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Thread Statistics | Show CCP posts - 2 post(s) |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2013.01.03 00:16:00 -
[121] - Quote
ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best.
So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.03 00:29:00 -
[122] - Quote
Regis Mk V wrote:ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run.
Truly skilled players might seek other strategies besides 1v1ing veterans in black suits the first day? Running is called kiting fwiw. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.03 00:36:00 -
[123] - Quote
Regis Mk V wrote:ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run.
Yes thats correct. You should tuck your tail and run and realize you need to develop your character and make it better so that you are on equal footing in terms of gear at which point "skill" will prevail..
The pont you missed that i made earlier is that given the current state of the beta with a single playground for all players that type of gameplay is not yet feasible AND be sustainable. But once lowsec/nullsec is brought into the game and make the zone gear restricted than that model will work because you won't run into them unless you venture into territories that your character build isnt ready to tackle.(this is just like any RPG in which you try to take on enemies/quests before you are properly leveled to tackle the challenge).
The other side of the coin they need to tackle under this type of setup is that they need to allow new players to continue to acquire SP without diminishing returns until they reach the level the current Global SP cumulative total (Max SP possible/wk x Weeks since launch). So that latecomers who like to play competitively and are hardcore in their own right can have the opportunity to play with the big boys.
However the current counter argument to that is that after 2-3mos of hitting the CAP every week(4-6 m SP) is sufficient enough to build a character and get the needed core skills to lvl 5 and be have access to the most important gear items to compete at the higher levels of the game.
The counter to that is well it is difficult to fund: The short simple answer is if you truly have the "skill" a corp will find you and fund you, if you're corp is "poor" but "rich in skill" then EVE corps will fund you to take down their enemies.
Thats pretty much the divide and the sum of the major points of contension in this game to date.
Thanks for reading. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.03 00:41:00 -
[124] - Quote
SoTa PoP wrote:Mr Zitro wrote:SoTa PoP wrote:Mr Zitro wrote:GM Unicorn wrote:I did a little cleanup. Please behave guys :) Wow now I have an Internet mother... But honestly why not talk to some players in game instead of listening to the no name cry babies? Because people with names are the ones who the community decides - not CCP. If it was up to them then they'd only be asking the programmers among us for our interruption of there ideas and how to work with it - not randoms with no background on anything but gaming. They already know what we randoms want - now they need to know how to work it. Skill in game means nothing to CCP when it comes to development. Your voice might get an extra 'umph' for knowing how to work your suit - but not much else. I think most of the time they just check for the volume of complaints on certain subjects so they can back-track to see if they made mistakes. So basically - we're all no name cry babies xD Sorry but you are wrong, the good gamers know how to balance a game better than the non name cry babies. They either need to make pve for the helmet wearing kids or change match making to gear base stats but even before they do or think about doing any of that they need to figure out if they want this to be a skill based game or a team based game. Then the rest falls in place I thought it over some - and I find myself leaning away from my earlier argument and accepting yours. But the fact is CCP really doesn't reach out to any of us. Only those of us willing to speak out loud will get heard - even if just by glance and it's a shame the people who may have a proper opinion get shut out and aren't willing to speak because of trolls. And yet again - the ones who do speak with good opinions are either abrasive - absurd - or just down right awful at being anything other then a troll. Your own corp is a perfect example of this - your members bring up points but can't seem to stay away from "Your bad get good." which rubs people the wrong way and turns a lot of your discussion into ego strokin'. CCP may look at those threads - but they won't take anything seriously if the OP devolves into trolling. Another thread on the same subject is almost always made as a result. This really shows CCP how unstable as a community we are - makes it hard to take us seriously. But this is just my opinion. What I find hard to believe was that's it took 2-3 months for a new build, but as for trolling when people act like child's I talk down to them like kids. Same goes for stupid repetitive comments coming from people who know nothing |
Marston EV
Doomheim
75
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Posted - 2013.01.03 00:51:00 -
[125] - Quote
Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling
shhhhhhhhh dont tell them that the stuff is overpowered!!! i dont wants any nerfs :( |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.03 01:29:00 -
[126] - Quote
But I don't want a flat game :( |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.03 02:46:00 -
[127] - Quote
I want to be excited about gearing up again. |
steadyhand amarr
Imperfects Negative-Feedback
338
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Posted - 2013.01.03 13:24:00 -
[128] - Quote
^^ THIS |
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GM Unicorn
Game Masters C C P Alliance
320
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Posted - 2013.01.03 15:06:00 -
[129] - Quote
Temporary locked due to a deeper cleanup
EDIT: Open again. Please guys, keep the post nice and tidy and do not feed trolls ;) |
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Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.03 20:37:00 -
[130] - Quote
GM Unicorn wrote:Temporary locked due to a deeper cleanup
EDIT: Open again. Please guys, keep the post nice and tidy and do not feed trolls ;) Hey unicorn if you need lessons join the channel Zitros survival guide!! |
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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.03 22:35:00 -
[131] - Quote
Again, summary of these "lessons"- http://youtu.be/IR4s4QswGS4?t=1m26s |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.03 22:38:00 -
[132] - Quote
Scheneighnay McBob wrote: Second time's not as funny as the first |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.03 22:42:00 -
[133] - Quote
Sleepy Zan wrote:Scheneighnay McBob wrote: Second time's not as funny as the first hard to find the first |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.03 22:45:00 -
[134] - Quote
Wrong lessons were to use sp and isk the risk is worth the reward. Also spec into suits, lasers, heavies, tanks, mass drivers, and gernades. For more lessons from Zitro join the Zitros survival guide channel |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2013.01.04 01:07:00 -
[135] - Quote
Ooo tell me more! Will I finally be able to go positive in a game? Can I really be on the top of the score board at the end of a match? Oh these dreams I have had, can you make them come true? |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.04 01:13:00 -
[136] - Quote
William HBonney wrote:Ooo tell me more! Will I finally be able to go positive in a game? Can I really be on the top of the score board at the end of a match? Oh these dreams I have had, can you make them come true?
I get top of score board with militia gear, you should be able to as well without getting proto gear.
Granted its not like Mr. Zitros 46 to 0 murder sprees but I don't think slapping me in proto gear would net anywhere near the same amount of carnage in my own case. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2013.01.04 03:00:00 -
[137] - Quote
Just a random comment on the "Make the cap equal to the total possible that would exist for a player who started at the beginning."
I like this idea, but can see where CCP might not. So, how about a compromise? Add an implant similar to the +SP gain one that unlocks this cap. Make it an AURUM item. You can do the usual weekly cap, then buy one of the 1/3/5 day versions of this and grind away to catch up. It gives people the option and makes CCP some money at the same time.
I'm sure people will gripe at this, but think about it. "Just" raising the cap to be the same for everyone will no doubt please many while aggravating many others, and on the whole CCP would have little incentive to do it. Go with this approach and they would make money off of it as well. Plus, it'd be fitting in with more 'pay for bonuses' style of MMO's. Sure, you can be on the 'free trial' version, but you have a hard cap. Start giving them a little cash and dedicating time into it? You can catch up. And everyone is happy, except perhaps the hard-core grognards who want others to have to invest as much time as they did.
This, of course, would be taking a break from the way EVE works despite them following a similar theme, but I think that's been done already by allowing us to 'earn' SP anyway. |
G Sacred
Rubber Chicken Bombers
73
|
Posted - 2013.01.04 03:41:00 -
[138] - Quote
First spend your skill points and get very good with militia gear, then spend some isk and use better equipment, that way you won't die as much. A Militia AR can easily dominate a Duvolle if the Militia AR user has his/her skills up and is accurate. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.04 05:10:00 -
[139] - Quote
G Sacred wrote:First spend your skill points and get very good with militia gear, then spend some isk and use better equipment, that way you won't die as much. A Militia AR can easily dominate a Duvolle if the Militia AR user has his/her skills up and is accurate. That's all true but I believe that it would be better for them to get a higher grade suit which allows for more total EHP which equals higher survivability. |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
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Posted - 2013.01.04 08:28:00 -
[140] - Quote
The dark cloud wrote:Sleepy Zan wrote:Silly Dark Cloud unlike you, apparently, we want to have a good game instead of another wasted fps that will die and be forgotten. By flattening the weapons CCP kills the need for progressing through the skills required to get better weapons, an important aspect of the game imo. Also, by weakening weapons in general without changing the modules what so ever it gives rise to tanking your suit and wiping out anyone in a lesser suit. Too bad all SI can think about is the next pub stomp. A good game in your opinion is that a n00b shouldnt be allowed to have the slightest chance. I saw your "corp demands" like removing starter fit LAV's, that proto suits should stand their ground when getting hit by a full speed LAV and other stupid requests. And to be honest ive never saw a post that is constructive from your side. Allways in the favour of the better players. You guys think much more about pup stomping then anything else. And when one of the Zitros gets stomped on they send hatemails out on the guy who obviously outplayed them. Prime example now is the laser rifle. You are upset that a weapon that wasnt on your mind can be that good. So you demand to nerf it. And there is need to progress. Weapons still have a damage gap and obviously they still perfform quite good. What you experience now is called variety on the battlefield. You see all kind of weapons now before it was 99% AR which is boring as hell. The main reason why i think the laser rifle is balanced is cause this "OMG ITS OVERPOWRED" thing came only up when AR's has beeing balanced to that what they are. Short-Medium range weapons. Some moron from your corp claimed they are overpowered and the fools hop on the bandwaggon. And when they nerf lasers then i demand that every sniper rifle in the game gets a 50% damage cut cause you can do over 400HP damage per shot with them.
I'm sorry but thats just about the dumbest logic ive ever heard and Assualt rifle is a medium to long range weapon hence the "RIFLE" in the name.
plus your saying that sence Laser rifles are mor prominent then any othe gun type now its not op and the ar was when it was on top. and from what im can understand from your post the other reason its not op is because the Imperfects say it is???????
i have been playing since before e3 and i see no point to advance my suits or weapons my skill allows for me to kill almost any one why should i upgrade.
my suits are the same at any level my base weapon damage is only 4 points difference and the other weapon types i dont like to use im an assualt class thats what and who i am and because i and other assualt class people did our role well it got nerfed.
then nerf the heavies tanking abilities and the scouts recon make all the roles the same them maybe players like you will be happy
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Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
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Posted - 2013.01.04 08:34:00 -
[141] - Quote
Regis Mk V wrote:ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run.
Then find other people and attack in a group its simple groups survive against most any tier and player i dont want a flat lone wolf fps again if i wanted that id go back to call of duty and start pulling 30 and 3 again it got old |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2013.01.04 08:39:00 -
[142] - Quote
Whispercrow wrote: Just a random comment on the "Make the cap equal to the total possible that would exist for a player who started at the beginning."
I like this idea, but can see where CCP might not. So, how about a compromise? Add an implant similar to the +SP gain one that unlocks this cap. Make it an AURUM item. You can do the usual weekly cap, then buy one of the 1/3/5 day versions of this and grind away to catch up. It gives people the option and makes CCP some money at the same time.
I'm sure people will gripe at this, but think about it. "Just" raising the cap to be the same for everyone will no doubt please many while aggravating many others, and on the whole CCP would have little incentive to do it. Go with this approach and they would make money off of it as well. Plus, it'd be fitting in with more 'pay for bonuses' style of MMO's. Sure, you can be on the 'free trial' version, but you have a hard cap. Start giving them a little cash and dedicating time into it? You can catch up. And everyone is happy, except perhaps the hard-core grognards who want others to have to invest as much time as they did.
This, of course, would be taking a break from the way EVE works despite them following a similar theme, but I think that's been done already by allowing us to 'earn' SP anyway.
i kinda like this idea but the hard core with the funding will also be buying these to get way ahead i would to so i doubt it will happen |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.04 08:41:00 -
[143] - Quote
Mikel Dracionas wrote:Regis Mk V wrote:ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run. Then find other people and attack in a group its simple groups survive against most any tier and player i dont want a flat lone wolf fps again if i wanted that id go back to call of duty and start pulling 30 and 3 again it got old This guy is like a unicorn (no relation to GM Unicorn) a smart dust player, welcome to the herd |
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