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Tzaar Bomba
Doomheim
174
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Posted - 2013.01.14 22:01:00 -
[1] - Quote
As it stands it takes 1 infantry to take out 1 tank. They hide better, can climb into areas tanks cant get to, and can cut distances in half by climbing over hills. Tanks may take more then one shot to kill, but tanks, especially armor tanks, cannot exit an area quickly enough. To avoid the shots. Most swarm launchers get both shots off before i can even turn a corner in my Madruger.
Theres alot of solutions i could offer to fix this, but the primary one seems to be to make armor tanks have a natural damage resistance. Make it like 10% to all damage. Except of course to the tanks shields. The bonus a shield tank obtains could be 10% bonus to fire rate of turrets, or perhaps to turret cool down.
Armor tanks should have higher health and more resistance considering their primary role is to be in the thick of battle. Shield tanks should receive the turret bonus do to their aspects. Faster and they have **** quick shield regain. It will offset alot of the weaknesses put onto the tanks.
At the same time AV weaponry can maintain their pace. Militia weaponry is available for all to use, but its kind of messed up that i spend 500k isk on a madruger fitting and you destroy it for free, Atleast that easily. |
Tzaar Bomba
Doomheim
174
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Posted - 2013.01.14 22:26:00 -
[2] - Quote
Yes alldin you mean the guy in the imperfects that is constantly surrounded by team mates and doesnt advance unless hes sure the coast is clear? That alldin? Cause im talking about applying a solo aspect. You know, without support and actually moving where youre needed as opposed to where the infantry is to support your tank.
They may not be for bogarding and taking control of a map. However i should have 0 issues taking out a guy with a swarm launcher 10 feet in front of me. Kind of the point of you know, the big ass gun, the armor, the mass, the repair modules, you know...the tank. Hell even when a tank hits next to its targets in present day the pressure waves generated from impact can severely damage the nervous system.
I can only imagine in the future those effects would get greater.
By the way shield tanks can retreat much faster then armor tanks to begin with. Shield tanks are hit and run. Basically just food if they try to brawl with an armor tank head on with no support. |
Tzaar Bomba
Doomheim
174
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Posted - 2013.01.14 22:43:00 -
[3] - Quote
If youre going to be carried by your team mates your whole life whats the point of you investing any SP into an individual soldier? There is none, you might as all pull a russia and just flood enemy positions with militia fits and lose the moral war. Atleast you won the battle though right?
Point being if you rely too much on others you become soft. My tank should not be outmatched by some ass on foot never has been the case in history unless guerrilla tactics were used and that was if the person remained out of sight and unseen. |
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