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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.13 00:17:00 -
[31] - Quote
Kira Lannister wrote:To MCBob: I'm not sure if it was the E3 build, but it was near impossible to destroy them. Where you could call in one and solo a whole team. Where you didn't need to aim the rail gun.
I got into them, and it was way too easy. They were broken. Did you read my post? The only reason they were god mode was to make sure tank vs tank was balanced, then they reverted it when they were finished testing. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.13 00:17:00 -
[32] - Quote
Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote:Logi Bro wrote: You could shoot the guy with the AV grenades...or just drive away from his range.
Before he throws 3 av grenades and your tank goes boom??? 8/10 times the tank loses I don't know how it is now since I can't use AVs yet but, before the reset I remember many times I would get a direct hit on a tank with AV nades and not even scratch their shields. This happened to me many of times I just chalked it up to good module load outs. Cause that was a maxed out tank
So the better meta gear is doing better. A guy posted here just a sec ago that a standard locus can kill a militia heavy, so why cant a standard AV stand a chance against a militia tank. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.13 00:20:00 -
[33] - Quote
Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.13 00:21:00 -
[34] - Quote
Mr Zitro wrote:arimal lavaren wrote:Just so I'm clear Mr zitro who only a short while told us all to upgrade our gear or quit QQ'ing when we're fairly Rofl stomped is complaining that AV grenades popped his militia tank? Maybe try not calling in the tank on the smallest ambush map we have, I've seen you do it. Because the general answer to your problem is if the tank had proper infantry support those nades would have never gotten close enough. It doesnt really bother me when i lose tank, it bothers me when i lose a tank to one kid and av grenades or militia swarms thats somehow does 4000 while i have a hardener on but how can I level stuff up when I don't have sp? Might want to think that through... Just saying
It just might be due to the fact that harndeners and resistances for armor seem to be just straight broke right now. It seems everything that does bonus damage to armor works but anything that helps armor resilience doesnt. It would really help to know if the core function of the items we use are actually working before we make tweaks. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:22:00 -
[35] - Quote
Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:24:00 -
[36] - Quote
Gunner Visari wrote:Mr Zitro wrote:arimal lavaren wrote:Just so I'm clear Mr zitro who only a short while told us all to upgrade our gear or quit QQ'ing when we're fairly Rofl stomped is complaining that AV grenades popped his militia tank? Maybe try not calling in the tank on the smallest ambush map we have, I've seen you do it. Because the general answer to your problem is if the tank had proper infantry support those nades would have never gotten close enough. It doesnt really bother me when i lose tank, it bothers me when i lose a tank to one kid and av grenades or militia swarms thats somehow does 4000 while i have a hardener on but how can I level stuff up when I don't have sp? Might want to think that through... Just saying It just might be due to the fact that harndeners and resistances for armor seem to be just straight broke right now. It seems everything that does bonus damage to armor works but anything that helps armor resilience doesnt. It would really help to know if the core function of the items we use are actually working before we make tweaks. The hardener a work most of the time, but when they fail they fail hard! It's like add an extra 25% or something |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:26:00 -
[37] - Quote
Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.13 00:27:00 -
[38] - Quote
Mr Zitro wrote:arimal lavaren wrote:Just so I'm clear Mr zitro who only a short while told us all to upgrade our gear or quit QQ'ing when we're fairly Rofl stomped is complaining that AV grenades popped his militia tank? Maybe try not calling in the tank on the smallest ambush map we have, I've seen you do it. Because the general answer to your problem is if the tank had proper infantry support those nades would have never gotten close enough. It doesnt really bother me when i lose tank, it bothers me when i lose a tank to one kid and av grenades or militia swarms thats somehow does 4000 while i have a hardener on but how can I level stuff up when I don't have sp? Might want to think that through... Just saying
Hence every word of my post past the question mark.
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Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.13 00:34:00 -
[39] - Quote
Mr Zitro wrote:Logi Bro wrote:This is quickly becoming a "classic" thread, so I will try to put this down before it is buried under thousands of argument comments between the AV people and the HAV pilots.
You can't be asking for balance before anyone has gotten to standard tanks yet, the AV grenade is a standard piece of equipment, and the tanks in use currently are militia, so it is hardly a comparison. A standard locus grenade can OHK militia heavies, so you should be so lucky that three standard AV grenades will only severely damage your militia tank. Standard av grenades do 1500 damage per nade. Swarms do 1200 per volley and forges do about the same... Yep a little stick doing that much damage is ridiculous IMO
True AV nades are a little much there. There real down fall is that they require you to be close to the tank, which most would think is not where you want to be but, in all actuality the is the weakest part of a tank since its turrets cant hit you. This again falls back to support. Why is someone this close to your tank? Why was he not called out and taken out? Given the exception of the ambush spawns and the people who sneaked up on you and deserve to be there.
I know that AV nades are easier to get into than tanks way easier but they are not as wide ranged as a tank is. Swarms suck I fly dropships so I get how much of a pain they can be. As far as forges go I think this is the most iffy part of balance but, you can argue mobility price and Sp for this as well. So in over all I think there is pretty good balance. Yes I know that you don't but keep talking we can debate it. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:35:00 -
[40] - Quote
Goat of Dover wrote:Mr Zitro wrote:Goat of Dover wrote:Mr Zitro wrote:Logi Bro wrote:But your proto blaster tank can literally OHK militia and standard infantry it is so powerful. Your proto railgun can OHK infantry with blast-damage. And your proto missile launcher can OHK with blast-damage as well.
But proto AV gear can't OHK any kind of tank, militia or otherwise, so I think you HAV drivers have the better side of things. Wrong proto av OHK all kinds of LAVs.... HAVs don't feel like tanks they feel like slow moving death traps waiting to find an ambush Zitro you should know that tanks need infantry support and without it one can easily solo a tank due to its lack of speed/maneuverability. This is the same in real life you rarely see tanks just going in somewhere and get the job done on their own. Not to say it can't but, with decent comms and a little situational awareness a man can easily solo a solo driver with ease. This is all but the same universally through out the game world and reality. You should really know that ambush spawns make it possible for people to spawn right behind a tank and av grenade away but you are so right, I want tanks to solo and win a game... Please tell me more I was not attacking you and never stated that you wanted tanks to be a win button, was just stating that you have been here long enough to know that. Yet your comment was lacking the facts and I posted them. The problem right now is the lack of comms between tankers and their teams and, I mean the whole team not just your squad. If teams could come together in chat a least a little(yes I know some do not have UVTs but, I feel that they should get one. Just my opinion on a different topic) the out comes would be very different for these extremely pricey assets. Yes that is the problem with ambush but this is the situation you put yourself in when bringing a tank into one. On a spawn someone starts off with a serious ambush on you tank. I think the issue there is with spawning not with the balance. You personally take everything that responds to you as a attack, true a lot of people do given the way you responded to my post I can see why. I personally have no issue but, don't appreciate the way you came back and attacked me when there was not any offense on my side. I don't need any post from others saying that this is the way they are thanks. I always play in a squad so if you have seen me you would know that. And as for taking it as an attack, lol you basically said teamwork is the key to keeping a tank alive... Nope the ability to micro manage your tanks mods is what keeps it alive. So go try a tank out with some teamwork and tell me how it goes
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Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.13 00:38:00 -
[41] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand
I agree armor tanks are very slow unbearably slow even, with no real plus to it out side of a little bit more total life. Retreat is barely an option with armor tanks, take a lot of trial and error to learn when you have stepped just a little bit to far. I have to say though if the armor hardeners are working they are much better than shields. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.13 00:39:00 -
[42] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top)
This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.13 00:41:00 -
[43] - Quote
ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:43:00 -
[44] - Quote
Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.13 00:44:00 -
[45] - Quote
Have you tried throwing a fuel injector in the left slot perhaps, we were rolling Soma's before the end of last reset and other than the obvious need for a better than militia armor repper, a fuel injector was the only other active mod that substantially increased our effectiveness. Our rule of thumb became never stop moving if you can possibly help it. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.13 00:45:00 -
[46] - Quote
How about me telling you as an AV that the most difficult tanks to kill are the ones that surround themselves with infantry? and are constantly on the move enough that I don't have to pop shoot die respawn repeat before you have a chance to repair.
By moving around you add minutes to a soloist av trying to kill you. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:48:00 -
[47] - Quote
Belzeebub Santana wrote:ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. Almighty thinks everything is op so don't take him seriously. I have rarely called for a nerf but av either need a nerf or tanks need a buff |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:50:00 -
[48] - Quote
arimal lavaren wrote:Have you tried throwing a fuel injector in the high slot perhaps, we were rolling Soma's before the end of last reset and other than the obvious need for a better than militia armor repper, a fuel injector was the only other active mod that substantially increased our effectiveness. Our rule of thumb became never stop moving if you can possibly help it. Don't post please! I won't point out how stupid this statement is or how stupid I think you are so just don't post again, please |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.13 00:52:00 -
[49] - Quote
Mr Zitro wrote:Belzeebub Santana wrote:ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. Almighty thinks everything is op so don't take him seriously. I have rarely called for a nerf but av either need a nerf or tanks need a buff
IF TANKS GET A BUFF MY ASSAULT SUIT NEEDS A BUFF IN EITHER STRAFE SPEED OR HEALTH. |
Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2013.01.13 00:52:00 -
[50] - Quote
Mr Zitro wrote:arimal lavaren wrote:Have you tried throwing a fuel injector in the high slot perhaps, we were rolling Soma's before the end of last reset and other than the obvious need for a better than militia armor repper, a fuel injector was the only other active mod that substantially increased our effectiveness. Our rule of thumb became never stop moving if you can possibly help it. Don't post please! I won't point out how stupid this statement is or how stupid I think you are so just don't post again, please
I like the way you beg boy. |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.13 00:52:00 -
[51] - Quote
Mr Zitro wrote:Belzeebub Santana wrote:ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. Almighty thinks everything is op so don't take him seriously. I have rarely called for a nerf but av either need a nerf or tanks need a buff
Lulz, I agree on one of the two also, tanks need to be scarier. Knowing ccp they will over do it . |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:53:00 -
[52] - Quote
Iron Wolf Saber wrote:How about me telling you as an AV that the most difficult tanks to kill are the ones that surround themselves with infantry? and are constantly on the move enough that I don't have to pop shoot die respawn repeat before you have a chance to repair.
By moving around you add minutes to a soloist av trying to kill you. Running from one av stops you yes, but when half the team is av that hurts you more. Try playing in a tank then tell me about |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.13 00:53:00 -
[53] - Quote
Mr Zitro wrote: I always play in a squad so if you have seen me you would know that. And as for taking it as an attack, lol you basically said teamwork is the key to keeping a tank alive... Nope the ability to micro manage your tanks mods is what keeps it alive. So go try a tank out with some teamwork and tell me how it goes
Yes the ability to manage you mods is life or death for a tank especially an armor tank. I have tanked before I do understand stand how effective a having a decent ground force near you that you can contact make it great to be a tank and, how being alone when one or two guys show up with AV nades can really suck. No I am not an expert and will not say that I am but, I do have a really good understanding of tactics and strategy and I feel that having infantry tank support is the way to go.
Tank vs 1 good player with good AV gear can be iffy especialy in an armor tank. Tank with infantry support on comms vs good players with good AV gear. Tank and infantry everytime.
Lets chalk it up to a difference of opinions shall we. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.13 00:55:00 -
[54] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:How about me telling you as an AV that the most difficult tanks to kill are the ones that surround themselves with infantry? and are constantly on the move enough that I don't have to pop shoot die respawn repeat before you have a chance to repair.
By moving around you add minutes to a soloist av trying to kill you. Running from one av stops you yes, but when half the team is av that hurts you more. Try playing in a tank then tell me about
I hope you where not the idiot I remote demo'ed yesterday.... |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:55:00 -
[55] - Quote
xprotoman23 wrote:Mr Zitro wrote:Belzeebub Santana wrote:ALM1GHTY says tanks are OP and says ccp doesn't listen. Here you're saying they are UP and ccp doesn't listen. I have thought that tanks are weak for the cost. And vehicles on the whole are under utilized ATM.
But when two leet players disagree on the same subject and both want ccp to listen to them, who should ccp listen to?
I think ccp is doing a good job of balancing the game and sifting through all the QQ. Almighty thinks everything is op so don't take him seriously. I have rarely called for a nerf but av either need a nerf or tanks need a buff IF TANKS GET A BUFF MY ASSAULT SUIT NEEDS A BUFF IN EITHER STRAFE SPEED OR HEALTH. Proto I'm on your side, stuff is too weak and has major flaws. I'm just pointing out tank and av flaws ill make another thread about infantry :) |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:56:00 -
[56] - Quote
Iron Wolf Saber wrote:Mr Zitro wrote:Iron Wolf Saber wrote:How about me telling you as an AV that the most difficult tanks to kill are the ones that surround themselves with infantry? and are constantly on the move enough that I don't have to pop shoot die respawn repeat before you have a chance to repair.
By moving around you add minutes to a soloist av trying to kill you. Running from one av stops you yes, but when half the team is av that hurts you more. Try playing in a tank then tell me about I hope you where not the idiot I remote demo'ed yesterday.... Nope only av nades and swarms have killed me |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.13 00:58:00 -
[57] - Quote
Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Why in the hell are you parking somewhere, where your infantry support is nowhere near you?
You deserve someone sneaking up behind you like a scout who throws down 3 proxy detos and then throwing an av nade to lite them off. Armor tanks have the movement speed of a heavy with all armor plates and half a leg. So unless you try the vehicle an know how it handles, don't talk about things you don't understand You have a good point; however to be fair, you should still have infantry guarding your flanks and some good gunners (IMO, I think it's best to have a small blaster on the front with a small railgun on top) This just gave me an idea- how about an active module that drastically decreases the damage of all turrets, but increases movement speed/acceleration and shield/armor resistance by a ton? More or less a mechanism for an emergency retreat. The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious?
This is why I said I think some of you issue is with spawns not so much with the balance. Balance still yes but the spawns are still an issue. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.13 00:58:00 -
[58] - Quote
Question: has anyone ran a tank with logis running behind it repairing it, a la BF3?
Is it effective? |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 00:58:00 -
[59] - Quote
Kira Lannister wrote:Mr Zitro wrote:arimal lavaren wrote:Have you tried throwing a fuel injector in the high slot perhaps, we were rolling Soma's before the end of last reset and other than the obvious need for a better than militia armor repper, a fuel injector was the only other active mod that substantially increased our effectiveness. Our rule of thumb became never stop moving if you can possibly help it. Don't post please! I won't point out how stupid this statement is or how stupid I think you are so just don't post again, please I like the way you beg boy. Here is your attention for the today, now back under your rock |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.13 00:59:00 -
[60] - Quote
btw gallente are like rhinos when they armor up and stop dual tanking. |
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