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Thread Statistics | Show CCP posts - 2 post(s) |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 19:31:00 -
[1] - Quote
There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 19:33:00 -
[2] - Quote
Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling
But I do beat better gear... I just got skills to make it work. unlike these other scrubs here. It just happens every time I run into you Mr. Zitro I am either almost empty on my current magazine or trying to reload.
Anyways I'm poor haven't been able to afford gear above militia.
Also for the record I don't feel as a militia locked character that any weapon is OP. I live long enough against most weapons to seriously hurt the operator, nearly kill them or will kill them. HMGs and Heavies are currently my only bane but if I am taking heavy suits to down to a quarter of their armor in a decent firefight exchange in my militia suit. It then becomes a scenario of situation of who caught who and where followed shortly by who can aim, react, and plan ahead better. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.01 19:44:00 -
[3] - Quote
Iron Wolf Saber wrote:Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling But I do beat better gear... I just got skills to make it work. unlike these other scrubs here. It just happens every time I run into you Mr. Zitro I am either almost empty on my current magazine or trying to reload. Anyways I'm poor haven't been able to afford gear above militia. Also for the record I don't feel as a militia locked character that any weapon is OP. I live long enough against most weapons to seriously hurt the operator, nearly kill them or will kill them. HMGs and Heavies are currently my only bane but if I am taking heavy suits to down to a quarter of their armor in a decent firefight exchange in my militia suit. It then becomes a scenario of situation of who caught who and where followed shortly by who can aim, react, and plan ahead better.
I have 15 mil iskies you can borrow. Seriously though, how did you manage to get so low on monies you can't buy standard. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.01 19:45:00 -
[4] - Quote
No more Tanks4Lyfe? |
PREACHER OF AMARR
Bragian Order Amarr Empire
19
|
Posted - 2013.01.01 19:48:00 -
[5] - Quote
Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling
^
A True AMARRIAN
GOD IS WITH YOU |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 19:48:00 -
[6] - Quote
Iron Wolf Saber wrote:Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling But I do beat better gear... I just got skills to make it work. unlike these other scrubs here. It just happens every time I run into you Mr. Zitro I am either almost empty on my current magazine or trying to reload. Anyways I'm poor haven't been able to afford gear above militia. Also for the record I don't feel as a militia locked character that any weapon is OP. I live long enough against most weapons to seriously hurt the operator, nearly kill them or will kill them. HMGs and Heavies are currently my only bane but if I am taking heavy suits to down to a quarter of their armor in a decent firefight exchange in my militia suit. It then becomes a scenario of situation of who caught who and where followed shortly by who can aim, react, and plan ahead better.
How can you not afford basic/ advanced gear? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.01 19:50:00 -
[7] - Quote
So your "free lessons" are essentially "L2P". Ironic that the militia gear of advice is to not use militia gear |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 19:51:00 -
[8] - Quote
Icy Tiger wrote:No more Tanks4Lyfe? Honestly blaster tanks feel like giant ARs, which I have but it was way to easy to get a tank sp wise |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 19:51:00 -
[9] - Quote
I kinda agree with Zitro.
I feel the whole OP discussion was confounded by what a player has speced into. It's why i said people really need to post what level they have certain weapon skills speced..
Operation, PROFICIENCY, Sharpshooter(to a degree), WEAPONRY, heck even Capacity and Reload can all effect the value of each weapon and take the base differences of a weapon and make them even stronger thereby widening the gap to make them seem OP.
For instance a 3% difference isnt all that much but when you take 15%(Lvl 5) and apply it to the base difference b/w a std AR and a proto AR before the nerf, it becomes clear that it isnt the weapon but the way the skill points were applied. That is not an imbalance of the gun it is the natural progression gap difference b/w a newb and a vet who has speced into those skills.
This isnt a gear winning the fight, but rather the MMO aspect of time spent playing making the difference in the fight. I don't mind that aspect of the game because now i know which skills i need to spend time building up if i want to be on a level playing field with an imp or any other player who has more time in the game and by result has more SP spent in certain skills.
Fact is these nerfs would not be necessary or warranted if new players were not restricted by a cap until they started nearing a global cap level set by the cumulative sum of total CAP points possible since launch.
If players could catch up they wouldnt care. Also if there were other playgrounds for vets to play in and the proper "tuning" was done in terms of ISK rewards and ISK cost of the higher tier gear to dissaude their use in the current matches then there would be a lot less nerf threads.
Frankly once FW, and low/nullsec drops and if they ever do change the cap parameters to allow for newer players to "catch up" all these weapon balancing measure will need to be reevaluated. I dont think by any means this should be the final balance of weaponry. There are just too many confounding variables that need to be examined that augment the natural gaps b/w the tiers of weaponry. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 20:00:00 -
[10] - Quote
Gunner Visari wrote:I kinda agree with Zitro.
I feel the whole OP discussion was confounded by what a player has speced into. It's why i said people really need to post what level they have certain weapon skills speced..
Operation, PROFICIENCY, Sharpshooter(to a degree), WEAPONRY, heck even Capacity and Reload can all effect the value of each weapon and take the base differences of a weapon and make them even stronger thereby widening the gap to make them seem OP.
For instance a 3% difference isnt all that much but when you take 15%(Lvl 5) and apply it to the base difference b/w a std AR and a proto AR before the nerf, it becomes clear that it isnt the weapon but the way the skill points were applied. That is not an imbalance of the gun it is the natural progression gap difference b/w a newb and a vet who has speced into those skills.
This isnt a gear winning the fight, but rather the MMO aspect of time spent playing making the difference in the fight. I don't mind that aspect of the game because now i know which skills i need to spend time building up if i want to be on a level playing field with an imp or any other player who has more time in the game and by result has more SP spent in certain skills.
Fact is these nerfs would not be necessary or warranted if new players were not restricted by a cap until they started nearing a global cap level set by the cumulative sum of total CAP points possible since launch.
If players could catch up they wouldnt care. Also if there were other playgrounds for vets to play in and the proper "tuning" was done in terms of ISK rewards and ISK cost of the higher tier gear to dissaude their use in the current matches then there would be a lot less nerf threads.
Frankly once FW, and low/nullsec drops and if they ever do change the cap parameters to allow for newer players to "catch up" all these weapon balancing measure will need to be reevaluated. I dont think by any means this should be the final balance of weaponry. There are just too many confounding variables that need to be examined that augment the natural gaps b/w the tiers of weaponry. SP wise it should be a pool like other IMPs have suggested but they should have some pve for all the dumb kids who can't play with the big boys. What I love is all the low tier players saying HTFU/ adapt or die when all they did was die. The only nerf I kind of agreed with was the missile but they did it wrong just like most of their nerfs |
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Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 20:14:00 -
[11] - Quote
I dunno skill books aren't cheap that's all I know and the most expensive fits I have are AV and that is the only time my kdr match dips to 1 to 1 or lower because of infantry support vehicles have.
As to contribute to the discussion
I seriously honestly think its now more of a skill-less person getting owned by something they haven't mastered or understood.
A Case in point.
Create two identical rifles in kick, spread, range, and dps, change their looks and sounds.
Give one Rifle to a scrub and one Rifle to a Pro.
Scrub is going to complain his rifle is op because the one the pro had wtf owned him with it. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 20:22:00 -
[12] - Quote
Yea, frankly its only cause of this nerf that i can compete. Im a freelancer with no corp and the first thing i did with my aur was buy miltia BPO for everything so that every game i played was pure profit.
Because of the nerf, i havent felt the need to spec into adv dropsuits at all instead focusing entirely on circuitry, mechanics, shield boost, shileld control.
Weaponry, operation, sharpshooter.
By making my free stuff stronger and myself less squishy alongside the current nerfs i can compete against almost anyone including proto suits. Especially with flux nades and MD or exile AR.
But thats the point i didnt try spread myself too thin i made sure to build my character right.
It's like a house, start with a good foundation and then everything else falls into place. Im 10 days into my new "main" character and it only has 1.7m SP. I know exactly where im going and im not even thinking about getting to logi III-IV variant dropsuit when i can maximize the efficiency of my militia by building up my natural shield/armor/pg/cpu through skills and with it better extenders/armor.
Edit- I think thats the mistake ppl make is they spec into higer level dropsuit too early rather than spending their SP to get the most out of their free/basic stuff. Especially BPO stuff which sucks since they currently can only be bought with AUR. But by maximizing that you can generate enough profit to buy the skill books in quick time while having enough SP to boost the things that matter. I mean build up the natural max shields and armor along with weapon damage with SP is a far better long term financial plan than trying to sustain that through ISK consuming modules. But like i said it really comes down to "spending" the AUR on BPO, which by the way is <7K AUR=$3.50 to fully run BPO everything and have every BPO equipment if you only purchase the one dropsuit suited for your class.
Heavies obviously get screwed and just another example of why they aren't as OP as ppl want to believe they are.
I mean im thinking about my build and how it will be a month or two from now, not how will i be ready by next week.
What sucks is the reset is coming and all of this is for naught. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 20:36:00 -
[13] - Quote
Gunner Visari wrote:Yea, frankly its only cause of this nerf that i can compete. Im a freelancer with no corp and the first thing i did with my aur was buy miltia BPO for everything so that every game i played was pure profit.
Because of the nerf, i havent felt the need to spec into adv dropsuits at all instead focusing entirely on circuitry, mechanics, shield boost, shileld control.
Weaponry, operation, sharpshooter.
By making my free stuff stronger and myself less squishy alongside the current nerfs i can compete against almost anyone including proto suits. Especially with flux nades and MD or exile AR.
But thats the point i didnt try spread myself too thin i made sure to build my character right.
It's like a house, start with a good foundation and then everything else falls into place. Im 10 days into my new "main" character and it only has 1.7m SP. I know exactly where im going and im not even thinking about getting to logi III-IV variant dropsuit when i can maximize the efficiency of my militia by building up my natural shield/armor/pg/cpu through skills and with it better extenders/armor.
Edit- I think thats the mistake ppl make is they spec into higer level dropsuit too early rather than spending their SP to get the most out of their free/basic stuff. Especially BPO stuff which sucks since they currently can only be bought with AUR. But by maximizing that you can generate enough profit to buy the skill books in quick time while having enough SP to boost the things that matter. I mean build up the natural max shields and armor along with weapon damage with SP is a far better long term financial plan than trying to sustain that through ISK consuming modules. But like i said it really comes down to "spending" the AUR on BPO, which by the way is <7K AUR=$3.50 to fully run BPO everything and have every BPO equipment if you only purchase the one dropsuit suited for your class.
Heavies obviously get screwed and just another example of why they aren't as OP as ppl want to believe they are.
I mean im thinking about my build and how it will be a month or two from now, not how will i be ready by next week.
What sucks is the reset is coming and all of this is for naught.
Same here, Got all 'Core Fitting' and "Core Infantry' about done, finishing up 'Defense Core' now. 500k more sp and Ill probably be shifting to "Advanced Fitting' skills and additional weaponization.
Having weaponization to 5 is probably the only reason why I down protosuits as if they're militia. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.01 20:43:00 -
[14] - Quote
Flattening the damage was a terrible way to go because now there is so very little reason to use proto weapons it removes a big part of the game. And obviously the militia shotgun needed more damage.
Fittings now are more of a personal preference than ever and "stop sucking" is really the only advice you can give.
|
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 20:46:00 -
[15] - Quote
Altina McAlterson wrote: Flattening the damage was a terrible way to go because now there is so very little reason to use proto weapons it removes a big part of the game. And obviously the militia shotgun needed more damage.
Fittings now are more of a personal preference than ever and "stop sucking" is really the only advice you can give.
Well there are prechants of weapons being over powered but you have to provide true logical reasons why it was too good regardless if its a scrub or a pro holding the weapon.
For example the mind-drive SMG
Did significantly more damage than a proto-AR Had more bullets Was nearly as accurate and had similar engagement ranges. And you could have two on one suit.
When SMGs are supposed to be spray and pray not AR replacements. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 20:47:00 -
[16] - Quote
The problem is, we don't play 23/7 to get the SP for that like your corp. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 20:51:00 -
[17] - Quote
Scheneighnay McBob wrote:The problem is, we don't play 23/7 to get the SP for that like your corp. Lol cop out the problem is you don't understand how to play the game. Don't hate the players hate the game
|
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.01 20:52:00 -
[18] - Quote
Scheneighnay McBob wrote:The problem is, we don't play 23/7 to get the SP for that like your corp. We all have the same SP cap. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.01 21:01:00 -
[19] - Quote
Mr.Z actually posted on the forums, this is going to be a wonderful new year |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 21:05:00 -
[20] - Quote
Integral Zan wrote:Mr.Z actually posted on the forums, this is going to be a wonderful new year
Or the sign of a yet unknown Apocalypse. |
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 21:36:00 -
[21] - Quote
Altina McAlterson wrote:Scheneighnay McBob wrote:The problem is, we don't play 23/7 to get the SP for that like your corp. We all have the same SP cap. Still have to play constantly to reach it |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.01 21:39:00 -
[22] - Quote
Scheneighnay McBob wrote:Altina McAlterson wrote:Scheneighnay McBob wrote:The problem is, we don't play 23/7 to get the SP for that like your corp. We all have the same SP cap. Still have to play constantly to reach it Not that long actually. |
24601 -2
Doomheim
9
|
Posted - 2013.01.01 21:42:00 -
[23] - Quote
I have read aclot of posts hate'n on the weapon flattening they did for this build. I was kind of thinking that this build is all about collecting data and tweaking the combat mechanics of the game itself. All of the maps are smaller and they force us into close quarters matches. I mean I don't see people perched on top of the mountains sniping the whole game right now. Just keep killing each other and providing CCP with feedback and data. I don't expect the weapon stats to stay where they are or for them to keep iron sights on all the ARs like they are now.
The problem with a gaming community is that we all feel like we are getting cheated when we die...a lot. The tendency is to hate whatever weapon we get killed by a lot and then every one cries nerf.
Dust is not an ordinary FPS. The weapons cant all be the same but they can't all be drastically different either. Especially with skills adjusting the effectiveness of them. I can imagine finding a balance that everyone likes will be impossible.
I agree with Zitro's comments about getting out of the militia gear if you want to cry about an unfair advantage. The players using proto gear have spent time, sp, isk, and real money to get there. If you cant keep up with them in your militia gear then maybe you should find a different server. I hate seeing a squad of Zion, imperfects, or LOTIS on the other team. But I still fight them. It feels really good when you contribute to their death knowing they lost more in that one death than they are going to make in the inevitable win they are about to get. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 21:48:00 -
[24] - Quote
24601 -2 wrote:I have read aclot of posts hate'n on the weapon flattening they did for this build. I was kind of thinking that this build is all about collecting data and tweaking the combat mechanics of the game itself. All of the maps are smaller and they force us into close quarters matches. I mean I don't see people perched on top of the mountains sniping the whole game right now. Just keep killing each other and providing CCP with feedback and data. I don't expect the weapon stats to stay where they are or for them to keep iron sights on all the ARs like they are now.
The problem with a gaming community is that we all feel like we are getting cheated when we die...a lot. The tendency is to hate whatever weapon we get killed by a lot and then every one cries nerf.
Dust is not an ordinary FPS. The weapons cant all be the same but they can't all be drastically different either. Especially with skills adjusting the effectiveness of them. I can imagine finding a balance that everyone likes will be impossible.
I agree with Zitro's comments about getting out of the militia gear if you want to cry about an unfair advantage. The players using proto gear have spent time, sp, isk, and real money to get there. If you cant keep up with them in your militia gear then maybe you should find a different server. I hate seeing a squad of Zion, imperfects, or LOTIS on the other team. But I still fight them. It feels really good when you contribute to their death knowing they lost more in that one death than they are going to make in the inevitable win they are about to get.
Who said their win is inevitable?
Against blueberries definitely, but im sure there are few other corps unmentioned that might take exception to that assertion. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.01 22:02:00 -
[25] - Quote
Scheneighnay McBob wrote:Altina McAlterson wrote:Scheneighnay McBob wrote:The problem is, we don't play 23/7 to get the SP for that like your corp. We all have the same SP cap. Still have to play constantly to reach it
Most of us can get a good 90+% of the week's available SP in maybe 10 hours of play. You can't get that in a full week? |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 22:06:00 -
[26] - Quote
Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered' |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 22:12:00 -
[27] - Quote
Public matches are won because the other teams blues suck more than yours simple as that |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 22:13:00 -
[28] - Quote
Iron Wolf Saber wrote:Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered'
Play more ambush games. Especially after you start hitting diminishing returns in terms of SP. The games are shorter and the payouts are the same, this will increase your profit margins very quickly.
Also might help getting the BPO stuff, yea i know paying AUR sucks and perhaps you have some principle against it. But for $3.50 worth of AUR you can fund a full BPO suit, best of all the tier I BPO suits have at least 1 more high powered module, increasing their durability just a bit more.
I mean there is little else worth paying real money for but for items that wont be lost when you die is definitely worth the money, especially when you consider you get it back next reset and official launch by which time the secondary market will hopefully have a way for you to get it with isk, though by the time you generate that much isk not sure if you will want them. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.01 22:15:00 -
[29] - Quote
Sorry but my expensive gear is too expensive - isn't ADV good enough? :( - apparently not xD |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 22:15:00 -
[30] - Quote
http://youtu.be/IR4s4QswGS4?t=1m26s |
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Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2013.01.01 22:17:00 -
[31] - Quote
Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.01 22:18:00 -
[32] - Quote
Scheneighnay McBob wrote:http://youtu.be/IR4s4QswGS4?t=1m26s lmao you should have done that in your first post. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.01 22:19:00 -
[33] - Quote
A good way to make money is to play Ambush until you find a bunch of truck spammers. Militia Heavy Dropsuit + Militia Forge Gun = PROFIT.
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Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 22:26:00 -
[34] - Quote
Gunner Visari wrote:Iron Wolf Saber wrote:Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered' Play more ambush games. Especially after you start hitting diminishing returns in terms of SP. The games are shorter and the payouts are the same, this will increase your profit margins very quickly. Also might help getting the BPO stuff, yea i know paying AUR sucks and perhaps you have some principle against it. But for $3.50 worth of AUR you can fund a full BPO suit, best of all the tier I BPO suits have at least 1 more high powered module, increasing their durability just a bit more. I mean there is little else worth paying real money for but for items that wont be lost when you die is definitely worth the money, especially when you consider you get it back next reset and official launch by which time the secondary market will hopefully have a way for you to get it with isk, though by the time you generate that much isk not sure if you will want them.
I do mostly play ambush, I do have many of bpo militia gear and I am about 10 million sp in and still poor, maybe its a bug or my corp's taxes are sky high, who knows. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 22:27:00 -
[35] - Quote
Integral Zan wrote:Scheneighnay McBob wrote:http://youtu.be/IR4s4QswGS4?t=1m26s lmao you should have done that in your first post. I would have, but I just found it. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 22:34:00 -
[36] - Quote
Eternal Technique wrote:Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example.
That 800HP is worthless when there is no amount of shield tanking that can withstand a single militia level flux nade 1200HP all shield damage. Once ive beridden you of shield your armor tank alone isnt going to withstand the barrage of MD fire coming your way or AR headshot(well that you have a better chance cause im super squishy and not a perfect shot).
Didn't say they were comparable in HP, i said that they werent specing into at the current moment from a financial point of view, at least not before specing into core skills. My build is 10 days old. My militia gear, actually its a tier I BPO suit with tier I modules and BPO equipment, it cost b/w 6800 and 18,000 ISK a suit. Yes my logi is weak and squishy it running 181 and 302 with two BPO shield extender and two Tier I armor plates. with RE, FLUX and bpo hive and repair that suit cost 17K, oh thats with regular MD.
My AR BPO that i use for ambush is 11K. But my shield boost is at 4 and shield control at 2 with mechanics at 3 all of which make those modules go a little further because of the natural bump in tank and shield regen. With the current weapon nerfs that is more than adequate to survive most 1v1 encounter. I can survive a lot of 2v1 3v1 with my MD but not my AR.
Regardless in 10 days i have 23M ISK, i have enough to fund the skill books i need and in 2 months time buy proto gear like ima boss. So when i do get my skills where they need to be im not struggling over the money. Point is you need to create a set that is pure profit generator regardless of what it might do to stats and then build your stats back up on the back end, if they are that important to you.
The way i see it in this game money talks, everything else is just a distraction. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 22:39:00 -
[37] - Quote
Eternal Technique wrote:Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example. I'm talking about weapons not suits |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.01 23:14:00 -
[38] - Quote
Gunner Visari wrote:Yea, frankly its only cause of this nerf that i can compete. Im a freelancer with no corp and the first thing i did with my aur was buy miltia BPO for everything so that every game i played was pure profit.
Because of the nerf, i havent felt the need to spec into adv dropsuits at all instead focusing entirely on circuitry, mechanics, shield boost, shileld control.
Weaponry, operation, sharpshooter.
By making my free stuff stronger and myself less squishy alongside the current nerfs i can compete against almost anyone including proto suits. Especially with flux nades and MD or exile AR.
But thats the point i didnt try spread myself too thin i made sure to build my character right.
This is how people in EVE explain ship skills to newbs. THIS WORKS. Because you are focusing on this when you finally fit proto gear you will be that unholy thing that all newbs fear. This is the difference between a guy who goes straight to battleships in EVE and the guy who is now into cruisers because he maxed out his core skills.
The battleship gets eaten by the skillfit cruiser.
The same is true of all the gear.
That being said the gap between militia and proto weapons (AR) is now TOO thin. but that is another argument entirely. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2013.01.01 23:49:00 -
[39] - Quote
Gunner Visari wrote:Eternal Technique wrote:Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example. That 800HP is worthless when there is no amount of shield tanking that can withstand a single militia level flux nade 1200HP all shield damage. Once ive beridden you of shield your armor tank alone isnt going to withstand the barrage of MD fire coming your way or AR headshot(well that you have a better chance cause im super squishy and not a perfect shot). Didn't say they were comparable in HP, i said that they werent specing into at the current moment from a financial point of view, at least not before specing into core skills. My build is 10 days old. My militia gear, actually its a tier I BPO suit with tier I modules and BPO equipment, it cost b/w 6800 and 18,000 ISK a suit. Yes my logi is weak and squishy it running 181 and 302 with two BPO shield extender and two Tier I armor plates. with RE, FLUX and bpo hive and repair that suit cost 17K, oh thats with regular MD. My AR BPO that i use for ambush is 11K. But my shield boost is at 4 and shield control at 2 with mechanics at 3 all of which make those modules go a little further because of the natural bump in tank and shield regen. With the current weapon nerfs that is more than adequate to survive most 1v1 encounter. I can survive a lot of 2v1 3v1 with my MD but not my AR. Regardless in 10 days i have 23M ISK, i have enough to fund the skill books i need and in 2 months time buy proto gear like ima boss. So when i do get my skills where they need to be im not struggling over the money. Point is you need to create a set that is pure profit generator regardless of what it might do to stats and then build your stats back up on the back end, if they are that important to you. The way i see it in this game money talks, everything else is just a distraction.
That fit has at least 1 armor plate, meaning even without its shield it is on equal footing in terms of hp with your average militia fit |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.02 00:05:00 -
[40] - Quote
Breakin Stuff wrote:Gunner Visari wrote:Yea, frankly its only cause of this nerf that i can compete. Im a freelancer with no corp and the first thing i did with my aur was buy miltia BPO for everything so that every game i played was pure profit.
Because of the nerf, i havent felt the need to spec into adv dropsuits at all instead focusing entirely on circuitry, mechanics, shield boost, shileld control.
Weaponry, operation, sharpshooter.
By making my free stuff stronger and myself less squishy alongside the current nerfs i can compete against almost anyone including proto suits. Especially with flux nades and MD or exile AR.
But thats the point i didnt try spread myself too thin i made sure to build my character right. This is how people in EVE explain ship skills to newbs. THIS WORKS. Because you are focusing on this when you finally fit proto gear you will be that unholy thing that all newbs fear. This is the difference between a guy who goes straight to battleships in EVE and the guy who is now into cruisers because he maxed out his core skills. The battleship gets eaten by the skillfit cruiser. The same is true of all the gear. That being said the gap between militia and proto weapons (AR) is now TOO thin. but that is another argument entirely. +1. Best advice for DUSTERS planning to be battleship or capital pilots in EVE. Biggest difference is that EVE lets you get in the bigger ships even earlier and the price of loss is soooo much higher in EVE.
The relative amount of sp it takes to get in a ship vs. the number of sp it takes to make that ship useful prolly has a x 1/20 multiplier. |
|
En Veritas
Doomheim
0
|
Posted - 2013.01.02 00:09:00 -
[41] - Quote
Dust is like Eve; it's a game of specialization. People who specialize their skills to support their modus operandi are the ones who will reap the biggest benefits. Honestly, in a 1v1 of equal skill, Proto gear should utterly dominate Militia/Basic because of the statistical difference in performance and cost. Obviously, finding "equal skill doesn't happen often, so mismatches in firefights will be exaggerated or minimized depending on the gear and skills each player has trained and equipped. While I agree that "gear should guarantee a win" I still think that a person who specialized into say an Assault fit and runs a 100k Proto fit should have the advantage he earned (and is paying for) in the battle. Thus, there needs to be a middle ground of "balance" not just compressing the gear tiers.
Just my 2 cents. And for the record, I'm not an amazing killer, never have been, never will be, but I'll still do my best to make sure somebody kills you if you are on the enemy team. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 00:56:00 -
[42] - Quote
Eternal Technique wrote:Gunner Visari wrote:Eternal Technique wrote:Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example. That 800HP is worthless when there is no amount of shield tanking that can withstand a single militia level flux nade 1200HP all shield damage. Once ive beridden you of shield your armor tank alone isnt going to withstand the barrage of MD fire coming your way or AR headshot(well that you have a better chance cause im super squishy and not a perfect shot). Didn't say they were comparable in HP, i said that they werent specing into at the current moment from a financial point of view, at least not before specing into core skills. My build is 10 days old. My militia gear, actually its a tier I BPO suit with tier I modules and BPO equipment, it cost b/w 6800 and 18,000 ISK a suit. Yes my logi is weak and squishy it running 181 and 302 with two BPO shield extender and two Tier I armor plates. with RE, FLUX and bpo hive and repair that suit cost 17K, oh thats with regular MD. My AR BPO that i use for ambush is 11K. But my shield boost is at 4 and shield control at 2 with mechanics at 3 all of which make those modules go a little further because of the natural bump in tank and shield regen. With the current weapon nerfs that is more than adequate to survive most 1v1 encounter. I can survive a lot of 2v1 3v1 with my MD but not my AR. Regardless in 10 days i have 23M ISK, i have enough to fund the skill books i need and in 2 months time buy proto gear like ima boss. So when i do get my skills where they need to be im not struggling over the money. Point is you need to create a set that is pure profit generator regardless of what it might do to stats and then build your stats back up on the back end, if they are that important to you. The way i see it in this game money talks, everything else is just a distraction. That fit has at least 1 armor plate, meaning even without its shield it is on equal footing in terms of hp with your average militia fit
It has 2 basic plates in fact. But yes thats the point i used the modules to help make up the difference, but more advanced suits have more modules so they can either have more tank or more damage or keep the same and add something else like hacking or dampener or regulator or whatever else they desire. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 01:00:00 -
[43] - Quote
This thread is already on it's way to surpass G-Slick's "A great build is horrible" thread |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 01:07:00 -
[44] - Quote
Gunner Visari wrote:Eternal Technique wrote:Gunner Visari wrote:Eternal Technique wrote:Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example. That 800HP is worthless when there is no amount of shield tanking that can withstand a single militia level flux nade 1200HP all shield damage. Once ive beridden you of shield your armor tank alone isnt going to withstand the barrage of MD fire coming your way or AR headshot(well that you have a better chance cause im super squishy and not a perfect shot). Didn't say they were comparable in HP, i said that they werent specing into at the current moment from a financial point of view, at least not before specing into core skills. My build is 10 days old. My militia gear, actually its a tier I BPO suit with tier I modules and BPO equipment, it cost b/w 6800 and 18,000 ISK a suit. Yes my logi is weak and squishy it running 181 and 302 with two BPO shield extender and two Tier I armor plates. with RE, FLUX and bpo hive and repair that suit cost 17K, oh thats with regular MD. My AR BPO that i use for ambush is 11K. But my shield boost is at 4 and shield control at 2 with mechanics at 3 all of which make those modules go a little further because of the natural bump in tank and shield regen. With the current weapon nerfs that is more than adequate to survive most 1v1 encounter. I can survive a lot of 2v1 3v1 with my MD but not my AR. Regardless in 10 days i have 23M ISK, i have enough to fund the skill books i need and in 2 months time buy proto gear like ima boss. So when i do get my skills where they need to be im not struggling over the money. Point is you need to create a set that is pure profit generator regardless of what it might do to stats and then build your stats back up on the back end, if they are that important to you. The way i see it in this game money talks, everything else is just a distraction. That fit has at least 1 armor plate, meaning even without its shield it is on equal footing in terms of hp with your average militia fit It has 2 basic plates in fact. But yes thats the point i used the modules to help make up the difference, but more advanced suits have more modules so they can either have more tank or more damage or keep the same and add something else like hacking or dampener or regulator or whatever else they desire. I find the problem with armor plates is movement speed gets hit too hard, and I think it should NOT effect my turning speed. But if it is going to do all that then it should reduce recoil a little to so there is a plus for actually using it instead of just hp |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.01.02 01:12:00 -
[45] - Quote
Are you gents really having a contest to see who can out troll the other? Just have a Corp battle? I am sure even then there will be excuses and blah blah...still might be an interesting match if you are interested? |
TheReaper852
Imperfects Negative-Feedback
62
|
Posted - 2013.01.02 01:20:00 -
[46] - Quote
I have to disagree with not stock piling your isk, I've been thinking about petitioning ccp for a swimming pool in my quarters with all my isk in it. I'm sure others are already getting ready for this.
In previous builds when I used to be killed by proto gear it made me want to play more to strive and get proto gear for myself. Often I could almost take someone in proto out but with teamates using militia gear no matter how much damage I did it always failed because of their weakness. So imo the game has lost a lot of it's drive for lots of skills and randoms use too much militia gear when they shouldn't.
|
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 01:34:00 -
[47] - Quote
Mr Zitro wrote: I find the problem with armor plates is movement speed gets hit too hard, and I think it should NOT effect my turning speed. But if it is going to do all that then it should reduce recoil a little to so there is a plus for actually using it instead of just hp
meh, i think there has to be a penalty for stacking armor plates, i cant see why it should have a beneficial effect on recoil, i mean i guess you could argue that a stiffer chasis should be immune to the guns recoil, but that would just cause TAC AR abuse.
The ratio of movement speed at the basic level seems fair, 3% for 65 HP, double stacked its 6% for 130hp. But at higher levels its just silly, For 87 hp i get 5% penalty which is 10% for 174 if stacked and for 115HP i get a 10% penalty. I can get more hp from stacking two basic and suffer 4% less movement penalty, granted i am using an extra slot, but really there are few other low power slots that i can care for atm, hacking module and maybe regulator but even then i find those to be a waste of a slot better served by tanking, as far as fits that have 3 or more slots for me id forgo any additional tanking for an armor repair, most i would consider doing is one basic one adv and a good repair module, but still hard to justify an additional 2% in movement penalty for an additional 22 points of armor, better off stacking shields.
Unfortunately movement speed is movement speed, i havent noticed it affect my turn speed which is governed by my x sensitivity. It does of course effect my strafing speed. But of course there needs to be some sort of penatly for tanking o/w there will be no risk in using the armor plating, way i see it you are effectively making yourself more like a heavy class so why shouldnt you suffer the same effects that a basic heavy suit has which has more armor.
Fortunately for us, field mechanics increase up to 25% max armor and has no effect on movement speed. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.01.02 01:46:00 -
[48] - Quote
I think the thought is that shield extenders do not have negatives and they also have a natural recharge rate. Shields outclass armro in almost every way. I do not know why CCP hares armor. |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2013.01.02 01:53:00 -
[49] - Quote
my opinion is this buff everything basicly back to precourser that was the most fun i had. You had to plan and think what you were going to do not just run out. Protos should be gods compared to militia or standard, advanced should be a god compared to militia.
Heavies should tank damage like its nothing. and the heavy weapons need to be able to cause hurt to vehicles. The hmg should fire till its out of ammo. They are supposed to be av class and, the staple in offense and defense plans.
Assualts should be able to walk and cause death but only in a group solo an assualt is target practice. The ar should have the best all around stats, history has shown its the most commonly use firearm since its creation due to that fact.
scouts should move fast and have CQC and LRC they need to be the perfect lone wolf. Recon is best done in small numbers after all
this game should encourage people to play by increasing everything to epic not flatting everything to common team work should be key to beating your rivals a couple sniper shots the a heavy raining bullets till the clip is empty will kill any proto take away the limits encourage specifaction and growth |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 02:00:00 -
[50] - Quote
William HBonney wrote:I think the thought is that shield extenders do not have negatives and they also have a natural recharge rate. Shields outclass armro in almost every way. I do not know why CCP hares armor.
Yea i understand that, but tbf shields tanks are favored more than armor tanks. I think shield tanking a infantry soldier has one obvious drawback that cant be ignored.
I think there are plenty of things that devour shields like Takeru Kobayashi. Flux and Lazer come to mind and they can fry shields instantly at even the basic level in the way armor plating simply cant be. Also the hp gains of shield extender is miniscule even at the proto level. Now granted they regenerate but that regeneration is often useless until you are specced into skills that make them better but again even the 3x or 4x stacking a proto extender can be utterly decimated by one good flux nade. 1200HP eats infantry shields well like Takeru Kobayashi.
I mean for me currently i find double stacking basic extender so pointless i stopped using them in a lot of my suits in favor of stacking damage mods which have been far more useful in winning 1v1, especially at AR optimum range since i can dodge bullets like a ninja(not really but just long enough to win most fights).
There is also the increased CPU cost of running shields so there is that, granted it isnt much but it is something. |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.02 02:19:00 -
[51] - Quote
DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
************************
Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY SOME MERCS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 02:42:00 -
[52] - Quote
xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability.
As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts.
Im by no means flaming you when i say this but perhaps part of the blame in these nerfs belong with you guys and others who constantly ran proto everything outside of corp battles or against other teams you knew to have proto gear. Im not putting that squarely on your shoulders that belongs to every vet who's been around since E3 and decided to have a feast of all the newbies.
Granted i get it you're bored and their isnt a new playground for you guys yet and thats why it sucks, id probably do the same thing out of sheer boredom too.
Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup. It will be a safe harbor for miltia/std gear to earn their stripes before graduating to the levels of the game where you should be playing at currently but isnt yet available. It's at this point i think the old norms and differences between the tiers should return so that it wont be this current lopsided pubstomp fest in which nobody but the vets will want to play since there isnt a safe harbor for the newbies. When they add FW/lowsec/nullsec and PVE i hope they do return the way the were before because truly that is how they should be anyone who thinks o/w just doesnt appreciate RPG's and the influence that they should have on this game.
To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck.
Granted my view maybe a bit skewed i only have a total of 2 weeks in this game so i dont know what it really was like in codex having only 4 days in that build before chromosome dropped, and now with this new build i definitely dont see the value in graduating. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.02 02:50:00 -
[53] - Quote
Gunner Visari wrote:xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been. Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability. As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts. Im by no means flaming you when i say this but perhaps part of the blame in these nerfs belong with you guys and others who constantly ran proto everything outside of corp battles or against other teams you knew to have proto gear. Im not putting that squarely on your shoulders that belongs to every vet who's been around since E3 and decided to have a feast of all the newbies. Granted i get it you're bored and their isnt a new playground for you guys yet and thats why it sucks, id probably do the same thing out of sheer boredom too. Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup. It will be a safe harbor for miltia/std gear to earn their stripes before graduating to the levels of the game where you should be playing at currently but isnt yet available. To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck. Granted my view maybe a bit skewed i only have a total of 2 weeks in this game so i dont know what it really was like in codex having only 4 days in that build before chromosome dropped, and now with this new build i definitely dont see the value in graduating.
We haven't brought this upon ourselves seeing as CCP forces everybody to play in the same sandbox, back in early precursor there was a battle-finder which had gear restricted matches. Proto-type battles were anything goes. If militia players wanted to join the battles they KNEW what they were getting into. Most of the nerfs were really uncalled for (outside of the vehicle missile launchers)
CCP needs to get rid of the STUPID MATCH MAKING. (WHOEVER WANTED TO PUT MATCH MAKING INTO THIS GAME NEEDS TO BE FIRED) Bring back the old battle-finder with the different lobbies people could join. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 03:02:00 -
[54] - Quote
xprotoman23 wrote:
We haven't brought this upon ourselves seeing as CCP forces everybody to play in the same sandbox, back in early precursor there was a battle-finder which had gear restricted matches. Proto-type battles were anything goes. If militia players wanted to join the battles they KNEW what they were getting into. Most of the nerfs were really uncalled for (outside of the vehicle missile launchers)
CCP needs to get rid of the STUPID MATCH MAKING. (WHOEVER WANTED TO PUT MATCH MAKING INTO THIS GAME NEEDS TO BE FIRED) Bring back the old battle-finder with the different lobbies people could join.
Whoa i didnt mean it like this is ALL your fault, i stated that CCP screwed up by not having a separate sandbox for you, I didnt know there was a battle finder where you could have gear restricted matches, my guess is that the player pool was too low and it didnt work out well. Or the more likely "its too complicated" whining threads probably popped up and killed the "server" lists type of match selection in favor of the simplified just let me press this mode and let the game do the work for me cause im too "insert diminutive slur of choice" to figure it out for myself and too proud to ask.
But that said once the sandbox was unified and one and the same for everyone it was clear as day to see what would happen. Nobody was going to want to play against anyone who crushed them based on gear, especially when they found out there was no way to avoid them cause the player pool is small and to try to catch up to a decent level of fighting would take at least a month or two, because of the skill cap. (Except other h/c players like me who think of things like this in the long term not short term).
Lets face it if new players were able to skill up unrestricted by a CAP until they reached a global cumulative cap all these issue would have been dead in the water.
It was either give me a chance to fight back against these guys, either nerf everything so its more "balanced" or give me the opportunity to grind and catch up, "oh i cant grind and catch up" "F it" nerf everything i want my "balance".
Ive just summed up the basic psyche of what has transpired in the minds of the majority of the players that were debating this issue, take a moment and think about it you know that was the root cause for most of your complaints/arguments about proto gear. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 03:03:00 -
[55] - Quote
How can you even remotely say we caused this? That's makes as much sense as putting a cake in front of a fat kid and expecting him not to try it. I have played the game the way it's suppose to be played, we all start the same, I spec into whatever I feel like using and I max those skills that go with what I'm doing. I blame the stupid/mentally challenged player base who can't seem to spend skill point or isk. CCP please stop dumbing this game down. This is a sci fi game not some redneck old western |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 03:15:00 -
[56] - Quote
Read the above post. https://forums.dust514.com/default.aspx?g=posts&m=450939#post450939
And please stop taking it as a personal attack, i dont blame you guys for this in the sense you are the immediate responsible party for this, i simply look at the progression of events that led to this and simply state that without this particular events the ppl who are proned to complain have no basis for to argue.
Now whether CCP should have listened is entirely a different thing and obviously the ppl who complained rather than sucked it up and thought about the game on a more long term level are to blame for that, but would they have complained without being stomped by proto gear of course they would have their newbs everything is OP until they can do well with it. Heck i guarantee if you all ran ADV gear they complain ADV gear was OP.
Also i didnt imply or state that is fell entirely on the shoulders of imps, i said that every vet who decided lets use proto and haze the newbs created this atmosphere among ppl who didnt and wouldnt know any better. Yes just because a piece of cake is in front a fat kid doesnt mean the fat kid has to eat it, dont buy into the stereotype, that fat kid might aspire to be skinny and exercise some self control. I mean this is a beta, lets not crush all prospective players before they get a chance to learn and appreciate the finer points of the game.
Ultimately CCP should have not listend but we as a community recognizing that we had all these advantages should have taken them under our wings and showed them the way. Some people arent as quick to learn new things like you or I. It took me 20 mins of reading all the infantry skill descriptions and about 3-4days of playing to understand how each skill would help or not help my playstyle. But not everyone that comes to this game is going to be that quick or familiar with RPGs, to do that and start thinking about a character build and where it should be week 1 week 2 1mo 2mo etc. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 03:20:00 -
[57] - Quote
Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling
Why does this sound like you are complaining yet again.Using reverse psycology to say that LR are OP. cry moar dude
|
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 03:22:00 -
[58] - Quote
HECATONCHIRES GYGES wrote:Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling Why does this sound like you are complaining yet again.Using reverse psycology to say that LR are OP. cry moar dude lol do better |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 03:27:00 -
[59] - Quote
This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 03:31:00 -
[60] - Quote
HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway |
|
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 03:34:00 -
[61] - Quote
HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs.....
Actually by bringing the weapon tiers closer together and the previous changes in the hp of differences of the dropsuits has in effect made "thinkiing" about creating a good character factoring in not only core skills but specialization skills unnecessary and thus in effect "dumbing" down the game. If all one now needs to do be successful is focus on core skills and not think about gear choices like i currently do the game has in fact been "dumbed" down. Notice the quotations because by "dumbed" i mean requiring less forethought and more UPnP type gameplay aka another vanilla shooter with easy to digest character progression.
Now with regards to the arguments about leveling the playing field etc etc etc these are other issue entirely and one that have other confounding factors and root causes for which those arguments are based upon and the differences in gear was the easy scapegoat that provided the "easy" solution. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 03:38:00 -
[62] - Quote
I don't take it as a personal attack, I take it as a stupid statement. There is nothing wrong with what vets do, they are the models for scrubs. I'll give all the lessons I have to teach this player base to understand this game |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 03:44:00 -
[63] - Quote
Wasn't or didnt mean to say what you do is wrong, I admitted i would have done the same in your position. Im just saying the cause and effect of what happened next cant be something that should be shocking, surprising, or unexpected. Something to be angry, annoyed and upset about totally.
Same thing happend to the MP game that i was godlike in which was ACB. We were kings, noobs complained, things got changed, we were kings again noobs kept complaining and things were changed again. Cycle never ends it just the unfortunate fact of the gaming industry that changes are often going to be made for the lowest common denominator and unfortunately that isnt the hardcore, the hardcore may keep the game alive in their hearts but its the other guys who do it with their wallets, even though you'd think it would be the hardcore in the end its a numbers game and there just isnt enough of us compared to the casual. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.02 03:44:00 -
[64] - Quote
Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 03:49:00 -
[65] - Quote
HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... Lol random did the TAR make me good? No I still smash so get off me you scrub |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 03:51:00 -
[66] - Quote
Mr Zitro wrote:I don't take it as a personal attack, I take it as a stupid statement. There is nothing wrong with what vets do, they are the models for scrubs. I'll give all the lessons I have to teach this player base to understand this game
lol I didnt hear STB crying this much when they nerfed tanks after Precursor.I also didnt hear them talkin hard ,about 25 million dollar corp matches when they were on top of the boards...trolling threads,calling people scrubs,challenging the player base.
I also didnt see any Imperfect threads about concern that the player base had Militia suits and that you guys didnt want to pown to many people.When you guys were rockin those OFFICER protos that you won in the Tourney in CODEX.From what I saw It didnt look like you guys were concerned about the suit disadvantage then.So why the change of heart?Could it be just a load of bull ****?
Me thinks so
|
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 03:58:00 -
[67] - Quote
HECATONCHIRES GYGES wrote:Mr Zitro wrote:I don't take it as a personal attack, I take it as a stupid statement. There is nothing wrong with what vets do, they are the models for scrubs. I'll give all the lessons I have to teach this player base to understand this game lol I didnt hear STB crying this much when they nerfed tanks after Precursor.I also didnt hear them talkin hard ,about 25 million dollar corp matches when they were on top of the boards...trolling threads,calling people scrubs,challenging the player base. I also didnt see any Imperfect threads about concern that the player base had Militia suits and that you guys didnt want to pown to many people.When you guys were rockin those OFFICER protos that you won in the Tourney in CODEX.From what I saw It didnt look like you guys were concerned about the suit disadvantage then.So why the change of heart?Could it be just a load of bull ****? Me thinks so You seem to be trying too hard and I am feeling a little bad at this point
Let me give you a little advice, tone it down in this thread and either wait for something that can pass off as QQ in this thread or wait for a future IMP rant thread. Personally I would appreciate it if you could come up with something more original than another cookie cutter "Imperfects are a bunch QQers" post |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 04:00:00 -
[68] - Quote
The dark cloud wrote:Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. Lol the TAR had draw backs too, yet scrubs still cried. If the TAR was so op why didn't every scrub use it??? Cause it was harder to use than the laser. Oh I'm wrong you say how many kids use lasers now more than all the TAR users |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 04:06:00 -
[69] - Quote
Mr Zitro wrote:The dark cloud wrote:Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. Lol the TAR had draw backs too, yet scrubs still cried. If the TAR was so op why didn't every scrub use it??? Cause it was harder to use than the laser. Oh I'm wrong you say how many kids use lasers now more than all the TAR users
Who cares about lasers man...get a clue. Pick one up.Wear plate and offset with Katalyzers.You play the outside with a TAR same principle.....ohhhhh but wait. You guys werent playin with it that way. You were jumping,spinning,kneeling WHILE "spamming" your mouse right?lol dude please.Yer crackin me up
|
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 04:11:00 -
[70] - Quote
The dark cloud wrote:Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. True the LR has draw backs such as the range limitations that no amount of skill can overcome, but that doesn't change the fact that they are the new kings of the battlefield. I have closed the distance between an LR as well and they are completely helpless, the TAR had a similar drawback were they had trouble targeting a strafing target up close. Lasers do have advantages over the TAC such as being able to kill more enemies per clip. Bottom line, I see LRs farm blueberries the same way TARs did and that's why I say they are the new TARs. |
|
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 04:13:00 -
[71] - Quote
Integral Zan wrote:The dark cloud wrote:Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. True the LR has draw backs such as the range limitations that no amount of skill can overcome, but that doesn't change the fact that they are the new kings of the battlefield. I have closed the distance between an LR as well and they are completely helpless, the TAR had a similar drawback were they had trouble targeting a strafing target up close. Lasers do have advantages over the TAC such as being able to kill more enemies per clip. Bottom line, I see LRs farm blueberries the same way TARs did and that's why I say they are the new TARs. Exactly and hes all cryin about it.
|
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2013.01.02 04:16:00 -
[72] - Quote
If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 04:17:00 -
[73] - Quote
Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. Well no, the weapons were flattened but in this build the goal is tanking since modules weren't flattened in the same way. |
ForumPolice
0
|
Posted - 2013.01.02 04:19:00 -
[74] - Quote
Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player.
The way things were before made sense in terms of gear vs gear which is balanced.
Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 04:22:00 -
[75] - Quote
you cant even compare the the TAR the way it was with the Laser.Tar was doing 87 a bullet with damage mod's and SS maxed out.Laser doesnt even get close to that..
Couple that with the fact that SOME people were sending8 bullets a second down range and you have a recipe for dumshit |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.02 04:38:00 -
[76] - Quote
C-c-c-combo breaker!!!!!!!
I am, of course, referring to the ongoing rage battle. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.02 04:40:00 -
[77] - Quote
xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
************************
Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY SOME PLAYERS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear.
Damn protoman nice post |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 04:44:00 -
[78] - Quote
xprotoman23 wrote:xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
************************
Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY IDIOTS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear. Damn protoman nice post yeah that is a good one Jump old man...Ill give ya a like for that.
|
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.02 04:46:00 -
[79] - Quote
Gunner Visari wrote:
1. Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability.
2. As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts.
3. Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup.
4. To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck.
1. Any corp or player thats been around a couple builds "should" know how to skill up their character and what to go for 1st. If they don't know how to spec by now they will never get it until this game is in Open Beta and there are "How To" walkthrus for cookie cutter builds.
2. This is the way CCP laid the game out. People complained about not having a skill cap because they cant compete with the 23/7s, but now we have a skill cap they complain they can't compete again. See a trend? CCP insituted the skill cap but it still didnt, and will never, level the playing field.
3. There will always be people that just want to make people rage ( /looks at HECATONCHIRES GYGES posts) by either forum trash talking or going into Militia games to kill noobs, its part of FPS society. ISK won't matter after awhile, only entertainment.
4. The beta testers (even the bad ones) will be light years ahead of new players upon release of the game due to the learning curve. This fact can't be avoided. I just hope there are enough people that want to play this game where we don't see a big impact.
|
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 05:01:00 -
[80] - Quote
Cyn Bruin wrote:Gunner Visari wrote:
1. Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability.
2. As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts.
3. Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup.
4. To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck.
1. Any corp or player thats been around a couple builds "should" know how to skill up their character and what to go for 1st. If they don't know how to spec by now they will never get it until this game is in Open Beta and there are "How To" walkthrus for cookie cutter builds. 2. This is the way CCP laid the game out. People complained about not having a skill cap because they cant compete with the 23/7s, but now we have a skill cap they complain they can't compete again. See a trend? CCP insituted the skill cap but it still didnt, and will never, level the playing field. 3. There will always be people that just want to make people rage ( /looks at HECATONCHIRES GYGES posts) by either forum trash talking or going into Militia games to kill noobs, its part of FPS society. ISK won't matter after awhile, only entertainment. 4. The beta testers (even the bad ones) will be light years ahead of new players upon release of the game due to the learning curve. This fact can't be avoided. I just hope there are enough people that want to play this game where we don't see a big impact. I dont care if you guys wear Proto Im gonna wear it maybe sometimes....probably not.It doesnt make any sense to wear it.Its just not cost effective....at all.Max ISK is 350k in a pub for winning team MVP.Pub matches and KDR,kills is not the end all be all of this game.Itll be Districts and money....thats how it works in New Eden.You guys are the only ones who care about that stuff.When that way of thinking is 1 demensional.People will have the skills to equip proto in CORP matches.When it means something...pub matches only mean will I get MVP.You guys are the ones thinking standard FPS.Most of these guys belong to EVE corps and they laugh at the cost of our best gear.They really do.People pub just to get the sp thats it.EVE players are really just checking the game out.When they can have there EVE corp money into there corp wallet.....youll being seeing proto trust me.
I did like how we used to have the battle finder.I do miss that option.Why it never came back I dont have the slightest.
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ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
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Posted - 2013.01.02 05:02:00 -
[81] - Quote
What We have here BoyZ is a:
RAW 2013 CLASSIC
Keep it up and we might hit Ultra CLASSIC by the end of night
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howard sanchez
Conspiratus Immortalis
448
|
Posted - 2013.01.02 05:03:00 -
[82] - Quote
xprotoman23 wrote:Gunner Visari wrote:xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been. Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability. As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts. Im by no means flaming you when i say this but perhaps part of the blame in these nerfs belong with you guys and others who constantly ran proto everything outside of corp battles or against other teams you knew to have proto gear. Im not putting that squarely on your shoulders that belongs to every vet who's been around since E3 and decided to have a feast of all the newbies. Granted i get it you're bored and their isnt a new playground for you guys yet and thats why it sucks, id probably do the same thing out of sheer boredom too. , Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup. It will be a safe harbor for miltia/std gear to earn their stripes before graduating to the levels of the game where you should be playing at currently but isnt yet available. To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck. Granted my view maybe a bit skewed i only have a total of 2 weeks in this game so i dont know what it really was like in codex having only 4 days in that build before chromosome dropped, and now with this new build i definitely dont see the value in graduating. We haven't brought this upon ourselves seeing as CCP forces everybody to play in the same sandbox, back in early precursor there was a battle-finder which had gear restricted matches. Proto-type battles were anything goes. If militia players wanted to join the battles they KNEW what they were getting into. Most of the nerfs were really uncalled for (outside of the vehicle missile launchers) CCP needs to get rid of the STUPID MATCH MAKING. (WHOEVER WANTED TO PUT MATCH MAKING INTO THIS GAME NEEDS TO BE FIRED) Bring back the old battle-finder with the different lobbies people could join.
Proto, Imperfects and everyone bitching about balance need to stop and re-read Gunners post. He isn't pointing blame your way as much as pointing out the facts of this dust beta-- there aren't enough active players to allow the match making system ( let alone the tiered gear system) to function properly.
So we all get jammed together into every match. The only way for CCP to keep this debacle of an extended beta afloat is to flatten all variance out enough to allow the brand newbs to attempt to compete vs the proto-skilled crowd.
CCP, HTFU. Hurry the **** up already. The longer you delay the faster this tub sinks. |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.02 05:58:00 -
[83] - Quote
As great a read as this thread is, my favorite part is how ReGnUM keeps popping in to troll a little every couple pages. Keep it up ReG, doing a great job here. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 06:27:00 -
[84] - Quote
This thread will be so damn beautiful in a few days
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.02 07:23:00 -
[85] - Quote
I still dont get around this. If they are so good why would you bother if some stuff gets flattend? In the end the skilled player will still be good and n00bs will be n00bs no matter what happends. A n00b that has no aim at all wont do any good with a duvolle. Alot of things are aswell worth mentioning that have nothing to do with Dust514 itself. Like having situational awareness, having a decent headset, coordination knowledge where your team is and so on. This can only be obtained by getting good on FPS games in general. A good player can pinpoint the location of gunshots and tell if they where fired from friendly's or hostile. On this game you have to be aware of your surroundings at all times. The truth is alot of players out there are just casuals and dont give a damn about the good players logic. For example they use silly fittings like a heavy with a swarm launcher/shotgun, camp in corners or run past you instead of reviving. And i see so many militia players cause they just dont give a damn or dont know how to fit their suit. You can see it how you want but there will allways be more n00bs then good players. And their only existence is to simply get stomped on. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.02 07:44:00 -
[86] - Quote
The dark cloud wrote:I still don't get around this. If they are so good why would you bother if some stuff gets flattened? In the end the skilled player will still be good and n00bs will be n00bs no matter what happens. A n00b that has no aim at all wont do any good with a duvolle. Alot of things are aswell worth mentioning that have nothing to do with Dust514 itself. Like having situational awareness, having a decent headset, coordination knowledge where your team is and so on. This can only be obtained by getting good on FPS games in general. A good player can pinpoint the location of gunshots and tell if they where fired from friendly's or hostile. On this game you have to be aware of your surroundings at all times. The truth is alot of players out there are just casuals and don't give a damn about the good players logic. For example they use silly fittings like a heavy with a swarm launcher/shotgun, camp in corners or run past you instead of reviving. And i see so many militia players cause they just don't give a damn or don't know how to fit their suit. You can see it how you want but there will always be more n00bs then good players. And their only existence is to simply get stomped on. Silly Dark Cloud unlike you, apparently, we want to have a good game instead of another wasted fps that will die and be forgotten. By flattening the weapons CCP kills the need for progressing through the skills required to get better weapons, an important aspect of the game imo. Also, by weakening weapons in general without changing the modules what so ever it gives rise to tanking your suit and wiping out anyone in a lesser suit. Too bad all SI can think about is the next pub stomp. |
Xander Mercy
SVER True Blood Unclaimed.
91
|
Posted - 2013.01.02 07:55:00 -
[87] - Quote
my name is Xander Mercy and i approve of this message |
h3lenK3ller
Doomheim
13
|
Posted - 2013.01.02 08:47:00 -
[88] - Quote
TAR... the problem is not modded controllers, the problem is people knowing how to BUILD there fits.., Blame CCP for not fixing damage mods yet. Before the AR nerf and the kick added to the TAR, someone can build a fit so their TAR fires at 80+ HP a shot. And headshots are 195% efficiency do the math... people need to stop qq'n over stupid shi*, sure i might qq in game but coming on forums a public place and accuse people of modding. Get good kittens.
PS kiss this "scrubs" butt <----------------------------- |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.02 09:04:00 -
[89] - Quote
Sleepy Zan wrote:Silly Dark Cloud unlike you, apparently, we want to have a good game instead of another wasted fps that will die and be forgotten. By flattening the weapons CCP kills the need for progressing through the skills required to get better weapons, an important aspect of the game imo. Also, by weakening weapons in general without changing the modules what so ever it gives rise to tanking your suit and wiping out anyone in a lesser suit. Too bad all SI can think about is the next pub stomp. A good game in your opinion is that a n00b shouldnt be allowed to have the slightest chance. I saw your "corp demands" like removing starter fit LAV's, that proto suits should stand their ground when getting hit by a full speed LAV and other stupid requests. And to be honest ive never saw a post that is constructive from your side. Allways in the favour of the better players. You guys think much more about pup stomping then anything else. And when one of the Zitros gets stomped on they send hatemails out on the guy who obviously outplayed them. Prime example now is the laser rifle. You are upset that a weapon that wasnt on your mind can be that good. So you demand to nerf it. And there is need to progress. Weapons still have a damage gap and obviously they still perfform quite good. What you experience now is called variety on the battlefield. You see all kind of weapons now before it was 99% AR which is boring as hell. The main reason why i think the laser rifle is balanced is cause this "OMG ITS OVERPOWRED" thing came only up when AR's has beeing balanced to that what they are. Short-Medium range weapons. Some moron from your corp claimed they are overpowered and the fools hop on the bandwaggon. And when they nerf lasers then i demand that every sniper rifle in the game gets a 50% damage cut cause you can do over 400HP damage per shot with them. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.02 09:09:00 -
[90] - Quote
xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
************************
Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY IDIOTS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear.
Nice Post protoman
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Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.02 12:54:00 -
[91] - Quote
The pessimist complains about the wind
The optimist expects the winds to change
The realist adjusts the sails.
This is one of the most important lessons in DUST. You all see how this applies to DUST? |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2013.01.02 13:16:00 -
[92] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling But I do beat better gear... I just got skills to make it work. unlike these other scrubs here. It just happens every time I run into you Mr. Zitro I am either almost empty on my current magazine or trying to reload. Anyways I'm poor haven't been able to afford gear above militia. Also for the record I don't feel as a militia locked character that any weapon is OP. I live long enough against most weapons to seriously hurt the operator, nearly kill them or will kill them. HMGs and Heavies are currently my only bane but if I am taking heavy suits to down to a quarter of their armor in a decent firefight exchange in my militia suit. It then becomes a scenario of situation of who caught who and where followed shortly by who can aim, react, and plan ahead better. How can you not afford basic/ advanced gear?
He spends his allowance on icecream |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2013.01.02 13:21:00 -
[93] - Quote
Mr Zitro wrote:Public matches are won because the other teams blues suck more than yours simple as that
It is a simple battle of re1ardation. The team that is less re1arded wins. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2013.01.02 13:53:00 -
[94] - Quote
Milita gear ftw tbh
Then again i did skill up to use some salvage i did obtain but really overall i just stayed in milita when out of a tank because why not, its cheaper and is fairly effective, hell tweek the loadout right and you can have a advanced gun on a full milita get up lol but why bother for that extra bullet or 2
The incentive to lvl up your weapons and dropsuits has gone, all you get extra slots/damage and PG/CPU but for the investment of ISK/SP and time its not worth it overall |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.02 15:18:00 -
[95] - Quote
HECATONCHIRES GYGES wrote:I dont care if you guys wear Proto Im gonna wear it maybe sometimes....probably not.It doesnt make any sense to wear it.Its just not cost effective....at all.Max ISK is 350k in a pub for winning team MVP.Pub matches and KDR,kills is not the end all be all of this game.Itll be Districts and money....thats how it works in New Eden.You guys are the only ones who care about that stuff.When that way of thinking is 1 demensional.People will have the skills to equip proto in CORP matches.When it means something...pub matches only mean will I get MVP.You guys are the ones thinking standard FPS.Most of these guys belong to EVE corps and they laugh at the cost of our best gear.They really do.People pub just to get the sp thats it.EVE players are really just checking the game out.When they can have there EVE corp money into there corp wallet.....youll being seeing proto trust me.
I did like how we used to have the battle finder.I do miss that option.Why it never came back I dont have the slightest.
I wear proto about 30-40% of the time. I usually run an ISK fit (Type B with complex extenders, Advanced wep, rest all militia) runs about 30-40k isk a death or so. Wearing Proto gear usually isn't cost effective, each death is about 220k isk. But when it comes to winning a skirmish or ambush, idc what I spend.
I do run Proto when we are behind in kills or if I see a corp./players on the other side I know are good etc. I bring my best, for the best.
Do I care about winning in pub matches? F ya I do, I want to win every match I play no matter where it is, otherwise... why play? |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.02 17:40:00 -
[96] - Quote
Mikel Dracionas wrote:my opinion is this buff everything basicly back to precourser that was the most fun i had. You had to plan and think what you were going to do not just run out. Protos should be gods compared to militia or standard, advanced should be a god compared to militia.
Heavies should tank damage like its nothing. and the heavy weapons need to be able to cause hurt to vehicles. The hmg should fire till its out of ammo. They are supposed to be av class and, the staple in offense and defense plans.
Assualts should be able to walk and cause death but only in a group solo an assualt is target practice. The ar should have the best all around stats, history has shown its the most commonly use firearm since its creation due to that fact.
scouts should move fast and have CQC and LRC they need to be the perfect lone wolf. Recon is best done in small numbers after all
this game should encourage people to play by increasing everything to epic not flatting everything to common team work should be key to beating your rivals a couple sniper shots the a heavy raining bullets till the clip is empty will kill any proto take away the limits encourage specifaction and growth
I'm honestly not sure if serious...
You want to throw balance out of the equation entirely, and make everything OP... nice logic.
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DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.02 17:41:00 -
[97] - Quote
Iron Wolf Saber wrote:Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered'
Wait you are still using militia gear? Why to prove what point?
All new players, don't follow this example. Get better suits, trust me they help. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.02 17:59:00 -
[98] - Quote
Noobs don't stand a chance if you flatten gear because pro's will still murder the hell out of them still and without any gain-able advantage. As a milita locked character getting up to 5 to 1 KDR in matches I am near living proof that giving sucky gear to pros does little to hamper them, they will still murder you just as bad.
As for the noob's point of view there is no reason to get better gear/skills related to them. At least with better gear they lower their suck-age a bit, it encourages them to learn the weapon, get used it to, invest in not losing it via other fittings. Get smarter about game play, more tactical less losses, isk conscious become less noob less scrub and get to at least armature level. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.02 18:26:00 -
[99] - Quote
DEADPOOL5241 wrote:Iron Wolf Saber wrote:Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered' Wait you are still using militia gear? Why to prove what point? All new players, don't follow this example. Get better suits, trust me they help.
If you can't murder people in a militia suit, what chances do you have in a proto-suit other than going red on the budget?
also the points I have proven.
Skills > Gear
EXP > Gear
It should be a circle jerk of
Gear - Skills - EXP
Increasing one increases the other two. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.02 19:16:00 -
[100] - Quote
I really can't believe some of the argument read in here. Zitros gift of advice was basically don't bother running militia and expect results with named players in the game - and he's absolutely right. Everyone feeling comfy in militia gear - you're the one holding the crutch. You fear your wallet enough to let imperfects and other tops corps not afraid of a little ISK loss run amok on blueberries.
As this game stands right now - to my dismay - it takes another corp to stop another corp from rampaging all over the map. And what I notice is if there's a full imperfect squad - the other team won't even bother using there gear and the whole game becomes ruined. I dont know why you even bother staying in the game if you expect to die so much you refuse to use ISK gear - just leave so those of us with balls can step up and try and hopefully get other players who don't think with there wallets rather then there skill.
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Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.02 19:26:00 -
[101] - Quote
SoTa PoP wrote:I really can't believe some of the argument read in here. Zitros gift of advice was basically don't bother running militia and expect results with named players in the game - and he's absolutely right. Everyone feeling comfy in militia gear - you're the one holding the crutch. You fear your wallet enough to let imperfects and other tops corps not afraid of a little ISK loss run amok on blueberries.
As this game stands right now - to my dismay - it takes another corp to stop another corp from rampaging all over the map. And what I notice is if there's a full imperfect squad - the other team won't even bother using there gear and the whole game becomes ruined. I dont know why you even bother staying in the game if you expect to die so much you refuse to use ISK gear - just leave so those of us with balls can step up and try and hopefully get other players who don't think with there wallets rather then there skill.
I'm with this guy I don't expect to save the world in militia gear, I don't feel bad by getting owned by the classed players above me. As for the wallet comment its not about saving isk on my end or if it was I'd be rolling in tonns of it right now however I can see how other players feel the way you think.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 19:49:00 -
[102] - Quote
EnglishSnake wrote:Milita gear ftw tbh
Then again i did skill up to use some salvage i did obtain but really overall i just stayed in milita when out of a tank because why not, its cheaper and is fairly effective, hell tweek the loadout right and you can have a advanced gun on a full milita get up lol but why bother for that extra bullet or 2
The incentive to lvl up your weapons and dropsuits has gone, all you get extra slots/damage and PG/CPU but for the investment of ISK/SP and time its not worth it overall
And that is the primary point of this post. Granted i think Zitro could have done a better way to polish argument. Its a shame since i do agree with some of their points but it becomes very hard when the responses are very antagonistic not just from them but also toward them.
Frankly all the residual corp rage/hate from the tourney just needs to end cause all it is doing now is bleeding into every thread on this forum and blocking any reasonable debate over the issues in this game.
Let me sum up the vast majority of threads ive read these last 2 weeks.
Someone from Corp A says something, it may be something constructive and well thought out however. Corpmember from Corp A jumps on bandwagon and says something derogatory
Corp B say ahh u mad and butthurt
Corp A, nah man get better scrub; lulz
Corp A member: Great post
Corp C: You just mad that skill is now the main deciding factor now that you dont have x, y,z.
Corp A: Whatcha talkin bout you're not even on my level scrub, as evidence that we still PWN.
Yes this is really productive.
Now back on topic. I think the point of this thread is that because of the recent weaponing flattening, there is no longer a need to invest SP into weapon skills and everyone just focuses in on tank, creating a very boring plain vanilla shooter in which constructing a character has little to no impact when it should as this is both an FPS and an RPG and the argument that new players cant compete is not a good enough excuse to eliminate it.
The problem is the current single shared playground that we have that necessitates this current model until the full playground can be unlocked. As a result the reason the militia gear is predominant if the current "advantage" is not justifiable given the cost to benefit analysis. There is a case to be made that the ISK requirements should have been adjusted to match the nerf as well which it wasnt.
The larger issue is when we do have other playgrounds if people who are new should be able to compete with vets in those playgrounds in basic gear. I say they should not . This annoys FPS purest who believe that anyone with "skill" should be able to go into any part of the game enviornment and be able to compete.
My philosphy and what i think others would agree with is that if a player has "skill" they will be able to specialze the proper core skill needed to compete in those environments inside of a 1-2months which is a short duration of time in an MMO universe. Now in terms of being able to finance the gear, yes the obvious answer is they wont be able to finance it on thier own hence they will need to find a corp. If the player has "skill" then the corp will want to "invest" in them by providing them top gear until they reach a point where the corp can see a "ROI"(return on investment).
What a lot of players seem to want is the ability to compete at the top levels without the necessary investment of time, SP, or ISK. Im saying that shouldnt be in the EVE universe, i think there has to be a time to build your character period during the initial phase of your in game career o/w there is no point in having ANY RPG elements at all.
As these changes occur, the payouts for this current arena we play in need to be reduced dramatically so that even the loss of a single proto suit would be devastating. However the people who can afford it will still show up now and again to pubstomp hence why they should return the gear restriction matches. Or simply make highsec a militia/std restricted zone. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.02 20:39:00 -
[103] - Quote
Gunner Visari wrote:[ My philosphy and what i think others would agree with is that if a player has "skill" they will be able to specialze the proper core skill needed to compete in those environments inside of a 1-2months which is a short duration of time in an MMO universe. Now in terms of being able to finance the gear, yes the obvious answer is they wont be able to finance it on thier own hence they will need to find a corp. If the player has "skill" then the corp will want to "invest" in them by providing them top gear until they reach a point where the corp can see a "ROI"(return on investment).
What a lot of players seem to want is the ability to compete at the top levels without the necessary investment of time, SP, or ISK. Im saying that shouldnt be in the EVE universe, i think there has to be a time to build your character period during the initial phase of your in game career o/w there is no point in having ANY RPG elements at all.
As these changes occur, the payouts for this current arena we play in need to be reduced dramatically so that even the loss of a single proto suit would be devastating. However the people who can afford it will still show up now and again to pubstomp hence why they should return the gear restriction matches. Or simply make highsec a militia/std restricted zone.
Decent post Gunner.
As I continue to say, this game should be about RISK.
People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective?
What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec?
We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match.
If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve.
The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.02 20:52:00 -
[104] - Quote
xprotoman23 wrote:xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
************************
Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY IDIOTS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear. Nice Post protoman
The protobear lacks the most basic human connections that it resorts to complementing its own self. Marvelous, this is one for the notes.
*stalks back into the bush* |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 20:54:00 -
[105] - Quote
Telcontar Dunedain wrote:
Decent post Gunner.
As I continue to say, this game should be about RISK.
People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective?
What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec?
We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match.
If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve.
The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game.
Agreed and agreed, i think this is the fundamental divide b/w FPS purest and guys like me who love comp MP as much as I love skyrim and FF games. Its the RPGer in me that doesnt mind if gear overpowers skill at the basic levels because in time a person can acquire gear, skill is either possesed, developed or just doesnt exist.
For everyone that uses the straw man argument that a new "skilled" player cant compete in this model i say it isnt the model that is effecting you it is the fact that new players are hit by the same CAP restriction as everyone else, if CAP restrictions were adjusted to take into acct when a person begins their character compared to the global cumulative CAP points possible from day 1 than all these issues about it not being fair to new players would be dead in the water. It is this one factor that is the source of all the frustration and bickering among the playerbase. Change this and everything else can go back to the way things were because those who truly care about competing at the highest levels will continue to grind to accumulate the needed SP to spec into the skills they need to compete. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.02 20:58:00 -
[106] - Quote
Telcontar Dunedain wrote:Gunner Visari wrote:[ My philosphy and what i think others would agree with is that if a player has "skill" they will be able to specialze the proper core skill needed to compete in those environments inside of a 1-2months which is a short duration of time in an MMO universe. Now in terms of being able to finance the gear, yes the obvious answer is they wont be able to finance it on thier own hence they will need to find a corp. If the player has "skill" then the corp will want to "invest" in them by providing them top gear until they reach a point where the corp can see a "ROI"(return on investment).
What a lot of players seem to want is the ability to compete at the top levels without the necessary investment of time, SP, or ISK. Im saying that shouldnt be in the EVE universe, i think there has to be a time to build your character period during the initial phase of your in game career o/w there is no point in having ANY RPG elements at all.
As these changes occur, the payouts for this current arena we play in need to be reduced dramatically so that even the loss of a single proto suit would be devastating. However the people who can afford it will still show up now and again to pubstomp hence why they should return the gear restriction matches. Or simply make highsec a militia/std restricted zone. Decent post Gunner. As I continue to say, this game should be about RISK. People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective? What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec? We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match. If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve. The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game. First half - I agree with completely, RISK is important and people should consider this game as close as poker as possible- but that second half...
IF you want this game to succeed you'd find ways outside of your own world to get a larger player base active and assertive about playing this game. Sometimes that means that your personal bias and opinions get shoved to the side so that a larger group of people can enjoy the game - which is what CCP already stated they wanted. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 21:28:00 -
[107] - Quote
SoTa PoP wrote:Telcontar Dunedain wrote:
Decent post Gunner.
As I continue to say, this game should be about RISK.
People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective?
What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec?
We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match.
If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve.
The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game.
First half - I agree with completely, RISK is important and people should consider this game as close as poker as possible- but that second half... IF you want this game to succeed you'd find ways outside of your own world to get a larger player base active and assertive about playing this game. Sometimes that means that your personal bias and opinions get shoved to the side so that a larger group of people can enjoy the game - which is what CCP already stated they wanted.
Yes but many of the players who play this game may be coming from a FPS only background with no experience or understanding of RPG games. Now i agree one path is to make it easier for them to get into the game quicker, i think the better option is to flesh out the tutorial sections better but more so verbally and textually direct players to these forums, specifically training ground so they can LEARN to build their own characters.
And for those who wish to not endure that create prefitted clones with some sort of standard skill progression that will auto skill up for them based on the class of character they choose, of course if the person want to be a pilot/vehicle operator they would need to make that decision ahead of time so that they either auto skill in infantry or vehicle or perhaps create a slider function that can allocate the points in an automatic fashion but still provide some level of user input this model of course would need to occur in a fashion that perhaps would not create a great build but a decent one speccing into skills like capacity and rapid reload or other skills that an advanced user would forego in a manual build due to their relative low usefullness as opposed to other skill, basically im trying to say the auto SP system should work in a manner that will make a decent character but in no way would be as good as someone who allocated SP manually and knew what they were doing, however if they dont know what they are doing and screw it up then of course the auto system would have created a better build, but thats due to manual user error(it punishes dumb user error while rewarding smart user decisions).
Would that be a good idea? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.02 21:39:00 -
[108] - Quote
Gunner Visari wrote:SoTa PoP wrote:Telcontar Dunedain wrote:
Decent post Gunner.
As I continue to say, this game should be about RISK.
People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective?
What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec?
We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match.
If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve.
The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game.
First half - I agree with completely, RISK is important and people should consider this game as close as poker as possible- but that second half... IF you want this game to succeed you'd find ways outside of your own world to get a larger player base active and assertive about playing this game. Sometimes that means that your personal bias and opinions get shoved to the side so that a larger group of people can enjoy the game - which is what CCP already stated they wanted. Yes but many of the players who play this game may be coming from a FPS only background with no experience or understanding of RPG games. Now i agree one path is to make it easier for them to get into the game quicker, i think the better option is to flesh out the tutorial sections better but more so verbally and textually direct players to these forums, specifically training ground so they can LEARN to build their own characters and for those who wish to not endure that create prefitted clones with some sort of standard skill progression that will auto skill up for them based on the class of character they choose, of course if the person want to be a pilot/vehicle operator they would need to make that decision ahead of time so that they either auto skill in infantry or vehicle and perhaps create a slider function that can allocate the points in an automatic fashion but still provide some level of user input. Would that be a good idea? I like the idea of fleshed out tutorials. PS3 also has a decent browser so maybe CCP could attach a link that sends players to a site that informs them of how to best suit a class. In the end I think there'll be many many sources that are even player created for newbs to search for.
As for auto-progression - I'm against it. But I also think it would be valued to many casual gamers who want to simply immerse themselves in the meta of EVE/DUST rather then actual gameplay - so it may turn out to be an important feature. I like the concept of taking a small quiz that helps you determine what role you'd best suit for and a small tutorial on how to set it up.
And lastly: Training camp. A place where a player can go and test the actual equipment - a place any corp can jump into where friendly fire is off and people are just experimenting with this or that.
Ah, also, on the matter of people being FPS and not RPG players - the RPG aspects of this game are incredibly weak. In fact - calling this anything like an RPG is weird since we're not actually role playing anything - yet anyways. So I don't see FPS players having a hard time picking up on the small RPG concepts dust has. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.02 21:43:00 -
[109] - Quote
Certificates from eve online would help.
They're like mini-achievements but the names and requirements are like... logical.
IE
Infantry Basic Requires: Dropsuit command lvl III Infantry Weapons lvl III
example 2
Infantry Elite Requires Infantry Advaced Certification Infantry Weapons lvl V Dropsuit Mastery Certificate which requires Assault Dropsuit Expert Certificate Logistic Dropsuit Expert Certificate Scout Dropsuit Expert Certificate Heavy Dropsuit Expert Certificate.
example 3
Infantry Armored Defense Novice Requires Field Mechancis 3 Repair Systems 3 Armor Upgrades 2 |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.02 22:24:00 -
[110] - Quote
Especially when the certificates explain what they help qualify the soldier for.
IE
This Defense Expert Certificate, Certifies that this soldier has studied and mastered all defense measures to be found on the battlefield and withstand severe amounts of punishment.
This Frontlines Assault Trooper Certificate, Certifies that this soldier is a competent front lines soldier mastering the assault rifle, grenades, nano-hive and shield defense systems. |
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.02 22:40:00 -
[111] - Quote
complaining about balance before the game is "released" is OP. Please nerf playerbase whining.
Consider these 2 things: currently, proto and adv users have no separate place to play from newbies, so of course the newbies are going to cry when they get whooped. If separate high stakes matches were available, it'd be fine. Currently, theres no real point in running proto.
Secondly, it may be that you will be ok with blowing through tons of proto suits once game is live with real contracts worths hundreds of millions of ISK. Proto and adv will give a slight advantage for minmaxers, but not prevent you from being able to compete. |
|
GM Unicorn
Game Masters C C P Alliance
320
|
Posted - 2013.01.02 22:40:00 -
[112] - Quote
I did a little cleanup. Please behave guys :) |
|
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2013.01.02 22:49:00 -
[113] - Quote
this thread will never be as infamous as my thread |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.02 22:51:00 -
[114] - Quote
Totally off-topic
GM Unicorn wrote:I did a little cleanup. Please behave guys :)
We miss you on IRC |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.02 23:07:00 -
[115] - Quote
Certificates and MANY other things from Eve should be in this game.
I'd love to see more things that make it easier for a new player to UNDERSTAND a complex game.
The player's unwilling to spend any effort in reaching that understanding are the people I don't want to play with or against.
Some people are arguing to flatten and simplify that complex game to try to bring lazy idiots into it. GGF. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.02 23:19:00 -
[116] - Quote
Hull Tanking Certificate FTW.
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 23:27:00 -
[117] - Quote
GM Unicorn wrote:I did a little cleanup. Please behave guys :) Wow now I have an Internet mother... But honestly why not talk to some players in game instead of listening to the no name cry babies? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.02 23:40:00 -
[118] - Quote
Mr Zitro wrote:GM Unicorn wrote:I did a little cleanup. Please behave guys :) Wow now I have an Internet mother... But honestly why not talk to some players in game instead of listening to the no name cry babies? Because people with names are the ones who the community decides - not CCP. If it was up to them then they'd only be asking the programmers among us for our interruption of there ideas and how to work with it - not randoms with no background on anything but gaming. They already know what we randoms want - now they need to know how to work it.
Skill in game means nothing to CCP when it comes to development. Your voice might get an extra 'umph' for knowing how to work your suit - but not much else. I think most of the time they just check for the volume of complaints on certain subjects so they can back-track to see if they made mistakes.
So basically - we're all no name cry babies xD |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 23:46:00 -
[119] - Quote
SoTa PoP wrote:Mr Zitro wrote:GM Unicorn wrote:I did a little cleanup. Please behave guys :) Wow now I have an Internet mother... But honestly why not talk to some players in game instead of listening to the no name cry babies? Because people with names are the ones who the community decides - not CCP. If it was up to them then they'd only be asking the programmers among us for our interruption of there ideas and how to work with it - not randoms with no background on anything but gaming. They already know what we randoms want - now they need to know how to work it. Skill in game means nothing to CCP when it comes to development. Your voice might get an extra 'umph' for knowing how to work your suit - but not much else. I think most of the time they just check for the volume of complaints on certain subjects so they can back-track to see if they made mistakes. So basically - we're all no name cry babies xD Sorry but you are wrong, the good gamers know how to balance a game better than the non name cry babies. They either need to make pve for the helmet wearing kids or change match making to gear base stats but even before they do or think about doing any of that they need to figure out if they want this to be a skill based game or a team based game. Then the rest falls in place |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.03 00:03:00 -
[120] - Quote
Mr Zitro wrote:SoTa PoP wrote:Mr Zitro wrote:GM Unicorn wrote:I did a little cleanup. Please behave guys :) Wow now I have an Internet mother... But honestly why not talk to some players in game instead of listening to the no name cry babies? Because people with names are the ones who the community decides - not CCP. If it was up to them then they'd only be asking the programmers among us for our interruption of there ideas and how to work with it - not randoms with no background on anything but gaming. They already know what we randoms want - now they need to know how to work it. Skill in game means nothing to CCP when it comes to development. Your voice might get an extra 'umph' for knowing how to work your suit - but not much else. I think most of the time they just check for the volume of complaints on certain subjects so they can back-track to see if they made mistakes. So basically - we're all no name cry babies xD Sorry but you are wrong, the good gamers know how to balance a game better than the non name cry babies. They either need to make pve for the helmet wearing kids or change match making to gear base stats but even before they do or think about doing any of that they need to figure out if they want this to be a skill based game or a team based game. Then the rest falls in place I thought it over some - and I find myself leaning away from my earlier argument and accepting yours. But the fact is CCP really doesn't reach out to any of us. Only those of us willing to speak out loud will get heard - even if just by glance and it's a shame the people who may have a proper opinion get shut out and aren't willing to speak because of trolls.
And yet again - the ones who do speak with good opinions are either abrasive - absurd - or just down right awful at being anything other then a troll. Your own corp is a perfect example of this - your members bring up points but can't seem to stay away from "Your bad get good." which rubs people the wrong way and turns a lot of your discussion into ego strokin'. CCP may look at those threads - but they won't take anything seriously if the OP devolves into trolling. Another thread on the same subject is almost always made as a result. This really shows CCP how unstable as a community we are - makes it hard to take us seriously.
But this is just my opinion. |
|
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2013.01.03 00:16:00 -
[121] - Quote
ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best.
So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.03 00:29:00 -
[122] - Quote
Regis Mk V wrote:ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run.
Truly skilled players might seek other strategies besides 1v1ing veterans in black suits the first day? Running is called kiting fwiw. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.03 00:36:00 -
[123] - Quote
Regis Mk V wrote:ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run.
Yes thats correct. You should tuck your tail and run and realize you need to develop your character and make it better so that you are on equal footing in terms of gear at which point "skill" will prevail..
The pont you missed that i made earlier is that given the current state of the beta with a single playground for all players that type of gameplay is not yet feasible AND be sustainable. But once lowsec/nullsec is brought into the game and make the zone gear restricted than that model will work because you won't run into them unless you venture into territories that your character build isnt ready to tackle.(this is just like any RPG in which you try to take on enemies/quests before you are properly leveled to tackle the challenge).
The other side of the coin they need to tackle under this type of setup is that they need to allow new players to continue to acquire SP without diminishing returns until they reach the level the current Global SP cumulative total (Max SP possible/wk x Weeks since launch). So that latecomers who like to play competitively and are hardcore in their own right can have the opportunity to play with the big boys.
However the current counter argument to that is that after 2-3mos of hitting the CAP every week(4-6 m SP) is sufficient enough to build a character and get the needed core skills to lvl 5 and be have access to the most important gear items to compete at the higher levels of the game.
The counter to that is well it is difficult to fund: The short simple answer is if you truly have the "skill" a corp will find you and fund you, if you're corp is "poor" but "rich in skill" then EVE corps will fund you to take down their enemies.
Thats pretty much the divide and the sum of the major points of contension in this game to date.
Thanks for reading. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.03 00:41:00 -
[124] - Quote
SoTa PoP wrote:Mr Zitro wrote:SoTa PoP wrote:Mr Zitro wrote:GM Unicorn wrote:I did a little cleanup. Please behave guys :) Wow now I have an Internet mother... But honestly why not talk to some players in game instead of listening to the no name cry babies? Because people with names are the ones who the community decides - not CCP. If it was up to them then they'd only be asking the programmers among us for our interruption of there ideas and how to work with it - not randoms with no background on anything but gaming. They already know what we randoms want - now they need to know how to work it. Skill in game means nothing to CCP when it comes to development. Your voice might get an extra 'umph' for knowing how to work your suit - but not much else. I think most of the time they just check for the volume of complaints on certain subjects so they can back-track to see if they made mistakes. So basically - we're all no name cry babies xD Sorry but you are wrong, the good gamers know how to balance a game better than the non name cry babies. They either need to make pve for the helmet wearing kids or change match making to gear base stats but even before they do or think about doing any of that they need to figure out if they want this to be a skill based game or a team based game. Then the rest falls in place I thought it over some - and I find myself leaning away from my earlier argument and accepting yours. But the fact is CCP really doesn't reach out to any of us. Only those of us willing to speak out loud will get heard - even if just by glance and it's a shame the people who may have a proper opinion get shut out and aren't willing to speak because of trolls. And yet again - the ones who do speak with good opinions are either abrasive - absurd - or just down right awful at being anything other then a troll. Your own corp is a perfect example of this - your members bring up points but can't seem to stay away from "Your bad get good." which rubs people the wrong way and turns a lot of your discussion into ego strokin'. CCP may look at those threads - but they won't take anything seriously if the OP devolves into trolling. Another thread on the same subject is almost always made as a result. This really shows CCP how unstable as a community we are - makes it hard to take us seriously. But this is just my opinion. What I find hard to believe was that's it took 2-3 months for a new build, but as for trolling when people act like child's I talk down to them like kids. Same goes for stupid repetitive comments coming from people who know nothing |
Marston EV
Doomheim
75
|
Posted - 2013.01.03 00:51:00 -
[125] - Quote
Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling
shhhhhhhhh dont tell them that the stuff is overpowered!!! i dont wants any nerfs :( |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.03 01:29:00 -
[126] - Quote
But I don't want a flat game :( |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.03 02:46:00 -
[127] - Quote
I want to be excited about gearing up again. |
steadyhand amarr
Imperfects Negative-Feedback
338
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Posted - 2013.01.03 13:24:00 -
[128] - Quote
^^ THIS |
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GM Unicorn
Game Masters C C P Alliance
320
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Posted - 2013.01.03 15:06:00 -
[129] - Quote
Temporary locked due to a deeper cleanup
EDIT: Open again. Please guys, keep the post nice and tidy and do not feed trolls ;) |
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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.03 20:37:00 -
[130] - Quote
GM Unicorn wrote:Temporary locked due to a deeper cleanup
EDIT: Open again. Please guys, keep the post nice and tidy and do not feed trolls ;) Hey unicorn if you need lessons join the channel Zitros survival guide!! |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.03 22:35:00 -
[131] - Quote
Again, summary of these "lessons"- http://youtu.be/IR4s4QswGS4?t=1m26s |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.03 22:38:00 -
[132] - Quote
Scheneighnay McBob wrote: Second time's not as funny as the first |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.03 22:42:00 -
[133] - Quote
Sleepy Zan wrote:Scheneighnay McBob wrote: Second time's not as funny as the first hard to find the first |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.03 22:45:00 -
[134] - Quote
Wrong lessons were to use sp and isk the risk is worth the reward. Also spec into suits, lasers, heavies, tanks, mass drivers, and gernades. For more lessons from Zitro join the Zitros survival guide channel |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.01.04 01:07:00 -
[135] - Quote
Ooo tell me more! Will I finally be able to go positive in a game? Can I really be on the top of the score board at the end of a match? Oh these dreams I have had, can you make them come true? |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.04 01:13:00 -
[136] - Quote
William HBonney wrote:Ooo tell me more! Will I finally be able to go positive in a game? Can I really be on the top of the score board at the end of a match? Oh these dreams I have had, can you make them come true?
I get top of score board with militia gear, you should be able to as well without getting proto gear.
Granted its not like Mr. Zitros 46 to 0 murder sprees but I don't think slapping me in proto gear would net anywhere near the same amount of carnage in my own case. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2013.01.04 03:00:00 -
[137] - Quote
Just a random comment on the "Make the cap equal to the total possible that would exist for a player who started at the beginning."
I like this idea, but can see where CCP might not. So, how about a compromise? Add an implant similar to the +SP gain one that unlocks this cap. Make it an AURUM item. You can do the usual weekly cap, then buy one of the 1/3/5 day versions of this and grind away to catch up. It gives people the option and makes CCP some money at the same time.
I'm sure people will gripe at this, but think about it. "Just" raising the cap to be the same for everyone will no doubt please many while aggravating many others, and on the whole CCP would have little incentive to do it. Go with this approach and they would make money off of it as well. Plus, it'd be fitting in with more 'pay for bonuses' style of MMO's. Sure, you can be on the 'free trial' version, but you have a hard cap. Start giving them a little cash and dedicating time into it? You can catch up. And everyone is happy, except perhaps the hard-core grognards who want others to have to invest as much time as they did.
This, of course, would be taking a break from the way EVE works despite them following a similar theme, but I think that's been done already by allowing us to 'earn' SP anyway. |
G Sacred
Rubber Chicken Bombers
73
|
Posted - 2013.01.04 03:41:00 -
[138] - Quote
First spend your skill points and get very good with militia gear, then spend some isk and use better equipment, that way you won't die as much. A Militia AR can easily dominate a Duvolle if the Militia AR user has his/her skills up and is accurate. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.04 05:10:00 -
[139] - Quote
G Sacred wrote:First spend your skill points and get very good with militia gear, then spend some isk and use better equipment, that way you won't die as much. A Militia AR can easily dominate a Duvolle if the Militia AR user has his/her skills up and is accurate. That's all true but I believe that it would be better for them to get a higher grade suit which allows for more total EHP which equals higher survivability. |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2013.01.04 08:28:00 -
[140] - Quote
The dark cloud wrote:Sleepy Zan wrote:Silly Dark Cloud unlike you, apparently, we want to have a good game instead of another wasted fps that will die and be forgotten. By flattening the weapons CCP kills the need for progressing through the skills required to get better weapons, an important aspect of the game imo. Also, by weakening weapons in general without changing the modules what so ever it gives rise to tanking your suit and wiping out anyone in a lesser suit. Too bad all SI can think about is the next pub stomp. A good game in your opinion is that a n00b shouldnt be allowed to have the slightest chance. I saw your "corp demands" like removing starter fit LAV's, that proto suits should stand their ground when getting hit by a full speed LAV and other stupid requests. And to be honest ive never saw a post that is constructive from your side. Allways in the favour of the better players. You guys think much more about pup stomping then anything else. And when one of the Zitros gets stomped on they send hatemails out on the guy who obviously outplayed them. Prime example now is the laser rifle. You are upset that a weapon that wasnt on your mind can be that good. So you demand to nerf it. And there is need to progress. Weapons still have a damage gap and obviously they still perfform quite good. What you experience now is called variety on the battlefield. You see all kind of weapons now before it was 99% AR which is boring as hell. The main reason why i think the laser rifle is balanced is cause this "OMG ITS OVERPOWRED" thing came only up when AR's has beeing balanced to that what they are. Short-Medium range weapons. Some moron from your corp claimed they are overpowered and the fools hop on the bandwaggon. And when they nerf lasers then i demand that every sniper rifle in the game gets a 50% damage cut cause you can do over 400HP damage per shot with them.
I'm sorry but thats just about the dumbest logic ive ever heard and Assualt rifle is a medium to long range weapon hence the "RIFLE" in the name.
plus your saying that sence Laser rifles are mor prominent then any othe gun type now its not op and the ar was when it was on top. and from what im can understand from your post the other reason its not op is because the Imperfects say it is???????
i have been playing since before e3 and i see no point to advance my suits or weapons my skill allows for me to kill almost any one why should i upgrade.
my suits are the same at any level my base weapon damage is only 4 points difference and the other weapon types i dont like to use im an assualt class thats what and who i am and because i and other assualt class people did our role well it got nerfed.
then nerf the heavies tanking abilities and the scouts recon make all the roles the same them maybe players like you will be happy
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Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2013.01.04 08:34:00 -
[141] - Quote
Regis Mk V wrote:ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run.
Then find other people and attack in a group its simple groups survive against most any tier and player i dont want a flat lone wolf fps again if i wanted that id go back to call of duty and start pulling 30 and 3 again it got old |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2013.01.04 08:39:00 -
[142] - Quote
Whispercrow wrote: Just a random comment on the "Make the cap equal to the total possible that would exist for a player who started at the beginning."
I like this idea, but can see where CCP might not. So, how about a compromise? Add an implant similar to the +SP gain one that unlocks this cap. Make it an AURUM item. You can do the usual weekly cap, then buy one of the 1/3/5 day versions of this and grind away to catch up. It gives people the option and makes CCP some money at the same time.
I'm sure people will gripe at this, but think about it. "Just" raising the cap to be the same for everyone will no doubt please many while aggravating many others, and on the whole CCP would have little incentive to do it. Go with this approach and they would make money off of it as well. Plus, it'd be fitting in with more 'pay for bonuses' style of MMO's. Sure, you can be on the 'free trial' version, but you have a hard cap. Start giving them a little cash and dedicating time into it? You can catch up. And everyone is happy, except perhaps the hard-core grognards who want others to have to invest as much time as they did.
This, of course, would be taking a break from the way EVE works despite them following a similar theme, but I think that's been done already by allowing us to 'earn' SP anyway.
i kinda like this idea but the hard core with the funding will also be buying these to get way ahead i would to so i doubt it will happen |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.04 08:41:00 -
[143] - Quote
Mikel Dracionas wrote:Regis Mk V wrote:ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run. Then find other people and attack in a group its simple groups survive against most any tier and player i dont want a flat lone wolf fps again if i wanted that id go back to call of duty and start pulling 30 and 3 again it got old This guy is like a unicorn (no relation to GM Unicorn) a smart dust player, welcome to the herd |
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