Takahiro Kashuken
Intara Direct Action Caldari State
102
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Posted - 2013.01.13 15:35:00 -
[1] - Quote
3 AV nades and 2 milita forge gun hits and i did take out a milita tank
The AV nades currently have a homing device inside them so if you do throw them wide or even over the vehicle it doesnt matter because it homes in onto the vehicle thus you can never miss
This has to be removed, normal grenades for infantry do not have this and if they did it would totally break the game and make it into a nade fest because you can always hit your target and get a kill thus making it unskilled and eazy mode yet with that being said why do we allow this to be used for vehicles? Why should the game make up for your bad positioning on the field if the nade cannot reach to hit hit the tank, why should the game make up for your bad aim when you cannot throw it at the tank and miss?
Milita FG/SL each do 1200 damage - This requires no skills at all to use and also weaponry 5 will also change the damage output by 10% not including any additional damage modifiers you choose to put on
So really milita AV if anything should be ther to scare that tank away and if the driver is an idiot eventually be able to kill it overtime
My suggestion is to reduce the damage by 50% (at least) and make lvl 1 FG/SL do 800 damage and then scale it where lvl2 is slightly less than 1200 but maybe leave lvl 3-5 the same
With the current milita options no one has to skill up AV if they have to, they are not forced to do so and the weapons themselves are very good to use, maybe milita AV should be removed altogether but even then lvl 1 FG/SL is very easy to lvl upto and they do 1200 damage but with a bigger clip so you have more shots to kill the tank so you still have the same problem which is little investment/risk/isk to kill something which requires much much much more investment/isk
The answer is to scale the damage back a bit
The FG itself some variations do more damage than a vehicle mounted railgun which normall requires 900PG and maybe 100 or something CPU and its massive and needs to be put onto a vehicle because its that big and needs so much energy to be used
Basically the handheld railgun which requires very little to use should never out damage the proto vehicle mounted railgun, i dont mind the FG if it does more damage than say a lvl2 railgun but it should never do more base damage than advanced railguns and higher
Tank turrets - Missiles - Its needs its splash back, a mass driver does more spash in a bigger radius, missiles should have the biggest splash radius compared to all atm and reduce direct hit damage, problem is ther room for missiles between the blasters and railguns? prob not
As for the tanks they have already gone through several nerfs as it is while AV got buffs, AV needs to be changed 1st to see how they are performing against nerfed tanks because soloing a tank atm is easy |