your kiddy talk and drink some apple juice |
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Posted - 2013.01.14 02:22:00 -
[37] - Quote
Why do av grenades do more damage to armor than shields, should it not be a grenade that deal equal damage to all vehicles? CCP can you explain your hate towards armor? |
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Posted - 2013.01.14 03:24:00 -
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Goat of Dover wrote:Mr Zitro wrote:Why do av grenades do more damage to armor than shields, should it not be a grenade that deal equal damage to all vehicles? CCP can you explain your hate towards armor? I think this is supposed to be based on the type of damage the AV nades do, which I believe is kinetic which is the same for swarms. There is no love for armor right now, it takes more skill to use and there is nothing but draw backs for it. That is why shields need drawbacks (which I am I high leaning towards) or my armor stuff gets more health |
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Posted - 2013.01.14 03:34:00 -
[39] - Quote
I have never see you... But you can say hi to my tank ^_^ |
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Posted - 2013.01.15 04:55:00 -
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Zekain Kade wrote:Mr Zitro wrote:I have never see you... But you can say hi to my tank ^_^ Say hi? I would rather say Bye. You're a terrible tank driver. Look guys someone wants my attention, CCP I would like to file a restraining order! |
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